Get rid of some srgb conversion in shader, see #2787

This commit is contained in:
Benau
2017-02-13 10:06:35 +08:00
parent d3cbc6ca0e
commit c635e8d1c4
4 changed files with 7 additions and 35 deletions

View File

@@ -23,7 +23,6 @@ void main(void)
#endif
#endif
vec4 detail = texture(Detail, uv_bis);
detail.xyz = pow(detail.xyz, vec3(2.2));
detail.rgb = detail.a * detail.rgb;
color.rgb = detail.rgb + color.rgb * (1. - detail.a);
float specmap = texture(SpecMap, uv).g;

View File

@@ -29,7 +29,6 @@ void main(void)
vec4 detail = texture(Detail, uv_bis);
float specmap = texture(SpecMap, uv).g;
#endif
detail.xyz = pow(detail.xyz, vec3(2.2));
detail.rgb = detail.a * detail.rgb;
color.rgb = detail.rgb + color.rgb * (1. - detail.a);
FragColor = vec4(getLightFactor(color.xyz, vec3(1.), specmap, 0.), 1.);

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@@ -1,19 +1,6 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2017 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "graphics/stk_mesh_loader.hpp"
#include "graphics/stk_tex_manager.hpp"
@@ -1059,7 +1046,7 @@ void STKMeshLoader::loadTextures(SB3dMaterial& material) const
video::ITexture* tex =
STKTexManager::getInstance()->getTexture(full_path.c_str(),
i == 0 ? true : false/*is_srgb*/, false/*premul_alpha*/,
i <= 1 ? true : false/*is_srgb*/, false/*premul_alpha*/,
true/*set_material*/);
material.Material.setTexture(i, tex);

View File

@@ -1,19 +1,6 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2017 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef HEADER_STK_MESH_LOADER_HPP
#define HEADER_STK_MESH_LOADER_HPP