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BioGenGrown: Smaller biomes, add land to map center.

This commit is contained in:
Mattes D 2014-10-26 22:56:02 +01:00
parent dcbe1717cc
commit 74df4618de
2 changed files with 13 additions and 16 deletions

View File

@ -969,10 +969,8 @@ public:
std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2000, 70,
std::make_shared<cIntGenSmooth <6>> (a_Seed + 1004,
std::make_shared<cIntGenZoom <8>> (a_Seed + 10,
std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2003, 50,
std::make_shared<cIntGenZoom <6>> (a_Seed + 11,
std::make_shared<cIntLandOcean <5>> (a_Seed + 100, 65
))))))))))))))))))))))))))))));
std::make_shared<cIntGenLandOcean <6>> (a_Seed + 100, 65
))))))))))))))))))))))))))));
m_Gen =
std::make_shared<cIntGenSmooth <16>>(a_Seed,

View File

@ -124,7 +124,7 @@ public:
}
virtual void GetInts(int a_MinX, int a_MinZ, typename Values & a_Values) override
virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
{
for (int z = 0; z < SizeZ; z++)
{
@ -146,13 +146,13 @@ public:
Has a threshold (in percent) of how much land, the larger the threshold, the more land.
Generates 0 for ocean, biome group ID for landmass. */
template <int SizeX, int SizeZ = SizeX>
class cIntLandOcean :
class cIntGenLandOcean :
public cIntGenWithNoise<SizeX, SizeZ>
{
typedef cIntGenWithNoise<SizeX, SizeZ> super;
public:
cIntLandOcean(int a_Seed, int a_Threshold) :
cIntGenLandOcean(int a_Seed, int a_Threshold) :
super(a_Seed),
m_Threshold(a_Threshold)
{
@ -170,6 +170,12 @@ public:
a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0;
}
}
// If the centerpoint of the world is within the area, set it to bgTemperate, always:
if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0))
{
a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate;
}
}
protected:
@ -451,12 +457,12 @@ public:
{
for (int x = 0; x < SizeX; x++)
{
if (a_Values[x + z * SizeX] == 0)
if (a_Values[x + z * SizeX] == bgOcean)
{
int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7;
if (rnd % 100 < m_Threshold)
{
a_Values[x + z * SizeX] = (rnd / 100) % 4;
a_Values[x + z * SizeX] = (rnd / 100) % bgMax;
}
}
}
@ -511,13 +517,6 @@ public:
int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX];
switch (v)
{
// Oceans don't need any edges:
case bgOcean:
{
v = bgOcean;
break;
}
// Desert should neighbor only oceans, desert and temperates; change to temperate when another:
case bgDesert:
{