Fix wrong case handling

This commit is contained in:
Benau
2016-12-15 13:30:26 +08:00
parent 035271d6ec
commit 3d814d1036

View File

@@ -47,6 +47,8 @@ Material::ShaderType getMeshMaterialFromType(video::E_MATERIAL_TYPE material_typ
case Material::SHADERTYPE_SOLID:
if (material_type == Shaders::getShader(ES_NORMAL_MAP))
return Material::SHADERTYPE_NORMAL_MAP_SKINNED_MESH;
else
return Material::SHADERTYPE_SOLID_SKINNED_MESH;
case Material::SHADERTYPE_ALPHA_TEST:
return Material::SHADERTYPE_ALPHA_TEST_SKINNED_MESH;
case Material::SHADERTYPE_SOLID_UNLIT: