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Prefabs can specify that they don't want flooring.

Previously the flag was ignored.
This commit is contained in:
madmaxoft 2014-05-05 22:28:54 +02:00
parent b69a0c914e
commit e4af9a21af
1 changed files with 33 additions and 30 deletions

View File

@ -174,44 +174,47 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
int MaxX = Image.GetSizeX();
int MaxZ = Image.GetSizeZ();
for (int z = 0; z < MaxZ; z++)
if (m_ShouldExtendFloor)
{
int RelZ = Placement.z + z;
if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
int MaxX = Image.GetSizeX();
int MaxZ = Image.GetSizeZ();
for (int z = 0; z < MaxZ; z++)
{
// Z coord outside the chunk
continue;
}
for (int x = 0; x < MaxX; x++)
{
int RelX = Placement.x + x;
if ((RelX < 0) || (RelX >= cChunkDef::Width))
int RelZ = Placement.z + z;
if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
{
// X coord outside the chunk
// Z coord outside the chunk
continue;
}
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
for (int x = 0; x < MaxX; x++)
{
// Do not expand air nor sponge blocks
continue;
}
for (int y = Placement.y - 1; y >= 0; y--)
{
BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
if (ExistingBlock != E_BLOCK_AIR)
int RelX = Placement.x + x;
if ((RelX < 0) || (RelX >= cChunkDef::Width))
{
// End the expansion for this column, reached the end
break;
// X coord outside the chunk
continue;
}
a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
} // for y
} // for x
} // for z
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
{
// Do not expand air nor sponge blocks
continue;
}
for (int y = Placement.y - 1; y >= 0; y--)
{
BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
if (ExistingBlock != E_BLOCK_AIR)
{
// End the expansion for this column, reached the end
break;
}
a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
} // for y
} // for x
} // for z
}
}