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fix_2169
| Author | SHA1 | Date | |
|---|---|---|---|
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9ef1b65eba | ||
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4d10a680c1 | ||
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b8e4aa589d |
12
.travis.yml
@@ -21,27 +21,19 @@ before_install:
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- sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 3B4FE6ACC0B21F32
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- sudo apt-get update -qq
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- sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev libglew-dev cmake
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before_script:
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- export THREADS=`nproc`
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# Unfortunately using all threads crashes g++: "g++: internal compiler error: Killed (program cc1plus)"
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- export THREADS=4
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- echo "THREADS = $THREADS"
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script:
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# First a debug build:
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- mkdir build-debug
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- cd build-debug
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- cmake .. -DCMAKE_BUILD_TYPE=Debug -DCHECK_ASSETS=off
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- make VERBOSE=1 -j $THREADS
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- make VERBOSE=1 -j 4
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# Then a release build:
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- cd ..
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- mkdir build-release
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- cd build-release
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- cmake .. -DCMAKE_BUILD_TYPE=Release -DCHECK_ASSETS=off
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- make VERBOSE=1 -j $THREADS
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- make VERBOSE=1 -j 4
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notifications:
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irc:
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13
CHANGELOG.md
@@ -1,16 +1,3 @@
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## SupertTuxKart 0.9.1
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* Many bug fixes
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* Started to use scripting in tracks
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* Significant audio performance improvements
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* Smaller tweaks and improvements to several tracks including
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** Math class
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** XR591
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** Fort Magma
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** Gran Paradiso
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** Subsea
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* Tweak to challenges
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* Better support for driving tracks in reverse
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## SupertTuxKart 0.9 (April 2015)
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* Fully shader-based rendering engine
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* New tracks Cocoa Temple and Gran Paradiso
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@@ -19,9 +19,8 @@ option(USE_WIIUSE "Support for wiimote input devices" ON)
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option(USE_FRIBIDI "Support for right-to-left languages" ON)
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option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
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option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
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option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
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if(MSVC AND (MSVC_VERSION LESS 1900))
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if(MSVC)
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# Normally hide the option to build wiiuse on VS, since it depends
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# on the installation of the Windows DDK (Driver Developer Kit),
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# which also needs an absolute path :(
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@@ -124,15 +123,9 @@ endif()
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# Build the angelscript library if not in system
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if(USE_SYSTEM_ANGELSCRIPT)
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find_package(Angelscript)
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if(ANGELSCRIPT_FOUND)
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include_directories(${Angelscript_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Angelscript not found. "
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"Either install angelscript or use built-in version using "
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"-DUSE_SYSTEM_ANGELSCRIPT=0")
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endif()
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find_package(Angelscript)
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if(USE_SYSTEM_ANGELSCRIPT AND ANGELSCRIPT_FOUND)
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include_directories(${Angelscript_INCLUDE_DIRS})
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else()
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
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include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
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@@ -164,15 +157,6 @@ else()
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include_directories(${OGGVORBIS_INCLUDE_DIRS})
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endif()
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# Freetype
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find_package(Freetype)
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if(FREETYPE_FOUND)
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include_directories(${FREETYPE_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Freetype not found. "
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"Freetype is required to display characters in SuperTuxKart. ")
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endif()
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# Fribidi
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if(USE_FRIBIDI)
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find_package(Fribidi)
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@@ -221,22 +205,12 @@ if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
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endif()
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# Netwowk Multiplayer
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if(ENABLE_NETWORK_MULTIPLAYER)
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add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
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endif()
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if(WIN32)
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# By default windows.h has macros defined for min and max that screw up everything
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add_definitions(-DNOMINMAX)
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# And shut up about unsafe stuff
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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# Avoid timespec structure redeclaration on Visual Studio 2015
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if (NOT (MSVC_VERSION LESS 1900))
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add_definitions(-DHAVE_STRUCT_TIMESPEC)
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endif()
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endif()
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if(MSVC)
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@@ -348,7 +322,6 @@ target_link_libraries(supertuxkart
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${OGGVORBIS_LIBRARIES}
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${OPENAL_LIBRARY}
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${OPENGL_LIBRARIES}
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${FREETYPE_LIBRARIES}
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)
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if(UNIX AND NOT APPLE)
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@@ -408,7 +381,7 @@ if(MSVC OR MINGW)
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endif()
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if(MINGW)
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find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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if(LIBGCC)
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file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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endif()
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@@ -426,6 +399,27 @@ if(MINGW)
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endif()
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endif()
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# Optional tools
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add_subdirectory(tools/font_tool)
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# ==== Make dist target ====
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if(MSVC OR MINGW)
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# Don't create a dist target for VS
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else()
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add_custom_target(dist
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COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
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&& echo "Exporting..."
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&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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&& echo "Compressing..."
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&& cd ${CMAKE_BINARY_DIR}
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&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
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&& echo "Done, cleaning up"
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&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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endif()
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# ==== Checking if data folder exists ====
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if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
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18
INSTALL.md
@@ -1,6 +1,6 @@
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# SuperTuxKart Installation Instructions
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#SuperTuxKart Installation Instructions
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Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN.
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Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
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`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
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@@ -8,7 +8,7 @@ Place the `stk-assets` folder next to the source root `stk-code` folder.
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See <http://supertuxkart.sourceforge.net/Source_control> for more information
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## Building STK on Linux
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##Building STK on Linux
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First, make sure that you have the following packages installed:
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@@ -50,18 +50,14 @@ make VERBOSE=1 -j2
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To create a debug version of STK, use:
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```
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cmake .. -DCMAKE_BUILD_TYPE=Debug
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```
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`cmake .. -DCMAKE_BUILD_TYPE=Debug`
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To test the compilation, supertuxkart can be run from the build
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directory by ./bin/supertuxkart
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To install the file, as root execute:
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```
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make install
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```
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`make install`
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The default install location is `/usr/local`, i.e. the data files will
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be written to `/usr/local/share/games/supertuxkart`, the executable
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@@ -70,9 +66,9 @@ location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
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`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
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## Building STK on OS X
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##Building STK on OS X
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See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
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## Building STK on Windows
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##Building STK on Windows
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See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>
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20
README.md
@@ -1,4 +1,4 @@
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# SuperTuxKart
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#SuperTuxKart
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[](https://travis-ci.org/supertuxkart/stk-code)
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SuperTuxKart is a free kart racing game. It is focusing on fun and
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@@ -15,7 +15,7 @@ Hope you enjoy the game.
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-- The SuperTuxKart development team.
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## Hardware Requirements
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##Hardware Requirements
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* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
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* You should have a CPU that's running at 1GHz or better.
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* You'll need at least 512 MB of free VRAM (video memory).
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||||
@@ -23,9 +23,9 @@ Hope you enjoy the game.
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* Ideally, you want a joystick with at least 6 buttons.
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||||
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||||
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## Compiling SuperTuxKart
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||||
##Compiling SuperTuxKart
|
||||
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### Windows
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###Windows
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||||
1. Install VS 2013 (or later). The free express versions work fine.
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2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
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3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
|
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@@ -38,24 +38,24 @@ Hope you enjoy the game.
|
||||
Compilation with cygwin is not officially supported, but
|
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this has been done (check with the forum for details).
|
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|
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### Mac OS X
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###Mac OS X
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The latest information about compilation on Mac are on our wiki:
|
||||
<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
|
||||
The Xcode project file is in `/src/ide/Xcode/`, but it still
|
||||
requires that all dependencies are installed as explained on the wiki.
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||||
|
||||
### UNIX
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||||
See [`INSTALL.md`](INSTALL.md) for details.
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###UNIX
|
||||
See `INSTALL` for details.
|
||||
|
||||
|
||||
## License
|
||||
##License
|
||||
This software is released under the GNU General Public License (GPL) which
|
||||
can be found in the file [`COPYING`](/COPYING) in the same directory as this file.
|
||||
can be found in the file `LICENSE` in the same directory as this file.
|
||||
Information about the licenses for artwork are contained in
|
||||
`data/licenses`.
|
||||
|
||||
|
||||
## 3D coordinates
|
||||
##3D coordinates
|
||||
A reminder for those looking at the code and 3d models:
|
||||
|
||||
STK : X right, Y up, Z forwards
|
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|
||||
@@ -14,11 +14,11 @@ FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
|
||||
)
|
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|
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FIND_LIBRARY(Angelscript_LIBRARY
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NAMES angelscript angelscript_s
|
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NAMES angelscript
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PATHS
|
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/usr/local
|
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/usr
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PATH_SUFFIXES lib lib64 lib32
|
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PATH_SUFFIXES lib
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)
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|
||||
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if
|
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|
||||
@@ -1,29 +0,0 @@
|
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# - Find Freetype
|
||||
# Find the Freetype includes and libraries
|
||||
#
|
||||
# Following variables are provided:
|
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# FREETYPE_FOUND
|
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# True if Freetype has been found
|
||||
# FREETYPE_INCLUDE_DIRS
|
||||
# The include directories of Freetype
|
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# FREETYPE_LIBRARIES
|
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# Freetype library list
|
||||
|
||||
if(WIN32)
|
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find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
|
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find_library(FREETYPE_LIBRARY NAMES freetype PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
|
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set(FREETYPE_FOUND 1)
|
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set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
|
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elseif(APPLE)
|
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find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include")
|
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find_library(FREETYPE_LIBRARY NAMES freetype PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/")
|
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include_directories(/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include)
|
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set(FREETYPE_FOUND 1)
|
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set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
|
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elseif(UNIX)
|
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include(FindPkgConfig)
|
||||
pkg_check_modules(FREETYPE freetype2)
|
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else()
|
||||
set(FREETYPE_FOUND 0)
|
||||
endif()
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# Usage:
|
||||
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
|
||||
|
||||
# the name of the target operating system
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
# which compilers to use for C and C++
|
||||
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
|
||||
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
|
||||
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
|
||||
|
||||
# here is the target environment located
|
||||
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
|
||||
|
||||
# adjust the default behaviour of the FIND_XXX() commands:
|
||||
# search headers and libraries in the target environment, search
|
||||
# programs in the host environment
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,6 +1,3 @@
|
||||
# Usage:
|
||||
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
|
||||
|
||||
# the name of the target operating system
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
|
||||
BIN
data/CREDITS
Executable file → Normal file
@@ -10,11 +10,11 @@
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="4"/>
|
||||
<requirements position="1"/>
|
||||
<requirements position="2"/>
|
||||
</medium>
|
||||
<easy>
|
||||
<karts number="3"/>
|
||||
<requirements position="1"/>
|
||||
<requirements position="3"/>
|
||||
</easy>
|
||||
</challenge>
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
<hard>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="65"/>
|
||||
<requirements position="1" time="50"/>
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="85"/>
|
||||
<requirements position="1" time="65"/>
|
||||
</medium>
|
||||
<easy>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="105"/>
|
||||
<requirements position="1" time="80"/>
|
||||
</easy>
|
||||
</challenge>
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
<hard>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="205"/>
|
||||
<requirements position="1" time="200"/>
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="4"/>
|
||||
|
||||
BIN
data/fonts/AR_PL_SungtiL_GB0.png
Normal file
|
After Width: | Height: | Size: 46 KiB |
BIN
data/fonts/BigDigitFont.xml
Executable file
BIN
data/fonts/LayneHansom0.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
data/fonts/LayneHansomBigDigits.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
data/fonts/Mplus2p_JP0.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
BIN
data/fonts/StkChineseFont.xml
Executable file
BIN
data/fonts/StkFont.xml
Normal file
BIN
data/fonts/StkJapaneseFont.xml
Normal file
BIN
data/fonts/comix.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
22
data/fonts/materials.xml
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0"?>
|
||||
<materials>
|
||||
<!-- Fonts -->
|
||||
<material name="title_font.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="title_font_2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="sigmar0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="comix.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansom0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="Mplus2p_JP0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei1.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei5.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansomBigDigits.png" shader="unlit" lazy-load="Y"/>
|
||||
|
||||
</materials>
|
||||
BIN
data/fonts/rasheeq.xml
Normal file
BIN
data/fonts/rasheeq0.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
data/fonts/rasheeq1.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
BIN
data/fonts/rasheeq3.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
data/fonts/rasheeq4.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
data/fonts/sigmar0.png
Executable file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
data/fonts/title_font.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
data/fonts/title_font.xml
Normal file
BIN
data/fonts/title_font_2.png
Normal file
|
After Width: | Height: | Size: 154 KiB |
BIN
data/fonts/wqyMicroHei0.png
Executable file
|
After Width: | Height: | Size: 61 KiB |
BIN
data/fonts/wqyMicroHei1.png
Executable file
|
After Width: | Height: | Size: 71 KiB |
BIN
data/fonts/wqyMicroHei2.png
Executable file
|
After Width: | Height: | Size: 78 KiB |
BIN
data/fonts/wqyMicroHei3.png
Executable file
|
After Width: | Height: | Size: 82 KiB |
BIN
data/fonts/wqyMicroHei4.png
Executable file
|
After Width: | Height: | Size: 75 KiB |
BIN
data/fonts/wqyMicroHei5.png
Executable file
|
After Width: | Height: | Size: 56 KiB |
BIN
data/fonts/wqyMicroHei6.png
Executable file
|
After Width: | Height: | Size: 41 KiB |
@@ -4,27 +4,25 @@
|
||||
<spreading angle="10" />
|
||||
|
||||
<velocity x="0.0"
|
||||
y="0.003"
|
||||
y="0.002"
|
||||
z="0.0" />
|
||||
|
||||
<material file="smoke_black.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="7"
|
||||
max="12" />
|
||||
<rate min="25"
|
||||
max="50" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2500"
|
||||
max="5000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="1.6"
|
||||
max="2.5"
|
||||
x-increase-factor="2.6"
|
||||
y-increase-factor="2.6" />
|
||||
<size min="0.6"
|
||||
max="1.5" />
|
||||
|
||||
<color min="50 50 50"
|
||||
max="100 100 100" />
|
||||
<color min="255 255 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="1000" />
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<!-- For sky particles, the size of the box is ignored -->
|
||||
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
|
||||
|
||||
<spreading angle="3" />
|
||||
|
||||
<velocity x="-0.00"
|
||||
y="-0.005"
|
||||
z="-0.00" />
|
||||
|
||||
<material file="confetti.png" clampu="Y" clampv="Y" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="8500"
|
||||
max="9500" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.10"
|
||||
max="0.30" />
|
||||
|
||||
<color min="40 40 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="100" />
|
||||
|
||||
<wind speed="0.16"
|
||||
flips="Y" />
|
||||
|
||||
</particles>
|
||||
@@ -1,35 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<!-- For sky particles, the size of the box is ignored -->
|
||||
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
|
||||
|
||||
<spreading angle="3" />
|
||||
|
||||
<velocity x="-0.00"
|
||||
y="-0.005"
|
||||
z="-0.00" />
|
||||
|
||||
<material file="snowflake.png" clampu="Y" clampv="Y" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="8500"
|
||||
max="9500" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.10"
|
||||
max="0.30" />
|
||||
|
||||
<color min="40 40 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="100" />
|
||||
|
||||
<wind speed="0.16"
|
||||
flips="Y" />
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="20.5">
|
||||
|
||||
<spreading angle="120" />
|
||||
|
||||
<velocity x="0.002"
|
||||
y="0.000"
|
||||
z="0.000" />
|
||||
|
||||
<material file="stktex_nebulaCloud_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="1"
|
||||
max="2" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="20000"
|
||||
max="30000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="20.5"
|
||||
max="45.0"
|
||||
x-increase-factor="1.6"
|
||||
y-increase-factor="1.6" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="5000" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
|
||||
|
||||
<spreading angle="45" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.005"
|
||||
z="0.000" />
|
||||
|
||||
<material file="gfx_bubble_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="8"
|
||||
max="15" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2000"
|
||||
max="3000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.5"
|
||||
max="0.8"
|
||||
x-increase-factor="1.6"
|
||||
y-increase-factor="1.6" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="2000" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="180" />
|
||||
|
||||
<velocity x="0.003"
|
||||
y="0.0003"
|
||||
z="0.003" />
|
||||
|
||||
<material file="gfx_sparkFire_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="65"
|
||||
max="100" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1700"
|
||||
max="1700" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.7"
|
||||
max="1.1"
|
||||
x-increase-factor="1.3"
|
||||
y-increase-factor="1.3"
|
||||
/>
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 0 0" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="50" />
|
||||
|
||||
</particles>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="180" />
|
||||
|
||||
<velocity x="0.03"
|
||||
y="0.003"
|
||||
z="0.03" />
|
||||
|
||||
<material file="gfx_sparkGreen_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="65"
|
||||
max="100" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2700"
|
||||
max="2700" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.5"
|
||||
max="0.8"
|
||||
x-increase-factor="1.1"
|
||||
y-increase-factor="1.3"
|
||||
/>
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 0 0" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="50" />
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="90" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.003"
|
||||
z="0.000" />
|
||||
|
||||
<material file="gfx_earthJetblast_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="900"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="300"
|
||||
max="1000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.3"
|
||||
max="0.7"
|
||||
x-increase-factor="1.2"
|
||||
y-increase-factor="1.2" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="500" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.1">
|
||||
|
||||
<spreading angle="12" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.000"
|
||||
z="0.005" />
|
||||
|
||||
<material file="particle_water.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="30"
|
||||
max="50" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.1"
|
||||
max="0.2"
|
||||
x-increase-factor="1.3"
|
||||
y-increase-factor="1.3" />
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="3000" />
|
||||
|
||||
|
||||
</particles>
|
||||
20
data/gui/challenges.stkgui
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
|
||||
<div x="5%" y="2%" width="90%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header I18N="Title for challenges screen" text="Challenges - Trophy Room" text_align="center" align="center" width="80%" />
|
||||
|
||||
<spacer height="5" width="100%"/>
|
||||
|
||||
<box width="100%" proportion="5" layout="vertical-row">
|
||||
|
||||
<ribbon_grid id="challenges" proportion="8" width="100%"
|
||||
label_location="bottom" align="center" child_width="128" child_height="128" />
|
||||
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
</box>
|
||||
</div>
|
||||
</stkgui>
|
||||
21
data/gui/enter_player_name_dialog.stkgui
Normal file
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="2%" y="10%" width="96%" height="80%" layout="vertical-row" >
|
||||
|
||||
<label id="title" width="100%" text_align="center" word_wrap="true"
|
||||
I18N="In the 'add new player' dialog" text="Enter the new player's name" proportion="1" />
|
||||
|
||||
<spacer height="25" width="10" />
|
||||
|
||||
<textbox id="textfield" width="75%" I18N="In the 'add new player' dialog" align="center"/>
|
||||
|
||||
<spacer height="20" width="20" />
|
||||
|
||||
<buttonbar proportion="1" id="options" width="100%" height="100%">
|
||||
<button id="ok" I18N="In the 'add new player' dialog" text="OK" align="center"/>
|
||||
<button id="cancel" I18N="In the 'add new player' dialog" text="Cancel" align="center"/>
|
||||
</buttonbar>
|
||||
<spacer height="15" width="20" />
|
||||
|
||||
</div>
|
||||
</stkgui>
|
||||
@@ -39,31 +39,31 @@
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="38%" height="100%" align="center">
|
||||
<icon-button id="test_gpwin" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_gpwin" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: GPWin" label_location="hover"/>
|
||||
<icon-button id="test_gplose" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_gplose" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: GPLose" label_location="hover"/>
|
||||
<icon-button id="test_unlocked" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_unlocked" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Unlocked" label_location="hover"/>
|
||||
<icon-button id="test_unlocked2" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_unlocked2" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Unlocked 2" label_location="hover"/>
|
||||
<icon-button id="test_intro" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_intro" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Intro" label_location="hover"/>
|
||||
<icon-button id="test_outro" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_outro" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Outro" label_location="hover"/>
|
||||
<icon-button id="options" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="options" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
I18N="In the main screen" text="Options" label_location="hover"/>
|
||||
<icon-button id="help" width="64" height="64" icon="gui/main_help.png"
|
||||
<icon-button id="help" width="64" height="64" icon="gui/main_help.png" extend_label="50"
|
||||
I18N="In the main screen" text="Help" label_location="hover"/>
|
||||
<icon-button id="startTutorial" width="64" height="64" icon="gui/tutorial.png"
|
||||
<icon-button id="startTutorial" width="64" height="64" icon="gui/tutorial.png" extend_label="150"
|
||||
I18N="In the main screen" text="Tutorial" label_location="hover"/>
|
||||
<icon-button id="achievements" width="64" height="64" icon="gui/gp_copy.png"
|
||||
<icon-button id="achievements" width="64" height="64" icon="gui/gp_copy.png" extend_label="150"
|
||||
I18N="In the main screen" text="Achievements" label_location="hover"/>
|
||||
<icon-button id="gpEditor" width="64" height="64" icon="gui/gpeditor.png"
|
||||
<icon-button id="gpEditor" width="64" height="64" icon="gui/gpeditor.png" extend_label="150"
|
||||
I18N="In the main screen" text="Grand Prix Editor" label_location="hover"/>
|
||||
<icon-button id="about" width="64" height="64" icon="gui/main_about.png"
|
||||
<icon-button id="about" width="64" height="64" icon="gui/main_about.png" extend_label="50"
|
||||
I18N="In the main screen" text="About" label_location="hover"/>
|
||||
<icon-button id="quit" width="64" height="64" icon="gui/main_quit.png"
|
||||
<icon-button id="quit" width="64" height="64" icon="gui/main_quit.png" extend_label="50"
|
||||
I18N="In the main screen" text="Quit" label_location="hover"/>
|
||||
</buttonbar>
|
||||
</bottombar>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
|
||||
<header id="title" text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
|
||||
<header text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
|
||||
<spacer height="15" width="10"/>
|
||||
<box proportion="4" width="90%" layout="vertical-row" align="center">
|
||||
<div width="90%" align="center" layout="vertical-row" y="2%" height="96%">
|
||||
|
||||
46
data/gui/online/main.stkgui
Normal file
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
|
||||
|
||||
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
|
||||
<spacer height="15" width="10"/>
|
||||
<box proportion="4" width="90%" layout="vertical-row" align="center">
|
||||
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" id="outer_box" >
|
||||
<!-- TODO: Here will come some information.. or statistics.. or whatever. Yet to be filled in! It will change depending on state. And I'd also like a close button at the right top. -->
|
||||
<label I18N="In the online multiplayer screen" proportion="4"
|
||||
word_wrap="true" text="" align="center"/>
|
||||
</div>
|
||||
</box>
|
||||
|
||||
<buttonbar id="menu_toprow" proportion="3" width="90%" align="center">
|
||||
<icon-button id="quick_play" width="128" height="128"
|
||||
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Quick Play"/>
|
||||
<icon-button id="find_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
</buttonbar>
|
||||
|
||||
<spacer width="10" height="7%"/>
|
||||
|
||||
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
|
||||
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
|
||||
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
|
||||
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
|
||||
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
|
||||
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
|
||||
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
|
||||
</buttonbar>
|
||||
|
||||
</bottombar>
|
||||
|
||||
</div>
|
||||
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
</stkgui>
|
||||
@@ -1,63 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
|
||||
<button id="user-id" width="20%" height="fit" align="right"/>
|
||||
</div>
|
||||
|
||||
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
|
||||
|
||||
<spacer height="5%" width="25"/>
|
||||
<box width="100%" height="38%" padding="10" layout="vertical-row">
|
||||
<bright width="100%" text="Local Networking" align="center" text_align="left" />
|
||||
|
||||
<buttonbar id="lan" proportion="2" width="90%" align="center">
|
||||
<icon-button id="find_lan_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_lan_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
<icon-button id="manage_user" width="128" height="128"
|
||||
icon="gui/options_players.png"
|
||||
I18N="In the online multiplayer screen" text="Users"/>
|
||||
</buttonbar>
|
||||
</box>
|
||||
|
||||
<spacer height="5%" width="25"/>
|
||||
|
||||
<box width="100%" height="38%" padding="10" layout="vertical-row">
|
||||
<bright width="100%" text="Global Networking" align="center" text_align="left" />
|
||||
|
||||
<buttonbar id="menu_top_row" proportion="2" width="90%" align="center">
|
||||
<icon-button id="find_wan_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_wan_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
<icon-button id="quick_wan_play" width="128" height="128"
|
||||
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Quick Play"/>
|
||||
</buttonbar>
|
||||
</box>
|
||||
|
||||
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
|
||||
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
|
||||
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
|
||||
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
|
||||
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
|
||||
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
|
||||
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
|
||||
</buttonbar>
|
||||
|
||||
</bottombar>
|
||||
|
||||
</div>
|
||||
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
</stkgui>
|
||||
19
data/gui/tutorial.stkgui
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
|
||||
<div x="5%" y="2%" width="90%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header I18N="Title for tutorials screen" text="Tutorial - Selection Room" text_align="center" width="100%" />
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
|
||||
<list id="tutorials" proportion="5" width="75%" align="center"/>
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
<spacer width="100%" height="45"/>
|
||||
|
||||
</div>
|
||||
|
||||
<button id="play" x="-200" y="-40" height="35" align="right" text="Play all"/>
|
||||
</stkgui>
|
||||
1
data/po/.gitattributes
vendored
@@ -1 +0,0 @@
|
||||
*.sh -crlf
|
||||
3
data/po/.gitignore
vendored
@@ -1,3 +1,2 @@
|
||||
transifex
|
||||
tx.exe
|
||||
gui_strings.h
|
||||
tx.exe
|
||||
6413
data/po/ar.po
3801
data/po/be.po
6239
data/po/bg.po
6409
data/po/bn.po
6456
data/po/br.po
6198
data/po/bs.po
6461
data/po/ca.po
6560
data/po/cs.po
6478
data/po/da.po
@@ -3366,4 +3366,4 @@ msgstr ""
|
||||
|
||||
#: src/states_screens/credits.cpp:209
|
||||
msgid "translator-credits"
|
||||
msgstr ""
|
||||
msgstr "Launchpad Contributions:"
|
||||
|
||||