Tweak default config as suggested in ticket #2438, it's not perfect but seems much better that what we had previously in most cases

This commit is contained in:
Marianne Gagnon 2016-02-24 19:20:14 -05:00
parent c0bfd46ee9
commit ba4e9d1a79

View File

@ -126,14 +126,14 @@ void GamepadConfig::setDefaultBinds ()
{
setBinding(PA_STEER_LEFT, Input::IT_STICKMOTION, 0, Input::AD_NEGATIVE);
setBinding(PA_STEER_RIGHT, Input::IT_STICKMOTION, 0, Input::AD_POSITIVE);
setBinding(PA_ACCEL, Input::IT_STICKMOTION, 1, Input::AD_NEGATIVE);
setBinding(PA_BRAKE, Input::IT_STICKMOTION, 1, Input::AD_POSITIVE);
setBinding(PA_FIRE, Input::IT_STICKBUTTON, 0);
setBinding(PA_NITRO, Input::IT_STICKBUTTON, 1);
setBinding(PA_DRIFT, Input::IT_STICKBUTTON, 2);
setBinding(PA_RESCUE, Input::IT_STICKBUTTON, 3);
setBinding(PA_LOOK_BACK, Input::IT_STICKBUTTON, 4);
setBinding(PA_PAUSE_RACE, Input::IT_STICKBUTTON, 5);
setBinding(PA_ACCEL, Input::IT_STICKBUTTON, 0, Input::AD_NEGATIVE);
setBinding(PA_BRAKE, Input::IT_STICKBUTTON, 3, Input::AD_POSITIVE);
setBinding(PA_FIRE, Input::IT_STICKBUTTON, 1);
setBinding(PA_NITRO, Input::IT_STICKBUTTON, 4);
setBinding(PA_DRIFT, Input::IT_STICKBUTTON, 5);
setBinding(PA_RESCUE, Input::IT_STICKBUTTON, 8);
setBinding(PA_LOOK_BACK, Input::IT_STICKBUTTON, 6);
setBinding(PA_PAUSE_RACE, Input::IT_STICKBUTTON, 9);
setBinding(PA_MENU_UP, Input::IT_STICKMOTION, 1, Input::AD_NEGATIVE);
setBinding(PA_MENU_DOWN, Input::IT_STICKMOTION, 1, Input::AD_POSITIVE);