Added RainbowRoads finisher generator.
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@ -24,6 +24,7 @@
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#include "NetherFortGen.h"
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#include "Noise3DGenerator.h"
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#include "POCPieceGenerator.h"
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#include "RainbowRoadsGen.h"
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#include "Ravines.h"
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#include "UnderwaterBaseGen.h"
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#include "VillageGen.h"
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@ -391,6 +392,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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m_FinishGens.push_back(new cFinishGenPreSimulator);
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}
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else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
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m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxDepth, MaxSize));
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}
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else if (NoCaseCompare(*itr, "Ravines") == 0)
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{
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m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
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@ -409,9 +417,9 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
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int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
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m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
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}
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else if (NoCaseCompare(*itr, "Villages") == 0)
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1406
src/Generating/Prefabs/RainbowRoadPrefabs.cpp
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1406
src/Generating/Prefabs/RainbowRoadPrefabs.cpp
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File diff suppressed because it is too large
Load Diff
15
src/Generating/Prefabs/RainbowRoadPrefabs.h
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15
src/Generating/Prefabs/RainbowRoadPrefabs.h
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@ -0,0 +1,15 @@
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// RainbowRoadPrefabs.h
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// Declares the prefabs in the group RainbowRoad
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#include "../Prefab.h"
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extern const cPrefab::sDef g_RainbowRoadPrefabs[];
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extern const cPrefab::sDef g_RainbowRoadStartingPrefabs[];
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extern const size_t g_RainbowRoadPrefabsCount;
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extern const size_t g_RainbowRoadStartingPrefabsCount;
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115
src/Generating/RainbowRoadsGen.cpp
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src/Generating/RainbowRoadsGen.cpp
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@ -0,0 +1,115 @@
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// RainbowRoadsGen.cpp
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// Implements the cRainbowRoadsGen class representing the rainbow road generator
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#include "Globals.h"
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#include "RainbowRoadsGen.h"
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#include "Prefabs/RainbowRoadPrefabs.h"
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#include "PieceGenerator.h"
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static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefabsCount, g_RainbowRoadStartingPrefabs, g_RainbowRoadStartingPrefabsCount);
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cRainbowRoadsGen::cRainbowRoads:
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class cRainbowRoadsGen::cRainbowRoads :
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public cGridStructGen::cStructure
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{
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typedef cGridStructGen::cStructure super;
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public:
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cRainbowRoads(
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int a_Seed,
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int a_OriginX, int a_OriginZ,
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int a_MaxDepth,
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int a_MaxSize
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) :
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super(a_OriginX, a_OriginZ),
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m_Seed(a_Seed),
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m_Noise(a_Seed),
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m_MaxSize(a_MaxSize),
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m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
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{
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// Generate the pieces for this base:
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cBFSPieceGenerator pg(g_RainbowRoads, a_Seed);
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pg.PlacePieces(a_OriginX, 190, a_OriginZ, a_MaxDepth, m_Pieces);
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if (m_Pieces.empty())
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{
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return;
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}
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}
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~cRainbowRoads()
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{
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cPieceGenerator::FreePieces(m_Pieces);
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}
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protected:
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/** Seed for the random functions */
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int m_Seed;
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/** The noise used as a pseudo-random generator */
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cNoise m_Noise;
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/** Maximum size, in X/Z blocks, of the village (radius from the origin) */
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int m_MaxSize;
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/** Borders of the vilalge - no item may reach out of this cuboid. */
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cCuboid m_Borders;
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/** The village pieces, placed by the generator. */
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cPlacedPieces m_Pieces;
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// cGridStructGen::cStructure overrides:
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virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
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{
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for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
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{
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cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
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Prefab.Draw(a_Chunk, *itr);
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} // for itr - m_PlacedPieces[]
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}
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cRainbowRoadsGen:
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cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize) :
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super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
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m_Noise(a_Seed + 9000),
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m_MaxDepth(a_MaxDepth),
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m_MaxSize(a_MaxSize)
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{
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}
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cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_OriginX, int a_OriginZ)
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{
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// Create a base based on the chosen prefabs:
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return cStructurePtr(new cRainbowRoads(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
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}
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47
src/Generating/RainbowRoadsGen.h
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47
src/Generating/RainbowRoadsGen.h
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@ -0,0 +1,47 @@
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// RainbowRoadsGen.h
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// Declares the cRainbowRoadsGen class representing the underwater base generator
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#pragma once
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#include "GridStructGen.h"
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#include "PrefabPiecePool.h"
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class cRainbowRoadsGen :
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public cGridStructGen
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{
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typedef cGridStructGen super;
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public:
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cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize);
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protected:
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class cRainbowRoads; // fwd: RainbowRoadsGen.cpp
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/** The noise used for generating random numbers */
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cNoise m_Noise;
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/** Maximum depth of the generator tree*/
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int m_MaxDepth;
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/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
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int m_MaxSize;
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// cGridStructGen overrides:
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virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
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} ;
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