cPrefab can be constructed in code.
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@ -136,6 +136,33 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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ParseConnectors(a_Def.m_Connectors);
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ParseDepthWeight(a_Def.m_DepthWeight);
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AddRotatedBlockAreas();
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}
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cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
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m_Size(a_Image.GetSize()),
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m_AllowedRotations(a_AllowedRotations),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0)
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{
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m_HitBox.p1.Set(0, 0, 0);
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m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);
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m_BlockArea[0].CopyFrom(a_Image);
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AddRotatedBlockAreas();
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}
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void cPrefab::AddRotatedBlockAreas(void)
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{
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// 1 CCW rotation:
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if ((m_AllowedRotations & 0x01) != 0)
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{
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@ -257,6 +284,15 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC
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void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type)
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{
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m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction));
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}
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void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
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{
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ASSERT(a_CharMapDef != NULL);
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@ -84,8 +84,13 @@ public:
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int m_AddWeightIfSame;
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};
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/** Creates a prefab from the provided definition. */
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cPrefab(const sDef & a_Def);
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/** Creates a prefab based on the given BlockArea and allowed rotations. */
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cPrefab(const cBlockArea & a_Image, int a_AllowedRotations);
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/** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */
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void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const;
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@ -98,6 +103,12 @@ public:
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/** Returns the unmodified DefaultWeight property for the piece. */
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int GetDefaultWeight(void) const { return m_DefaultWeight; }
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/** Sets the AddWeightIfSame member, that is used to modify the weight when the previous piece is the same prefab */
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void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; }
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/** Adds the specified connector to the list of connectors this piece supports. */
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void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
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protected:
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/** Packs complete definition of a single block, for per-letter assignment. */
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@ -160,6 +171,10 @@ protected:
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virtual cCuboid GetHitBox(void) const override;
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virtual bool CanRotateCCW(int a_NumRotations) const override;
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/** Based on the m_AllowedRotations, adds rotated cBlockAreas to the m_BlockArea array.
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To be called only from this class's constructor! */
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void AddRotatedBlockAreas(void);
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/** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */
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void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef);
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