hiker
3a5f398b3e
Fixed installers: only include the vcredist for the right architecture,
...
search in bld*64 for 64 bit installer, fixed VERSION_BUILD to be empty,
changed name of installers to include XXbit.
2017-11-17 13:35:14 +11:00
Deve
a959f3c3e2
Corrrect gp info screen to keep consistency with track info screen.
...
Now num karts config param is updated only if spinner button or start button has been pressed.
2017-11-15 22:11:02 +01:00
Deve
2ddd4cbb09
Avoid negative AI karts number in follow the leader
2017-11-15 22:11:02 +01:00
Deve
030bc713c1
Avoid running follow the leader GP with 0 AIs
2017-11-15 22:11:02 +01:00
hiker
aa56acc830
Changed VERSION_BUILD to empty, indicating a stable version.
2017-11-14 22:44:07 +11:00
hiker
f0358ae8af
Added Benau's 64-bit installer.
2017-11-14 22:27:16 +11:00
Daniel Butum
d15d958726
Modify windows installer so that it is version specific + add entry in the windows add/remove list
2017-11-14 22:00:30 +11:00
hiker
a8c858e757
Updated x86 redistributable to 2017 version.
2017-11-14 21:43:30 +11:00
hiker
2b054d1ebb
Updated translator-credits, removed translations that are less
...
than 40% done.
2017-11-14 17:53:11 +11:00
hiker
d8ec02f2c4
Updated script to handle existing entries without duplicating authors
...
(or even worse msgids for translator credits).
2017-11-14 17:50:27 +11:00
hiker
bc384eb16f
Merge branch '0.9.3' of github.com:supertuxkart/stk-code into 0.9.3
2017-11-14 17:50:03 +11:00
auria.mg
f4b584d908
Version number
2017-11-13 18:27:20 -05:00
hiker
3154130a97
Updated translations.
2017-11-14 09:55:46 +11:00
Deve
c429b466cd
Avoid a crash in ghost replay screen.
...
It was crashing when add-on track was uninstalled.
It only avoids a crash and it's not true fix, because replays list should be updated when add-ons have been installed/uninstalled.
2017-11-13 22:36:44 +01:00
auria.mg
c92003b4bf
Update version numbers
2017-11-12 19:13:24 -05:00
Deve
191542e26e
Allow to compile STKRelease build with debug symbols.
...
It may be useful for decoding backtraces from our linux static package.
2017-11-12 23:58:57 +01:00
auria.mg
2c54549cb0
Fix #2990
2017-11-11 18:16:15 -05:00
Deve
17dbe47e2e
Avoid semi-transparent window on some compositors
2017-11-10 23:13:35 +01:00
Benau
dcfae897ca
Read only 4 bytes for tangent (unused atm), remember update stk-assets
2017-11-09 12:24:44 +08:00
Deve
603ad87ffe
Allow to move installed apk to sdcard
2017-11-08 22:07:30 +01:00
Deve
2a5baac331
Initialize FeatureAvailable array to false for legacy pipeline.
...
It has been broken in commit 271a26eaf0 .
It solves some issues with etnaviv gallium driver. It may also solve a crash on old intel 965gm on windows, but I can't test it atm.
2017-11-07 22:53:54 +01:00
hiker
8ce6f4de7c
Fixed server-only execution.
2017-11-08 01:26:48 +11:00
Benau
1f4599b92e
Expose race mode for scripting
2017-11-06 15:16:55 +08:00
auria.mg
7acc36d015
Fix FTL reset bug, fixes #3019
2017-11-05 18:22:46 -05:00
Deve
77597da26f
Fixed 64-bit dependencies.
...
Thanks to qwertychouskie for finding it.
2017-11-05 21:55:35 +01:00
Deve
dfdc1a26b3
Ignore some configuration changes that don't matter for us.
...
The "orientation" without "screenSize" was a clear bug. And now connecting external keyboard doesn't close STK for me anymore.
2017-11-04 22:07:46 +01:00
Benau
3a6b429c40
Don't raycast driveable objects that are not enabled
2017-11-05 01:35:02 +08:00
Benau
cb2f3e56d5
Allow exact shape to be used with tangents mesh
2017-11-05 00:56:30 +08:00
Benau
7d9f345fbd
Allow light to be disabled by scripting
2017-11-04 14:05:20 +08:00
Benau
6770277de7
Fix #2949
...
Use clamp to edge sampler
2017-11-04 09:25:28 +08:00
QwertyChouskie
fa86bbd506
Prevent upgrades to 0.9.3 causing all particles to be disabled
...
Older version's "false" in the config file translates to "0", which disables all particles in 0.9.3. Mitigate this by renaming the variable.
See https://forum.freegamedev.net/viewtopic.php?f=17&t=7662&sid=71b18d47f0b9d436d4bd17c2da8cbb86#p74823 for an example of this causing confusion.
2017-11-04 00:01:56 +01:00
Benau
21382e94f4
Clarify running commands location
2017-11-03 21:19:12 +08:00
Urtzi Odriozola
0e8cd5a260
All languages capitalized
...
In order to keep a correct order in a language selection menu, the language names need to be capitalized
2017-11-03 21:10:40 +08:00
Urtzi Odriozola
49c068dc25
Update localized_name.txt
2017-11-03 17:03:56 +08:00
Deve
bcc6a18f40
Add missing languages to tinygettext
2017-11-02 22:21:32 +01:00
Deve
f18d76777f
Remove invalid empty translations.
...
They are not available on transifex. Norwegian is nb and nn. Chinese is zh_TW and zh_CN.
2017-11-02 22:21:21 +01:00
auria.mg
49997122de
Clarify UI in game paused dialog of story mode, fixes #3004
2017-11-01 19:28:22 -04:00
auria.mg
1cbd96b911
Attempt to fix #2997
2017-11-01 19:08:57 -04:00
auria.mg
d8bd5d9c07
Tweak challenge that was too difficult. See #2997
2017-10-31 19:07:05 -04:00
auria.mg
acb605ec92
Hide networking stuff (again)
2017-10-30 12:12:45 +08:00
Deve
82cf56d773
Add a possibility to overwrite assets dir using environment variable.
...
It fixes #2982 when both SUPERTUXKART_DATADIR and SUPERTUXKART_ASSETS_DIR are set.
2017-10-29 21:06:14 +01:00
Deve
8ecb308948
Better fix for shadow acne
2017-10-29 20:24:00 +01:00
Benau
9aef3f7f66
Fix #2988
2017-10-30 02:15:31 +08:00
Benau
37e7a5aa6b
Fix wrong normal, vertex 2 color and memory leak of texture quad
...
Fix #2979
2017-10-30 02:15:23 +08:00
Benau
f62accb0ae
Remove the dead elephpant
2017-10-30 02:15:15 +08:00
auria.mg
52a1e1751d
Fix #2977
2017-10-29 14:07:56 -04:00
Benau
344f255252
Update Changelog
2017-10-27 14:38:52 +08:00
hiker
e2083cef2e
Updaetd translator credits.
2017-10-27 11:11:03 +11:00
auria.mg
8d1b8058bb
#2734
2017-10-25 20:19:46 -04:00
auria.mg
b648ae392a
Fix #2734
2017-10-25 20:16:52 -04:00
hiker
1b7d3dab2c
Merge branch '0.9.3-rc1' of github.com:supertuxkart/stk-code into 0.9.3-rc1
2017-10-26 10:18:25 +11:00
hiker
b7162921bf
Updated credits to include all doncators and other contributors.
2017-10-26 10:16:38 +11:00
Deve
405a6e46d8
Avoid tinygettext warning
2017-10-25 23:58:46 +02:00
hiker
9405df4c7e
Updated version number (except supertuxkart.nsi).
2017-10-26 00:07:48 +11:00
Benau
50c79ed0a8
Fix b3d with more than 4 weights per vertex
2017-10-25 13:13:42 +08:00
Benau
f1f0c5e27a
Fix #2917
2017-10-25 12:34:14 +08:00
auria.mg
4f03933c11
Update version number
2017-10-24 18:56:50 -04:00
Benau
537ddd6e78
Add Karelian localized name
2017-10-25 00:25:42 +08:00
hiker
40e8a6effc
Updated translations.
2017-10-25 00:34:50 +11:00
hiker
6476af46cd
Replced unicode characters with ascii characters.
2017-10-24 10:27:00 +11:00
hiker
d6251054cb
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-23 09:45:20 +11:00
hiker
4c1874ebf8
Hopefully fix #2939 (backpedal animation flickers when stopping and
...
left/right is being pressed).
2017-10-23 08:44:17 +11:00
Benau
fc2e05c0a6
Use a trick to make skinned mesh shader branchless
2017-10-22 13:03:45 +08:00
Benau
7252a38da1
Fix skinning glitches possible in (some) cards
2017-10-22 02:17:37 +08:00
Benau
aa080db501
Fix resolution change crash
...
UpdateFlips stop working if we don't m_flips_data.clear();
2017-10-22 01:52:37 +08:00
Benau
a0991c3233
Don't use unsync map buffer
...
It causes regression in hd5670 in windows
Although we should update ubo only once per frame
2017-10-22 01:51:45 +08:00
Benau
6a79d204c1
Don't use SSBO for skinning
...
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Deve
cf26337bd4
Fixed particles in multiplayer mode
2017-10-21 08:18:28 +02:00
hiker
7f1c460227
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-21 01:00:44 +11:00
hiker
d7f5fb9e69
Avoid flicker when a kart with backpedal animation is stopping and
...
left/right is pressed (see #2939 ).
2017-10-21 00:58:25 +11:00
Benau
6896c44da8
Clang fix
2017-10-20 18:35:28 +08:00
Benau
42a3eb1880
Uniform vertex color for fonts in all pipelines
2017-10-20 18:21:55 +08:00
Benau
e61eb3415a
Remove hardcoded max 1024 bones for skinning
2017-10-20 17:10:08 +08:00
Benau
1b70144c80
Reserve a graphics restriction for hardware skinning
2017-10-20 14:00:38 +08:00
Benau
fd0eaf064f
Show a ghost hat for ghost kart
2017-10-20 10:05:49 +08:00
Benau
8a0232382a
Some fixes for some shader compiler
2017-10-20 09:25:43 +08:00
Benau
ebdde49984
Merge remote-tracking branch 'origin/master' into tbo_skinning
2017-10-20 08:36:54 +08:00
Deve
5216f8e917
Fixed jump explosion on android
2017-10-19 21:44:50 +02:00
Benau
553b2439ac
Allow using SSBO for skinning if supported
2017-10-20 01:27:44 +08:00
Benau
0d96906d54
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f
Set max texture size to 256 for Raspberry Pi
2017-10-18 21:13:23 +02:00
Deve
9ec06f122c
Allow to filter graphical restrictions by vendor
2017-10-18 20:51:26 +02:00
auria.mg
204e715637
Fix build
2017-10-17 20:08:15 -04:00
Deve
c3e772e863
Add different explosion effect for Android.
...
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Deve
77161cc583
Avoid compilation errors for GLES
2017-10-17 23:34:19 +02:00
Deve
f034b3c22b
Add tracks for apk
2017-10-17 23:34:19 +02:00
Benau
b204c492ef
Update syntax
2017-10-17 12:15:37 +08:00
Benau
6a74b88273
Update readme and changelog
2017-10-17 11:53:22 +08:00
Benau
aaa8befe0a
Fix appveyor build
2017-10-17 11:04:28 +08:00
Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Benau
fb6a0d7631
Merge remote-tracking branch 'origin/master'
2017-10-17 10:25:22 +08:00
Deve
1454e53b79
Set proper min sdk version for 64bit build
2017-10-16 21:31:17 +02:00
Benau
88e15147b8
Merge remote-tracking branch 'origin/win-64bit'
2017-10-17 00:55:22 +08:00
Benau
e47aa5d567
Take relative path issue into account when unloading texture
...
Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360
Preload the particle textures when first load
...
This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
...
It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
9f10676dd3
Remove unused billboard shader
2017-10-16 07:43:00 +08:00
Benau
30e78fb1c0
Merge branch 'fix_2427'
2017-10-16 07:25:38 +08:00
hiker
9166e704e9
Take ball squashing into account when computing the ball height (so now
...
the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc
Remove duplicated and unused code
2017-10-16 00:48:08 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
a7debc286a
Check flips using unordered_set
2017-10-15 15:05:49 +08:00
Benau
058f9163db
Some work to make particle shader able to render billboard
...
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe
Clean up particle .xml
...
Remove unsupported entries, notice that particles now are auto-
faded out by lifetime
Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
...
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0
Fix bounding boxes in legacy pipeline
2017-10-15 00:18:11 +08:00
Benau
85adab6e1e
Allow to use new STKParticle with legacy pipeline
...
Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64
Don't hardcode first vbo size
2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7
Pre-generate some particles if max count is small
2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c
Pack mixed color into instanced array
...
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7
Split MiniGLM for more usage (instancing, cpu particle, network...)
2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd
I forgot about particles
2017-10-12 22:55:26 +02:00
Deve
928ae4e44d
Try to fix server-only compilation
2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4
Merge branch 'srgb_fb'
2017-10-11 21:46:58 +02:00
Deve
c1e17f0593
Add a fallback for intel on linux.
...
When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Deve
6794670510
Disable srgb framebuffer for intel hd 2000 too
2017-10-11 20:53:49 +02:00
Benau
9304f6fa3c
Disable the usage of all parts colorized
...
Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752
Add up-to-date restriction for hd3000 in windows
2017-10-11 11:25:28 +08:00
Ben Krajancic
865426aad7
Small clarification to prevent build errors ( #2954 )
...
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-09 21:10:50 -04:00
Deve
ae4e302741
Add a way to run STK without srgb framebuffer
2017-10-09 21:18:15 +02:00
auria.mg
0453809915
Update credits
2017-10-08 19:56:13 -04:00
Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
...
the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Benau
2217083421
Replace broken abyss replay with candela city
2017-10-08 11:16:25 +08:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
...
Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
auria.mg
3ad081104e
Re-extract strings for missing track, oops
2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06
Minor challenge tweak
2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a
Tweak hacienda easy challenge, see #2951
2017-10-04 18:50:27 -04:00
Deve
bc84559f1d
Revert a hack for shadows.
...
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
auria.mg
0f790d4331
Update strings
2017-10-03 19:04:34 -04:00
Deve
27a79526b1
Allow to use particles heightmap simulation in GLES
2017-10-02 23:05:12 +02:00
Deve
843ebad9a1
Don't use GL_FRAMEBUFFER_SRGB in GLES
2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0
Use a hack to get the "real" transformation for bones
...
Sometimes the value return before was not as correct as in blender
Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
...
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a
Fixed a crash in overworld after kart selection screen when accelerometer is enabled
2017-09-30 23:08:17 +02:00
Benau
f1dfabdcc2
Update Changelog
2017-09-30 14:55:14 +08:00
Sam
c4726e767a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43
Now you must progress the story mode to unlock sara the wizard
2017-09-28 20:05:12 +02:00
Deve
34a3207f91
Fixed android compilation
2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8
Remove unused files.
...
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c
Fixed possible issue with changing resolution
2017-09-27 22:24:40 +02:00
Deve
126991118d
Now only irrlicht depends on x11
2017-09-27 21:45:08 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00
Benau
e655c5e971
Don't initInverseBoneMatrices for < version 3 karts
...
grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
auria.mg
4078863d1d
Update achivements.xml, fixes #2940
2017-09-19 18:44:05 -04:00
Deve
70471a7266
Adjust explosion particle size to updated explosion image (removed transparent margins).
...
Causes minor performance improvement, but better than nothing.
2017-09-19 22:42:39 +02:00
Benau
3cd2f403e0
Force re-skin when getMesh with hardware skinning on
...
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b
Move xrandr to irrlicht cmake file and also fixed indentations
2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7
Add cmake scripts that find egl and wayland libraries
2017-09-18 21:50:34 +02:00
Benau
b09eec4bcb
Allow speed weight objects to be attached to bone
2017-09-18 11:27:21 +08:00
Deve
f6fa44f0df
Request srgb colorspace on wayland
2017-09-17 21:51:07 +02:00
Benau
cef65cb98a
Use the same radius as before
2017-09-17 08:44:58 +08:00
Deve
29ba4ee543
Avoid a warning about missing texture in race result gui
2017-09-16 23:38:26 +02:00
Benau
12188c5287
Allow sharing headlight model and config its color (for gnu)
2017-09-16 14:46:21 +08:00
Benau
00660293b7
Fix #1795 , fix #2755 and fix #2886
...
Allow using bone attachment in straight-frame static mesh.
Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
32243e7eb3
Update the newlt-added icons with ones whose liense is known
2017-09-14 19:44:34 -04:00
auria.mg
024b642d27
Add margin
2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe
Merge branch 'master' into master_fhach
...
# Conflicts:
# src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c
Make sure that music pointers are always null when deleted
2017-09-13 21:11:12 +02:00
deve
9681a9586f
Update supertuxkart.pot
2017-09-13 06:20:20 +02:00
deve
6500cf716a
Use better names in touch device settings
2017-09-13 06:18:07 +02:00
Deve
e615ff67d6
Don't use gl functions that are not available in core context.
...
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
be4d0e7208
Fixed a crash when starting ghost replay
2017-09-12 20:14:10 +02:00
deve
6829bb1e51
Fixed aspect ratio for icon button widget.
...
It happened when using non-hd textures. Textures with aspect ratio != 1, are scaled to MAX_TEXTURE_SIZE, for example from 512x256 to 256x256, so we can't base on scaled texture size.
Btw. such behaviour seems to not have a sense (for example 2048x256 will be scaled down to 256x256), so it may need some work in stk_texture.cpp.
2017-09-12 06:10:23 +02:00
Deve
fd00ef4d92
Fixed a crash in grand prix editor
2017-09-09 21:25:56 +02:00
deve
4610572649
Don't draw explosion particles if only important effects are selected in options.
...
It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
2017-09-08 06:25:21 +02:00
Deve
f96863c421
Add a possibility to totally disable particles.
...
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
QwertyChouskie
039a7d0ecc
Put screenshots in ~/.local/share/supertuxkart/screenshots ( #2932 )
...
* Put screenshots in ~/.local/share/supertuxkart/screenshots
Instead of `~/.cache/supertuxkart/screenshots`.
* whoops :(
2017-09-06 20:22:05 -04:00
auria.mg
5e8f25a1fc
Add a slight delay when triggering the falling camera, avoids triggering it too soon when the kart is not yet sure to fall
2017-09-06 19:23:58 -04:00
Benau
88972f8308
Cache all mipmap levels for compressed texture
...
Not sure if devee has super-fast loading speed like me
2017-09-06 15:14:36 +08:00
Benau
ee3d0df242
Try to fix "Cannot find container_id for texture" for models
2017-09-06 15:13:50 +08:00
hiker
92aec928a1
Tweaked physics so that wheel raycasts happen from inside the collision shape
...
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
2017-09-06 09:06:04 +10:00
hiker
5cbcd79cca
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-09-06 09:02:33 +10:00
Deve
8a3cdb4fef
Don't link with useless libs.
...
Also remove custom script for xrandr.
2017-09-05 00:19:55 +02:00
hiker
416b93b0a1
Reset steering when calling reset in a kart, which results in more accurate
...
physics replays.
2017-09-04 18:08:14 +10:00
hiker
71978e2bb0
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-09-04 10:43:00 +10:00
auria.mg
15ea4a8f17
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-09-03 20:38:16 -04:00
auria.mg
b974b35a07
Code cleanup in kart audio code
2017-09-03 20:37:43 -04:00
hiker
5d51b7fcd1
Added #define to switch between AI-debugging-topview camera (high up)
...
and physics-debugging-topview camera (close to kart).
2017-09-04 08:41:21 +10:00
hiker
bd6c2d9b21
Allow setting bevel to 0, fix incorrect Y position when using bevelled
...
values for wheel positions.
2017-09-04 08:30:31 +10:00
Deve
b820a60e98
Tweak default accelerometer sensitivity.
...
Also move it to the config file.
2017-09-03 23:39:03 +02:00
auria.mg
beb10863c4
Continue optimizing OpenAL sources, see #2921
2017-09-02 22:49:36 -04:00
auria.mg
cb2295c738
Improve kart audio refactor, see #2921
2017-09-02 22:35:41 -04:00
auria.mg
663c7aacaf
Tweak kart audio code to use fewer OpenAL sources (see #2921 ). Seems to work well, though I need to take a closer look to make it thread-safe
2017-09-02 22:00:37 -04:00
auria.mg
590ec78640
Update changelog
2017-09-02 21:54:02 -04:00
Deve
1123ceeceb
Don't try to create textures for empty names.
...
It's not designed to work with empty file names, because the "existFile" function in irrlicht returns true for directories, our file manager doesn't check that it's a directory and generally strange things happen.
This solves a problem with luna track that doesn't have a screenshot and possibly with some broken add-ons, so that valgrind doesn't complain anymore.
Benau, feel free to revert it if you have better solution.
2017-09-03 00:04:29 +02:00
Deve
6710fc2a5c
Don't add absolute path if screenshot name is empty
2017-09-02 23:47:25 +02:00
Deve
6f11a1669f
Make particles in GLES renderer to look a bit better.
...
Now kart exhaust is not too dark anymore.
2017-09-02 01:01:35 +02:00
Benau
f07a7062b3
Add min / max height testing for all graphs
2017-09-01 14:12:10 +08:00
hiker
f7397028ff
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-31 23:55:33 +10:00
hiker
4759ff2490
Cancel the setAnimationEndCallback when a non-existing animation is
...
tried to be set. Fixes #2628 .
2017-08-31 23:47:39 +10:00
auria.mg
64c1e8d19c
Fix SFX leaks
2017-08-30 20:39:20 -04:00
Deve
69e26d7561
Remove unclear warning.
...
Weather node without particles is fine and it's used in Blackhill Mansion (just for lightning). The warning was suggesting that something is wrong there.
2017-08-30 21:21:43 +02:00
hiker
0dd3bbbd9b
Changed severity level so that additional information in case of a crash
...
is certain to be seen.
2017-08-30 17:54:45 +10:00
hiker
7a3448a159
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-30 17:52:41 +10:00
hiker
c33ee321cc
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-30 17:49:59 +10:00
hiker
4440c7e40a
Added error check for alDeleteSource.
2017-08-30 17:46:07 +10:00
deve
8c73b67309
Update supertuxkart.pot
2017-08-30 06:50:51 +02:00
deve
2de3a39e04
Make device name translatable
2017-08-30 06:46:55 +02:00
auria.mg
6e30154fc3
Update strings
2017-08-29 19:48:32 -04:00
Allan Nordhøy
f08b53c1fc
Spelling: Chose, add-ons, low, command-line ( #2914 )
...
* Spelling: Chose, add-ons, low, command-line, HTTPS
* Back to http for privacy.supertuxkart.net
It auto-negotiates for https from Let's Encrypt when connected to through http, strange.
2017-08-29 19:47:07 -04:00
Deve
e05ef71b77
Make it clear that NDK >= r15b is atm. not supported
2017-08-29 22:00:45 +02:00
Deve
184ecce836
Reset multitouch buttons state when game is restarted
2017-08-29 22:00:45 +02:00
Deve
65363a2fa0
Move multitouch race gui creation.
...
It's to avoid duplicated buttons because result gui uses gui_base too.
2017-08-29 22:00:45 +02:00
Benau
ba55fc7d2e
Fix previously always true statement
...
bufferSize (Real*BOSize) was never used and set
2017-08-29 10:31:56 +08:00
auria.mg
96c4e26ef3
Update strings
2017-08-28 19:36:34 -04:00
hiker
ab6fbd2609
Merge remote-tracking branch 'origin/master' into fix-ball-cannon
2017-08-29 09:19:41 +10:00
hiker
cf98e049b0
Fixed sliding (i.e. not being able to drive up steep uphill sections). Fixes #2906 .
2017-08-29 08:23:06 +10:00
Deve
2fdb33990e
Tweak some touch device params.
...
Better on 5'', worse on 10''... Can be changed in options anyway.
2017-08-28 22:25:32 +02:00
Deve
704d3ea9d9
Try to make touch device a bit more comfortable
2017-08-28 22:25:32 +02:00
Benau
ea58a736d5
Fix displace fallback in non-advanced pipeline
2017-08-28 13:04:41 +08:00
Benau
7b571de395
Fix the wrong "misuse"
...
Now you can play hot.ogg
2017-08-25 16:39:34 +08:00
auria.mg
5999e83cba
Update changelog
2017-08-23 19:02:19 -04:00
auria.mg
e852714466
Update challenges for new city track
2017-08-23 18:52:10 -04:00
Deve
6465cc4569
Minor fix in graphics restrictions.
...
Some android restrictions are very basic, eg. UniformBufferObject is disabled on whole platform. So make sure that it's not used on any exotic OS.
2017-08-23 21:18:45 +02:00
Deve
dec9948d0b
Make sure we don't write out of array.
...
It shouldn't happen, but code below assumes that visualAttrBuffer has its full size, so just in case...
2017-08-23 00:13:57 +02:00
Deve
b03e108902
Handle a case when request for srgb-capable framebuffer failed.
...
It fixes #2902 .
2017-08-22 23:53:04 +02:00
Benau
850afc8620
Allow using animated texture with displace shader
...
Plus some clean-up
2017-08-23 00:55:25 +08:00
Deve
6a03f147f6
Add a possibility to use ubo on gles.
...
Disabled by default on android, because it's been tested on only one device and it's a bit slower in most cases.
2017-08-22 00:02:34 +02:00
Deve
bd84929982
Don't convert gloss maps.
...
It causes artifacts when advanced lighting is enabled.
2017-08-21 11:30:49 +02:00
Benau
ad369b88da
Remove .b3d usage in stk-code
2017-08-21 16:02:06 +08:00
Benau
a8e20101f8
Make SPM loader more portable (for stk-editor later)
...
Also allow calculating normal if required
2017-08-21 14:57:33 +08:00
hiker
f1f8bf0e4d
Oops - fixed unexplainable #includes ... I am sure I didn't put them in :P
2017-08-21 14:59:28 +10:00
hiker
6d61ef7fb9
Use StringUtils instead of strrchr, some code cleanup.
2017-08-21 08:47:28 +10:00
hiker
5a35bb6195
Made crash reporting work with 32- and 64-bit windows executables.
2017-08-21 08:11:03 +10:00
Deve
d698e62053
Minor fix in video settings dialog
2017-08-19 22:09:42 +02:00
Benau
1ca6a6edea
Remove the need of 2nd UVmap for displace objects
2017-08-19 08:51:09 +08:00
Benau
4c0b28a43e
Fix speed weight object looping in non-animated character
2017-08-17 15:48:21 +08:00
Benau
fd7bf80493
Fix kart selection screen animation if only 1 kart
2017-08-17 15:28:04 +08:00
Deve
ad062d3b81
Fixed indentations
2017-08-17 00:11:25 +02:00
Deve
3cf8649a6e
More work with generate_assets script.
...
Now uncompressed tux with .spm takes just 350 kb.
2017-08-17 00:11:25 +02:00
Benau
a00b878919
Use transposed matrix everywhere
2017-08-17 01:26:08 +08:00
hiker
f3d56b37df
Merge branch 'master' into win-64bit
2017-08-16 17:29:57 +10:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
Deve
196fe378b4
Fix for png->jpg converter.
...
It's possible that there are multiple file names in single parameter, for example:
<sky-box texture="0006.png 0001.png 0004.png 0002.png 0003.png 0005.png" ... />
now it should work.
Also use is_opaque rather than has_alpha that gives better results.
2017-08-15 23:03:22 +02:00
hiker
01be800253
Fixed stack traces for win32 ( #2642 ).
2017-08-15 23:54:39 +10:00
Deve
8fa0e4e7b3
Make it less verbose
2017-08-15 10:12:56 +02:00
Deve
4da945f710
Move duplicated code to separate function
2017-08-15 10:12:56 +02:00
Deve
0a2d05a998
Add a possibility to convert png->jpg for spm format for smaller apk
2017-08-15 10:12:56 +02:00
hiker
5a2b92d79d
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-14 10:05:26 +10:00
Deve
71bbafadbd
Fixed memory leaks in gles
2017-08-13 22:02:55 +02:00
Deve
0bf0ca0a35
Fixed memory leak
2017-08-13 01:38:21 +02:00
Deve
1f4a9135b6
Remove useless elif
2017-08-13 01:38:21 +02:00
Deve
ee5bdad926
Move output/seat listener to better place
2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f
Fixed possible uninitialized variable in gles renderer
2017-08-13 01:38:21 +02:00
Deve
cf868df93f
Fixed memory leaks in wayland device
2017-08-13 01:38:21 +02:00
hiker
50c3ac671b
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-11 10:10:27 +10:00
hiker
3923da30bc
Use unique names for profiler events.
2017-08-11 09:41:22 +10:00
hiker
5b68e18df4
Fix cygwin support.
2017-08-11 09:38:58 +10:00
auria.mg
936ef3c4c7
Update changelog
2017-08-09 19:37:49 -04:00
hiker
587687a614
Merge remote-tracking branch 'origin/fix-2850'
2017-08-09 21:40:44 +10:00
hiker
626f540b15
Merge branch 'Fix-2617'
2017-08-09 21:21:03 +10:00
hiker
86d5e11c13
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 20:32:13 +10:00
hiker
e03c0849ce
Fixed previous commit - got confused with the #undef :P
2017-08-09 20:30:44 +10:00
hiker
8be5443f8c
Merge branch 'fix-profiler' into improve-xbox-gamepad-support
2017-08-09 17:56:40 +10:00
hiker
d46b03b317
Hopefully fixed cygwin build problems.
2017-08-09 17:54:29 +10:00
Benau
861e7f7ebd
Remove contradiction
2017-08-09 15:36:26 +08:00
Benau
cc8331f5cd
Fix #2897
2017-08-09 15:03:37 +08:00
Benau
79c6705bb1
Fix #2814
2017-08-09 13:00:09 +08:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
auria.mg
94bb657102
Ignore input sensing coming from the wrong gamepad
2017-08-08 20:44:31 -04:00
hiker
6f5b1d2a55
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:23:52 +10:00
auria.mg
f589bbea04
Attempt to fix 2617
2017-08-08 20:23:22 -04:00
hiker
11a587dd30
Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support
2017-08-09 10:15:35 +10:00
hiker
c3cd7ceaa2
Merge branch 'master' into improve-xbox-gamepad-support
2017-08-08 23:08:14 +10:00
hiker
b440511c95
Fixed incorrect right thumbstick mapping.
2017-08-08 21:55:28 +10:00
hiker
bd5eb89cc0
Use XInput 9.1 which does not need an installer and works on most
...
windows platforms. Move the linking to irrlicht cmake.
2017-08-08 21:44:32 +10:00
hiker
0acda38987
Add profiling events to sfx manager, but they are commented out
...
by default (using preprocessor directives), since they are typically
not useful.
2017-08-08 16:44:55 +10:00
hiker
6a0fb83209
Clear existing events when the circular buffer wraps around.
2017-08-08 16:36:54 +10:00
hiker
d29d2b831f
Only use start and end time for thread 0, since all other threads
...
might not have valid start and end times (since they can record
several identical events during one frame). Bars for all other
threads can therefore not be nested.
2017-08-08 16:09:49 +10:00
hiker
887814ea98
Fixed incorrect start and end time setting when synchronising
...
frames. Only use thread 0's start and end time to compute the
duration (since other threads might have multiple identical
events during one frame, resulting in incorrect start times).
2017-08-08 16:08:15 +10:00
Deve
0a715ac31a
Fixed 32-bit mingw compilation
2017-08-07 22:33:57 +02:00
hiker
620d1f34c1
Link in xinput on windows builds.
2017-08-07 23:50:09 +10:00
hiker
6783ab26f8
Keep a list of all event names in the order in which they first
...
appear. This list allows the proper ordering of events when drawing
the bar chart to show nesting. Make sure that enabling the profiler
starts at the next synch point (to avoid incomplete event pairs).
Create a seprate output file for each thread.
2017-08-07 17:53:15 +10:00
hiker
e6c2c3df95
Revert to using guidProduct for all existing code, but the correct guidInstance
...
for detecting XInput devices only.
2017-08-07 09:15:09 +10:00
Deve
b6df36fc39
Don't hardcode build-tools version
2017-08-06 23:15:08 +02:00
Deve
bc6ff38b22
Simplify light factor when advanced lighting is disabled.
...
In this case only diffuseMatColor really matters, other values are constant.
It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse
There is much less difference on nvidia graphics card, but still it gives small performance improvement.
2017-08-06 22:18:18 +02:00
hiker
4c55ca4da9
Merge commit 'e6a134c3479ccdbaf91bb36d46ffb64b6a3b52b9' into improve-xbox-gamepad-support
2017-08-06 22:58:49 +10:00
hiker
891e439264
Remapped XInput to be the same as DirectInput buttons, so that
...
existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
2017-08-06 22:56:59 +10:00
hiker
68d41a07ba
Now actually use XInput to read the joystick events for all
...
XInput devices.
2017-08-05 00:34:51 +10:00
hiker
f431730278
Fixed recognition of XInput devices.
2017-08-05 00:12:22 +10:00
Geoffrey Mon
a73af6eb0d
Save and use usernames in replay files ( #2754 ) ( #2893 )
...
* Save and use usernames in replay files
Fixes #2754 .
* Store usernames of each racer in recorded replay files
* Display those usernames in a column of the replay selection UI
and in race result dialogs
* RaceResultGUI::getKartDisplayName functionality moved into
Controller::getName
* Move Controller::getName definition to avoid unnecessary #include
* Backwards compatibility: use kart name if username is not in replay
* Fix code style issues
2017-08-03 19:51:42 -04:00
hiker
623bb460c6
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-08-03 21:23:32 +10:00
hiker
04c775eead
Don't measure lock time, some whitespace cleanup.
2017-08-03 21:21:40 +10:00
hiker
d3da93f368
Try to use a Microsoft function to detect XInput devices when using
...
DirectInput - atm not working yet :(
2017-08-03 09:24:50 +10:00
Geoffrey Mon
802d70ca8d
Fix code style issues
2017-08-02 17:21:37 -04:00
Deve
1d2ff0bc47
Remove more unused files
2017-08-02 22:03:01 +02:00
Deve
e9496caa71
Merge pull request #2892 from qwertychouskie/cleanup2
...
Cleanup V2
2017-08-02 21:49:58 +02:00
Geoffrey Mon
9ec2ff5c4a
Backwards compatibility: use kart name if username is not in replay
2017-08-02 14:13:26 -04:00
Geoffrey Mon
ca5258a46c
Move Controller::getName definition to avoid unnecessary #include
2017-08-02 13:48:44 -04:00
Benau
ac406e1e00
Fix #2891
2017-08-03 01:34:35 +08:00
Geoffrey Mon
f3a962c391
Save and use usernames in replay files
...
Fixes #2754 .
* Store usernames of each racer in recorded replay files
* Display those usernames in a column of the replay selection UI
and in race result dialogs
* RaceResultGUI::getKartDisplayName functionality moved into
Controller::getName
2017-08-02 12:55:23 -04:00
Qwerty Chouskie
14ea69dc90
Cleanup V2
2017-08-02 09:29:15 -07:00
hiker
203995262c
Exclude the time to get the lock from profile measurements.
2017-08-02 22:40:19 +10:00
hiker
d8fe700f64
Don't store data when the profiler is disabled.
2017-08-02 08:48:01 +10:00
hiker
d800a8c0bc
Made everything threadsafe.
2017-08-02 08:34:43 +10:00
hiker
22208365d2
Switch to direct input for joystick handling.
2017-08-02 08:13:24 +10:00
hiker
1e5d2643be
Bugfix: incorrect index.
2017-08-02 08:13:04 +10:00
hiker
cc6a1a3909
Started to add XInput support (to be able to distinguish the two
...
triggers).
2017-08-01 17:48:18 +10:00
hiker
85ee217d77
Converted tab to spaces.
2017-08-01 17:19:52 +10:00
hiker
ea12c8f494
Very first version of profiler that supports multiple threads
...
and handles events in branches better.
2017-07-31 22:56:47 +10:00
hiker
47d2e30c5f
Fixed compiler warnings.
2017-07-31 22:56:00 +10:00
hiker
e6a134c347
Fix 2850 by increasing the number of axis for a gamepad to include
...
D-pad.
2017-07-30 23:05:27 +10:00
hiker
65c8cb7ae1
Replaced arrays with std::vector (to get better error checking).
2017-07-30 23:03:40 +10:00
Deve
a89b2f5df2
Minor tweak for linux icon.
...
On freedesktop specs they suggest to use 48x48 icon.
2017-07-30 12:56:25 +02:00
Deve
7d4fbb8d0c
Minor modification in play tutorial text. Fixes #2535
2017-07-29 00:43:17 +02:00
QwertyChouskie
0be10ce448
Fix MinGW cross-compilation ( #2883 )
...
* Fix MinGW x64 cross-compilation
* Fix MinGW x86 cross-compilation
2017-07-22 20:17:31 -04:00
Benau
979e1546fb
Fix #2881 , only create a camera when initializing
2017-07-21 09:27:57 +08:00
auria.mg
1770d01e07
Changelog, continued
2017-07-20 19:57:42 -04:00
auria.mg
b2fd3d341a
Changelog
2017-07-20 19:50:46 -04:00
Deve
09a735c25e
Use key names in android device too
2017-07-20 22:58:12 +02:00
Deve
7a92708fd3
Use key names in wayland device
2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Benau
10909b9556
Remove m_scale_rtts_factor == 1.0f in image quality for now
...
Because not working in advanced pipeline
2017-07-20 10:19:30 +08:00
samuncle
a3d6f2f453
Start to update the changelog for the release (please add/correct if needed)
2017-07-19 19:35:04 +02:00
Deve
11b2409fab
Activate accelerometer only if needed
2017-07-18 21:43:45 +02:00
Deve
20850c9811
Remove unused cmake option
2017-07-18 00:11:09 +02:00
Deve
bbee93dfe8
Update readme and generate_assets script.
...
The issues on android 4.4 + qualcomm should be already fixed in 8653d410f8 and d44802a482
I also added few lightweight tracks and karts to the apk
2017-07-14 22:04:52 +02:00
Deve
cbba2b6b7d
Merge pull request #2880 from scootergrisen/patch-2
...
Add danish translation
2017-07-14 06:21:38 +02:00
scootergrisen
cb8e0d7b2a
Add danish translation
2017-07-14 00:40:56 +02:00
Deve
d44802a482
Add a workaround for some qualcomm devices on android 4.4
2017-07-11 00:37:31 +02:00
Deve
70c481cb26
Add a possibility to set android version in graphics restrictions.
2017-07-10 22:54:38 +02:00
Deve
1fd6a8aa86
Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
...
It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Benau
8653d410f8
Option 1 for fixing android 4.4
...
Reinit vertex attribute pointer each time, performance may hurt
2017-07-09 00:46:42 +08:00
QwertyChouskie
7b185ce2f1
Add new GPwin cutscene ( #2875 )
...
* Add new cutscene
* Cleanup
* Make all podiums arrive at the same time
2017-07-06 20:54:42 -04:00
Deve
6fc285b794
Show only native resolution in settings on android.
...
Changing resolution is atm. not available, so adding 1024x768 doesn't have a sense.
2017-07-06 23:18:43 +02:00
Deve
9b7f3d70dd
One more place where we were linking with glu.
...
It doesn't really matter, but it's better that our linux package doesn't depend on it.
2017-07-05 21:49:31 +02:00
Deve
9fc1acc4c0
Allow to draw steering wheel on the right side
2017-07-05 21:21:33 +02:00
Deve
2cda14686d
Simplify touch device settings
2017-07-05 20:43:57 +02:00
Deve
2bf99aef1d
Remove useless gles defines from irrlicht cmake file
2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
2bdce1994c
Minor fix in android build script
2017-07-04 22:57:59 +02:00
Deve
09262a606b
Add missing copyright.
...
The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04
Tweak closing android device
2017-07-04 22:43:11 +02:00
Deve
f13f69851f
Fixed black screen on some GLES 2.0 devices.
...
It affects only GLES 2.0. The GLES >= 3.0 and OpenGL allow sized internal formats.
2017-06-29 23:00:08 +02:00
Deve
8462c552d1
Add a warning for very low screen resolutions.
...
There are some android devices that are 320x240, 400x240 etc... Bare minimum to run STK is 640x480. Otherwise some important gui elements are not displayed and it may crash in guiengine.
2017-06-28 21:32:12 +02:00
QwertyChouskie
76257f68c5
Avoid error when libopenglrecorder not found ( #2871 )
...
* Avoid error when libopenglrecorder not found
* Full fix
2017-06-27 19:56:53 -04:00
Deve
076d1f2b62
Save few more mbytes in the apk
2017-06-27 21:20:38 +02:00
Deve
68cfdfbf17
Minor fix for android progress bar that probably doesn't make any difference anyway
2017-06-24 21:41:36 +02:00
Deve
23277066a4
Some fixes for egl config.
...
Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
8f70b74db9
Some tweaks in generate assets script
2017-06-24 01:11:58 +02:00
Deve
78b9b92efa
Fixed gles compilation.
...
We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
QwertyChouskie
a2d831c1ea
Handle missing libopenglrecorder gracefully ( #2867 )
...
* Handle missing libopenglrecorder gracefully
* Tweak readme
* Change version to "git"
* fail when version !== git
* oops
gota do my research :/
2017-06-22 20:27:29 -04:00
Deve
72358371f7
Some fixes for video mode list on android.
...
Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Matthew Trescott
1d8a709e38
Fix the --cutscene=<cutscene> commandline flag ( #2861 )
...
If the menu is shown, there's this ugly purple background (the OpenGL default, I think) and the cutscene won't play.
2017-06-17 18:49:00 -04:00
Deve
cfc506d0cf
Merge pull request #2862 from MTres19/unlock_all_cmdline
...
Add option to unlock everything with a command line flag
2017-06-17 18:04:36 +02:00
Matthew Trescott
3dee6ce5dd
Add option to unlock everything (and disable that option) from the command line
...
This was a complaint of Michael Larabel from Phoronix and is why he doesn't use STK in benchmarks; because the new tracks are mostly locked from the start and unavailable even with the --track flag
2017-06-17 11:45:57 -04:00
QwertyChouskie
10e439b6a1
Clean up output ( #2856 )
2017-06-13 20:50:13 -04:00
Deve
ae19ade5e5
Add gradle support to android build script
2017-06-13 22:06:53 +02:00
QwertyChouskie
be00283b2e
Fix a few compiler warnings ( #2854 )
...
* Fix compiler warnings in gpwrap.cpp
* Fix compiler warning in skybox.cpp
2017-06-11 15:59:12 -04:00
Deve
e11641cd43
Minor correction in generate_assets script
2017-06-08 21:44:17 +02:00
Marianne Gagnon
e4f2d0b1d5
Fix OS X build following libpng upgrade
2017-06-05 20:52:46 -04:00
Deve
15ce5b4ebf
Fixed windows compilation
2017-06-05 21:54:44 +02:00
Deve
ccf3893abb
Apply our modifications to libpng cmake script
2017-06-05 21:16:22 +02:00
Deve
9ebdb5fd00
Update libpng to newer version in order to fix some vulnerabilities.
...
I decided to just make a bug-fix update and keep the 1.5.x series because newer versions may also need the zlib update.
2017-06-05 21:10:38 +02:00
Deve
37a2752162
Use newer seat version if possible
2017-05-31 23:47:19 +02:00
Deve
212411fb49
Allow to repeat keys
2017-05-31 22:31:46 +02:00
Deve
d6e5e04666
One more tweak
2017-05-31 22:29:28 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1
Add missing break
2017-05-30 00:34:39 +02:00
Deve
e00995d099
Allow to use GLES renderer with Wayland device.
...
It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
...
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163
Allow to set window caption
2017-05-25 20:49:10 +02:00
Deve
0c18090669
Minor simplifications for keyboard on wayland
2017-05-25 17:27:08 +02:00
Deve
ce0a7bde84
Correct the rule for Polish plural forms.
...
It's already fixed in transifex.
2017-05-25 16:17:38 +02:00
Deve
8989cc97b5
Some fixes for keyboard on wayland
2017-05-24 01:17:25 +02:00
Deve
2102b059de
Update sources.cmake
2017-05-18 21:26:38 +02:00
Deve
8968706c09
Merge branch 'wayland'
2017-05-18 21:25:53 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
abde57cd4a
Add mouse wheel event
2017-05-17 22:44:22 +02:00
Deve
36368041ee
Mostly cleanup and style modifications
2017-05-17 22:43:56 +02:00
Deve
f99bc25845
Avoid semi-transparent window
2017-05-15 21:17:03 +02:00
Deve
961ac4d79e
Better fix for glew
2017-05-14 00:06:54 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
hiker
91bad37939
Fixed incorrect position for a rubber ball in a cannon.
2017-05-13 21:38:59 +10:00
Deve
da802d836d
Some fixes for mouse cursor.
2017-05-12 22:58:33 +02:00
Deve
ba39e88680
Update cursor when visibility is changed
2017-05-12 21:47:51 +02:00
hiker
bdbc7fd728
Reduce the height of a rubber ball in a cannon over time, so that
...
it starts closer to the ground when released after the cannon.
2017-05-12 17:52:15 +10:00
hiker
490bef516e
Fix crash: the ProjectileManager must be cleared before the CheckManager
...
(since a rubber ball will emove itself from all cannon checklines, so
a crash happens if the checklines are gone).
2017-05-12 17:39:53 +10:00
hiker
1b75ed9b4c
First fix for the basket-ball in cannon - make the ball follow
...
the cannon.
2017-05-12 17:11:46 +10:00
Deve
23c428160f
Some fixes
2017-05-12 00:57:01 +02:00
hiker
03f4b76a32
Fixed various compiler warnings.
2017-05-09 09:34:37 +10:00
hiker
3a176f818c
Merge remote-tracking branch 'origin/master'
2017-05-09 09:26:30 +10:00
auria.mg
dbd0cfa7d0
Expose the time of day to scripting, see #2315
2017-05-06 18:48:18 -04:00
auria.mg
242c8be90c
Pause the bomb during animations, fixes #2846
2017-05-06 18:46:25 -04:00
Deve
70dc99ca6c
Fixed some non-working keys.
...
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6
Allow to choose device type using environmental variable
2017-05-06 22:38:05 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
2f1b61b798
Remember mouse button states
2017-05-05 23:04:18 +02:00
QwertyChouskie
58a170b4b7
Update string ( #2824 )
...
* Change message
* Update string in another file.
* Update addons_manager.cpp
* Update news_manager.cpp
2017-05-04 19:17:08 -04:00
auria.mg
553207fc11
Fix assertion failure if a bomb explodes while in a cannon, see #2846 (the bug is not quite fixed)
2017-05-04 19:12:17 -04:00
Deve
a9c2a1922a
Some work on support clipboard
2017-05-04 22:36:12 +02:00
Deve
e27df23415
Draw mouse cursor
2017-05-04 21:06:40 +02:00
Deve
da65650b75
Allow to write unicode characters.
...
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
01ffc129fb
Make it working for current wayland/weston
2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4
Add missing files
2017-04-23 21:22:15 +02:00
Dagan Martinez
ec3a74f758
Changed "macOS X" to "macOS" ( #2843 )
...
No such system stylized as "macOS X."
Left "OS X Install" because I don't think Apple uses install DVD's anymore since renaming as macOS?
2017-04-22 18:49:37 -04:00
Deve
5d9b1e103d
Rename file
2017-04-22 21:55:24 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Deve
72012120d9
Merge branch 'egl2'
2017-04-21 21:09:21 +02:00
Deve
d0a909361b
Revert "Avoid reading/writing out of array"
...
This reverts commit 7f53faed4a .
2017-04-21 21:06:53 +02:00
deve
f4e803220b
Some minor fixes
2017-04-21 08:51:54 +02:00
Deve
9fc3578b51
Rewrite whole EGL manager.
...
Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
auria.mg
49be7570a9
Fix inaccuracy in readme
2017-04-19 19:17:48 -04:00
hiker
db71824804
Minor documentation update.
2017-04-19 23:33:31 +10:00
Yevgeny
89c3a5cc65
Improved README.md's quality - April 17 2017 ( #2839 )
...
* Massive README.md update
Readme.md updated and cleaned up, a new section was added
* More updates to README.md
Updated README.md with another STK Winbuild method, some additonal
changes - mostly to enrich and improve the language of the readme file.
Windows_build.md is just a scratch pad for README.md's Windows sections.
* more tweaks to the file
more tweaks, old windows build method was removed because it is
confusing. additional tweaks were added
* More tweaks to the file
Updated the file to correct issues that were found in
supertuxkart/stk-code#2839
Disk space requirement was updated to be more correct.
mention of libvpx-devel was temporarly removed.
step 8 was revised slightly
* quick mistake correction
2017-04-18 19:02:24 -04:00
hiker
752b0645fb
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-04-18 23:17:04 +10:00
hiker
c23873da37
Properly fix driving no physical objects to enable smoothing (e.g.
...
volcano in both directions).
2017-04-18 23:07:24 +10:00
Benau
31f9acf7ed
Update config.xml with libopenglrecorder
...
Consider use mjpeg / h264 (DIY compile) for HQ video
2017-04-18 14:08:30 +08:00
auria.mg
3fcf62a84a
Add support for multiple crah sounds, update sfx credits
2017-04-17 20:42:20 -04:00
Benau
76491d13ec
Update cmake sources list
2017-04-17 09:50:15 +08:00
Benau
fd07df4251
Merge remote-tracking branch 'origin/libopenglrecorder'
2017-04-17 09:49:36 +08:00
Benau
0e15e6de75
Update readme for libopenglrecorder
2017-04-17 09:47:03 +08:00
Benau
6911db0ac2
Remove duplicated code
2017-04-17 09:28:41 +08:00
auria.mg
2da86cab08
Cleanup hack that seems unecessary
2017-04-16 21:17:13 -04:00
Benau
487d007b17
Try to use progress bar to indicate the encoding progress
...
Need an updated libopenglrecorder
2017-04-15 16:30:43 +08:00
Benau
f3e0d2f9e9
Revert move capture right before glfencesync if possible
2017-04-13 15:13:47 +08:00
Benau
4de0ca83aa
Move capture right before glfencesync if possible
2017-04-13 13:59:36 +08:00
hiker
158a771363
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-04-13 00:22:10 +10:00
hiker
4dce66ba6d
Worked around incorrect normal calculation if the kart was driving
...
on a physical object.
2017-04-13 00:21:35 +10:00
Benau
fe0fe828a0
Fix travis build
2017-04-12 13:41:14 +08:00
Benau
b1f9ce2dbd
Remove libwebm and recorder code
2017-04-12 11:51:59 +08:00
auria.mg
ad092f0213
Add missing language
2017-04-11 18:42:32 -04:00
hiker
efec344738
Fixed more 64-bit related compiler warnings.
2017-04-11 22:30:57 +10:00
deve
6599ceddec
Fixed server only build
2017-04-10 06:15:01 +02:00
Benau
f30962b944
Use lambda to workaround __stdcall issue
2017-04-10 10:00:34 +08:00
Benau
bcf996e291
Fix callback
2017-04-10 08:53:55 +08:00
Deve
f2e2ebb259
Update readme
2017-04-09 21:48:15 +02:00
Benau
ab10f335e9
Remove glew include in libopenrecorder
2017-04-10 01:26:52 +08:00
Benau
c69ea65ac2
Use RGBA for capture
2017-04-09 16:19:09 +08:00
Deve
c06ea3447d
Revert "Move loadSfx to the SFXManager thread"
...
This reverts commit ce426d82cc .
2017-04-09 09:29:25 +02:00
Benau
a5759afac7
Improvements from Stragus and leyyin
2017-04-09 15:28:28 +08:00
Benau
156b799011
Remove STK headers in recorder and use c++11 thread library
2017-04-09 14:16:45 +08:00
Corentin Pazdera
c00c35e59a
Fix appveyor build by using correct branch for dependencies ( #2834 )
2017-04-08 18:48:49 -04:00
hiker
c6109c9392
Try to fix linux compilation.
2017-04-08 23:36:41 +10:00
hiker
f2138e062d
Tried to fix all 64-bit related compiler warnings triggered from files
...
in graphics.
2017-04-08 23:25:33 +10:00
Deve
91e7c51ae7
Make sure we don't link with GLU
2017-04-08 12:31:09 +02:00
Deve
9efe8ae4fa
One more fix for mingw
2017-04-07 21:34:28 +02:00
hiker
5af4ea35a7
Fixed 64-bit related compiler warnings.
2017-04-07 23:43:01 +10:00
hiker
668fdd3b49
Fixed some 64-bit related compiler warnings.
2017-04-07 23:25:52 +10:00
hiker
14ec154f19
Try to fix linux build.
2017-04-07 20:27:11 +10:00
Deve
724cb100e0
Make grass material more bright in legacy pipeline
2017-04-07 00:02:31 +02:00
Deve
7f53faed4a
Avoid reading/writing out of array
2017-04-06 23:48:49 +02:00
hiker
8a1d0bae34
Fixed some 64-bit related compiler warnings on VS.
2017-04-07 00:41:08 +10:00
hiker
5e5d86bc6d
On windows look for the 64-bit dependency package in dependencies-64bit.
...
This allows installation compiling 32 and 64-bit windows versions from
the same repo without switching dependencies.
2017-04-06 23:59:01 +10:00
deve
70d7fdd197
Fixed mingw compilation.
...
It should be possible to simplify it with something like
find_library(CURL_LIBRARIES NAMES libcurl libcurldll PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
so you can look if it works on Visual Studio.
And as far as I see pkgconfig is used only on unix. Btw. I'm also not sure if it should be if(UNIX AND NOT APPLE) ?
2017-04-06 11:39:53 +02:00
Daniel Butum
2ba148a84e
Add appveyor and freenode chat badges to README ( #2819 )
2017-04-05 21:57:36 -04:00
Corentin Pazdera
eca2a99f38
Add irc notifications to appveyor with the script from battle of wesnoth team ( #2688 )
...
https://raw.githubusercontent.com/wesnoth/wesnoth/master/utils/appveyor/irc-notify.py
2017-04-05 21:57:09 -04:00
Benau
b2d3817de3
Merge remote-tracking branch 'origin/master' into advanced_recording
2017-04-06 09:43:36 +08:00
Benau
ab554315b5
Remove non-supported video format
2017-04-06 09:37:32 +08:00
Deve
240041f520
Fixed android compilation
2017-04-05 21:49:52 +02:00
Deve
1d39030f51
Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context.
2017-04-05 21:49:42 +02:00
Deve
635ea89cd0
Some corrections with egl attribs
2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7
Move EGL context to separate class.
...
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
hiker
96bdf77050
Merge branch 'physics-tweaks'
2017-04-06 00:06:22 +10:00
hiker
00bba293ad
Merge remote-tracking branch 'origin/master' into physics-tweaks
2017-04-05 23:59:34 +10:00
hiker
6c4f6d1cf5
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-04-05 23:14:29 +10:00
Benau
391d31659b
Remove hardcoded 44100 samplerate
2017-04-05 15:43:47 +08:00
Benau
bb529c011e
Add message queue for result callback
2017-04-05 12:31:39 +08:00
Benau
1a072d609f
Add vp9 encode support, though it encodes very slowly
2017-04-05 01:10:44 +08:00
Benau
85de10ffb5
Fix memory leak
2017-04-04 23:53:44 +08:00
Benau
b7c709c709
Allow muxing mjpeg with vorbis audio with mkv
...
Not sure if playable in with all players
2017-04-04 16:12:09 +08:00
Benau
b0d0a0739e
Add CMake flag to enable / disable recorder
2017-04-04 14:23:04 +08:00
Benau
0bb5bfb930
Don't use dlloaded function in pulseaudio recorder namespace
2017-04-04 12:19:29 +08:00
Benau
ea6719990a
Move all recording code into recorder folder
2017-04-04 10:04:55 +08:00
Benau
2d4bfa9fb0
Use shared library for vpx on msvc
2017-04-03 14:32:07 +08:00
Benau
6bc935d085
Try to build 64bit appveyor
2017-04-03 09:20:14 +08:00
Benau
19f88e3939
Allow stk to be built with 64bit msvc
...
Please use lastest adv_recording_64 branch in repo
2017-04-03 01:33:13 +08:00
hiker
fdcb39b8fc
Fix #2812 (non-smooth cannon behaviour).
2017-04-02 21:06:10 +10:00
Benau
8a5e28251e
Fix mingw build
2017-04-02 14:55:55 +08:00
Benau
adf889a885
End vorbis encoder thread more properly
2017-04-02 10:36:21 +08:00
Benau
ab2ce24914
Reduce cpu usage
2017-04-02 10:28:46 +08:00
Deve
9bde708155
Tweak generate assets script to save few Mbytes in the apk.
...
Musics are still not-that-bad while they take less space.
2017-04-02 00:19:13 +02:00
Benau
9bfe4200c4
Only use TJFLAG_FASTDCT if supported
2017-04-02 00:43:31 +08:00
Benau
7f23d062b7
Use turbo jpeg for compression
2017-04-01 16:41:06 +08:00
Benau
8a8b388170
Allow pulseaudio to be loaded dynamically
2017-04-01 15:21:58 +08:00
Benau
294aa3ad48
Allow recording 16bit pcm data with any channels
2017-04-01 11:02:14 +08:00
Benau
cfea104a50
Apply camera fix from Stragus
2017-04-01 10:33:48 +08:00
Benau
cacbdbd668
Allow recording audio in windows using wasapi
2017-04-01 00:52:38 +08:00
hiker
794f1b59ed
Removed unused code.
2017-03-31 23:30:55 +11:00
hiker
db31237d19
Removed old workaround for uneveness in tracks, which contributed
...
to karts sometimes being able to drive up walls.
2017-03-31 23:13:38 +11:00
Benau
29d0839162
Move libvpx parameters to user config
2017-03-31 12:22:21 +08:00
Benau
21ff135b04
Merge remote-tracking branch 'origin/master' into advanced_recording
2017-03-31 11:50:24 +08:00
Benau
9039324145
Allow muxing into webm using libwebm
2017-03-30 13:30:21 +08:00
hiker
1cd5bb66c9
Try to better handle small 'gaps' (or perhaps floating point
...
rounding errors) in tracks that can cause odd physics behaviour
(e.g. being able td drive upp the walls).
2017-03-30 00:08:30 +11:00
hiker
6f293af93a
Merge branch 'physics-tweaks' of github.com:supertuxkart/stk-code into physics-tweaks
2017-03-29 08:49:51 +11:00
hiker
3da2c07d62
Enable friction to be changed per wheel: previously sliding was only
...
enabled once the whole kart chassis was tilted enough, but karts could
still end up driving on a wall (one wheel on a wall would not tilt the
chassis enough to trigger sliding, but give the kart an up velocity
which allowed it to drive on the wall). Friction is now determined
by the normal of the triangle hit by the raycast.
2017-03-29 08:32:50 +11:00
Deve
af98b526d6
Give few more fps in GLES renderer by pre-computing diffuse/specular color
2017-03-28 22:15:33 +02:00
QwertyChouskie
0123228c20
Set menu FPS to 60 ( #2823 )
...
Smoother, see https://github.com/supertuxkart/stk-code/issues/2302 .
2017-03-27 21:56:20 -04:00
hiker
2875e7ca6f
Revert "Comment out caching so that appveyor can download new dependencies."
...
(which should have been done on master).
This reverts commit 2819801c7e .
2017-03-28 12:20:17 +11:00
hiker
a3544735db
Re-enable caching now that appveyor has downloaded the new dependencies.
2017-03-28 11:00:33 +11:00
hiker
345d9c3ef1
Comment out caching in appveyor config to allow it to download new dependency package.
2017-03-28 10:44:12 +11:00
hiker
2819801c7e
Comment out caching so that appveyor can download new dependencies.
2017-03-28 10:42:37 +11:00
Benau
df758669d3
Use high resolution timer for AV sync
2017-03-28 00:44:12 +08:00
Deve
0f9151e5d2
Move recording settings to separate group
2017-03-27 00:31:55 +02:00
Deve
075afde636
Fixed kart particles for GLES with disabled advanced lighting
2017-03-27 00:25:39 +02:00
Deve
a7f0d3762c
Some fixes for GLES renderer.
...
- Don't use BGRA format at all. It doesn't work with non-typical cases (i.e. with srgb or compressed textures) and also casues artifacts on some android devices. I kept the extension in central settings, but it probably won't be used.
- Use sRGB texture format when advanced lighting is enabled. This makes it closer to the original OpenGL renderer and also avoids to have even more #ifdef's for sRGB conversions.
- Keep RGBA textures for non-advanced lighting to make it simpler.
Now advanced lighting in GLES looks almost the same as in OpenGL 3.x (without shadows/GI)
2017-03-25 22:23:46 +01:00
Benau
be103dd666
Implement real time vp8 encoding
2017-03-25 16:30:41 +08:00
Deve
5931e20f8b
Use highp precision qualifier.
...
For OpenGL 3.x renderer it only matters for some buggy drivers (i.e old AMD driver that complains about missing precision qualifier). Based on specification is should have no effect and was added for compatibility with GL ES.
In our case vertex and fragment must have the same precision because we use common header for both shader types and the precision for uniform variables must match.
Also "precision highp float;" is defined by default for both vertex and fragment shaders, so it seems to be more proper.
This will hopefully solve the problem with nvidia driver that tries to use f16vec4 instead of just vec4, see:
https://forum.freegamedev.net/viewtopic.php?f=17&t=7397&sid=06682ddb05ee9fbf48a2984d0bd48d5b
2017-03-24 22:21:09 +01:00
Benau
a68c085e95
Use pulseaudio + vorbisenc for sound recording (linux for now)
2017-03-24 21:51:17 +08:00
hiker
9fdd39b075
Removed unused code.
2017-03-24 16:35:45 +11:00
Marianne Gagnon
8461ffcc68
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-03-23 21:03:10 -04:00
Marianne Gagnon
b85d84c9dd
Remove outdated Apple-specific code
2017-03-23 21:02:16 -04:00
Benau
372ce6923c
Log in terminal if recording isn't supported
2017-03-24 08:51:42 +08:00
hiker
6c35c08474
Increased suspensoin stiffness to offset the reduced impulse casued
...
by removing the '*f' factor (seee 9a5eec3761 ).
Otherwise the AI triggers rescue in sandtrack because of very frequent
chassis-track collisions.
2017-03-24 09:58:26 +11:00
hiker
b26d833e84
Fixed compiler warnings.
2017-03-24 08:41:17 +11:00
hiker
f35b9c9480
Try setting kart (vs track specificially) friction to 0, and
...
reduce roll/pitch impact which should keep karts more parallel
to the ground.
2017-03-23 19:22:53 +11:00
hiker
b8655e53cc
Added support to modify the angular factor of a kart. The angular
...
factor can be used to reduce the effect of an impulse for roll
and pitch - keeping karts more parallel to the ground.
2017-03-23 19:07:34 +11:00
Benau
2660a5b332
Allow message queue to be able to do linebreak
...
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
aecb1a97ce
Update license of img.h as Stragus said in IRC
...
Also remove unneeded file
2017-03-23 00:12:06 +08:00
Benau
81c6735ba2
Fix when getNumProcessors return 0
2017-03-22 20:47:34 +08:00
deve
a3a8289836
Fixed a hang on startup under cygwin
2017-03-22 13:17:04 +01:00
deve
4df773d283
Some fixes in cmake.
...
Note that you need updated dependencies on windows.
2017-03-22 10:24:33 +01:00
hiker
f55c39b3b1
Support setting of friction for karts, moveable and track in stk_config.xml
...
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
Benau
41e66bef37
Allow keeping target name after changing resolution
2017-03-22 12:44:32 +08:00
Benau
9a69859c8f
Fix crash when deleting AVIWriter with file closing
2017-03-22 11:34:42 +08:00
Benau
7e9f723038
Allow recording video with ctrl + printscreen
2017-03-22 10:43:02 +08:00
Benau
4b663a08ce
Use array deallocation
2017-03-22 09:58:22 +08:00
Benau
9034d89a31
Add the missing clear()
2017-03-22 09:53:02 +08:00
Benau
58c665efc6
Merge branch 'avi_writer'
2017-03-22 09:14:35 +08:00
Benau
740bf19446
Fix grammar
2017-03-22 09:08:44 +08:00
Benau
6ef70e2e7c
Use message queue to inform users about recording status
2017-03-22 09:02:21 +08:00
Benau
2b9a84253a
Make MessageQueue thread-safe
2017-03-22 08:40:58 +08:00
Benau
668b28f632
Allow to config whether to limit game framerate with recordings
2017-03-22 07:43:00 +08:00
Benau
196b2b722c
Fix mac build
2017-03-22 07:42:48 +08:00
Deve
4ef8ec3af2
Fixed a warning in shaders compilation
2017-03-21 19:42:53 +01:00
Deve
583b858860
Handle #stk_include in better way.
...
It allows to use it recursively.
2017-03-21 18:41:18 +01:00
Benau
f58cf2d9cc
Better handling with thread
2017-03-22 00:39:24 +08:00
Benau
3ed52e26d0
Call createFile only in AVIWriter thread
2017-03-21 16:16:10 +08:00
Benau
e2482e602c
Don't use irrlicht image
2017-03-21 14:35:20 +08:00
hiker
5bbacfc72d
Allow tracks to set their friction (defaults to the bullet default 0f 0.5).
2017-03-21 16:24:29 +11:00
Benau
449d63c0d8
Save record option in user config
2017-03-21 13:08:08 +08:00
Benau
547d28a9e4
Use jpeg-turbo library in msvc
2017-03-21 09:17:39 +08:00
samuncle
8265bb14f3
Revert, the high frequency noise has it's own branch
2017-03-20 15:15:51 -05:00
Sam
16c0736f8b
Add base for detail map with splatting
2017-03-20 20:49:54 +01:00
Benau
3087a7c856
Don't call malloc for each frame
2017-03-21 01:09:20 +08:00
Benau
78dcabb143
Try to maintain a better synchronization with game framerate
2017-03-20 16:16:26 +08:00
Deve
2a64ce94c8
Some fixes for scale rtts.
...
- Don't force using rtts when advanced lighting is disabled because it actually makes the game slower
- Keep the minimap and kart selection screen in high quality
2017-03-18 22:26:35 +01:00
Benau
88cbcd202c
Don't enable AVIWriter if PBO is not usable
2017-03-18 16:06:38 +08:00
Benau
8259026ac1
Make AVIWriter threaded and get pixel with 3 async PBOs
...
Also try to record at a fixed 24fps
2017-03-18 15:50:18 +08:00
Benau
21cbcd9185
Load speedmeter texture before rendering the first frame
2017-03-18 08:30:50 +08:00
Benau
d3d7c95b4d
Fix msvc build
2017-03-17 17:19:46 +08:00
Benau
65da13fc52
Merge remote-tracking branch 'origin/threaded_tex_loader' into avi_writer
2017-03-17 16:31:32 +08:00
Benau
09e2f96ba8
Remove libpng's png_set_gamma
...
Stragus suggested:
It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5
Apply real fix from Stragus for normal map
2017-03-17 13:08:08 +08:00
hiker
6ac6d9ebfe
Fixed compiler warnings.
2017-03-17 15:56:47 +11:00
Benau
e1a563612f
Avoid calling gamma correction on non-srgb png
2017-03-17 10:15:06 +08:00
Benau
40a94b5562
First try to use Stragus's normal map filter on normal map texture
2017-03-17 09:57:45 +08:00
Benau
de3c9d7411
Allow to preserve more texture config
2017-03-16 16:20:05 +08:00
Benau
0f218cff32
Allow re-create ThreadedTexLoader with suitable capacity
2017-03-16 13:15:33 +08:00
hiker
9a5eec3761
Try tp reduce sudden rotation after a collision, and reduce frequencies
...
of kart being pushed into the air.
2017-03-16 16:14:48 +11:00
hiker
0f37f7cdc0
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-03-16 15:59:10 +11:00
Benau
feb66664f4
Don't build graphics utils if server only or gles
2017-03-16 11:29:16 +08:00
Benau
ce76abf4fe
Merge remote-tracking branch 'origin/master' into hq_mipmap_generator
2017-03-16 11:23:27 +08:00
Benau
ce426d82cc
Move loadSfx to the SFXManager thread
2017-03-16 11:01:46 +08:00
Benau
e0fcf7c613
Fix build for real
2017-03-16 10:52:12 +08:00
Benau
9025948ced
Fix build
2017-03-16 10:18:31 +08:00
Benau
b112b124f2
Fix build
2017-03-16 10:02:51 +08:00
Benau
d55b513ca8
Try to fix clang build
2017-03-16 09:51:09 +08:00
Benau
1ba3fce7b8
Get rid of STK::Tuple
2017-03-16 09:16:06 +08:00
Benau
cc2c2c6f33
Remove the usage of openmp in stk, see #2810
2017-03-16 08:42:53 +08:00
Benau
0f1e0f8f4d
Merge remote-tracking branch 'origin/optimisations'
2017-03-16 08:29:05 +08:00
Benau
02c8c87d5d
Remix all image quality options
2017-03-16 01:04:53 +08:00
hiker
d32cb733a5
Bugfix, if path was given the filename was not used at all.
2017-03-15 22:30:32 +11:00
Benau
1a0034bb9e
Apply fix from stragus
2017-03-15 13:35:09 +08:00
Benau
d08d2cc9c7
Avoid compling useless code in server only or gles
2017-03-15 12:45:35 +08:00
Benau
562131b53f
Make operator inline
2017-03-15 11:40:41 +08:00
Benau
f920ed7f97
Fix reloading texture with threads
2017-03-15 10:44:02 +08:00
hiker
698fe1aa1b
Merge branch 'fix2809'
2017-03-15 12:52:55 +11:00
hiker
a2bca46958
Fixed compiler warning.
2017-03-15 12:52:46 +11:00
hiker
71f247ecb7
Fix 2809.
2017-03-15 12:46:20 +11:00
Benau
6b0610af50
Don't use HQ Mipmap on colorization mask
2017-03-15 00:59:30 +08:00
Benau
bfd8198f72
Update from stragus
2017-03-15 00:25:20 +08:00
hiker
47835bc1ef
Fixed VS compiler warnings.
2017-03-14 22:39:27 +11:00
Benau
eef2c19db7
Merge remote-tracking branch 'origin/master' into hq_mipmap_generator
2017-03-14 13:06:27 +08:00
Benau
ea948014a2
Allow dumping single channel texture by manual conversion
2017-03-14 12:58:00 +08:00
hiker
9bee42ccb7
Merge remote-tracking branch 'origin/master' into fix-cannon
2017-03-14 15:10:27 +11:00
Benau
eedc7f55c9
Make addThreadedLoadTexture thread safe
2017-03-14 11:35:26 +08:00
hiker
e5eb40b773
Smooth skidding rotation when entering a cannon.
2017-03-14 12:51:10 +11:00
Benau
abfb402acb
Disable saving generated mipmap to disk
2017-03-13 12:47:13 +08:00
Benau
677723fe5d
Fix msvc build
2017-03-13 12:34:08 +08:00
Benau
ab10702d12
Try to fix build
2017-03-13 12:12:51 +08:00
Benau
a1492981cf
Apply fixes from Stragus for restrict keyword
2017-03-13 11:50:57 +08:00
Benau
76aa38e5b4
Try HQMipmapGenerator
2017-03-13 10:28:43 +08:00
Deve
6ea06e05de
Use kart lights only in shader-based pipeline.
...
It causes a huge slowdown in legacy pipeline, even if the radius is set to 0.
2017-03-13 01:26:48 +01:00
Sam
97670ed23c
Improved wind effect for vegetation
2017-03-12 21:35:48 +01:00
Deve
b8e3de0161
Allow to use debug menu on android
2017-03-12 11:42:21 +01:00
Benau
498ce3ebc9
Use a correct method to detect last queue texture
2017-03-12 15:03:02 +08:00
Benau
27fcc4e266
Allow custom memory management in IImage
2017-03-12 09:09:40 +08:00
rogue-spectre
d33d72dfb8
fix feedback offroad #2761 ( #2806 )
...
* Fix updateenginesfx
smooth engine sound and fix https://github.com/supertuxkart/stk-code/issues/2761
* update enginesfx
* remove m_last_max_speed useless
* forgot : float max_speed
* Add missing space around =
* add space around = m_last_factor_engine_sound
2017-03-11 09:04:38 -05:00
Benau
a274f217ed
Fix build
2017-03-11 15:41:54 +08:00
Benau
40a25e1d9e
Remove dependency on STKTexture (for HQ mipmap generator later)
2017-03-11 15:33:36 +08:00
Benau
ead543fae4
Avoid checking too many
2017-03-11 14:04:42 +08:00
Benau
ab673fc03b
Merge remote-tracking branch 'origin/master' into threaded_tex_loader
2017-03-11 13:55:18 +08:00
Benau
b0adb92964
Make sure all textures are uploaded without using timeout in TTL
2017-03-11 13:35:33 +08:00
Benau
6e80271ad9
Max texture size 2k and allow them to be threaded load
2017-03-11 09:41:46 +08:00
Benau
6eb69db4ea
Properly clean up when exit
2017-03-11 00:23:54 +08:00
Benau
579aa8a9d1
Allow setThreadName to be used in linux (glibc > 2.11)
2017-03-10 23:30:18 +08:00
Benau
85011791e4
Try to use priority queue
2017-03-10 20:43:40 +08:00
Benau
6b3441d2a0
Allow reload texture with threads
2017-03-10 15:40:58 +08:00
Benau
ed9b16fe7b
Don't use std::thread library
2017-03-10 15:02:21 +08:00
Benau
553c483bf4
Avoid unnecessary sync
2017-03-10 14:16:23 +08:00
hiker
0bd459c2aa
Fix the transition from physics orientation to cannon (i.e. no more
...
yerk when the kart is not parallel to the tangent of the curve at start).
2017-03-10 17:11:54 +11:00
Marianne Gagnon
62d64847c4
Fix texture paths on case-sensitive file systems, fixes #2807
2017-03-09 18:41:35 -05:00
hiker
aac92f6111
Code simplification.
2017-03-10 08:44:51 +11:00
hiker
5640436aa8
Support cannons in reverse tracks.
2017-03-10 08:38:03 +11:00
hiker
c8b69cecb6
Merge remote-tracking branch 'origin/master' into fix-cannon
2017-03-09 23:05:03 +11:00
hiker
a500f3becc
Applied Stragus' SSE optimisations for spherical harmonics.
2017-03-09 22:58:22 +11:00
hiker
12e6bab90a
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-03-09 22:42:06 +11:00
Benau
68e36268aa
Try to use pbo for each ThreadedTexLoader
2017-03-09 16:41:15 +08:00
auria.mg
2d6cf4c487
Remove a few more string allocations/manipulations
2017-03-08 20:42:16 -05:00
auria.mg
571832fbbc
Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops
2017-03-08 20:30:45 -05:00
Deve
adfa8f30f9
Better fix for missing transparency in GLES legacy pipeline
2017-03-08 23:17:03 +01:00
hiker
87950c9a94
Adjust up vector of kart slowly so that the kart is upright (even
...
when it was not upright at the start of the cannon).
2017-03-09 08:56:01 +11:00
Deve
21cb853079
One more tweak for hiding story mode icon if it's not available.
...
Now it should work properly, sorry for the mess.
2017-03-08 22:09:47 +01:00
Deve
d339d9acef
Fixed ambient light for legacy pipeline.
...
TODO: It should be possible to convert it once together with spherical harmonics computations.
2017-03-08 21:41:53 +01:00
Deve
11255cb2b8
Fixed wrong lights color for legacy pipeline.
...
SColor is ARGB, but SColorf is RGBA... WTF?
2017-03-08 21:12:24 +01:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
hiker
bedb565f24
Simplified maths.
2017-03-08 17:57:03 +11:00
hiker
2436161b05
Approximate bezier curves better to avoid stuttering in cannons.
2017-03-07 22:24:46 +11:00
hiker
ae375c50b6
Allow the player to go to the left and right when in a cannon.
2017-03-07 22:11:15 +11:00
Deve
35139877f6
Fixed a crash on changing resolution
2017-03-06 23:10:29 +01:00
Deve
fcae7dfc33
Fixed compiler warnings
2017-03-06 17:22:44 +01:00
Deve
d4cecd5a8b
Show story mode icon only if overworld track exists.
...
It allows to decrease apk size a bit.
2017-03-05 23:31:53 +01:00
Deve
eeb7c8f5de
Added a support for release builds
2017-03-05 22:02:50 +01:00
Deve
be67fb1df9
Update readme
2017-03-05 08:55:35 +01:00
Deve
6c472660a1
Some additional checks for android assets manager.
...
If data was already extracted somewhere, then use this directory as preferred path. This is to avoid a situation that we have data extracted in two different places after STK upgrade.
2017-03-03 21:57:55 +01:00
Deve
11024569b0
More tweaks to GLES legacy pipeline
2017-03-02 22:19:10 +01:00
Deve
067518df5d
Fixed rtts in GLES legacy pipeline
2017-03-01 23:20:21 +01:00
Deve
282bb6c655
Always use fixed blending for GLES legacy pipeline
2017-03-01 21:44:11 +01:00
deve
82e724c12e
One more fix for GLES legacy pipeline
2017-02-27 06:41:26 +01:00
Deve
f6cdf79b1e
Avoid spamming with errors
2017-02-27 00:58:43 +01:00
Deve
2ff79141a0
Don't show exhaust emitter for legacy pipeline
2017-02-27 00:58:43 +01:00
Deve
40fe3585bb
One more fix for legacy pipeline in GLES renderer.
...
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510
Some fixes for GLES renderer
2017-02-27 00:58:43 +01:00
auria.mg
5d342a2dab
Fix all tracks achivement following the replacement of the farm track
2017-02-25 20:56:17 -05:00
auria.mg
5b85d36dfa
Tweak a few challenges in easy mode following feedback
2017-02-24 20:06:29 -05:00
Benau
c7eeb8338d
Try to fix for gles
2017-02-24 19:03:14 +08:00
Deve
46619ec62a
Fixed gaussian blur
2017-02-23 20:40:06 +01:00
hiker
a7d1a312ad
Merge branch 'fix-cannon' of github.com:supertuxkart/stk-code into fix-cannon
2017-02-23 17:19:30 +11:00
hiker
bf61b98444
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-02-23 17:18:10 +11:00
hiker
b884f6429d
Fix stuttering of camera/kart when usnig a cannon (caused by the cannon
...
animation updating the (physical) kart position after the graphical position
was taken from the physical position, causing a stuttering because of the
differences between those two values.
2017-02-23 17:12:15 +11:00
Deve
b34e749198
Fixed nitro bar in multiplayer game when uniform buffer object is not available
2017-02-22 23:33:11 +01:00
hiker
f0efce62b1
Added debug view of target cannon line.
2017-02-23 09:00:07 +11:00
Deve
0767abe2bc
Draw a touch steering button that allows to run challenges.
...
It was broken because the fire button uses now the icon of collected weapon, so that it's not displayed at all when there is no weapon.
2017-02-22 21:43:36 +01:00
Deve
db4d11a0c5
Disable kart shadow for legacy pipeline in GLES renderer because it's broken
2017-02-22 21:04:28 +01:00
Deve
2ef6652183
Create a kart shadow only of shadow texture exists.
...
If the image doesn't exist, in some cases it can draw non-transparent square below the kart, which is unwanted.
2017-02-22 21:04:28 +01:00
Benau
02d3bd2c2b
Take item on walldriving tracks into account
2017-02-21 15:06:26 +08:00
Benau
3898678e76
Use raycasted position for point 2
...
Fix #2796 , #2774
2017-02-21 13:36:00 +08:00
Benau
0cf0002c08
Header clean up
2017-02-21 12:09:22 +08:00
auria.mg
eb9f656b44
Add config flag to persist GUI visibility state at samuncle's request
2017-02-20 19:16:49 -05:00
Deve
668e10d8ca
Don't use srgb format in gles
2017-02-20 21:56:33 +01:00
Deve
ef2cba0f85
Display multitouch settings properly on low resolutions
2017-02-20 21:56:33 +01:00
Deve
875d5d8ef9
Some tweaks to the arrows size in dynamic ribbon widget.
...
- arrow size now depends on screen size, so that it's now easier to click it on high resolutions
- it's additionally scaled on Android for easier usage
2017-02-20 21:56:33 +01:00
hiker
41df6afbf9
Fixed compilation.
2017-02-20 09:22:09 +11:00
hiker
a17b537699
Make cannon smoother.
2017-02-20 07:48:43 +11:00
hiker
30cff00757
Reduce internal physics timestep to test if collision handling improves.
2017-02-20 07:48:25 +11:00
hiker
8e8de3c5e2
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-02-20 07:45:26 +11:00
Benau
131dc4bfad
Fix #2786
2017-02-18 14:30:35 +08:00
Arthur-D
70511c5348
Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result.
2017-02-17 23:13:39 +01:00
Deve
40e326bb41
Avoid using fixed pipeline on newer intel graphics cards.
...
The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.
The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00
Deve
5cdcf39583
Add intel HD2000 to graphics restrictions.
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It's just slower HD3000 version, so disable the same features for it.
2017-02-17 19:50:50 +01:00
Deve
ab8a68f295
Enable HD textures on newer intel graphics cards.
...
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
2017-02-17 19:44:28 +01:00
Benau
269b1b5cb9
Add restriction for intel hd4600 on windows about compute shader
...
Fix #1916
2017-02-17 13:52:50 +08:00
Deve
299a4dc5f2
Don't check the TBO extension
2017-02-17 06:31:15 +01:00
Deve
251c46dcc4
Always call bind sampler function.
...
This fixes errors for Intel HD4000 on Windows.
My understending of this issue is following:
- a shader assigned two textures, i.e. texture1 = sampler1, texture2=sampler2
- then next shader (i.e. importance sampling specular) assigned two textures: texture1=sampler1, texture2=without_sampler
- when we executed setTextureUnits, the glBindSampler function wasn't called at all, so the drivers were trying to use combination texture2=sampler2, even though the sampler2 was prepared for different texture and most likely was already deleted.
We can just always call the glBindSampler function, so that if texture doesn't have a sampler, it will execute it with sampler_id=0 param, which is practically an "unbind" function.
2017-02-17 01:03:39 +01:00
auria.mg
f181acea3d
Add Jymis to credits
2017-02-15 18:38:56 -05:00
Benau
c635e8d1c4
Get rid of some srgb conversion in shader, see #2787
2017-02-13 10:06:35 +08:00
Benau
d3cbc6ca0e
Fix GLES
2017-02-13 00:45:18 +08:00
Benau
ca0a605b0e
Don't use texture buffer object if not supported, see #2571
...
Also allow to use setTextureUnits for texture buffer
2017-02-12 15:42:22 +08:00
Benau
4af255431c
Fix opengl warning about glTexSubImage2D buffer of null pointer
...
For example, whitespace in freetype glyph has no bits buffer
2017-02-12 10:23:18 +08:00
Deve
68a99fd38b
Fixed sRGB for GLES renderer.
...
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
Deve
e316df1807
Update readme
2017-02-11 14:40:54 +01:00
Deve
3794e0bbbe
Use slightly lower rate for explosion effect.
...
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
Benau
48f27df1c9
Fix wrong angle when normal is exactly 0, -1 ,0
2017-02-11 16:05:10 +08:00
Benau
0ddada2897
Fix --track-debug crash
2017-02-11 14:42:24 +08:00
Deve
3f214c1bb7
Find textures once on race gui initialization
2017-02-11 00:51:22 +01:00
Deve
a877cb848f
Added better icons for touch steering.
...
Thanks to jymis!
2017-02-11 00:51:22 +01:00
Benau
ea95ffe424
Remove compiler warning
2017-02-10 18:21:27 +08:00
Alayan-stk-2
0293dabfd3
New GP point system ( #2765 )
...
* Change grand-prix node for the new GP point system
* New GP point system
* Typo fix
2017-02-07 19:31:53 -05:00
Deve
5df2531a65
Added a hack that removes ugly lines when shadows are enabled.
...
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00
Deve
77ff387f6b
Minor tweak
2017-02-07 14:38:40 +01:00
Deve
4852664143
Allow to use accelerometer for turning left/right.
...
It should be much more comfortable on small devices.
Though it's not possible to get default screen orientation (and real device orientation) using NDK functions, so at this stage user has to manually choose if he needs "tablet" or "phone" accelerometer.
2017-02-07 13:48:08 +01:00
Deve
a40fd4cde9
Handle new Polish format in tinygettext.
...
It's PITA because they broke it at it doesn't look that they are going to do something with it.
The plural form for number 14 is broken because the condition is bad. It should be n%100>14 instead of n%100>=14. In the past it was using 3rd form for numbers 12, 13, 14 and it's the proper form for these numbers. The new format uses 2nd form for number 14.
Moreover the condition for third form is just a negation of the first and second form, so that the 4th form actually never happens.
Also the condition for 3rd form is ambiguous. Should it be
(n!=1 && (n%10>=0 && n%10<=1)) || (n%10>=5 && n%10<=9) || (n%100>=12 && n%100<=14)
or maybe
n!=1 && ((n%10>=0 && n%10<=1) || (n%10>=5 && n%10<=9) || (n%100>=12 && n%100<=14))
Based on Unicode plural rules, the 4th form should be used for floating point numbers, but it's not supported by tinygettext anyway.
In short, handle the new format in the same way as it was before, so that the 4th form is useless, but at least everything works properly.
2017-02-06 20:39:30 +01:00
deve
cdd96f67dd
Draw powerup icon on a button when touch steering is enabled
2017-02-06 06:26:11 +01:00
Seebi
e5feb3d35f
Fix sometimes not initializing a soccer game - fixes #2769 ( #2772 )
2017-02-05 20:09:51 -05:00
Alayan-stk-2
8858d4d86f
Parachute improvements ( #2768 )
...
* Change grand-prix node for the new GP point system
* New GP point system
* Add parachute characteristics for rank and speed time multipliers
* Add new parachute characteristics
* typo fix
* Add rank and speed parachutes characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add rank and speed parachute characteristics
* Add logic for parachute time scaling according to rank
* Add logic for parachute time scaling according to speed
* Separate GP and parachute branches
* Separate GP and parachute branches
2017-02-05 18:54:32 -05:00
Benau
5d30393641
Allow reload texture with control+f3 for sam in game
2017-02-05 14:10:26 +08:00
Benau
6fae872a69
Fix #2766
2017-02-05 09:11:48 +08:00
Deve
7c48c3e6cc
Choose a directory where we have the most available disk space for data extraction.
...
It's not a perfect solution because at least on my device internal storage is much faster than sd card. But at least it should be much safer to choose a path with more free space.
2017-02-03 23:53:47 +01:00
auria.mg
01765fce80
Fix crash
2017-02-02 19:54:48 -05:00
Benau
13081a07ec
Fix #2763
2017-02-03 08:41:18 +08:00
Deve
2557a700cc
Just to be more clear about explicit attrib location availability in GLES
2017-02-02 22:26:37 +01:00
Deve
19cb9cd041
Fixed a crash when starting cutscene
2017-02-02 22:22:33 +01:00
Deve
d4d5452825
Enable glBindSampler in GLES
2017-02-01 22:52:07 +01:00
Deve
b54c3648b3
Again missing parenthesis...
2017-02-01 22:15:48 +01:00
Deve
28d85d7ba3
Use explicit attrib location when the extension is available.
...
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
deve
d124c61e3c
Remove useless ifdef.
...
It should depend on features available in graphics drivers and not on headers that were used for compilation.
In theory there was a possible case that GL_VERSION_3_3 was not defined and CVS->getGLSLVersion() >= 330 was true, so that bind wasn't done at all.
And still GL_VERSION_3_3 should be always true for OpenGL renderer because it's defined in glew.
2017-02-01 10:40:48 +01:00
deve
3c8369b915
Set GLSL version for GLES.
...
It's not 100% true because GLES has different versions numbering. For example it doesn't have geometry shaders even if they were introduced in GLSL 1.50 (OpenGL 3.2).
But still in this way we make sure that it uses the same features on all devices, no mater if it's GLES 3.0, 3.1, 3.2 etc.
2017-02-01 10:30:46 +01:00
auria.mg
93d6b1e515
Tweak camera settings
2017-01-30 19:17:27 -05:00
auria.mg
62e8ec86fa
Merge branch 'NewSmoothCamera'
2017-01-30 18:51:24 -05:00
Deve
fbffb108f1
Force to use rtts when scale_rtts_factor is set.
...
It allows to scale down resolution even if advanced lighting is disabled.
2017-01-31 00:18:02 +01:00
deve
bf64459458
Handle a case that advanced lighting is disabled in graphics restrictions.
2017-01-30 11:18:31 +01:00
auria.mg
e7252cc643
More work on camera smoothness
2017-01-29 21:48:54 -05:00
auria.mg
e8cb873f08
Finish smoothing the kart rotation
2017-01-29 21:37:58 -05:00
auria.mg
6d3eb84a8e
Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet
2017-01-29 21:33:11 -05:00
auria.mg
56b6f81eb7
New smooth camera
2017-01-29 19:58:33 -05:00
Deve
803eba5d5c
Fixed typo
2017-01-27 22:44:22 +01:00
hiker
5690eb0edd
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-26 23:14:43 +11:00
deve
62bcf52f9c
Add a possibility to select team without a keyboard for single player mode
2017-01-26 10:23:45 +01:00
deve
99b2cd7e57
Some corrections in team selection events
2017-01-26 10:22:31 +01:00
deve
85f153f0d5
Move changing a team to separate function to avoid code duplication
2017-01-26 09:21:35 +01:00
Deve
49a77a8f48
Add a possibility to disable touch steering in options.
...
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
2017-01-25 21:50:11 +01:00
hiker
2ca7a1468e
Fixed compiler warning.
2017-01-25 22:17:06 +11:00
hiker
37af3a3690
Fixed coding style issues (same should be done with speedweight objects).
2017-01-25 22:16:40 +11:00
hiker
3edff9523e
Fixed compiler warning.
2017-01-25 22:16:40 +11:00
deve
9ede4d2185
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-01-25 10:29:18 +01:00
deve
fea3b1b3e5
Set curl nosignal option.
...
It fixes the crash under cygwin and should also fix a crash when c-ares/threaded resolver are not available in curl library.
Fixes #2753
2017-01-25 10:28:48 +01:00
auria.mg
6e8480379b
Add support of headlight models to karts
2017-01-23 20:14:42 -05:00
Arthur-D
925d756454
Adding some replays from Kitoko, thanks! Also removing a few so as to keep a low number of replays, and renamed easy replay files to novice.
2017-01-23 23:44:34 +01:00
deve
a1e8cb8acd
Try to fix build
2017-01-23 10:49:18 +01:00
deve
8c8d2ac8c4
Add a screen keyboard that can be used on touch screens
2017-01-23 07:14:09 +01:00
samuncle
d935f0318c
The exhaust is tweaked a bit
2017-01-23 00:27:31 -05:00
samuncle
9e1afc89ee
Add a permanant exhaust to the kart, tweaking needed
2017-01-22 23:20:07 -05:00
samuncle
50f3c224b3
change the name to development more accurate
2017-01-22 22:14:19 -05:00
samuncle
74cc87cd65
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2017-01-22 22:10:12 -05:00
samuncle
d600720830
Add a new category of production babies
2017-01-22 22:09:56 -05:00
auria.mg
2bcc579f61
Fix crash
2017-01-22 21:23:33 -05:00
samuncle
996cea5a14
Oups, I forgot to drop the light
2017-01-22 20:32:25 -05:00
samuncle
979f61b8c1
Add support for day/night notion in tracks
2017-01-22 19:28:08 -05:00
samuncle
4f1101d62b
Activate headlight only for the player
2017-01-22 10:09:32 -05:00
samuncle
93011e934e
Merge branch 'master' into headlight
2017-01-22 08:35:07 -05:00
hiker
3712f1d600
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-21 10:59:15 +11:00
samuncle
e86e146442
Add emit map to a shader, so cars in candela are like small dots
2017-01-20 00:06:35 -05:00
samuncle
44207e9620
ground work for an headlight for karts to allow better visiblity in dark tracks
2017-01-19 23:45:42 -05:00
hiker
620a5b34f2
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-20 14:15:55 +11:00
hiker
b5f285a182
Fixed #2742 - incorrect triggering if cannon line triggereed Caused
...
by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
auria.mg
7234caffd9
Fix travis build
2017-01-19 21:11:44 -05:00
auria.mg
a0499fcfd6
Merge branch 'master' of https://github.com/supertuxkart/stk-code
...
# Conflicts:
# src/scriptengine/script_engine.cpp
2017-01-19 21:04:35 -05:00
auria.mg
52fff152de
Scripting : add support for "onStart" callbacks in library objects
2017-01-19 21:03:09 -05:00
samuncle
ef82257110
Add support for array in scripting
2017-01-19 20:49:46 -05:00
Benau
4506f4baed
Fix possible failed build
2017-01-18 18:42:19 +08:00
Benau
93ad594ff2
Merge branch 'fix_186'
2017-01-16 08:48:06 +08:00
Benau
5ad7b1491a
Add marker for kart selection screen
2017-01-16 08:45:34 +08:00
auria.mg
b758e2eb62
Do not crash when pressing hidden button on Gp results screen. Fixes #2734
2017-01-15 19:32:15 -05:00
auria.mg
02d3e7a371
Fix restarting race not resetting kart velocity during a cannon ride. Fixes #2738
2017-01-15 19:22:06 -05:00
Deve
20ed2ad277
Print a warning on low memory event
2017-01-15 17:01:23 +01:00
Deve
a82784ab8e
Minor modification that makes moving the list box smoother
2017-01-15 17:00:41 +01:00
Deve
7890c1669b
Merge pull request #2736 from nado/clanglto
...
Fix clang compilation
2017-01-14 15:50:37 +01:00
samuncle
b9dd867c86
Use gamma corrected decal
2017-01-14 09:41:29 -05:00
Nado
e866d88118
Fix clang compilation
2017-01-14 14:36:52 +01:00
auria.mg
6e2a11abd1
Update GPs and challenges for the new farm track replacement
2017-01-13 20:06:41 -05:00
Benau
44faae26bf
Fix typo
2017-01-13 18:39:57 +08:00
Benau
89c209bc6c
Try to fix server build
2017-01-13 18:10:08 +08:00
Benau
30de9aef62
Fix #186
...
Display win animation as jymis suggests in kart selection screen
2017-01-13 18:03:13 +08:00
Deve
5931ba288a
Don't crash if irrlicht shaders are not available for GLES.
...
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
ec0ff7e984
Fix possible crash when dump the glyph pages
2017-01-12 13:22:41 +08:00
Benau
2127e44cc2
Remove clang compling warning
2017-01-12 09:54:20 +08:00
Benau
40fe84ddbd
Fix addon stk mercuy crash
...
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
ffedf637de
Fix some override warnings
2017-01-11 13:34:25 +08:00
Benau
3105407b2f
Remove error when dropping tires in battle mode when kart dead
2017-01-11 13:33:54 +08:00
Benau
3bffe1f1a7
Allow texture error message to be used in STKTexManager
2017-01-11 10:55:18 +08:00
Benau
874d3d347d
Remove unused resize texture code
2017-01-11 09:46:00 +08:00
Deve
527132b6c8
Allow to enforce default player using a config variable.
...
It can be used on Android until screen keyboard will be done.
2017-01-10 22:10:43 +01:00
Deve
0ffde761ef
Minor improvements in list box widget.
...
- Current time was broken because getTimeSinceEpoch() gives a time in seconds, so the timeout for double click was 500 seconds.
- I disabled the timeout for double click anyway because it's IMO not needed (and it was broken anyway and nobody complained). Second click on the same element always sends the "selected again" event.
- I removed code that hovers new item when mouse is moved during selecting because it was working rather strange. For example it was possible to slightly move a mouse during selecting the item and the action was executed on the first click, even if we expect double click.
- Action is executed on single click on Android
2017-01-10 21:30:45 +01:00
deve
9d9fb06401
Don't select new item when listbox was moving
2017-01-10 13:37:36 +01:00
deve
67b9c85918
Fixed GLES
2017-01-10 10:55:44 +01:00
Benau
5a31cd4e97
Support for backpedal animation
2017-01-10 16:13:34 +08:00
Benau
f1b0f529be
Fix #1679
2017-01-10 14:12:38 +08:00
Benau
aa01fafe92
Fix server build
2017-01-10 13:05:19 +08:00
Benau
21060133a8
Fix invalid read reported by valgrind when changing language
...
And fix possible crash
2017-01-10 12:52:50 +08:00
Benau
a55cc47845
Fix leaking font texture when changing language
2017-01-10 12:52:31 +08:00
Benau
9af219f691
Fix #1780
2017-01-10 11:39:01 +08:00
hiker
2641f0b067
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-10 13:25:53 +11:00
hiker
55e98e041c
Removed unused (or replaceable in case of clamp) functions from helpers.
2017-01-10 13:25:26 +11:00
auria.mg
87646463b8
Minor : upgrade profiler utils to use the logging functions
2017-01-09 20:36:08 -05:00
auria.mg
7e6761e968
Minor : reduce logging level
2017-01-09 20:30:08 -05:00
auria.mg
ebf3893f73
Minor : add a little documentation to user config
2017-01-09 20:29:41 -05:00
Benau
f7d843a7f7
Make dialog draggable in artist debug mode
...
So artist can view texture change by moving texture console
2017-01-10 09:22:08 +08:00
Benau
8acd2d689a
Merge branch 'new_texture_format'
2017-01-10 09:09:38 +08:00
Deve
ecd5445eed
Added a helper function that prints opengl errors
2017-01-09 23:21:40 +01:00
Benau
08876e30ab
Remove unused builtin font
2017-01-09 15:50:26 +08:00
Benau
bd20d2512c
Keep single channel for reloading texture
2017-01-09 15:35:57 +08:00
Benau
848dd05f11
Add IImage to STKTexture constructor for areamap texture
2017-01-09 15:04:34 +08:00
Benau
c4b4ea006e
We don't need to add a new glyph page for billboard text anymore
2017-01-09 13:16:40 +08:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f
Update CIrrDeviceLinux.cpp ( #2731 )
...
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Benau
e049cb2bd6
Allow saving single channel compressed texture
2017-01-09 00:50:04 +08:00
Benau
71c14ff0b3
Convert code to a more readable format
2017-01-08 23:50:47 +08:00
Benau
1cc8371ac5
Preserve max texture size when restart
2017-01-08 22:02:04 +08:00
Benau
597461d680
Fix server build
2017-01-08 15:42:29 +08:00
Benau
21d35d4bcd
Display texture size instead of pointer location
2017-01-08 15:37:03 +08:00
Benau
00437e6d15
Allow using colorization mask with single channel texture only
2017-01-08 15:30:49 +08:00
Benau
4ba1b2408c
Minor optimization
2017-01-08 14:38:58 +08:00
Benau
6f191bd7da
Fix gles
...
Because in the past call texture->lock() will return unmodified
cached image (always bgra), now the image will be converted
dependently
2017-01-08 13:31:10 +08:00
James Cowgill
4aae66a050
Convert CREDITS to UTF-8 ( #2723 )
...
* Convert CREDITS to UTF-8
* Remove trailing whitespace in CREDITS
* Read CREDITS file as utf-8
* Make CREDITS file non-executable
2017-01-07 18:56:15 -05:00
Daniel Ölschlegel
64015348da
Update as_memory.cpp ( #2730 )
...
Merged required patch from OpenBSD and NetBSD
2017-01-07 18:55:10 -05:00
Daniel Ölschlegel
6e38e7429b
Update as_config.h ( #2729 )
...
NetBSD is a BSD
2017-01-07 18:52:39 -05:00
Benau
f609114594
Zero the array to prevent black border in glyph
...
Also use the correct internal format
2017-01-08 00:05:00 +08:00
Benau
314c32865b
Allow using single color channel for font texture
2017-01-07 16:36:25 +08:00
Benau
f78d749a0c
Fix no graphics run
2017-01-07 15:43:25 +08:00
Benau
6deb0e0f8a
Avoid using createImageFromData with preload data for texture
...
Todo: allow using single channel for font texture, saving 75% size
2017-01-07 14:45:47 +08:00
Benau
37a4d512ab
Add cache version inside the cache file
...
Also clean up commented out code
2017-01-07 10:44:29 +08:00
auria.mg
68fe1e58c2
Fix a few divisions by zero, see #2727
2017-01-06 21:26:16 -05:00
auria.mg
67e66b44b0
Improve texture cache code to use precise subpaths instead of hashes
2017-01-06 21:07:53 -05:00
Benau
3e5199334d
Drop models and lights when leaving model widget screen
2017-01-07 00:27:48 +08:00
Benau
ba8846522e
Implement cleaning for new texture
...
Also warn if there is possible texture leaking when exit STK
2017-01-06 23:45:25 +08:00
Benau
555cdacd83
Improve warning
2017-01-06 20:54:22 +08:00
Benau
437f89eea7
Clean up
2017-01-06 20:28:03 +08:00
Benau
66f3a2e32b
Make dump glyph page possible for new texture format
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Also implement read-only lock, please use reload() for writing
2017-01-06 19:58:51 +08:00
Benau
2af126357d
Port font to use new texture format
2017-01-06 18:20:19 +08:00
Benau
4bcf03e296
Port reload texture to use new STKTexManager
2017-01-06 15:47:54 +08:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Deve
5f4bef044b
Pause/resume sounds when game is paused on Android.
...
We should handle both pause and focus events, but they may occur in different order or in some cases we may receive only lost focus event.
So we need to check the current state to make sure that pause/resume sounds is executed only once.
2017-01-05 15:53:32 +01:00
Benau
c7f9de3080
Merge pull request #2725 from LoadingPleaseWait/ghost-slipstream
...
No slipstream from ghost kart, fix #2721
2017-01-05 16:23:18 +08:00
LoadingPleaseWait
1cb329dccf
No slipstream from ghost kart, fix #2721
2017-01-05 02:10:35 -06:00
Benau
513f1e2edf
Add unicolor texture loading
2017-01-05 14:51:38 +08:00
Benau
6e4d7da487
Improve warning handling
2017-01-05 13:42:22 +08:00
Benau
c7d56d3edc
Allow caching compressed texture
...
Use std::hash for string (path + basename + max_texture_size)
2017-01-05 12:50:33 +08:00
Deve
fb0a54278a
Fixed possible crash.
...
STK could crash when invalid graphics restriction name was set in graphics_restrictions.xml file.
It's because of wrong while (m_names_of_restrictions[i] != NULL) condition.
2017-01-05 00:28:16 +01:00
Deve
23acade026
Make sure that legacy pipeline is used when it's set in graphics restrictions.
...
It was be done only for GLES before, but also for OpenGL some drivers create OpenGL 4.x compatibility profile context even if we request GL 2.1. So we can't assume that it will report GL2.1 and we should make sure that fixed pipeline will be used.
Actually now it works in the same way as force_legacy_device in config.xml.
2017-01-04 23:39:15 +01:00
Benau
99857ca193
Fix GLES
2017-01-04 15:05:04 +08:00
Benau
497f1e2785
Clean up billboard texture code
...
Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
Benau
c98e4f2bac
Simplify particle texture loading
2017-01-04 13:43:14 +08:00
Benau
63f57d6a9c
Fix wrong texture if absolute path is not given
2017-01-04 11:41:11 +08:00
Benau
1f8e047164
Update credits about new Hexley
2017-01-04 00:49:31 +08:00
Benau
05a29fe7da
Let material code handle premultiplied alpha and srgb
2017-01-03 16:35:37 +08:00
Benau
0129c539b9
Fix #2543
...
Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
d57841bcb8
Fix crash if skybox / SH shares textures from track
2017-01-03 12:35:05 +08:00
Benau
57e16dcb73
Avoid unneeded copying in sky box and SH
2017-01-03 11:08:33 +08:00
Benau
19ac8a0d3c
Allow sky box and SH to use new texture format
2017-01-03 10:18:11 +08:00
auria.mg
ac8a5c552f
Make dialogs non-draggable. Fixes #2717
2017-01-02 19:02:05 -05:00
Deve
9c7a438826
Remove simulating mouse events from event handler.
...
It will be handled in irrlicht device.
2017-01-02 21:49:41 +01:00
Deve
bcea2355fa
Allow to scroll list box by touch gesture.
...
It can be restricted to Android-only, but tbh. I don't see any reason that it can't work in the same way on desktop computers (may be usable on laptops with touch screen, all-in-one computers etc...).
I also made a minor fix with if(!event.MouseInput.isLeftPressed()) because the EGET_ELEMENT_FOCUS_LOST event seems to not work at all.
2017-01-02 21:47:23 +01:00
Benau
6db2212690
Try to fix server build
2017-01-03 00:03:26 +08:00
Benau
2dbf4675a5
First version of new texture format
...
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Deve
6a16f23132
Fixed GLES
2016-12-31 03:41:37 +01:00
Deve
cec7c51bc0
Request closing the app on android in better place, so that it handles both - quit button and escape pressed.
2016-12-31 02:51:08 +01:00
Benau
dbe148baf6
Max 10 players supported in arena
...
See #2705
2016-12-31 09:27:39 +08:00
Benau
f8c09ccf83
Handle score times too
2016-12-31 09:03:42 +08:00
Benau
0d35ea74d1
Fix #2713
2016-12-31 08:59:24 +08:00
auria.mg
09e1e6d7a3
Update achivement with new track name. Fixes #2712
2016-12-30 17:05:30 -05:00
auria.mg
fcdb0b5614
Improve material code, fixes #2709
2016-12-30 16:04:56 -05:00
Benau
360e1bb88b
Case insensitive in linux for reloading texture
2016-12-30 20:24:35 +08:00
Deve
412399cdf7
Fixed a crash in GLES 2.0.
...
The glGetStringi is available only in GLES >= 3.0. We can't easily check if this function exists or not because it requires EGL >= 1.5 (and still we can't be sure that all drivers handle it properly).
Though glGetString(GL_EXTENSIONS) is allowed on both GLES2.0 and GLES3.0, so we can just fallback to this method.
2016-12-30 11:09:06 +01:00
Benau
cb5f24e551
Reset time target if leaving the soccer screen with escape
2016-12-30 15:02:07 +08:00
Benau
5b96b4aa3f
Allow windows user to enter path more easily
2016-12-30 15:00:26 +08:00
Benau
caf9dbab0c
Fix crash when loading particle texture inside track folder
2016-12-30 13:28:13 +08:00
Benau
1e2a759f7b
Restart STK if advanced pipeline option changed
2016-12-30 11:01:29 +08:00
auria.mg
7a6e6cb6a4
Attempt to imporove AMD driver version detection
2016-12-29 21:43:19 -05:00
Benau
bbaff0467e
Fix normal map when advanced pipeline off
2016-12-30 00:58:48 +08:00
Deve
278ef781bf
GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
...
It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.
I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
Benau
bc2fb1da76
Fix server build
2016-12-29 15:46:00 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
...
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
b9b8ab3e5f
Don't load normal map too if not advanced pipeline
2016-12-29 09:46:26 +08:00
auria.mg
875bfad197
Merge remote-tracking branch 'temeliak/fix_non_hd_option'
2016-12-28 20:39:20 -05:00
auria.mg
dfca641172
Merge branch 'fix_2316'
2016-12-28 20:19:41 -05:00
auria.mg
f0afba84c8
More cleanup
2016-12-28 20:17:32 -05:00
auria.mg
33802d9f81
Materials optimisation : minor tweaks and cleanup
2016-12-28 20:13:55 -05:00
Benau
1597c2ad48
Make scaled texture work with alpha mask
2016-12-29 00:36:13 +08:00
samuncle
b669382b93
Change the detail map to a more usefull decal shader. Now we can add easily details to texture
2016-12-28 10:23:07 -05:00
Benau
72963f4fb4
Fix GLES
2016-12-28 16:23:57 +08:00
Benau
71161264be
Merge remote-tracking branch 'origin/master' into fix_2316
2016-12-28 15:50:14 +08:00
Benau
f43f76b7c9
Fix server build
2016-12-28 15:40:12 +08:00
Benau
ffe4dd88b4
Apply mask directly on texture
...
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
auria.mg
5e415e3331
Install all materials before loading meshes
2016-12-27 22:08:27 -05:00
Benau
8c5c85245f
Use full detail default
2016-12-27 18:31:06 +08:00
auria.mg
0be858f7f8
Fix crash in texture cleanup branch
2016-12-26 23:03:22 -05:00
auria.mg
943373ea8e
Try cleaning up textures when unloading tracks. Crashes at this time, more debugging is required
2016-12-26 22:33:54 -05:00
Benau
15469e555d
Allow track loading to take care of geometry details
2016-12-27 11:15:24 +08:00
Benau
7085c164b5
Merge remote-tracking branch 'origin/geometry_detail'
2016-12-26 23:56:18 +08:00
Benau
9831802c7f
Fix typo
2016-12-26 13:59:34 +08:00
Benau
c2d9f91c62
Allow to run cutscene(s) in artist debug menu
2016-12-26 13:51:40 +08:00
auria.mg
46e7b5ac77
Try to fix build
2016-12-25 22:27:46 -05:00
auria.mg
2b34dd8410
More cleanup and bugfixing related to #2316
2016-12-25 22:21:41 -05:00
auria.mg
059c2c8573
Bugfix delayed-loaded textures bug
2016-12-25 22:00:11 -05:00
Benau
ebef08c3d8
Try to combine all text field dialogs
2016-12-26 10:53:14 +08:00
auria.mg
4aa31dc56e
First attempt at #2316 . WIP, issues remains
2016-12-25 20:21:00 -05:00
Benau
3c9174d278
Add a general debug dialog
...
To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a
Ground work for geometry detail option
2016-12-24 19:16:39 -05:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Deve
6486d1548b
Fixed clang compilation
2016-12-24 02:07:53 +01:00
Deve
26bbffe8b0
Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway.
2016-12-24 01:26:18 +01:00
Deve
7b76804354
Allow to unlock all tracks in config.xml.
...
Can be used on android when only some tracks are included in the apk.
2016-12-23 23:36:39 +01:00
Deve
674e617018
Allow to use isDirectory function outside of file manager class.
...
It is used on android for extracting assets
2016-12-23 19:01:16 +01:00
Deve
8a88c9707b
Fixed rendering when UBO is disabled
2016-12-23 16:45:03 +01:00
Deve
424b62552e
Fixed MLAA in GLES renderer.
...
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Benau
15d6c7207a
Minor improvements for non-instanced shaders
2016-12-23 19:22:30 +08:00
Benau
989234a0ba
Clean up header part 2
2016-12-23 17:12:53 +08:00
Benau
31f2a720ca
Try to reduce the header size of materials.hpp
...
Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
d932451295
Don't out a interpolated color change
...
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
Benau
f7e2122b79
Allow drawing instanced glow color without explicit location
2016-12-23 10:36:35 +08:00
Benau
a339975df6
Clean skidmark earlier if there are many karts
2016-12-23 10:08:12 +08:00
Benau
969592e3fc
Try to fix framerate drop after few laps
...
Because skidmark left are never culled
2016-12-23 09:19:46 +08:00
Tobias Markus
6fb93fa208
Fix compilation on macOS 10.12 ( #2701 )
2016-12-22 19:17:31 -05:00
Benau
8008ec851e
Allow to use hardware skinning with opengl 3.1
...
Now we only need UBO to store the joint matrices to support it
2016-12-23 01:31:13 +08:00
Benau
28841d601d
Remove old code for getting straight frame
...
With hardware skinning it is not necessary
2016-12-23 00:44:26 +08:00
Benau
bfd57659eb
Remove unused file
2016-12-22 11:17:52 +08:00
Benau
ffa4ad84cb
Merge branch 'hardware_skinning'
2016-12-22 10:38:06 +08:00
Deve
53ee40af70
Update multitouch device when settings are changed
2016-12-20 23:11:06 +01:00
Deve
082661db65
Add a possibility to change touch device settings in GUI
2016-12-20 23:10:57 +01:00
Benau
c26f8150f4
Fix server only build
2016-12-19 11:17:45 +08:00
Benau
581ca964fd
Fix hats with hardware skinning
2016-12-19 11:06:05 +08:00
Benau
2f07b6a8ea
Merge pull request #2694 from leyyin/hardware_skinning
...
Separate the non-cached shader loading in ShaderFilesManager
2016-12-18 19:49:35 +08:00
Daniel Butum
d0229cd85e
Separate the non-cached shader loading in ShaderFilesManager
2016-12-18 13:40:36 +02:00
Benau
4f2e2331ee
Correct the spelling of shader files
2016-12-18 14:59:37 +08:00
Benau
4477dbb0fb
Preload shaders that delay kart selection screen the most
...
Plus some suggestion from #1787
2016-12-18 14:51:27 +08:00
Benau
7ea4f30824
Make sure no duplicated shader is added somewhere else
2016-12-18 13:49:58 +08:00
Benau
2a9656bfdc
Allow all shader files to be loaded only once
...
Todo: preload
2016-12-18 10:51:05 +08:00
Benau
7894e5c864
Try to use a smarter approach
2016-12-18 09:27:50 +08:00
auria.mg
da795b69ed
Better fix for #2687
2016-12-17 18:49:00 -05:00
auria.mg
2b13a5643e
Ignore the "applesmc" accelerator as input device. see #2691
2016-12-17 17:43:03 -05:00
Deve
f314c1ff2a
Some improvements for multitouch steering GUI
...
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races
I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.
I moved the font size computation to the top of constructor because I use it to check available space for minimap.
2016-12-17 23:28:22 +01:00
Benau
90a556fe9c
Try to share shaders across different programs
...
Todo: non-instanced version
2016-12-17 15:59:40 +08:00
auria.mg
488af78fa3
Fix #2687 , reset cameras properly
2016-12-16 21:03:05 -05:00
auria.mg
fc9a51b7f4
Reset cameras when resetting 3 strikes battle. Fixes #2687
2016-12-16 20:33:30 -05:00
auria.mg
5f0a65a07b
Fix bug where an animated texture matrix could never be reset to identity. Fixes #2692
2016-12-16 20:21:09 -05:00
Benau
79e5aadd4d
Avoid using software skinning on empty joint objects
2016-12-16 10:04:35 +08:00
Benau
752d847b09
Add the remaining shaders for GL3 hardware skinning
...
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
Benau
3d814d1036
Fix wrong case handling
2016-12-15 13:30:26 +08:00
Benau
035271d6ec
Remove GL error about draw2DLine
...
Use GL32_draw2DRectangle, only works if it's a straight line.
2016-12-15 12:57:39 +08:00
Benau
2e2345289c
Don't upload / bind skinning ubo if not supported
2016-12-15 12:17:39 +08:00
Benau
1f23e6e783
Remove code used to duplicate VAOs for animated meshes
2016-12-15 11:44:09 +08:00
Benau
6baed2b0dd
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-15 10:01:12 +08:00
Benau
a696fd6dff
Add transparent skinned mesh shader
2016-12-15 09:52:02 +08:00
Benau
85bd8c3146
Add unlit and normal map skinned mesh shader
...
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
hiker
4ee6f6315f
Made World::m_weather a singleton to further remove dependencies on World.
2016-12-13 17:14:29 +11:00
hiker
32f2196201
Removed unnecessary #include world.hpp.
2016-12-13 17:13:54 +11:00
hiker
ed7574ca85
Merge remote-tracking branch 'origin/master' into simplify-world
2016-12-13 09:19:24 +11:00
hiker
4d406490e1
Made ScriptingEngine a singleton and removed it from World, which reduces
...
more dependencies on world.
2016-12-13 09:18:59 +11:00
hiker
b12453e9ca
Made Physics a singleton, removing the accessor functions from World.
...
Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
...
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
Benau
abe4ae2d6a
Fix server only stk
2016-12-12 13:54:43 +08:00
Benau
c8e5238ce2
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-12 13:45:04 +08:00
Benau
269e440d0c
Avoid translating artist debug mode only fps string
2016-12-12 13:43:01 +08:00
Benau
a420b09363
Disable all karts animation if UBO size not big enough
2016-12-12 13:24:34 +08:00
auria.mg
044e8c52e1
Fix tabs added in previous commit, used spaces instead...
2016-12-11 20:19:58 -05:00
auria.mg
ab7ded308a
Make presentation of kart characteristics uniform and indepdendent of difficulty. Fixes #2684 , fixes #2539
2016-12-11 20:16:44 -05:00
Corentin Pazdera
aaecd58fc0
Adding appveyor config file ( #2652 )
...
I am unfamiliar with appveyor myself but I can merge the file. Next step would be for someone to take a look at settuping an account
2016-12-11 19:52:15 -05:00
Daniel Ölschlegel
62e1a2ddcc
Add a little more BSD detection ( #2685 )
...
Tested for NetBSD, the same signature has DragonFly(http://fxr.watson.org/fxr/source/sys/endian.h?v=DFBSD#L42 )
2016-12-11 19:16:47 -05:00
Daniel Butum
244c812cf3
Add travis server only matrix configuration ( #2682 )
...
Also increase number of threads for the gcc builds
2016-12-11 19:15:37 -05:00
hiker
8785ddf148
Moved force-fog settings into track.
2016-12-12 08:05:07 +11:00
Benau
4327885f07
Add alpha test skinned mesh instanced shaders
2016-12-12 01:00:57 +08:00
Benau
e9b68a8a1f
Use a non-hardcoded values for mat4 array (max 1024)
...
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
f6490b6fa6
Allow array to capture lambada
...
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
ceef7495d2
Enable culling for animated mesh
...
Use the first frame bounding box for it, don't update each frame
2016-12-11 11:01:02 +08:00
Benau
fcd1e2830e
Use callback function to directly upload joints without copying
2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc
Merge remote-tracking branch 'origin/master' into hardware_skinning
2016-12-10 10:09:30 +08:00
samuncle
ae0b1136f5
better shader for underwater vegetation
2016-12-09 11:38:56 -05:00
Benau
c68492f42b
Use a for loop for four bones (thanks leyyin suggestion!)
2016-12-09 23:21:41 +08:00
Benau
94f6d09bf5
Allow indirect and azdo shadow rendering for skinned mesh
2016-12-09 22:37:17 +08:00
Benau
f2422317ba
Auto fallback to software skinning if not supported
...
Currently explicit attribute location, uniform buffer object and
opengl greater or equal 3.3 are required for hardware skinning
So even intel hd3000 in linux can do hardware skinning
2016-12-09 20:50:09 +08:00
Benau
76e070b709
Allow GL3 to have hardware skinning
2016-12-09 18:41:13 +08:00
Benau
b7e047b4c1
Avoid using else if in skinning vertex shader
2016-12-09 14:16:30 +08:00
hiker
22092e6459
Moved background/clear color from world to irr_driver.
2016-12-09 17:14:04 +11:00
Benau
21d9117b2d
Fix matrix4 pointer in windows
...
Also allow minimum azdo rendering and avoid skinning empty joints
2016-12-08 16:12:54 +08:00
hiker
dbfaf2105b
Merge remote-tracking branch 'origin/master' into nw
2016-12-08 13:36:36 +11:00
hiker
fed12f774c
Fixed potential deadlock, made debug output more useful.
2016-12-08 09:46:44 +11:00
Benau
407ed319de
Show debug info about total skinning joints being calculated
2016-12-07 16:26:22 +08:00
Benau
d21e5e0f76
Make skinning offset changeable by culling
2016-12-07 16:08:57 +08:00
Benau
fcebb5c2e6
Fix crash with normal map skinned mesh
2016-12-07 09:29:40 +08:00
Benau
ac8d7aa8c7
Try to fix the build
2016-12-07 08:18:19 +08:00
Benau
a3905a1e19
Allow tangent mesh to be converted
2016-12-07 08:07:01 +08:00
Deve
66f57ada61
Fixed a crash when GLES device is re-created
2016-12-07 00:08:16 +01:00
hiker
32daf4ce29
Removed unused functions.
2016-12-07 09:34:33 +11:00
Deve
5fad8a135e
Destroy egl context on exit
2016-12-06 23:32:04 +01:00
Deve
c013fcea61
Allow to log messages to file on android
2016-12-06 23:31:49 +01:00
Benau
57d9e83ed4
First version of hardware skinning
...
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
95e627c004
Fixed pi compilation.
2016-12-07 00:28:36 +11:00
hiker
63fe4373a8
Removed unnecessary #ifdef.
2016-12-06 21:50:23 +11:00
hiker
8b806dd35a
Fixed compiler warnings.
2016-12-06 18:46:03 +11:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
fdfb56ddf8
Fix server-only compilation.
2016-12-06 18:10:31 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
hiker
526b2a8f0d
Added two more graph connections.
2016-12-06 09:22:13 +11:00
hiker
79ad569542
Only allow LAN connections for LAN servers (previously anyone with
...
the IP address could connect, even from the outside). Added new
--public-server command line option to enable public WAN server.
2016-12-06 09:10:05 +11:00
Deve
23883b83c1
Fixed a crash on startup.
...
As written in the documentation: "The returned modifiers string is owned by Xlib and should not be modified or freed by the client."
2016-12-04 23:23:09 +01:00
Deve
c0cd915716
Minor fixes in file manager.
...
The listFiles function returns absolute paths, so the condition if ((*i)=="..") doesn't have a sense. I added a check for absolute paths (file == name + "/.."). Btw. what about Windows? Does it return 'name + "\\.." ' or so?
I also enabled recursive removing of directories on Android. It is needed for example when you have already installed STK with extracted data files, and then you want to upgrade STK to newer version.
2016-12-04 22:22:42 +01:00
Deve
419e9e5351
Some minor modifications that make merging with master easier
2016-12-04 15:11:48 +01:00
Benau
2c8b31379b
Don't push color info for shadow and rsm
2016-12-04 13:41:28 +08:00
Benau
ed43d16a1c
Allow alpha test shader to be colorizable
2016-12-04 13:21:39 +08:00
Benau
2a50149e62
Remove TODOs about splatting
...
Splatting will be drawn using non-instanced shader only, it's only
used one place (in overworld) and may be removed eventually
2016-12-04 11:48:52 +08:00
Benau
902f4e20a5
Leave the loop as soon as one material is colorizable
2016-12-04 11:15:32 +08:00
Benau
2d980264b4
Update LOD to support colorization
2016-12-04 10:47:08 +08:00
Benau
7d5f786da8
Make grass shader colorizable
2016-12-04 00:59:09 +08:00
Benau
31b6a0a4b1
Try to fix gcc build
2016-12-03 16:06:46 +08:00
Benau
4261a96d06
Fix inconsistency between grass shader and the instanced version
...
1. Assign the missing depth stencil texture (dtex)
2. Correct the movement and color
2016-12-03 15:54:59 +08:00
Benau
79136e0289
Fix GLES
2016-12-03 14:10:07 +08:00
Benau
332811af84
Merge branch 'improve_instanced_rendering'
2016-12-03 09:17:15 +08:00
Benau
6a3ad6605b
Try to fix release build
2016-12-02 21:00:34 +08:00
Benau
c7d025d81d
Fix binding texture error with AZDO
...
See specification of bindless textures for details
2016-12-02 20:09:08 +08:00
Benau
bfc006b979
Fix wrong texture units
2016-12-02 19:26:40 +08:00
Benau
4fbce474c5
Fix ambient light on track not updated
2016-12-02 19:17:55 +08:00
hiker
8bd3e35c7b
Removed some of the debug output of the latency protocol.
2016-12-02 09:26:03 +11:00
hiker
e3e072557c
Fixed deadlock when more than one client was used.
2016-12-02 09:16:51 +11:00
hiker
ee63f2c456
Support --port command line option to change a client or servers
...
port number.
2016-12-01 22:29:23 +11:00
hiker
09ca38d36e
Renamed handleLANRequest to HandleDirectSocketRequest, since the code
...
can also be used to connect to a public server (outside of the server's LAN).
2016-12-01 10:11:50 +11:00
hiker
fc5cecceae
Use the port number from the config instead of hard coded one.
2016-12-01 09:55:39 +11:00
Deve
3add543a22
Fixed conflict between GLES2 headers included in irrlicht and GLES3 headers included in STK.
...
There is one minor difference in one declaration, which is probably an inconsistency in these headers. But it may cause compilation errors on some compiler versions.
2016-11-30 21:31:29 +01:00
Benau
acf0ac909f
And a correct ifdef for bindless texture
2016-11-30 15:00:08 +08:00
Benau
9e8fb63dc4
Fix AZDO with colorization
...
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
hiker
b0294060dc
Support direct connection to LAN server using command line option,
...
based on Benau's fix_2446 branch.
2016-11-30 09:07:27 +11:00
Benau
5884d7b9d8
Avoid using matrix4 calculation
2016-11-28 15:44:14 +08:00
hiker
5fc4531c01
Updated finite state machine graph.
2016-11-28 18:39:18 +11:00
hiker
70c203cc3f
Updated and fixed server documentation.
2016-11-28 18:20:41 +11:00
hiker
9c2b17602d
Added documentation for cliebt lobby.
2016-11-28 18:09:38 +11:00
Benau
497b7e3f14
Use reference when possible
2016-11-28 13:34:45 +08:00
Benau
45c5b0ffd6
Improved colorization in instanced rendering
2016-11-28 13:08:27 +08:00
Benau
decf3b9715
4 bindless textures + texture translation + colorization in vao
2016-11-28 10:47:14 +08:00
Benau
60908c3e1d
Try to use vec2 for texture translation only
...
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
deve
716c19325f
Update common irrlicht files with modifications from Android branch.
...
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
hiker
21ca9b40f0
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-11-28 12:46:00 +11:00
hiker
aa36f7856f
Fixed compiler warnings.
2016-11-28 09:03:56 +11:00
hiker
de0f153f0c
Renamted SynchronizationProtocol to LatencyProtocol.
2016-11-28 08:45:17 +11:00
Benau
3e938a79be
Fix #2676 by moving rsm matrix to be assigned lastly
2016-11-27 11:21:16 +08:00
auria.mg
decaac85d9
Tweak item collision box, fixes #2678
2016-11-26 19:01:38 -05:00
Benau
0298d48e24
Try to use the internal template to colorize objects
...
Todo: instanced version
2016-11-27 01:14:40 +08:00
Benau
9b15bd2c63
Remove useless extern BoundingBox
2016-11-26 10:10:10 +08:00
Benau
a9a6ec0b7f
Use the old unrolling draw mesh for RSM shaders on GL3
...
Todo: fix CustomUnrollArgs for rsm shaders
2016-11-26 00:06:22 +08:00
Benau
f7e0babe02
Fix global illumination on instanced rendering
2016-11-26 00:03:22 +08:00
Benau
df6ab0a7fd
Fix god rays regression
2016-11-25 20:44:44 +08:00
hiker
6053ad207f
Don't use the SynchronisationProtocol for startup state changes at all.
...
It is now totally optional, and only estimates the latency between the
server and all clients (and this value is not even used).
2016-11-25 22:17:24 +11:00
Benau
5ca5dc3b3e
Clean up culling code
2016-11-25 16:45:00 +08:00
Benau
0c091125b0
Remove const cast in three strikes battle
2016-11-25 12:38:08 +08:00
Benau
fe371a28b5
Add non-const function for STK usage
2016-11-25 12:37:40 +08:00
hiker
18f14ae142
Fixed compiler warnings.
2016-11-24 17:48:23 +11:00
hiker
b1afac23a7
Moved creation of the race protocols into lobby, so SynchronizationProtocol
...
is not involved in the race start anymore.
2016-11-24 08:56:30 +11:00
hiker
617e1c538d
Merge remote-tracking branch 'origin/master' into nw
2016-11-23 21:58:00 +11:00
hiker
414b0e0633
Fixed sending 'client ready' twice.
2016-11-23 18:50:44 +11:00
hiker
dd515292ee
Fixed deadlock (in case of protocol error).
2016-11-23 18:40:56 +11:00
hiker
62da83317e
Fixedc compilation, renamed LobbyRoomProtocol to LobbyProtocol.
2016-11-23 18:39:59 +11:00
Benau
a2bb0487b1
Disable backface culling when set in the material.
2016-11-23 15:16:19 +08:00
hiker
2c7e7d8722
Merge remote-tracking branch 'origin/master' into nw
2016-11-23 17:16:42 +11:00
Benau
eb84de2666
Fix #2491
2016-11-23 10:11:08 +08:00
hiker
026e1623ec
Renamed ServerLobbyRoomProtocol to just ServerLobby, ClientLobbyRoomProtocol
...
to ClientLobby, and LobbyRoomProtocol to Lobbyprotocol.
2016-11-23 09:39:33 +11:00
deve
7f251fdf79
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-11-22 09:16:59 +01:00
deve
467760f248
Remove illogical #ifdef
2016-11-22 08:29:18 +01:00
hiker
09eae7e25f
Removed StartGameProtocol, and added the necessary states to the
...
Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
Benau
61a00a9068
Fix transparent displacement rendering with advanced pipeline off
...
Allowing them to render using the same custom alpha uniform used
by ghost karts, fixed #2459 .
2016-11-22 12:34:48 +08:00
Benau
c1e931f5ba
Merge branch 'legacy_opengl'
2016-11-22 09:23:17 +08:00
Benau
690d36271d
Try to fix LOD in legacy pipeline
2016-11-22 00:51:10 +08:00
deve
e9f3fd4806
Fixed compilation with missing vidmode headers after some modifications in our CGUIEditBox.
2016-11-21 08:37:20 +01:00
Benau
befa2394a8
Some improvement to #2667
2016-11-21 11:58:46 +08:00
Benau
72ff03c024
Fix light in legacy pipeline
2016-11-21 11:10:40 +08:00
Benau
de95db5c93
Avoid creating new glyph page too many times
2016-11-20 10:08:59 +08:00
Benau
9734c2e890
Fix crash in billboard text when using legacy opengl
...
Notice: freetype glyph metrics are not supported
2016-11-19 15:59:58 +08:00
Benau
a52c4699a1
Add back normal map renderer for legacy opengl
...
Fixed transparent issue
2016-11-19 14:21:56 +08:00
Benau
f853255204
Merge branch 'fix_1704'
2016-11-18 09:51:34 +08:00
Benau
9eb6ef5bfe
Simplify code
2016-11-18 09:44:30 +08:00
Deve
952bed5672
Few minor fixes for multitouch steering:
...
- don't update a button that is already not pressed
- use full axis range, which means higher sensitivity in the center
- make sure that we don't divide by 0
2016-11-18 01:22:32 +01:00
hiker
6b1563321f
Use singleton for lobby protocols.
2016-11-18 09:08:37 +11:00
Benau
ac74304dd7
Fix #1704
2016-11-18 00:31:48 +08:00
Benau
b6c1a45918
Use a better define
2016-11-16 10:20:40 +08:00
hiker
ba600f40f2
The server waits now for all client to start (which means it will be
...
behind the clients by the maximum latency, which in turn means that
at server time T all client events at time T have arrived, so less
rollback necessary).
2016-11-16 08:48:04 +11:00
hiker
019e61ec66
iFixed pi compilation.
2016-11-16 00:19:09 +11:00
hiker
fbd858a64c
Fixed non-server compilation.
2016-11-15 12:52:37 +11:00
hiker
ae36208e29
Merge remote-tracking branch 'origin/master' into new-pi
2016-11-15 12:38:21 +11:00
Benau
2f2940115e
Use a smooth dt on camera to determine its position
2016-11-14 15:47:55 +08:00
hiker
621e61c644
Fixed coding style.
2016-11-14 18:32:29 +11:00
hiker
feae91042a
Explicitly disable X11 compilation for windows. No idea why it is
...
defined in CGUIEditbox now, but it somehow is ;(
2016-11-14 18:25:00 +11:00
hiker
13bcdcade6
Fixed crash in case of standalone server.
2016-11-14 10:15:40 +11:00
hiker
245045f575
Fixed various crashes on server.
2016-11-14 10:09:25 +11:00
hiker
f2b67f75b6
Minor coding style fixes.
2016-11-14 10:02:46 +11:00
hiker
73182863df
Fixed linking problems - will probably not run ;)
2016-11-14 09:59:08 +11:00
Benau
e6e302af1c
Fix copy and paste of unicode characters
2016-11-13 15:43:00 +08:00
Benau
5879933a23
Merge remote-tracking branch 'origin/master' into fix_2112
2016-11-13 10:42:47 +08:00
Deve
7e4dfdb97e
Remove version from graphics restrictions for sRGB-capable visual workaround.
...
It doesn't look that they're going to fix it soon.
2016-11-11 16:22:31 +01:00
Deve
e707b7a2ea
Remove pthread_setcancelstate functions.
...
This function is not available on android and it is default on other platforms anyway.
It makes easier to port changes from master to android branch.
2016-11-11 14:11:27 +01:00
hiker
61a3d10e10
More Compile SERVER_ONLY, still not fully working.
2016-11-12 00:09:39 +11:00
Deve
6b2bf1c088
Make sure that we are not out of array.
...
Command line arguments are not available on android.
2016-11-11 14:07:18 +01:00
hiker
ddcddf4a0a
Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
...
Does not link yet!!
2016-11-11 23:46:22 +11:00
Deve
452c7c1e40
Fixed compiler warning
2016-11-11 13:44:51 +01:00
Benau
19cd3656a9
Use all cores only in clang for travis
2016-11-11 15:29:17 +08:00
hiker
8d9bb9c30f
Cherry picked commits from old pi branch (which was based on dumb client).
2016-11-11 17:21:59 +11:00
hiker
8ecb0ecaeb
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-11-11 15:35:30 +11:00
hiker
fd5f60a786
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-11-11 15:27:45 +11:00
hiker
190490e0ce
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-11-11 15:15:02 +11:00
Benau
f31cfa261a
Try to fix compilation by reducing number of threads
2016-11-11 11:58:53 +08:00
Benau
6b282acae2
Use bullet built-in function
2016-11-11 10:20:15 +08:00
Benau
656ddcfdee
Add tools from hiker
2016-11-11 09:06:06 +08:00
Benau
8b069df97f
Merge remote-tracking branch 'origin/renderer_refactoring'
2016-11-11 08:43:42 +08:00
hiker
10b7dac658
Replaced static with dynamic casts, fixed docu.
2016-11-11 09:14:18 +11:00
hiker
10575174fc
Fix for disabling LAN detection.
2016-11-11 08:47:10 +11:00
hiker
6065a6ce3e
Added debug option to disable automatic LAN connection.
2016-11-10 18:21:27 +11:00
deve
4bb0405a32
Added support for multitouch steering.
...
It will be used for steering on Android.
There are some limitations:
- currently it works only in single player mode (but I don't see any reason to make it working for multiplayer)
- speedometer is not available in race GUI because there is no place for it
TODO:
- add DPI support (race GUI should have probably different proportions on smaller devices for comfortable playing)
- make nice button images
- make nitro button that changes its look depending on collected nitro (a kind of nitro bar)
Touch input events must be handled in android device to make use of it. It can be simulated for debugging on non-android devices using standard mouse.
2016-11-10 02:42:56 +01:00
deve
78c1c5e14a
Update .gitignore
2016-11-10 02:42:07 +01:00
hiker
9201a08daf
Fix crash exiting a server screen.
2016-11-09 23:24:04 +11:00
hiker
64d2d43f5b
Disable console (for #2665 ).
2016-11-09 23:06:17 +11:00
Benau
8a0d911d10
Allow using input method (for CJK) in linux
2016-11-09 12:28:23 +08:00
Benau
0c0581f97a
Merge remote-tracking branch 'lpw/malice'
2016-11-05 11:25:19 +08:00
LoadingPleaseWait
578a3732c0
Add help page with icons for banana penalties
2016-11-04 22:16:06 -05:00
Benau
214ea6801b
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-11-04 21:06:42 +08:00
Benau
9da38a2755
Fix Mac build
2016-11-04 21:05:07 +08:00
Benau
7da108c8b1
Header clean up
...
Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00
Benau
01c7576755
Update prefilled textures if new RTT is used
...
Required by multiplayer kart selection screen
2016-10-31 14:13:38 +08:00
Benau
253281aaeb
Avoid crashes in fixed pipeline RTT if it fails
2016-10-31 11:57:15 +08:00
Benau
1678078aea
Fix GLES
2016-10-31 09:15:50 +08:00
Benau
07ebb760ac
Try to make RTT creation as close to master as possible
2016-10-31 00:33:06 +08:00
Benau
7998c326fc
Prevent using uninitialized values
2016-10-30 14:44:08 +08:00
Benau
df57a73813
Fix start projection of karts
2016-10-30 10:10:09 +08:00
Benau
fc47d6e220
Minor header clean up
2016-10-29 10:37:45 +08:00
Benau
0165469301
Fix build
2016-10-28 23:46:24 +08:00
Benau
2f0252be98
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-10-28 21:41:49 +08:00
hiker
9f4c842b6c
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-27 21:36:17 +11:00
hiker
fda3afad93
Fix 2658 by separating networking code from main loop.
2016-10-27 21:33:42 +11:00
Benau
956aa83a0a
Remove unused function
2016-10-27 10:15:41 +08:00
Benau
93197d9569
Merge branch 'fix_2445'
2016-10-27 09:41:35 +08:00
Benau
d4e9de1f53
Fix non-animated karts
2016-10-27 09:41:01 +08:00
hiker
94346ae64d
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-27 11:13:19 +11:00
hiker
b3b9d16ba1
Removed unnecessary logging.
2016-10-27 08:48:38 +11:00
hiker
2c56837ee8
Fixed token handling.
2016-10-27 08:41:35 +11:00
hiker
b1f6632e5b
Changed countdown from a mixture of ms and seconds to seconds only;
...
added documentation.
2016-10-27 08:40:45 +11:00
deve
bc7f89d49a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-26 13:51:40 +02:00
deve
8d270e5ff3
Fixed nitro bar for non-HD textures
2016-10-26 13:51:17 +02:00
Benau
e93e8b7708
Make animated mesh render separately in instanced rendering
...
Try to introduce mesh + render info hash in vao manager, without
copying the mesh
2016-10-26 14:25:48 +08:00
Benau
9bd4c87b9c
Fix leaking createTextBillboard
2016-10-26 09:21:17 +08:00
Benau
cc3ff7cf9f
Simplify calculation of transform
2016-10-26 09:08:10 +08:00
Benau
a38c8f0c19
Make billboard text display properly when viewing in any direction
2016-10-26 00:34:13 +08:00
hiker
e31a7ca4a8
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-25 10:05:28 +11:00
hiker
6a578e374f
Fix LAN handling when connecting via a WAN server.
2016-10-25 07:53:52 +11:00
Benau
68ea2ed3b2
Fix typo
2016-10-22 12:33:47 +08:00
Benau
cf557f6982
Fix release build
2016-10-22 10:46:30 +08:00
Benau
3e70fa27d9
Add doxygen for Font modules
...
Plus some coding-style cleanup
2016-10-22 00:01:48 +08:00
hiker
df21ba55b4
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-21 08:31:11 +11:00
Benau
7505630cd4
Add doxygen for Soccer and SpareTire AI
2016-10-21 01:38:30 +08:00
Benau
021509387d
Add doxygen for Arena and Battle AI
...
Plus some coding-style cleanup
2016-10-20 16:40:20 +08:00
Benau
b12f7a1079
Fix shaking u-turn
2016-10-19 00:37:29 +08:00
Benau
24f926b780
Merge remote-tracking branch 'origin/spare_tire_kart'
2016-10-18 14:32:44 +08:00
Benau
8eb8e805eb
Fix dropping of normal map wheel in battle mode
2016-10-18 14:18:51 +08:00
Benau
f1caba7932
Make ArenaAI reverse more naturally
2016-10-18 10:33:27 +08:00
Benau
9aa92cfe30
Fix profiling mode framerate regression
2016-10-18 09:55:30 +08:00
auria.mg
8c0fe53ff2
Fix texture mirroring on alpha blend/test shaders. See #2167
2016-10-17 19:46:21 -04:00
auria.mg
9d1b115e59
Don't call OpenAL's position method when audio is disabled
2016-10-17 19:15:28 -04:00
auria.mg
513e32d9ff
Fix bug that could cause reversible textures to be mirrorred twice when driving the track in reverse (see #2167 )
2016-10-17 19:09:01 -04:00
Deve
28f04b472b
Merge pull request #2654 from LoadingPleaseWait/redundant-includes
...
Remove duplicate include statements from kart.cpp
2016-10-17 11:02:38 +02:00
LoadingPleaseWait
eddf39b8a1
Remove duplicate include statements from kart.cpp
2016-10-17 03:36:29 -05:00
deve
5502fa4ebe
Declare custom alpha also when bindless sampler is enabled
2016-10-17 08:23:27 +02:00
Benau
caf095ed60
Add improvements from auria and devee
2016-10-17 09:13:07 +08:00
Benau
af223ddf24
Try to use sun color to determine custom alpha for ghost karts
...
This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe
Allow normal map karts to be used in ghost race
...
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"
Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
auria.mg
929b9b5c20
Stop world imer when game is paused
2016-10-15 20:28:48 -04:00
auria.mg
020edf1679
Add support for directional (forward-only or backwards-only) driveline segments
2016-10-15 18:56:13 -04:00
Benau
1f8149f138
Merge remote-tracking branch 'origin/skinned_mesh_normal_map'
2016-10-15 15:25:20 +08:00
Benau
604e454f33
Fix normal map in library and track objects if they are animated
2016-10-15 15:21:34 +08:00
Benau
efb6b7431a
Try to make skinned mesh work with normal map
2016-10-15 00:17:09 +08:00
hiker
35e382b893
Remove unnecessary request for server address,since it is now included
...
for each server in the list of all servers.
2016-10-14 18:08:39 +11:00
Benau
f70a64f61a
Fix controller and text billboard leaking in kart
2016-10-14 12:01:37 +08:00
Benau
e09fe6ff8a
Fix memory leak of mesh tool
2016-10-13 14:08:58 +08:00
hiker
62b9b93d10
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-10-13 14:06:48 +11:00
hiker
85e0fed9b7
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-13 11:14:40 +11:00
hiker
83ffbd96e1
Better error message in case of a failure to creaet a server.
2016-10-12 17:21:15 +11:00
hiker
061827a1ac
Ported to use the new server (Issue65 branch).
2016-10-12 17:09:57 +11:00
Benau
965e901796
Fix typo
2016-10-12 14:00:51 +08:00
Benau
48e6128e12
Grab light in the correct place, fixed all leaking of lights
2016-10-12 11:48:50 +08:00
Benau
ddcf6fbb14
Fix memory leaking when changing resolution
2016-10-12 10:28:33 +08:00
Benau
76f32b4a41
Fix an unfree Atom
2016-10-12 09:52:34 +08:00
Benau
7df560ae63
Fix leaking of scripting engine
2016-10-12 09:30:08 +08:00
Benau
b2cdc8c97e
Fix memory leak of unicolor texture
...
Also try to hold them until the last moment, this may need some
testing.
2016-10-11 16:25:22 +08:00
hiker
b0bb6ce00f
Simplified structure.
2016-10-11 18:13:21 +11:00
hiker
3243f81f10
Avoid crash.
2016-10-11 18:02:11 +11:00
hiker
68f5259f4d
Removed static variables and properly initialised in setup, which
...
should allow this protocol to work for more than one race.
Back-ported to master.
2016-10-11 17:58:43 +11:00
Benau
ef7201cf51
Remove an unneeded line
2016-10-11 12:24:36 +08:00
Benau
fb79cf3a6e
Let spare tire karts follow bounding box points
2016-10-11 10:52:08 +08:00
Benau
28f1e45f79
Really fix model view widget
2016-10-11 09:09:09 +08:00
hiker
7b3fc04d26
Removed debug output.
2016-10-11 08:46:14 +11:00
hiker
09ce5515b0
Avoid extrapolation by making sure the client starts after receiving
...
a message from the server, and only updating the previous position
if the new previous position is indeed before the current client time.
Fixed conflicts, removed dumb-client related interpolation code, left
client starting in place.
2016-10-11 08:44:17 +11:00
Deve
850b23db1f
Fixed setting viewport in multiplayer games.
...
It was broken in commit 5cfed1bc1c .
We mix irr_driver->getVideoDriver()->setViewPort() and glViewport(...) functions and thus the first one, which is executed during camera activation, in some cases doesn't work. It compares the viewport to values which has been set last time and thinks that nothing changed.
It only happens on single player (with single camera), so we just restore the viewport to fullscreen after scene rendering to workaround the issue.
Actually the problem was that it was set after camera activation, which overwrote proper values.
I also fixed SSAO, RSM and normals vizualization in multiplayer games.
2016-10-10 22:47:30 +02:00
Benau
6750fb3c94
Fix leaking of script engine
2016-10-11 00:11:45 +08:00
Benau
1a9a4c626e
Properly add the model view widget
...
Use add() will set angle = 0 in ModelViewWidget
2016-10-10 14:38:30 +08:00
Benau
d1c1435b55
Use a better string
2016-10-10 05:16:19 +00:00
Benau
8e2d7c5499
Fix memory leaks and uninitialized values of ShadowMatrices
2016-10-10 13:04:40 +08:00
Benau
d39f5e487b
Don't set position and target of camera the same
...
Otherwise NAN will be calculated in ViewArea of camera
2016-10-10 13:04:40 +08:00
Benau
aaa0e11770
Fix using uninitialized values when init() the first time
2016-10-10 13:04:40 +08:00
Benau
03f9fb35da
Fix valgrind warning
2016-10-10 13:04:34 +08:00
Benau
4ed599403e
Show a message when a life gained
2016-10-10 08:47:10 +08:00
hiker
91363f820b
Disable slow-down of game time in case of very low FPS when networking
...
is used (this would desynchronise client and server).
2016-10-10 09:54:44 +11:00
hiker
d00f2abb0b
Fixed item collection (token must not be tested by protocols anymore).
2016-10-10 09:54:11 +11:00
Benau
fdcb4dac8d
Fix assertion when no spare tire karts
2016-10-09 17:41:20 +08:00
Benau
b4907f5519
Tell player that they have max 3 lives only
2016-10-09 13:52:24 +08:00
Benau
fb0f4fca3c
Allow BattleAI to collect lives
2016-10-09 13:24:00 +08:00
Benau
6b8156c254
Pre-spawn spare tire karts on random nodes in graph
...
Don't use the item location, as it can be remembered by players
2016-10-09 11:17:36 +08:00
Benau
357567ae8d
Move spare tire num info to race_manager
...
It allows this info to be get more easily
2016-10-09 09:50:26 +08:00
Deve
8092cfc0a7
Fixed displaying some special characters in keys binding in options.
...
It most probably needs to be done this way since commit 2096532d0e .
I don't know what about OSX, so I enabled it only for linux.
2016-10-08 21:26:20 +02:00
Deve
1e520d551f
Merge pull request #2650 from Legimet/fix-boom-boom-boom-credits
...
Fix credits for Boom-boom-boom song
2016-10-08 19:52:47 +02:00
Legimet
ee17928382
Fix credits for Boom-boom-boom song
2016-10-08 12:07:39 -04:00
Benau
71359a087d
Add heart billboard with red kart for spare tire karts
2016-10-08 14:29:28 +08:00
Benau
8889654d96
Move STA function out of world
2016-10-08 09:41:02 +08:00
Benau
9096bb05bd
Merge remote-tracking branch 'origin/master' into spare_tire_kart
2016-10-08 08:36:05 +08:00
Benau
59edb96489
Fix warning when eliminate a kart in battle mode
2016-10-08 08:35:07 +08:00
Benau
71662df159
Improve spawn formula
2016-10-07 21:49:05 +08:00
Benau
c907442bb4
Fix incorrect target node access
2016-10-07 16:43:54 +08:00
Benau
2147b74fe4
Fix engine sound after re-spawn
2016-10-07 16:03:15 +08:00
Benau
b055fa573d
Try to fix hangs when firstly spawn STA
2016-10-07 15:29:36 +08:00
Benau
91af45337f
Pre-add spare tire karts probably
2016-10-07 14:39:39 +08:00
Deve
5c4b61a26e
Fixed numpad keys on linux.
...
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.
It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Benau
b66e6ef06d
Use MaxSpeed to slow down spare tire karts
2016-10-06 00:35:52 +08:00
deve
ce28d46d14
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-05 11:30:22 +02:00
deve
7a82a8d2c6
Fixed compiler warning
2016-10-05 10:56:40 +02:00
deve
bd42f2c2df
Fixed rare case that anisotropic filtering feature is not available in graphics drivers.
2016-10-05 10:50:20 +02:00
Benau
a0b02659f7
Don't use num of karts from world, as it includes spare tire karts
2016-10-05 16:42:37 +08:00
Benau
a91af96637
Initial work on spare tire kart in battle mode
...
Some values are hard-coded for now
2016-10-05 16:18:39 +08:00
Benau
43d9db4db0
Fix acceleration and braking of ArenaAI
2016-10-05 11:53:45 +08:00
hiker
5767f2294e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-10-05 13:32:13 +11:00
hiker
ceb961ae87
Fixed reverse camera (smooth speed was positive even when
...
going backwards).
2016-10-05 13:31:31 +11:00
hiker
3506b7da2f
Merge pull request #2615 from nado/warning-fix
...
Fixes warnings
2016-10-05 12:59:22 +11:00
hiker
8949e89809
Merge remote-tracking branch 'origin/master' into rewind
...
Fixed conflicts.
2016-10-05 08:21:10 +11:00
Nado
d21630c815
This simplifies the reading of bool isEasterMode()
2016-10-04 08:55:07 +02:00
Nado
25a4aa565a
Reduce variables scope when possible, based on the warnings reported by
...
cppcheck.
2016-10-04 08:55:01 +02:00
Nado
afbea19d34
Fix -Wunused-variable
2016-10-04 08:44:50 +02:00
Nado
4c0b4d8078
Fixes -Wsign-compare
...
See #2613
2016-10-04 08:43:38 +02:00
hiker
9595a76d36
Removed unnecessary flag to keep track if speed icnrease is defined.
2016-10-04 08:28:01 +11:00
Deve
5e05f1178c
Fixed compiler error on Linux with non-x86 64bit platforms, e.g. arm64, mips, and s390x architectures
...
This modification is already applied in upstream angelscript repository:
https://sourceforge.net/p/angelscript/code/2353/
Thanks to Adrian Bunk and Andreas Jonsson
2016-10-03 23:26:09 +02:00
hiker
84a3f5d8b2
Fixed compiler warnings.
2016-10-04 08:16:35 +11:00
hiker
9cf88ef874
Merge remote-tracking branch 'origin/master' into rewind.
...
Fixed conflicts.
2016-10-04 08:15:40 +11:00
hiker
50b1a8cdfb
Added some (commented out) code to investigate camera shaking - if it
...
should happen again.
2016-10-03 18:13:03 +11:00
Benau
21a04213d5
Fix typo
2016-10-03 10:30:06 +08:00
Benau
78e6cfc8db
Merge remote-tracking branch 'origin/master' into walldriving
2016-10-03 10:03:12 +08:00
Benau
13eaf82af1
Patch TestAI with changes to SkiddingAI
2016-10-03 10:02:27 +08:00
Benau
e2030dabbc
Disable AI debug
2016-10-03 09:54:02 +08:00
Benau
c64c8717a5
Use 16bit integer to save some space in ArenaGraph
2016-10-03 09:28:12 +08:00
auria.mg
6e37c5375a
Fix end camera crash
2016-10-02 20:18:40 -04:00
Benau
3f71745d92
Only rescue AI if it's on the ground
2016-10-02 15:04:08 +08:00
Benau
fc94c5e4c4
Change the whole path to avoid bad items
2016-10-02 15:03:09 +08:00
Benau
d3301ff006
Allow battle ai profiling with different track
2016-10-01 12:35:57 +08:00
Benau
c434cb80f4
Significantly improve turning and bad items avoidance for ArenaAI
2016-10-01 07:58:14 +08:00
Benau
62dfef1fb9
Improve performance for findOutOfRoadSector on ArenaGraph
2016-09-30 09:27:44 +08:00
Benau
3c24c73faa
Fix unknown sector in arena after rescue
2016-09-30 08:15:36 +08:00
Benau
c22714951c
Missed reset before update TrackSector
2016-09-30 00:42:04 +08:00
Benau
d386c76e2d
Fix explosion animation on upside down area
2016-09-29 14:37:39 +08:00
Benau
43c40c062e
Make m_bb_max and m_bb_min private in Graph again
...
Avoid setting them in ArenaGraph, let createQuad handle them all
2016-09-29 13:36:50 +08:00
hiker
18b1218312
Oops - made boundary box protected again, it is accessed in the ArenaGraph.
2016-09-29 15:21:59 +10:00
hiker
2e38154bd6
Merge branch 'walldriving' of github.com:supertuxkart/stk-code into walldriving
2016-09-29 15:12:11 +10:00
hiker
0b76a576a3
Exit loop as soon as kart is found to be on one GraphNode.
2016-09-29 15:11:08 +10:00
hiker
fb7b42a625
Fixed compiler warning.
2016-09-29 15:10:51 +10:00
hiker
7f6d800fe7
Made the boundary box private to Graph.
2016-09-29 15:10:26 +10:00
Benau
32f87fa8a9
Fix wrong doxygen comments
2016-09-29 10:19:18 +08:00
Benau
df52922d08
Clean up unused function and wrong comment
2016-09-29 09:57:38 +08:00
Benau
100c23b3c0
Move TrackSector to WorldWithRank
2016-09-28 13:48:32 +08:00
Benau
3d89d5adc6
Make OverWorld be derived from World
2016-09-28 11:24:04 +08:00
Benau
7867a30276
Allow auto-rescue for ArenaAI if off road for some times
2016-09-28 09:59:33 +08:00
Benau
ff52d91372
Improve SoccerAi front point handling
2016-09-27 16:24:38 +08:00
Benau
e26920e479
Improved skidding when closing to item or kart as target
2016-09-27 15:30:31 +08:00
Benau
3030b679df
Clean up ArenaAI
2016-09-27 12:38:36 +08:00
hiker
a58cef4701
Smoothing the speed of a kart (necessary to reduce camera stutter)
...
results in difficult to reproduce physics. So maintain two speed
values: smoothed (for camera), and 'normal' (for everything else).
2016-09-27 08:42:05 +10:00
deve
cabc696710
Fixed compilation with cmake 3.6
2016-09-26 11:28:19 +02:00
Benau
6f67fd6507
Make swatter be able to swat in any direction
2016-09-26 12:46:44 +08:00
Benau
1260f23db0
Try to fix animation
...
Don't create a new one after the previous one just got deleted
2016-09-26 11:32:19 +08:00
Benau
9be31ba57b
Fix build
2016-09-26 10:25:38 +08:00
Benau
2701af315b
Try to make checkCrashes work in any direction
2016-09-26 10:09:53 +08:00
hiker
81004adb90
Moved all m_speed handling into a seperate function.
2016-09-26 09:28:28 +10:00
hiker
a6568e01ea
Propperly handle instand speed increases in the physics when rewinding.
2016-09-26 09:01:18 +10:00
Benau
3659ad9068
Try to make determineTurnRadius works with any plane
2016-09-26 00:11:49 +08:00
Benau
bff7154e03
Simplify code and fix typo
...
Because AI always aims quad center now even for 3d quads
2016-09-25 11:22:15 +08:00
Benau
123e667ab4
Simplify code
2016-09-24 10:05:15 +08:00
deve
1a3daafbff
Fixed exit on startup when force legacy device is set in graphics restrictions.
...
It was working on Linux, but on Windows we need to clear system messages when closing irrlicht device.
2016-09-23 10:22:56 +02:00
hiker
74f521980a
Fixed time handling to be in synch between history and rewind.
2016-09-23 07:56:21 +10:00
Benau
111fc297d5
Fix overworld crash
2016-09-23 00:15:04 +08:00
hiker
25a457f88f
Moved m_speed computation, so that the correct speed was computed
...
when the engine force (which is speed dependent) is used.
2016-09-22 08:57:37 +10:00
hiker
f0b5f41fc7
Added info message in case of rewinding.
2016-09-21 17:33:37 +10:00
hiker
1651d28a4c
In case of history replay update dt earlier so that World is updated
...
with the replay dt value.
2016-09-21 17:31:24 +10:00
hiker
15660f2d7a
Bugfixes: update MaxSpeed(dt=0) (which updates additional engine power
...
and slowdowns correctly). Call proceedToTransform after updating
the velocities (which are read).
2016-09-21 17:28:26 +10:00
hiker
f09ed569cc
Bugfix: kart rewinder stored incorrect bullet zipper speed.
2016-09-21 17:27:08 +10:00
hiker
8ceb85ef14
Merge branch 'konstin-doc'
2016-09-21 09:13:04 +10:00
hiker
ec3dd221a2
Merge branch 'doc' of https://github.com/konstin/stk-code into konstin-doc
2016-09-21 09:12:32 +10:00
hiker
cf3f75c6e3
Moved SVN-CONFIG file to assets (subversion) repo.
2016-09-21 09:10:07 +10:00
hiker
3ccbeff180
Removed exec permission.
2016-09-21 09:07:06 +10:00
fHachenberg
a82f36d61d
Fixes issue #2065
...
Changes applied:
*symbol files added
*LabelWidget removed from SkillLevelWidget and replaced by IconButtonWidget
Subsequently variables and method containing Label or Text renamed
setSize method was rewritten
*Unused property "m_label_name" removed from SkillLevelWidget
*Substitution label->icon also introduced renamings in KartStatsWidget.
For instance, setDisplayText is now named setDisplayIcons
2016-09-20 14:01:02 +02:00
Benau
54bf37c09b
Make camera works better in upside down area
2016-09-20 10:51:51 +08:00
Deve
a1e2764263
Merge pull request #2636 from SuicSoft/patch-1
...
Fix typo in main_loop.cpp
2016-09-19 11:38:16 +02:00
Suici Doga
1d75987fe6
Fix typo in main_loop.cpp
2016-09-19 13:54:42 +05:30
Benau
36eca8bc55
Avoid setting gravity in btKart
2016-09-19 11:18:16 +08:00
Benau
8a0a9b2617
Allow showing 3D quad in track debug better
2016-09-19 08:49:59 +08:00
Benau
3187c7e0f9
Allow referee showing on upside down starting position
2016-09-18 13:54:00 +08:00
Benau
ffd497276b
Fix kart flying
2016-09-18 12:38:36 +08:00
Benau
b137dbb71c
Set gravity inside btKart, allowing starting upside down in arena
2016-09-18 10:53:58 +08:00
Benau
eeac5668d9
Rename QuadGraph to DriveGraph, make it use the new Graph interface
2016-09-17 14:30:28 +08:00
Deve
f2d354d759
Fixed graphics restrictions on android
2016-09-17 03:55:50 +02:00
Deve
852cc068d3
Restore SSAO on linux with GLES renderer.
2016-09-17 03:55:50 +02:00
Deve
21d62ed405
Check availability of color buffer float extension in GLES renderer
2016-09-17 03:55:50 +02:00
Deve
d05cff09c8
Add a graphics restriction for BGRA format on android.
...
It causes issues with particles transparency.
2016-09-17 03:55:50 +02:00
Benau
606a5401d3
Allow starting position on an upside down surface in arena
...
Todo: referee and make btKart cast ray at correct normal
2016-09-17 09:53:44 +08:00
Benau
a0005d57e9
Bugfix and better error handling in ArenaGraph
2016-09-16 12:21:38 +08:00
Benau
20e85aa781
Port all function from battle graph to new graph interface
2016-09-16 11:08:19 +08:00
Benau
fff0bab42a
Merge remote-tracking branch 'origin/master' into walldriving
2016-09-16 09:23:18 +08:00
Benau
05d2d05f2a
Make ArenaAI use only new graph interface
2016-09-16 09:22:57 +08:00
auria.mg
7c2642d427
Workaround crash
2016-09-15 21:12:01 -04:00
auria.mg
6a94d12a11
Update credits
2016-09-15 20:05:06 -04:00
auria.mg
f2bf4eb549
Add new soccer ball icons
2016-09-15 20:00:00 -04:00
Benau
1491236e84
Allow TrackSector to use with new graph class
2016-09-15 15:47:17 +08:00
Benau
05ad91c701
Port all function from battle graph to arena graph
...
Todo: AI and worlds
2016-09-15 13:29:26 +08:00
Benau
483dca3754
Make EndController to use length()
2016-09-15 12:40:58 +08:00
Benau
8c830bdabf
Inital work on one graph interface
2016-09-15 11:46:31 +08:00
Benau
061f187142
Make slipstream work in upside down track
2016-09-13 15:07:07 +08:00
Benau
4574686c1d
Make angle computation work in 3D
2016-09-13 12:49:30 +08:00
Benau
3f86722181
Fix skid mark on wall surface
2016-09-13 11:48:36 +08:00
Benau
382905716f
Simplify code
2016-09-13 09:26:05 +08:00
hiker
457cb700d2
Make rewind work with history replay (when replaying kart controls),
...
which allows to have reproducible test cases.
2016-09-13 09:58:42 +10:00
hiker
f8b48a0313
Added zipper speed to state of kart.
2016-09-13 09:55:51 +10:00
Benau
f5d43aaa2e
Use btAsin in setHPR
...
The following quaternion calculated by shortestArcQuat in
rescue animation leads to nan in asinf:
0.710828841, -0.00974362344, -0.703500867, 0.00481829932
-2.0f * (X * Z - Y * W) equals 1.00004351 with above figures
With btAsin it will:
if (x<btScalar(-1)) x=btScalar(-1);
if (x>btScalar(1)) x=btScalar(1);
return asin(x);
2016-09-13 07:43:19 +08:00
Deve
3a9b2b9872
Fixed advanced lighting on android
2016-09-12 21:43:31 +02:00
Benau
b699018879
Only do custom direction of raycast if item is on quad graph
2016-09-12 13:04:05 +08:00
Benau
7544dc3315
Fix uninitialized value
2016-09-12 11:35:34 +08:00
Benau
cc54c44ec0
Fix rotation of items on upside down surface
2016-09-12 10:43:49 +08:00
Benau
f4861a6279
Fix bubblegum on upside down track
2016-09-12 09:33:05 +08:00
Deve
b0c0af8c46
Check if drivers support BGRA texture format and fallback to RGBA
2016-09-11 22:35:54 +02:00
Benau
f687454313
Fix item positioning on Node3D
2016-09-11 16:31:57 +08:00
Benau
ba047a4f99
Keep flying karts parallel to the ground in the physics, not outside
...
Like 44da1fb4f2 , but takes terrain
into account
2016-09-11 15:35:42 +08:00
Benau
2415340cae
Try to fix too bouncy bowling ball
2016-09-11 10:07:43 +08:00
Benau
c37f75bf90
Improve item projection on upside down surface
2016-09-10 16:09:21 +08:00
Benau
b3d5e58dd1
Revert enable sliding for upside down tracks.
...
Actually !getMaterial()->highTireAdhesion() is always false for
upside down texture, so the below code was useless to test with
normal
2016-09-10 14:32:55 +08:00
Benau
7cfd9752d0
Fix restarting the race when karts are up-side-down
2016-09-10 11:11:52 +08:00
Benau
fde9ccd53e
Move updateTerrainInfo to a better location
2016-09-10 11:09:52 +08:00
Deve
fb1c049906
Fixed skybox in GLES renderer
2016-09-10 00:17:47 +02:00
Deve
37f3a8e19e
Fixed RTTs formats in GLES renderer.
...
The problem is that textures with float internal formats can be used in framebuffers only when some extensions are available. This is a basic functionality and we need something that is supported on all drivers. As far as I tested, the basic integer GL_RGBA8 format works fine.
Another problem is with GL_BGRA format. The extension with GL_BGRA support is available for almost every device and irrlicht is able to load all textures from files (it has a fallback mode anyway), but when it's used as a texture for framebuffer, it produces a black screen. Again it works fine with GL_RGBA format.
The only issue that is not fixed is SSAO rendering. It uses linear depth rtt, which has GL_R32F type and which can't be easily changed to something other. I disabled SSAO for now, because it is too slow for embedded devices anyway.
I didn't change anything in original OpenGL 3.x rendering, so everything should work as before.
2016-09-09 23:56:22 +02:00
Deve
278d985632
Disable rtt that is not used in GLES renderer anyway
2016-09-09 22:23:01 +02:00
Benau
ceb92f9b4a
Try to completely fix rescue issue
2016-09-10 01:20:11 +08:00
Benau
4f67567834
Fix the up vector
2016-09-09 19:48:11 +08:00
Benau
ca4640716a
Fix findOutOfRoadSector with Node3D
2016-09-09 16:30:35 +08:00
Benau
505b50da0c
Make getNode return pointer. (easier with dynamic_cast later)
2016-09-09 16:14:28 +08:00
Benau
9d65e2047c
Fix heading (which got overwriten by merge)
2016-09-09 12:46:42 +08:00
hiker
876ba33876
Added state saving for skidding.
2016-09-09 13:38:39 +10:00
hiker
e1af0cc353
Fixed various bugs in max speed state saving.
2016-09-09 13:36:49 +10:00
Deve
f2d1eb7117
Use high precision floating point variables if possible.
...
On desktop medium and high precision is generally the same, at least for mesa drivers. But on some Android devices medium precision is much worse, which causes artifacts. We need high precision float variables in vertex shaders for proper scene rendering. Setting different precision for fragment and vertex shaders seems to be not possible, so we just set it to high for both shader types when it's available.
2016-09-07 22:43:11 +02:00
hiker
3a367ce989
For debugging: instead of specifying the time to go back, specify the
...
time to go back to.
2016-09-07 08:46:46 +10:00
hiker
6245cea609
Added MaxSpeed to saved state of each kart.
2016-09-07 08:15:09 +10:00
hiker
7d7b98564f
Fixed speed smoothing factor (which hopefully fixes the shaking camera).
2016-09-05 17:54:45 +10:00
hiker
77ae30a0c5
Avoid compiler warning.
2016-09-05 09:59:29 +10:00
hiker
1860edca4e
Save startup-boost information in state.
2016-09-05 08:14:51 +10:00
hiker
a563266988
Made the KartRewinder to be a kart (which gives it easier access to
...
some of the kart attributes that need to be saved).
2016-09-05 08:00:21 +10:00
Benau
262eb40dfe
Allow showing yellow (2d) / green (3d) quads in track debug
2016-09-04 14:33:23 +08:00
Benau
9d41f4b429
Add assert check for graph.xml
2016-09-04 13:15:51 +08:00
Benau
23a49d5245
Merge remote-tracking branch 'origin/master' into walldriving
2016-09-04 11:56:28 +08:00
Benau
21dc569f70
Start to clean up quad and graph node
2016-09-04 11:56:03 +08:00
Benau
78baaff23e
Fix crash in profile mode
2016-09-03 23:03:14 +00:00
hiker
b91ecc9754
Use exponential smoothing for speed, to further reduce stuttering
...
in speed (and therefore camera).
2016-09-01 15:52:26 +10:00
hiker
f89aaa67f5
Reduce (admittedly very minor) camera jitter by computing the speed
...
of a kart after it was capped by max speed.
2016-09-01 09:54:09 +10:00
Deve
29eda8a206
Merge pull request #2620 from LoadingPleaseWait/tiny-typo
...
Fix CPU marker typo
2016-08-31 22:57:00 +02:00
LoadingPleaseWait
3dc13eb071
Fix CPU marker typo
2016-08-31 15:36:15 -05:00
hiker
2a06036fb7
Changed order in which rendering and various updates are done, which
...
results in the physics reacting one frame earlier to user input.
2016-08-31 16:31:59 +10:00
hiker
ce91d6c2b4
Bugfix (saved incorrect variable).
2016-08-31 16:27:05 +10:00
deve
6c9050f47a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-08-26 10:36:09 +02:00
deve
5abc047b0c
Declare precision also in vertex shaders in GLES renderer.
...
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00
Benau
35ce9a39ce
Merge branch 'master' into walldriving
2016-08-26 15:36:57 +08:00
auria.mg
061323ffb0
Add information for translators
2016-08-23 20:01:06 -04:00
auria.mg
a07a8b6516
Fix XML files and regenerate strings
2016-08-23 19:53:41 -04:00
Aapo Rantalainen
38e5799167
Four help?.stkgui -files were treated as binary by git ( #2612 )
2016-08-23 19:36:16 -04:00
konstin
138daf57a4
Move credits file back
2016-08-23 11:07:13 +02:00
konstin
4ce6fb04ea
Remove unused documentation and tool files
2016-08-23 01:58:53 +02:00
konstin
fb226a717f
Proper building instructions in the readme
2016-08-23 01:51:27 +02:00
Deve
7f4d815dde
Request GLES 3.0 context and fallback to 2.0 if not available.
2016-08-22 20:05:36 +02:00
hiker
e6b2c0f1a0
Fised neniry leak.
2016-08-22 18:08:51 +10:00
hiker
75e1f1c82b
Bugfix, wrong variable type.
2016-08-22 18:06:26 +10:00
hiker
8f068c4ff0
Somewhat reduced debug output.
2016-08-22 18:05:14 +10:00
hiker
e62948499f
Fixed compiler warning.
2016-08-22 18:04:06 +10:00
Deve
ed5a957a64
Fixed typo in config.xml
2016-08-20 23:39:31 +02:00
Deve
790634a914
Use proper size for RSM framebuffer when scale rtts parameter is set.
...
It looks that only RSM visualization was affected.
2016-08-20 23:34:12 +02:00
Deve
a4dfbc552f
Fixed also minimap in overworld with scale rtts parameter
2016-08-20 22:47:53 +02:00
Deve
150e40e4e8
Break the loop with glClientWaitSync also when GL_CONDITION_SATISFIED is returned.
...
The GL_CONDITION_SATISFIED says that the sync was signaled before the timeout expired. In this case there is no reason to make another glClientWaitSync execution.
2016-08-20 09:31:29 +02:00
Deve
d5fe015ba7
Fixed typo in previous commit.
2016-08-20 08:35:08 +02:00
Deve
a001505abd
Set ForceLegacyDevice for intel ironlake and for old radeon drivers.
...
This hopefully will allow to run STK with these graphics cards and drivers.
2016-08-20 08:13:17 +02:00
Deve
c7d970b745
Allow to set ForceLegacyDevice in graphics restrictions
2016-08-20 08:13:17 +02:00
Benau
91e11a8d88
Don't crash in overworld
2016-08-20 09:01:52 +08:00
Alpt
67e94e73ce
In the addons screen, show a tip to remember that the Internet connection is disabled. (Issue #1763 ). ( #2605 )
2016-08-19 18:28:59 -04:00
hiker
e7803fe1ab
Don't use intermediate states when replaying (only the original state),
...
since the states after the original are potentially incorrect (due to
the (later) insertion of an event that triggers the rewind).
Rewinds are now much more different than previously ... wip.
2016-08-19 16:38:49 +10:00
Elderme
41cd1e0364
merged with master
2016-08-18 22:36:19 +02:00
Benau
a1c09c4adb
Fix potential crash
2016-08-18 15:34:58 +08:00
Benau
6b0fe9dd89
Clean up:
...
Try to use forward enum declaration for KartRenderType
NoCopy for RenderInfo
2016-08-18 11:15:05 +08:00
hiker
3d5de1c24c
Fixed saving kart control events (they stored the previous value, not
...
the new value).
2016-08-17 17:54:26 +10:00
Benau
fa39de691e
Fix Release build
2016-08-17 12:08:20 +08:00
Benau
f07452842d
Add support for colorizing library objects using material.xml only
2016-08-17 11:57:18 +08:00
Michael Murphey
d213bef9db
Place buttons in confirm dialog horizontally ( #2573 )
...
* Place buttons in confirm dialog horizontally closes #2548
* Use RibbonWidget for MessageDialog
* Use buttonbar for confirm dialog
2016-08-16 19:08:45 -04:00
hiker
adba5c48c8
Fix commented out code to use setter/getter in KartControl.
2016-08-17 08:32:11 +10:00
hiker
e56d324738
Moved the kart control events from the kart control class instead
...
of the kart rewinder.
2016-08-17 08:08:42 +10:00
Deve
489c34edbf
Fixed minimap with scale_rtts_factor parameter
2016-08-16 23:59:36 +02:00
auria.mg
084fa04012
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-08-15 20:33:11 -04:00
auria.mg
63a82c915c
Bugfix: prevent activating disabled ribbon items
2016-08-15 20:33:06 -04:00
hiker
7c899c943c
Refactored KartControl to use setters/getters instead of
...
just public variables.
2016-08-15 17:26:07 +10:00
Deve
bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
2016-08-15 08:46:02 +02:00
Deve
26d2bf847c
Allow to use non-hd textures in OpenGL ES renderer
2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd
Fixed non-hd textures in legacy pipeline
2016-08-12 23:51:29 +02:00
Deve
08202f2fa8
Remove USE_XRANDR flag from cmake.
...
Our vidmode code is old, has some bugs (eg. resolution is not restored properly in some cases), doesn't have multi monitor support and IMO shouldn't be used in current state.
If someone really wants to use it, the flags can be set directly in IrrCompileConfig.h.
2016-08-12 23:39:12 +02:00
Deve
d320df749f
Allow to set max texture size in config file.
...
It gives much lower memory usage when it's set for example to 128.
2016-08-12 23:30:10 +02:00
Deve
1481da9718
Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter
2016-08-12 20:51:19 +02:00
Benau
c5446c4cf1
Remove unused header
2016-08-12 10:41:07 +08:00
Benau
c71b24f98f
Correct fixes to #2599
2016-08-12 09:41:08 +08:00
Benau
aa15b0070e
Determine the texture size of bold face smartly
2016-08-12 08:31:52 +08:00
Benau
2d95df1722
Update appdata file to latest standard
2016-08-12 00:48:57 +08:00
hiker
239881ef5e
Refactored event handling, so that now not only Rewinder objects
...
can store events. This allows e.g. a 'new attachment' event to
be handled entirely in the attachment class, not in the kart
rewinder anymore.
2016-08-11 17:16:54 +10:00
Deve
5cfed1bc1c
Allow to set lower RTTs resolution.
...
It allows to increase performance on devices that have only one available resolution.
It also allows to draw GUI elements in full resolution while rendering the scene with slightly lower resolution, which gives you few additional FPS.
Note that particles don't work as expected yet with this feature.
2016-08-11 02:04:35 +02:00
hiker
e621e93f4c
Updated comments.
2016-08-10 08:35:23 +10:00
hiker
eaf21fe2f8
Replaced #include in kart.hpp to reduce dependencies; some coding style fixes.
2016-08-10 08:21:37 +10:00
hiker
7c598df8d1
Save powerup state in kart status.
2016-08-09 17:46:06 +10:00
hiker
f4f2f11943
Fix crash in case the same event is replayed more than once.
2016-08-09 17:39:20 +10:00
hiker
a5ce27caa5
Added events for new attachments.
2016-08-09 17:16:45 +10:00
hiker
5f6c954c5a
Added documentation.
2016-08-08 18:10:30 +10:00
hiker
5da96cf9d0
Fixed documentation and usage of ATTACHMENT_NOLOKS_SWATTER (which is
...
never an actual attachment value, even nolok has 'ATTACHMENT_SWATTER'
set).
2016-08-08 17:57:15 +10:00
hiker
f341cd1440
Optimised rewind of attachments (avoid creating new attachments
...
when the attachment was not changed).
2016-08-08 17:46:52 +10:00
hiker
c01f838b0f
Merge remote-tracking branch 'origin/master' into rewind
2016-08-08 14:34:24 +10:00
Benau
15a2526971
Merge branch 'fix_graph'
2016-08-08 08:56:05 +08:00
hiker
b3f932a0e3
Renamed getState to saveState, and added support for saving a kart's
...
attachmend in a state.
2016-08-08 10:33:12 +10:00
MTres19
8e8433f08c
Credit where credit is due ( #2593 )
...
* Give GeekPenguinBR and TuxKartDriver credit
* Give credit to samuncle and konstin
2016-08-05 19:12:52 -04:00
hiker
40697ab5f7
Bugfix for rewind: previously for a floating point value f add(f)
...
would actually call add(Vec3(f)), which adds a vector (f,f,f).
2016-08-05 17:22:04 +10:00
hiker
e039eb59c9
Added more fields to debug output.
2016-08-05 17:21:17 +10:00
hiker
05db7c1481
Use BareNetworkString for storing states and events.
2016-08-04 23:17:16 +10:00
Elderme
6f78f5b9b9
Fixed GLES
2016-08-04 14:36:35 +02:00
hiker
1025e25846
Refactored RewindInfo into astand-alone class/file with separate
...
classes for time, event, and states.
2016-08-03 17:48:38 +10:00
Benau
10937333a1
Remove duplicated code in navmesh
2016-08-03 12:37:48 +08:00
hiker
3eb94e023d
Fixed error in rewind when only event but no state information
...
was available at chosen rewind-to time.
2016-08-02 21:24:10 +10:00
hiker
9f0529f26f
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-08-01 08:42:09 +10:00
hiker
a15c9529a5
Merge remote-tracking branch 'origin/master' into rewind
2016-08-01 08:18:38 +10:00
hiker
cdde62dadb
Further tweaked restitution for track and bowling ball to avoid
...
bowling balls jumping up and down, while still maintaining a push
back for soccer balls.
2016-08-01 08:00:14 +10:00
auria.mg
ea939459e8
Improve string as suggested on transifex
2016-07-30 21:51:31 -04:00
Benau
6904402547
Fix wrong RTL text in arena screen
2016-07-31 09:04:10 +08:00
auria.mg
9a740311bf
Merge branch 'master' of https://github.com/supertuxkart/stk-code
...
# Conflicts:
# src/challenges/challenge_data.cpp
2016-07-30 20:53:37 -04:00
auria.mg
40ab343922
Fix string remaining in wrong language when changing language
2016-07-30 20:52:32 -04:00
Benau
788f168c7f
Fix space before colon
2016-07-31 08:04:16 +08:00
auria.mg
b69faff13d
Fix indentation (tabs/spaces)
2016-07-30 19:46:15 -04:00
auria.mg
347f977ea7
Fix english string, as reported a while ago but couldn't fix then due to string freeze
2016-07-30 19:44:21 -04:00
auria.mg
a318e3b216
Log out user when deactivating internet connection, fixes #2589
2016-07-30 19:43:48 -04:00
Elderme
a3c78a7245
Fixed polycount in kart selection screen
2016-07-30 11:31:23 +02:00
Benau
637e468f18
Use uniform copyright header for source
2016-07-29 11:50:37 +08:00
hiker
efe9fa6329
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-07-29 09:54:25 +10:00
hiker
8f7d47d3c3
Fix ball-track collision (which should also improve kart-track
...
collision).
2016-07-29 09:53:37 +10:00
qwertychouskie
611e70ac83
Show boost at startup ( #2586 )
...
* Show boost at startup
* Fix https://github.com/supertuxkart/stk-code/pull/2586#issuecomment-235765919
2016-07-28 19:24:42 -04:00
hiker
aba8d8d1f0
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-07-28 16:30:48 +10:00
hiker
83117fe649
Fixed wheel position in case of a rescue: if the suspension of
...
a wheel is stretched at the time a rescue or explosion is triggered,
the wheel will appear to be very far away from the kart (not connected
anymore).
2016-07-28 09:47:56 +10:00
qwertychouskie
277a4b9262
Fix #2542 . Also update copyright year. ( #2585 )
...
* Fix #2542 . Also update copyright year.
* Update header
2016-07-27 18:31:39 -04:00
hiker
6ca0eed28f
Added debug option to trigger a kart explosion in debug mode.
2016-07-27 17:34:59 +10:00
Benau
bc5e2f3e29
Add unit testing for fonts for translation
2016-07-27 11:48:38 +08:00
hiker
b1a7c01b6e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-07-27 08:59:02 +10:00
hiker
6d0ad4a4fe
Fixed compiler warning.
2016-07-27 08:26:41 +10:00
hiker
0db2a195b6
Fixed compiler warning.
2016-07-27 07:54:54 +10:00
Elderme
a21d7b4b71
Merge branch 'master' into renderer_refactoring
2016-07-26 22:16:48 +02:00
Elderme
7812965d37
Fixed issue with colorization (mistake when merging)
2016-07-26 22:04:57 +02:00
Elderme
cd1b9a66a0
Merged master in branch
2016-07-26 21:31:52 +02:00
hiker
f69d04edd3
Fixed STUN protocol (#fixed #2566 ).
2016-07-27 00:42:51 +10:00
Benau
cefead119a
Try to use c++11 typeid for getFont
2016-07-26 08:04:12 +08:00
Deve
29185f679b
Merge pull request #2581 from qwertychouskie/patch-7
...
Update deps from INSTALL.md
2016-07-25 11:51:31 +02:00
hiker
ba3497bb81
Properly set the camera type in the constructor (which previously
...
was always 'CM_TYPE_NORMAL'). Fixes #2576 .
2016-07-25 17:45:24 +10:00
Benau
8c38e9e79b
Merge remote-tracking branch 'origin/fix_timer'
2016-07-25 14:46:58 +08:00
hiker
c64733e3d0
Merge branch 'dijkstra-test'
2016-07-25 16:42:24 +10:00
Benau
5a7f3caefd
Fix the rest non-working timer-related function
2016-07-25 13:48:41 +08:00
Benau
d9e0d0d458
Fix #2580
2016-07-25 10:18:11 +08:00
hiker
7e91642eb7
Merge branch 'master' into dijkstra-test
2016-07-25 08:37:48 +10:00
hiker
7196ddfba8
The unit test for battle graph detects incorrect parents for some
...
(other) arenas. Those are false positives (often there is more
than one shortest path, all with the same length; e.g. in case of
a regular gridded section). Added more details in error reporting
to help in debugging, but generally disabled the test for identical
paths, only the actual path length is tested now.
2016-07-25 08:11:56 +10:00
Benau
6a4fe397d4
Thanks devnexen for spotting this out
2016-07-24 15:56:02 +08:00
Deve
91b41272d9
Merge pull request #2579 from qwertychouskie/patch-6
...
Update links
2016-07-24 08:10:26 +02:00
Benau
236c9c44a8
Minor improvements for font
2016-07-24 09:56:46 +08:00
qwertychouskie
3d3b7a7de7
Update deps from INSTALL.md
...
(and put them in alphabetical order.)
2016-07-23 16:12:59 -07:00
qwertychouskie
42b80d5e9c
Update link
2016-07-23 14:23:36 -07:00
qwertychouskie
94440645a0
Update link
2016-07-23 14:22:03 -07:00
qwertychouskie
178fbbfefa
Merge pull request #1 from qwertychouskie/patch-7
...
Update link
2016-07-23 14:19:07 -07:00
qwertychouskie
493030ba9c
Update link
2016-07-23 14:17:30 -07:00
qwertychouskie
9cbf8a0641
Update link
2016-07-23 14:16:09 -07:00
Benau
5b4d8e1f8a
Remove old font settings
2016-07-23 10:48:48 +08:00
Rob Clark
ce38df268b
couple small performance optimizations ( #2578 )
...
* pass timeout to driver, rather than unconditional 1ms sleep
This way if the fence is signalled earlier, we can get on with life
sooner.
* optimize displacement bind/clear/render
Stop thrashing render targets, and group things together into single
render-passes. And only bind/clear if we will actually draw.
2016-07-22 20:29:42 -04:00
hiker
2654705da1
Fixed linux compilation.
2016-07-22 11:50:41 +10:00
hiker
78fa5f08b6
Merge branch 'master' into dijkstra-test
2016-07-22 11:46:45 +10:00
hiker
9fcb55aac3
Use Dijkstra instead of Floy-Warshall for computing the paths in battle mode
...
(which is signiccantly faster). Added unit testing for dijksta based on
the F.W. algorithm.
2016-07-22 11:06:32 +10:00
hiker
d6a62a85b7
Removed unnecessary #include.
2016-07-22 09:58:10 +10:00
Benau
744a4705b6
Auto embolden glyph of bold face, without fallback font
2016-07-21 12:26:19 +08:00
hiker
2cfe99827f
Merge branch 'master' into dijkstra-test
2016-07-21 09:18:07 +10:00
Benau
a72f67015c
Remove 36MB CJK fonts, use the previous font instead
2016-07-20 09:49:10 +08:00
Benau
7f1e776bf6
Fix digit font drawing
2016-07-19 16:47:39 +08:00
Benau
03b92efba5
Fix wrong text alignment
2016-07-19 15:21:14 +08:00
Benau
89976def57
Remove not-used-anymore setReferenceCount
2016-07-19 13:58:38 +08:00
Benau
1079800376
Merge remote-tracking branch 'origin/master' into new_font_engine
2016-07-19 13:15:47 +08:00
Benau
e02a25f8f5
Use bold font for billboard text
2016-07-19 13:13:31 +08:00
Benau
b2ee606e7b
Try to use float for dest_ret
2016-07-19 12:25:16 +08:00
Benau
89f06ed8d3
Fix crash with fixed pipeline
2016-07-18 23:56:14 +08:00
Benau
6a319cbed2
Clean up old font code
2016-07-18 23:00:40 +08:00
Benau
05419cd555
Initial work on new font rendering engine
2016-07-18 16:03:11 +08:00
David CARLIER
c890483931
small mem leak in this unit test ( #2575 )
2016-07-16 18:28:45 -04:00
Benau
9fd6fd2673
Fix crashes when using the uninitialized layer 8 texture
2016-07-15 15:23:17 +08:00
Benau
1d6c7fa60f
Remove vector int in RenderInfo
2016-07-15 12:31:00 +08:00
Benau
8408a7c158
Merge remote-tracking branch 'origin/master' into colorful_track_object
2016-07-15 09:27:59 +08:00
Deve
93fc20e275
Merge OpenGL ES renderer branch
...
It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.
Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.
I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.
Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.
At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.
On Android only the OpenGL ES 2.0 renderer with fixed pipeline has been tested for now.
2016-07-14 20:54:30 +02:00
Deve
eea30b3197
Handle glDebugMessageCallback extension in better way for OpenGL ES
2016-07-14 20:34:43 +02:00
Deve
8f8acdcef3
Remove android related code part2.
...
Again, it will be handled in different branch and hopefully with curl and sounds support.
2016-07-14 19:50:34 +02:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
Elderme
d7ebde2e68
Do not upload UBO data when UBO are disabled by graphics restriction
2016-07-13 23:19:52 +02:00
auria.mg
1463cf9344
Fix uninitialized variables, fixes #2567
2016-07-12 19:39:44 -04:00
Deve
81b471be1f
More proper solution for glDrawElementsBaseVertex function
2016-07-12 23:34:31 +02:00
Deve
32cd942760
Revert "Use function compatible with GLES 3.0 for drawing elements with offset."
...
This reverts commit 86a1d3a07a .
2016-07-12 22:50:59 +02:00
Deve
131dfb2fc0
Fixed compiler warning
2016-07-12 00:04:46 +02:00
Deve
5601309ae8
Fixed windows compilation
2016-07-12 00:04:37 +02:00
Deve
886382bb54
Merge remote-tracking branch 'origin/master' into gles
2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8
Merge branch 'master' into gles
2016-07-11 23:23:02 +02:00
Deve
01dfd7bc05
More #ifdef's simplifications
2016-07-11 22:55:32 +02:00
Deve
b25a4e874f
Remove android related code. It will be handled in different branch.
2016-07-11 22:54:59 +02:00
Benau
19acdad9b4
Replace Ubuntu font with a really free font
2016-07-11 15:52:16 +08:00
Benau
08f2437754
Merge branch 'support_loop_start_music'
2016-07-11 09:09:06 +08:00
Elderme
cc43879308
Tried to fix issue with Intel HD 3000
2016-07-10 22:49:58 +02:00
Deve
3728adf1c5
The gles renderer is currently supported only on linux
2016-07-09 03:03:15 +02:00
Deve
f2d21d2353
Remove GLESv1 renderer because it's not used
2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8
Fixed an issue with grass shader.
...
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
f1effe3208
Revert "Fixed a grass being too dark in some places."
...
This reverts commit 2b734a9579 .
2016-07-09 02:20:06 +02:00
Deve
a67a378c41
Merge pull request #2563 from LoadingPleaseWait/wiimote-string
...
Add missing space in string for wiimote manager
2016-07-08 22:43:23 +02:00
LoadingPleaseWait
bdd21142bb
Add missing space in string for wiimote manager
2016-07-08 15:33:10 -05:00
Benau
b903baf226
Fix crash sound only working once if the timer counts backwards
2016-07-08 23:43:12 +08:00
Benau
98b9aef121
Add support for loop start of music
2016-07-08 13:54:37 +08:00
Deve
fa03185370
Remove extensions that are not used anyway
2016-07-08 01:24:02 +02:00
Deve
44f8290d77
Added gles renderer to the warning about incompatible irrlicht version
2016-07-08 01:02:25 +02:00
Deve
902e6163dc
Disable heightmap simulation shader for now
2016-07-08 00:48:20 +02:00
Deve
86a1d3a07a
Use function compatible with GLES 3.0 for drawing elements with offset.
2016-07-08 00:20:08 +02:00
Elderme
0630145a5c
Fixed rendering issue when switching advanced pipeline on to off in RTT screen
2016-07-07 23:08:31 +02:00
hiker
b2a62c222c
Merge branch 'camera-refactor'
2016-07-08 06:47:32 +10:00
hiker
c3e1a67f39
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-07-08 06:24:19 +10:00
hiker
c43930dc46
Bugfix: characteristics could not be overwritten in kart.xml files.
...
First part of #2560 .
2016-07-08 06:22:28 +10:00
Deve
2b734a9579
Fixed a grass being too dark in some places.
...
It seems to be an inconsistency in using sRGB rendering.
2016-07-07 01:52:22 +02:00
Deve
66e76be76d
Don't use hardcoded path for irrlicht shaders
2016-07-06 06:37:22 +02:00
qwertychouskie
fbcd0ef495
Update TODO.md ( #2531 )
...
* Update TODO.md
* Update link
2016-07-05 19:09:22 -04:00
deve
20e72b2e9d
Show better text in old driver popup
2016-07-05 12:18:43 +02:00
deve
e42673c4ac
Read mesa version in better way.
...
It solves the problem with OpenGL ES, because there is one more word in the version string:
OpenGL version string: OpenGL ES 3.0 Mesa 11.2.2
2016-07-05 12:17:40 +02:00
deve
93dde11562
Use proper depth texture
2016-07-05 11:48:43 +02:00
Benau
b6153b6002
Thanks devee for this fix
2016-07-05 17:47:55 +08:00
Benau
04ccadd745
Fix non-linux build
2016-07-05 16:24:59 +08:00
Deve
04d3bfb9a1
Restore previous version of object pass shader.
...
This one doesn't have sense at all. We should make sure that uniforms are always initialized in c++ code.
2016-07-05 01:10:53 +02:00
Deve
0f318ab1ba
Restore checking for framebuffer completion
2016-07-05 00:28:25 +02:00
Deve
4132177132
Fully integrate gles renderer with our irrlicht version.
2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8
Minor fixes for issues found while cross-building v2 ( #2556 )
...
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS
The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar >
* irrlicht: Get rid of unprefixed cflags
Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar >
* irrlicht: Fix boolean return type for jpeglib's callback
Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.
CImageLoaderJPG.cpp: In static member function 'static boolean
irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
[-fpermissive]
Signed-off-by: Romain Naour <romain.naour@smile.fr >
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar >
2016-07-03 21:07:53 -04:00
Benau
a0898962a9
Remove hard-coded value for colorization factor
2016-07-04 00:26:25 +08:00
Benau
ffbe06a98c
Update with the same type from blender export script
2016-07-03 11:25:50 +08:00
Benau
6b60d866ba
Make render info works with instanced rendering
...
The unordered_map in the past skipped some mesh buffer even its
render_info pointer is different, now the map takes it into account
2016-07-02 11:48:36 +08:00
Benau
ae790e9c62
Fix transparency of ghost karts
2016-07-02 08:59:38 +08:00
Elderme
2da28b22b7
Do not create CommandBuffers when Indirect Instancing Rendering is not available.
2016-07-01 23:15:08 +02:00
Benau
48d94097d6
Add min saturation setting to material class
2016-07-01 23:55:56 +08:00
Benau
f23ec7e7b8
Add more helper function to render info class
2016-07-01 00:39:25 +08:00
Benau
bfd66ebbac
Put color change code in a better location
2016-06-30 16:08:59 +08:00
Benau
4c4b4782e0
Fix wrong type
2016-06-30 14:16:12 +08:00
Benau
cda6bd7603
Allow changing kart color on-the-fly in soccer setup screen
2016-06-30 14:12:12 +08:00
Benau
4a2bac1cd5
Merge remote-tracking branch 'origin/master' into render_kart_driver_differently
2016-06-30 11:02:40 +08:00
Benau
a55ab7f707
Fix colorization of wheels and speed weight objects
2016-06-30 11:01:56 +08:00
Benau
5bb2a5cf7e
Allow changing kart color on-the-fly
2016-06-30 09:30:52 +08:00
hiker
4feb3350a2
Fix linux release build.
2016-06-30 09:42:50 +10:00
hiker
65af731e66
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-06-30 09:22:15 +10:00
hiker
392dd6a5ff
Added new installer picture.
2016-06-30 09:21:59 +10:00
hiker
48dbc6c80a
Fixed various bugs in kart characteristics: a negative value for
...
a float now works, also longer computations like 1+2*3 (see unit
testing).
2016-06-30 09:20:24 +10:00
hiker
9efb4da2ec
Added unit testing for kart characteristics (failing atm due to
...
bugs in characteristics).
2016-06-30 09:17:30 +10:00
Deve
9ceab23c5f
Apply ssao fix from master
2016-06-30 00:50:33 +02:00
Deve
c07472cf38
Simplify #ifdef's a bit
2016-06-30 00:29:15 +02:00
Deve
742fb309df
Totally disable code that needes gles 3.1.
2016-06-29 23:58:45 +02:00
hiker
3d2c2b63c0
Fixed unit testing for network string.
2016-06-30 07:47:35 +10:00
Deve
3ae175e05a
Fixed skybox rendering.
...
The GL_SRGB_ALPHA_EXT and GL_SRGB8_ALPHA8 formats are available in OpenGL ES, but they produce black texture for some reason. The basic GL_RGBA format works fine though.
2016-06-29 22:24:17 +02:00
Deve
961428f04c
Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8
2016-06-29 22:18:24 +02:00
qwertychouskie
31b4c86b8f
Update links for new site ( #2529 )
...
* Update links for new site
* more tweaks to readme.md
2016-06-28 19:02:03 -04:00
qwertychouskie
e8462334ee
Update more links ( #2530 )
2016-06-28 18:27:15 -04:00
Deve
0fb119068b
Fixes in more shaders
2016-06-28 21:55:51 +02:00
hiker
59a64625fa
Use references instead of copying the string.
2016-06-28 17:43:25 +10:00
hiker
c3f1b53535
Added samuncle's new installer image.
2016-06-28 17:39:43 +10:00
hiker
f6a37b5e99
Simplified Stars constructor, removed unnecessary #include from kart.cpp.
2016-06-28 17:29:32 +10:00
Benau
984553fd33
Merge remote-tracking branch 'origin/master' into render_kart_driver_differently
2016-06-28 14:56:21 +08:00
Benau
22e5c0909c
Allow setting color without copying the mesh
2016-06-28 14:55:48 +08:00
David CARLIER
a99d02f366
couple of resource leaks fixes ( #2526 )
2016-06-27 19:47:56 -04:00
hiker
3c66a02337
Minor code simplification.
2016-06-28 08:01:26 +10:00
Deve
51d3b71ec6
Already working advanced lighting!
2016-06-27 23:24:39 +02:00
Deve
bf54626815
Added missing file
2016-06-27 23:06:48 +02:00
Deve
f73befbe0b
Fixed particles
2016-06-27 23:05:25 +02:00
deve
964baad705
Some fixes
2016-06-27 13:39:20 +02:00
deve
d5e30ee41e
Port also other shaders to use #stk_include
2016-06-27 13:11:27 +02:00
hiker
8b52831083
Merge branch 'fix-2522'
2016-06-27 18:13:11 +10:00
Benau
892bc490f7
Make shaders run as efficient as possible
2016-06-27 13:49:27 +08:00
Benau
5424d49ce7
Remove an ugly cast
2016-06-27 09:19:40 +08:00
hiker
4faa84a1a7
Merge branch 'master' into fix-2522
2016-06-27 07:49:28 +10:00
hiker
431ed63da2
Improved fix for 2522 by using isStaticOrKinematicObject() function
...
(instead of accessing the rigid body). This separates collision
and dynamic handling of bullet again.
2016-06-27 07:48:30 +10:00
Deve
f679078e75
Port some basic shaders to use #stk_include.
...
Already working race with disabled advanced lighting :)
2016-06-26 16:39:34 +02:00
Deve
b27f771318
Fixed compiler warning and remove debug output
2016-06-26 16:38:19 +02:00
Deve
e46905b106
Added #stk_include directive for our shaders.
...
OpenGL ES doesn't allow to link multiple shaders into one program. We can just join it on our side and compile it as one file instead.
2016-06-26 16:05:05 +02:00
Elderme
896f730827
Fixed isARBBufferStorageUsable function
2016-06-26 11:49:29 +02:00
Deve
9ce190f704
Fixed missing dot in file name
2016-06-26 10:19:34 +02:00
Benau
8bae12e080
Fix potential warning
2016-06-26 15:52:47 +08:00
Benau
8497ad0204
Use a deeper hue
2016-06-26 11:23:17 +08:00
Benau
f1dd7ce06e
Remove the arrows in soccer mode if using glsl
2016-06-26 07:53:59 +08:00
Benau
b467d0819d
Add a missed shader
2016-06-26 07:16:07 +08:00
Benau
416050a923
Use a more simple way to render red/blue karts
2016-06-26 07:14:11 +08:00
Elderme
12155ef8ee
Added draw policy information in the log.
2016-06-25 22:14:14 +02:00
Elderme
4c00d98001
Fixed glow issue when GL_ARB_explicit_attrib_location extension is not available
2016-06-25 20:57:13 +02:00
Deve
c26f7a91d7
Temporarily disabled checking for framebuffer completion
2016-06-25 15:11:52 +02:00
Deve
ce8a1c4e1b
Already working GUI in shader-based pipeline
2016-06-25 15:10:53 +02:00
Elderme
80713ec019
Fixed glow color issue when GL_ARB_draw_indirect extension is not available
2016-06-25 14:55:51 +02:00
Benau
7e806fe86f
Merge remote-tracking branch 'origin/master' into render_kart_driver_differently
2016-06-25 16:31:08 +08:00
Benau
2f217fd55b
Allow render red or blue karts in soccer mode using shader
2016-06-25 16:29:54 +08:00
auria.mg
cecc075e74
Add new improved race end sound
2016-06-24 20:23:00 -04:00
Benau
d0539ebe0c
Merge remote-tracking branch 'origin/master' into bfd_crash_report
2016-06-24 09:00:19 +08:00
Benau
aa0edb65dc
Use cmake to find libbfd
2016-06-24 08:59:39 +08:00
Deve
d13716a917
Initial linux version.
...
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
auria.mg
f90703beb6
Move hardcoded cutscene FOV to a config file
2016-06-23 19:10:56 -04:00
Odd0002
416edef95d
Fix debug build on GCC 5.3.0
2016-06-23 23:10:36 +02:00
Benau
6222ce650f
Add optional linux crash reporting with backtrace (using libbfd)
...
Notice:
To get backtrace too for leak check, you need to
define GET_STACK_TRACE in leak_check.cpp, but will slow down STK
2016-06-23 16:18:17 +08:00
qwertychouskie
c17070209d
Fix warning for cards without "Radeon" in string ( #2523 )
2016-06-21 19:38:44 -04:00
Elderme
9de9d98b8f
Restore activated texture to GL_TEXTURE0 before calls to irrlicht rendering functions
2016-06-21 23:02:07 +02:00
hiker
e7fbff6974
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-06-21 18:33:43 +10:00
hiker
99e0b677ac
Fixed #2499 .
2016-06-21 18:33:13 +10:00
hiker
0eb4ca2abd
Fix #2522 in case of a sphere, and apply this fix only in case of a
...
static body to reduce potential incorrect side effects.
2016-06-21 09:53:51 +10:00
hiker
7a95f10cc0
Try to fix #2522 for a puck.
2016-06-21 09:32:14 +10:00
Elderme
c4cb241b62
Added a call to glCheckFramebufferStatus for layered framebuffers
2016-06-20 22:24:12 +02:00
Elderme
863451d91d
Merged with master
2016-06-20 21:04:48 +02:00
hiker
0a883f3832
First try to fix #2522 (soccer ball pushed in air). Needs to be tested,
...
and puck still needs to be done.
2016-06-20 15:10:58 +10:00
Elderme
64a8a9be8c
Fixed light issue with legacy OpenGL
2016-06-19 15:36:52 +02:00
Elderme
b359e8f9fd
Merged with master, solved conflicts
2016-06-18 19:28:54 +02:00
Deve
14a6f20f5b
Merge pull request #2518 from akien-mga/master
...
Fix double slash in include
2016-06-16 23:04:59 +02:00
Rémi Verschelde
0a042c25a0
Fix double slash in include
...
Triggers a weird 9 year old RPM bug when extracting
debugging information for the compiled binary:
https://bugzilla.redhat.com/show_bug.cgi?id=304121
2016-06-16 21:27:34 +02:00
Michael Murphey
c849aa3b8d
More information in race result GUI ( #2516 )
...
* More information in race result GUI
* Fix extra race result GUI information
* Rename displayHighScores()
* Use race_manager->hasModeLaps() and fix clang compile error
* Don't initialize best_lap_time unless the mode has laps
2016-06-15 19:36:37 -04:00
hiker
02f77f315e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-06-14 23:02:45 +10:00
hiker
39db063799
Don't include ilk (linker) files, properly remove shortcut to editor.
2016-06-14 23:00:27 +10:00
Benau
143bc2618e
Remove a unneeded setting
2016-06-13 09:09:18 +08:00
Benau
d520c4477d
Design a way to render kart and driver differently
2016-06-12 16:19:34 +08:00
Benau
1e1093dccc
Fix default value of m_angular_damping
2016-06-12 08:09:28 +08:00
Benau
d1d591ca34
Fix compiler warning
2016-06-11 15:58:17 +08:00
Benau
023dbe1968
More statistics in soccer mode profiling
2016-06-11 15:31:58 +08:00
Benau
bbc61480a4
Fix missing white-space
2016-06-10 21:11:55 +08:00
Benau
eaf1486d9c
Remove misleading-FPS info in soccer mode profiling
...
As it will increase with the total polycount of the soccer field.
Now just use total frame elapsed to estimate AI performance.
2016-06-10 20:52:38 +08:00
hiker
321fc09a15
Fixed compiler warning.
2016-06-10 16:02:24 +10:00
hiker
a097c205d2
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-06-10 09:31:57 +10:00
hiker
9de6def4cf
Fixed missing collision callbacks for e.g. soccer balls.
2016-06-10 09:31:12 +10:00
auriamg
d13015226e
Merge pull request #2514 from LoadingPleaseWait/graphical-options
...
Document graphical configuration command line options
2016-06-09 19:13:08 -04:00
LoadingPleaseWait
95602791cf
Document graphical configuration command line options
2016-06-08 22:19:15 -05:00
auriamg
8ead8c21da
Merge pull request #2513 from LoadingPleaseWait/master
...
Toggle graphical options from command line
2016-06-08 20:03:59 -04:00
auria.mg
8e886b796a
Improve python script that sets translation authors to be able to process all files at once
2016-06-08 19:54:17 -04:00
LoadingPleaseWait
88dd551229
Toggle graphical options from command line
2016-06-07 23:37:14 -05:00
Benau
d234954e14
Call enterRaceOverState from base class for 3SB too
2016-06-08 08:40:33 +08:00
auria.mg
1469a9e396
Update pot file, slightly breaking string freeze. Sorry about that, better late than never :S
2016-06-07 19:49:33 -04:00
Benau
315ea69020
Call enterRaceOverState from base class in soccer world
...
Even when profiling
2016-06-07 10:15:07 +08:00
auria.mg
d0e7cdea81
Update changelog
2016-06-06 19:55:59 -04:00
Benau
f4fef6fbf2
Fix #2511
2016-06-05 09:34:30 +08:00
Deve
56c6062a81
One more tweak.....
2016-06-04 00:10:56 +02:00
Deve
d60d9120b4
Define constants in glew cmake file before 'add_library' function.
...
It was working for me as it was before, but based on this comment: 10488bc79a (commitcomment-17724549) it looks that some cmake versions may ignore definitions that are defined below add_library.
2016-06-03 06:48:46 +02:00
Benau
16e24e6f0b
Fix #2498
2016-06-02 08:30:12 +08:00
hiker
d444ab802d
Added test-implementation of dijkstra.
2016-06-01 23:51:12 +10:00
Benau
b9311f95a8
Merge remote-tracking branch 'origin/master' into new_path_finding
2016-06-01 08:39:23 +08:00
Benau
020b1822bd
Fix warning
2016-06-01 08:39:14 +08:00
Benau
c66df6082d
Remove not too useful angle calculation
...
Fix a bug in reverse position returned
2016-06-01 08:21:35 +08:00
hiker
0f79dcc238
Fixed FreeBSD builds (freebsd installs Freetype etc in /usr/local/lib,
...
but does not search in that directory for libraries).
2016-05-31 13:43:07 +10:00
Benau
f83407f661
More detailed comments
2016-05-31 00:36:03 +08:00
hiker
70c0038b93
Added backtwards force when reversing. That fixes the problem that a
...
kart might sometimes get stuck when driving backwards.
2016-05-30 16:59:54 +10:00
Benau
999dee9bce
Don't use getDistance from battle graph for kart
...
As sometimes it will return 0 if kart is on unknown node
Also try to make banana avoidance better
2016-05-30 12:56:14 +08:00
Benau
913bb511b8
Use an improved turn radius determination
2016-05-29 16:31:40 +08:00
auria.mg
b9c1b20209
Update readme file, don't mention version number, we'll forget to update it on every release
2016-05-28 19:26:52 -04:00
auriamg
fd0ca51332
Merge pull request #2507 from adamralph/patch-1
...
tidy up README
2016-05-28 19:25:59 -04:00
Adam Ralph
6f854ca38d
tidy up README
2016-05-28 15:07:33 +02:00
Benau
91b9d13611
Make gift package playable
2016-05-28 00:33:06 +08:00
Deve
cc92ee6ef3
One more tweak in SSAO.
...
Just use mod(x, 6.283185307179586) as suggested by mesa developer, instead converting it to degrees and back to radians.
2016-05-26 11:48:57 +02:00
Deve
cee0de3af3
Fixed a bug in my previous commit.
...
I forgot that sin and cos functions want angle value in radians.
Now the code looks a bit ugly, but generates proper values.
2016-05-26 02:39:35 +02:00
Benau
0c254dfa5d
Try to make AI work like zidane
2016-05-26 08:24:45 +08:00
Deve
cdae595724
Fixed SSAO on intel.
...
In ssao.frag we are computing theta valaue and it looks that intel driver doesn't like too big values for sinus and cosinus computations.
I just used modulo 360 to store lower angle values in theta variable.
2016-05-25 23:16:01 +02:00
hiker
3ec56386df
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-25 21:35:17 +10:00
hiker
566df3dee6
Made more physics parameters for objects adjustable in the xml file
...
(for now to support a puck).
2016-05-25 17:21:31 +10:00
Deve
396bbd0199
Fixed an error message when unlocking texture in spherical harmonics.
...
On some tracks it was reporting following message:
[warn ] GLWrap: OpenGL debug callback - API
[warn ] GLWrap: Error type : ERROR
[warn ] GLWrap: Severity : HIGH
[warn ] GLWrap: Message : GL_INVALID_VALUE error generated. Size and/or offset out of range.
This fixes #2504
2016-05-24 18:59:51 +02:00
Benau
221a757942
Merge branch 'arena_ai_profiling'
2016-05-24 15:52:32 +08:00
Benau
63a3b50bb7
More details on profiling
2016-05-24 15:50:34 +08:00
Benau
f4e297c415
Merge branch 'advanced_soccer_ai' into arena_ai_profiling
2016-05-24 15:49:25 +08:00
Benau
a18c53f4e7
Add more defense
2016-05-24 15:48:38 +08:00
hiker
5f6f1ec448
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-24 17:37:28 +10:00
Benau
625f403a6c
Update CHANGELOG.md
2016-05-24 09:13:29 +08:00
hiker
de7ba54b90
Updated debug outpout (commented out).
2016-05-24 09:19:54 +10:00
Benau
02779e39a9
Merge remote-tracking branch 'origin/advanced_soccer_ai' into arena_ai_profiling
2016-05-21 11:41:02 +08:00
Benau
ae18983655
Fix wrong colon
2016-05-21 11:31:43 +08:00
Deve
41283ad408
Added a check for GL_ARB_explicit_attrib_location extension.
...
It is enabled by default for OpenGL 3.3, but we need it for some of our shaders in render_geometry.cpp (which are OpenGL >= 3.2) and also for InstancedColorizeShader.
2016-05-20 20:12:34 +02:00
Benau
390f45a9d1
Fix crashes in arena profiling mode
...
Notice: you need to merge arena_ai_profiling into here to test
2016-05-21 01:11:37 +08:00
Benau
0f9438d824
Use math formula to determine overtake position
2016-05-21 00:37:11 +08:00
hiker
53f9d9d1ba
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-19 13:26:20 +10:00
hiker
92be0c65ad
Added support for setting the restitution for physical objects.
2016-05-19 13:25:29 +10:00
auria.mg
6f36bc5b34
Update changelog and credits
2016-05-18 20:01:21 -04:00
auria.mg
2c6e678929
Add new volcano track
2016-05-18 19:57:09 -04:00
Deve
edfc7d285c
Fixed shadows and GI for mesa drivers.
...
The check for GL_ARB_geometry_shader4 doesn't have sense at all because we don't use this extension and our geometry shaders use functionality which is available in core OpenGL 3.2.
The reason that it wasn't working for older mesa versions must be a bug in mesa or maybe missing other functionality (but not GL_ARB_geometry_shader4).
I checked it with mesa 11.2 and current git version and it works fine on intel, nouveau and with software rendering.
It needs some testing because it potentially affects all drivers with OpenGL >= 3.2 on every platform.
If someone could test it with Radeon drivers, I would be really happy to enable it in upcoming release, at least on linux.
2016-05-18 22:19:31 +02:00
Benau
9a815b4e65
Fix x N items font size
...
It should depend on screen scaling.
2016-05-18 13:03:35 +08:00
Benau
12522cc99f
Don't crash if missing texture
2016-05-18 10:05:12 +08:00
Benau
a94fc6c1c3
Fix goal target not updated when going back
...
Also fix some unitialized value issue
2016-05-18 00:50:29 +08:00
Benau
de8d172c07
Improvements in soccer mode with minimap
...
1. Larger ball
2. Draw goal line of two teams in minimap
2016-05-17 16:01:27 +08:00
Benau
d2f26fe70d
First playable advanced soccer ai
2016-05-16 15:24:05 +08:00
Benau
748051871c
Get rid of two more member values
2016-05-16 07:54:03 +08:00
Benau
b5345c8b31
Remove unneeded memeber
2016-05-16 07:19:18 +08:00
Benau
7e8ca70bc6
First version of advanced soccer ai ⚽
2016-05-16 00:46:06 +08:00
auria.mg
5b2cb52dc5
Add higher-res icon
2016-05-14 21:15:11 -04:00
Deve
c9f2de8155
Update dependencies for Ubuntu
...
- use officially supported pkg-config instead of pkgconf replacement
- add zlib library to dependencies
- remove GLU library which is not needed at all since this commit: 60dc171700
- add libgl1-mesa-dev and mesa-common-dev which contains OpenGL headers that we need
- use libcurl-gnutls instead of openssl because it is used by default in Debian/Ubuntu for STK and many other projects.
2016-05-14 23:17:13 +02:00
auriamg
6c2dc56f94
Merge pull request #2494 from qwertychouskie/master
...
Fix dependencies list for Ubuntu compilation
2016-05-13 18:48:51 -04:00
Deve
10488bc79a
Don't link libGLU library.
...
This should allow to run linux static package even if libglu1-mesa package is not installed. And the utilities from GLU library are not used in STK anyway.
2016-05-12 23:38:56 +02:00
qwertychouskie
2077f4bd5e
Remove Autotools
2016-05-12 10:12:08 -07:00
qwertychouskie
12a755f9fe
Remove libgl1-mesa-dev
...
According to http://packages.ubuntu.com , `libglu1-mesa-dev` depends on `libgl1-mesa-dev` for all listed Ubuntu versions.
2016-05-11 18:15:33 -07:00
auria.mg
8fa902a748
Another attempt at fixing camera roll in cutscenes, hopefully the right one this time. See #2483
2016-05-11 20:18:07 -04:00
auria.mg
b84b28b3a7
Undo previous "bugfix", it doesn't work
2016-05-11 19:45:42 -04:00
auria.mg
dc885fbf05
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-11 19:35:08 -04:00
auria.mg
17f96ac9ef
Fix camera roll in cutscenes
2016-05-11 19:35:00 -04:00
qwertychouskie
568ff1e0c2
libgl1-mesa-dev depends on libxxf86vm-dev
2016-05-11 12:08:09 -07:00
qwertychouskie
6bd3e69ddc
fix dependencies
2016-05-11 12:05:04 -07:00
hiker
b3d59de288
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-11 00:04:11 +10:00
hiker
01ce2c32ef
Properly fixed #1347 . Made a global variable part of the
...
KartSelection object, to avoid the two instances of the
kart selection screen to interfere with each other. Removed
tearing down the kart selection screen. Also fixed crash
when starting the kart screen after a network kart screen.
2016-05-10 17:27:50 +10:00
Benau
9624d27f59
Try to fix lost control for soccer ai
2016-05-10 08:53:33 +08:00
Deve
58f7424b4f
Add a workaround for skybox.
...
The problem was with shader-based pipeline with disabled "advanced effects" in options.
In this case we don't use RTTs and gl_FragCoord contains values in range of whole window. So fo 2 players we still get gl_FragCoord.y = 0..window_size instead of gl_FragCoord.y = 0..window_size/2.
The easiest way to solve it seems to be modulo it by current viewport size. It should be compatible with advanced pipeline as well as single-player games.
Atm. I'm not sure if this should be applied to 0.9.2 branch. It should work fine, but needs some testing.
2016-05-08 21:39:50 +02:00
Benau
bb01c83d6e
Auto-balance the number of AIs
...
If there are uneven the number of human players in each team
2016-05-08 08:08:57 +08:00
auriamg
1af4853f40
Merge pull request #2489 from qwertychouskie/master
...
Update screenshots and description
2016-05-07 19:23:01 -04:00
qwertychouskie
87f3609b06
Update screenshots and description
2016-05-06 19:50:57 -07:00
hiker
898cefc91e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-07 00:20:58 +10:00
hiker
bc418acb05
Fixed second location where the kart/playe rname was used.
2016-05-07 00:16:36 +10:00
Benau
264e5af3ee
Fix determineTurnRadius in ArenaAI
...
Before this function always return nan/inf/too large number of
radius, now this function will calculate the radius of curvature
correctly.
2016-05-06 22:03:01 +08:00
hiker
6c9f3d73b5
Show the name of the player in the grand prix result screen.
2016-05-06 16:47:36 +10:00
hiker
c92f369cdd
Allow 0 laps GP in artist debug mode.
2016-05-06 16:47:05 +10:00
Benau
db6ea0e740
Add help for translator
2016-05-06 08:37:05 +08:00
hiker
ef4b200dca
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-06 09:13:50 +10:00
auria.mg
ce6bc4a3fe
Document new command-line option
2016-05-05 19:12:27 -04:00
hiker
43c2cb37c9
Use a #define SkiddingAI TestAI in the TestAI to make this file
...
as close as possible to the SkiddingAI, which makes it easier to
compare the two AIs to find significant differences.
2016-05-06 08:52:46 +10:00
hiker
e8c54bbdcd
Use getControllerName instead of hard coded to string, minor
...
coding style fixes.
2016-05-06 08:52:19 +10:00
hiker
c1bdfabc89
Fixed comment.
2016-05-06 08:25:46 +10:00
hiker
ff561aa679
Fixed steering when avoiding a collision (see 79b3864511
...
for same patch on skidding ai).
2016-05-06 08:24:45 +10:00
hiker
79b3864511
Fixed incorrect steering direction when trying to avoid a crash.
2016-05-06 08:12:58 +10:00
hiker
ca379d921d
Left the comments in, but reset the test ai to be identical to the
...
skidding ai again.
2016-05-05 18:42:11 +10:00
Benau
bbde4659c1
Allow arena ai profiling
2016-05-05 16:25:54 +08:00
hiker
101611af3e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-05 12:51:40 +10:00
auria.mg
8496352133
Make it easier to launch cutscenes, see #2482
2016-05-04 19:44:26 -04:00
hiker
45184a0322
Fixed line endings.
2016-05-05 09:40:41 +10:00
hiker
57bbf30d76
Improve new AI performance on math class (and others), but
...
this makes it worse on some other tracks (xr591, zen).
Maybe we should tweak AI per track?
2016-05-04 17:54:38 +10:00
hiker
f0c35965af
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-04 08:51:01 +10:00
hiker
8c25addda5
Changed item display from "item N x" to "item x N".
2016-05-04 07:52:40 +10:00
Deve
d989ae1d4a
Update graphics restrictions for mesa:
...
- Increase version for sRGB-capable visual workaround because it doesn't look that it will be fixed anytime soon
- Enable compute shaders because it works fine now
- Enable texture compression because it works now too.
Texture compression for intel should work fine also for older versions, but it's hard to say which one version is the first working one.
2016-05-03 21:48:21 +02:00
Deve
62ea873373
Fixed compute shaders on mesa.
...
It was reporting an error:
[error ] GLWrap: Error in shader gaussian6h.comp
[error ] GLWrap: 0:77(1): error: storage qualifiers must come after precise, invariant, interpolation, layout and auxiliary storage qualifiers
2016-05-03 21:48:21 +02:00
hiker
2e6eeb15ea
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-03 21:31:49 +10:00
hiker
a5ba5b0a2a
Improved profile statistics somewhat.
2016-05-03 21:31:32 +10:00
hiker
2745e42935
Added a new 'testing ai', which can be started using a command line
...
option to either test it in play against computer, or in AI against
AI races. Atm the test_ai is nearly identical to the skidding
ai, except for one brake statement that needs to be investigated.
2016-05-03 21:28:11 +10:00
Benau
bf64ce9ec0
Avoid negative square root
...
Which seems to happen if a kart is going backward
2016-05-03 15:44:44 +08:00
auriamg
a852c9857e
Merge pull request #2475 from antoniusriha/support_disable_race_intro_sound
...
Support disabling race intro sound
2016-05-02 18:58:01 -04:00
Antonius Riha
342b4f299e
Delay start for 3s when intro sound is off
...
To bridge the silence before ready-set-go, the engines are started earlier than normal if intro sound is off.
2016-05-02 21:53:34 +02:00
hiker
c1445386b2
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-02 22:27:25 +10:00
hiker
8950bc1b6c
Added '(beta)' to editor link.
2016-05-02 22:26:53 +10:00
Antonius Riha
d4f1f28070
Support disabling race intro and start sounds
2016-05-02 11:32:04 +02:00
Benau
f8ec241d9a
Add isInvulnerable() detection for skidding ai
2016-05-02 12:28:23 +08:00
hiker
56d8f10ef9
Minor code cleanup.
2016-05-02 10:37:37 +10:00
hiker
ec41a7806c
Fixed setting colour of (debug) spheres added.
2016-05-02 09:58:01 +10:00
hiker
24d298b743
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-05-01 23:14:58 +10:00
hiker
f17abe4095
Updated visual studio redistributable to the latest version (14.0.23026).
2016-05-01 23:13:53 +10:00
Benau
c096503860
Fix swatter on bubblegum shield decreasing a life in battle mode
...
Also let the AIs be able to protect itself using bubblegum shield
when a kart nearby is using a swatter
2016-04-30 11:13:28 +08:00
Benau
56549f68d4
Fix memory leak
2016-04-30 07:00:24 +08:00
hiker
0449263b6e
Fixed compiler warning.
2016-04-28 17:16:02 +10:00
hiker
92f0ab6819
Implemented command line option "--dont-load-navmesh" to disable
...
loading of any navmeshes (to avoid extremly slow loading times
in debug mode, e.g. for temple).
2016-04-28 17:15:07 +10:00
hiker
b83246aac2
Revert "Do not compute the battle graph in case of a single kart in debug"
...
since Benau has suggested a better approach.
This reverts commit c9c37fb400 .
2016-04-28 16:58:37 +10:00
hiker
fdf2df2f0f
Also search for directories with the name 'build' for the editor
...
(not only bld), which is the documented name to use for the editor.
2016-04-28 13:59:21 +10:00
hiker
c9c37fb400
Do not compute the battle graph in case of a single kart in debug
...
mode in an arena: in debug mode computing the distance matrix
takes a LONG time (approximately 12 minutes on my machine). In
release mode it's fast enough for now.
2016-04-28 11:17:20 +10:00
Benau
1ad20811b8
Fix leaning value
2016-04-28 08:23:50 +08:00
hiker
94ad7ad676
Adjust wheel position in case of leaning: move the wheels on the side
...
that is higher in the air a bit further down so that they touch the ground.
Fixed #2400 .
2016-04-27 18:15:28 +10:00
hiker
1870691900
Decrease leaning somewhat, and increased leaning speed.
2016-04-27 18:11:57 +10:00
hiker
d90dc8ea37
Removed unused entry.
2016-04-27 17:58:28 +10:00
hiker
30d60acfaf
Added freetype to list of software used.
2016-04-27 15:19:00 +10:00
hiker
a0dc35b1fe
Removed openal installer, fixed installer to properly install and remove
...
the editor (now named supertuxart-editor).
2016-04-27 14:00:02 +10:00
hiker
95b5161367
Removed openal installer (which is likely not necessary, see
...
ticket #2089 .
2016-04-26 13:10:36 +10:00
hiker
031ae27919
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-04-26 12:50:51 +10:00
hiker
031c918bf4
Fixed files that were not uninstalled.
2016-04-26 12:50:21 +10:00
auria.mg
4bc0cccf00
Fix user/login screen layout, fixes #2474
2016-04-25 19:10:56 -04:00
Benau
0503855b7d
Add freetype into INSTALL.md
2016-04-25 09:18:37 +08:00
auria.mg
a1eceb9d3d
Fix build
2016-04-24 19:55:37 -04:00
auria.mg
5e9f0ba246
Fix invalig logging
2016-04-24 19:37:51 -04:00
auria.mg
8dfa5a3755
GPLose screen tweak
2016-04-24 19:37:27 -04:00
auria.mg
ab2f46cc90
Improve reverse track support
2016-04-24 19:36:52 -04:00
auria.mg
32eba771e2
Tweak GP win and GP lose buttons : translator reported they were too small, and also they were designed for mouse use only and didn't work well from another input device
2016-04-24 18:21:45 -04:00
auria.mg
8c337110a2
Fix text
2016-04-23 09:00:40 -04:00
auria.mg
b6431c3383
Tweak grand prix
2016-04-22 20:44:35 -04:00
auria.mg
cffd0bd00c
Fix invalid XML and update translations
2016-04-22 20:28:21 -04:00
auria.mg
ea14dcc1ca
Update pot file
2016-04-22 18:59:07 -04:00
auria.mg
1fc99d7948
Add a few more replays + minor text change
2016-04-22 18:55:26 -04:00
auria.mg
5e8168e020
Add a few more stock replays
2016-04-22 18:20:32 -04:00
Benau
55278122fe
Allow showing same difficulty of ghost replay only
2016-04-22 23:07:45 +08:00
hiker
b59194cdf3
Add a command line option to start the network console.
2016-04-22 16:37:17 +10:00
hiker
d092dcf96c
Avoid slowdown in profile mode in profile mode when fps is < 60.
2016-04-22 16:04:27 +10:00
Benau
ff10bfd07a
Fix getHeading() for ghost karts
2016-04-22 11:32:55 +08:00
Benau
f6ce065cee
Allow a few replays coming with the game
2016-04-22 09:49:46 +08:00
auria.mg
790cd807a3
Start updating changelog for STK 0.9.2. Prepare challenges/GPs for the new abyss track (replacing the old subsea)
2016-04-21 20:50:01 -04:00
hiker
9299eca758
Fixed compilation after moving the windows installer to a different directory.
2016-04-22 07:54:40 +10:00
hiker
41ecd83d55
Started to add support for installing the editor.
2016-04-22 00:19:22 +10:00
hiker
97b7320c5b
Fixed uninstallation to only delete files belonging to STK (to avoid
...
problems if someone installed STK e.g. in c:\Program Files - without
a subdirectory).
2016-04-22 00:03:49 +10:00
hiker
28d78447c3
Fixed installation of prerequisites.
2016-04-21 23:14:39 +10:00
hiker
6a0fdba062
Moved windows installer into tools directory.
2016-04-21 23:13:53 +10:00
hiker
889baa7e39
Removed unnecessary --with-profile command line option.
2016-04-21 22:32:24 +10:00
hiker
b16f225e47
Fixed path in installer, and support common different names
...
for the build directory (bld, build, cmake_build).
2016-04-21 22:28:50 +10:00
hiker
3827b504c7
Added new installer from MattDevo.
2016-04-21 09:14:33 +10:00
hiker
6987c82c7b
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-04-20 09:16:52 +10:00
hiker
9de3b4484f
Fixed crash when collecting profiler output.
2016-04-20 08:47:02 +10:00
hiker
434a00640b
Use switch instead of if.
2016-04-19 17:08:53 +10:00
hiker
904db68028
Removed debug code.
2016-04-19 11:56:23 +10:00
hiker
5b8e99e8c8
Fixed incorrect enum.
2016-04-19 11:55:16 +10:00
hiker
7ca76bbfbf
Removed unused smoothing setting.
2016-04-19 09:56:05 +10:00
hiker
d788ca9a1b
Fixed behind wheel debug camera.
2016-04-19 09:53:55 +10:00
hiker
d1f611197f
Fixed reset of cameras, and switching to debug views.
2016-04-19 09:40:14 +10:00
Deve
dac357daec
Fixed kart selection screen for legacy pipeline
2016-04-19 01:38:48 +02:00
Benau
bb67ee78fe
Fix Lesbea's game
2016-04-18 23:57:42 +08:00
hiker
d65dd6c199
Started to refactor the camera into different classes. Normal
...
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
caca4b06b2
Fix #1797
...
Don't give a bomb in case of time trial.
2016-04-16 08:15:18 +08:00
Deve
58846002eb
Fixed bullet compilation for gcc 6.0.
...
Just converted all negative values and kept unsigned char* type to avoid too many modifications in the code.
2016-04-15 23:46:14 +02:00
Benau
f9b0b05d53
Fix warning
2016-04-14 10:40:15 +08:00
hiker
ff7556130a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-04-14 11:04:28 +10:00
hiker
95853787b3
Minor code cleanup.
2016-04-14 09:37:20 +10:00
hiker
f59ea0f258
Moved the camera debug parameter from UserConfig to a static value
...
in camera. Added proper names for the debug modes instead of int.
2016-04-14 09:30:26 +10:00
hiker
ef1e5da4bc
Fixed compiler warning.
2016-04-13 17:11:43 +10:00
auria.mg
c18343f60b
Improvements to login screen : properly center buttons, and allow logging in by pressing enter
2016-04-12 19:27:11 -04:00
hiker
2f0e60694c
Removed duplicated function.
2016-04-13 08:01:24 +10:00
hiker
a0623aee57
Force fresh cmake configuration.
2016-04-13 07:40:47 +10:00
hiker
7a9d283f43
Fixed comments.
2016-04-12 22:35:56 +10:00
hiker
c54caf3e03
Fixed missing #include file, some code cleanup.
2016-04-12 17:38:15 +10:00
hiker
8763c3aca7
Changed rewind key from F1 to F11 (F1 always opens the in-game menu).
2016-04-12 17:37:14 +10:00
hiker
7d0953ad83
Merge branch 'master' into rewind
2016-04-12 17:36:56 +10:00
Deve
29e4d4a0bc
Fixed memory corruption in case of gamepads with large buttons count.
...
SEvent::SJoystickEvent::NUMBER_OF_BUTTONS is a constant value and is equal to 32. In practice we don't expect any gamepad that has over 32 buttons. However some wireless mices are incorrectly detected as gamepads and they report for example 69 available buttons. Just resize m_buttonPressed array to be equal to the reported buttons count.
2016-04-10 01:22:39 +02:00
Benau
d914e1eea3
Make game playable when start racing
2016-04-08 15:44:50 +08:00
Benau
6dc05a1ec7
Merge remote-tracking branch 'origin/master' into walldriving
2016-04-08 13:42:58 +08:00
auria.mg
8c29fb01f6
Minor tweaks to split screen text to make it clearer
2016-04-07 20:53:48 -04:00
auria.mg
1ef082b2e6
Fix tabs accidentally committed previously
2016-04-04 19:46:41 -04:00
Benau
9fb7f5617b
Merge remote-tracking branch 'origin/master' into transparent_kart
2016-04-04 09:02:45 +08:00
Benau
dca821d4e6
Allow looking back when watching replay
2016-04-04 09:02:04 +08:00
Benau
ae8fac6dcb
No powerup display when watching replay
2016-04-04 07:54:24 +08:00
Benau
740e4e10c8
Remove soccer team color handling in kart model
...
Let hope in the future someone is smart enough to implement that...
2016-04-04 07:53:33 +08:00
auria.mg
53b8b90ae6
Update servers list as they are found
2016-04-03 18:56:35 -04:00
auria.mg
b0af2b40b3
Multiplayer : don't lock tracks
2016-04-03 18:42:46 -04:00
Benau
224bd277b3
Better function name
2016-04-03 13:59:10 +08:00
Benau
508ddfcd45
Show translucent icon for ghost kart in race gui
2016-04-03 11:27:46 +08:00
Benau
2e016e63b4
Allow displaying transparent wheels and speed weight objects
...
That's done by copying the mesh, not sure if it should be avoided...
2016-04-03 00:17:36 +08:00
Benau
79db5e2365
Fix comment
2016-04-02 16:02:51 +08:00
Benau
ccd6294699
Add transparent ghost kart in STK
...
There is already define for soccer team too, so in the future,
if anyone is smart to make a shader to draw red/blue karts,
it should be easier.
TODO: wheels and speed weight objects. (They seem need to be copied to work)
2016-04-02 15:53:21 +08:00
Benau
5ac25db7f8
Initial work to support transparent kart in ghost replay
2016-04-02 12:55:20 +08:00
Benau
34f9d507d0
Fix real lan network connection
2016-04-01 09:59:16 +08:00
auria.mg
894a38f6c7
Fix empty popup when no lan server detected
2016-03-31 20:40:42 -04:00
Benau
a3265d5c15
Fix uninitialised member value
2016-03-30 10:58:21 +08:00
hiker
932365cee3
Fixed VS compilation.
2016-03-29 11:18:19 +11:00
hiker
840244d476
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-29 11:09:55 +11:00
hiker
5c83249a30
Fixed crash in stand-alone server.
2016-03-29 11:09:07 +11:00
auriamg
640b6bb6b8
Merge pull request #2464 from Odd0002/master
...
Fix debug build on GCC 5.3.0
2016-03-28 20:08:53 -04:00
Benau
09bfdafd12
Use current font to getDimension for text
...
Fix crashes
2016-03-28 14:46:04 +08:00
Benau
4e0f217fc8
Remove unneeded cast
2016-03-27 20:53:33 +08:00
Odd0002
47bac3b33d
Fix debug build on GCC 5.3.0
2016-03-26 22:36:22 -05:00
Benau
692539690d
No combined uint32
...
Sorry people, you will need to re-record replay
2016-03-27 08:31:31 +08:00
Benau
dff5f8d459
Allow auto recreation of ghost replay file lists after recording.
2016-03-25 16:11:32 +08:00
Benau
151cc72e22
Save skidding info in replay
2016-03-25 15:37:53 +08:00
Benau
11b119066c
Add support for using ghost kart in challenge
...
Real challenge file added later.
2016-03-23 14:26:48 +08:00
Marianne Gagnon
33defa44b7
Merge most modifications by egirsova to build 64-bits on OS X
2016-03-21 20:16:59 -04:00
Benau
8df9ff2cd8
Simplify ghost replay screen
2016-03-21 15:18:47 +08:00
hiker
ee4c4bd962
Try again to fix crash when exiting the server profile screen without networking.
2016-03-21 14:14:21 +11:00
hiker
ad545861ed
Fix crash when exiting the server screen (network was still set to
...
be enabled).
2016-03-21 13:59:42 +11:00
hiker
fcc2b6493b
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-21 12:13:27 +11:00
hiker
e1ce01b5d2
Removed mostly unnecessary default constructor.
2016-03-21 12:12:01 +11:00
Benau
7aad4835b9
Merge branch 'new_track_gui'
2016-03-21 08:54:49 +08:00
hiker
065edebc70
Merge pull request #2455 from tobbi/coverity_issues_2
...
Add missing unlock
2016-03-21 11:53:35 +11:00
Benau
a62145ed6e
Merge remote-tracking branch 'origin/master' into new_track_gui
2016-03-21 08:48:54 +08:00
hiker
ca0f66e4f8
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-21 11:03:48 +11:00
hiker
1f4776abb3
Allow server gui to start selection.
2016-03-21 09:58:21 +11:00
Marianne Gagnon
e28b48c61b
Fix previous commit
2016-03-20 18:51:05 -04:00
hiker
fa721409c0
Show connected players on server gui.
2016-03-21 09:50:29 +11:00
Marianne Gagnon
cbf1e4b5d7
Remove unused files, fixes #2458
2016-03-20 18:40:43 -04:00
hiker
05483396c2
Also show name of selected karts on waiting screen.
2016-03-21 09:39:17 +11:00
hiker
be7c7bfcbc
Show Waiting screen on server.
2016-03-21 09:38:53 +11:00
Benau
c258418577
Fix going back
2016-03-21 01:02:13 +08:00
Benau
fce3eec66f
New GUI for track only screen, used in network and loaded from replay
2016-03-20 16:23:49 +08:00
Benau
4d42010f2a
Add missed number of laps setting
2016-03-20 08:54:12 +08:00
Benau
b92210d4a0
No watching replay when split-screen
...
And some bugs fixes
2016-03-20 08:40:55 +08:00
Benau
da70d305a9
Allow watch replay only
2016-03-20 01:33:26 +08:00
Benau
07afd444a8
Allow racing against the replay on equal footing
...
It make record while replay possible too.
We show the ghost only when start racing, fixing the overlapping issue.
2016-03-19 14:57:22 +08:00
Benau
a42ee39240
Merge remote-tracking branch 'origin/master' into random_arena_item
2016-03-19 08:58:25 +08:00
Marianne Gagnon
78abafb9df
Attempt proper fix for #2453
2016-03-18 19:35:26 -04:00
hiker
97ac0a6f59
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-19 10:28:01 +11:00
hiker
d25f3cee25
Added time step size as parameter to each protocol's synchromous update
...
function (which is needed for interpolation later).
2016-03-19 10:24:44 +11:00
auriamg
616a34ea77
Merge pull request #2456 from tobbi/coverity_issues_3
...
Properly free memory for m_story_mode_status and m_achievements_status
2016-03-18 19:08:38 -04:00
hiker
10bb5caae3
Show lobby screen on interactive server in LAN mode.
2016-03-18 08:10:47 +11:00
Tobias Markus
8ae746f330
Properly free memory for m_story_mode_status and m_achievements_status
2016-03-17 15:48:24 +01:00
Tobias Markus
0775347431
Add missing unlock
2016-03-17 15:38:40 +01:00
hiker
4101d72d90
Avoid crashes when the server enters the lobby (somewhat temporary,
...
the server needs a different kind of lobby anyway).
2016-03-17 17:20:02 +11:00
hiker
b6bcf33ae0
Added end of race handling, so that clients and server shut
...
down properly and go back to the lobby.
2016-03-17 17:19:21 +11:00
Benau
5b7161710d
Add GUI option in track info screen for random item location.
2016-03-17 12:16:19 +08:00
hiker
094a87eb94
Avoid NULL reference crash.
2016-03-17 10:00:03 +11:00
Benau
d2509baf5c
Allow random items number and type for arena with navmesh.
...
Number and types are hard-coded for now.
2016-03-17 01:27:24 +08:00
hiker
970159d98f
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-16 22:47:34 +11:00
hiker
c6b22cdffb
Fix crash when player is not logged in. See #2453 for more details.
2016-03-16 22:29:51 +11:00
hiker
90f82494f7
Cosmetic changes only.
2016-03-16 09:49:30 +11:00
auriamg
6f5d36f479
Merge pull request #2451 from egirsova/master
...
Update README
2016-03-14 20:00:56 -04:00
hiker
07048d62fe
Removed indices used in reading network string, now all reading
...
is sequentially.
Merge branch 'network_string_sequential_read'
2016-03-15 10:34:19 +11:00
hiker
19222c25bc
Merge remote-tracking branch 'origin/master' into network_string_sequential_read
2016-03-15 10:33:47 +11:00
hiker
3a3e8bb49e
Create a dummy camera if the server is running with graphics. This
...
allows starting a server from the gui.
2016-03-15 09:53:26 +11:00
hiker
1ad41db6c9
Fixed reading code which ignored 2 bytes.
2016-03-15 00:04:00 +11:00
egirsova
8d312174d8
Update README.
...
There is no stk-code/src/ide folder. Users should simply follow the instructions in the wiki to build for Mac OS X
2016-03-13 16:10:02 -05:00
Benau
c48ce20091
Thanks leper for this fix
2016-03-14 00:43:00 +08:00
hiker
7783de8770
Fixed line ending style.
2016-03-13 16:37:19 +11:00
hiker
e267aa9dff
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-13 16:31:36 +11:00
hiker
54463e9d66
Save server password so that authentication works.
2016-03-13 16:30:24 +11:00
hiker
467953cfe6
Merge remote-tracking branch 'origin/master' into network_string_sequential_read
2016-03-13 16:08:21 +11:00
hiker
f2c26f06f1
Another refactoring of NetworkString, this time added support for sequential
...
reads, so that you don't need to specify the offset anymore (and no more
removeFromFront).
2016-03-13 13:49:43 +11:00
Benau
8a9168a024
Remove the hard-coded localized name in language.cpp
2016-03-13 10:25:26 +08:00
hiker
96bf567c2e
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-11 16:46:20 +11:00
hiker
655987b992
Removed NetworkPlayerProfile field from STKPeer (since if splitscreen will
...
be supported there will be no 1:1 relationship between peer and players
anymore). All voting related protocols were extended to include the
voting player's player id (sp in future split screen player can vote
individually - though atm they would all vote for the same thing).
2016-03-11 16:42:35 +11:00
Marianne Gagnon
5500a06ceb
Tweak subsea challenge
2016-03-10 20:57:43 -05:00
Marianne Gagnon
d0499be4b9
Update protocol to include server difficulty and mode
2016-03-10 19:25:55 -05:00
Marianne Gagnon
90f0c12393
More work on networking UI
2016-03-10 18:48:40 -05:00
Marianne Gagnon
35451515a2
Work on "Create server" screen to include more options
2016-03-09 19:47:45 -05:00
Marianne Gagnon
193aabe393
Remove weird unicode character from help GUI files
2016-03-09 19:47:21 -05:00
hiker
fc38acbea4
Fixed waiting screen.
2016-03-10 09:29:53 +11:00
hiker
b4d4f770ca
Fixed line endings.
2016-03-10 09:28:52 +11:00
hiker
69f128b62f
Added some log messages about received events.
2016-03-09 21:22:53 +11:00
hiker
6d1e5dc8ae
Fixed crashed caused by sending messages that have been read previously
...
(which were sent with incorrect length).
2016-03-09 21:21:50 +11:00
hiker
45b2fef88a
Merge remote-tracking branch 'origin' into remove-event-processing-info
2016-03-09 16:50:51 +11:00
hiker
058c1554ac
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-09 16:47:13 +11:00
hiker
1923ba0ab4
Two bugfixes (thanks to Benau for debugging).
2016-03-09 16:38:06 +11:00
Marianne Gagnon
8ba337c343
Regenerate pot file, fixing transifex issue hopefully
2016-03-08 21:35:25 -05:00
hiker
f35b3d2670
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-03-09 13:22:00 +11:00
hiker
6067b3b8fa
Use new #supertuxkart channel instead of #stk.
2016-03-09 13:21:37 +11:00
hiker
67068db470
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-09 13:19:16 +11:00
hiker
603dfe7eee
Minor code cleanup.
2016-03-09 13:18:46 +11:00
hiker
62a527a14b
Fixed protocol.
2016-03-09 13:16:14 +11:00
hiker
f371a019c6
Fixed compiler warning.
2016-03-09 07:49:27 +11:00
hiker
087d491445
Removed EventProcessingInfo, and pre-computing of protocols that should
...
receive an event. Solves potential problem that an event might arrive at
a client before the destination protocol is up and running. Also improved
handling of (dis)connects, now only protocols that can handle a disconnect
event will receive them, hopefully reducing the number of crashes when
a client disconnects.
2016-03-09 07:46:33 +11:00
Benau
114732035f
Fix log
2016-03-08 10:32:35 +08:00
Benau
88fb0a555e
Use uniform spelling for SuperTux
2016-03-08 08:17:47 +08:00
hiker
edbdde4536
Replaced another soft-dash with a normal - (to avoid transifex complains).
2016-03-07 13:58:44 +11:00
hiker
c6cef53c99
Merge branch 'refactor-network-string'
2016-03-07 12:26:36 +11:00
hiker
68e394702b
Merge branch 'refactor-network-string' of github.com:supertuxkart/stk-code into refactor-network-string
2016-03-07 12:20:43 +11:00
hiker
64993718b4
Replaced soft-dash with a normal - (to avoid transifex complains).
2016-03-07 12:15:20 +11:00
hiker
1dc5c0b4af
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-07 12:14:05 +11:00
Benau
05081c3033
Fix keep translating online/login issue
2016-03-07 09:08:27 +08:00
hiker
7ff4cd8873
Merge branch 'refactor-network-string'
2016-03-07 12:04:17 +11:00
hiker
94dc236a75
Merge remote-tracking branch 'origin/master' into refactor-network-string
2016-03-07 12:03:09 +11:00
Marianne Gagnon
9500331716
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-03-06 20:01:48 -05:00
Marianne Gagnon
04999c35ee
More work on networking UI
2016-03-06 20:01:40 -05:00
hiker
a462d4a81e
Fixed compiler warnings.
2016-03-07 09:12:21 +11:00
hiker
9c71dc78d1
Merge remote-tracking branch 'origin/master' into refactor-network-string
2016-03-06 16:42:16 +11:00
hiker
f70dfb7d5d
Fixed crashes (on VS at least) when the string printed contained
...
format characters.
2016-03-06 15:54:39 +11:00
Benau
2d1d912ee8
Fix #1841
2016-03-05 16:01:42 +08:00
Benau
e3cf054ea7
Fix #1835
2016-03-05 12:55:20 +08:00
Benau
6fd6dd8792
Remove hack
2016-03-05 10:04:05 +08:00
Benau
70d5114dd7
Display localized name instead of English translation
2016-03-05 09:49:03 +08:00
hiker
ab641b0dad
Replaced the filename for packet log file in the UserConfig with a
...
flag to enable/disable this debug output in the file STDOUT.packets
(where stdout is the final set at startup).
2016-03-03 17:10:18 +11:00
hiker
4947881d10
Removed unnecessary #include in hpp file.
2016-03-03 16:42:46 +11:00
hiker
43b3684e12
Fixed memory leak.
2016-03-03 09:39:14 +11:00
hiker
5ddd577080
Removed incorrect warning messages.
2016-03-03 09:38:53 +11:00
hiker
e1892bc4fd
Try to fix handling a kart finishing the race.
2016-03-02 16:58:41 +11:00
Marianne Gagnon
14c8ecddb5
Add waiting screen for networking
2016-03-01 18:58:51 -05:00
hiker
85f15d7221
Removed unnecessary broadcast functions.
2016-03-01 17:13:31 +11:00
hiker
b26c4fc372
Send the kart updates with proper token set.
2016-03-01 17:12:04 +11:00
hiker
c77522c07f
Removed ProtocolManager::sendMessageExcept() function.
2016-03-01 16:50:45 +11:00
hiker
052e369df2
Removed unnecessary setting of token, use ProtocolManager sendExcept
...
instead of loop.
2016-03-01 16:45:42 +11:00
hiker
d9f607fc24
Merge branch 'refactor-network-string' of github.com:supertuxkart/stk-code into refactor-network-string
2016-03-01 11:56:49 +11:00
hiker
d086501035
Merge branch 'refactor-network-string' of https://github.com/supertuxkart/stk-code into refactor-network-string
2016-03-01 11:55:57 +11:00
hiker
e3c7033aa1
Fixed incorrect level of info message.
2016-03-01 11:54:09 +11:00
hiker
753868361f
Removed many token settings and tests, which are now done in
...
Event and when sending the message.
2016-03-01 09:56:33 +11:00
hiker
1f53923c45
Fixed potentially incorrect code in getFloat; added memory leak check;
...
improved handling of m_current_offset; let the NetworkString autpmatically
add the size for the type and token, so the user code only needs to allocate
space for the real content.
2016-03-01 09:54:26 +11:00
Benau
96a10ce92c
Update strings
2016-02-29 10:59:42 +08:00
hiker
b18712f8c2
Added some output when running unit tests.
2016-02-29 13:53:15 +11:00
Benau
4438664907
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-29 10:25:19 +08:00
hiker
390fee96da
Try to fix linux release builds.
2016-02-29 11:40:02 +11:00
hiker
a6fbd019fb
Fixed linux compilation.
2016-02-29 11:09:40 +11:00
hiker
00347d2743
Removed explicitly setting token (which is now done when sending
...
a message to a client).
2016-02-28 16:42:32 +11:00
hiker
6c022cec6b
Use sendMessageToPeershangingToken instead of creating new messages
...
in a loop.
2016-02-28 16:41:54 +11:00
hiker
ceb831d852
Removed STKHost::sendMessage function.
2016-02-28 16:26:48 +11:00
hiker
4b9d9cfc92
Replaced Protocol::sendMessage (which was either a send or a broadcast
...
depending on if the caller is a client or server) with explicitly named
functions.
2016-02-28 16:18:08 +11:00
hiker
c9d3577a13
Removed unnecessary sendMessage function in ProtocolManager.
2016-02-28 15:57:41 +11:00
hiker
58505eeb88
Started to set token in the 'lower level' functions, removing the need
...
to set the token in each protocol. Started to remove some of the
unnecessary send* functions.
2016-02-28 15:54:43 +11:00
hiker
9a16595261
Renamed NewNetworkString to NetworkString.
2016-02-28 14:58:15 +11:00
hiker
1e49595c53
Further improved look of NetworkString log messages. Added unit testing.
2016-02-28 14:55:48 +11:00
Lucas Baudin
287349716c
[android] hack to control the kart with the accelerometer (to be moved in a proper place - just for debugging purpose right now)
2016-02-27 00:23:55 +01:00
Lucas Baudin
b8ef827510
[irrlicht/android] don't poll events or it creates a race lock when polling accelerometer events elsewhere
2016-02-27 00:23:08 +01:00
Lucas Baudin
aee2835e54
[android] unsuccessfully trying to add debug flags
2016-02-27 00:21:49 +01:00
Lucas Baudin
88419935b7
[android] fix typo in the readme
2016-02-27 00:20:37 +01:00
Lucas Baudin
c842324b75
[android] stop makefile target to kill a running stk
2016-02-27 00:19:47 +01:00
Lucas Baudin
5e125ee5c1
[android] less hacky way to disable glsl
2016-02-26 19:40:52 +01:00
Lucas Baudin
d88f414f96
[android] disable GLSL and set width/height according to the size detected by the driver
2016-02-26 18:04:03 +01:00
Lucas Baudin
86d1ca811a
[android] re-enable things in 2dutils.cpp that are available with opengles 3.0
2016-02-26 18:02:41 +01:00
Lucas Baudin
e9657beaa6
[android] detect size
2016-02-26 18:01:51 +01:00
hiker
be815e4234
Fixed various bugs caused by switching to new NetworkString class.
2016-02-26 16:38:59 +11:00
hiker
5c32cbe1be
Fixed crash (getUInt takes m_current_offset into account, which made
...
the indices partially invalid).
2016-02-26 09:20:13 +11:00
Lucas Baudin
6dc2752c81
[android] update readme
2016-02-25 23:20:07 +01:00
Lucas Baudin
a76b98de89
[android] Add the patch used to have a lighter dataset
2016-02-25 23:16:44 +01:00
Lucas Baudin
0dc59b9e4a
[android] Boilerplate code to launch stk main
2016-02-25 23:14:03 +01:00
Lucas Baudin
f484e7ef6b
[android] More debug print for the android irrlicht device
2016-02-25 23:13:33 +01:00
Lucas Baudin
40b45a8442
[android] Disable command line
2016-02-25 23:12:14 +01:00
Lucas Baudin
3f13d69eb3
[android] Remove the main loop from main to debug things more easily
2016-02-25 23:12:02 +01:00
Lucas Baudin
cb3b3a0eaf
[android] use PrivateData in irr_driver to give the androidapp to the driver
2016-02-25 23:11:26 +01:00
Lucas Baudin
419b516dcf
Add extra stk-assets possibility (inside the data/)
2016-02-25 23:10:27 +01:00
Lucas Baudin
f91426d748
[android] Use CIrrDeviceAndroid before the console device…
2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c
[android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android
2016-02-25 20:15:24 +01:00
Lucas Baudin
d2b5d5ad05
[android] auto-download jpeglib
2016-02-25 19:38:36 +01:00
Lucas Baudin
dacb6a41d3
[android] Add angelscript to libstk.so
2016-02-25 19:36:26 +01:00
Lucas Baudin
658ab615d2
Fix freetype build system
2016-02-25 19:30:00 +01:00
Lucas Baudin
81f759e876
Don't use pthread at all if no curl
2016-02-25 16:49:33 +01:00
Lucas Baudin
22b8d15939
Switch to OGLES2, it seems to be working
2016-02-25 16:48:39 +01:00
Lucas Baudin
2b543ca88d
Add src symlink, add build system to build the rest of stk, freetype, ifaddrs, etc… Does not compile yet
2016-02-25 16:47:48 +01:00
Lucas Baudin
de576272e6
Add android makefile (it was ignored by the .gitignore…) and ignore freetype and ifaddrs (downloaded via the makefile)
2016-02-25 16:46:35 +01:00
Lucas Baudin
3a663f8e71
Shaders and data files for the irrlicht example
2016-02-25 16:44:55 +01:00
Lucas Baudin
2c9f2c84c5
More macros to disable extra gl calls
2016-02-25 16:27:50 +01:00
Lucas Baudin
f89a4b1a75
Merge back the IEvent changes
2016-02-25 15:55:52 +01:00
Lucas Baudin
368a230ed7
Put some preprocessor macros to prevent unsupported GLES calls
2016-02-25 13:56:43 +01:00
Lucas Baudin
02808cdfd0
GLES2 for android devices by default
2016-02-25 12:06:54 +01:00
hiker
8621437e07
Use NetworkString's log function.
2016-02-25 17:02:51 +11:00
hiker
2357e965b4
Fixed crash, and started to improve log output.
2016-02-25 17:00:08 +11:00
hiker
6f55877e94
Fixec various crashes.
2016-02-25 16:54:31 +11:00
Marianne Gagnon
ba4e9d1a79
Tweak default config as suggested in ticket #2438 , it's not perfect but seems much better that what we had previously in most cases
2016-02-24 19:20:14 -05:00
hiker
03f4339cee
Handle error in lan connection.
2016-02-25 09:49:45 +11:00
hiker
9d546d4980
Use BareNetworkString to correctly decode requests-for-servers.
2016-02-25 09:49:09 +11:00
hiker
1655a4889d
Use BareNetworkString.
2016-02-25 09:48:47 +11:00
hiker
28bb228914
Added missing initialisation.
2016-02-25 09:46:17 +11:00
Lucas Baudin
d4d3817d63
Disable sound and curl, add freetype
2016-02-24 22:24:33 +01:00
Lucas Baudin
c7c5788086
Add android build files
2016-02-24 20:41:21 +01:00
Lucas Baudin
48069a7bcc
More backport from the ogl-es irrlicht branch
2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6
add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
2016-02-24 12:34:08 +01:00
hiker
2e8ddb1c50
Added a new base class 'BareNetworkString' for NetworkString,
...
used it for some of the messages exchanged before the ProtocolManager
is started (i.e. establishment of initia connection).
2016-02-24 20:32:11 +11:00
hiker
98ba11d9ba
Started to introduce new network string. It compiles, but certainly
...
does not work yet.
2016-02-23 16:29:57 +11:00
Benau
abdd32c070
Fix warning
2016-02-22 07:43:29 +08:00
Benau
8f1daabbe1
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-22 07:26:26 +08:00
auriamg
c0bfd46ee9
Merge pull request #2441 from tobbi/missing_override
...
Add forgotten override's where necessary
2016-02-21 18:18:25 -05:00
Benau
dafde30077
Fix crash when press save replay key when it's not initialized.
2016-02-21 15:13:32 +08:00
Tobias Markus
d8cce95b0e
Add forgotten override's where necessary
2016-02-21 01:36:15 +01:00
Benau
abd9ed189c
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-19 08:43:11 +08:00
auriamg
91bd844dca
Merge pull request #2439 from Odd0002/master
...
Update AngelScript to version 2.30.2
2016-02-18 18:37:03 -05:00
Odd0002
0289e93bcc
Silence AngelScript warning as in 6af30b68f0
2016-02-18 09:50:49 -06:00
Odd0002
e69e96af19
Fixed cmake based on https://github.com/supertuxkart/stk-code/issues/2325 and the related commit
2016-02-17 23:48:59 -06:00
Odd0002
fdd6f36b46
Update angelscript to 2.30.2
2016-02-17 22:07:55 -06:00
Benau
64522d9d13
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-17 14:03:58 +08:00
Benau
c65b0aaae0
Save jumping event in replay file
2016-02-17 14:02:33 +08:00
Marianne Gagnon
1e0586dc40
Add missing files forgotten in previous commit
2016-02-16 18:52:54 -05:00
Marianne Gagnon
9c49312714
Work on networking GUI, combine older server interfaces with the newer online/profile screens
2016-02-16 18:33:09 -05:00
Benau
ee68b5ccce
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-16 10:55:53 +08:00
Benau
51bfc327d7
Make race end-able
2016-02-16 10:20:05 +08:00
Benau
71c1fadcd3
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-16 09:57:41 +08:00
hiker
05a1a8a785
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-02-16 12:37:43 +11:00
hiker
2f0a69525a
Use kart id instead of kart name to identify kart that has collected an item.
2016-02-15 18:16:31 +11:00
Benau
c8ecb78ffa
Remove useless header
2016-02-15 15:16:26 +08:00
hiker
132ecfe409
Created separate function for handling received collectedItem messages.
2016-02-15 18:00:09 +11:00
hiker
d15a234ace
Let only the server decide when a kart finished the race. Notify
...
all clients if this happens.
2016-02-15 17:45:24 +11:00
Benau
a6412d7a07
Add ghost icon, use it in race setup screen
2016-02-15 09:28:36 +08:00
Benau
bd1380a240
Do not crash if used addon track not found in local STK
2016-02-15 01:19:53 +08:00
Benau
05093852bc
Add sorting support in ghost replay selection screen
2016-02-15 01:12:13 +08:00
Benau
4ea6ea8ea6
Add confirm dialog when deleting replay file
2016-02-14 13:52:16 +08:00
Marianne Gagnon
52b3d533f5
Fix memory management issue
2016-02-13 21:18:03 -05:00
Benau
aa81925860
Don't crash if kart not found loaded by replay files
2016-02-14 09:25:04 +08:00
Benau
c46bccc6e3
Finished GUI
2016-02-13 11:55:42 +08:00
Benau
8a121ed32b
Add Ghost replay GUI
2016-02-13 01:34:00 +08:00
Benau
5cd27f8f99
Seperate directory for replay files
...
It allows replay GUI to load them easier
2016-02-12 10:01:54 +08:00
Elderme
da5529f5bb
Improved coding style
2016-02-11 21:40:20 +01:00
Benau
a6c4a72e2c
Make lap counting works for ghost kart
...
As no m_terrain_info->update in ghost kart update
2016-02-12 01:18:26 +08:00
Elderme
05f9b01be3
Fixed compilation issue with MinGW
2016-02-11 14:34:16 +01:00
hiker
1ad782e6a6
Added comments.
2016-02-11 17:24:55 +11:00
Benau
7765b43d42
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-11 13:45:16 +08:00
Benau
ece95cbb81
Use MessageQueue to show whether the replay file is saved successfully
2016-02-11 13:42:25 +08:00
Benau
1278394740
More clean
2016-02-11 10:09:31 +08:00
Benau
80152d2989
Clean up
2016-02-11 10:05:40 +08:00
Benau
4daa752bb6
Don't hurt a kart when it's already hurt enough
2016-02-11 09:08:12 +08:00
Benau
3f89512b34
Remove most isGhostKart() hack when avoidable
2016-02-11 09:01:09 +08:00
Marianne Gagnon
fe6bbb80c4
Delete unused da_DK translation, closes #2435
2016-02-10 19:56:45 -05:00
hiker
7e6711e163
Renamged NetworkWorld to RaceEventManager (since this class is
...
not a 'world' in the sense our game modes are).
2016-02-11 09:03:51 +11:00
Benau
bb88a0f0ec
Allow auto-save replay when specified in time trial mode.
...
It will disable AI when recording, also it will only save if the
race is completed, ie no one gave up or all events fit in max frame recorded.
2016-02-11 00:42:33 +08:00
hiker
99bc5477a2
Use a password to authenticate the client that is allowed to
...
control a server (now the controlling client can reconnect in
case it gets disconnected, previously with only allowing the host
with id 1 to control, the server could not be controlled anymore).
2016-02-10 18:03:42 +11:00
Benau
5a9fdd7a8d
Allow replay reverse track
2016-02-10 12:43:45 +08:00
Benau
61d6e572c0
Remove unnused file
2016-02-10 10:38:27 +08:00
hiker
bfced53aaf
Started to add password support for a controlling a server.
2016-02-10 13:32:39 +11:00
Benau
0181ba0bc9
Add Ghost Controller
2016-02-10 10:27:13 +08:00
Elderme
b2a9c412ed
Fixed issue when deffered lighting is disabled (graphics level 1)
2016-02-09 22:37:52 +01:00
hiker
cebf395939
Only allow the first connected client to control the server.
2016-02-10 08:28:15 +11:00
Elderme
d54aee1535
Central video settings were initialized twice: fixed
2016-02-09 21:43:58 +01:00
hiker
ee320588d5
Merge remote-tracking branch 'origin/master' into support_nw_splitscreen
2016-02-09 17:40:59 +11:00
hiker
354770f564
Added 0 number of laps to configuration to test ending a race.
2016-02-09 13:38:25 +11:00
hiker
8f492d8480
Updated documentation.
2016-02-09 13:38:06 +11:00
hiker
f5a344ccb4
Fixed voting for laps and reverse.
2016-02-09 09:41:35 +11:00
Benau
bf080421a7
Allow showing speed of ghost karts in replay
...
Use when change camera target to ghost karts
2016-02-08 12:28:40 +08:00
Elderme
5b81d97482
Merge branch 'master' into renderer_refactoring
2016-02-07 13:56:25 +01:00
Elderme
2ee4aefcd7
Improved coding style
2016-02-07 13:54:46 +01:00
Benau
b6b644ecb5
Clean up
2016-02-07 10:20:37 +08:00
Elderme
f26667ec85
Removed unnessary #include in header files
2016-02-06 23:38:15 +01:00
Elderme
d5bcfb9446
Improved coding style
2016-02-06 19:11:23 +01:00
Benau
af5b23e5c6
Fix potential crash
2016-02-07 00:56:14 +08:00
Elderme
6bf238a134
More cleaning
2016-02-06 15:06:39 +01:00
Elderme
6465666d7c
Improved interfaces
2016-02-06 14:30:21 +01:00
Benau
c3f589561c
Initial work on supporting real race with ghost karts
...
To test, you need to pass --ghost to supertuxkart with choosing a
track that has replay recorded, you can record one with artist
debug mode.
TODO: correct position handling
2016-02-06 14:52:50 +08:00
hiker
52460d02de
Made start/terminate/pause/unpause-Protocol private, so that now all
...
calls to those functions from the ProtocolManager event loop (which
avoids locking problems).
2016-02-05 16:28:58 +11:00
hiker
af6ecfec3a
Removed unused function.
2016-02-05 16:15:58 +11:00
hiker
89979a46f5
Removed unused variables.
2016-02-05 16:09:31 +11:00
Benau
647f42e984
Update comment
2016-02-05 09:40:34 +08:00
Benau
0091c1555a
Save nitro and zipper GFX in replay
2016-02-05 09:30:40 +08:00
hiker
2d0fd0260e
Added file forgotten in previous commit.
2016-02-05 10:08:58 +11:00
hiker
6a9a8565d0
Replaced exit mutex with Synchronised.
2016-02-05 09:02:32 +11:00
hiker
89c972c316
Cosmetic changes only.
2016-02-05 08:33:35 +11:00
hiker
e392aa6ead
Fixed syntax errors :(
2016-02-05 08:28:21 +11:00
hiker
0d488b916d
Use Synchronised instead of mutex for next protocol id.
2016-02-05 08:24:28 +11:00
hiker
348a300c09
Use Synchronised for m_requests instead of separate mutex.
2016-02-05 08:19:26 +11:00
hiker
263e41ec1f
The update messages are now handled in the main thread, which removes the
...
need for locking. Also only the last update event is handled, older events
are discarded.
2016-02-04 17:15:14 +11:00
hiker
4fa7a89963
Fixed (probably debug only) crash: evaluating the pointer arithmetic
...
left to right had invalid intermediate result (i>0; offset <0).
2016-02-04 16:56:11 +11:00
hiker
f580603c97
Cosmetic changes.
2016-02-04 16:55:42 +11:00
Benau
5810acb114
Fix memory leak
2016-02-04 10:11:14 +08:00
Benau
38eeddd4e8
No reference for int and float
2016-02-04 09:51:59 +08:00
Benau
4cbb31b8e5
Ghost kart replay fixes:
...
1. Allow saving steering, speed, suspension length
2. No more crashes when trying to replay
2016-02-04 08:17:02 +08:00
hiker
878760ed2d
Fixed GameEventProtocol (e.g. collecting items).
2016-02-03 09:07:15 +11:00
hiker
f5897001d8
Properly lock data structure (I've seen data corruption, most likely
...
caused by not locking).
2016-02-03 09:05:26 +11:00
hiker
19053d8ac6
Removed unnecessary call.
2016-02-03 08:48:28 +11:00
hiker
cc017da1d6
Let only the server ping the clients (to reduce network traffic). Reduce
...
frequency of pings (since it appears that often esp. during loading
clients are busy loading which artificially increases latency).
2016-02-03 08:21:34 +11:00
hiker
4f12a9a66c
Prevent usage of duplicated host ids (before if hosts A and B are connected,
...
then A disconnects and C connects, B and C would have the same host id).
2016-02-02 09:52:07 +11:00
Elderme
b85bd204aa
Removed useless methods in FixedPipelineRenderer class
2016-02-01 21:20:10 +01:00
hiker
ef8c04e117
Removed unnecessary lock.
2016-02-01 16:45:07 +11:00
hiker
d78c1b3272
Replaced array with scalar value, minor code cleanups.
2016-02-01 16:42:36 +11:00
Elderme
20290decc0
Added default statement in switch on material types
2016-01-31 21:49:22 +01:00
Benau
87862c27ae
Fix #2127
2016-01-31 10:16:12 +08:00
Marianne Gagnon
3de922bc19
Fix animated textures not working on animated meshes. FIxes #2432
2016-01-30 18:11:58 -05:00
Elderme
1e7e126b55
merged with master
2016-01-30 15:00:22 +01:00
Elderme
011777e93f
Added missing include in command_buffer
2016-01-30 14:13:50 +01:00
Elderme
6be1e7a209
Removed useless lines in draw_calls
2016-01-29 22:14:15 +01:00
Elderme
0c85dd2e2e
Fixed issue when async instance upload is not supported
2016-01-29 22:11:31 +01:00
Benau
40e193e415
Reset the ball if out of navmesh after 2 seconds
...
Plus some code clean up
2016-01-29 14:40:52 +08:00
hiker
ad21b6dfa2
Merge pull request #2375 from leyyin/travis-matrix
...
Add matrix configuration to travis file
2016-01-29 12:23:04 +11:00
hiker
17de128f09
Cosmetic changes only.
2016-01-29 08:18:34 +11:00
hiker
e81935df99
Added convenience functions that encode and decode Vec3s and Quats.
2016-01-29 08:14:13 +11:00
hiker
6039f63c0b
Removed need m_self_kart from NetworkWorld, which is not necessary anymore.
2016-01-29 07:42:32 +11:00
hiker
06d1168948
Refactored to remove need for unique kart names.
2016-01-29 07:40:16 +11:00
Elderme
1ba19948f6
Moved variadic templates arguments first in ShadowCommandBuffer to fix compilation with visual studio
2016-01-28 15:21:18 +01:00
Benau
cbc9353210
Completely brake the AI karts in goal phase.
2016-01-28 16:13:03 +08:00
hiker
497a018667
Cosmetic changes only.
2016-01-28 08:41:50 +11:00
hiker
2606c5230d
Refactored ControllerEventsProtocol so that unique kart names
...
are not necessaruy anymore.
2016-01-28 08:05:48 +11:00
hiker
892e1b58d1
Protocols are now either synchronous or asynchronous. This avoids a problem
...
that in (rare) circumstances e.g. a message that is only handled synchronously
is deleted from the asynchronous thread (if the main thread is too slow and
a time out is reached).
2016-01-27 10:05:25 +11:00
Elderme
c82ff61cf4
Added more comments
2016-01-26 22:30:42 +01:00
hiker
e31ce6844e
Partial fix for crash when disconnecting clients.
2016-01-27 07:40:25 +11:00
hiker
618248ef4d
Added comments.
2016-01-27 07:39:53 +11:00
Daniel Butum
28394c36b1
Add matrix configuration to travis file
2016-01-26 18:01:54 +02:00
Benau
5c81a2a3e7
Seperate red and blue balls a bit in race gui
...
This make score like 10:10 a bit clearer
2016-01-25 12:51:43 +08:00
Benau
e8adf7f051
Remove bubblegum in soccer mode as suggested by auria
2016-01-25 12:50:20 +08:00
Elderme
126f883fac
Fixed poly count
2016-01-24 22:49:56 +01:00
Elderme
8d17911ef6
Cleaned and added comments
2016-01-23 21:59:56 +01:00
Benau
3674815e03
Missing reset()
2016-01-23 10:50:32 +08:00
Benau
2bc9362ac6
Add mini-skid for BattleAI when attacking targets
2016-01-23 10:34:20 +08:00
Benau
df9dc5ff34
Make AI really bends it like Beckham
...
Notice: AI will only try to skid to save the ball from being scored
when expert and supertux mode.
2016-01-22 22:01:22 +08:00
Benau
ea05f4b6ba
Allow saving default time limit option too
2016-01-22 12:27:09 +08:00
Benau
99162e3d0f
Fix wrong positioning of music description in soccer mode with time limit.
2016-01-22 12:01:01 +08:00
Benau
95f6f910b8
Allow saving selected team in single player soccer mode.
2016-01-22 11:32:06 +08:00
Benau
a7aedbe208
Remove unused PNG
2016-01-22 09:20:03 +08:00
Elderme
8a5405eff9
Make diffuse/specular/depth texture handles resident when creating RTT instead of during rendering loop
2016-01-21 15:05:14 +01:00
Benau
1ee9979fe1
More soccer mode improvements:
...
1. Max 8 karts are supported now
2. Clearer starting position assignment in soccer world
3. Reset all karts to starting position after each goal
2016-01-21 15:28:11 +08:00
Elderme
4eec1d8570
Removed getFBO method in IrrDriver
2016-01-20 23:39:19 +01:00
Benau
35ce3d8299
Add defense knowledge for AIs
2016-01-20 16:30:26 +08:00
Benau
1e7ac6e98b
Avoid eating banana in a smarter way
2016-01-20 14:20:46 +08:00
Benau
93b6b96c2e
Put animation settings in KartModel
2016-01-20 10:16:18 +08:00
Benau
3a3963bf8d
Make STK soccer mode more like real match
...
1. Short win animation is shown in a kart if it scored correctly
2. Possible to identify own goal in result gui
Also player name is shown instead of kart name in result gui for all modes.
2016-01-19 16:21:58 +08:00
Benau
7831ef5ef5
Reverse logic for opposite goal
2016-01-19 16:21:30 +08:00
Benau
b7df193ed4
Add Red/Blue icon in soccer setup screen
2016-01-19 08:49:23 +08:00
hiker
560ff7cee4
Moved ActivePlayer out of Controller and into LocalPlayerController.
2016-01-18 16:47:48 +11:00
hiker
affc53fef4
Updated documentation.
2016-01-18 16:22:15 +11:00
Marianne Gagnon
7e93af7414
Forgotten file in previous commit
2016-01-17 21:31:23 -05:00
Marianne Gagnon
025c117d58
Tweak soccer setup screen to be clearer
2016-01-17 21:21:55 -05:00
Benau
6e2f1c98e1
Merge remote-tracking branch 'origin/master' into soccer_ai
2016-01-18 10:00:45 +08:00
Marianne Gagnon
0b5fdb6729
More work on billboards to render them properly, see #2427
2016-01-17 20:58:20 -05:00
Benau
d9a9900608
Merge remote-tracking branch 'origin/master' into soccer_ai
2016-01-18 09:54:23 +08:00
Benau
61113bbef9
Silence warning as auria suggested
2016-01-18 09:52:34 +08:00
Benau
606add8605
Use back billboard arrow
2016-01-18 09:50:55 +08:00
Marianne Gagnon
ea02f232dc
Fix compositing of billboards, they were forced to be additive
2016-01-17 20:37:15 -05:00
hiker
a6386e1f20
Simplified and documented code.
2016-01-18 08:17:44 +11:00
hiker
73d8e18044
Fixed and simplified sendMessageToPeersChangingToken, avoiding
...
incorrect messages if more than one peer is connected.
2016-01-18 08:16:32 +11:00
Elderme
14fa4f3def
Removed IrrDriver::RTTProvider
2016-01-17 15:27:16 +01:00
Elderme
585f94d717
Moved calls to glEnable from MovelViewWidget to the graphics engine
2016-01-17 15:09:45 +01:00
Elderme
e9087a7dd6
Merged with master
2016-01-17 14:42:11 +01:00
Elderme
bff0a98708
Moved m_post_processing attribute from IrrDriver to ShaderBasedRenderer, and removed some getter/setter functions
2016-01-17 13:42:06 +01:00
Benau
51ce4c5cbd
Use red/blue billboard text above karts in soccer world as Arthur suggested
2016-01-17 12:13:20 +08:00
Benau
ab61e55a6d
Fix bugs in Race GUI
2016-01-17 12:11:09 +08:00
Benau
b410c8f67c
Make soccer menu useful in single player
...
Notice: As race_manager->setKartSoccerTeam(i, info.team) already
pre-set karts team, there is no need to test for
(getNumKartsInTeam(SOCCER_TEAM_RED) == 0 || getNumKartsInTeam(SOCCER_TEAM_BLUE) == 0),
so the the menu code is simplified.
2016-01-16 16:11:33 +08:00
Benau
b45d926a00
Clean up and bug fixes
2016-01-16 09:14:19 +08:00
Benau
d328fc7133
Better team saving
2016-01-15 23:50:54 +08:00
Benau
82dca17f42
Friendly-fire in soccer mode
2016-01-15 21:49:54 +08:00
Benau
e296ebe4af
Use white-black ball in minimap
2016-01-15 19:52:49 +08:00
Benau
7ef019f794
Use the checkPosition function for better angle handling in SkiddingAI
2016-01-15 18:35:21 +08:00
Benau
d14a39e0f7
Initial work on soccer AI, plus lots of code re-factor/clean up.
...
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
b7870b2377
Fixed crash (when going back from track screen to kart screen).
2016-01-15 16:25:02 +11:00
hiker
d3a7c75a62
Replaced many uses of getPlayer with Controller::canGetAchievements.
...
Removed some unused variables.
2016-01-15 08:02:36 +11:00
hiker
45399fc43f
Removed unused data.
2016-01-14 08:30:02 +11:00
hiker
846fd3f059
Started to support split screen by fixing and improving the handling
...
of local plauyer ids.
2016-01-14 08:20:14 +11:00
hiker
e70017a1a6
Code simplification.
2016-01-14 08:05:40 +11:00
hiker
b0571e419a
Added documentation.
2016-01-13 17:03:01 +11:00
hiker
409862dbe2
Merge branch 'removeLocalPlayerInfo'
2016-01-12 13:15:36 +11:00
hiker
2c232bf400
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-01-12 13:15:09 +11:00
hiker
7b6ec4e916
Merge remote-tracking branch 'origin/master' into removeLocalPlayerInfo
2016-01-12 13:02:34 +11:00
hiker
e7dd7f4d1a
Replaced setLocalKartInfo with setPlayerKart. Updated some docs.
2016-01-12 13:00:45 +11:00
hiker
6816b08af1
Made m_player private in Controller.
2016-01-11 17:35:24 +11:00
hiker
4d28bb484f
Added host id which is used to determine local/remote players.
2016-01-11 17:08:06 +11:00
hiker
f0c5f43fe2
Removed setNumLocalPlayers (which is now part of setNumPlauers)<
...
fixed coding style in race manager.
2016-01-11 07:58:30 +11:00
Deve
87d474bd1a
Fixed compilation.
...
The __try and __except are not available in mingw.
2016-01-08 20:48:39 +01:00
Deve
2da5efd983
Simplify code a bit
2016-01-08 20:20:03 +01:00
Deve
280ad614bb
Fixed creating screenshots in menu screens
2016-01-08 20:20:03 +01:00
hiker
e46c47d5c9
Removed m_local_player_karts data structure in RaceManager.
2016-01-08 17:03:50 +11:00
Benau
283c1a7c37
Update supertuxkart desktop file to support searching with keywords
2016-01-08 09:34:13 +08:00
Elderme
76453afc49
Removed useless functions
2016-01-07 22:11:14 +01:00
Elderme
e58a45441b
Fixed aliasing issue with render to texture
2016-01-07 15:59:06 +01:00
Elderme
c14ce23e66
Merged with master and solved conflict with the new graph structure
2016-01-07 14:56:09 +01:00
hiker
6ffe0cc995
Updated comments.
2016-01-07 17:11:14 +11:00
hiker
f5438c433c
Removed unused variable.
2016-01-07 17:07:04 +11:00
hiker
a1b05dbb00
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-01-07 08:48:00 +11:00
hiker
f3851e44a9
Removed code duplication in StartGameProtocol.
2016-01-07 08:47:43 +11:00
hiker
7826a8a751
Removed compiler warnings.
2016-01-06 18:10:54 +11:00
hiker
eb30294259
Disable access to network races.
2016-01-06 18:01:46 +11:00
hiker
b8ed2025ed
Merge remote-tracking branch 'origin/master' into refactor_networking
2016-01-06 17:53:45 +11:00
Marianne Gagnon
4eb5ee6e77
Fix crash due to goal checklines not initializing properly
2016-01-05 20:36:01 -05:00
hiker
efa0f0afc9
More docs, code cleanup.
2016-01-06 08:21:48 +11:00
hiker
c1560ddb02
Renamed getPlayerID() to getGlobalPlayerId(); started to refactor
...
StartGameProtocol.
2016-01-06 08:10:03 +11:00
hiker
801f6961cf
Updaetd documentation.
2016-01-06 07:59:38 +11:00
hiker
7bb14cc1fc
Minor code cleanup.
2016-01-05 17:32:46 +11:00
Benau
347c608867
Final clean, put every kart location in three strikes battle world
2016-01-05 13:15:50 +08:00
hiker
65a23c125a
ADded comment.
2016-01-05 08:22:27 +11:00
Elderme
290ac3489b
Added render to texture support for legacy OpenGL (but rendering with legacy GL is currently bugged)
2016-01-04 22:19:19 +01:00
Elderme
a257acfd4b
Fixed memory leak and improved interfaces for rendering to texture
2016-01-04 21:36:00 +01:00
Benau
405d31ecfc
Better pointInPoly
2016-01-04 16:10:38 +08:00
Benau
87df259f48
Cleanup controller, plus better logic in updateKartNodes
2016-01-04 14:28:06 +08:00
Benau
0393eef825
Merge remote-tracking branch 'origin/win_lose_music'
2016-01-03 10:27:37 +08:00
Benau
d4e312885a
Make SFX depends on race result too
...
Currently use gp_end for test
2016-01-03 10:19:51 +08:00
Marianne Gagnon
b1ef0bc40a
Try to fix travis build
2016-01-02 20:57:46 -05:00
Marianne Gagnon
15b35b76ac
Scripting : add ability to use delegates for timeouts (enabling complex timeouts)
2016-01-02 20:34:39 -05:00
Benau
37da8423f8
Fix #2417
2016-01-03 09:04:24 +08:00
Deve
bd9f435190
Fixed 64-bit windows compilation.
...
Broken in 53164e5cbe or somewhere around it.
2016-01-03 00:10:30 +01:00
Benau
2aaab61f93
Implement win or lose music for race result screen
...
TODO: Proper music file
2016-01-01 13:31:15 +08:00
Benau
9624b1ab28
Prevent crashes when invaild navmesh is used or no items in an arena
2015-12-31 09:34:37 +08:00
Elderme
956ae27eca
Added abstract RenderTarget class for rendering to texture, and a renderToTexture method in IrrDriver
2015-12-30 12:02:11 +01:00
Benau
629f090646
More battle mode improvements
...
1. Fix text overflow in arena menu
2. Try to make battle AI avoiding eating banana
2015-12-29 08:27:24 +08:00
Benau
94c5ba4193
Add more arena info in track screen
2015-12-24 07:53:49 +08:00
Elderme
8ce03609d1
Fixed rendering issue whith AZDO
2015-12-22 14:38:08 +01:00
Elderme
b5fd7aa104
Fixed compilation errors
2015-12-20 17:43:15 +01:00
Deve
70aad3e265
Just rename a variable
2015-12-20 13:46:41 +01:00
Deve
5020f3ca2e
Disable compute shader for intel on mesa for now, because it is shaking for some reason.
2015-12-20 13:46:41 +01:00
Deve
f9c48a0fa2
Fixed compute shaders compilation for drivers which report only OpenGL 3.x
2015-12-20 13:46:41 +01:00
Deve
9eb6694d61
Check for arrays of arrays extension, which we use in compute shaders
2015-12-20 13:46:41 +01:00
Benau
4e5197e7c1
Different max number of AIs per arena
...
Now I make large arena like stadium to have max 8 player-slots,
should be very fun to play
Remember update stk-assets to test!
2015-12-20 16:28:01 +08:00
Benau
7031e1bf8c
Merge remote-tracking branch 'origin/graph_cleanup'
2015-12-20 09:12:50 +08:00
Benau
fefeffad91
Further clean
2015-12-20 09:01:50 +08:00
auriamg
82032ca6c9
Merge pull request #2406 from devnexen/master
...
better alternative OSes handling + tiny C++ fix
2015-12-19 17:59:26 -05:00
Benau
3d409a9742
Fix comment
2015-12-20 01:13:51 +08:00
Benau
08b2e27ed9
More clean up
2015-12-19 16:23:18 +08:00
Benau
e4da6d4a99
Merge remote-tracking branch 'origin/master' into graph_cleanup
2015-12-19 16:23:11 +08:00
David Carlier
2841c0e165
better alternative OSes handling + tiny C++ fix
2015-12-19 07:05:45 +00:00
Benau
74c547cb1d
Remove duplicated code, plus some more cleanup
2015-12-19 02:09:37 +08:00
Elderme
c158fa1757
Removed getRTT method in irr_driver
2015-12-18 14:19:55 +01:00
Marianne Gagnon
94151dda60
Add forgotten file
2015-12-17 20:25:05 -05:00
Elderme
cba4685d02
Start moving m_rtts from IrrDriver to Renderer classes
2015-12-16 10:15:38 +01:00
hiker
c222ba2ebd
Added documentation and minor cosmetic changes.
2015-12-16 18:31:03 +11:00
hiker
c9bf95079c
Cosmetic changes only.
2015-12-16 08:22:30 +11:00
hiker
6280613e5c
Avoid incorrect warning message in case of a disconnect.
2015-12-16 07:59:10 +11:00
hiker
07baf05b90
Fixed incorrect order in which protol ids were deleted.
2015-12-16 07:58:39 +11:00
hiker
68e37c902f
Merge remote-tracking branch 'origin/master' into refactor_networking
2015-12-15 22:52:55 +11:00
hiker
430529ed58
Fixed non-windows compilation.
2015-12-15 09:14:51 +11:00
hiker
5c2f78b176
Refactored Local- and NetworkPlayerController to use a common base
...
class PlayerController.
2015-12-15 07:50:50 +11:00
Benau
12e4c76a6f
Add minimap for battle mode when it has a navigation mesh
...
TODO: update battle island arena to use only 4 vertices per poly
2015-12-15 02:32:01 +08:00
Deve
e6068923b4
Give more light in kart selection screen
2015-12-14 19:23:27 +01:00
Deve
153fabb502
Fixed a crash on start with legacy pipeline
2015-12-14 19:03:10 +01:00
Deve
bddfa43da4
One more tweak.
...
glGetFramebufferAttachmentParameteriv function is available in OpenGL 3.0 and newer.
2015-12-14 18:56:08 +01:00
deve
5f46863a19
Display pop-up message when fatal error occured on windows.
...
The reason to do it is that in release mode we don't receive any message in console. This causes that the game sometimes doesn't start and you have no idea why (for example missing supertuxkart.git file etc.).
2015-12-14 12:25:04 +01:00
deve
4531b15d5c
Check for sRGB workaround only if needed.
...
This fixes the crash for old OpenGL 2.1 drivers
2015-12-14 11:35:42 +01:00
deve
e77dbf3d9f
Totally remove wiiuse hack for mingw.
...
It breaks versions with proper header file due to redeclaration error.
You should simply use current 4.9 version or 5.0 and newer for wiimote support.
2015-12-14 10:18:08 +01:00
deve
0dbc3575a7
Fixed mingw compilation
2015-12-14 10:11:40 +01:00
Benau
9d1c9fac5a
Merge remote-tracking branch 'origin/master' into i18n
2015-12-14 03:00:07 +08:00
Benau
7fccddb734
Show "Fribidized" user name and enable input for it
2015-12-14 02:56:42 +08:00
Benau
f0abbad937
Fix plural forms
2015-12-14 02:56:16 +08:00
Deve
306ace7fd2
Keep consistency with log label in irr driver
2015-12-11 19:18:14 +01:00
Deve
7dd7f76e87
Check if we really need to re-create the device by checking if framebuffer is sRGB or not.
2015-12-11 19:18:14 +01:00
Deve
6d757326d2
Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB
2015-12-11 19:18:14 +01:00
Deve
80d36208f1
Added ugly hack, which forces srgb-capable framebuffer creation for intel drivers on linux
2015-12-11 19:18:14 +01:00
Deve
b91bcaf554
Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors
2015-12-11 19:18:14 +01:00
Deve
0216fd9697
Request sRGB-capable visual during creating OpenGL context.
...
We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.
It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.
Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99
Merge remote-tracking branch 'origin/master' into i18n
2015-12-11 09:27:15 +08:00
Elderme
c5caa610ec
Moved functions from render_lighting.cpp to ShaderBasedRenderer class
2015-12-10 15:34:33 +01:00
Benau
8f6a529531
Complete fix to arena selection menu (handle random arenas)
2015-12-10 15:49:47 +08:00
hiker
dbd210d08c
Renamed PlayerController into LocalPlayerController.
2015-12-10 17:54:29 +11:00
hiker
770d05f0de
Fixed crash if more than one kart is connected to the server (since the
...
network kart screen will only show local karts now).
2015-12-10 17:37:28 +11:00
hiker
e0b3de17f6
Added new isLocalPlayerKart() function to controller, which is used
...
to detect when sfx and graphical effects should be shown. The isPlayerKart
funtion is used to detect a (local or remote) player, e.g. for rubber-banding
the AI, or finding the Xth player kart.
2015-12-10 17:35:31 +11:00
Benau
cebefcf374
Fix some gui interface bugs:
...
1. Fix credits fading effect
2. Display have many no of (addons mostly) arenas are hidden due to
missing of navigation mesh
3. Fix wrong size of kart stats bar
2015-12-10 10:25:52 +08:00
Benau
ca6da8c537
Make AI smarter
...
1. Correct fire angle for bowling
2. When swapper is used, follow a closest kart instead.
2015-12-10 01:21:01 +08:00
Benau
11c4b41f13
More menu fix
2015-12-09 12:42:13 +08:00
hiker
1969ee0b1f
Set a name for each thread in VS.
2015-12-09 08:55:46 +11:00
Benau
aac5a368b8
Avoid invaild Ai karts number during switching game modes
2015-12-09 01:27:02 +08:00
hiker
1755f22663
Cosmetic changes only.
2015-12-09 00:13:35 +11:00
Benau
140a229f71
Fix swatter issue
2015-12-08 16:47:42 +08:00
hiker
03594fcad9
Bugfix: the server would try to send a received kart action to the
...
server again.
2015-12-08 17:28:01 +11:00
hiker
34dad96017
Minor code cleanup.
2015-12-08 17:25:19 +11:00
hiker
786f9eb693
Fixed typoe (isclient vs isClient).
2015-12-08 17:24:10 +11:00
Benau
c789b1a8df
Fix compile error
2015-12-08 10:46:01 +08:00
Benau
2644b0458b
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-08 10:09:35 +08:00
Marianne Gagnon
508dcdd7e8
Update credits
2015-12-07 19:07:10 -05:00
auriamg
f0fafc2651
Merge pull request #2245 from Flakebi/kart-properties
...
Kart properties
2015-12-07 18:44:14 -05:00
hiker
7fa062881d
Removed unused variable.
2015-12-08 08:08:00 +11:00
Benau
152dddc110
Fix potential hang after end race in temple arena
2015-12-08 00:44:28 +08:00
hiker
e74ef461a4
Fixed crash (probably in debug mode only): iterator+i+o would
...
first compute and check iterator+i, and not iterator+(i+o), which
caused a crash.
2015-12-07 23:54:43 +11:00
hiker
27f1828c73
Fix crash (in case of result==false, index could be out of bounce).
2015-12-07 23:51:38 +11:00
hiker
7cc77f41f7
File missing in previous commit.
2015-12-07 23:50:21 +11:00
Benau
21c38a6c0b
Make swatter disappear after one hit in 3 strikes battle
2015-12-07 16:24:11 +08:00
hiker
d8b417d536
Cosmetic changes; removed static variable.
2015-12-07 17:05:08 +11:00
Marianne Gagnon
ae916fced6
Add warning when animated texture not found
2015-12-06 20:14:55 -05:00
Benau
ba706f4476
Make swatter works better
2015-12-07 02:27:21 +08:00
Elderme
ba40b7fcd0
Removed ununsed SunDir uniform in InstancedGrassPass2Shader
2015-12-06 15:30:22 +01:00
Benau
b92395533e
Fix infinite loop
2015-12-06 14:43:07 +08:00
Benau
239412327a
Fix crashes when a kart has no wheels
2015-12-06 13:51:38 +08:00
Marianne Gagnon
cfc6ccf5ea
Add missing copyright
2015-12-05 21:47:50 -05:00
Marianne Gagnon
27290b4ffb
More work on scripting Property animator
2015-12-05 20:45:37 -05:00
Marianne Gagnon
840bc3df64
Make more properties animatable + fix build (oops, forgot files in previous commit)
2015-12-05 20:03:11 -05:00
Marianne Gagnon
2252495fdc
Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
2015-12-05 19:42:06 -05:00
Elderme
ba7aa4bc58
Moved m_spherical_harmonics from IrrDriver to ShaderBasedRenderer class
2015-12-05 21:43:04 +01:00
Benau
8a0cbea933
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-05 16:27:06 +08:00
Benau
ed41b7c805
Proper fix for reverse and unstuck
2015-12-05 16:21:12 +08:00
Elderme
a4ba78d1fb
Merge branch 'master' into renderer_refactoring
2015-12-04 23:25:53 +01:00
Elderme
288b9db71b
Moved skybox from IrrDriver to Renderer class
2015-12-04 23:23:56 +01:00
Flakebi
f63c4af8be
Fix crash
2015-12-04 21:19:15 +01:00
deve
ea581e0909
Try to support more mingw versions for wiiuse build.
...
This function has been already added to the header in mingw-w64 5.1 and newer.
2015-12-04 10:47:56 +01:00
Benau
9ad438b945
Try to fix too fast reverse and unstuck issue
2015-12-04 16:32:33 +08:00
hiker
9153439f68
Cosmetic changes only.
2015-12-04 18:07:43 +11:00
hiker
35d1059a39
Cosmetic changes only (coding style, comments).
2015-12-04 17:52:21 +11:00
hiker
97756dd337
Only show kart selection widgets for local (and this means atm only
...
one) player.
2015-12-04 08:12:29 +11:00
hiker
637202077f
Automatically start game when all track votes have been received.
2015-12-04 08:00:51 +11:00
Deve
8980a32c20
Added profiler marker to keep consistency with other effects
2015-12-03 19:31:13 +01:00
Deve
9b3908cc62
Some lightning improvements:
...
- move OpenGL-related code to graphics directory, as it should be
- solve issue with applying effect multiple times in multiplayer mode
- remove old already disabled opengl code
2015-12-03 19:25:40 +01:00
deve
94d5c19b7f
Fixed compiler warnings.
...
The winsock2.h header should be always included before windows.h header (or we should define WIN32_LEAN_AND_MEAN). It's because windows.h header includes also winsock.h header and there is possible conflict between winsock and winsock2.
I didn't test in on Visual Studio yet. I hope there is no WIN32_LEAN_AND_MEAN redefinition errors...
2015-12-03 14:59:54 +01:00
deve
0bd15acb93
Fixed compiler warning.
...
gcc complains that std::auto_ptr is deprecated.
2015-12-03 14:51:26 +01:00
deve
92248399d0
Update project version :P
2015-12-03 14:48:03 +01:00
deve
cbc8d84fc4
Allow to enable wiiuse build for mingw in cmake.
...
Still disabled by default because it only works with mingw-w64. It won't work with other compiler versions due to some inconsistencies in header files. But at least it's possible now to enable it without modifying cmake file.
2015-12-03 14:47:08 +01:00
deve
dbdf9db377
Fixed cygwin compilation.
...
Unfortunately it doesn't support std::to_string function, even on relatively new gcc (tested with version 4.9.2).
2015-12-03 14:38:57 +01:00
Benau
ab428dc8cf
Different AI intelligence per difficulties
2015-12-03 16:13:39 +08:00
hiker
af3f72ae84
Automatically trigger computing the track data (based on votes)
...
once the game starts.
2015-12-03 17:56:16 +11:00
hiker
26155933f0
Set the local master on the server.
2015-12-03 17:54:24 +11:00
Flakebi
c5277edc54
Change suspension-travel that was changed in master meanwhile
2015-12-03 02:15:58 +01:00
hiker
0983038d5c
Fixed size of token.
2015-12-03 09:10:07 +11:00
hiker
9765c56a44
Enable voting for tracks.
2015-12-03 08:24:17 +11:00
hiker
4286f47a31
Fixed incorrect indices.
2015-12-03 08:23:52 +11:00
hiker
ee7097af35
Added some default settings for race mode and send them to the server.
...
Changed major and minor mode in protocols from 1-byte to int, since 1-byte
is too small to store the actual values.
2015-12-03 07:53:56 +11:00
Flakebi
b3cb029087
Remove kart-type specific turn settings
2015-12-02 19:40:59 +01:00
Flakebi
dbecbc3840
Assign KartProperties to a variable instead of fetching it every time
2015-12-02 19:40:28 +01:00
Benau
b5d4610f45
Better navmesh handling
2015-12-02 10:41:32 +08:00
Benau
084a4ee844
Fix crashes when no navmesh
...
User should have no way to start with ai in battle mode,
when the arena has no navmesh.
Unless artist debug mode or more than 1 human players.
2015-12-02 10:08:03 +08:00
hiker
03d857db3e
Removed unnecessary code.
2015-12-02 08:17:03 +11:00
hiker
0f52f0bdd9
Fixed incorrect message id in kart selection update message.
2015-12-02 08:16:22 +11:00
hiker
dfa78eaef2
Fixed random token computation to use indeed all 32 bits.
2015-12-02 07:45:05 +11:00
hiker
6d272d8a5a
Fixed crash when quicly exiting stk after refreshing the server list.
2015-12-01 23:25:04 +11:00
hiker
109288e0f5
Removed unused code.
2015-12-01 18:10:06 +11:00
hiker
76ddaeaef7
Force refresh of server list when exiting from the server info screen.
2015-12-01 17:47:03 +11:00
hiker
642c402dcf
Fixed unconnecting from a server.
2015-12-01 17:43:43 +11:00
Benau
c910c19827
Backwards firing and hard u-turn for backward node
...
TODO:
correct unstuck and perfect angle fire?
2015-12-01 09:27:49 +08:00
hiker
14390c2c5b
Cosmetic changes.
2015-12-01 08:28:53 +11:00
hiker
c9a23bcbb7
Fixed disconnecting of a client.
2015-12-01 08:19:48 +11:00
hiker
bcfec98fa2
Removed all references to OnlineProfile, which makes LAN and WAN
...
server behave idential (and it also fixed potential memory leaks).
2015-12-01 07:57:42 +11:00
Flakebi
12a1227f20
Merge branch 'upstream/master' into kart-properties
2015-11-29 22:21:08 +01:00
Flakebi
ba3bc326eb
Minor refinements
2015-11-29 22:21:03 +01:00
hiker
2e758a0641
Don't use #players as next player id - if a player gets disconnected,
...
the next player id would be duplicated.
2015-11-30 08:12:10 +11:00
Deve
5d6a233da2
Fixed wrong unit
2015-11-29 20:31:10 +01:00
Deve
7e7d4e120a
Handle errors during recording.
2015-11-29 20:29:37 +01:00
Flakebi
aea68a2c14
Remove characteristics from kart
2015-11-29 04:08:12 +01:00
Flakebi
9fbe72b3c5
Move getter from characteristics to properties
2015-11-29 04:08:12 +01:00
Deve
3144cd1595
Implement recording video to avi file.
...
It allows to easily record a video, which can be then for example attached to a bug report. It also allows to record promotion videos (eg. trailers), which should be more smooth than recorded using external application.
Main disadventages are:
- Constant fps in avi file
- Atm. it's not possible to record sounds. I even don't know if it's possible at all (if we can easily get access to the sound buffer).
I see about 20-25% fps drop during recording. I think that it's acceptable. But if needed, the fps can be increased by using separated thread for recording.
Currently it uses jpeg compression with 70 quality. It can be easily tweaked to use higher/lower compression or even just uncompressed bitmaps.
2015-11-28 16:42:48 +01:00
hiker
18e5cd8d53
Enable refresh of server list after exiting a connection again. Also
...
removed deleting the joined server.
2015-11-28 12:45:03 +11:00
hiker
73e94e9824
Avoid race condition when a client exits in the lobby.
2015-11-28 12:33:01 +11:00
hiker
e2a6d1c33c
Avoid crash (index could be -1).
2015-11-28 12:32:00 +11:00
hiker
09a32c2132
Fix various crashes when a client exits.
2015-11-27 23:05:32 +11:00
hiker
8d843a7317
Show the connected players in the player list of the gui.
2015-11-27 23:05:05 +11:00
hiker
0076a041c9
Used new decode/encodeString functions in other places, made getString private.
2015-11-27 08:55:21 +11:00
hiker
b092b47a58
Send the player's online or local (if not online) name to the server
...
and all clients.
2015-11-27 08:24:02 +11:00
Elderme
a753008521
Cleaned glow rendering
2015-11-26 20:12:24 +01:00
hiker
801b390860
Removed linux compiler warnings.
2015-11-26 09:16:27 +11:00
hiker
896d55816f
Removed linux compiler warnings.
2015-11-26 09:13:57 +11:00
hiker
5c0f71ad07
Fixed names utf8ToWide and wideToUtf8; added convenience functions
...
taking std:;string and core::stringw as parameter (removed .c_str()
in many function calls).
2015-11-26 08:56:03 +11:00
hiker
517b0dabf9
Merge branch 'refactor_networking' of https://github.com/supertuxkart/stk-code into refactor_networking
2015-11-26 08:48:05 +11:00
hiker
f81bd5d0c5
Fixed names utf8ToWide and wideToUtf8; added convenience functions
...
taking std:;string and core::stringw as parameter (removed .c_str()
in many function calls).
2015-11-26 08:47:02 +11:00
hiker
2f126ab226
Moved NetworkPlayerProfile into its own file, added getter and
...
setters for it.
2015-11-26 07:41:37 +11:00
Elderme
1b27424b67
Moved more drawing functions from GeometryPasses to drawing policies classes.
2015-11-24 23:33:14 +01:00
Marianne Gagnon
8ca0fea6fa
Fix audio listener positionning code crash
2015-11-23 19:05:51 -05:00
Marianne Gagnon
c806c1de49
Clear status text in register screen, fixes #2361
2015-11-23 19:04:24 -05:00
hiker
927969e720
Added new server state for 'selecting karts'.
2015-11-24 07:55:58 +11:00
hiker
078de5fe93
Server-side authorisation now implemented if client is on
...
same IP address.
2015-11-24 07:53:51 +11:00
hiker
981a4ab234
Fix crash when disconnecting.
2015-11-23 17:22:12 +11:00
hiker
3e9e9349c0
Removed commented out code.
2015-11-23 17:21:51 +11:00
hiker
07876a0899
Fixed linux compilation
2015-11-23 11:40:33 +11:00
Flakebi
6e36c223b9
Hold one kart properties object per player
2015-11-23 01:19:00 +01:00
hiker
064414afa3
Added server-side test to see if client is authorised to send commands.
2015-11-23 08:26:18 +11:00
Elderme
951b852ede
Adding policies for each way to rendering meshes (depending on available OpenGL extensions)
2015-11-22 22:25:54 +01:00
hiker
da2671c6ee
An 'authorised' client can now tell the server to select karts.
2015-11-23 08:08:23 +11:00
hiker
0f38d6fb8a
Don't add same peer twice (which causes a crash when the peer disconnects etc)
2015-11-23 08:03:15 +11:00
Elderme
b26c152fce
Added splatting materials in ShadowCommandBuffer
2015-11-22 16:22:25 +01:00
Elderme
b4d39f7d85
Improved interfaces
2015-11-22 16:13:34 +01:00
Deve
8a0927f574
Fixed minor inconsistency in video settings dialog.
...
Regression since 9b562d31f4
2015-11-22 15:33:46 +01:00
Benau
aa9220772f
Merge remote-tracking branch 'origin/master' into battleAI
2015-11-22 15:01:41 +08:00
Benau
e1f1461488
Fix some bugs and copyright year
2015-11-22 15:01:22 +08:00
Flakebi
79c962dd79
Remove skidding properties and use characteristics instead
2015-11-22 00:40:11 +01:00
Flakebi
2f1d08edbd
Add enabled property to skid characteristics
2015-11-21 23:27:00 +01:00
Flakebi
b4904b182f
Fix merge
2015-11-21 23:15:54 +01:00
Flakebi
ffa85d2206
Merge remote-tracking branch 'upstream/master' into kart-properties
2015-11-21 23:03:58 +01:00
Flakebi
4778460f6c
Apply script
2015-11-21 23:02:16 +01:00
Flakebi
4be02becac
Add skiding properties to characteristics
2015-11-21 23:02:02 +01:00
Benau
62f5be0d9d
First playable version of battle AI
...
TODO:
backwards firing
better handling to obstacles
ai karts number selection
win/lose screen handling
Please use a better navmesh to test
2015-11-21 15:58:03 +08:00
hiker
f05b6f6dd7
Improved handling of cancelling server creation.
2015-11-21 12:21:50 +11:00
hiker
815d663ee3
Revert "Removed unnecessary stkgui file." - it was the wrong file :P
...
This reverts commit e804fc281a .
2015-11-21 12:21:16 +11:00
hiker
093283c5b0
Avoid crash if networking was selected, but not actually started.
2015-11-21 12:20:05 +11:00
hiker
e804fc281a
Removed unnecessary stkgui file.
2015-11-21 12:15:02 +11:00
hiker
1700395dc2
Fixed crash when no votes for a category have been received.
2015-11-21 12:01:45 +11:00
hiker
68bcd4bde3
Cosmetic changes only.
2015-11-21 11:49:15 +11:00
hiker
10bed9a20d
Used more names for protocol commands, and use switch instead of if's.
2015-11-21 10:39:56 +11:00
Elderme
be1178871b
Removed ListInstance* singletons
2015-11-20 22:39:42 +01:00
Elderme
db52543655
Removed GlowPassCmd singleton, now use new CommandBuffer class to render glow
2015-11-20 22:16:58 +01:00
hiker
3ab66592cd
Only minor cosmetic changes.
2015-11-20 17:02:47 +11:00
hiker
7a2c7125e5
Used enums instead of numbers for lobby protocol subcommands.
2015-11-20 16:41:54 +11:00
hiker
73e14a964a
Cosmetic changes only.
2015-11-20 08:16:41 +11:00
hiker
c3e74d344f
Add warning message in case of an unknown command, and do not send
...
it to the servrer (which typically just confuses it).
2015-11-20 08:07:31 +11:00
Elderme
ea7fc05af4
Removed RSMPassCmd singleton class
2015-11-19 14:50:17 +01:00
Elderme
c0ca591827
Removed useless things in CommandBuffer and GeometryPasses classes, and removed ShadowPassCmd singleton class
2015-11-19 14:16:59 +01:00
hiker
683f0fdc07
Fixed incorrect index.
2015-11-19 14:21:56 +11:00
hiker
b55b91edf1
Use const & for std::string, cosmetic changes.
2015-11-19 14:20:10 +11:00
hiker
2b687e1051
Avoid crash when voting.
2015-11-19 14:19:01 +11:00
hiker
e7cc868c85
Removed uneccesary vector copy.
2015-11-19 14:18:34 +11:00
hiker
4813637a37
Cosmetic changes only.
2015-11-19 09:21:28 +11:00
hiker
5994123b98
Fixed crash.
2015-11-19 09:21:03 +11:00
hiker
ba4ccd5621
Added command line option to start a LAN server.
2015-11-18 17:24:56 +11:00
hiker
e6c2620c90
Print 'hide address' only in WAN mode; remove commented out code.
2015-11-18 13:44:25 +11:00
hiker
90b92419f3
Avoid crash in case that a player is not logged in online.
2015-11-18 08:15:22 +11:00
hiker
17f588bcf2
Fixed storing of EnetAddresses in TransportAddress.
2015-11-18 08:14:58 +11:00
Elderme
e36ba066fb
Removed duplicate code in CommandBuffer class, and replaced singleton ShadowPassCmd by the new ShadowCommandBuffer class
2015-11-16 22:28:22 +01:00
hiker
29e0b50e14
Removed friend declaration; fixed crash caused by deleting the
...
ENetPeer when deleting an (STK) Event.
2015-11-17 08:11:07 +11:00
hiker
0ed22d0d6e
Fixed debug message.
2015-11-16 18:46:04 +11:00
hiker
980cdf835d
Avoid crash when clicking on (empty) list while server list is being refreshed.
2015-11-16 18:44:14 +11:00
hiker
785b9a9130
Don't try to hide address in LAN networking, other minor fixes.
2015-11-16 18:43:46 +11:00
Benau
f4b723de82
Merge remote-tracking branch 'origin/battleAI' into battleAI
2015-11-15 12:29:01 +08:00
hiker
4a3c4c552e
LAN clients now start to connect to the server.
2015-11-13 08:50:03 +11:00
Elderme
5c02c58ded
Now use new CommandBuffer class for reflective shadowmaps
2015-11-12 22:13:18 +01:00
hiker
af9018ea64
Moved Server and ServersManager into network directory.
2015-11-12 17:52:04 +11:00
hiker
6716dfce97
Removed unnecesary #include.
2015-11-12 12:04:36 +11:00
hiker
2e65b23539
Don't poll stk server if this is a LAN server.
2015-11-12 09:58:21 +11:00
hiker
5fc830825f
Refactoring: Created a separate NetworkConfiguration class which stores
...
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
51411a796a
Minor refactoring of lan handling, added client's ip address and port
...
to the answer from the client (which can later be used when the
client requests a connection from a server).
2015-11-10 17:00:47 +11:00
hiker
833c20ceff
Added comment.
2015-11-10 08:34:45 +11:00
hiker
8953547305
Store TransportAddress of server in servers data structure. Avoid
...
copying the currently connected server, instead avoid modifying the
server data structure while while a client is connected to a server.
2015-11-10 08:31:07 +11:00
hiker
3a9576f109
Removed unnecessary #include.
2015-11-10 08:11:03 +11:00
hiker
0074550f57
Fixed typo.
2015-11-10 08:09:05 +11:00
hiker
0a23198be1
Cosmetic changes only.
2015-11-10 08:08:41 +11:00
hiker
36ebe29649
Fixed typo.
2015-11-10 08:08:22 +11:00
hiker
cdbc5cf15d
One more linux compilation fix.
2015-11-09 21:51:05 +11:00
hiker
d4856f6d64
Added missing #include for memcpy.
2015-11-09 21:38:18 +11:00
hiker
453ce8cf60
Added LAN server discovery.
2015-11-09 20:51:00 +11:00
Elderme
97d497a0b5
Merge with master and solved conflicts
2015-11-08 21:54:10 +01:00
Elderme
84592ef631
Removed singleton class SolidPassCmd
2015-11-08 21:16:29 +01:00
Elderme
c1eb0bbe73
Moved Materials definition in a separate Materials file
2015-11-07 22:10:32 +01:00
Elderme
928dd8d24d
Partially replaced singleton SolidPassCmd by DrawCalls class
2015-11-07 15:01:00 +01:00
hiker
9d9b83059d
Fixed deadlock (when while handing a request another request was queued).
2015-11-07 00:19:16 +11:00
hiker
60f550e9d1
Fixed coding style, removed unnecessary #include in hpp file.
2015-11-06 16:50:58 +11:00
hiker
47a7bd1caf
Print correct protocol name in 'has been terminated" message.
2015-11-06 16:32:18 +11:00
hiker
00843b8685
Fixed typos.
2015-11-06 16:30:34 +11:00
hiker
541509f29a
Added new requestPause and requestUnpause commands for protocols,
...
minor code cleanups and improvements.
2015-11-06 16:11:12 +11:00
hiker
e14bc572b6
Fixed typo in comment (thanks to leyyin).
2015-11-05 23:35:37 +11:00
hiker
847a788a9c
Removed server creation request (which is now down automatically
...
from STKHost).
2015-11-05 23:34:27 +11:00
hiker
bec317b9ed
Added documentation to the table use and protocol between
...
game server/client and the stk server.
2015-11-05 08:03:06 +11:00
hiker
c99ad34cb0
Coding style changes.
2015-11-05 08:02:17 +11:00
hiker
73c59db858
Reverted to previous version of protocol (since it is not yet
...
supported by the server).
2015-11-05 08:01:37 +11:00
hiker
4fc46c510f
Fixed too early release of objects, and some state changes in finite state machine.
2015-11-05 08:00:45 +11:00
hiker
b7b37b9ec9
Updated documentation.
2015-11-05 07:59:28 +11:00
hiker
35793d99c8
Create an STKHost client instance if a connection to client is
...
requested. The rest of the protocol is handled from STKHost.
2015-11-05 07:57:49 +11:00
hiker
f2aa1ddea6
Code cleanup.
2015-11-05 07:55:59 +11:00
hiker
bdf34edc00
Removed --client command line option (since this command needs a
...
server id to work).
2015-11-05 07:54:58 +11:00
Elderme
331cc0827f
Fixed bug in CommandBuffer class
2015-11-02 22:27:37 +01:00
hiker
dc80fb1c11
Updated docs.
2015-11-02 16:24:05 +11:00
hiker
eab07b31dd
Hide RefreshRequest class.
2015-11-02 16:14:38 +11:00
hiker
6946306c4c
Fixed memory leak (thanks to CruzR).
2015-11-02 10:55:17 +11:00
hiker
7c51be7724
Removed need for m_fake_refrehs, some coding style improvements.
2015-11-02 09:16:39 +11:00
hiker
c0817d29d3
Minor coding style update.
2015-11-02 09:16:09 +11:00
hiker
d7d2115abd
Removed setupClient (which is now done in the constructor).
2015-11-02 09:14:35 +11:00
hiker
0b62d2f82b
Created two different constructors for STKHost - one for server, one for client.
2015-11-02 08:11:51 +11:00
hiker
6add49b065
Allow WAN server creation from GUI.
2015-11-01 23:42:24 +11:00
hiker
f05ee47e2b
Moved lan/wan setting to static functions in STKHost.
2015-11-01 22:16:57 +11:00
hiker
15e3ac021f
Fix ending STK when no STKHost exists.
2015-11-01 21:28:39 +11:00
hiker
1334a467e3
Don't start a STKHost if neither client nor server is requested.
2015-11-01 19:45:28 +11:00
hiker
4aea491ed0
Merge remote-tracking branch 'origin/master' into refactor_networking
2015-10-31 11:41:43 +11:00
hiker
f2ae36fc65
Simplified ConnectToPeer (no more fsm).
2015-10-31 11:40:41 +11:00
Elderme
6ba82eaac9
Removed several singletons and added a CommandBuffer class
2015-10-30 15:23:15 +01:00
hiker
8585afb713
Minor code cleanup.
2015-10-30 17:00:57 +11:00
hiker
94bc18df52
Removed ShowPublicAddress protocol, instead submit blocking
...
request in ConnectToServer.
2015-10-30 16:45:43 +11:00
hiker
dd289dc1cd
Removed polling for GetPublicAddress with callback.
2015-10-29 18:58:18 +11:00
hiker
ef310a5666
Renamed types.hpp to transport_address.hpp.
2015-10-29 18:39:01 +11:00
hiker
83154ae3a7
Converted the CallbackObject to actually call a function. This
...
means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
2015-10-29 18:27:55 +11:00
Deve
8572c5ef3b
Open window in fullscreen mode when it was set by user
2015-10-29 00:16:00 +01:00
Deve
e61d3bc0ac
Fixed a crash on startup
2015-10-28 23:40:57 +01:00
Deve
c81243fc1a
Merge branch 'master' into wayland
2015-10-28 22:43:02 +01:00
Deve
af68dd9046
Fixed compilation
2015-10-28 22:28:12 +01:00
hiker
966d31dc45
Cosmetic changes, removed unused and unimplemented 'stop protocol' support.
2015-10-28 17:22:09 +11:00
hiker
cf9ce6674c
Removed unused class.
2015-10-28 17:08:01 +11:00
hiker
5df6c225ef
Cosmetic changes only.
2015-10-28 08:57:05 +11:00
hiker
e919b97037
Removed unnecessary getProtocolState functions.
2015-10-28 08:24:05 +11:00
hiker
2909e42a25
Minor code cleanup for ConnectToPeer handling.
2015-10-28 08:21:35 +11:00
hiker
7e202d94a8
Removed hardcoded maximum number of players.
2015-10-28 08:03:05 +11:00
hiker
60bbfe3ab3
Remved StartServer protocol, and used executeNow() in ServerLobby instead.
2015-10-28 08:01:46 +11:00
hiker
e212276dd2
Move enet initialisation into STKHost.
2015-10-27 16:58:40 +11:00
hiker
10f8f6b3a5
Removed unnecessary function, added some docs.
2015-10-27 16:46:26 +11:00
hiker
f7f12d5431
Renmated ServerConsole to NetworkConsole.
2015-10-27 16:38:22 +11:00
hiker
c511fc48af
Added leak checking.
2015-10-27 08:44:28 +11:00
hiker
b47b8bd196
Removed empty file.
2015-10-27 08:25:52 +11:00
hiker
6297d8c65d
Removed NetworkManager and ClientNetworkManager.
2015-10-27 08:23:59 +11:00
Benau
2096532d0e
Make stk more-i18n friendly
...
Now supertuxkart can do:
Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.
Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.
Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.
Limitation:
No ime box is shown in fullscreen
(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
hiker
7d04cc78de
Fixed printing of type name.
2015-10-27 00:26:14 +11:00
hiker
90b8db9993
Start to remove ClientNetworkManager.
2015-10-27 00:23:20 +11:00
hiker
a58f408a99
Merge branch 'refactor_networking' of https://github.com/supertuxkart/stk-code into refactor_networking
2015-10-26 21:31:11 +11:00
hiker
1e9afd473d
Removed isClient/isServer from NetworkManager.
2015-10-26 21:30:41 +11:00
hiker
5564239773
Removed NetworkManager::run().
2015-10-26 18:33:23 +11:00
hiker
b788aa6e95
Removed NetworkManager::isConnectedTO
2015-10-26 18:31:32 +11:00
hiker
d45d5a1051
Fixed type name debug print.
2015-10-26 18:29:28 +11:00
hiker
334780b5d7
Moved sendPacket from NetworkManager to STKHost.
2015-10-26 18:26:53 +11:00
hiker
51d39879b4
Moved NetworkManager::connect and STKPeer::connextTo functions into STKHost.
2015-10-26 18:01:07 +11:00
hiker
0bd2b48ea0
Removed sendPacket function and destructor.
2015-10-26 17:55:19 +11:00
hiker
cf51d2f0e0
Added missing object deletions.
2015-10-26 17:54:19 +11:00
hiker
4c0a195fdd
Moved handling of peers from NetworkManager to STKHost.
2015-10-26 08:33:07 +11:00
hiker
c273e709eb
Fixed linux compilation.
2015-10-26 08:25:43 +11:00
hiker
f610573295
Removed unnecessary function.
2015-10-25 20:28:35 +11:00
hiker
85cca69113
Moved GameSetup handling from NetworkManager to STKHost.
2015-10-25 00:19:30 +11:00
hiker
34f0d1b349
Moved public address data from NetworkManager to STKHost.
2015-10-24 23:30:34 +11:00
hiker
350f434c37
Started to refactor network code.
2015-10-24 12:39:17 +11:00
Elderme
4452661533
Removed singletons (objects added as DrawCalls members)
2015-10-22 18:09:11 +02:00
Elderme
51415ed43a
Minor coding style improvements
2015-10-20 21:32:56 +02:00
Elderme
e609aa61fc
Minor coding style improvements
2015-10-18 22:05:02 +02:00
Elderme
236d90c36d
Modified templates in draw_tools to make them more generic and removed duplicated code
2015-10-18 19:20:05 +02:00
Elderme
73c0b010ff
Started splitting geometry_passes in smaller files
2015-10-18 15:52:52 +02:00
Elderme
c1e709b320
Start moving draw calls generation into a dedicated class
2015-10-14 13:40:12 +02:00
Elderme
878570f7c1
Moved m_shadow_matrices from IrrDriver to Renderer class
2015-10-12 13:44:49 +02:00
Elderme
7590a90e67
Improved LightingPasses interfaces
2015-10-10 16:06:03 +02:00
Elderme
0ebadf7963
Improved LightingPasses interfaces
2015-10-09 22:19:57 +02:00
Elderme
84d3f19daf
Improved coding style
2015-10-06 22:35:17 +02:00
Elderme
017c609154
Start removing dependency to irr_driver in LightingPasses class
2015-10-06 22:29:00 +02:00
Elderme
cf7bb82e8a
Remove irr_driver dependency in GeometryPasses class
2015-10-04 13:58:54 +02:00
Flakebi
abc2ae54ea
Use correct cached characteristics
2015-10-03 20:14:39 +02:00
Flakebi
37ca28e868
Use cached characteristics
2015-10-03 18:15:29 +02:00
Flakebi
a789f346ad
Add comments
2015-10-03 17:45:25 +02:00
Flakebi
cb4dd91e08
Apply script
2015-10-03 17:23:40 +02:00
Flakebi
4a9bc60e93
Try to follow coding style guidelines more
2015-10-03 17:23:40 +02:00
Flakebi
5e6e85ab79
Merge branch master into kart-properties
2015-10-03 15:20:06 +02:00
Elderme
ff6e6c8340
Merge branch 'master' into renderer_refactoring
2015-09-29 22:21:25 +02:00
Elderme
fcb485d3d8
Moved irr_driver geometry rendering functions into GeometryPasses class
2015-09-29 22:19:08 +02:00
Elderme
f56baaefcb
split shader_based_renderer into smaller objects
2015-09-20 21:14:01 +02:00
Elderme
b7ab99e5e2
Merged with master and solved conflicts
2015-09-18 11:05:27 +02:00
Elderme
b2a23acd46
Moved more methods from irr_driver to renderer
2015-09-18 10:45:00 +02:00
Elderme
44adc14cff
Removed debug meshes rendering methods in irr_driver (these methods are now in abstract_renderer class)
2015-09-07 22:31:34 +02:00
Elderme
417bfb89e9
Fixed compilation error with debug mode
2015-09-06 16:15:15 +02:00
Elderme
9916b9073b
Fixed crash with fixed pipeline
2015-08-21 21:44:55 +02:00
Elderme
b411028210
Removed irr_driver renderFixed and renderGLSL methods: now render method from FixedPipelineRenderer or ShaderBasedRenderer is used
2015-08-21 14:00:00 +02:00
Elderme
c711ce117e
Added new classes for rendering
2015-08-20 22:46:22 +02:00
Flakebi
586724c855
Merge branch 'master' into kart-properties
...
Conflicts:
src/karts/kart.cpp
2015-08-19 12:03:43 +02:00
Flakebi
b51eadae28
Merge branch 'master' into kart-properties
2015-08-16 16:45:47 +02:00
Flakebi
1c29ce7636
Fix little issues and remove wheel position from characteristics
2015-08-16 16:23:06 +02:00
Flakebi
acbc629610
Add a script that automates the code replacements
...
Various other things:
- Try to use newer c++ features
- Rename travelcm
- Remove wheel radius
2015-08-16 15:54:05 +02:00
Flakebi
ec3083827d
Add some documenation and try to get some backwards compatibility
2015-07-29 23:02:16 +02:00
Flakebi
5d36b95c95
Merge remote-tracking branch 'upstream/master' into kart-properties
...
Conflicts:
data/stk_config.xml
sources.cmake
src/karts/kart.cpp
src/karts/kart.hpp
src/karts/kart_properties.cpp
src/karts/kart_properties.hpp
src/tracks/track.cpp
2015-07-29 02:48:43 +02:00
Flakebi
37e78e85a6
Forgot to convert string to char*
2015-07-29 02:25:32 +02:00
Flakebi
324a93cd65
Fix karts without a type
2015-07-24 02:10:23 +02:00
Flakebi
2620a77dc1
Adjust and remove properties
2015-07-13 00:23:05 +02:00
Flakebi
a61ad88ee6
Move more properties
2015-07-13 00:08:35 +02:00
Flakebi
ffca848a33
Remove more outdated variables
2015-07-12 01:29:17 +02:00
Flakebi
1317714ba1
Adjust the speed and power values
2015-07-12 01:09:01 +02:00
Flakebi
5bfb1a2c6b
Fix some bugs
2015-07-12 00:39:38 +02:00
Flakebi
db13a1fae6
Remove data from stk_config.xml
2015-07-11 19:33:13 +02:00
Flakebi
9fc6f84545
Switch from properties to characteristics
2015-07-11 19:22:27 +02:00
Flakebi
1ceab872b1
Remove PlayerDifficulty class
2015-07-11 16:16:40 +02:00
Flakebi
eb19bf571e
Load and combine characteristics
2015-07-11 15:38:52 +02:00
Flakebi
0ecc76090b
Add kart types
2015-07-10 01:14:08 +02:00
Flakebi
a305b357a3
Change characteristics to characteristic and add player characteristics
2015-07-10 00:36:50 +02:00
Flakebi
cb797c3145
Remove unnecessary move and add a bit documentation
2015-07-08 22:07:46 +02:00
Flakebi
2272002d5c
Implement processFloat
2015-07-08 16:55:11 +02:00
Flakebi
c22d5c8e6e
Add more to xml reading
2015-07-08 16:55:11 +02:00
Flakebi
cedd816ca1
Extend InterpolationArray
2015-07-08 16:55:11 +02:00
Flakebi
35aeeea6c6
Add getName for enum
2015-07-08 16:55:10 +02:00
Flakebi
17b775959c
Change reference to pointer
2015-07-08 16:55:10 +02:00
Flakebi
c1ed8790ef
Add xml reading
2015-07-08 16:55:10 +02:00
Flakebi
ddb850b149
Add new files
2015-07-08 16:55:10 +02:00
Flakebi
2b9a7a2016
More work
2015-07-08 16:55:10 +02:00
Flakebi
78b4634363
Work
2015-07-08 16:55:10 +02:00
Flakebi
a3f94f6b67
Update abstract characteristics with script generated content
2015-07-08 16:55:10 +02:00
Flakebi
3414f7cb91
Add script to create characteristics file
2015-07-08 16:55:10 +02:00
Flakebi
483993d2d8
Start with getters
2015-07-08 16:55:10 +02:00
Flakebi
5dec3c4602
Add characteristics
2015-07-08 16:55:10 +02:00
Flakebi
fc8a726156
Add config file for kart characteristics
2015-07-08 16:54:35 +02:00
Marianne Gagnon
3f167f6728
Do not load glossmaps when they are disabled
2015-03-26 18:31:16 -04:00
Vincent Lejeune
cbf9e03b41
honour vsync param
2015-02-01 19:43:43 +01:00
Vincent Lejeune
1844ab2a7c
Fix attempt for void scene in non advanced pipeline
2015-02-01 19:38:47 +01:00
Vincent Lejeune
d2ececacf4
Delay sync
2015-02-01 19:23:05 +01:00
Vincent Lejeune
da449e02d0
Improve keypad support
2015-02-01 19:18:47 +01:00
Vincent Lejeune
73a8220203
Improve mouse support
2015-02-01 19:13:37 +01:00
Vincent Lejeune
874d63f5bc
WIP wayland
2015-02-01 18:53:12 +01:00
nixt
887a86d3a6
Only set kart gravity when the material sets gravity.
2014-08-09 13:09:47 +05:30
nixt
cfa8e29523
Add comments.
2014-08-09 13:07:07 +05:30
nixt
c4cfb83150
enable sliding for upside down tracks.
2014-08-09 13:06:42 +05:30
nixt
e3dea1da02
Forgot to add // functionName
2014-08-07 15:34:20 +05:30
nixt
b4b2f6988b
Add documentation and some cleanup.
2014-08-07 15:28:21 +05:30
nixt
c915f231ee
Merge remote-tracking branch 'upstream/master' into walldriving
...
Conflicts:
src/graphics/irr_driver.cpp
2014-08-07 01:38:42 +05:30
nixt
1f4ecc2464
Cleanup irr_driver.cpp and remove ai_debug from skidding_ai
2014-08-07 01:38:01 +05:30
nixt
058cec9f65
Make items align with the track triangle instead of the driveline quad.
2014-08-06 00:19:53 +05:30
nixt
1f435142db
Merge remote-tracking branch 'upstream/master' into walldriving
2014-08-02 02:36:35 +05:30
nixt
8431fcfef2
Prevent crash in modes where there is no QuadGraph
2014-08-02 02:35:14 +05:30
nixt
f40fb50386
Fix "Wrong Direction" message
2014-08-01 04:01:28 +05:30
nixt
fbf002bfc6
Disable debug messages
2014-07-31 18:15:37 +05:30
nixt
21328d0e05
Fix a steering bug where the kart will try to steer back to the current quads center.
2014-07-31 01:07:37 +05:30
nixt
c05840f9ab
Ground closeness is now checked using dist. between hitpoint and kart's xyz. Also disable rescue when debug flying.
2014-07-30 23:56:57 +05:30
nixt
5077540beb
Avoid an assertion failure when re-aligning items, the angle is zero.
2014-07-30 23:55:37 +05:30
nixt
393aa86c31
Fix explosion animation
2014-07-29 01:53:21 +05:30
nixt
52f773f19b
Disable debug messages.
2014-07-29 00:36:36 +05:30
nixt
5912dd2dd6
Merge remote-tracking branch 'upstream/master' into walldriving
...
Conflicts:
src/karts/kart.cpp
2014-07-29 00:18:52 +05:30
nixt
4cc406062f
Fix the initial raycast to make it go towards the track.
2014-07-25 20:31:42 +05:30
nixt
51a460e3cf
Merge branch 'walldriving' of https://github.com/lurk26/stk-code into walldriving
2014-07-25 15:12:10 +05:30
nixt
051ee24173
Fix item orientation bug. Items should now appear correctly.
2014-07-25 15:11:49 +05:30
hiker
78cdc3bd69
Fixed rescue bug: the kart orientation adjustment would cause a collision
...
with the track on rescue. For now disable the orientation if the kart is
close to the ground. A proper solution will be implemented as part of the
soft-landing branch.
2014-07-24 21:38:58 +10:00
hiker
43124f05fe
Merge branch 'walldriving' of github.com:lurk26/stk-code into walldriving
2014-07-24 21:38:33 +10:00
nixt
a8a6435657
Merge remote-tracking branch 'upstream/master' into walldriving
2014-07-23 20:14:21 +05:30
nixt
abd07e0dc5
Merge branch 'walldriving' of https://github.com/lurk26/stk-code into walldriving
2014-07-23 20:01:38 +05:30
nixt
2673e59844
Fix a bug where the rubber ball would collide with the ceiling in a tunnel.
2014-07-23 20:00:15 +05:30
nixt
f19afc98cf
Fix plunger to work on vertical tracks.
2014-07-23 19:59:20 +05:30
hiker
0c49b87ed7
Merge remote-tracking branch 'upstream/master' into walldriving
2014-07-23 17:07:07 +10:00
hiker
de46494482
Merge branch 'walldriving' of github.com:lurk26/stk-code into walldriving
2014-07-23 08:12:53 +10:00
hiker
0ef42111bc
Fixed rescue transform: the heading rotation need to be done around
...
(0,1,0), not around the normal, and the order of rotation needs to be
first the heading rotation, then pitch/roll to make the kart parallel
to the ground.
2014-07-23 08:11:30 +10:00
hiker
f0ea8a1a38
Simplify up-offset computation.
2014-07-23 08:03:10 +10:00
hiker
6c02849df3
Avoid use of quaternions, simplify rescue animation. Heading is currently
...
unchanged, but it looks ok-ish.
2014-07-23 08:02:13 +10:00
hiker
20603a2084
Try better computation of heading (which might be better if the kart
...
is not in the xz plane).
2014-07-23 07:59:47 +10:00
nixt
8a4911d41d
Rubber ball (Basketball) now fixed for non-horizontal tracks.
2014-07-22 16:36:08 +05:30
hiker
413c062932
Simplify code by using the kart's normal.
2014-07-21 16:24:44 +10:00
nixt
6e2d92ec20
Remove old comment
2014-07-20 18:29:59 +05:30
nixt
97c628faca
New implementation for the cake throwing code that finds the angle velocity of the cake to hit a target in an arbitrary orientation.
2014-07-20 18:27:51 +05:30
nixt
c0c4dab805
Update rubber ball for non-horizontal tracks
2014-07-20 18:24:47 +05:30
nixt
8d7f09e037
Update bowling ball to follow the track. Also updated cake, but it needs more work.
2014-07-16 10:58:40 +05:30
nixt
cf354e2828
set m_glsl = false; because AI_DEBUG not supported in the new pipeline.
2014-07-15 13:39:19 +05:30
nixt
cd7a46cefd
Merge remote-tracking branch 'upstream/master' into walldriving
2014-07-11 12:45:51 +05:30
nixt
c7d4a8c85c
Disabled AI_DEBUG because its currently not supported.
2014-07-10 00:38:14 +05:30
nixt
732c3a4b2f
Merge remote-tracking branch 'upstream/master' into walldriving
...
Conflicts:
src/graphics/irr_driver.cpp
src/karts/kart.cpp
2014-07-09 23:40:26 +05:30
nixt
6fc144dd8a
Item collection and avoidance now works with 3D tracks!
...
Also improved AI steering where it would cut corners too aggressively.
2014-07-09 23:22:20 +05:30
nixt
2556ef2246
Increase value of m_distance_2 in Item.hpp (needs testing/tweaking)
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Increase value of m_distance_2 because distances from a 3D line as
checked in hitLine() can be greater but the kart may still hit the item.
This may need to be tweaked.
2014-07-09 23:07:17 +05:30
nixt
523d38c76b
Change hitLine so that it checks for closeness with a 3D line.
2014-07-09 23:02:25 +05:30
nixt
504360ef7e
Correct getDistance and m_line for 3D.
...
Line joining lower_center to upper_center of quad is now a 3D line.
getDistances is now fixed to return the correct distance of a point from
m_line and with the correct direction.
2014-07-09 22:56:01 +05:30
nixt
9220d50035
Revert "Correct spatialToTrack and getDistances to work in 3D."
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This reverts commit 5f15138247 .
2014-07-09 00:09:48 +05:30
nixt
5f15138247
Correct spatialToTrack and getDistances to work in 3D.
2014-07-04 21:41:12 +05:30
nixt
2985974f83
Tilt items on track
2014-07-04 21:40:23 +05:30
nixt
dbe4cd02fa
First attempt at correcting the rescue animation.
2014-07-04 12:43:34 +05:30
nixt
437f8191f4
Fix a bug where the kart's wheels would intersect with the road when rescued to an upside location.
2014-07-03 17:24:04 +05:30
nixt
184e45bb6d
Correct the landing after rescue for non-horizontal tracks.
2014-07-03 11:13:49 +05:30
nixt
64c2292051
Revert "Some smoothing to the changing gravity.."
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This reverts commit 8011f5b40d .
2014-06-30 19:18:48 +05:30
nixt
4c8e67556c
Merge remote-tracking branch 'upstream/master' into walldriving
2014-06-30 17:44:41 +05:30
nixt
8011f5b40d
Some smoothing to the changing gravity..
2014-06-30 17:41:20 +05:30
nixt
4b303814fa
Some cleanup
2014-06-30 16:43:51 +05:30
nixt
1aaf3fbcc5
Fix a bug in code related to alternate paths.
2014-06-30 16:43:28 +05:30
nixt
4b36197787
Fixed reverse mode.
2014-06-30 16:42:20 +05:30
nixt
1bf287d4cc
Avoid use of C++11 std::array.
2014-06-28 16:17:09 +05:30
nixt
450d8d1ed2
Enable AI to take alternate paths. More testing needed.
2014-06-28 16:16:24 +05:30
nixt
e0d2777c7d
[Optimization] Moved code for computing quad bounding boxes to constructor.
2014-06-23 12:47:24 +05:30
nixt
0a66a6f7dd
Workaround to enable visual aids for track debugging.
2014-06-22 18:05:16 +05:30
nixt
55617da42c
Merge remote-tracking branch 'upstream/master' into walldriving
...
Conflicts:
src/graphics/irr_driver.cpp
2014-06-22 18:03:52 +05:30
nixt
c489f5ca19
Fix compilation problem in linux
2014-06-22 17:16:23 +05:30
nixt
3a7fc1e0f9
The AI can now finally drive a loop in newton.
2014-06-22 13:09:05 +05:30
nixt
c1dd87d95b
Fix copy-paste error in pointInQuad function.
2014-06-22 13:07:38 +05:30
nixt
be43273f80
Change how angle_to_track is determined. Now it uses the kart velocity instead of the heading.
2014-06-22 11:51:58 +05:30
nixt
f1c675fce9
Adjust angle to next computation to work with 3D quads.
2014-06-22 11:49:29 +05:30
nixt
70ad2d58db
Remove test for vertical distance of kart from sector.
2014-06-22 11:43:54 +05:30
nixt
fc7692819a
Adapt steerToPoint to work in 3D
2014-06-19 18:12:25 +05:30
nixt
652af9a0a1
Adapt findNonCrashingPoint to work in 3d
2014-06-19 18:12:10 +05:30
nixt
0c3cded260
get distances would crash by accessing m_node_index + quad_idx . This quad does not exist when m_node_index is the last quad.
2014-06-19 18:11:18 +05:30
nixt
2249a73c50
Fix flattened quads. rotateVect was reading and writing to the same location earlier.
2014-06-19 18:07:52 +05:30
nixt
a06ec9407a
New function GraphNode::getDistanceUnrolled to find distances from the unrolled quads
2014-06-18 08:45:16 +05:30
nixt
c3eae006f9
New function spatialToTrackUnrolled to track points on the unrolled quads.
2014-06-18 08:44:06 +05:30
nixt
46638c0d83
Change function name to an appropriate one.
2014-06-18 08:42:24 +05:30
nixt
7acfec7866
Some utility functions.
2014-06-17 13:29:39 +05:30
nixt
886345b818
Unrolled quads are now almost correct.
...
After continuous trial and error, dropped using the flattened quads as
it was causing the quads to shear (not sure why). Now unrolled quads
have orientation in 3D starting from the parent quad.
2014-06-17 12:44:42 +05:30
nixt
374b8753b4
Drop the Y (set to 0) value for flattened quads
2014-06-16 17:04:16 +05:30
nixt
ce0a3db195
Fix unrolled quads
2014-06-16 17:03:31 +05:30
nixt
39f76b02ff
Temporary function to create a debug mesh for unrolled quads
2014-06-16 14:38:03 +05:30
nixt
40f205dd0f
Function to get a point transformed to the reference of the flattened quad
2014-06-16 12:14:38 +05:30
nixt
306e856464
Build a vector of unrolled quads for each graph node.
2014-06-16 10:05:37 +05:30
nixt
64b21b0fff
Flattening of quads. Each quad now has a n associated flattened (rotated) quad which is more or less in the XZ plane.
2014-06-14 02:53:20 +05:30
nixt
4ce4861925
Do not reset gravity when kart is flying.
...
Simply commented out setGravity(), will do a proper cleanup once fully
tested.
2014-06-14 02:52:29 +05:30
nixt
94481097b6
Temporary workaround to make track debug work.
2014-06-12 10:08:02 +05:30
nixt
def4b27124
Fix inverted sign on quad normals and epsilon.
2014-06-12 10:05:38 +05:30
nixt
5ba60d4c36
Merge remote-tracking branch 'upstream/master' into walldriving
2014-06-12 06:29:29 +05:30
nixt
f3a5677e78
Using quad normals to find material and set gravity. (not yet functional)
2014-06-12 06:23:05 +05:30
nixt
b5017dd452
Revert "New function in AIBaseController and PlayerController(previous commit) that returns the normal of the current quad."
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This reverts commit 2e27e0065d .
2014-06-12 04:56:10 +05:30
nixt
579c26048b
Revert "Tracking of Player kart on the quad graph."
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This reverts commit 10a124825c .
2014-06-12 04:55:21 +05:30
nixt
9e95fb4a7a
Update terrain info based on start position and a direction.
2014-06-09 17:44:39 +05:30
nixt
2e27e0065d
New function in AIBaseController and PlayerController(previous commit) that returns the normal of the current quad.
2014-06-08 03:02:16 +05:30
nixt
10a124825c
Tracking of Player kart on the quad graph.
...
This is needed because the player kart's gravity will also be adjusted
depending on which quad(track node) it is on.
2014-06-08 02:48:20 +05:30
nixt
182122720e
Undo workaround for operator-(Vec3, btVector3) and remove Log message for debugging.
2014-06-06 06:43:41 +05:30
nixt
b81a8fb0a7
Forgot to change all instances of pointInQuad to pointInQuad3D
2014-06-06 05:41:13 +05:30
nixt
377c84547e
Merge remote-tracking branch 'upstream/master' into walldriving
2014-06-06 05:19:32 +05:30
nixt
527a8d674b
3D kart localization implemented.
2014-06-06 05:15:11 +05:30
nixt
8e9d518aa2
Increase curve radius to reduce braking when kart is close.
2014-03-07 07:41:55 +05:30
nixt
28b089592d
Merge remote-tracking branch 'upstream/master'
2014-03-07 05:17:59 +05:30
nixt
a840e3a81f
Enable item collection and reduce item search radius.
2014-03-07 05:14:10 +05:30
nixt
c192d5e53d
Fix nested namespace error and some warnings
2014-03-06 06:15:09 +05:30
nixt
c3bd527b8c
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
data/shaders/ssao.frag
2014-03-06 04:25:17 +05:30
nixt
1c13034a21
Turn off item collection for the moment
2014-03-06 04:18:42 +05:30
nixt
39c3aff8ae
Add basic item collection
2014-03-06 03:51:02 +05:30
nixt
28309e0afd
Add more documentation.
2014-02-20 19:42:45 +05:30
nixt
c13b263ba0
Add lots of comments.
2014-02-16 02:52:03 +05:30
nixt
d8a1949160
Merged from main repo
2014-02-14 22:26:10 +05:30
nixt
7b8629232f
Implemented the funnel algorithm for pathfinding.
2014-02-14 21:47:32 +05:30
nixt
39ef5f1655
Merge remote-tracking branch 'origin/master' into battleAI
2014-02-09 00:37:48 +05:30
nixt
d1d83459d0
Merged from master
2014-02-07 23:40:09 +05:30
nixt
5e64f02685
Add a comment to three_strikes_battle.cpp
2014-02-07 23:13:51 +05:30
nixt
e6ba8c3b1d
Fix some errors due to merge
2014-01-23 04:05:29 +05:30
nixt
cc78233258
Merged from master
2014-01-23 03:17:32 +05:30
nixt
9e3b338965
Implemented portal extraction for string-pulling (funnel algorithm). Implemented braking but its untested.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14898 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 00:13:09 +00:00
nixt
83d91b7b07
Merge from trunk, pending.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14776 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 04:34:57 +00:00
nixt
a72175b3b7
Adding more missing files, fourth installment.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14708 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 05:09:36 +00:00
nixt
50e746eccc
Add/update missing files from trunk, third installment.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14707 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 05:05:28 +00:00
nixt
cd20059fc0
Adding missing files from trunk, in second installment, because SVN simply hates me.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 04:53:42 +00:00
nixt
8d7c867c59
Added missing files from trunk.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14705 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 04:46:09 +00:00
hikerstk
a01c98302e
On nixt's requests I removed the online subdirectory so that he can try
...
to fix his inconsistent/broken svn checkout.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14704 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 03:53:38 +00:00
hikerstk
7aee2035ea
Fixed crash.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14703 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 02:50:39 +00:00
nixt
ba4e573797
Merge from trunk, some files were left out.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14690 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 19:23:17 +00:00
nixt
7de27d234a
Add missing shaders to my branch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14689 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 14:12:18 +00:00
nixt
eaacb20c90
fix nested template arguments angle bracket spacing for gcc.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14685 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:48:30 +00:00
nixt
13ddb2bfbe
Fixed redeclaration of m_debug_sphere. Improved AI turning while reversing.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14684 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:38:34 +00:00
nixt
420e73d102
Improved kart reverse when stuck. Fixed a bug in ThreeStrikesBattle::updateKartNodes().
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14673 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:02:15 +00:00
nixt
04a5d17de3
Merge from trunk recent changes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14671 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 21:15:01 +00:00
nixt
acd7a64802
Huge merge from trunk, part 2.3 (splitting commits because they keep failing)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:47:10 +00:00
nixt
09a966b2d7
Huge merge from trunk, part 2.2 (splitting commits because they keep failing)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14668 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:33:54 +00:00
nixt
65a7bd0d84
Huge merge from trunk, part 2.1 (splitting commits into small parts because they keep failing for some reason)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14667 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:25:11 +00:00
nixt
43f1c59a6e
Huge merge from trunk, part 1.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14659 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 03:45:57 +00:00
nixt
1c8dfb72e6
Last commit failed due to permission error. Testing to see if this commit succeeds.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14658 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 03:35:17 +00:00
nixt
a49a990a99
Improved kart localization on the nav map. The old location is mainted when a kart moves out of the nav map and cannot be found on it.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14654 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 00:11:40 +00:00
nixt
20d30bc09d
BattleAI: Karts can now get un-stuck. They will reverse while turning in the opposite direction.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14653 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 00:00:20 +00:00
nixt
96d5666a08
Code refactoring: Moved AIBaseLapController::crashed()and its associated vars to AIBaseController::crashed(). Created update() and reset() in AIBaseController which are now called from AIBaseLapController's respective update/reset. Hopefully I didn't break the skidding AI.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 17:16:35 +00:00
nixt
c23f962119
Reimplemented the Floyd-Warshall path reconstruction to fix a bug where the next poly returned would actually be a poly close to the destination instead of being close to source polygon. This ensures AI follows right path and gets stuck less often.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14630 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 13:33:36 +00:00
nixt
1f6e23ead9
Implemented another debug feature: Debug spheres (red) that show where the AI kart is aiming. http://postimg.org/image/mwhbys39p/
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14624 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:13:48 +00:00
nixt
fab8829cf8
Declared m_ai_debug at wrong location. fixed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14623 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:07:09 +00:00
nixt
c6cbf487c9
A new unified function ThreeStrikesBattle::updateKartNodes() that localizes all karts (AI and player) on the polygon map.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14618 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 16:43:07 +00:00
nixt
41fa68f948
Applied a pending merge.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14617 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 16:28:57 +00:00
nixt
a31c314cb4
Major update to Battle AI. AI can localize itself on the navigation mesh. Battle graph is now stored as adjacency matrix instead of adjacency list.
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Implemented pathfinding (Floyd-Warshall), AI can now find a path from one sector to another. As a proof of concept: AI can almost follow a player kart. Some code refactoring is in order before further development.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14340 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-29 05:47:11 +00:00
nixt
1c75270912
merged updates from trunk to branch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14308 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-25 14:21:04 +00:00
nixt
a1ee115963
Split AIBaseController to AIBaseController and AIBaseLapController. Moved the functions independent of QuadGraph to AIBaseController. Added AIBaseController as friend of AIProperties. New class for BattleAI which inherits from AIBaseController. Its messy, need hiker.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14294 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-23 01:14:08 +00:00
nixt
3f9bf2ec47
Merged changes from trunk.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14293 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-23 01:09:18 +00:00
nixt
d3f92542df
Split AIBaseController to AIBaseLapController and AIBaseController.
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AIBaseLapController inherits from AIBaseController.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14223 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-09 07:26:55 +00:00
hikerstk
5b98a8bcf0
Fixed unnecessary type cast (since definition of IMeshSceneNode was
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missing), fixed compiler warning.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14185 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 04:15:42 +00:00
nixt
6cc28c01de
Forgot to clean up debug mesh and navmesh. Also moved debug camera a bit closer to the kart.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14184 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 04:03:22 +00:00
hikerstk
442ceee836
Fixed compilation issues on linux.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14183 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 03:51:42 +00:00
hikerstk
c06e49e37e
Updated cmake build script.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14182 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 03:34:33 +00:00
nixt
479464ede4
fixed minor error and removed a redundant function.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14177 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 22:11:31 +00:00
nixt
fa3846e169
Fixed coloring in debug mesh. Each polygon distinctly visible in funky colors.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14176 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 22:00:10 +00:00
nixt
e0994932bf
Added preliminary class for holding the battle mode navigation graph. The navigation mesh can now be viewed in game for battleisland ( start with --track-debug --camera-debug ) , the colors are bit messed up though.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14175 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 21:30:58 +00:00
nixt
c5e1b1a182
minor update to last commit
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14167 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-28 11:13:24 +00:00
nixt
f4fe56dd31
Two new classes for holding the navigation mesh for battle maps.
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note: proper comments will be added soon
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14166 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-28 10:20:57 +00:00
nixt
5a85e11d70
Reverted previous commit that broke some things.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14144 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-24 00:11:40 +00:00
hikerstk
891df54f3a
Fixed rewind (events had a time stamp after increasing world clock,
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while states had a time stamp before world clock was updated).
Still all work in progress ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@14138 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-23 06:57:32 +00:00
nixt
167f25734c
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14137 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-23 00:13:30 +00:00
hikerstk
3c503226d7
Created branch for nixt's work on a battle AI.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14136 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-23 00:00:51 +00:00
hikerstk
cb46fad124
1) Fixed time when state snapshots are taken (must be before the physics runs)
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2) Added support for storing the exact time step sizes (probably only for
debugging - since now we can try to have bitwise identical results when
replaying).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13631 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 22:06:26 +00:00
hikerstk
c4d120e1b3
Stored the time stamp of the main simulation, so that during
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a rewind the same time steps can be taken (that's mostly meant
for debugging).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13534 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-21 21:42:18 +00:00
hikerstk
0730359c3d
Fixed bug in restoring kart controls. Added restoring
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controls to kart controller.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 22:54:57 +00:00
hikerstk
f78cb2d1f2
Rewinding now can replay states and events, though there are
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still (initially) minor differences (caused most likely by
the controls not set at the right time (i.e. one frame too
early or too late).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13484 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:23:08 +00:00
hikerstk
8ed8963c63
Documented the main loop of STK.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13483 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:20:31 +00:00
hikerstk
999d2dd82c
Add the control settings to the state, that solves
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the problem of determining the control states when
rewinding.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13482 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:19:35 +00:00
hikerstk
47b170ffb3
Bug- and style-fixes - looks like I committed incorrect files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13471 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-13 00:02:51 +00:00
hikerstk
9fe8d0f259
Started to work on rewinding. ATM a single kart can be rewound
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to a previous time (i.e. the race continuous from the previous
location). No memory handling is done, ... all work in progress :)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13468 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 23:29:21 +00:00
hikerstk
c787926e04
Created branch for rewinding.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13467 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 13:08:23 +00:00