Use MessageQueue to show whether the replay file is saved successfully
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@ -81,6 +81,10 @@ when the border that intersect at this corner are enabled.
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="generic-message" image="forest/generic.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="button" state="neutral" image="forest/glassbutton.png"
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left_border="13" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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@ -80,6 +80,10 @@ when the border that intersect at this corner are enabled.
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="generic-message" image="ocean/generic.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="button" state="neutral" image="ocean/glassbutton.png"
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left_border="13" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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@ -80,6 +80,10 @@ when the border that intersect at this corner are enabled.
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="generic-message" image="peach/generic.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="button" state="neutral" image="peach/glassbutton.png"
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left_border="13" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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@ -81,6 +81,10 @@ when the border that intersect at this corner are enabled.
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="generic-message" image="ruby/generic.png"
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left_border="128" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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<element type="button" state="neutral" image="ruby/glassbutton.png"
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left_border="13" right_border="13" top_border="13" bottom_border="13"
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preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
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data/skins/forest/generic.png
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data/skins/forest/generic.png
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After Width: | Height: | Size: 23 KiB |
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data/skins/ocean/generic.png
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data/skins/ocean/generic.png
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After Width: | Height: | Size: 22 KiB |
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data/skins/peach/generic.png
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data/skins/peach/generic.png
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After Width: | Height: | Size: 25 KiB |
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data/skins/ruby/generic.png
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data/skins/ruby/generic.png
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After Width: | Height: | Size: 20 KiB |
@ -54,6 +54,8 @@ public:
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m_render_type = "achievement-message::neutral";
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else if (mt==MessageQueue::MT_ERROR)
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m_render_type = "error-message::neutral";
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else if (mt==MessageQueue::MT_GENERIC)
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m_render_type = "generic-message::neutral";
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else
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m_render_type = "friend-message::neutral";
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} // Message
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@ -34,7 +34,7 @@ namespace MessageQueue
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* different look. This type is used to sort the messages, so it is
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* important that messages that need to be shown as early as possible
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* will be listed last (i.e. have highest priority). */
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enum MessageType { MT_FRIEND, MT_ACHIEVEMENT, MT_ERROR};
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enum MessageType { MT_FRIEND, MT_ACHIEVEMENT, MT_ERROR, MT_GENERIC};
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void add(MessageType mt, const core::stringw &message);
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void updatePosition();
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@ -20,6 +20,7 @@
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#include "config/stk_config.hpp"
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#include "io/file_manager.hpp"
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#include "guiengine/message_queue.hpp"
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#include "karts/ghost_kart.hpp"
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#include "modes/world.hpp"
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#include "physics/btKart.hpp"
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@ -190,23 +191,25 @@ void ReplayRecorder::save()
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{
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if (m_incorrect_replay || !m_complete_replay)
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{
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Log::warn("ReplayRecorder", "Incomplete replay file will not be saved.");
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MessageQueue::add(MessageQueue::MT_ERROR,
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_("Incomplete replay file will not be saved."));
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return;
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}
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#ifdef DEBUG
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printf("%d frames, %d removed because of frequency compression\n",
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m_count, m_count_skipped_time);
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Log::debug("ReplayRecorder", "%d frames, %d removed because of"
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"frequency compression", m_count, m_count_skipped_time);
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#endif
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FILE *fd = openReplayFile(/*writeable*/true);
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if (!fd)
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{
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Log::error("ReplayRecorder", "Can't open '%s' for writing - can't save replay data.",
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getReplayFilename().c_str());
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Log::error("ReplayRecorder", "Can't open '%s' for writing - "
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"can't save replay data.", getReplayFilename().c_str());
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return;
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}
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Log::info("ReplayRecorder", "Replay saved in '%s'.\n", getReplayFilename().c_str());
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core::stringw msg = _("Replay saved in \"%s\".", getReplayFilename().c_str());
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MessageQueue::add(MessageQueue::MT_GENERIC, msg);
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fprintf(fd, "reverse: %d\n", (int)race_manager->getReverseTrack());
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World *world = World::getWorld();
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