Fixed spaces before commas.
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@ -15,7 +15,7 @@ static struct {
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const char * m_String;
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} g_BiomeMap[] =
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{
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{biOcean, "Ocean"} ,
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{biOcean, "Ocean"},
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{biPlains, "Plains"},
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{biDesert, "Desert"},
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{biExtremeHills, "ExtremeHills"},
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@ -169,8 +169,8 @@ void cChestEntity::OpenNewWindow(void)
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if (
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m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, OpenDbl)
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)
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{
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// The double-chest window has been opened in the callback
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@ -2762,8 +2762,8 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
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{
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cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
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cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
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cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
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cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
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cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1);
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cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1);
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m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
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}
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return m_Chunks[Index];
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@ -193,8 +193,8 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_
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if (
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1))
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ - 1)) &&
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!IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ + 1))
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)
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{
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return false;
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@ -283,7 +283,7 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
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{
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hei = 250;
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}
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cChunkDef::SetHeight(a_HeightMap, x , z, hei);
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cChunkDef::SetHeight(a_HeightMap, x, z, hei);
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} // for x
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} // for z
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}
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@ -345,7 +345,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
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{
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hei = 250;
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}
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cChunkDef::SetHeight(a_HeightMap, x , z, hei);
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cChunkDef::SetHeight(a_HeightMap, x, z, hei);
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} // for x
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} // for z
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}
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@ -76,9 +76,9 @@ public:
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enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
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/** Creates the mob object.
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* If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
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* a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
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* a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
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If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
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a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22))
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a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
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*/
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cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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@ -724,7 +724,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
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X Axis ---->
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Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX , a_RelBlockY, a_RelBlockZ) lookup:
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Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) lookup:
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East (Right) (X+): 0x1
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West (Left) (X-): 0x3
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@ -1723,7 +1723,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc
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{
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continue;
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}
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a_PowerLevel = std::max(itr->a_PowerLevel , a_PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block)
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a_PowerLevel = std::max(itr->a_PowerLevel, a_PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block)
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}
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for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
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