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Changed cPieceGenerator to support pairings.

Fixes #982.
This commit is contained in:
madmaxoft 2014-05-05 23:05:30 +02:00
parent e4af9a21af
commit 9542b0b875
3 changed files with 104 additions and 57 deletions

View File

@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Get a list of available connections:
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
cConnections Connections;
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type);
int WantedConnectorType = -a_Connector.m_Type;
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
Connections.reserve(AvailablePieces.size());
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
{
if (itrC->m_Type != a_Connector.m_Type)
if (itrC->m_Type != WantedConnectorType)
{
continue;
}

View File

@ -38,7 +38,8 @@ public:
/** Position relative to the piece */
Vector3i m_Pos;
/** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */
/** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite
(negative) types. */
int m_Type;
/** Direction in which the connector is facing.

View File

@ -134,7 +134,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 2, 2: 5\n" /* Type 1, direction X+ */
"1: 0, 2, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 2, 2: 4\n" /* Type 1, direction X- */
"-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */
"-1: 0, 2, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -143,7 +145,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
20,
@ -291,7 +293,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 2, 4: 5\n" /* Type 1, direction X+ */
"1: 6, 2, 0: 2\n" /* Type 1, direction Z- */
"1: 0, 2, 4: 4\n" /* Type 1, direction X- */,
"1: 0, 2, 4: 4\n" /* Type 1, direction X- */
"-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */
"-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */
"-1: 0, 2, 4: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -300,7 +305,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
20,
@ -420,7 +425,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -590,7 +595,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -790,7 +795,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
5,
@ -991,7 +996,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -1085,7 +1090,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -1185,7 +1190,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -1208,7 +1213,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 6, 15, // MaxX, MaxY, MaxZ
4, 16, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1364,7 +1369,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -1604,7 +1609,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
5,
@ -1933,7 +1938,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
20,
@ -2052,7 +2057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
500,
@ -2212,7 +2217,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -2302,7 +2307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2311,7 +2318,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
300,
@ -2401,7 +2408,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2410,7 +2419,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
300,
@ -2494,7 +2503,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2503,7 +2514,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
500,
@ -2631,7 +2642,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */,
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
"-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
"-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2640,7 +2653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -2769,7 +2782,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */,
"1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
"-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
"-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2778,7 +2793,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -2890,7 +2905,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
"1: 8, 1, 4: 5\n" /* Type 1, direction X+ */
"1: 4, 1, 0: 2\n" /* Type 1, direction Z- */
"1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 4: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 4: 4\n" /* Type 1, direction X- */
"-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */
"-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */
"-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -2899,7 +2918,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -3040,7 +3059,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"1: 8, 8, 2: 5\n" /* Type 1, direction X+ */,
"1: 8, 8, 2: 5\n" /* Type 1, direction X+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
"-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -3049,7 +3070,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
1000,
@ -3139,7 +3160,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"1: 13, 1, 2: 5\n" /* Type 1, direction X+ */,
"1: 13, 1, 2: 5\n" /* Type 1, direction X+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
"-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -3148,7 +3171,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -3393,7 +3416,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 6, 7: 4\n" /* Type 1, direction X- */
"1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */
"1: 9, 1, 0: 2\n" /* Type 1, direction Z- */,
"1: 9, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 0, 6, 7: 4\n" /* Type -1, direction X- */
"-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -3402,7 +3428,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -3722,7 +3748,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 11, 1, 7: 5\n" /* Type 1, direction X+ */
"1: 0, 9, 7: 4\n" /* Type 1, direction X- */,
"1: 0, 9, 7: 4\n" /* Type 1, direction X- */
"-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */
"-1: 0, 9, 7: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -3731,7 +3759,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -4009,7 +4037,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
10,
@ -4186,7 +4214,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
"1: 0, 1, 6: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 6: 4\n" /* Type 1, direction X- */
"-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */
"-1: 0, 1, 6: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -4195,7 +4225,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4338,7 +4368,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4481,7 +4511,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4586,7 +4616,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 4: 4\n" /* Type 1, direction X- */
"1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
"1: 12, 1, 4: 5\n" /* Type 1, direction X+ */,
"1: 12, 1, 4: 5\n" /* Type 1, direction X+ */
"-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
"-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -4595,7 +4628,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4712,7 +4745,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 6: 4\n" /* Type 1, direction X- */
"1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
"1: 12, 1, 6: 5\n" /* Type 1, direction X+ */,
"1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
"-1: 0, 1, 6: 4\n" /* Type -1, direction X- */
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */
"-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -4721,7 +4757,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4806,7 +4842,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -4815,7 +4853,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4901,7 +4939,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -4910,7 +4950,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -4996,7 +5036,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
"1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
"1: 2, 1, 0: 2\n" /* Type 1, direction Z- */,
"1: 2, 1, 0: 2\n" /* Type 1, direction Z- */
"-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
"-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
"-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -5005,7 +5049,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -5120,7 +5164,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,
@ -5314,7 +5358,8 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
// Connectors:
"0: 6, 1, 0: 2\n" /* Type 0, direction Z- */
"1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */,
"1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */
"-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -5323,7 +5368,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
false,
true,
// DefaultWeight:
100,