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Merge remote-tracking branch 'origin/master' into portals

Conflicts:
	src/World.h
This commit is contained in:
Tiger Wang 2014-06-14 09:57:07 +01:00
commit 7188a1f670
20 changed files with 792 additions and 493 deletions

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@ -27,5 +27,4 @@ UltraCoderRU
worktycho
xoft
Please add yourself to this list if you contribute to MCServer.

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@ -3,14 +3,14 @@ Hello! Thanks for wanting to work on this project :smile:, and I hope that this
Minecraft Basics
----------------
If you don't play Minecraft or don't have a great knowledge of the basic systems, you should get to know them. The [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) is quite useful for this task, although some youtubers are also fairly good at teaching the basics and just playing is quite good too.
If you don't play Minecraft or don't have a great knowledge of the basic systems, you should get to know them. The [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) is quite useful for this task, although some youtubers are also fairly good at teaching the basics and just playing is quite good too. It is possible to contribute without knowing minecraft in detail though.
I'd say that the important topics are:
* Differnt types of blocks and how they act.
* Mobs, what they do and how.
* Redstone, pistons, and automation.
* Farming
* Farming.
* Fighting, health and the hunger system.
Useful Resources
@ -39,7 +39,7 @@ You'll also need CMake to generate the makefile to build from.
**Windows:**
If you use Windows, your best bet is the MSVC2008 (available as a free download in the Express edition from MS) or MSVS2013 (ditto), solution files for both are currently in the repo.
If you use Windows, your best bet is the MSVC2008 (available as a free download in the Express edition from MS) or MSVS2013 (ditto), solution files for which can be generated with cmake. You'll also need cmake to generate the project files.
Setting up the Repo
-------------------
@ -85,7 +85,7 @@ Basically, the process is:
**Windows:**
You need to first execute the `src/Bindings/AllToLua.bat` script file, then just open the solution file in your MSVC of choice and build.
You need to first generate a project file with `cmake . -DCMAKE_BUILD_TYPE=DEBUG` then execute the `src/Bindings/AllToLua.bat` script file, then just open the solution file in your MSVC of choice and build.
How to Run
----------
@ -99,18 +99,18 @@ There are a few fairly easy issues for you to get started with, as well as some
**Easy**:
* #288
* #385
* #402
* #380
* #503
* #491
* #140
* #493
* #577
* #381
* #752
* Clean up some of the compiler warnings. (Check [Travis CI](http://travis-ci.org/mc-server/MCServer) for a list of them.) With clang, there are over 10000 lines of warnings to clean up.
**More Difficult**:
* #17
* #398
* #133
* #134
* #215
You may also want to write some plugins. They are written in lua, with excellent API documentation available via [APIDump](http://mc-server.xoft.cz/LuaAPI). The [Core](https://github.com/mc-server/Core) plugin should also help quite a bit here.

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@ -114,6 +114,7 @@ g_APIDesc =
GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified absolute coords" },
GetBlockType = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified absolute coords" },
GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified absolute coords" },
GetCoordRange = {Params = "", Return = "MaxX, MaxY, MaxZ", Notes = "Returns the maximum relative coords in all 3 axes. See also GetSize()." },
GetDataTypes = { Params = "", Return = "number", Notes = "Returns the mask of datatypes that the object is currently holding" },
GetOrigin = { Params = "", Return = "OriginX, OriginY, OriginZ", Notes = "Returns the origin coords of where the area was read from." },
GetOriginX = { Params = "", Return = "number", Notes = "Returns the origin x-coord" },
@ -124,7 +125,7 @@ g_APIDesc =
GetRelBlockSkyLight = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "NIBBLETYPE", Notes = "Returns the skylight at the specified relative coords" },
GetRelBlockType = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
GetRelBlockTypeMeta = { Params = "RelBlockX, RelBlockY, RelBlockZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
GetSize = { Params = "", Return = "SizeX, SizeY, SizeZ", Notes = "Returns the size of the area in all 3 axes." },
GetSize = { Params = "", Return = "SizeX, SizeY, SizeZ", Notes = "Returns the size of the area in all 3 axes. See also GetCoordRange()." },
GetSizeX = { Params = "", Return = "number", Notes = "Returns the size of the held data in the x-axis" },
GetSizeY = { Params = "", Return = "number", Notes = "Returns the size of the held data in the y-axis" },
GetSizeZ = { Params = "", Return = "number", Notes = "Returns the size of the held data in the z-axis" },
@ -2294,10 +2295,14 @@ end
IsGameModeCreative = { Params = "", Return = "bool", Notes = "Returns true if the current gamemode is gmCreative." },
IsGameModeSurvival = { Params = "", Return = "bool", Notes = "Returns true if the current gamemode is gmSurvival." },
IsPVPEnabled = { Params = "", Return = "bool", Notes = "Returns whether PVP is enabled in the world settings." },
IsWeatherRain = { Params = "", Return = "bool", Notes = "Returns true if the current weather is rain." },
IsWeatherStorm = { Params = "", Return = "bool", Notes = "Returns true if the current weather is a storm." },
IsWeatherRain = { Params = "", Return = "bool", Notes = "Returns true if the current world is raining." },
IsWeatherRainAt = { Params = "BlockX, BlockZ", Return = "bool", Notes = "Returns true if the specified location is raining (takes into account biomes)." },
IsWeatherStorm = { Params = "", Return = "bool", Notes = "Returns true if the current world is stormy." },
IsWeatherStormAt = { Params = "BlockX, BlockZ", Return = "bool", Notes = "Returns true if the specified location is stormy (takes into account biomes)." },
IsWeatherSunny = { Params = "", Return = "bool", Notes = "Returns true if the current weather is sunny." },
IsWeatherWet = { Params = "", Return = "bool", Notes = "Returns true if the current weather has any precipitation (rain or storm)." },
IsWeatherSunnyAt = { Params = "BlockX, BlockZ", Return = "bool", Notes = "Returns true if the current weather is sunny at the specified location (takes into account biomes)." },
IsWeatherWet = { Params = "", Return = "bool", Notes = "Returns true if the current world has any precipitation (rain or storm)." },
IsWeatherWetAt = { Params = "BlockX, BlockZ", Return = "bool", Notes = "Returns true if the specified location has any precipitation (rain or storm) (takes into account biomes)." },
QueueBlockForTick = { Params = "BlockX, BlockY, BlockZ, TicksToWait", Return = "", Notes = "Queues the specified block to be ticked after the specified number of gameticks." },
QueueSaveAllChunks = { Params = "", Return = "", Notes = "Queues all chunks to be saved in the world storage thread" },
QueueSetBlock = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta, TickDelay", Return = "", Notes = "Queues the block to be set to the specified blocktype and meta after the specified amount of game ticks. Uses SetBlock() for the actual setting, so simulators are woken up and block entities are handled correctly." },
@ -2929,6 +2934,7 @@ end
{
-- No sorting is provided for these, they will be output in the same order as defined here
{ FileName = "Writing-a-MCServer-plugin.html", Title = "Writing a MCServer plugin" },
{ FileName = "InfoFile.html", Title = "Using the Info.lua file" },
{ FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" },
{ FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" },
{ FileName = "UsingChunkStays.html", Title = "Using ChunkStays" },

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@ -0,0 +1,246 @@
<!DOCTYPE html>
<html>
<head>
<title>MCServer - Info.lua file</title>
<link rel="stylesheet" type="text/css" href="main.css" />
<link rel="stylesheet" type="text/css" href="prettify.css" />
<script src="prettify.js"></script>
<script src="lang-lua.js"></script>
<meta charset="UTF-8">
</head>
<body>
<div id="content">
<h1>Info.lua file</h1>
<h2>Contents</h2>
<ul>
<li><a href="#Introduction">Introduction</a></li>
<li><a href="#Overall">The overall structure</a></li>
<li><a href="#AdditionalInformation">AdditionalInformation table</a></li>
<li><a href="#Commands">Commands table</a></li>
<li><a href="#ConsoleCommands">ConsoleCommands table</a></li>
<li><a href="#Permissions">Permissions table</a></li>
<li><a href="#Using">Using the file in code</a></li>
<li><a href="#Examples">Examples</a></li>
</ul>
<hr />
<a name="Introduction"><h2>Introduction</h2></a>
<p>For a long time MCServer plugins were plagued by poor documentation. The plugins worked, people who wrote them knew how to use them, but for anyone new to the plugin it was a terrible ordeal learning how to use it. Most of the times, the plugin authors only wrote what commands the plugin supported, sometimes not even that. Then, there was a call to action to put an end to this, to make documenting the plugins easy and at the same time centralized. Thus, the Info.lua file was born.</p>
<p>Most plugins have some parts that are the same across all the plugins. These are commands, console commands and their permissions. If a plugin implemented a command, it would practically copy &amp; paste the same code over and over again. So it makes sense to extract only unique information, centralize it and automate all the parts around it. This was another reason for the Info.lua file - it is a central hub of commands, console commands and their permissions.</p>
<p>Last, but not least, we want to make a plugin repository on the web in the future, a repository that would store plugins, their descriptions, comments. It makes sense that the centralized information can be parsed by the repository automatically, so that advanced things, such as searching for a plugin based on a command, or determining whether two plugins collide command-wise, are possible.</p>
<p>After this file format has been devised, a tool has been written that allows for an easy generation of the documentation for the plugin in various formats. It outputs the documentation in a format that is perfect for pasting into the forum. It generates documentation in a Markup format to use in README.md on GitHub and similar sites. The clever thing is that you don't need to keep all those formats in sync manually - you edit the Info.lua file and this tool will re-generate the documentation for you.</p>
<p>So to sum up, the Info.lua file contains the plugins' commands, console commands, their permissions and possibly the overall plugin documentation, in a structured manner that can be parsed by a program, yet is human readable and editable.</p>
<hr />
<a name="Overall"><h2>The overall structure</h2></a>
<p>The file consist of a declaration of a single Lua table, g_PluginInfo. This table contains all the information, structured, as its members. Each member can be a structure by itself. The entire file is a valid Lua source file, so any tool that syntax-checks Lua source can syntax-check this file. The file is somewhat forward- and backward- compatible, in the sense that it can be extended in any way without breaking.</p>
<p>Here's a skeleton of the file:</p>
<pre class="prettyprint lang-lua">
g_PluginInfo =
{
Name = "Example Plugin",
Date = "2014-06-12",
Description = "This is an example plugin that shows how to use the Info.lua file",
-- The following members will be documented in greater detail later:
AdditionalInformation = {},
Commands = {},
ConsoleCommands = {},
Permissions = {},
}
</pre>
<p>As you can see, the structure is pretty straightforward. Note that the order of the elements inside the table is not important (Lua property).</p>
<p>The first few elements are for book-keeping. They declare the plugin's name, the date in ISO-format, representing the version of the plugin, and the description. The idea is that the description sums up what the plugin is all about, within some two or three sentences.</p>
<hr />
<a name="AdditionalInformation"><h2>AdditionalInformation table</h2></a>
<p>This table is used for more detailed description of the plugin. If there is any non-trivial setup process, dependencies, describe them here. This is where the description should get detailed. Don't worry about using several paragraphs of text here, if it makes the plugin easier to understand.</p>
<p>The table should have the following layout:</p>
<pre class="prettyprint lang-lua">
AdditionalInformation =
{
{
Title = "Chapter 1",
Contents = "Describe one big aspect of the plugin here",
},
{
Title = "Chapter 2",
Contents = "Describe another big topic",
},
}
</pre>
<p>The idea here is that the tool that is used to generate the documentation from the Info.lua file will create a linkified table of contents and then each of the information elements' contents. This information should be all that is needed to successfully configure, run and manage the plugin.</p>
<hr />
<a name="Commands"><h2>Commands table</h2></a>
<p>The commands table lists all the commands that the plugin implements, together with their handler functions, required permissions, help strings and further information. The table supports recursion, which allows plugins to create multi-word commands easily (such as "//schematic load" and "//schematic save"), each having its own separate handler.</p>
<p>The table uses structure similar to the following:</p>
<pre class="prettyprint lang-lua">
Commands =
{
["/cmd1"] =
{
HelpString = "Performs the first action",
Permission = "firstplugin.cmds.1",
Alias = "/c1",
Handler = HandleCmd1,
ParameterCombinations =
{
{
Params = "x y z",
Help = "Performs the first action at the specified coordinates",
},
{
Params = "-p",
Help = "Performs the first action at the player's coordinates",
}
},
},
["/cmd2"] =
{
Alias = {"/c2", "//c2" },
Subcommands =
{
sub1 = -- This declares a "/cmd2 sub1" command
{
HelpString = "Performs the second action's first subcommand",
Permission = "firstplugin.cmds.2.1",
Alias = "1",
Handler = HandleCmd2Sub1,
ParameterCombinations =
{
{
Params = "x y z",
Help = "Performs the second action's first subcommand at the specified coordinates",
},
{
Params = "-p",
Help = "Performs the second action's first subcommand at the player's coordinates",
}
},
},
sub2 = -- Declares a "/cmd2 sub2" command
{
HelpString = "Performs the second action's second subcommand",
Permission = "firstplugin.cmds.2.2",
Handler = HandleCmd2Sub2,
},
},
},
}
</pre>
<p>Although it may seem overwhelming at first, there is a "method to this madness". Each element of the Commands table defines one command. Most commands start with a slash, so the special Lua syntax for table elements with non-standard names needs to be applied (<code>["/cmd1"] =</code>). The command can either specify subcommands, or a handler function (specifying both is UndefinedBehavior). Subcommands uses the same structure as the entire Commands table, recursively.</p>
<p>The permission element specifies that the command is only available with the specified permission. Note that the permission for subcommand's parent isn't checked when the subcommand is called. This means that specifying the permission for a command that has subcommands has no effect whatsoever, but is discouraged because we may add processing for that in the future.</p>
<p>The ParameterCombinations table is used only for generating the documentation, it lists the various combinations of parameters that the command supports. It's worth specifying even if the command supports only one combination, because that combination will get documented this way.</p>
<p>The Alias member specifies any possible aliases for the command. Each alias is registered separately and if there is a subcommand table, it is applied to all aliases, just as one would expect. You can specify either a single string as the value (if there's only one alias), or a table of strings for multiple aliases. Commands with no aliases do not need to specify this member at all.</p>
<hr />
<a name="ConsoleCommands"><h2>ConsoleCommands table</h2>
<p>This table serves a purpose similar to that of the Commands table, only these commands are provided for the server console. Therefore, there are no permissions specified for these commands. Since most console commands don't use a leading slash, the command names don't need the special syntax. Also, the handler function doesn't receive the Player parameter.</p>
<p>Here's an example of a ConsoleCommands table:</p>
<pre class="prettyprint lang-lua">
ConsoleCommands =
{
concmd =
{
HelpString = "Performs the console action",
Subcommands =
{
sub1 =
{
HelpString = "Performs the console action's first subcommand",
Handler = HandleConCmdSub1,
ParameterCombinations =
{
{
Params = "x y z",
Help = "Performs the console action's first subcommand at the specified coordinates",
},
},
},
sub2 =
{
HelpString = "Performs the console action's second subcommand",
Handler = HandleConCmdSub2,
},
},
},
}
</pre>
<hr />
<a name="Permissions"><h2>Permissions table</h2></a>
<p>The purpose of this table is to document permissions that the plugin uses. The documentation generator automatically collects the permissions specified in the Command table; the Permissions table adds a description for these permissions and may declare other permissions that aren't specifically included in the Command table.</p>
<pre class="prettyprint lang-lua">
Permissions =
{
["firstplugin.cmd.1.1"] =
{
Description = "Allows the players to build high towers using the first action.",
RecommendedGroups = "players",
},
["firstplugin.cmd.2.1"] =
{
Description = "Allows the players to kill entities using the second action. Note that this may be misused to kill other players, too.",
RecommendedGroups = "admins, mods",
},
}
</pre>
<p>The RecommendedGroup element lists, in plain English, the intended groups for which the permission should be enabled on a typical server. Plugin authors are advised to create reasonable defaults, prefering security to openness, so that admins using these settings blindly don't expose their servers to malicious users.</p>
<hr />
<a name="Using"><h2>Using the file in code</h2></a>
<p>Just writing the Info.lua file and saving it to the plugin folder is not enough for it to actually be used. Your plugin needs to include the following boilerplate code, preferably in its Initialize() function:</p>
<pre class="prettyprint lang-lua">
-- Use the InfoReg shared library to process the Info.lua file:
dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua")
RegisterPluginInfoCommands()
RegisterPluginInfoConsoleCommands()
</pre>
<p>Of course, if your plugin doesn't have any console commands, it doesn't need to call the RegisterPluginInfoConsoleCommands() function, and similarly if it doesn't have any in-game commands, it doesn't need to call the RegisterPluginInfoCommands() function.</p>
<hr />
<a name="Examples"><h2>Examples</h2></a>
<p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p>
<ul>
<li>Gallery plugin: <a href="https://github.com/mc-server/Gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li>
<li>WorldEdit plugin: <a href="https://github.com/mc-server/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/mc-server/WorldEdit">MarkDown</a> documentation</li>
</ul>
<script>
prettyPrint();
</script>
</div>
</body>
</html>

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@ -43,7 +43,7 @@ function HandleRequest_Generation( Request )
local Content = ""
if (Request.PostParams["AGHRRRR"] ~= nil) then
GENERATION_STATE = 0
WW_instance:SaveAllChunks()
WW_instance:QueueSaveAllChunks()
WW_instance:QueueUnloadUnusedChunks()
LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED by admin")
end

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@ -6,7 +6,7 @@ function GetHandyVersion()
return HANDY_VERSION
end
-- Checks if handy is in proper version
function CheckForRequiedVersion( inVersion )
function CheckForRequiredVersion( inVersion )
if( inVersion > HANDY_VERSION ) then return false end
return true
end
@ -213,4 +213,4 @@ end
function BoolToString( inValue )
if( inValue == true ) then return 1 end
return 0
end
end

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@ -1,4 +1,4 @@
MCServer [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer) [![Support via Gittip](http://img.shields.io/gittip/mcs_team.svg)](https://www.gittip.com/mcs_team) [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
MCServer [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer) [![Coverity Scan Build Status](https://scan.coverity.com/projects/1930/badge.svg)](https://scan.coverity.com/projects/1930) [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
========
MCServer is a Minecraft server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API.

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};
unsigned int lua_basic_lua_len = 9073;
unsigned int lua_basic_lua_len = 9159;

View File

@ -1154,7 +1154,7 @@ static const unsigned char lua_declaration_lua[] = {
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0x62, 0x28, 0x6e, 0x2c, 0x27, 0x25, 0x2a, 0x27, 0x2c, 0x27, 0x5c, 0x31,

View File

@ -2538,6 +2538,37 @@ static int tolua_cBlockArea_GetSize(lua_State * tolua_S)
static int tolua_cBlockArea_GetCoordRange(lua_State * tolua_S)
{
// function cBlockArea::GetCoordRange()
// Returns all three sizes of the area, miuns one, so that they represent the maximum coord value
// Exported manually because there's no direct C++ equivalent,
// plus tolua would generate extra input params for the outputs
cLuaState L(tolua_S);
if (!L.CheckParamUserType(1, "cBlockArea"))
{
return 0;
}
cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", NULL);
return 0;
}
// Push the three origin coords:
lua_pushnumber(tolua_S, self->GetSizeX() - 1);
lua_pushnumber(tolua_S, self->GetSizeY() - 1);
lua_pushnumber(tolua_S, self->GetSizeZ() - 1);
return 3;
}
static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
{
// function cBlockArea::LoadFromSchematicFile
@ -2926,6 +2957,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_beginmodule(tolua_S, "cBlockArea");
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cBlockArea_GetBlockTypeMeta);
tolua_function(tolua_S, "GetCoordRange", tolua_cBlockArea_GetCoordRange);
tolua_function(tolua_S, "GetOrigin", tolua_cBlockArea_GetOrigin);
tolua_function(tolua_S, "GetRelBlockTypeMeta", tolua_cBlockArea_GetRelBlockTypeMeta);
tolua_function(tolua_S, "GetSize", tolua_cBlockArea_GetSize);

View File

@ -14,6 +14,13 @@
#include "inifile/iniFile.h"
#include "../Entities/Player.h"
#define FIND_HOOK(a_HookName) HookMap::iterator Plugins = m_Hooks.find(a_HookName);
#define VERIFY_HOOK \
if (Plugins == m_Hooks.end()) \
{ \
return false; \
}
@ -192,7 +199,7 @@ void cPluginManager::Tick(float a_Dt)
ReloadPluginsNow();
}
HookMap::iterator Plugins = m_Hooks.find(HOOK_TICK);
FIND_HOOK(HOOK_TICK);
if (Plugins != m_Hooks.end())
{
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
@ -208,11 +215,9 @@ void cPluginManager::Tick(float a_Dt)
bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_SPREAD);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_BLOCK_SPREAD);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source))
@ -233,11 +238,9 @@ bool cPluginManager::CallHookBlockToPickups(
cItems & a_Pickups
)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_BLOCK_TO_PICKUPS);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
@ -275,11 +278,8 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
return true; // Cancel sending
}
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHAT);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
@ -298,11 +298,9 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_AVAILABLE);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHUNK_AVAILABLE);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ))
@ -319,11 +317,9 @@ bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int
bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHUNK_GENERATED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
@ -340,11 +336,9 @@ bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int
bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHUNK_GENERATING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
@ -361,11 +355,9 @@ bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int
bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHUNK_UNLOADED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ))
@ -382,11 +374,9 @@ bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a
bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CHUNK_UNLOADING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ))
@ -403,11 +393,9 @@ bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int
bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_COLLECTING_PICKUP);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_COLLECTING_PICKUP);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup))
@ -424,11 +412,9 @@ bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pi
bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_CRAFTING_NO_RECIPE);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
@ -445,11 +431,9 @@ bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cC
bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_DISCONNECT);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnDisconnect(a_Client, a_Reason))
@ -466,11 +450,9 @@ bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_EXECUTE_COMMAND);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_EXECUTE_COMMAND);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnExecuteCommand(a_Player, a_Split))
@ -487,11 +469,9 @@ bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVec
bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_EXPLODED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
@ -508,11 +488,9 @@ bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize,
bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_EXPLODING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
@ -529,11 +507,9 @@ bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSiz
bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_HANDSHAKE);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_HANDSHAKE);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnHandshake(a_ClientHandle, a_Username))
@ -550,11 +526,9 @@ bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const ASt
bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_HOPPER_PULLING_ITEM);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum))
@ -571,11 +545,9 @@ bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity &
bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_HOPPER_PUSHING_ITEM);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum))
@ -592,11 +564,9 @@ bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity &
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_KILLING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnKilling(a_Victim, a_Killer))
@ -613,11 +583,9 @@ bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_LOGIN);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_LOGIN);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnLogin(a_Client, a_ProtocolVersion, a_Username))
@ -634,11 +602,9 @@ bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersi
bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_ANIMATION);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerAnimation(a_Player, a_Animation))
@ -655,11 +621,9 @@ bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation
bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BREAKING_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_BREAKING_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
@ -676,11 +640,9 @@ bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_Block
bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BROKEN_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_BROKEN_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
@ -697,11 +659,9 @@ bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX,
bool cPluginManager::CallHookPlayerDestroyed(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_DESTROYED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_DESTROYED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerDestroyed(a_Player))
@ -718,11 +678,9 @@ bool cPluginManager::CallHookPlayerDestroyed(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_EATING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_EATING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerEating(a_Player))
@ -739,11 +697,9 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_FISHED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerFished(a_Player, a_Reward))
@ -760,11 +716,9 @@ bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Rew
bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_FISHING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerFishing(a_Player, a_Reward))
@ -781,11 +735,9 @@ bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward)
bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_JOINED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerJoined(a_Player))
@ -802,11 +754,9 @@ bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_LEFT_CLICK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_LEFT_CLICK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
@ -823,11 +773,9 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i
bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_MOVING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_MOVING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerMoved(a_Player))
@ -844,11 +792,9 @@ bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACED_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_PLACED_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerPlacedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
@ -865,11 +811,9 @@ bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX,
bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACING_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_PLACING_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
@ -886,11 +830,9 @@ bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX
bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_RIGHT_CLICK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
@ -907,11 +849,9 @@ bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX,
bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity))
@ -928,11 +868,9 @@ bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEnti
bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_SHOOTING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerShooting(a_Player))
@ -949,11 +887,9 @@ bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SPAWNED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_SPAWNED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerSpawned(a_Player))
@ -970,11 +906,9 @@ bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_TOSSING_ITEM);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_TOSSING_ITEM);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerTossingItem(a_Player))
@ -991,11 +925,9 @@ bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_USED_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
@ -1012,11 +944,9 @@ bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, i
bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_ITEM);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_USED_ITEM);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
@ -1033,11 +963,9 @@ bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, in
bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_USING_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
@ -1054,11 +982,9 @@ bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX,
bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_ITEM);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLAYER_USING_ITEM);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
@ -1075,11 +1001,9 @@ bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, i
bool cPluginManager::CallHookPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGIN_MESSAGE);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLUGIN_MESSAGE);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPluginMessage(a_Client, a_Channel, a_Message))
@ -1096,11 +1020,9 @@ bool cPluginManager::CallHookPluginMessage(cClientHandle & a_Client, const AStri
bool cPluginManager::CallHookPluginsLoaded(void)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGINS_LOADED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PLUGINS_LOADED);
VERIFY_HOOK;
bool res = false;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
@ -1115,11 +1037,9 @@ bool cPluginManager::CallHookPluginsLoaded(void)
bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_POST_CRAFTING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
@ -1136,11 +1056,9 @@ bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraft
bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PRE_CRAFTING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
@ -1157,11 +1075,9 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PROJECTILE_HIT_BLOCK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos))
@ -1178,11 +1094,9 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_ENTITY);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_PROJECTILE_HIT_ENTITY);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnProjectileHitEntity(a_Projectile, a_HitEntity))
@ -1199,11 +1113,9 @@ bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectil
bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_SPAWNED_ENTITY);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnSpawnedEntity(a_World, a_Entity))
@ -1219,11 +1131,9 @@ bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_MONSTER);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_SPAWNED_MONSTER);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnSpawnedMonster(a_World, a_Monster))
@ -1239,11 +1149,9 @@ bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monst
bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_ENTITY);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_SPAWNING_ENTITY);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnSpawningEntity(a_World, a_Entity))
@ -1260,11 +1168,9 @@ bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity
bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_MONSTER);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_SPAWNING_MONSTER);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnSpawningMonster(a_World, a_Monster))
@ -1281,11 +1187,9 @@ bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Mons
bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_TAKE_DAMAGE);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnTakeDamage(a_Receiver, a_TDI))
@ -1302,11 +1206,9 @@ bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a
bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_UPDATING_SIGN);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
@ -1323,11 +1225,9 @@ bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_
bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_UPDATED_SIGN);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
@ -1344,11 +1244,9 @@ bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_B
bool cPluginManager::CallHookWeatherChanged(cWorld & a_World)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_WEATHER_CHANGED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnWeatherChanged(a_World))
@ -1365,11 +1263,9 @@ bool cPluginManager::CallHookWeatherChanged(cWorld & a_World)
bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGING);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_WEATHER_CHANGING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnWeatherChanging(a_World, a_NewWeather))
@ -1386,11 +1282,9 @@ bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewW
bool cPluginManager::CallHookWorldStarted(cWorld & a_World)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_STARTED);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_WORLD_STARTED);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnWorldStarted(a_World))
@ -1407,11 +1301,9 @@ bool cPluginManager::CallHookWorldStarted(cWorld & a_World)
bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK);
if (Plugins == m_Hooks.end())
{
return false;
}
FIND_HOOK(HOOK_WORLD_TICK);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnWorldTick(a_World, a_Dt, a_LastTickDurationMSec))

Binary file not shown.

View File

@ -6,6 +6,10 @@
#include "../Simulator/FluidSimulator.h"
#include "../Chunk.h"
#include "../World.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireChargeEntity.h"
#include "../Entities/ProjectileEntity.h"
@ -33,7 +37,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
}
BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width);
int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
// Dispense the item:
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
@ -69,7 +76,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
} // E_ITEM_BUCKET
case E_ITEM_WATER_BUCKET:
{
LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
@ -83,7 +90,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
@ -97,7 +104,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
case E_ITEM_SPAWN_EGG:
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
@ -108,7 +115,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
case E_BLOCK_TNT:
{
// Spawn a primed TNT entity, if space allows:
@ -128,7 +135,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
if (ItemBroke)
@ -138,13 +145,41 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
case E_ITEM_FIRE_CHARGE:
{
// TODO: Spawn fireball entity
SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20);
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
case E_ITEM_ARROW:
{
SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
case E_ITEM_SNOWBALL:
{
SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
case E_ITEM_EGG:
{
SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
case E_ITEM_FIREWORK_ROCKET:
{
// TODO: Add the fireworks entity
break;
}
default:
{
DropFromSlot(a_Chunk, a_SlotNum);
@ -157,6 +192,34 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
{
m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
}
Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
{
switch (a_Meta)
{
case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0);
case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0);
case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1);
case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1);
}
LOGWARNING("Unhandled dispenser meta: %d", a_Meta);
ASSERT(!"Unhandled dispenser facing");
return Vector3d(0, 1, 0);
}
bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
{
@ -167,14 +230,14 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
m_Contents.SetSlot(a_SlotNum, LiquidBucket);
return true;
}
// There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
{
// Cannot fit into m_Contents
return false;
}
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(LiquidBucket);
return true;
@ -195,7 +258,7 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
// Not a suitable block in front
return false;
}
cItem EmptyBucket(E_ITEM_BUCKET, 1);
if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
{
@ -203,14 +266,14 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.SetSlot(a_SlotNum, EmptyBucket);
return true;
}
// There are full buckets stacked at this slot, check if we can fit in the empty bucket
if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
{
// The empty bucket wouldn't fit into m_Contents
return false;
}
// The empty bucket fits in, remove one full bucket and add the empty one
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(EmptyBucket);
@ -219,4 +282,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum

View File

@ -12,27 +12,37 @@ class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
public:
// tolua_end
/// Constructor used for normal operation
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
Vector3d GetShootVector(NIBBLETYPE a_Meta);
// tolua_end
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
/// If such a bucket can fit, adds it to m_Contents and returns true
/** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
/** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export

View File

@ -762,7 +762,6 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
CHECK_THREAD;
CheckValid();
ASSERT(a_NumChars >= 0);
AString RawData;
if (!ReadString(RawData, a_NumChars * 2))
{

View File

@ -8,6 +8,91 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
set(BINDING_DEPENDECIES
tolua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
Bindings/LuaFunctions.h
Bindings/LuaWindow.h
Bindings/Plugin.h
Bindings/PluginLua.h
Bindings/PluginManager.h
Bindings/WebPlugin.h
BiomeDef.h
BlockArea.h
BlockEntities/BlockEntity.h
BlockEntities/BlockEntityWithItems.h
BlockEntities/ChestEntity.h
BlockEntities/DispenserEntity.h
BlockEntities/DropSpenserEntity.h
BlockEntities/DropperEntity.h
BlockEntities/FurnaceEntity.h
BlockEntities/HopperEntity.h
BlockEntities/JukeboxEntity.h
BlockEntities/NoteEntity.h
BlockEntities/SignEntity.h
BlockEntities/MobHeadEntity.h
BlockEntities/FlowerPotEntity.h
BlockID.h
BoundingBox.h
ChatColor.h
ChunkDef.h
ClientHandle.h
CraftingRecipes.h
Cuboid.h
Defines.h
Enchantments.h
Entities/Effects.h
Entities/Entity.h
Entities/Floater.h
Entities/Pawn.h
Entities/Painting.h
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
Entities/ItemFrame.h
Generating/ChunkDesc.h
Group.h
Inventory.h
Item.h
ItemGrid.h
Mobs/Monster.h
OSSupport/File.h
Root.h
Server.h
StringUtils.h
Tracer.h
UI/Window.h
Vector3.h
WebAdmin.h
World.h
)
include_directories(Bindings)
include_directories(.)
ADD_CUSTOM_COMMAND(
# add any new generated bindings here
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
# command execuded to regerate bindings
COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
DEPENDS ${BINDING_DEPENDECIES}
)
if (NOT MSVC)
@ -15,91 +100,7 @@ if (NOT MSVC)
# lib dependencies are not included
set(BINDING_DEPENDECIES
tolua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
Bindings/LuaFunctions.h
Bindings/LuaWindow.h
Bindings/Plugin.h
Bindings/PluginLua.h
Bindings/PluginManager.h
Bindings/WebPlugin.h
BiomeDef.h
BlockArea.h
BlockEntities/BlockEntity.h
BlockEntities/BlockEntityWithItems.h
BlockEntities/ChestEntity.h
BlockEntities/DispenserEntity.h
BlockEntities/DropSpenserEntity.h
BlockEntities/DropperEntity.h
BlockEntities/FurnaceEntity.h
BlockEntities/HopperEntity.h
BlockEntities/JukeboxEntity.h
BlockEntities/NoteEntity.h
BlockEntities/SignEntity.h
BlockEntities/MobHeadEntity.h
BlockEntities/FlowerPotEntity.h
BlockID.h
BoundingBox.h
ChatColor.h
ChunkDef.h
ClientHandle.h
CraftingRecipes.h
Cuboid.h
Defines.h
Enchantments.h
Entities/Effects.h
Entities/Entity.h
Entities/Floater.h
Entities/Pawn.h
Entities/Painting.h
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
Entities/ArrowEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ExpBottleEntity.h
Entities/ThrownSnowballEntity.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
Entities/ItemFrame.h
Generating/ChunkDesc.h
Group.h
Inventory.h
Item.h
ItemGrid.h
Mobs/Monster.h
OSSupport/File.h
Root.h
Server.h
StringUtils.h
Tracer.h
UI/Window.h
Vector3.h
WebAdmin.h
World.h
)
include_directories(Bindings)
include_directories(.)
ADD_CUSTOM_COMMAND(
# add any new generated bindings here
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
# command execuded to regerate bindings
COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
DEPENDS ${BINDING_DEPENDECIES}
)
#add cpp files here
add_library(Bindings
Bindings/Bindings

View File

@ -116,7 +116,8 @@ public:
int a_Density,
cPiecePool & a_Prefabs,
cTerrainHeightGen & a_HeightGen,
BLOCKTYPE a_RoadBlock
BLOCKTYPE a_RoadBlock,
BLOCKTYPE a_WaterRoadBlock
) :
super(a_OriginX, a_OriginZ),
m_Seed(a_Seed),
@ -126,7 +127,8 @@ public:
m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize),
m_Prefabs(a_Prefabs),
m_HeightGen(a_HeightGen),
m_RoadBlock(a_RoadBlock)
m_RoadBlock(a_RoadBlock),
m_WaterRoadBlock(a_WaterRoadBlock)
{
// Generate the pieces for this village; don't care about the Y coord:
cBFSPieceGenerator pg(*this, a_Seed);
@ -179,6 +181,9 @@ protected:
/** The block to use for the roads. */
BLOCKTYPE m_RoadBlock;
/** The block used for the roads if the road is on water. */
BLOCKTYPE m_WaterRoadBlock;
// cGridStructGen::cStructure overrides:
@ -239,7 +244,14 @@ protected:
{
for (int x = MinX; x <= MaxX; x++)
{
a_Chunk.SetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, m_RoadBlock);
if (IsBlockWater(a_Chunk.GetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z)))
{
a_Chunk.SetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, m_WaterRoadBlock);
}
else
{
a_Chunk.SetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, m_RoadBlock);
}
}
}
}
@ -374,6 +386,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_
// If just one is not, no village is created, because it's likely that an unfriendly biome is too close
cVillagePiecePool * VillagePrefabs = NULL;
BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL;
BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS;
int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11;
cVillagePiecePool * PlainsVillage = g_PlainsVillagePools[rnd % ARRAYCOUNT(g_PlainsVillagePools)];
cVillagePiecePool * DesertVillage = g_DesertVillagePools[rnd % ARRAYCOUNT(g_DesertVillagePools)];
@ -422,7 +435,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_
{
return cStructurePtr();
}
return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock));
return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
}

View File

@ -123,7 +123,7 @@ bool cGroupManager::LoadGroups()
IniFile.SetValue("Owner", "Permissions", "*", true);
IniFile.SetValue("Owner", "Color", "2", true);
IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall");
IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.tpa,core.tpaccept,core.ban,core.unban,core.save-all,core.toggledownfall");
IniFile.SetValue("Moderator", "Color", "2", true);
IniFile.SetValue("Moderator", "Inherits", "Player", true);

View File

@ -65,6 +65,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
a_OtherChunk->SetIsRedstoneDirty(true);
}
else
{
@ -199,6 +200,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
}
else
{
itr->DataTwo = false;
itr->Data = Block; // Update block information
}
return;
@ -802,11 +804,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
{
if (a_Itr->a_RelBlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
// Leave a_Itr at where we found the entry
break;
}
}
}
// a_Itr may be passed with m_RepeatersDelayList::end, however, we can guarantee this iterator is always valid because...
// ...QueueRepeaterPowerChange is called to add an entry (and the above code updates iterator). However, if the repeater was locked or something similar...
// ...we will never get here because of the returns.
if (a_Itr->a_ElapsedTicks >= a_Itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks?
{
if (a_Itr->ShouldPowerOn)

View File

@ -47,7 +47,6 @@ class cFlowerPotEntity;
class cFurnaceEntity;
class cNoteEntity;
class cMobHeadEntity;
class cMobCensus;
class cCompositeChat;
class cCuboid;
@ -722,14 +721,41 @@ public:
/** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */
eWeather GetWeather (void) const { return m_Weather; };
/** Returns true if the current weather is sun */
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
bool IsWeatherRain (void) const { return (m_Weather == wRain); }
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
/** Returns true if the current weather has any precipitation - rain or storm
Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that
*/
virtual bool IsWeatherWet(void) const override { return (m_Weather != wSunny); }
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
/** Returns true if the current weather is rain */
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
/** Returns true if it is raining at the specified location. This takes into account biomes. */
bool IsWeatherRainAt (int a_BlockX, int a_BlockZ)
{
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
/** Returns true if the current weather is stormy */
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
/** Returns true if the current weather has any precipitation - rain, storm or snow */
virtual bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
// tolua_end