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WorldStorage no longer queues chunks into generator.

This commit is contained in:
Mattes D 2014-09-05 23:26:00 +02:00
parent 4230eb3d92
commit 103fa8812d
4 changed files with 17 additions and 51 deletions

View File

@ -163,7 +163,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
{
Chunk->SetPresence(cChunk::cpQueued);
Chunk->SetShouldGenerateIfLoadFailed(true);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, true);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;
}
@ -191,7 +191,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
Chunk->SetPresence(cChunk::cpQueued);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, false);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;

View File

@ -112,6 +112,8 @@ void cChunkGenerator::Stop(void)
void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate)
{
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
{
cCSLock Lock(m_CS);

View File

@ -141,11 +141,11 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkZ, a_Generate));
m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@ -167,7 +167,7 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
{
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkZ, true));
m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ));
}
@ -246,23 +246,14 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
sChunkLoad ToLoad(0, 0, false);
cChunkCoords ToLoad(0, 0);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ))
if (ShouldLoad)
{
if (ToLoad.m_Generate)
{
// The chunk couldn't be loaded, generate it:
m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, false);
}
else
{
// TODO: Notify the world that the load has failed:
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
return ShouldLoad;
return false;
}

View File

@ -64,12 +64,9 @@ public:
cWorldStorage(void);
~cWorldStorage();
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ);
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
@ -84,38 +81,10 @@ public:
protected:
struct sChunkLoad
{
int m_ChunkX;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
sChunkLoad(int a_ChunkX, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
bool operator ==(const sChunkLoad other) const
{
return (
(this->m_ChunkX == other.m_ChunkX) &&
(this->m_ChunkZ == other.m_ChunkZ)
);
}
} ;
struct FuncTable
{
static void Delete(sChunkLoad) {}
static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new)
{
a_orig.m_Generate |= a_new.m_Generate;
}
};
typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue;
cWorld * m_World;
AString m_StorageSchemaName;
sChunkLoadQueue m_LoadQueue;
cChunkCoordsQueue m_LoadQueue;
cChunkCoordsQueue m_SaveQueue;
/// All the storage schemas (all used for loading)
@ -123,7 +92,11 @@ protected:
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
void InitSchemas(int a_StorageCompressionFactor);
virtual void Execute(void) override;