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Commit Graph

614 Commits

Author SHA1 Message Date
Mattes D
13f0e93d69 GrownProt biomes: added alterations. 2014-10-31 12:52:07 +01:00
Mattes D
8c04abf9aa QtBiomeVisualiser: Added a prototyping int generator flavor.
This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower.
2014-10-30 16:24:35 +01:00
Mattes D
f34b1291be Grown biomes: made biomes smaller, made beaches smaller. 2014-10-29 15:28:27 +01:00
Mattes D
791f891212 Merged branch 'master' into GrownBiomes. 2014-10-28 22:29:46 +01:00
Alexander Harkness
dbe7c8b170 Comment alignment. 2014-10-27 21:38:00 +00:00
Alexander Harkness
a4932bbd8b CheckBasicStyle'd 2014-10-27 21:34:02 +00:00
Alexander Harkness
7de8757ac9 Fixed more warnings.
It's ugly though.
2014-10-27 20:05:34 +00:00
Alexander Harkness
59ca542c28 Another switch. 2014-10-27 19:53:16 +00:00
Alexander Harkness
0cdf262053 Fix missing biomes in enum. 2014-10-27 19:52:04 +00:00
Alexander Harkness
6e21897bc6 Fixed remaining warnings. 2014-10-27 19:49:52 +00:00
Alexander Harkness
c0a9a83abf Actually fixed the warning. 2014-10-27 18:09:34 +00:00
Alexander Harkness
8a443c028f Test warning fix. 2014-10-27 17:11:31 +00:00
Mattes D
a068ebf3e0 cIntGen: Added a virtual destructor. 2014-10-27 09:48:57 +01:00
Mattes D
7d08d34693 Removed too advanced C++11 features.
We need to keep gcc 4.6 compatibility; these features were not implemented in that version yet.
2014-10-27 09:35:21 +01:00
Mattes D
7d6db6f33d IntGen: Attempt at fixing Linux compilation. 2014-10-26 22:59:59 +01:00
Mattes D
74df4618de BioGenGrown: Smaller biomes, add land to map center. 2014-10-26 22:56:02 +01:00
Mattes D
dcbe1717cc Fixed a copypasta error in cIntGenAddToOcean. 2014-10-26 21:35:24 +01:00
Mattes D
dcad6d3626 Added a missing header to CMakeLists. 2014-10-26 20:12:29 +01:00
Mattes D
7e1d603080 Added new biomegen: Grown 2014-10-26 19:58:16 +01:00
Mattes D
765bf006ad Merged branch 'master' into c++11. 2014-10-24 10:19:13 +02:00
Mattes D
1235ccb1e2 Removed iniFile library from linux dependencies. 2014-10-23 15:26:43 +02:00
Mattes D
449d08cb3d Merged IniFile into main MCS sources. 2014-10-23 15:15:10 +02:00
Mattes D
f8c54f4243 Merged branch 'master' into c++11. 2014-10-23 08:40:39 +02:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D
2ac3a807b7 ComposableGenerator: Removed nullptr initializers. 2014-10-22 22:58:36 +02:00
Tiger Wang
987f79afdd En masse NULL -> nullptr replace 2014-10-20 21:55:07 +01:00
Tiger Wang
2334c8dd9d Merge branch 'master' of https://github.com/mc-server/MCServer 2014-10-20 19:01:53 +01:00
Julian Laubstein
48470c858b Fixed #1550 2014-10-20 19:36:16 +02:00
Mattes D
262e6d06aa TwoLevel BioGen: fixed swapped inside and outside biomes. 2014-10-19 16:07:29 +02:00
Tiger Wang
aa19a3afb0 Migrated random generators to std::random 2014-10-19 14:10:18 +01:00
Mattes D
3ee47df118 Mountain height gen: Added ditches. 2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
STRWarrior
132a92226b Merge branch 'master' into DungeonLoot
Conflicts:
	src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
Mattes D
799ae87d3f BioGen: Fixed a compiler warning. 2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce Reversed wrong fix for #1517. 2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250 Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0 Added loot to dungeons. 2014-10-15 21:15:12 +02:00
Mattes D
f91aa6f1d3 DistortedHeightmap: Fixed crash on number rounding.
Fixes #1521.
2014-10-09 12:33:42 +02:00
STRWarrior
e95ee55974 Added comments to the GetAcaciaTreeImage function 2014-10-08 21:32:09 +02:00
STRWarrior
36fa1c5c73 Using array with possible directions. 2014-10-08 21:25:59 +02:00
STRWarrior
68a54c90c9 Added AcaciaTrees for the savanna biomes 2014-10-08 20:31:16 +02:00
win32re
f8c1da4a71 Fixes #1503 - No gravel is being generated 2014-10-04 14:02:40 +02:00
STRWarrior
7c18681e09 Fixed compilation 2014-09-28 22:10:03 +02:00
STRWarrior
76e0c592ef Added Granite, Diorite and Andesite to the NaturalPatches generator. 2014-09-28 19:27:08 +02:00
madmaxoft
113b54aefd BioGen: TwoLevel is now fully settable in INI. 2014-09-27 22:01:47 +02:00
worktycho
411c69b420 Merge pull request #1419 from mc-server/redstoneTests
Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
madmaxoft
e5293706de TwoLevel BioGen: reads params from INI file. 2014-09-25 20:47:29 +02:00
Tycho
9c459cbe50 Merge branch 'master' into redstoneTests
Conflicts:
	src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Chris Darnell
195b646aa4 Made it compile with clang 2014-09-22 03:22:36 -04:00
madmaxoft
6f5aa487ed Voronoi biomegen: Added JitterSize and OddRowOffset. 2014-09-17 23:24:22 +02:00
Tycho
6e7c0e33b5 Added first test to show the object can be created 2014-09-17 18:40:10 +01:00
Mattes D
103fa8812d WorldStorage no longer queues chunks into generator. 2014-09-05 23:26:00 +02:00
Mattes D
137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
Mattes D
e15b8600a6 BiomeMultiCache is not used for simple generators. 2014-09-05 22:08:00 +02:00
Mattes D
60e235362c Fixed style. 2014-09-05 22:07:13 +02:00
Mattes D
b590eed42f Merge pull request #1371 from DayBr3ak/master
issue381, multicache for cBioGen
2014-09-04 14:09:54 +02:00
madmaxoft
bae928fd27 ChunkGenerator: Log world seed when creating a new one. 2014-09-03 23:02:00 +02:00
DayBr3ak
d2bacc34f6 change to linear calculation 2014-09-03 18:48:47 +02:00
DayBr3ak
5a608dc279 adapting format 2014-09-03 02:53:21 +02:00
LO1ZB
554f585017 re-add the missing "s" too cChunkCoordsWithBoolList 2014-09-03 00:28:08 +02:00
LO1ZB
a600e3bdfe hopefully the last commit for removing y-coord from chunks. :) 2014-09-03 00:14:51 +02:00
DayBr3ak
b8636ee53a forgot this one 2014-09-02 18:18:43 +02:00
DayBr3ak
82911f3662 opting for size_t 2014-09-02 18:13:24 +02:00
DayBr3ak
29811c4f21 fixing memory leak 2014-09-02 18:05:53 +02:00
DayBr3ak
ac4ec5117d changing implem, using vectors 2014-09-02 10:54:26 +02:00
DayBr3ak
d9afe6dd65 adding config file entry #381 2014-09-02 01:19:52 +02:00
DayBr3ak
77409d47eb adding the multicache behavior 2014-09-02 01:13:19 +02:00
DayBr3ak
7695471ff9 added multicache class definition 2014-09-01 21:37:36 +02:00
LO1ZB
4c9abab2d1 fix possibility of a twice generated chunk 2014-09-01 15:01:56 +02:00
LO1ZB
75e1316386 fix chunk regenerating 2014-08-29 20:19:45 +02:00
LO1ZB
3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
Mattes D
e54c78923e DungeonRooms: Fixed an off-by-one error. 2014-08-27 20:55:28 +03:00
Mattes D
e54a7dc6c4 More basic style fixes. 2014-08-27 15:21:20 +03:00
Mattes D
62e1c45ca5 DungeonRooms: Added a height probability distribution function. 2014-08-27 13:25:27 +03:00
Mattes D
c6beb9760b DungeonRooms: Added the spawner in the center of the room. 2014-08-27 08:12:26 +03:00
Mattes D
0c3c136c72 DungeonRooms: Chests are never placed next to each other. 2014-08-26 17:46:14 +03:00
Mattes D
a40f358064 DungeonRooms: Random pattern for floors. 2014-08-26 17:25:38 +03:00
Mattes D
2d569ce6dd DungeonRooms: Replaced explicit switch with CanBeTerraformed(). 2014-08-26 17:13:46 +03:00
Mattes D
ac4d3a30ed Added initial dungeon rooms finisher. 2014-08-26 15:16:33 +03:00
Mattes D
64fec204c4 Added initializers for class members.
As reported by Coverity, these weren't initialized.
2014-08-21 22:39:53 +02:00
STRWarrior
9522bd842e SwamplandM: Fixed sometimes having no mountains. 2014-08-18 12:53:36 +02:00
STRWarrior
d95768d01a Bunch of tweaks:
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
2014-08-10 22:36:02 +02:00
STRWarrior
e529401dbb Added NaturalPatches generator
It generates gravel and dirt.
2014-08-10 11:57:05 +02:00
STRWarrior
0ac3c67a21 Added NetherOreNests.
It generates Nether Quarts.
2014-08-10 11:48:05 +02:00
STRWarrior
ecfae28606 Changed cStructGenOreNests to take a list of ores + the block to replace. 2014-08-10 11:40:33 +02:00
STRWarrior
5eb5411f1e Removed an old and outdated comment. 2014-08-10 11:06:04 +02:00
madmaxoft
7bfb0b05d0 CheckBasicStyle: multi-level indent change. 2014-08-04 13:20:29 +02:00
STRWarrior
dd9a19e395 VillageGen: Fixed a typo in comment 2014-08-03 15:31:59 +02:00
STRWarrior
a44fbf2338 Added proper trees and height for SwamplandM biome 2014-08-02 21:44:16 +02:00
STRWarrior
7821326370 Suggestions 2014-07-30 22:43:59 +02:00
STRWarrior
6e0a8d393b Moved GetRoofedForestTreeImage content to GetDarkoakTreeImage 2014-07-30 21:56:33 +02:00
STRWarrior
f232ef5cd6 Fixed doxy comment 2014-07-30 21:50:02 +02:00
STRWarrior
fd2d338a25 Fixed comment at the end of a for-loop 2014-07-30 21:42:48 +02:00
STRWarrior
17b679f355 Fixed compiling using Clang 2014-07-30 17:09:00 +02:00
STRWarrior
5249f574bd Added RoofedForest trees.
Could still be improved allot.
2014-07-30 15:55:50 +02:00
STRWarrior
75b7c37755 PreSimulator: Added configurations.
You can now choose if it should pregenerate something or not
2014-07-30 13:06:48 +02:00
Mattes D
b41c8b5de7 Merge pull request #1262 from mc-server/CanBeTerraformed
Added cBlockInfo::CanBeTerraformed and made finishers use it
2014-07-30 07:09:33 +02:00
madmaxoft
7022ae7988 Fixed FinishGen.h types. 2014-07-30 07:08:29 +02:00
Howaner
438e4088d6 Changed size_t to 'unsigned long' 2014-07-30 01:22:51 +02:00
Howaner
9a4d80fc3b Fixed compile error with clang. 2014-07-30 00:45:03 +02:00
STRWarrior
adae2b70b1 Added cBlockInfo::CanBeTerraformed and made finishers use it
I might have forgotten some of them though
2014-07-29 22:31:31 +02:00
Tiger Wang
4f5d73b770 Slight cleanup after portals 2014-07-29 20:50:30 +01:00
Mattes D
30e64ed4d8 Merge pull request #1061 from mc-server/portals
Portals and others
2014-07-29 17:48:56 +02:00
Mattes D
d715eb7f5e Merge pull request #1254 from mc-server/SingleTopBlockFinisher
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
2014-07-29 17:47:40 +02:00
Mattes D
8287f2d933 Merge pull request #1252 from mc-server/RoughRavinesGen
Rough ravines gen
2014-07-29 17:46:57 +02:00
STRWarrior
4ccf14f3b3 Some finishing touches
Removed whitespace
fixed dead bush comment
2014-07-29 17:01:15 +02:00
Tiger Wang
8811837aea Merge branch 'master' into portals
Conflicts:
	src/World.h
2014-07-29 15:27:19 +01:00
STRWarrior
c8c01b055d Fixed comment above cFinishGenSingleTopBlock 2014-07-29 15:24:11 +02:00
STRWarrior
57bb03148a SingleTopBlock: All blocktypes and biometypes get initialized properly 2014-07-29 13:13:23 +02:00
STRWarrior
e74984675c Using suggestions 2014-07-28 16:53:01 +02:00
STRWarrior
579f850506 Forgot Mesa Plateau biome. 2014-07-28 14:28:16 +02:00
STRWarrior
bf1aa79932 Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
Now accepts a vector of biomes and a vector of allowed blocks.
2014-07-28 14:23:29 +02:00
STRWarrior
5b69b2ce4f DistortedHeightmap: Now generates gravel in deep ocean. 2014-07-28 12:30:16 +02:00
STRWarrior
d61f1d0f4a NetherClumpGenerator: Fixed generating stuff on halfslabs and fences 2014-07-27 20:48:39 +02:00
madmaxoft
003f0e69a9 Updated NetherForts' weights. 2014-07-27 20:04:55 +02:00
madmaxoft
30893e7ee2 RoughRavines: Made floor and ceiling settings-adjustable.
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
2014-07-27 19:57:47 +02:00
madmaxoft
960ab982b9 RoughRavines: Added per-height radius modifier. Ledges! 2014-07-27 16:05:45 +02:00
STRWarrior
3addd4890c Removed forgotten comment 2014-07-27 14:04:34 +02:00
STRWarrior
bfad1be567 Made nether ceiling smooth. 2014-07-27 14:03:23 +02:00
madmaxoft
472f70a676 RoughRavines: More settings - size, width, roughness 2014-07-27 13:54:27 +02:00
STRWarrior
fe7018bd00 Added a ceiling to disguise the bedrock above it. 2014-07-27 13:12:45 +02:00
STRWarrior
50fc1a5469 NetherClumpFoliage: Fixed assert 2014-07-27 11:59:54 +02:00
madmaxoft
ce54936f01 Updated NetherFort prefabs to latest Gallery content. 2014-07-27 00:08:25 +02:00
madmaxoft
77f4297c6e RoughRavines: Initial generator implementation.
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
2014-07-27 00:03:26 +02:00
STRWarrior
a39e19e94a Tweaks to NetherClumpFoliage
Simplefied the way NetherClupFoliage creates the X and Z coordinate.
2014-07-25 21:01:40 +02:00
STRWarrior
0f298c8b84 Speed up the NetherClumpFoliage finisher.
Using IntNoiseXX instead of CubicNoiseXX.
2014-07-25 14:23:36 +02:00
archshift
4191be7ddb Removed redundant semicolons and re-added warning 2014-07-24 11:21:37 -07:00
STRWarrior
7e38c123fc TallGrass: Less grass on mountains. 2014-07-23 11:23:35 +02:00
STRWarrior
9080f14dc2 Fixed possible crash in the NetherClumpFoliage finisher. 2014-07-23 11:02:42 +02:00
archshift
f78bf254e3 Merge pull request #1234 from mc-server/GeneratorTweaks
ExtremeHillsPlus and ExtremeHills spawn with grass only
2014-07-22 14:20:06 -07:00
STRWarrior
5b148c30f7 Extreme Hills M variant only spawn with grass and stone
Removed gravel.
2014-07-22 14:44:26 +02:00
Tiger Wang
3385ed56b8 Merge remote-tracking branch 'origin/master' into portals
Conflicts:
	src/Chunk.cpp
	src/Entities/Player.cpp
	src/Root.cpp
	src/World.cpp
2014-07-22 10:24:28 +01:00
madmaxoft
31b22e14b7 Updated prefabs to current Gallery content. 2014-07-22 10:04:53 +02:00
STRWarrior
bea574bf54 ExtremeHillsPlus and ExtremeHills spawn with grass only
Turns out only the M variants have stone and gravel in them.
2014-07-21 18:53:56 +02:00
madmaxoft
7672418ca8 Merged branch 'origin/Foliage'. 2014-07-21 18:18:54 +02:00
madmaxoft
93d29555e5 Style: Normalized to no spaces before closing parenthesis. 2014-07-21 17:40:43 +02:00
STRWarrior
39623251c4 Fixed a missing enter. 2014-07-21 16:34:35 +02:00
STRWarrior
ce956bcdf2 Removed y for-loop.
Only the top block now gets long grass.
2014-07-21 16:01:16 +02:00
STRWarrior
0c816dd697 Fixed indentation 2014-07-21 10:58:13 +02:00
STRWarrior
a4470da876 Changed CubicNoiseXX to IntNoiseXX
Added some comments
2014-07-20 22:43:31 +02:00
STRWarrior
76b79b51ad Renamed cFinishGenFoliage to cFinishGenTallGrass
Better grass density
Added double tall grass.
2014-07-20 19:22:41 +02:00
STRWarrior
51ad6cd1b2 Fixed warnings 2014-07-20 16:31:28 +02:00
STRWarrior
7bf9da7441 First attempt for a new foliage finisher 2014-07-20 16:23:45 +02:00
madmaxoft
00c524519e Fixed style: spaces after commas. 2014-07-19 14:53:41 +02:00
Mattes D
4293db5eae Merge pull request #1214 from mc-server/anti-glob
CMake - Explicitly lists all source files
2014-07-19 14:29:22 +02:00
archshift
f86eefa2ae Trees.cpp: removed unused "debug" fields 2014-07-19 02:54:44 -07:00
archshift
725d1fd1e2 Subdirs: Only add_library if not using MSVC 2014-07-18 17:41:43 -07:00
archshift
de48688fdb Generating/Prefabs/CMakeLists.txt: Replaced glob with list of files 2014-07-18 17:41:43 -07:00
archshift
06bef093bf Generating/CMakeLists.txt: Replaced glob with list of files 2014-07-18 17:41:43 -07:00
Tiger Wang
37140ae578 Merge branch 'master' into portals
Conflicts:
	src/Blocks/WorldInterface.h
	src/ClientHandle.cpp
	src/ClientHandle.h
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Generating/FinishGen.cpp
	src/Protocol/Protocol.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol125.h
	src/Protocol/Protocol16x.cpp
	src/Protocol/Protocol16x.h
	src/Protocol/Protocol17x.cpp
	src/Protocol/Protocol17x.h
	src/Protocol/ProtocolRecognizer.cpp
	src/Protocol/ProtocolRecognizer.h
	src/Root.h
	src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2df5e26d3b Fixed spaces before commas. 2014-07-18 09:57:34 +02:00
archshift
32b25ec7f7 Generator: removed rnd definitions that are never read 2014-07-17 18:34:47 -07:00
madmaxoft
b2716c720e Fixed code style in Trees.cpp.
The src folder now has zero BasicStyle violations.
2014-07-17 23:25:21 +02:00
madmaxoft
c03161f75d Fixed tabs used for alignment. 2014-07-17 23:16:55 +02:00
madmaxoft
5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
7195c7dfe2 Added missing member initialization to cGridStructGen.
Fixes CID 68228.
2014-07-15 08:28:31 +02:00
Mattes D
69eaa55b55 Merge pull request #1172 from mc-server/coverity_fixes
Coverity fixes
2014-07-13 17:10:57 +02:00
worktycho
132b367316 CopyPaste Error
Fixes CID 70460.
2014-07-13 15:32:44 +01:00
worktycho
64697f0cab Another COpyPaste Error
Fixes CID 70461
2014-07-13 15:29:43 +01:00
worktycho
bfc485bfe2 Fix CopyPaste error that ment a_MaxRelX wasdn't checked
Fixes CID 70464
2014-07-13 15:05:54 +01:00
madmaxoft
a6d30a7254 Removed lilypad from plains village prefabs. 2014-07-10 12:27:08 +02:00
madmaxoft
f2419afac5 Updated generator prefabs to current Gallery contents. 2014-07-08 23:11:06 +02:00
worktycho
25a0264cc4 Check GridSize for 0
Fixes CID 68226 and CID 66437
2014-06-26 19:04:56 +01:00
Tiger Wang
bd5df3d3b9 Merge branch 'master' of https://github.com/mc-server/MCServer into portals 2014-06-24 21:15:48 +01:00
madmaxoft
82dcc0b4db Prefabs don't draw into chunk if they don't intersect. 2014-06-23 00:15:55 +02:00
Tiger Wang
7615ed90c0 Merge branch 'master' into portals
Conflicts:
	src/Chunk.cpp
	src/Entities/Entity.h
	src/Entities/Player.h
2014-06-21 22:14:23 +01:00
madmaxoft
0a95d04ab3 Added a TestRails generator.
This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
madmaxoft
9a57c590cd Fixed a caching bug in GridStructGen.
The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
2014-06-21 20:17:17 +02:00
madmaxoft
0e8c4ca5ab Updated prefabs to the latest Gallery content. 2014-06-21 15:02:40 +02:00
madmaxoft
b4ba86d758 Updated all prefabs to current Gallery content. 2014-06-20 22:45:08 +02:00
madmaxoft
9db9445e9f Optimized Voronoi calculation.
Fixes #818.
2014-06-20 17:10:18 +02:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Tycho
ee50790398 Merge branch 'master' of github.com:mc-server/MCServer 2014-06-16 15:12:50 +01:00
Tiger Wang
7188a1f670 Merge remote-tracking branch 'origin/master' into portals
Conflicts:
	src/World.h
2014-06-14 09:57:07 +01:00
STRWarrior
7cf544079f Roads in villages are made out of wooden planks if they generate on water. 2014-06-11 19:12:29 +02:00
madmaxoft
7e4abcfe2d Revert "Initial Mesa Bryce implementation."
This reverts commit 1ff1a93866.
2014-06-11 14:15:18 +02:00
madmaxoft
1ff1a93866 Initial Mesa Bryce implementation. 2014-06-10 22:59:45 +02:00
Tiger Wang
bfa8aaf41b Merge branch 'master' into portals
Conflicts:
	src/ClientHandle.cpp
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol17x.cpp
2014-06-10 20:51:22 +01:00
madmaxoft
9ff0ef87d4 Added an experimental height generator, Mountains. 2014-06-09 23:40:51 +02:00
madmaxoft
0544b96f80 docs/Generator: Added the easy Finishers. 2014-06-07 13:59:51 +02:00
madmaxoft
ec40c7c83a Added RainbowRoads finisher generator. 2014-06-07 13:59:50 +02:00
Tiger Wang
156c9851b8 Suggestions 2014-06-05 17:58:29 +01:00
Tiger Wang
7d3d9e92e8 Fixed a NetherFinisher bug 2014-06-04 20:01:05 +01:00
Tiger Wang
86e5273cd1 Merge remote-tracking branch 'origin/master' into portals 2014-06-04 13:14:38 +01:00
Mattes D
60786cb06d Merge pull request #1052 from mc-server/UnderwaterBaseGen
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
23b0823108 Update UnderwaterBase prefabs.
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
madmaxoft
046c149797 Updated UnderwaterBase prefabs. 2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
Tiger Wang
8bff3e5af2 Implemented end and nether portals 2014-05-31 22:28:51 +01:00
madmaxoft
7672ca7eef Added an initial version of the underwater base generator. 2014-05-31 22:06:14 +02:00
madmaxoft
600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd Fixed a memory leak in VillagGen. 2014-05-31 10:33:12 +02:00
madmaxoft
8bf7aed67c Updated PlainsVillage and AlchemistVillage. 2014-05-30 22:40:19 +02:00
madmaxoft
e5187aa645 Fixed a memory leak in cPOCPieceGenerator 2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541 Merge remote-tracking branch 'origin/master' into VillageGen 2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674 Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4 Merge branch 'master' into VillageGen 2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422 Added AlchemistVillage prefabs (Thanks, KingsCraftAu). 2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed Fixed testing weights in PlainsVillages. 2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237 cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7 Biome generators: biome lists can contain spaces. 2014-05-27 21:18:15 +02:00
madmaxoft
24137e282b Fixed prefab test initialization. 2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52 Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c Added Japanese village prefabs. 2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c Fixed Mineshaft system size. 2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888 Auto-enlargement for cGridStructGen cache. 2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881 Updated plains village prefabs.
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.

Fixes #1020.
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a Updated plains village prefabs.
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97 Changed desert village roads to gravel. 2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828 Added second kind of desert village (FlatRoof). 2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f Merged branch 'master' into VillageGen. 2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1 Updated SandVillage prefabs to latest Gallery content.
This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc Village roads are drawn properly. 2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61 Village houses are height-adjusted onto the terrain. 2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba Updated PlainsVillage prefabs to the latest Gallery contents. 2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499 Fixed a NULL ptr failure in GridStructGen.
When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9 Changed village generator defaults to more reasonable values. 2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164 Changed village road generation to use multiple prefabs. 2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29 VillageGen rewritten using BFSPieceGenerator.
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834 cPrefab can be constructed in code. 2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae VillageGen: Added well placement and the general algorithm description. 2014-05-12 22:43:59 +02:00
archshift
3a5e04d118 More switch warnings. 2014-05-11 16:54:42 -07:00
archshift
3f9e00a3f3 Fixed a few more switch warnings. 2014-05-11 16:28:48 -07:00
madmaxoft
c0727c4265 Initial VillageGen implementation.
WIP, doesn't generate anything yet.
Ref.: 740.
2014-05-11 22:35:41 +02:00
Mattes D
a936736acd Removed unused constants from MineShafts and Ravines. 2014-05-09 20:13:20 +02:00
Mattes D
0fc60edaeb Removed an unused NetherFortGen variable. 2014-05-09 19:53:57 +02:00
Mattes D
b997fbaf45 Removed an unused macro. 2014-05-09 19:35:35 +02:00
Mattes D
ea593dcaad Ravines rewritten using cGridStructGen.
Ref.: #987.
2014-05-09 18:30:39 +02:00
Mattes D
95ead1128f cWormNestCaves rewritten using cGridStructGen.
Ref.: #987.
2014-05-09 11:16:13 +02:00
Mattes D
14543aa3fc Mineshafts generator rewritten to use GridStructGen. 2014-05-09 10:59:33 +02:00
Mattes D
ee680990ba Fixed cGridStructGen.
Now cNetherFortGen works with the new architecture.
2014-05-08 21:10:55 +02:00
Mattes D
ccf44f18d1 Merge branch 'master' into GridStructGen 2014-05-08 20:17:31 +02:00
Mattes D
c4ea25e136 Fixed MSVC 64-bit build warnings. 2014-05-08 20:16:35 +02:00
madmaxoft
564261cfd9 cNetherFortGen uses cGridStructGen.
WIP, this doesn't work properly yet.
2014-05-07 22:34:06 +02:00
madmaxoft
da5db2ddf9 Initial cPrefabPiecePool refactoring.
Ref.: #986.
2014-05-07 11:01:30 +02:00
madmaxoft
8f262d8a9d Initial cGridStructGen refactoring.
Ref.: #987.
2014-05-06 16:41:55 +02:00
madmaxoft
9542b0b875 Changed cPieceGenerator to support pairings.
Fixes #982.
2014-05-05 23:05:30 +02:00
madmaxoft
e4af9a21af Prefabs can specify that they don't want flooring.
Previously the flag was ignored.
2014-05-05 22:28:54 +02:00
Tycho
25d933883a Removed unneeded assert
Fixed CID 43610
2014-04-27 13:07:21 -07:00
archshift
e47dab84f3 Cmake generated projects for IDEs include headers in project files. 2014-04-25 09:56:15 -07:00
madmaxoft
6d7da6b15d Updated NetherFort prefabs to latest Gallery content. 2014-04-23 23:03:09 +02:00
madmaxoft
2533842ca4 Updated NetherFort prefabs from the Gallery server. 2014-04-22 22:26:01 +02:00
Mattes D
6492aa000b Merge pull request #909 from jfhumann/fixes
Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
madmaxoft
e3ec857264 Added prefab hitboxes.
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
jfhumann
fde1555352 Small style changes 2014-04-18 22:20:24 +02:00
jfhumann
67344a3782 Merge remote-tracking branch 'origin/master' into fixes
Conflicts:
	src/Authenticator.cpp
	src/ClientHandle.cpp
	src/Entities/Minecart.cpp
	src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221 Added performance test of the nether fort generator. 2014-04-18 14:35:33 +02:00
madmaxoft
6779010242 Added area flooring.
Fixes #743.
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe Added Prefab initializers to SELFTEST code. 2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8 Prefabs can have per-piece per-placement weights.
Fixes #753.
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90 Added support for per-piece per-placement weights in cPieceGenerator.
Ref.: #753.
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68 NetherFortPrefabs: Fixed a connector in MidStaircase. 2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c Updated the NetherFort prefabs to current Gallery contents.
Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0 Added all current NetherFort prefabs. 2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8 Added asserts for critical data in cPrefab. 2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158 Re-fixed nether fort piece count check. 2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80 NetherForts have a minimum number of pieces.
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc Merge branch 'master' into NetherFortGen 2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1 cPrefab now uses a struct for block type definition in CharMap.
As suggested by worktycho in 7b585290fc, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1 NetherFortGen: Added several more prefabs.
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa Implemented the msSpongePrint merge strategy.
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336 NetherFort: Added BalconyTee2 prefab. 2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9 Fixed a memory leak in NetherFortGen. 2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4 Sponged the netherfort balcony prefab.
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24 Initial NetherFortGen import.
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92 Merge branch 'howaner/GlobalFixes'. 2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18 Fixed Prefab's rotations. 2014-03-28 16:36:33 +01:00
Howaner
a2c4def518 Add missing ChunkDesc import. 2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc cPrefab can draw itself into a cChunkDesc. 2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463 Prefabs support connectors, rotations and merge strategy. 2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82 Added a basic cPrefab class.
Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4 BlockArea: Switched internal coords to Vector3i. 2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7 Implemented faster upscaling using templates.
Fixes #819.
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c Fixed xofts issues 2014-03-14 06:11:49 -07:00
Tycho
862e219443 Added additional macros to support the MSVC size_t format and changed all formats to use the macros 2014-03-12 10:34:50 -07:00
Tycho
d904e89712 Merge branch 'Werror' into warnings
Conflicts:
	src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc Fixed printf format compatabilty 2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9 Merge branch 'master' into Werror
Conflicts:
	src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614 Fixed missing comment terminator. 2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a Fixed a load of format string errors 2014-03-11 14:16:08 -07:00
Tycho
728870ed9d Fixed Warnings in PieceGenerator 2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612 Removed debugging output.
Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561 POCPieces: Added height.
Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5 A working POCPiece generator. 2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78 cPieceGenerator: New connectors are added to the free pool. 2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e PieceGenerator can connect two connectors of the same type.
Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5 Added the first skeleton code for PieceGenerator.
This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745 Warnings 2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d Merge pull request #738 from xdot/master
Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162 ChunkDesc warns about StructureGen's deprecation. 2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b Unified StructureGens and FinisherGens.
Now they are all Finishers. Fixes #398.
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f Merge pull request #669 from xdot/master
Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176 Thread safe cMap manager 2014-02-20 16:38:37 +02:00
Howaner
16f3809ded Add BlockNewLeaves.h and rename Darkoac to Darkoak 2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160 Add new Trees (without Generator) 2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b Fixed compile and some warnings in MSVS 2014-02-09 00:57:22 +00:00