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Ryan Fox 0dd8e7d20d
Grass path: Drop dirt when broken
10 months ago
.github Update issue templates (#4960) 2 years ago
CMake Rename files to match code 1 year ago
Server Added ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) 10 months ago
Tools ProtoProxy: encrypt in-place 1 year ago
android Fix Android builds (#4998) 2 years ago
dev-docs dev-docs/Plugin API.md: fix url 3 years ago
lib Update to mybed 3.0.0 (#5275) 1 year ago
src Grass path: Drop dirt when broken 10 months ago
tests Only nether-native mobs can see through lava 1 year ago
.clang-format Enable some more clang-tidy linter checks (#4738) 2 years ago
.clang-tidy Enable some more clang-tidy linter checks (#4738) 2 years ago
.editorconfig .editorconfig fixes (#4113) 5 years ago
.gitattributes Added unit test for parsing HTTP request. 7 years ago
.gitignore Some emplace_back replacements (#5149) 2 years ago
.gitmodules Update the minimodules 2 years ago
BACKERS Remove BountySource from funding sources 2 years ago
CMakeLists.txt Fix march=native not being enabled 2 years ago
COMPILING.md fix(docs): Correction of typos in project documentation (#5206) 1 year ago
CONTRIBUTING.md Rename files to match code 1 year ago
CONTRIBUTORS Bind more ClientHandle functions to Lua (#5334) 11 months ago
CheckLua.cmake Use system Lua, if available, to generate bindings. 6 years ago
Doxyfile Stop cFunctionRef constructor from disabling default copy constructor. (#4173) 4 years ago
GETTING-STARTED.md Upgrade to C++17 [CI] (#4716) 2 years ago
Jenkinsfile Fixup #5319 11 months ago
LICENSE Update Copyright year (#5165) 2 years ago
README.md Update README.md (#5262) 1 year ago
SetFlags.cmake Compile the entire Lua stack as C++ 1 year ago
TESTING.md fix(docs): Correction of typos in project documentation (#5206) 1 year ago
app.yml Update app.yml 7 years ago
appveyor.yml Fix AppVeyor IA32 builds (#5096) 2 years ago
cibuild.sh Dump the api as well as checking it. 11 months ago
clang-tidy.sh Migrate off CircleCI to Jenkins (#5230) 1 year ago
cloc-exclude.txt cloc: Updated list of ignored files. (#4280) 4 years ago
compile.sh Fixed windows hack in Compile.sh (#4834) 2 years ago
easyinstall.sh add missing ";;" in case statement (#5251) 1 year ago
nightlybuild.sh Update build script names to be more intuitive. 1 year ago
stats.cmd Marked stats.cmd as executable so it can be run on linux 9 years ago



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Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the Java Edition Minecraft client.

Cuberite runs on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

Currently we support Release 1.8 - 1.12.2 Minecraft protocol versions.

Subscribe to the newsletter for important updates and project news.


There are several ways to obtain Cuberite.


  • The easiest method is downloading for Windows or Linux from the website.
  • You can use the EasyInstall script for Linux and macOS, which automatically downloads the correct binary. The script is described below.

The EasyInstall script

This script will download the correct binary from the project site.

curl -sSfL https://download.cuberite.org | sh


  • You can compile automatically for Linux, macOS and FreeBSD with the compile.sh script. The script is described below.
  • You can also compile manually. See COMPILING.md.

Compiling may provide better performance (1.5-3x as fast) and it supports more operating systems.

The compile.sh script

This script downloads the source code and compiles it. The script is smart enough to notify you of missing dependencies and instructing you on how to install them. The script doesn't work for Windows.

Using curl:

sh -c "$(curl -sSfL -o - https://compile.cuberite.org)"

Or using wget:

sh -c "$(wget -O - https://compile.cuberite.org)"

Hosted services

  • Hosted Cuberite is available via Gamocosm.


Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Cuberite is developed in C++ and Lua. To contribute code, please check out GETTING-STARTED.md and CONTRIBUTING.md for more details.

Plugins are written in Lua. You can contribute by developing plugins and submitting them to the plugin repository or the forum. Please check out our plugin introduction guide for more info.

If you are not a programmer, you can help by testing Cuberite and reporting bugs. See TESTING.md for details.

You can also help with documentation by contributing to the User's Manual.

Other Stuff

For other stuff, check out the homepage, the Users' Manual, the forums, and the Plugin API.

Support the Cuberite development team on Liberapay