Mountain height gen: Added ditches.
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@ -317,7 +317,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
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cHeiGenMountains::cHeiGenMountains(int a_Seed) :
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m_Seed(a_Seed),
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m_Noise(a_Seed)
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m_MountainNoise(a_Seed + 100),
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m_DitchNoise(a_Seed + 200),
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m_Perlin(a_Seed + 300)
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{
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}
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@ -332,9 +334,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
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NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width);
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NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
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NOISE_DATATYPE Workspace[16 * 16];
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NOISE_DATATYPE Noise[16 * 16];
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NOISE_DATATYPE MountainNoise[16 * 16];
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NOISE_DATATYPE DitchNoise[16 * 16];
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NOISE_DATATYPE PerlinNoise[16 * 16];
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m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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@ -342,7 +346,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int idx = IdxZ + x;
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int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15);
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int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15);
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if (hei < 10)
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{
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hei = 10;
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@ -363,9 +367,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
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void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile)
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{
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// TODO: Read the params from an INI file
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m_Noise.AddOctave(0.1f, 0.1f);
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m_Noise.AddOctave(0.05f, 0.5f);
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m_Noise.AddOctave(0.02f, 1.5f);
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m_MountainNoise.AddOctave(0.1f, 0.2f);
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m_MountainNoise.AddOctave(0.05f, 0.4f);
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m_MountainNoise.AddOctave(0.02f, 1.0f);
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m_DitchNoise.AddOctave(0.1f, 0.2f);
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m_DitchNoise.AddOctave(0.05f, 0.4f);
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m_DitchNoise.AddOctave(0.02f, 1.0f);
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m_Perlin.AddOctave(0.01f, 1.5f);
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}
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@ -115,7 +115,8 @@ public:
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protected:
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int m_Seed;
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cRidgedMultiNoise m_Noise;
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cRidgedMultiNoise m_MountainNoise;
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cRidgedMultiNoise m_DitchNoise;
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cPerlinNoise m_Perlin;
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// cTerrainHeightGen overrides:
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