Fix uninitialized value
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@ -116,6 +116,7 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
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{
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assert(type != ITEM_TRIGGER); // use other constructor for that
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m_was_available_previously = true;
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m_distance_2 = 1.2f;
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m_is_predicted = is_predicted;
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initItem(type, xyz);
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@ -178,6 +179,7 @@ Item::Item(const Vec3& xyz, float distance, TriggerItemListener* trigger)
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m_original_lowmesh = NULL;
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m_node = NULL;
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m_listener = trigger;
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m_was_available_previously = true;
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} // Item(xyz, distance, trigger)
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//-----------------------------------------------------------------------------
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