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Changed village generator defaults to more reasonable values.

This commit is contained in:
madmaxoft 2014-05-15 10:44:08 +02:00
parent 34e5f0c164
commit 56f7ad2cd9

View File

@ -408,8 +408,8 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "Villages") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 256);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 7);
int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 3);
int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen, *m_HeightGen));
}