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Prefabs
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Added RainbowRoads finisher generator.
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2014-06-07 13:59:50 +02:00 |
BioGen.cpp
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Merge remote-tracking branch 'origin/master' into portals
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2014-06-04 13:14:38 +01:00 |
BioGen.h
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BiomeVisualiser: Added the TwoLevel biome generator.
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2013-11-28 20:00:30 +01:00 |
Caves.cpp
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Removed an unused macro.
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2014-05-09 19:35:35 +02:00 |
Caves.h
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cWormNestCaves rewritten using cGridStructGen.
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2014-05-09 11:16:13 +02:00 |
ChunkDesc.cpp
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Fixed a NetherFinisher bug
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2014-06-04 20:01:05 +01:00 |
ChunkDesc.h
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Fixed a NetherFinisher bug
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2014-06-04 20:01:05 +01:00 |
ChunkGenerator.cpp
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Suggestions
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2014-06-05 17:58:29 +01:00 |
ChunkGenerator.h
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Decoupled cChunkGenerator from cWorld and cRoot.
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2014-01-10 22:22:54 +01:00 |
CMakeLists.txt
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Cmake generated projects for IDEs include headers in project files.
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2014-04-25 09:56:15 -07:00 |
CompoGen.cpp
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docs/Generator: Added the easy Finishers.
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2014-06-07 13:59:51 +02:00 |
CompoGen.h
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Added new biomes to old composition generator.
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2013-11-28 21:51:18 +01:00 |
ComposableGenerator.cpp
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Merge branch 'master' into portals
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2014-06-10 20:51:22 +01:00 |
ComposableGenerator.h
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Unified StructureGens and FinisherGens.
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2014-03-01 20:59:41 +01:00 |
DistortedHeightmap.cpp
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Revert "Initial Mesa Bryce implementation."
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2014-06-11 14:15:18 +02:00 |
DistortedHeightmap.h
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Revert "Initial Mesa Bryce implementation."
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2014-06-11 14:15:18 +02:00 |
EndGen.cpp
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Implemented end and nether portals
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2014-05-31 22:28:51 +01:00 |
EndGen.h
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Implemented end and nether portals
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2014-05-31 22:28:51 +01:00 |
FinishGen.cpp
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Fixed a NetherFinisher bug
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2014-06-04 20:01:05 +01:00 |
FinishGen.h
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Merged branch 'NetherFinish'.
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2014-01-18 17:03:31 +01:00 |
GridStructGen.cpp
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Merge branch 'master' into VillageGen
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2014-05-27 22:09:30 +02:00 |
GridStructGen.h
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Fixed a NULL ptr failure in GridStructGen.
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2014-05-15 16:03:45 +02:00 |
HeiGen.cpp
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Revert "Initial Mesa Bryce implementation."
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2014-06-11 14:15:18 +02:00 |
HeiGen.h
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Revert "Initial Mesa Bryce implementation."
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2014-06-11 14:15:18 +02:00 |
MineShafts.cpp
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Fixed Mineshaft system size.
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2014-05-23 13:01:50 +02:00 |
MineShafts.h
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Mineshafts generator rewritten to use GridStructGen.
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2014-05-09 10:59:33 +02:00 |
NetherFortGen.cpp
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Removed an unused NetherFortGen variable.
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2014-05-09 19:53:57 +02:00 |
NetherFortGen.h
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cNetherFortGen uses cGridStructGen.
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2014-05-07 22:34:06 +02:00 |
Noise3DGenerator.cpp
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Implemented faster upscaling using templates.
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2014-03-21 22:53:46 +01:00 |
Noise3DGenerator.h
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Decoupled cChunkGenerator from cWorld and cRoot.
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2014-01-10 22:22:54 +01:00 |
PieceGenerator.cpp
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cPieceGenerator chooses starting pieces based on weights.
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2014-05-27 22:05:50 +02:00 |
PieceGenerator.h
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cPieceGenerator chooses starting pieces based on weights.
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2014-05-27 22:05:50 +02:00 |
POCPieceGenerator.cpp
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Fixed a memory leak in cPOCPieceGenerator
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2014-05-29 09:19:20 +02:00 |
POCPieceGenerator.h
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A working POCPiece generator.
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2014-03-09 22:04:29 +01:00 |
Prefab.cpp
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Fixed prefab test initialization.
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2014-05-26 10:05:51 +02:00 |
Prefab.h
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Added support for Miners' Village.
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2014-05-25 23:50:16 +02:00 |
PrefabPiecePool.cpp
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Merge remote-tracking branch 'origin/master' into VillageGen
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2014-05-29 09:14:47 +02:00 |
PrefabPiecePool.h
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Merge remote-tracking branch 'origin/master' into VillageGen
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2014-05-29 09:14:47 +02:00 |
RainbowRoadsGen.cpp
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Added RainbowRoads finisher generator.
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2014-06-07 13:59:50 +02:00 |
RainbowRoadsGen.h
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Added RainbowRoads finisher generator.
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2014-06-07 13:59:50 +02:00 |
Ravines.cpp
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Removed unused constants from MineShafts and Ravines.
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2014-05-09 20:13:20 +02:00 |
Ravines.h
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Ravines rewritten using cGridStructGen.
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2014-05-09 18:30:39 +02:00 |
StructGen.cpp
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Fixed a few more switch warnings.
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2014-05-11 16:28:48 -07:00 |
StructGen.h
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Unified StructureGens and FinisherGens.
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2014-03-01 20:59:41 +01:00 |
Trees.cpp
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More switch warnings.
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2014-05-11 16:54:42 -07:00 |
Trees.h
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Add BlockNewLeaves.h and rename Darkoac to Darkoak
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2014-02-19 19:18:40 +01:00 |
UnderwaterBaseGen.cpp
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Added an initial version of the underwater base generator.
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2014-05-31 22:06:14 +02:00 |
UnderwaterBaseGen.h
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Added an initial version of the underwater base generator.
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2014-05-31 22:06:14 +02:00 |
VillageGen.cpp
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Roads in villages are made out of wooden planks if they generate on water.
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2014-06-11 19:12:29 +02:00 |
VillageGen.h
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Villages have min and max density setting.
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2014-05-22 21:47:56 +02:00 |