Merge pull request #13 from supertuxkart/master

Update fork
This commit is contained in:
Alayan-stk-2
2018-05-13 20:36:43 +02:00
committed by GitHub
26 changed files with 378 additions and 135 deletions

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@@ -9,7 +9,7 @@
<div layout="horizontal-row" width="100%" height="fit">
<checkbox id="pixelshaders"/>
<spacer width="10" height="10"/>
<label text="Pixel Shaders" I18N="Video settings"/>
<label text="Pixel shaders" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
@@ -61,7 +61,7 @@
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="ssao"/>
<spacer width="10" height="10"/>
<label text="Ambient Occlusion" I18N="Video settings"/>
<label text="Ambient occlusion" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
@@ -81,7 +81,7 @@
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="glow"/>
<spacer width="10" height="10"/>
<label text="Glow (outlines)" I18N="Video settings"/>
<label text="Glow (Outlines)" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
@@ -119,7 +119,7 @@
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="animated_characters"/>
<spacer width="10" height="10"/>
<label text="Animated Characters" I18N="Video settings"/>
<label text="Animated characters" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
@@ -134,7 +134,7 @@
<spacer height="20" width="10" />
<div layout="horizontal-row" width="100%" proportion="1">
<label text="Particles Effects" I18N="Video settings" width="40%"/>
<label text="Particle effects" I18N="Video settings" width="40%"/>
<spacer width="10" height="10"/>
<gauge id="particles_effects" min_value="1" max_value="2" width="50%" />
</div>

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@@ -122,6 +122,13 @@
<replay max-time="600" delta-t="0.05" delta-pos="0.1"
delta-angle="0.5" />
<!-- Determines the minimap related values.
size: The size of the minimap (scaled afterwards) 480 = full screen height)
ai-icon: The size of the icons for the AI karts on the minimap.
player-icon: The size of the icons for the player karts. -->
<minimap size="180.0" ai-icon="16.0" player-icon="20.0"/>
<!-- Skidmark data: maximum number of skid marks, and
time for skidmarks to fade out. Maximum number will over
current number of karts, so the more karts, the less

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@@ -199,7 +199,24 @@ namespace irr
IRR_KEY_BUTTON_SELECT = 0x111,
IRR_KEY_BUTTON_MODE = 0x112,
IRR_KEY_CODES_COUNT = 0x113 // this is not a key, but the amount of keycodes there are.
// For Azerty layout
IRR_KEY_AMPERSAND = 0x113,
IRR_KEY_EACUTE = 0x114,
IRR_KEY_QUOTEDBL = 0x115,
IRR_KEY_PARENLEFT = 0x116,
IRR_KEY_EGRAVE = 0x117,
IRR_KEY_CCEDILLA = 0x118,
IRR_KEY_AGRAVE = 0x119,
IRR_KEY_PARENRIGHT = 0x120,
IRR_KEY_UGRAVE = 0x121,
IRR_KEY_COLON = 0x122,
IRR_KEY_DOLLAR = 0x123,
IRR_KEY_EXCLAM = 0x124,
IRR_KEY_TWOSUPERIOR = 0x125,
IRR_KEY_MU = 0x126,
IRR_KEY_SECTION = 0x127,
IRR_KEY_CODES_COUNT = 0x128 // this is not a key, but the amount of keycodes there are.
};
} // end namespace irr

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@@ -1493,7 +1493,7 @@ int CIrrDeviceLinux::getNumlockMask(Display* display)
EKEY_CODE CIrrDeviceLinux::getKeyCode(XEvent &event)
{
EKEY_CODE keyCode = (EKEY_CODE)0;
int keyCode = 0;
SKeyMap mp;
// First check for numpad keys
@@ -1515,30 +1515,25 @@ EKEY_CODE CIrrDeviceLinux::getKeyCode(XEvent &event)
const s32 idx = KeyMap.binary_search(mp);
if (idx != -1)
{
keyCode = (EKEY_CODE)KeyMap[idx].Win32Key;
keyCode = KeyMap[idx].Win32Key;
}
if (keyCode == 0)
{
// Any value is better than none, that allows at least using the keys.
// Worst case is that some keys will be identical, still better than _all_
// unknown keys being identical.
if ( !mp.X11Key )
if (mp.X11Key)
{
keyCode = (EKEY_CODE)event.xkey.keycode;
os::Printer::log("No such X11Key, using event keycode", core::stringc(event.xkey.keycode).c_str(), ELL_INFORMATION);
}
else if (idx == -1)
{
keyCode = (EKEY_CODE)mp.X11Key;
os::Printer::log("EKEY_CODE not found, using orig. X11 keycode", core::stringc(mp.X11Key).c_str(), ELL_INFORMATION);
keyCode = (int)IRR_KEY_CODES_COUNT + mp.X11Key;
}
else
{
keyCode = (EKEY_CODE)mp.X11Key;
os::Printer::log("EKEY_CODE is 0, using orig. X11 keycode", core::stringc(mp.X11Key).c_str(), ELL_INFORMATION);
keyCode = (int)IRR_KEY_CODES_COUNT + event.xkey.keycode;
}
os::Printer::log("EKEY_CODE is 0, fallback keycode", core::stringc(keyCode).c_str(), ELL_INFORMATION);
}
return keyCode;
return (EKEY_CODE)keyCode;
}
#endif
@@ -2441,16 +2436,16 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_ISO_Level3_Shift, IRR_KEY_RMENU));
KeyMap.push_back(SKeyMap(XK_Menu, IRR_KEY_MENU));
KeyMap.push_back(SKeyMap(XK_space, IRR_KEY_SPACE));
KeyMap.push_back(SKeyMap(XK_exclam, 0)); //?
KeyMap.push_back(SKeyMap(XK_quotedbl, 0)); //?
KeyMap.push_back(SKeyMap(XK_section, 0)); //?
KeyMap.push_back(SKeyMap(XK_exclam, IRR_KEY_EXCLAM));
KeyMap.push_back(SKeyMap(XK_quotedbl, IRR_KEY_QUOTEDBL));
KeyMap.push_back(SKeyMap(XK_section, IRR_KEY_SECTION)); //?
KeyMap.push_back(SKeyMap(XK_numbersign, IRR_KEY_OEM_2));
KeyMap.push_back(SKeyMap(XK_dollar, 0)); //?
KeyMap.push_back(SKeyMap(XK_dollar, IRR_KEY_DOLLAR));
KeyMap.push_back(SKeyMap(XK_percent, 0)); //?
KeyMap.push_back(SKeyMap(XK_ampersand, 0)); //?
KeyMap.push_back(SKeyMap(XK_ampersand, IRR_KEY_AMPERSAND));
KeyMap.push_back(SKeyMap(XK_apostrophe, IRR_KEY_OEM_7));
KeyMap.push_back(SKeyMap(XK_parenleft, 0)); //?
KeyMap.push_back(SKeyMap(XK_parenright, 0)); //?
KeyMap.push_back(SKeyMap(XK_parenleft, IRR_KEY_PARENLEFT));
KeyMap.push_back(SKeyMap(XK_parenright, IRR_KEY_PARENRIGHT));
KeyMap.push_back(SKeyMap(XK_asterisk, 0)); //?
KeyMap.push_back(SKeyMap(XK_plus, IRR_KEY_PLUS)); //?
KeyMap.push_back(SKeyMap(XK_comma, IRR_KEY_COMMA)); //?
@@ -2467,14 +2462,14 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_7, IRR_KEY_7));
KeyMap.push_back(SKeyMap(XK_8, IRR_KEY_8));
KeyMap.push_back(SKeyMap(XK_9, IRR_KEY_9));
KeyMap.push_back(SKeyMap(XK_colon, 0)); //?
KeyMap.push_back(SKeyMap(XK_colon, IRR_KEY_COLON));
KeyMap.push_back(SKeyMap(XK_semicolon, IRR_KEY_OEM_1));
KeyMap.push_back(SKeyMap(XK_less, IRR_KEY_OEM_102));
KeyMap.push_back(SKeyMap(XK_equal, IRR_KEY_PLUS));
KeyMap.push_back(SKeyMap(XK_greater, 0)); //?
KeyMap.push_back(SKeyMap(XK_question, 0)); //?
KeyMap.push_back(SKeyMap(XK_at, IRR_KEY_2)); //?
KeyMap.push_back(SKeyMap(XK_mu, 0)); //?
KeyMap.push_back(SKeyMap(XK_mu, IRR_KEY_MU)); //?
KeyMap.push_back(SKeyMap(XK_EuroSign, 0)); //?
KeyMap.push_back(SKeyMap(XK_A, IRR_KEY_A));
KeyMap.push_back(SKeyMap(XK_B, IRR_KEY_B));
@@ -2542,6 +2537,12 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_udiaeresis, IRR_KEY_OEM_1));
KeyMap.push_back(SKeyMap(XK_Super_L, IRR_KEY_LWIN));
KeyMap.push_back(SKeyMap(XK_Super_R, IRR_KEY_RWIN));
KeyMap.push_back(SKeyMap(XK_agrave, IRR_KEY_AGRAVE));
KeyMap.push_back(SKeyMap(XK_ccedilla, IRR_KEY_CCEDILLA ));
KeyMap.push_back(SKeyMap(XK_eacute, IRR_KEY_EACUTE));
KeyMap.push_back(SKeyMap(XK_egrave, IRR_KEY_EGRAVE));
KeyMap.push_back(SKeyMap(XK_ugrave, IRR_KEY_UGRAVE));
KeyMap.push_back(SKeyMap(XK_twosuperior, IRR_KEY_TWOSUPERIOR));
KeyMap.sort();
#endif

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@@ -154,6 +154,9 @@ void STKConfig::load(const std::string &filename)
CHECK_NEG(m_replay_delta_angle, "replay delta-angle" );
CHECK_NEG(m_replay_delta_pos2, "replay delta-position" );
CHECK_NEG(m_replay_dt, "replay delta-t" );
CHECK_NEG(m_minimap_size, "minimap size" );
CHECK_NEG(m_minimap_ai_icon, "minimap ai_icon" );
CHECK_NEG(m_minimap_player_icon, "minimap player_icon" );
CHECK_NEG(m_smooth_angle_limit, "physics smooth-angle-limit" );
CHECK_NEG(m_default_track_friction, "physics default-track-friction");
CHECK_NEG(m_physics_fps, "physics fps" );
@@ -196,6 +199,9 @@ void STKConfig::init_defaults()
m_replay_delta_angle = -100;
m_replay_delta_pos2 = -100;
m_replay_dt = -100;
m_minimap_size = -100;
m_minimap_ai_icon = -100;
m_minimap_player_icon = -100;
m_network_state_frequeny = -100;
m_title_music = NULL;
m_smooth_normals = false;
@@ -406,6 +412,13 @@ void STKConfig::getAllData(const XMLNode * root)
}
if(const XMLNode *replay_node = root->getNode("minimap"))
{
replay_node->get("size", &m_minimap_size );
replay_node->get("ai-icon", &m_minimap_ai_icon );
replay_node->get("player-icon", &m_minimap_player_icon );
}
if (const XMLNode *fonts_list = root->getNode("fonts-list"))
{
fonts_list->get("normal-ttf", &m_normal_ttf);

View File

@@ -163,6 +163,13 @@ public:
* be generated. */
float m_replay_delta_angle;
/** The minimap size */
float m_minimap_size;
/* The size of icons for AIs and human players, respectively */
float m_minimap_ai_icon;
float m_minimap_player_icon;
/** The field of view for 1, 2, 3, 4 player split screen. */
float m_camera_fov[MAX_PLAYER_COUNT];

View File

@@ -715,7 +715,7 @@ namespace UserConfigParams
&m_network_group, "Enable chatting in networking lobby, if off than "
"no chat message will be displayed from any players."));
PARAM_PREFIX FloatUserConfigParam m_voting_timeout
PARAM_DEFAULT(FloatUserConfigParam(10.0f, "voting-timeout",
PARAM_DEFAULT(FloatUserConfigParam(20.0f, "voting-timeout",
&m_network_group, "Timeout in seconds for voting tracks in server."));
PARAM_PREFIX IntUserConfigParam m_server_max_players
PARAM_DEFAULT(IntUserConfigParam(12, "server_max_players",

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@@ -421,6 +421,8 @@ void SPMeshBuffer::enableTextureMatrix(unsigned mat_id)
assert(mat_id < m_stk_material.size());
// Make the 31 bit in normal to be 1
uploadGLMesh();
if (m_vbo == 0 || m_ibo == 0)
return;
auto& ret = m_stk_material[mat_id];
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
std::set<uint16_t> used_vertices;

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@@ -444,6 +444,8 @@ bool SPTexture::threadedLoad()
std::shared_ptr<video::IImage> image = getTextureImage();
if (!image)
{
m_width.store(2);
m_height.store(2);
return true;
}
std::shared_ptr<video::IImage> mask = getMask(image->getDimension());
@@ -642,12 +644,6 @@ void SPTexture::applyMask(video::IImage* texture, video::IImage* mask)
}
} // applyMask
// ----------------------------------------------------------------------------
bool SPTexture::initialized() const
{
return m_width.load() != 0 && m_height.load() != 0;
} // initialized
// ----------------------------------------------------------------------------
void SPTexture::generateQuickMipmap(std::shared_ptr<video::IImage> first_image,
const std::vector<std::pair

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@@ -183,7 +183,8 @@ public:
// ------------------------------------------------------------------------
GLuint getOpenGLTextureName() const { return m_texture_name; }
// ------------------------------------------------------------------------
bool initialized() const;
bool initialized() const
{ return m_width.load() != 0 && m_height.load() != 0; }
// ------------------------------------------------------------------------
unsigned getWidth() const { return m_width.load(); }
// ------------------------------------------------------------------------

File diff suppressed because one or more lines are too long

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@@ -1099,14 +1099,14 @@ bool DynamicRibbonWidget::setSelection(int item_id, const int playerID,
int row;
int id;
int iterations = 0; // a safeguard to avoid infinite loops (should not happen normally)
unsigned int iterations = 0; // a safeguard to avoid infinite loops (should not happen normally)
while (!findItemInRows(name.c_str(), &row, &id))
{
// if we get here it means the item is scrolled out. Try to find it.
scroll(1, evenIfDeactivated);
if (iterations > 50)
if (iterations > m_items.size())
{
Log::error("DynamicRibbonWidget::setSelection", "Cannot find item %d (%s)", item_id, name.c_str());
return false;

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@@ -327,6 +327,23 @@ irr::core::stringw Binding::getAsString() const
case irr::IRR_KEY_PA1 : s = _C("input_key", "Pa1"); break;
//I18N: input configuration screen: keyboard key
case irr::IRR_KEY_OEM_CLEAR : s = _C("input_key", "Oem Clear"); break;
// for azerty layout
case irr::IRR_KEY_AMPERSAND : s = "&"; break;
case irr::IRR_KEY_EACUTE : s = "é"; break;
case irr::IRR_KEY_QUOTEDBL : s = "\""; break;
case irr::IRR_KEY_PARENLEFT : s = "("; break;
case irr::IRR_KEY_EGRAVE : s = "è"; break;
case irr::IRR_KEY_CCEDILLA : s = "ç"; break;
case irr::IRR_KEY_AGRAVE : s = "à"; break;
case irr::IRR_KEY_PARENRIGHT : s = ")"; break;
case irr::IRR_KEY_UGRAVE : s = "ù"; break;
case irr::IRR_KEY_COLON : s = ":"; break;
case irr::IRR_KEY_DOLLAR : s = "$"; break;
case irr::IRR_KEY_EXCLAM : s = "!"; break;
case irr::IRR_KEY_TWOSUPERIOR : s = "²"; break;
case irr::IRR_KEY_MU : s = "µ"; break;
case irr::IRR_KEY_SECTION : s = "§"; break;
}
break;

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@@ -62,7 +62,7 @@ WorldStatus::WorldStatus()
void WorldStatus::reset()
{
m_time = 0.0f;
m_adjust_time_by = 0.0f;
m_adjust_time_by.store(0);
m_time_ticks = 0;
m_auxiliary_ticks = 0;
m_count_up_ticks = 0;
@@ -480,30 +480,55 @@ void WorldStatus::updateTime(int ticks)
*/
float WorldStatus::adjustDT(float dt)
{
int adjust_time = m_adjust_time_by.load();
if (adjust_time == 0)
return dt;
// If request, adjust world time to go ahead (adjust>0) or
// slow down (<0). This is done in 5% of dt steps so that the
// user will not notice this.
const float FRACTION = 0.10f; // fraction of dt to be adjusted
float adjust_time_by = adjust_time / 1000.0f;
float time_adjust;
if (m_adjust_time_by >= 0) // make it run faster
if (adjust_time_by > 0.0f) // make it run faster
{
time_adjust = dt * FRACTION;
if (time_adjust > m_adjust_time_by) time_adjust = m_adjust_time_by;
if (m_adjust_time_by > 0)
Log::verbose("info", "At %f %f adjusting time by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt - time_adjust, m_adjust_time_by);
if (time_adjust > adjust_time_by)
{
m_adjust_time_by.fetch_sub(int(adjust_time_by * 1000.f));
time_adjust = adjust_time_by;
}
else
m_adjust_time_by.fetch_sub(int(time_adjust * 1000.f));
Log::verbose("WorldStatus",
"At %f %f adjusting time (speed up) by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt + time_adjust, adjust_time_by);
}
else // m_adjust_time negative, i.e. will go slower
else // adjust_time_by negative, i.e. will go slower
{
time_adjust = -dt * FRACTION;
if (time_adjust < m_adjust_time_by) time_adjust = m_adjust_time_by;
Log::verbose("info", "At %f %f adjusting time by %f dt %f to dt %f for %f",
if (time_adjust < adjust_time_by)
{
m_adjust_time_by.fetch_sub(int(adjust_time_by * 1000.f));
time_adjust = adjust_time_by;
}
else
m_adjust_time_by.fetch_sub(int(time_adjust * 1000.f));
Log::verbose("WorldStatus",
"At %f %f adjusting time (slow down) by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt - time_adjust, m_adjust_time_by);
time_adjust, dt, dt + time_adjust, adjust_time_by);
}
m_adjust_time_by -= time_adjust;
dt -= time_adjust;
dt += time_adjust;
// No negative or tends to zero dt
const float min_dt = stk_config->ticks2Time(1);
if (dt < min_dt)
dt = min_dt;
return dt;
} // adjustDT

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@@ -110,10 +110,11 @@ private:
/** In networked game the world clock might be adjusted (without the
* player noticing), e.g. if a client causes rewinds in the server,
* that client needs to speed up to be further ahead of the server
* and so reduce the number of rollbacks. This is the amount of time
* or slow down if time in client goes too far from server time
* to reduce the number of rollbacks. This is the amount of time
* by which the client's clock needs to be adjusted (positive or
* negative). */
float m_adjust_time_by;
std::atomic<int> m_adjust_time_by;
/** The clock mode: normal counting forwards, or countdown */
ClockType m_clock_mode;
@@ -221,7 +222,7 @@ public:
// ------------------------------------------------------------------------
/** Sets a time by which the clock should be adjusted. Used by networking
* if too many rewinds are detected. */
void setAdjustTime(float t) { m_adjust_time_by = t; }
void setAdjustTime(int t) { m_adjust_time_by.fetch_add(t); }
}; // WorldStatus

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@@ -30,6 +30,7 @@
#include "utils/log.hpp"
#include <algorithm>
#include <random>
//-----------------------------------------------------------------------------
/** Update and see if any player disconnects.
@@ -139,14 +140,23 @@ void GameSetup::addServerInfo(NetworkString* ns)
//-----------------------------------------------------------------------------
void GameSetup::sortPlayersForGrandPrix()
{
if (!isGrandPrix() || m_tracks.size() == 1)
if (!isGrandPrix())
return;
std::lock_guard<std::mutex> lock(m_players_mutex);
if (m_tracks.size() == 1)
{
std::random_device rd;
std::mt19937 g(rd());
std::shuffle(m_players.begin(), m_players.end(), g);
return;
}
std::sort(m_players.begin(), m_players.end(),
[](const std::weak_ptr<NetworkPlayerProfile>& a,
const std::weak_ptr<NetworkPlayerProfile>& b)
{
// They should never expired
// They should be never expired
auto c = a.lock();
assert(c);
auto d = b.lock();

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@@ -17,9 +17,9 @@
#include "network/protocols/game_protocol.hpp"
#include "modes/world.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/player_controller.hpp"
#include "modes/world.hpp"
#include "network/event.hpp"
#include "network/network_config.hpp"
#include "network/game_setup.hpp"
@@ -160,20 +160,19 @@ void GameProtocol::handleControllerAction(Event *event)
uint8_t count = data.getUInt8();
bool will_trigger_rewind = false;
int rewind_delta = 0;
int cur_ticks = 0;
const int not_rewound = RewindManager::get()->getNotRewoundWorldTicks();
for (unsigned int i = 0; i < count; i++)
{
int ticks = data.getUInt32();
cur_ticks = data.getUInt32();
// Since this is running in a thread, it might be called during
// a rewind, i.e. with an incorrect world time. So the event
// time needs to be compared with the World time independent
// of any rewinding.
if (ticks < RewindManager::get()->getNotRewoundWorldTicks() &&
!will_trigger_rewind )
if (cur_ticks < not_rewound && !will_trigger_rewind)
{
will_trigger_rewind = true;
rewind_delta = ticks
- RewindManager::get()->getNotRewoundWorldTicks();
rewind_delta = not_rewound - cur_ticks;
}
uint8_t kart_id = data.getUInt8();
assert(kart_id < World::getWorld()->getNumKarts());
@@ -183,11 +182,11 @@ void GameProtocol::handleControllerAction(Event *event)
int value_l = data.getUInt32();
int value_r = data.getUInt32();
Log::info("GameProtocol", "Action at %d: %d %d %d %d %d",
ticks, kart_id, action, value, value_l, value_r);
cur_ticks, kart_id, action, value, value_l, value_r);
BareNetworkString *s = new BareNetworkString(3);
s->addUInt8(kart_id).addUInt8(action).addUInt32(value)
.addUInt32(value_l).addUInt32(value_r);
RewindManager::get()->addNetworkEvent(this, s, ticks);
RewindManager::get()->addNetworkEvent(this, s, cur_ticks);
}
if (data.size() > 0)
@@ -200,16 +199,37 @@ void GameProtocol::handleControllerAction(Event *event)
// Send update to all clients except the original sender.
STKHost::get()->sendPacketExcept(event->getPeer(),
&data, false);
if (not_rewound == 0 ||
m_initial_ticks.find(event->getPeer()) == m_initial_ticks.end())
return;
int cur_diff = cur_ticks - not_rewound;
const int max_adjustment = 12;
const int ticks_difference = m_initial_ticks.at(event->getPeer());
if (will_trigger_rewind)
{
Log::info("GameProtocol",
"At %d %f %d requesting time adjust of %d for host %d",
if (rewind_delta > max_adjustment)
rewind_delta = max_adjustment;
Log::info("GameProtocol", "At %d %f %d requesting time adjust"
" (speed up) of %d for host %d",
World::getWorld()->getTimeTicks(), StkTime::getRealTime(),
RewindManager::get()->getNotRewoundWorldTicks(),
rewind_delta, event->getPeer()->getHostId());
not_rewound, rewind_delta, event->getPeer()->getHostId());
// This message from a client triggered a rewind in the server.
// To avoid this, signal to the client that it should slow down.
// To avoid this, signal to the client that it should speed up.
adjustTimeForClient(event->getPeer(), rewind_delta);
return;
}
if (cur_diff > 0 &&
cur_diff - ticks_difference > max_adjustment)
{
// 80% slow down
const int adjustment = -max_adjustment * 8 / 10;
Log::info("GameProtocol", "At %d %f %d requesting time adjust"
" (slow down) of %d for host %d",
World::getWorld()->getTimeTicks(), StkTime::getRealTime(),
not_rewound, adjustment, event->getPeer()->getHostId());
adjustTimeForClient(event->getPeer(), adjustment);
}
} // if server
@@ -220,7 +240,7 @@ void GameProtocol::handleControllerAction(Event *event)
* reduce rewinds). This function sends a a (unreliable) message to the
* client.
* \param peer The peer that triggered the rewind.
* \param t Time that the peer needs to slowdown (<0) or sped up(>0).
* \param t Time that the peer needs to slowdown (<0) or speed up(>0).
*/
void GameProtocol::adjustTimeForClient(STKPeer *peer, int ticks)
{
@@ -240,8 +260,10 @@ void GameProtocol::adjustTimeForClient(STKPeer *peer, int ticks)
void GameProtocol::handleAdjustTime(Event *event)
{
int ticks = event->data().getUInt32();
World::getWorld()->setAdjustTime(stk_config->ticks2Time(ticks));
World::getWorld()->setAdjustTime(
int(stk_config->ticks2Time(ticks) * 1000.0f));
} // handleAdjustTime
// ----------------------------------------------------------------------------
/** Called by the server before assembling a new message containing the full
* state of the race to be sent to a client.
@@ -338,3 +360,11 @@ void GameProtocol::rewind(BareNetworkString *buffer)
if (pc)
pc->actionFromNetwork(action, value, value_l, value_r);
} // rewind
// ----------------------------------------------------------------------------
void GameProtocol::addInitialTicks(STKPeer* p, int ticks)
{
Log::verbose("GameProtocol", "Host %d with ticks difference %d",
p->getHostId(), ticks);
m_initial_ticks[p] = ticks;
} // addInitialTicks

View File

@@ -26,6 +26,7 @@
#include "utils/cpp2011.hpp"
#include "utils/singleton.hpp"
#include <map>
#include <vector>
class BareNetworkString;
@@ -69,6 +70,8 @@ private:
void handleState(Event *event);
void handleAdjustTime(Event *event);
static std::weak_ptr<GameProtocol> m_game_protocol;
std::map<STKPeer*, int> m_initial_ticks;
public:
GameProtocol();
virtual ~GameProtocol();
@@ -104,6 +107,8 @@ public:
// ------------------------------------------------------------------------
/** Returns the NetworkString in which a state was saved. */
NetworkString* getState() const { return m_data_to_send; }
// ------------------------------------------------------------------------
void addInitialTicks(STKPeer* p, int ticks);
}; // class GameProtocol

View File

@@ -23,6 +23,7 @@
#include "network/network_config.hpp"
#include "network/protocol_manager.hpp"
#include "network/server.hpp"
#include "network/servers_manager.hpp"
#include "network/stk_host.hpp"
#include "online/xml_request.hpp"
#include "utils/string_utils.hpp"
@@ -97,30 +98,40 @@ void RequestConnection::asynchronousUpdate()
(STKHost::get()->isClientServer() ? "-localhost" :
StringUtils::toString(m_server->getPrivatePort())));
TransportAddress server_addr;
if (!NetworkConfig::m_disable_lan &&
m_server->getAddress().getIP() ==
STKHost::get()->getPublicAddress().getIP() &&
!STKHost::get()->isClientServer())
{
// If use lan connection in wan server, send a broadcast
server_addr.setIP(0xffffffff);
// If use lan connection in wan server, send to all
// broadcast address
for (auto& addr :
ServersManager::get()->getBroadcastAddresses())
{
for (int i = 0; i < 5; i++)
{
STKHost::get()->sendRawPacket(message, addr);
StkTime::sleep(1);
}
}
}
else
{
TransportAddress server_addr;
server_addr.setIP(m_server->getAddress().getIP());
// Direct socket always listens on server discovery port
server_addr.setPort(NetworkConfig::get()
->getServerDiscoveryPort());
// Avoid possible packet loss, the connect to peer done by
// server will auto terminate if same peer from same port
// has connected already
for (int i = 0; i < 5; i++)
{
STKHost::get()->sendRawPacket(message, server_addr);
StkTime::sleep(1);
}
}
// Direct socket always listens on server discovery port
server_addr.setPort(NetworkConfig::get()
->getServerDiscoveryPort());
// Avoid possible packet loss, the connect to peer done by
// server will auto terminate if same peer from same port
// has connected already
for (int i = 0; i < 5; i++)
{
STKHost::get()->sendRawPacket(message, server_addr);
StkTime::sleep(1);
}
m_state = DONE;
}
else

View File

@@ -330,10 +330,16 @@ void ServerLobby::asynchronousUpdate()
}
break;
case SELECTING:
if (m_timeout.load() < (float)StkTime::getRealTime())
{
auto result = handleVote();
if (m_timeout.load() < (float)StkTime::getRealTime() ||
(std::get<3>(result) &&
m_timeout.load() - (UserConfigParams::m_voting_timeout / 2.0f) <
(float)StkTime::getRealTime()))
{
m_game_setup->setRace(std::get<0>(result), std::get<1>(result),
std::get<2>(result));
std::lock_guard<std::mutex> lock(m_connection_mutex);
auto result = handleVote();
// Remove disconnected player (if any) one last time
m_game_setup->update(true);
m_game_setup->sortPlayersForGrandPrix();
@@ -370,6 +376,7 @@ void ServerLobby::asynchronousUpdate()
delete load_world;
}
break;
}
default:
break;
}
@@ -1017,7 +1024,7 @@ void ServerLobby::connectionRequested(Event* event)
peer->sendPacket(server_info);
delete server_info;
m_peers_ready[peer] = false;
m_peers_ready[peer] = std::make_pair(false, 0.0);
for (std::shared_ptr<NetworkPlayerProfile> npp : peer->getPlayerProfiles())
{
m_game_setup->addPlayer(npp);
@@ -1183,7 +1190,7 @@ void ServerLobby::playerVote(Event* event)
} // playerVote
// ----------------------------------------------------------------------------
std::tuple<std::string, uint8_t, bool> ServerLobby::handleVote()
std::tuple<std::string, uint8_t, bool, bool> ServerLobby::handleVote()
{
// Default settings if no votes at all
RandomGenerator rg;
@@ -1196,6 +1203,20 @@ std::tuple<std::string, uint8_t, bool> ServerLobby::handleVote()
std::map<std::string, unsigned> tracks;
std::map<unsigned, unsigned> laps;
std::map<bool, unsigned> reverses;
float cur_players = 0.0f;
auto peers = STKHost::get()->getPeers();
for (auto peer : peers)
{
if (peer->hasPlayerProfiles())
cur_players += 1.0f;
}
if (cur_players == 0.0f)
return std::make_tuple(final_track, final_laps, final_reverse, false);
float tracks_rate = 0.0f;
float laps_rate = 0.0f;
float reverses_rate = 0.0f;
for (auto p : m_peers_votes)
{
if (p.first.expired())
@@ -1228,7 +1249,10 @@ std::tuple<std::string, uint8_t, bool> ServerLobby::handleVote()
}
}
if (track_vote != tracks.end())
{
final_track = track_vote->first;
tracks_rate = float(track_vote->second) / cur_players;
}
vote = 0;
auto lap_vote = laps.begin();
@@ -1241,7 +1265,10 @@ std::tuple<std::string, uint8_t, bool> ServerLobby::handleVote()
}
}
if (lap_vote != laps.end())
{
final_laps = lap_vote->first;
laps_rate = float(lap_vote->second) / cur_players;
}
vote = 0;
auto reverse_vote = reverses.begin();
@@ -1254,10 +1281,14 @@ std::tuple<std::string, uint8_t, bool> ServerLobby::handleVote()
}
}
if (reverse_vote != reverses.end())
{
final_reverse = reverse_vote->first;
reverses_rate = float(reverse_vote->second) / cur_players;
}
m_game_setup->setRace(final_track, final_laps, final_reverse);
return std::make_tuple(final_track, final_laps, final_reverse);
return std::make_tuple(final_track, final_laps, final_reverse,
tracks_rate > 0.5f && laps_rate > 0.5f && reverses_rate > 0.5f ?
true : false);
} // handleVote
// ----------------------------------------------------------------------------
@@ -1276,7 +1307,7 @@ void ServerLobby::finishedLoadingWorld()
void ServerLobby::finishedLoadingWorldClient(Event *event)
{
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
Log::info("ServerLobby", "Peer %d has finished loading world at %lf",
peer->getHostId(), StkTime::getRealTime());
} // finishedLoadingWorldClient
@@ -1293,12 +1324,40 @@ void ServerLobby::finishedLoadingWorldClient(Event *event)
void ServerLobby::startedRaceOnClient(Event *event)
{
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
Log::info("ServerLobby", "Peer %d has started race at %lf",
peer->getHostId(), StkTime::getRealTime());
if (checkPeersReady())
{
std::vector<std::pair<STKPeer*, double> > mapping;
for (auto p : m_peers_ready)
{
auto peer = p.first.lock();
if (!peer)
continue;
mapping.emplace_back(peer.get(), p.second.second);
}
std::sort(mapping.begin(), mapping.end(),
[](const std::pair<STKPeer*, double>& a,
const std::pair<STKPeer*, double>& b)->bool
{
return a.second > b.second;
});
for (unsigned i = 0; i < mapping.size(); i++)
{
// Server delay is 0.1, so it's around 12 ticks
// (0.1 * 120 (physics fps)) for the highest ping client
if (i == 0)
GameProtocol::lock()->addInitialTicks(mapping[0].first, 12);
else
{
const double diff = mapping[0].second - mapping[i].second;
assert(diff >= 0.0);
GameProtocol::lock()->addInitialTicks(mapping[i].first,
12 + stk_config->time2Ticks((float)diff));
}
}
m_state = DELAY_SERVER;
m_server_delay = StkTime::getRealTime() + 0.1;
Log::verbose("ServerLobby", "Started delay at %lf set delay to %lf",
@@ -1315,7 +1374,7 @@ void ServerLobby::playerFinishedResult(Event *event)
if (m_state.load() != RESULT_DISPLAY)
return;
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
} // playerFinishedResult
//-----------------------------------------------------------------------------

View File

@@ -48,7 +48,7 @@ private:
std::atomic_bool m_server_has_loaded_world;
/** Counts how many peers have finished loading the world. */
std::map<std::weak_ptr<STKPeer>, bool,
std::map<std::weak_ptr<STKPeer>, std::pair<bool, double>,
std::owner_less<std::weak_ptr<STKPeer> > > m_peers_ready;
/** Vote from each peer. */
@@ -102,7 +102,7 @@ private:
{
if (p.first.expired())
continue;
all_ready = all_ready && p.second;
all_ready = all_ready && p.second.first;
if (!all_ready)
return false;
}
@@ -118,12 +118,13 @@ private:
}
else
{
it->second = false;
it->second.first = false;
it->second.second = 0.0;
it++;
}
}
}
std::tuple<std::string, uint8_t, bool> handleVote();
std::tuple<std::string, uint8_t, bool, bool> handleVote();
void stopCurrentRace();
public:

View File

@@ -74,7 +74,7 @@ RewindManager::~RewindManager()
void RewindManager::reset()
{
m_is_rewinding = false;
m_not_rewound_ticks = 0;
m_not_rewound_ticks.store(0);
m_overall_state_size = 0;
m_last_saved_state = -1; // forces initial state save
m_state_frequency =
@@ -249,7 +249,7 @@ void RewindManager::update(int ticks_not_used)
float time = World::getWorld()->getTime();
int ticks = World::getWorld()->getTimeTicks();
m_not_rewound_ticks = ticks;
m_not_rewound_ticks.store(ticks, std::memory_order_relaxed);
// Clients don't save state, so they just exit.
if (NetworkConfig::get()->isClient() ||

View File

@@ -25,6 +25,7 @@
#include "utils/synchronised.hpp"
#include <assert.h>
#include <atomic>
#include <list>
#include <vector>
@@ -109,7 +110,7 @@ private:
/** This stores the original World time in ticks during a rewind. It is
* used to detect if a client's local time need adjustment to reduce
* rewinds. */
int m_not_rewound_ticks;
std::atomic<int> m_not_rewound_ticks;
RewindManager();
~RewindManager();
@@ -163,7 +164,8 @@ public:
/** Returns true if currently a rewind is happening. */
bool isRewinding() const { return m_is_rewinding; }
// ------------------------------------------------------------------------
int getNotRewoundWorldTicks() const { return m_not_rewound_ticks; }
int getNotRewoundWorldTicks() const
{ return m_not_rewound_ticks.load(std::memory_order_relaxed); }
}; // RewindManager

View File

@@ -315,6 +315,8 @@ void ServersManager::setDefaultBroadcastAddresses()
m_broadcast_address.emplace_back(std::string("255.255.255.255"));
m_broadcast_address.emplace_back(std::string("127.0.0.255") );
m_broadcast_address.emplace_back(std::string("127.0.0.1") );
for (auto& addr : m_broadcast_address)
addr.setPort(NetworkConfig::get()->getServerDiscoveryPort());
} // setDefaultBroadcastAddresses
// ----------------------------------------------------------------------------
@@ -381,7 +383,7 @@ void ServersManager::updateBroadcastAddresses()
if (return_code == ERROR_BUFFER_OVERFLOW)
{
Log::warn("NetworkConfig", "Can not get broadcast addresses.");
Log::warn("ServerManager", "Can not get broadcast addresses.");
setDefaultBroadcastAddresses();
return;
}
@@ -418,7 +420,8 @@ void ServersManager::updateBroadcastAddresses()
u = (u & 0x33333333) + ((u >> 2) & 0x33333333);
u = (((u + (u >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
printf("Interface: %s\tAddress: %s\tmask: %x\n", p->ifa_name,
Log::debug("ServerManager",
"Interface: %s\tAddress: %s\tmask: %x\n", p->ifa_name,
ta.toString().c_str(), u);
addAllBroadcastAddresses(ta, u);
}

View File

@@ -82,9 +82,29 @@ RaceGUI::RaceGUI()
else
m_lap_width = font->getDimension(L"9/9").Width;
float map_size_splitscreen = 1.0f;
// If there are four players or more in splitscreen
// and the map is in a player view, scale down the map
if (race_manager->getNumLocalPlayers() >= 4 && !race_manager->getIfEmptyScreenSpaceExists())
{
// If the resolution is wider than 4:3, we don't have to scaledown the minimap as much
// Uses some margin, in case the game's screen is not exactly 4:3
if ( ((float) irr_driver->getFrameSize().Width / (float) irr_driver->getFrameSize().Height) >
(4.1f/3.0f))
{
if (race_manager->getNumLocalPlayers() == 4)
map_size_splitscreen = 0.75f;
else
map_size_splitscreen = 0.5f;
}
else
map_size_splitscreen = 0.5f;
}
// Originally m_map_height was 100, and we take 480 as minimum res
float scaling = irr_driver->getFrameSize().Height / 480.0f;
const float map_size = 100.0f;
const float map_size = stk_config->m_minimap_size * map_size_splitscreen;
const float top_margin = 3.5f * m_font_height;
if (UserConfigParams::m_multitouch_enabled &&
@@ -107,8 +127,8 @@ RaceGUI::RaceGUI()
// Marker texture has to be power-of-two for (old) OpenGL compliance
//m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_minimap_ai_size = (int)( 14.0f * scaling);
m_minimap_player_size = (int)( 16.0f * scaling);
m_minimap_ai_size = (int)( stk_config->m_minimap_ai_icon * scaling);
m_minimap_player_size = (int)( stk_config->m_minimap_player_icon * scaling);
m_map_width = (int)(map_size * scaling);
m_map_height = (int)(map_size * scaling);
m_map_left = (int)( 10.0f * scaling);
@@ -209,6 +229,9 @@ void RaceGUI::renderGlobal(float dt)
if(world->getPhase() == World::GOAL_PHASE)
drawGlobalGoal();
// MiniMap is drawn when the players wait for the start countdown to end
drawGlobalMiniMap();
// Timer etc. are not displayed unless the game is actually started.
if(!world->isRacePhase()) return;
if (!m_enabled) return;
@@ -227,8 +250,6 @@ void RaceGUI::renderGlobal(float dt)
}
}
drawGlobalMiniMap();
if (!m_is_tutorial) drawGlobalPlayerIcons(m_map_height);
if(Track::getCurrentTrack()->isSoccer()) drawScores();
#endif
@@ -253,7 +274,7 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
drawPlungerInFace(camera, dt);
if (viewport.getWidth() != irr_driver->getActualScreenSize().Width)
if (viewport.getWidth() != (int)irr_driver->getActualScreenSize().Width)
{
scaling *= float(viewport.getWidth()) / float(irr_driver->getActualScreenSize().Width); // scale race GUI along screen size
}
@@ -437,7 +458,23 @@ void RaceGUI::drawGlobalMiniMap()
lower_y -(int)(draw_at.getY()+marker_half_size),
m_map_left+(int)(draw_at.getX()+marker_half_size),
lower_y -(int)(draw_at.getY()-marker_half_size));
// Highlight the player icons with some backgorund image.
if (kart->getController()->isLocalPlayerController())
{
video::SColor colors[4];
for (unsigned int i=0;i<4;i++)
{
colors[i]=kart->getKartProperties()->getColor();
}
const core::rect<s32> rect(core::position2d<s32>(0,0),
m_icons_frame->getSize());
draw2DImage(m_icons_frame, position, rect, NULL, colors, true);
} // if isPlayerController
draw2DImage(icon, position, source, NULL, NULL, true);
} // for i<getNumKarts
SoccerWorld *sw = dynamic_cast<SoccerWorld*>(World::getWorld());

View File

@@ -1118,10 +1118,9 @@ void Track::loadMinimap()
//Create the minimap resizing it as necessary.
m_mini_map_size = World::getWorld()->getRaceGUI()->getMiniMapSize();
core::dimension2du size = m_mini_map_size
.getOptimalSize(!nonpower,!nonsquare);
m_render_target = Graph::get()->makeMiniMap(size, "minimap::" + m_ident, video::SColor(127, 255, 255, 255));
//Use twice the size of the rendered minimap to reduce significantly aliasing
m_render_target = Graph::get()->makeMiniMap(m_mini_map_size*2, "minimap::" + m_ident, video::SColor(127, 255, 255, 255));
if (!m_render_target) return;
core::dimension2du mini_map_texture_size = m_render_target->getTextureSize();