Don't adjust vertical offset for phyiscial objects
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23e5dace40
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724828b031
@ -56,6 +56,7 @@ void KartRewinder::reset()
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Rewinder::reset();
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SmoothNetworkBody::setEnable(true);
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SmoothNetworkBody::setSmoothRotation(true);
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SmoothNetworkBody::setAdjustVerticalOffset(true);
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} // reset
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// ----------------------------------------------------------------------------
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@ -159,7 +159,7 @@ void SmoothNetworkBody::updateSmoothedGraphics(
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m_smoothed_transform.setOrigin(cur_xyz);
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m_smoothed_transform.setRotation(cur_rot);
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if (m_smoothing != SS_NONE)
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if (m_adjust_vertical_offset && m_smoothing != SS_NONE)
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{
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Vec3 lc = current_transform.inverse()(cur_xyz);
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// Adjust vertical position for up/down-sloping
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@ -56,12 +56,15 @@ private:
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bool m_smooth_rotation;
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bool m_adjust_vertical_offset;
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public:
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SmoothNetworkBody(bool enable = false)
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{
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reset();
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m_enabled = enable;
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m_smooth_rotation = true;
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m_adjust_vertical_offset = true;
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}
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// ------------------------------------------------------------------------
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void reset()
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@ -79,6 +82,8 @@ public:
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// ------------------------------------------------------------------------
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void setSmoothRotation(bool val) { m_smooth_rotation = val; }
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// ------------------------------------------------------------------------
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void setAdjustVerticalOffset(bool val) { m_adjust_vertical_offset = val; }
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// ------------------------------------------------------------------------
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void prepareSmoothing(const btTransform& current_transform,
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const Vec3& current_velocity);
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// ------------------------------------------------------------------------
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@ -790,6 +790,7 @@ void PhysicalObject::addForRewind()
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{
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SmoothNetworkBody::setEnable(true);
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SmoothNetworkBody::setSmoothRotation(false);
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SmoothNetworkBody::setAdjustVerticalOffset(false);
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Rewinder::setUniqueIdentity(std::string("P") + StringUtils::toString
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(Track::getCurrentTrack()->getPhysicalObjectUID()));
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Rewinder::add();
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