Compare commits
3 Commits
AnimateSun
...
fix_2169
| Author | SHA1 | Date | |
|---|---|---|---|
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9ef1b65eba | ||
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4d10a680c1 | ||
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b8e4aa589d |
1
.gitignore
vendored
@@ -9,7 +9,6 @@ stk-editor/
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.config/
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supertuxkart-64
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make*.bat
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__pycache__
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data/editor
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data/karts
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12
.travis.yml
@@ -21,27 +21,19 @@ before_install:
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- sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 3B4FE6ACC0B21F32
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- sudo apt-get update -qq
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- sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev libglew-dev cmake
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before_script:
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- export THREADS=`nproc`
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# Unfortunately using all threads crashes g++: "g++: internal compiler error: Killed (program cc1plus)"
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- export THREADS=4
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- echo "THREADS = $THREADS"
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script:
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# First a debug build:
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- mkdir build-debug
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- cd build-debug
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- cmake .. -DCMAKE_BUILD_TYPE=Debug -DCHECK_ASSETS=off
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- make VERBOSE=1 -j $THREADS
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- make VERBOSE=1 -j 4
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# Then a release build:
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- cd ..
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- mkdir build-release
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- cd build-release
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- cmake .. -DCMAKE_BUILD_TYPE=Release -DCHECK_ASSETS=off
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- make VERBOSE=1 -j $THREADS
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- make VERBOSE=1 -j 4
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notifications:
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irc:
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13
CHANGELOG.md
@@ -1,16 +1,3 @@
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## SupertTuxKart 0.9.1
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* Many bug fixes
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* Started to use scripting in tracks
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* Significant audio performance improvements
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* Smaller tweaks and improvements to several tracks including
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** Math class
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** XR591
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** Fort Magma
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** Gran Paradiso
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** Subsea
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* Tweak to challenges
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* Better support for driving tracks in reverse
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## SupertTuxKart 0.9 (April 2015)
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* Fully shader-based rendering engine
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* New tracks Cocoa Temple and Gran Paradiso
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@@ -1,6 +1,6 @@
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# root CMakeLists for the SuperTuxKart project
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project(SuperTuxKart)
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set(PROJECT_VERSION "0.9.1")
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set(PROJECT_VERSION "0.8.1")
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cmake_minimum_required(VERSION 2.8.4)
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if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
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@@ -15,12 +15,12 @@ if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "STKRelease")
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endif()
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option(USE_WIIUSE "Support for wiimote input devices" ON)
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option(USE_FRIBIDI "Support for right-to-left languages" ON)
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option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
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option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
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option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
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if(MSVC AND (MSVC_VERSION LESS 1900))
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if(MSVC)
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# Normally hide the option to build wiiuse on VS, since it depends
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# on the installation of the Windows DDK (Driver Developer Kit),
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# which also needs an absolute path :(
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@@ -31,9 +31,7 @@ else()
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endif()
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if(MINGW OR CYGWIN)
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option(USE_WIIUSE "Support for wiimote input devices" OFF)
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else()
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option(USE_WIIUSE "Support for wiimote input devices" ON)
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set(USE_WIIUSE OFF)
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endif()
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if(UNIX AND NOT APPLE)
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@@ -125,15 +123,9 @@ endif()
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# Build the angelscript library if not in system
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if(USE_SYSTEM_ANGELSCRIPT)
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find_package(Angelscript)
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if(ANGELSCRIPT_FOUND)
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include_directories(${Angelscript_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Angelscript not found. "
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"Either install angelscript or use built-in version using "
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"-DUSE_SYSTEM_ANGELSCRIPT=0")
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endif()
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find_package(Angelscript)
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if(USE_SYSTEM_ANGELSCRIPT AND ANGELSCRIPT_FOUND)
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include_directories(${Angelscript_INCLUDE_DIRS})
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else()
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
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include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
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@@ -165,15 +157,6 @@ else()
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include_directories(${OGGVORBIS_INCLUDE_DIRS})
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endif()
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# Freetype
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find_package(Freetype)
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if(FREETYPE_FOUND)
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include_directories(${FREETYPE_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Freetype not found. "
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"Freetype is required to display characters in SuperTuxKart. ")
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endif()
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# Fribidi
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if(USE_FRIBIDI)
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find_package(Fribidi)
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@@ -222,22 +205,12 @@ if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
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endif()
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# Netwowk Multiplayer
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if(ENABLE_NETWORK_MULTIPLAYER)
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add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
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endif()
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if(WIN32)
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# By default windows.h has macros defined for min and max that screw up everything
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add_definitions(-DNOMINMAX)
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# And shut up about unsafe stuff
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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# Avoid timespec structure redeclaration on Visual Studio 2015
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if (NOT (MSVC_VERSION LESS 1900))
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add_definitions(-DHAVE_STRUCT_TIMESPEC)
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endif()
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endif()
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if(MSVC)
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@@ -349,7 +322,6 @@ target_link_libraries(supertuxkart
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${OGGVORBIS_LIBRARIES}
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${OPENAL_LIBRARY}
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${OPENGL_LIBRARIES}
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${FREETYPE_LIBRARIES}
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)
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if(UNIX AND NOT APPLE)
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@@ -409,7 +381,7 @@ if(MSVC OR MINGW)
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endif()
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if(MINGW)
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find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
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if(LIBGCC)
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file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
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endif()
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@@ -427,6 +399,27 @@ if(MINGW)
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endif()
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endif()
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# Optional tools
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add_subdirectory(tools/font_tool)
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# ==== Make dist target ====
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if(MSVC OR MINGW)
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# Don't create a dist target for VS
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else()
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add_custom_target(dist
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COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
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&& echo "Exporting..."
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&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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&& echo "Compressing..."
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&& cd ${CMAKE_BINARY_DIR}
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&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
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&& echo "Done, cleaning up"
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&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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endif()
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# ==== Checking if data folder exists ====
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if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
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18
INSTALL.md
@@ -1,6 +1,6 @@
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# SuperTuxKart Installation Instructions
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#SuperTuxKart Installation Instructions
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Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN.
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Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
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`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
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@@ -8,7 +8,7 @@ Place the `stk-assets` folder next to the source root `stk-code` folder.
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See <http://supertuxkart.sourceforge.net/Source_control> for more information
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||||
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## Building STK on Linux
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##Building STK on Linux
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||||
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First, make sure that you have the following packages installed:
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||||
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||||
@@ -50,18 +50,14 @@ make VERBOSE=1 -j2
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To create a debug version of STK, use:
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||||
|
||||
```
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cmake .. -DCMAKE_BUILD_TYPE=Debug
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```
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`cmake .. -DCMAKE_BUILD_TYPE=Debug`
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To test the compilation, supertuxkart can be run from the build
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directory by ./bin/supertuxkart
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To install the file, as root execute:
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```
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make install
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```
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`make install`
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The default install location is `/usr/local`, i.e. the data files will
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be written to `/usr/local/share/games/supertuxkart`, the executable
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@@ -70,9 +66,9 @@ location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
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`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
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||||
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||||
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||||
## Building STK on OS X
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||||
##Building STK on OS X
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||||
See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
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||||
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||||
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||||
## Building STK on Windows
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||||
##Building STK on Windows
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||||
See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>
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||||
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20
README.md
@@ -1,4 +1,4 @@
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||||
# SuperTuxKart
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#SuperTuxKart
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||||
[](https://travis-ci.org/supertuxkart/stk-code)
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||||
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||||
SuperTuxKart is a free kart racing game. It is focusing on fun and
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||||
@@ -15,7 +15,7 @@ Hope you enjoy the game.
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||||
-- The SuperTuxKart development team.
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||||
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||||
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||||
## Hardware Requirements
|
||||
##Hardware Requirements
|
||||
* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
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||||
* You should have a CPU that's running at 1GHz or better.
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||||
* You'll need at least 512 MB of free VRAM (video memory).
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||||
@@ -23,9 +23,9 @@ Hope you enjoy the game.
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||||
* Ideally, you want a joystick with at least 6 buttons.
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||||
|
||||
|
||||
## Compiling SuperTuxKart
|
||||
##Compiling SuperTuxKart
|
||||
|
||||
### Windows
|
||||
###Windows
|
||||
1. Install VS 2013 (or later). The free express versions work fine.
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||||
2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
|
||||
3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
|
||||
@@ -38,24 +38,24 @@ Hope you enjoy the game.
|
||||
Compilation with cygwin is not officially supported, but
|
||||
this has been done (check with the forum for details).
|
||||
|
||||
### Mac OS X
|
||||
###Mac OS X
|
||||
The latest information about compilation on Mac are on our wiki:
|
||||
<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
|
||||
The Xcode project file is in `/src/ide/Xcode/`, but it still
|
||||
requires that all dependencies are installed as explained on the wiki.
|
||||
|
||||
### UNIX
|
||||
See [`INSTALL.md`](INSTALL.md) for details.
|
||||
###UNIX
|
||||
See `INSTALL` for details.
|
||||
|
||||
|
||||
## License
|
||||
##License
|
||||
This software is released under the GNU General Public License (GPL) which
|
||||
can be found in the file [`COPYING`](/COPYING) in the same directory as this file.
|
||||
can be found in the file `LICENSE` in the same directory as this file.
|
||||
Information about the licenses for artwork are contained in
|
||||
`data/licenses`.
|
||||
|
||||
|
||||
## 3D coordinates
|
||||
##3D coordinates
|
||||
A reminder for those looking at the code and 3d models:
|
||||
|
||||
STK : X right, Y up, Z forwards
|
||||
|
||||
@@ -14,11 +14,11 @@ FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
|
||||
)
|
||||
|
||||
FIND_LIBRARY(Angelscript_LIBRARY
|
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NAMES angelscript angelscript_s
|
||||
NAMES angelscript
|
||||
PATHS
|
||||
/usr/local
|
||||
/usr
|
||||
PATH_SUFFIXES lib lib64 lib32
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
# - Find Freetype
|
||||
# Find the Freetype includes and libraries
|
||||
#
|
||||
# Following variables are provided:
|
||||
# FREETYPE_FOUND
|
||||
# True if Freetype has been found
|
||||
# FREETYPE_INCLUDE_DIRS
|
||||
# The include directories of Freetype
|
||||
# FREETYPE_LIBRARIES
|
||||
# Freetype library list
|
||||
|
||||
if(WIN32)
|
||||
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
|
||||
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
|
||||
set(FREETYPE_FOUND 1)
|
||||
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
|
||||
elseif(APPLE)
|
||||
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include")
|
||||
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/")
|
||||
include_directories(/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include)
|
||||
set(FREETYPE_FOUND 1)
|
||||
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
|
||||
elseif(UNIX)
|
||||
include(FindPkgConfig)
|
||||
pkg_check_modules(FREETYPE freetype2)
|
||||
else()
|
||||
set(FREETYPE_FOUND 0)
|
||||
endif()
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
# Usage:
|
||||
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
|
||||
|
||||
# the name of the target operating system
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
# which compilers to use for C and C++
|
||||
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
|
||||
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
|
||||
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
|
||||
|
||||
# here is the target environment located
|
||||
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
|
||||
|
||||
# adjust the default behaviour of the FIND_XXX() commands:
|
||||
# search headers and libraries in the target environment, search
|
||||
# programs in the host environment
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,6 +1,3 @@
|
||||
# Usage:
|
||||
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
|
||||
|
||||
# the name of the target operating system
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
|
||||
BIN
data/CREDITS
Executable file → Normal file
@@ -10,11 +10,11 @@
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="4"/>
|
||||
<requirements position="1"/>
|
||||
<requirements position="2"/>
|
||||
</medium>
|
||||
<easy>
|
||||
<karts number="3"/>
|
||||
<requirements position="1"/>
|
||||
<requirements position="3"/>
|
||||
</easy>
|
||||
</challenge>
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
<hard>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="65"/>
|
||||
<requirements position="1" time="50"/>
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="85"/>
|
||||
<requirements position="1" time="65"/>
|
||||
</medium>
|
||||
<easy>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="105"/>
|
||||
<requirements position="1" time="80"/>
|
||||
</easy>
|
||||
</challenge>
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
<hard>
|
||||
<karts number="5"/>
|
||||
<requirements position="1" time="205"/>
|
||||
<requirements position="1" time="200"/>
|
||||
</hard>
|
||||
<medium>
|
||||
<karts number="4"/>
|
||||
|
||||
BIN
data/fonts/AR_PL_SungtiL_GB0.png
Normal file
|
After Width: | Height: | Size: 46 KiB |
BIN
data/fonts/BigDigitFont.xml
Executable file
BIN
data/fonts/LayneHansom0.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
data/fonts/LayneHansomBigDigits.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
data/fonts/Mplus2p_JP0.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
BIN
data/fonts/StkChineseFont.xml
Executable file
BIN
data/fonts/StkFont.xml
Normal file
BIN
data/fonts/StkJapaneseFont.xml
Normal file
BIN
data/fonts/comix.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
22
data/fonts/materials.xml
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0"?>
|
||||
<materials>
|
||||
<!-- Fonts -->
|
||||
<material name="title_font.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="title_font_2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="sigmar0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="comix.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansom0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="Mplus2p_JP0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="rasheeq4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei1.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei2.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei3.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei4.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="wqyMicroHei5.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" lazy-load="Y"/>
|
||||
<material name="LayneHansomBigDigits.png" shader="unlit" lazy-load="Y"/>
|
||||
|
||||
</materials>
|
||||
BIN
data/fonts/rasheeq.xml
Normal file
BIN
data/fonts/rasheeq0.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
data/fonts/rasheeq1.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
BIN
data/fonts/rasheeq3.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
data/fonts/rasheeq4.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
data/fonts/sigmar0.png
Executable file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
data/fonts/title_font.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
data/fonts/title_font.xml
Normal file
BIN
data/fonts/title_font_2.png
Normal file
|
After Width: | Height: | Size: 154 KiB |
BIN
data/fonts/wqyMicroHei0.png
Executable file
|
After Width: | Height: | Size: 61 KiB |
BIN
data/fonts/wqyMicroHei1.png
Executable file
|
After Width: | Height: | Size: 71 KiB |
BIN
data/fonts/wqyMicroHei2.png
Executable file
|
After Width: | Height: | Size: 78 KiB |
BIN
data/fonts/wqyMicroHei3.png
Executable file
|
After Width: | Height: | Size: 82 KiB |
BIN
data/fonts/wqyMicroHei4.png
Executable file
|
After Width: | Height: | Size: 75 KiB |
BIN
data/fonts/wqyMicroHei5.png
Executable file
|
After Width: | Height: | Size: 56 KiB |
BIN
data/fonts/wqyMicroHei6.png
Executable file
|
After Width: | Height: | Size: 41 KiB |
@@ -4,27 +4,25 @@
|
||||
<spreading angle="10" />
|
||||
|
||||
<velocity x="0.0"
|
||||
y="0.003"
|
||||
y="0.002"
|
||||
z="0.0" />
|
||||
|
||||
<material file="smoke_black.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="7"
|
||||
max="12" />
|
||||
<rate min="25"
|
||||
max="50" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2500"
|
||||
max="5000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="1.6"
|
||||
max="2.5"
|
||||
x-increase-factor="2.6"
|
||||
y-increase-factor="2.6" />
|
||||
<size min="0.6"
|
||||
max="1.5" />
|
||||
|
||||
<color min="50 50 50"
|
||||
max="100 100 100" />
|
||||
<color min="255 255 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="1000" />
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<!-- For sky particles, the size of the box is ignored -->
|
||||
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
|
||||
|
||||
<spreading angle="3" />
|
||||
|
||||
<velocity x="-0.00"
|
||||
y="-0.005"
|
||||
z="-0.00" />
|
||||
|
||||
<material file="confetti.png" clampu="Y" clampv="Y" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="8500"
|
||||
max="9500" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.10"
|
||||
max="0.30" />
|
||||
|
||||
<color min="40 40 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="100" />
|
||||
|
||||
<wind speed="0.16"
|
||||
flips="Y" />
|
||||
|
||||
</particles>
|
||||
@@ -1,35 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<!-- For sky particles, the size of the box is ignored -->
|
||||
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
|
||||
|
||||
<spreading angle="3" />
|
||||
|
||||
<velocity x="-0.00"
|
||||
y="-0.005"
|
||||
z="-0.00" />
|
||||
|
||||
<material file="snowflake.png" clampu="Y" clampv="Y" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="8500"
|
||||
max="9500" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.10"
|
||||
max="0.30" />
|
||||
|
||||
<color min="40 40 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="100" />
|
||||
|
||||
<wind speed="0.16"
|
||||
flips="Y" />
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="20.5">
|
||||
|
||||
<spreading angle="120" />
|
||||
|
||||
<velocity x="0.002"
|
||||
y="0.000"
|
||||
z="0.000" />
|
||||
|
||||
<material file="stktex_nebulaCloud_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="1"
|
||||
max="2" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="20000"
|
||||
max="30000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="20.5"
|
||||
max="45.0"
|
||||
x-increase-factor="1.6"
|
||||
y-increase-factor="1.6" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="5000" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
|
||||
|
||||
<spreading angle="45" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.005"
|
||||
z="0.000" />
|
||||
|
||||
<material file="gfx_bubble_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="8"
|
||||
max="15" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2000"
|
||||
max="3000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.5"
|
||||
max="0.8"
|
||||
x-increase-factor="1.6"
|
||||
y-increase-factor="1.6" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="2000" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="180" />
|
||||
|
||||
<velocity x="0.003"
|
||||
y="0.0003"
|
||||
z="0.003" />
|
||||
|
||||
<material file="gfx_sparkFire_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="65"
|
||||
max="100" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1700"
|
||||
max="1700" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.7"
|
||||
max="1.1"
|
||||
x-increase-factor="1.3"
|
||||
y-increase-factor="1.3"
|
||||
/>
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 0 0" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="50" />
|
||||
|
||||
</particles>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="180" />
|
||||
|
||||
<velocity x="0.03"
|
||||
y="0.003"
|
||||
z="0.03" />
|
||||
|
||||
<material file="gfx_sparkGreen_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="65"
|
||||
max="100" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="2700"
|
||||
max="2700" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.5"
|
||||
max="0.8"
|
||||
x-increase-factor="1.1"
|
||||
y-increase-factor="1.3"
|
||||
/>
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 0 0" />
|
||||
|
||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
||||
<fadeout time="50" />
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.5">
|
||||
|
||||
<spreading angle="90" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.003"
|
||||
z="0.000" />
|
||||
|
||||
<material file="gfx_earthJetblast_a.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="900"
|
||||
max="1000" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="300"
|
||||
max="1000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.3"
|
||||
max="0.7"
|
||||
x-increase-factor="1.2"
|
||||
y-increase-factor="1.2" />
|
||||
|
||||
<color min="0 0 0"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="500" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -1,32 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<particles emitter="sphere" radius="0.1">
|
||||
|
||||
<spreading angle="12" />
|
||||
|
||||
<velocity x="0.000"
|
||||
y="0.000"
|
||||
z="0.005" />
|
||||
|
||||
<material file="particle_water.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="30"
|
||||
max="50" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="500"
|
||||
max="1000" />
|
||||
|
||||
<!-- Size of the particles -->
|
||||
<size min="0.1"
|
||||
max="0.2"
|
||||
x-increase-factor="1.3"
|
||||
y-increase-factor="1.3" />
|
||||
|
||||
<color min="255 255 255"
|
||||
max="255 255 255" />
|
||||
|
||||
<fadeout time="3000" />
|
||||
|
||||
|
||||
</particles>
|
||||
@@ -4,7 +4,6 @@
|
||||
<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
|
||||
<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
|
||||
<card contains="Intel" os="osx" disable="GI"/>
|
||||
<card contains="Intel" os="linux" version="<12.0" disable="FramebufferSRGBCapable"/>
|
||||
<card contains="Intel" disable="TextureCompressionS3TC"/>
|
||||
<card contains="Intel" os="windows" disable="HighDefinitionTextures"/>
|
||||
<card contains="NVIDIA" os="windows" version="<344.65" disable="BufferStorage"/>
|
||||
|
||||
20
data/gui/challenges.stkgui
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
|
||||
<div x="5%" y="2%" width="90%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header I18N="Title for challenges screen" text="Challenges - Trophy Room" text_align="center" align="center" width="80%" />
|
||||
|
||||
<spacer height="5" width="100%"/>
|
||||
|
||||
<box width="100%" proportion="5" layout="vertical-row">
|
||||
|
||||
<ribbon_grid id="challenges" proportion="8" width="100%"
|
||||
label_location="bottom" align="center" child_width="128" child_height="128" />
|
||||
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
</box>
|
||||
</div>
|
||||
</stkgui>
|
||||
21
data/gui/enter_player_name_dialog.stkgui
Normal file
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="2%" y="10%" width="96%" height="80%" layout="vertical-row" >
|
||||
|
||||
<label id="title" width="100%" text_align="center" word_wrap="true"
|
||||
I18N="In the 'add new player' dialog" text="Enter the new player's name" proportion="1" />
|
||||
|
||||
<spacer height="25" width="10" />
|
||||
|
||||
<textbox id="textfield" width="75%" I18N="In the 'add new player' dialog" align="center"/>
|
||||
|
||||
<spacer height="20" width="20" />
|
||||
|
||||
<buttonbar proportion="1" id="options" width="100%" height="100%">
|
||||
<button id="ok" I18N="In the 'add new player' dialog" text="OK" align="center"/>
|
||||
<button id="cancel" I18N="In the 'add new player' dialog" text="Cancel" align="center"/>
|
||||
</buttonbar>
|
||||
<spacer height="15" width="20" />
|
||||
|
||||
</div>
|
||||
</stkgui>
|
||||
@@ -39,31 +39,31 @@
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="38%" height="100%" align="center">
|
||||
<icon-button id="test_gpwin" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_gpwin" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: GPWin" label_location="hover"/>
|
||||
<icon-button id="test_gplose" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_gplose" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: GPLose" label_location="hover"/>
|
||||
<icon-button id="test_unlocked" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_unlocked" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Unlocked" label_location="hover"/>
|
||||
<icon-button id="test_unlocked2" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_unlocked2" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Unlocked 2" label_location="hover"/>
|
||||
<icon-button id="test_intro" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_intro" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Intro" label_location="hover"/>
|
||||
<icon-button id="test_outro" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="test_outro" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
raw_text="TEST: Outro" label_location="hover"/>
|
||||
<icon-button id="options" width="64" height="64" icon="gui/main_options.png"
|
||||
<icon-button id="options" width="64" height="64" icon="gui/main_options.png" extend_label="50"
|
||||
I18N="In the main screen" text="Options" label_location="hover"/>
|
||||
<icon-button id="help" width="64" height="64" icon="gui/main_help.png"
|
||||
<icon-button id="help" width="64" height="64" icon="gui/main_help.png" extend_label="50"
|
||||
I18N="In the main screen" text="Help" label_location="hover"/>
|
||||
<icon-button id="startTutorial" width="64" height="64" icon="gui/tutorial.png"
|
||||
<icon-button id="startTutorial" width="64" height="64" icon="gui/tutorial.png" extend_label="150"
|
||||
I18N="In the main screen" text="Tutorial" label_location="hover"/>
|
||||
<icon-button id="achievements" width="64" height="64" icon="gui/gp_copy.png"
|
||||
<icon-button id="achievements" width="64" height="64" icon="gui/gp_copy.png" extend_label="150"
|
||||
I18N="In the main screen" text="Achievements" label_location="hover"/>
|
||||
<icon-button id="gpEditor" width="64" height="64" icon="gui/gpeditor.png"
|
||||
<icon-button id="gpEditor" width="64" height="64" icon="gui/gpeditor.png" extend_label="150"
|
||||
I18N="In the main screen" text="Grand Prix Editor" label_location="hover"/>
|
||||
<icon-button id="about" width="64" height="64" icon="gui/main_about.png"
|
||||
<icon-button id="about" width="64" height="64" icon="gui/main_about.png" extend_label="50"
|
||||
I18N="In the main screen" text="About" label_location="hover"/>
|
||||
<icon-button id="quit" width="64" height="64" icon="gui/main_quit.png"
|
||||
<icon-button id="quit" width="64" height="64" icon="gui/main_quit.png" extend_label="50"
|
||||
I18N="In the main screen" text="Quit" label_location="hover"/>
|
||||
</buttonbar>
|
||||
</bottombar>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
|
||||
<header id="title" text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
|
||||
<header text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
|
||||
<spacer height="15" width="10"/>
|
||||
<box proportion="4" width="90%" layout="vertical-row" align="center">
|
||||
<div width="90%" align="center" layout="vertical-row" y="2%" height="96%">
|
||||
|
||||
46
data/gui/online/main.stkgui
Normal file
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
|
||||
|
||||
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
|
||||
<spacer height="15" width="10"/>
|
||||
<box proportion="4" width="90%" layout="vertical-row" align="center">
|
||||
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" id="outer_box" >
|
||||
<!-- TODO: Here will come some information.. or statistics.. or whatever. Yet to be filled in! It will change depending on state. And I'd also like a close button at the right top. -->
|
||||
<label I18N="In the online multiplayer screen" proportion="4"
|
||||
word_wrap="true" text="" align="center"/>
|
||||
</div>
|
||||
</box>
|
||||
|
||||
<buttonbar id="menu_toprow" proportion="3" width="90%" align="center">
|
||||
<icon-button id="quick_play" width="128" height="128"
|
||||
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Quick Play"/>
|
||||
<icon-button id="find_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
</buttonbar>
|
||||
|
||||
<spacer width="10" height="7%"/>
|
||||
|
||||
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
|
||||
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
|
||||
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
|
||||
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
|
||||
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
|
||||
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
|
||||
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
|
||||
</buttonbar>
|
||||
|
||||
</bottombar>
|
||||
|
||||
</div>
|
||||
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
</stkgui>
|
||||
@@ -1,63 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
|
||||
<button id="user-id" width="20%" height="fit" align="right"/>
|
||||
</div>
|
||||
|
||||
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
|
||||
|
||||
<spacer height="5%" width="25"/>
|
||||
<box width="100%" height="38%" padding="10" layout="vertical-row">
|
||||
<bright width="100%" text="Local Networking" align="center" text_align="left" />
|
||||
|
||||
<buttonbar id="lan" proportion="2" width="90%" align="center">
|
||||
<icon-button id="find_lan_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_lan_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
<icon-button id="manage_user" width="128" height="128"
|
||||
icon="gui/options_players.png"
|
||||
I18N="In the online multiplayer screen" text="Users"/>
|
||||
</buttonbar>
|
||||
</box>
|
||||
|
||||
<spacer height="5%" width="25"/>
|
||||
|
||||
<box width="100%" height="38%" padding="10" layout="vertical-row">
|
||||
<bright width="100%" text="Global Networking" align="center" text_align="left" />
|
||||
|
||||
<buttonbar id="menu_top_row" proportion="2" width="90%" align="center">
|
||||
<icon-button id="find_wan_server" width="128" height="128"
|
||||
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Find Server"/>
|
||||
<icon-button id="create_wan_server" width="128" height="128"
|
||||
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Create Server"/>
|
||||
<icon-button id="quick_wan_play" width="128" height="128"
|
||||
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
|
||||
I18N="In the online multiplayer screen" text="Quick Play"/>
|
||||
</buttonbar>
|
||||
</box>
|
||||
|
||||
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
|
||||
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
|
||||
|
||||
<spacer width="10" height="10" />
|
||||
|
||||
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
|
||||
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
|
||||
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
|
||||
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
|
||||
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
|
||||
</buttonbar>
|
||||
|
||||
</bottombar>
|
||||
|
||||
</div>
|
||||
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
</stkgui>
|
||||
19
data/gui/tutorial.stkgui
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<stkgui>
|
||||
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
|
||||
|
||||
<div x="5%" y="2%" width="90%" height="96%" layout="vertical-row" >
|
||||
|
||||
<header I18N="Title for tutorials screen" text="Tutorial - Selection Room" text_align="center" width="100%" />
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
|
||||
<list id="tutorials" proportion="5" width="75%" align="center"/>
|
||||
|
||||
<spacer proportion="1" width="100%"/>
|
||||
<spacer width="100%" height="45"/>
|
||||
|
||||
</div>
|
||||
|
||||
<button id="play" x="-200" y="-40" height="35" align="right" text="Play all"/>
|
||||
</stkgui>
|
||||
@@ -1,404 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<!-- Format
|
||||
It is possible to give relative values (factors and more) for each property.
|
||||
|
||||
The format as a regex is: ([+-*/](%d+|x))*
|
||||
An empty value means no change, a value without sign or with a '-' replaces
|
||||
the previous value. If an operator prefixes the string, e.g. *1.5 (- doesn't
|
||||
work because it's a sign). x will get replaced by the previous value which
|
||||
means *1.5 is equal to x*1.5. It's also possible to combine operations:
|
||||
+1.5*20 means "add 1.5 to the previous value and then multiply by 20".
|
||||
Note that it's computed sequentially from left to right and there is no
|
||||
operator precedence. Also whitespaces aren't allowed because they are used
|
||||
to split arrays.
|
||||
If you want to return the square of something use x*x or only *x.
|
||||
|
||||
ATTENTION: '-' is a special case if it is the first character of a number-
|
||||
string. It means that the number is negative and NOT that the following
|
||||
float will be substracted from the base value. So if x = 10 and the string
|
||||
"-5" is processed, the result will be -5 and not the same as "x-5", which
|
||||
would result in 10 - 5 = 5.
|
||||
-->
|
||||
<characteristics>
|
||||
<!-- The default values that can be modified by the difficulty, karts, etc.
|
||||
The values here should also be the values of the maximum difficulty. -->
|
||||
<characteristic name="base">
|
||||
<!-- ********** Physics ********** -->
|
||||
|
||||
<!-- Suspension
|
||||
stiffness: kart's suspension stiffness.
|
||||
rest: Length of suspension when at rest.
|
||||
travel-cm: maximum movement of suspension - in cm!!
|
||||
exp-string-response: dampen the suspension spring reaction
|
||||
exponentially. See
|
||||
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7369\&p=25236&hilit=vehicle#p25236
|
||||
for details.
|
||||
max-force: Maximum suspension force -->
|
||||
<suspension stiffness="140" rest="0.3" travel="0.29"
|
||||
exp-spring-response="false" max-force="12000" />
|
||||
|
||||
<!-- Values related to stability of the chassis: damping, and reduced
|
||||
impact of roll.
|
||||
downward-impulse-factor: A speed proportional impulse applied each
|
||||
frame that pushes the vehicle onto the ground.
|
||||
track-connection-accel: An artificial force that pulls a wheel to
|
||||
the ground if its off ground. Reduces the affect if a kart loses
|
||||
contact with the ground (i.e. it then can't steer or accelerate
|
||||
anymore).
|
||||
smooth-flying-impulse: apply a torque impulse to flying kart to keep
|
||||
them parallel to the ground. -->
|
||||
<stability roll-influence="0.3"
|
||||
chassis-linear-damping="0.2"
|
||||
chassis-angular-damping="0"
|
||||
downward-impulse-factor="5"
|
||||
track-connection-accel="2"
|
||||
smooth-flying-impulse="250" />
|
||||
|
||||
<!-- Turning
|
||||
radius: The turn radius of the kart at
|
||||
a given speed. The actual steering angle is dependent on the
|
||||
wheel base of the kart: radius = wheel_base/sin(steering_angle).
|
||||
The values below define that at speed 0 the turn radius is 2, at
|
||||
speed 10 the radius is 7.5 etc.
|
||||
The actual turn radius is piece-wise linearly interpolated. This
|
||||
allows for tighter turning at lower speeds, and also avoids that
|
||||
the kart becomes too hard to control at high speed (speeds of
|
||||
higher than 23 can only be reached with powerups).
|
||||
time-full-steer: This is the amount of change in steering depending
|
||||
on current steering. So if the steering is between 0 and 0.5,
|
||||
the time-for-steering-change is 0.15. If the current steering is
|
||||
between 0.5 and 1.0, the time-for-steering-change is 0.25.
|
||||
The speed is used as dt/time-for-steering-change.
|
||||
In short: steering at less than halfway is somewhat faster,
|
||||
which should avoid oversteering (by pressing the key for too long),
|
||||
but slower when you want to steer more. Overwall with the current
|
||||
settings the expected time-to-full-steer is:
|
||||
0.5 * 0.25 + 0.5 * 0.15 = 0.2 ... which is overall the same
|
||||
time we had previously. -->
|
||||
<turn radius="0:2.0 10:7.5 25:15 45:30"
|
||||
time-full-steer="0:0.17 0.5:0.17 0.5:0.28 1.0:0.28"
|
||||
time-reset-steer="0.1" />
|
||||
|
||||
<!-- Speed and acceleration
|
||||
power: The power of the kart
|
||||
max-speed: The base maximum speed of the kart in m/s
|
||||
brake-factor: Value used when braking.
|
||||
brake-time-increase: The brake force is multiplied by
|
||||
(1 + brake_time) * brake_time_increase - i.e. the longer the
|
||||
brake was pressed, the harder the kart will brake.
|
||||
max-speed-reverse-ratio is the percentage of max speed for reverse
|
||||
gear.
|
||||
-->
|
||||
<engine power="875" max-speed="25" brake-factor="15"
|
||||
brake-time-increase="6" max-speed-reverse-ratio="0.65" />
|
||||
|
||||
<!-- Simulated gears
|
||||
switch-ratio defines at what ratio of the maximum
|
||||
speed what gear is selected, e.g. 0.25 means that if the speed is
|
||||
bigger or equal to 0.25 * maxSpeed then use gear 1, 0.5 means if
|
||||
the speed is bigger or equal to 0.5 x maxSpeed then gear 2.
|
||||
gear-power-increase contains the increase in max power (to simulate
|
||||
different gears), e.g. 2.5 as first entry means: 2.5 * maxPower in gear 1
|
||||
| first | second | third | . -->
|
||||
<gear switch-ratio="0.25 0.7 1.0" power-increase="2.2 1.7 1.3" />
|
||||
|
||||
<!-- Mass of a kart -->
|
||||
<mass value="350" />
|
||||
|
||||
<!-- Wheels
|
||||
damping-relaxation/compression: for bullet
|
||||
damping parameters
|
||||
Radius and width of wheel
|
||||
front-right, front-left, rear-right and rear-left give the
|
||||
position of the physics raycast wheels relative to the center of
|
||||
gravity. Default is to use the corners of the chassis to attach
|
||||
the wheels to. -->
|
||||
<wheels damping-relaxation="35" damping-compression="5">
|
||||
<front-right position="0.38 0 0.6" />
|
||||
<front-left position="-0.38 0 0.6" />
|
||||
<rear-right position="0.38 0 -0.6" />
|
||||
<rear-left position="-0.38 0 -0.6" />
|
||||
</wheels>
|
||||
|
||||
|
||||
<!-- ********** Visuals ********** -->
|
||||
|
||||
<!-- Skidding
|
||||
increase: multiplicative increase of skidding factor in each frame.
|
||||
decrease: multiplicative decrease of skidding factor in each frame.
|
||||
max: maximum skidding factor = maximum increase of steering angle.
|
||||
time-till-max: Time till maximum skidding is reached.
|
||||
visual: Additional graphical rotation of kart. The graphical rotation
|
||||
of the kart also determines the direction the kart is driving to
|
||||
when skidding is stopped.
|
||||
visual-time: How long it takes for the visual skid to reach maximum.
|
||||
revert-visual-time: how long it takes when stopping a skid to revert
|
||||
the visual skid and bring visuals and physics in sync again.
|
||||
angular-velocity: Angular velocity to be used for the kart when skidding.
|
||||
min-speed: Minimum speed a kart must have before it can skid. Must be
|
||||
>0, otherwise the kart can skid at the start of the race.
|
||||
time-till-bonus: How long a kart needs to skid in order to get a bonus.
|
||||
bonus-force: A speedup applied to the kart whick skidded for a while.
|
||||
bonus-time: How long the bonus-force is applied.
|
||||
bonus-force: Additional engine force (this is used to offset the fact
|
||||
that turning after skidding (e.g. to correct direction) often uses
|
||||
up the skid bonus).
|
||||
post-skid-rotate-factor: a factor to be used to determine how much
|
||||
the chassis of a kart should rotate to match the graphical view.
|
||||
A factor of 1 is identical, a smaller factor will rotate the kart
|
||||
less (which might feel better).
|
||||
physical-jump-time: Time for a physical jump at the beginning of a skid.
|
||||
graphical-jump-time: Time for a graphics-only jump at the beginning
|
||||
of a skid.
|
||||
reduce-turn-min/max: The steering done by the controller (which is in
|
||||
[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
|
||||
is active (for left turn, right turn will use [-max, -min]). The
|
||||
effect is that while you skid (say left) you can adjust the direction
|
||||
of the turn the kart is doing somewhat by steering to the left and right,
|
||||
but you will always keep on doing a left turn, just more or less. -->
|
||||
<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
|
||||
visual="1.25" visual-time="0.7" revert-visual-time="0.7"
|
||||
min-speed="10" time-till-bonus="1.0 3.0"
|
||||
bonus-speed="4.5 6.5" bonus-time="3.0 4.0"
|
||||
bonus-force="250 350"
|
||||
physical-jump-time="0" graphical-jump-time="0.4"
|
||||
post-skid-rotate-factor="1"
|
||||
reduce-turn-min="0.2" reduce-turn-max="0.8" enabled="true" />
|
||||
|
||||
<!-- Camera
|
||||
Distance between kart and camera.
|
||||
forward-up-angle: Angle between camera and plane of kart (pitch)
|
||||
when the camera is pointing forward
|
||||
backward-up-angle: Angle between camera and plane of kart (pitch)
|
||||
when the camera is pointing backwards. This is usually
|
||||
larger than the forward-up-angle, since the kart itself
|
||||
otherwise obstricts too much of the view. -->
|
||||
<camera distance="1.0" forward-up-angle="15"
|
||||
backward-up-angle="5" />
|
||||
|
||||
<!-- Jump animation
|
||||
animation-time: only if the estimated time for a jump is larger
|
||||
than this value will the jump animation being
|
||||
shown. -->
|
||||
<jump animation-time="0.5" />
|
||||
|
||||
<!-- Leaning related parameters, i.e. slightly leaning the karts when
|
||||
driving a fast curve.
|
||||
max: maximum leaning (i.e. when steering as much as possible at highest
|
||||
speed), in degrees.
|
||||
speed: Speed with which the leaning changes (in degree/second). -->
|
||||
<lean max="8.6" speed="5.0" />
|
||||
|
||||
|
||||
<!-- ********** Items ********** -->
|
||||
|
||||
<!-- Anvil
|
||||
weight: The additional weight an anvil adds to a kart.
|
||||
speed-factor: The additional slowdown caused by the anvil.
|
||||
duration: The time an anvil is active. -->
|
||||
<anvil duration="2.0" weight="150" speed-factor="0.2" />
|
||||
|
||||
<!-- Parachute
|
||||
friction: The friction increase when a parachute is attached.
|
||||
duration: The time an attached parachute is active
|
||||
duration-other: The time a parachute attached from other kart works
|
||||
lbound-fraction: The lower bound fraction of speed when lost will
|
||||
detach parachute. E.g. at nearly 0 speed, only 5% of speed
|
||||
need to be lost.
|
||||
ubound-fraction: The upper bound fraction of speed when lost will
|
||||
detach parachute. E.g. at max-speed 30% of speed must be lost.
|
||||
max-speed: A factor that decides the impact of rate of speed
|
||||
(distance between bounds) -->
|
||||
<parachute friction="2.0" duration="4.0" duration-other="8.0"
|
||||
lbound-fraction="0.95" ubound-fraction="0.7" max-speed="23" />
|
||||
|
||||
<!-- Bubblegum
|
||||
duration: How long the bubblegum lasts.
|
||||
speed-fraction: To what fraction of top-speed the speed is reduced.
|
||||
torque: To rotate the kart somewhat.
|
||||
fade-in-time: How quick the slowdown takes effect.
|
||||
shield-duration: How long the bubblegum shield lasts -->
|
||||
<bubblegum duration="1" speed-fraction="0.3" torque="500" fade-in-time="0.01"
|
||||
shield-duration="10.0" />
|
||||
|
||||
<!-- Zipper
|
||||
duration: Time a zipper is active.
|
||||
force: Additional zipper force.
|
||||
speed-gain: One time additional speed.
|
||||
max-speed-increase: Additional speed allowed on top of the
|
||||
kart-specific maximum kart speed.
|
||||
fade-out-time: determines how long it takes for a zipper
|
||||
to fade out (after 'time'). -->
|
||||
<zipper duration="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
|
||||
fade-out-time="1.0" />
|
||||
|
||||
<!-- Swatter
|
||||
duration: How long can the swatter be active.
|
||||
distance: How close a kart or an item must be before it can be hit.
|
||||
This is the square of the real distance to accelerate the
|
||||
compution.
|
||||
squash-duration: How long a kart will remain squashed.
|
||||
squash-slowdown: Percentage of max speed that a kart is
|
||||
restricted to. -->
|
||||
<swatter duration="10" distance="9" squash-duration="5"
|
||||
squash-slowdown="0.5" />
|
||||
|
||||
<!-- Plunger and rubber band handling
|
||||
band-max-length: The maximum length of rubber band before it snaps.
|
||||
band-force: The force a plunger/rubber band applies to the kart(s).
|
||||
band-duration: The duration a rubber band acts.
|
||||
in-face-time determines how long it takes before a plunger
|
||||
in your face is removed. -->
|
||||
<plunger band-max-length="50" band-force="1500" band-duration="1"
|
||||
band-speed-increase="7" band-fade-out-time="3"
|
||||
in-face-time="4.5" />
|
||||
|
||||
|
||||
<!-- ********** Miscellaneous ********** -->
|
||||
|
||||
<!-- Startup
|
||||
If a kart starts within the specified time after 'go',
|
||||
it receives the corresponding bonus from 'boost'. Those
|
||||
fields must have the same size, and must be sorted by
|
||||
increasing times. -->
|
||||
<startup time="0.3 0.5"
|
||||
boost="6 3" />
|
||||
|
||||
<!-- Rescue
|
||||
duration: How long it takes the kart to be raised.
|
||||
height: how height the kart will be raised before it is
|
||||
dropped back onto the track.
|
||||
vert rescue offset: used to raise karts a bit higher before
|
||||
releasing them on the ground after a rescue. Used to avoid
|
||||
resetting karts into the track. Not sure if this is still
|
||||
necessary. -->
|
||||
<rescue vert-offset="0.0" duration="1.2" height="2" />
|
||||
|
||||
<!-- Explosion
|
||||
duration: how long it takes before the kart can drive again (this
|
||||
determines how height the kart is being thrown).
|
||||
invulnerability-time: how long a kart will be invulnerable
|
||||
after being hit by an explosion.
|
||||
radius: Kart closer to this value will be affected by
|
||||
an explosion as well. -->
|
||||
<explosion duration="2" radius="5"
|
||||
invulnerability-time="6" />
|
||||
|
||||
<!-- Nitro
|
||||
engine-force: additional engine power
|
||||
consumption: nitro consumption - heavier characters can be set
|
||||
to need more nitro than lighter character.
|
||||
small-container: how much energy a small container gives.
|
||||
big-container: how much energy a big container gives.
|
||||
max-speed-increase: How much the speed of a kart might exceed
|
||||
its maximum speed (in m/s).
|
||||
duration: How long the increased speed will be valid after
|
||||
the kart stops using nitro (and the fade-out-time starts).
|
||||
fade-out-time: Duration during which the increased maximum
|
||||
speed due to nitro fades out.
|
||||
max: How much nitro a kart can store. -->
|
||||
<nitro engine-force="600" consumption="1" small-container="1" big-container="3"
|
||||
max-speed-increase="5" duration="1" fade-out-time="2" max="20" />
|
||||
|
||||
<!-- Slipstream
|
||||
length: How far behind a kart slipstream works
|
||||
width: how wide slipstream works furthest away from the kart.
|
||||
collect-time: How many seconds of sstream give maximum benefit
|
||||
use-time: How long the benefit will last.
|
||||
add-power: Additional power due to sstreaming. 1 = +100%
|
||||
min-speed: Minimum speed necessary for slipstream to take effect.
|
||||
max-speed-increase: How much the speed of the kart might exceed
|
||||
its normal maximum speed.
|
||||
duration: How long the higher speed lasts after slipstream stopped
|
||||
working.
|
||||
fade-out-time: How long the slip stream speed increase will
|
||||
gradually be reduced. -->
|
||||
<slipstream length="10" width="2" collect-time="2" use-time="5"
|
||||
add-power="3" min-speed="10" max-speed-increase="5"
|
||||
duration="1" fade-out-time="2" />
|
||||
</characteristic>
|
||||
|
||||
<!-- The different difficulties (like easy, medium, hard) -->
|
||||
<difficulties>
|
||||
<characteristic name="easy">
|
||||
<engine power="*0.66" max-speed="*0.6" />
|
||||
<plunger in-face-time="3" />
|
||||
</characteristic>
|
||||
<characteristic name="medium">
|
||||
<engine power="*0.77" max-speed="*0.8" />
|
||||
<plunger in-face-time="4" />
|
||||
</characteristic>
|
||||
<characteristic name="hard">
|
||||
<engine power="*0.89" max-speed="*0.92" />
|
||||
</characteristic>
|
||||
<!-- This doesn't need to be changed because the most fast/heavy/extreme
|
||||
values should also be the default ones. -->
|
||||
<characteristic name="best" />
|
||||
</difficulties>
|
||||
|
||||
<!-- The different kart types, that can be specified in the kart.xml file -->
|
||||
<kart-types>
|
||||
<characteristic name="light">
|
||||
<engine power="*0.46" max-speed="*0.92" brake-factor="*1"
|
||||
max-speed-reverse-ratio="*0.77" />
|
||||
<gear switch-ratio="0.20 0.55 1" power-increase="5 4 3" />
|
||||
<mass value="*0.56" />
|
||||
<startup time="0.3 0.5"
|
||||
boost="8.5 4.5" />
|
||||
<explosion time="2.1" radius="5.5"
|
||||
invulnerability-time="7" />
|
||||
<nitro engine-force="350" max-speed-increase="4.5" duration="1.5"
|
||||
fade-out-time="2.5" />
|
||||
<slipstream length="11" collect-time="1.5" use-time="2.5" add-power="3.2"
|
||||
min-speed="9" max-speed-increase="4" duration="1.2"
|
||||
fade-out-time="2.3" />
|
||||
</characteristic>
|
||||
<characteristic name="medium">
|
||||
<engine power="*0.63" max-speed="*1" brake-factor="*0.73"
|
||||
max-speed-reverse-ratio="*0.62" />
|
||||
<gear switch-ratio="0.30 0.7 1.0" power-increase="2.2 2.2 2.5" />
|
||||
<mass value="*0.71" />
|
||||
<startup time="0.3 0.5"
|
||||
boost="4.2 2.6" />
|
||||
<explosion time="1.8" radius="5"
|
||||
invulnerability-time="6" />
|
||||
<nitro engine-force="425" consumption="1.4" duration="1" />
|
||||
<slipstream use-time="3.3" add-power="2.8" duration="0.9"
|
||||
fade-out-time="1.6" />
|
||||
</characteristic>
|
||||
<characteristic name="heavy">
|
||||
<engine power="*1" max-speed="*1" brake-factor="*0.66"
|
||||
max-speed-reverse-ratio="*1" />
|
||||
<gear switch-ratio="0.45 0.70 1" power-increase="1.5 1.7 2.5" />
|
||||
<mass value="*1" />
|
||||
<swatter duration="10" distance="3" squash-duration="5"
|
||||
squash-slowdown="0.5" />
|
||||
<startup time="0.3 0.5"
|
||||
boost="3.8 2" />
|
||||
<explosion time="1.5" radius="4"
|
||||
invulnerability-time="6" />
|
||||
<nitro engine-force="600" consumption="2" max-speed-increase="8"
|
||||
duration="0.7" fade-out-time="1.3" />
|
||||
<slipstream length="8.5" use-time="4" add-power="2.7" min-speed="10.5"
|
||||
max-speed-increase="8" duration="0.7" fade-out-time="1" />
|
||||
</characteristic>
|
||||
</kart-types>
|
||||
|
||||
<!-- Per-player settings/handicaps (or boosts) -->
|
||||
<player-characteristics>
|
||||
<characteristic name="normal" />
|
||||
<characteristic name="handicap">
|
||||
<engine brake-factor="*0.8" brake-time-increase="*0.85" max-speed-reverse-ratio="*0.8" />
|
||||
<bubblegum duration="*1.5" speed-fraction="*1.5" torque="*1.5" />
|
||||
<zipper duration="*0.8" force="*0.8" speed-gain="*0.8" max-speed-increase="*0.8" />
|
||||
<swatter duration="*0.8" squash-duration="*1.5" squash-slowdown="*1.8" />
|
||||
<plunger band-max-length="*0.8" band-speed-increase="*0.8" in-face-time="*1.3" />
|
||||
<startup time="*0.8 0.8" boost="*0.8 0.8" />
|
||||
<rescue duration="*1.5" />
|
||||
<explosion duration="*1.3" invulnerability-time="*0.7" />
|
||||
<nitro engine-force="*0.8" consumption="*1.1" max-speed-increase="*0.9" max="*0.8" />
|
||||
<slipstream length="*0.8" width="*0.8" collect-time="*1.5" use-time="*0.8"
|
||||
add-power="*0.8" min-speed="*0.8" max-speed-increase="*0.9" duration="*0.8" />
|
||||
</characteristic>
|
||||
</player-characteristics>
|
||||
</characteristics>
|
||||
1
data/po/.gitattributes
vendored
@@ -1 +0,0 @@
|
||||
*.sh -crlf
|
||||
3
data/po/.gitignore
vendored
@@ -1,3 +1,2 @@
|
||||
transifex
|
||||
tx.exe
|
||||
gui_strings.h
|
||||
tx.exe
|
||||
6413
data/po/ar.po
3801
data/po/be.po
6239
data/po/bg.po
6409
data/po/bn.po
6456
data/po/br.po
6198
data/po/bs.po
6461
data/po/ca.po
6560
data/po/cs.po
6478
data/po/da.po
@@ -3366,4 +3366,4 @@ msgstr ""
|
||||
|
||||
#: src/states_screens/credits.cpp:209
|
||||
msgid "translator-credits"
|
||||
msgstr ""
|
||||
msgstr "Launchpad Contributions:"
|
||||
|
||||