ground work for an headlight for karts to allow better visiblity in dark tracks
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@ -83,6 +83,17 @@ KartGFX::KartGFX(const AbstractKart *kart)
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m_skidding_light_2->setVisible(false);
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m_skidding_light_2->setName( ("skidding emitter 2 (" + m_kart->getIdent()
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+ ")").c_str() );
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m_head_light =
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irr_driver->addLight(core::vector3df(0.0f, 0.2f, 1.5f*length),
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/* force */ 0.5f,
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/*radius*/CVS->isGLSL() ? 5.0f : 1.0f,
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1.0f, 1.0f, 1.0f, false, node);
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m_head_light->setVisible(true);
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m_head_light->setName( ("head light " + m_kart->getIdent()
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+ ")").c_str() );
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#endif
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#ifndef SERVER_ONLY
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@ -499,6 +510,7 @@ void KartGFX::setGFXFromReplay(int nitro, bool zipper,
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m_skidding_light_1->setVisible(true);
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m_skidding_light_2->setVisible(false);
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m_head_light->setVisible(false);
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}
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if (!m_skidding_light_2->isVisible() && red_skidding)
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{
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@ -509,6 +521,7 @@ void KartGFX::setGFXFromReplay(int nitro, bool zipper,
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m_skidding_light_1->setVisible(false);
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m_skidding_light_2->setVisible(true);
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m_head_light->setVisible(false);
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}
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setCreationRateAbsolute(KartGFX::KGFX_SKIDL, (float)skidding);
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setCreationRateAbsolute(KartGFX::KGFX_SKIDR, (float)skidding);
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@ -520,6 +533,7 @@ void KartGFX::setGFXFromReplay(int nitro, bool zipper,
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setCreationRateAbsolute(KartGFX::KGFX_SKIDR, 0.0f);
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m_skidding_light_1->setVisible(false);
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m_skidding_light_2->setVisible(false);
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m_head_light->setVisible(true);
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}
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#endif
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} // setGFXFromReplay
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@ -531,5 +545,6 @@ void KartGFX::setGFXInvisible()
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m_nitro_light->setVisible(false);
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m_skidding_light_1->setVisible(false);
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m_skidding_light_2->setVisible(false);
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m_head_light->setVisible(false);
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#endif
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} // setGFXInvisible
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@ -84,6 +84,9 @@ private:
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/** A light that's shown on the second skid-level with another color. */
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irr::scene::ISceneNode* m_skidding_light_2;
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/** A light that's shown on the second skid-level with another color. */
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irr::scene::ISceneNode* m_head_light;
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void addEffect(KartGFXType type, const std::string &file_name,
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const Vec3 &position, bool important);
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void resizeBox(const KartGFXType type, float new_size);
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