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Generator: Rewritten to use SharedPtrs.

This commit is contained in:
Mattes D 2014-10-19 14:01:59 +02:00
parent d50bbf3899
commit e0cfbc4d85
21 changed files with 149 additions and 185 deletions

View File

@ -43,7 +43,7 @@ void BioGenSource::reload()
int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
bool unused = false;
QMutexLocker lock(&m_Mtx);
m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
m_BiomeGen = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
}

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@ -53,7 +53,7 @@ protected:
cIniFilePtr m_IniFile;
/** The generator used for generating biomes. */
std::unique_ptr<cBiomeGen> m_BiomeGen;
cBiomeGenPtr m_BiomeGen;
/** Guards m_BiomeGen against multithreaded access. */
QMutex m_Mtx;

View File

@ -59,7 +59,7 @@ GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent
m_IniFile->SetValue("Generator", "Generator", "Composable");
m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
}
updateFromIni();
@ -91,7 +91,7 @@ void GeneratorSetup::generatorChanged(const QString & a_NewName)
// Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
// Read all values from the INI file and put them into the form layout:
updateFromIni();

View File

@ -45,7 +45,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cBioGenCache:
cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) :
m_BioGenToCache(a_BioGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@ -145,25 +145,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cBioGenMulticache:
cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) :
m_CachesLength(a_CachesLength)
cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) :
m_NumSubCaches(a_NumSubCaches)
{
m_Caches.reserve(a_CachesLength);
for (size_t i = 0; i < a_CachesLength; i++)
m_Caches.reserve(a_NumSubCaches);
for (size_t i = 0; i < a_NumSubCaches; i++)
{
m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize));
}
}
cBioGenMulticache::~cBioGenMulticache()
{
for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
{
delete *it;
m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize)));
}
}
@ -174,7 +162,7 @@ cBioGenMulticache::~cBioGenMulticache()
void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
const size_t coefficient = 3;
const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength;
const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches;
m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
@ -185,10 +173,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa
void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile)
{
for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++)
for (auto itr : m_Caches)
{
cBiomeGen * tmp = *it;
tmp->InitializeBiomeGen(a_IniFile);
itr->InitializeBiomeGen(a_IniFile);
}
}
@ -932,7 +919,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
@ -988,7 +975,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a
}
res->InitializeBiomeGen(a_IniFile);
return res;
return cBiomeGenPtr(res);
}

View File

@ -48,12 +48,12 @@ class cBioGenCache :
typedef cBiomeGen super;
public:
cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache
~cBioGenCache();
cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize);
virtual ~cBioGenCache();
protected:
cBiomeGen * m_BioGenToCache;
cBiomeGenPtr m_BioGenToCache;
struct sCacheData
{
@ -87,19 +87,21 @@ class cBioGenMulticache :
typedef cBiomeGen super;
public:
/*
a_CacheSize defines the size of each singular cache
a_CachesLength defines how many caches are used for the multicache
*/
cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache
~cBioGenMulticache();
/* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords.
This allows us to use shorter cache depths with faster lookups for more covered area. (#381)
a_SubCacheSize defines the size of each sub-cache
a_NumSubCaches defines how many sub-caches are used for the multicache. */
cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches);
protected:
typedef std::vector<cBiomeGen *> cBiomeGens;
typedef std::vector<cBiomeGenPtr> cBiomeGenPtrs;
size_t m_CachesLength;
cBiomeGens m_Caches;
/** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */
size_t m_NumSubCaches;
/** Individual sub-caches. */
cBiomeGenPtrs m_Caches;
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;

View File

@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cCompoGenCache:
cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) :
m_Underlying(a_Underlying),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// Not in the cache:
m_NumMisses++;
m_Underlying.ComposeTerrain(a_ChunkDesc);
m_Underlying->ComposeTerrain(a_ChunkDesc);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile)
{
m_Underlying.InitializeCompoGen(a_IniFile);
m_Underlying->InitializeCompoGen(a_IniFile);
}

View File

@ -144,12 +144,12 @@ protected:
/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas
/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */
class cCompoGenCache :
public cTerrainCompositionGen
{
public:
cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
~cCompoGenCache();
// cTerrainCompositionGen override:
@ -158,7 +158,7 @@ public:
protected:
cTerrainCompositionGen & m_Underlying;
cTerrainCompositionGenPtr m_Underlying;
struct sCacheData
{

View File

@ -39,7 +39,7 @@
////////////////////////////////////////////////////////////////////////////////
// cTerrainCompositionGen:
cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
{
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
@ -107,7 +107,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
// Read the settings from the ini file:
res->InitializeCompoGen(a_IniFile);
return res;
return cTerrainCompositionGenPtr(res);
}
@ -119,12 +119,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
super(a_ChunkGenerator),
m_BiomeGen(NULL),
m_HeightGen(NULL),
m_CompositionGen(NULL),
m_UnderlyingBiomeGen(NULL),
m_UnderlyingHeightGen(NULL),
m_UnderlyingCompositionGen(NULL)
m_BiomeGen(nullptr),
m_HeightGen(nullptr),
m_CompositionGen(nullptr)
{
}
@ -132,33 +129,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
cComposableGenerator::~cComposableGenerator()
{
// Delete the generating composition:
for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
{
delete *itr;
}
m_FinishGens.clear();
delete m_CompositionGen;
m_CompositionGen = NULL;
delete m_HeightGen;
m_HeightGen = NULL;
delete m_BiomeGen;
m_BiomeGen = NULL;
delete m_UnderlyingCompositionGen;
m_UnderlyingCompositionGen = NULL;
delete m_UnderlyingHeightGen;
m_UnderlyingHeightGen = NULL;
delete m_UnderlyingBiomeGen;
m_UnderlyingBiomeGen = NULL;
}
void cComposableGenerator::Initialize(cIniFile & a_IniFile)
{
super::Initialize(a_IniFile);
@ -245,15 +215,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
CacheSize = 4;
}
LOGD("Using a cache for biomegen of size %d.", CacheSize);
m_UnderlyingBiomeGen = m_BiomeGen;
if (MultiCacheLength > 0)
{
LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength);
m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength);
m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength));
}
else
{
m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize));
}
}
@ -264,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
@ -278,8 +247,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
CacheSize = 4;
}
LOGD("Using a cache for Heightgen of size %d.", CacheSize);
m_UnderlyingHeightGen = m_HeightGen;
m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize);
m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize));
}
}
@ -289,13 +257,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed());
m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed());
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
if (CompoGenCacheSize > 1)
{
m_UnderlyingCompositionGen = m_CompositionGen;
m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32);
m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32));
}
}
@ -319,7 +286,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel)));
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
{
@ -341,20 +308,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);
m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)));
}
else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
{
m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed)));
}
else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
{
m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed)));
}
else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
{
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold)));
}
else if (NoCaseCompare(*itr, "DungeonRooms") == 0)
{
@ -362,24 +329,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib));
m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)));
}
else if (NoCaseCompare(*itr, "Ice") == 0)
{
m_FinishGens.push_back(new cFinishGenIce);
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce));
}
else if (NoCaseCompare(*itr, "LavaLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability)));
}
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)));
}
else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
{
m_FinishGens.push_back(new cStructGenMarbleCaves(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed)));
}
else if (NoCaseCompare(*itr, "MineShafts") == 0)
{
@ -389,10 +356,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
m_FinishGens.push_back(new cStructGenMineShafts(
m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts(
Seed, GridSize, MaxOffset, MaxSystemSize,
ChanceCorridor, ChanceCrossing, ChanceStaircase
));
)));
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
@ -406,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
AllowedBlocks.push_back(E_BLOCK_WATER);
AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER);
m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)));
}
else if (NoCaseCompare(*itr, "NaturalPatches") == 0)
{
@ -455,18 +422,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
AndesiteVein.NestSize = 32;
Ores.push_back(AndesiteVein);
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)));
}
else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
{
m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed)));
}
else if (NoCaseCompare(*itr, "NetherForts") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth));
m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)));
}
else if (NoCaseCompare(*itr, "NetherOreNests") == 0)
{
@ -480,7 +447,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
QuartzVein.NestSize = 8;
Ores.push_back(QuartzVein);
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)));
}
else if (NoCaseCompare(*itr, "OreNests") == 0)
@ -535,11 +502,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
DiamondVein.NestSize = 4;
Ores.push_back(DiamondVein);
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)));
}
else if (NoCaseCompare(*itr, "POCPieces") == 0)
{
m_FinishGens.push_back(new cPOCPieceGenerator(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed)));
}
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
@ -548,7 +515,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)));
}
else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
{
@ -556,11 +523,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize));
m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)));
}
else if (NoCaseCompare(*itr, "Ravines") == 0)
{
m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128)));
}
else if (NoCaseCompare(*itr, "RoughRavines") == 0)
{
@ -580,7 +547,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38);
double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
m_FinishGens.push_back(new cRoughRavines(
m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines(
Seed, MaxSize, MinSize,
(float)MaxCenterWidth, (float)MinCenterWidth,
(float)MaxRoughness, (float)MinRoughness,
@ -589,27 +556,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
(float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge,
(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
GridSize, MaxOffset
));
)));
}
else if (NoCaseCompare(*itr, "Snow") == 0)
{
m_FinishGens.push_back(new cFinishGenSnow);
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow));
}
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed)));
}
else if (NoCaseCompare(*itr, "TallGrass") == 0)
{
m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed)));
}
else if (NoCaseCompare(*itr, "TestRails") == 0)
{
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50)));
}
else if (NoCaseCompare(*itr, "Trees") == 0)
{
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)));
}
else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
{
@ -617,7 +584,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen));
m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen)));
}
else if (NoCaseCompare(*itr, "Villages") == 0)
{
@ -627,23 +594,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen)));
}
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability)));
}
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)));
}
else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
{
int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64);
int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32);
m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)));
}
else
{

View File

@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details.
// Forward-declare the shared pointers to subgenerator classes:
class cBiomeGen;
class cTerrainHeightGen;
class cTerrainCompositionGen;
class cFinishGen;
typedef SharedPtr<cBiomeGen> cBiomeGenPtr;
typedef SharedPtr<cTerrainHeightGen> cTerrainHeightGenPtr;
typedef SharedPtr<cTerrainCompositionGen> cTerrainCompositionGenPtr;
typedef SharedPtr<cFinishGen> cFinishGenPtr;
// fwd: Noise3DGenerator.h
class cNoise3DComposable;
@ -53,8 +63,7 @@ public:
a_CacheOffByDefault gets set to whether the cache should be disabled by default.
Used in BiomeVisualiser, too.
Implemented in BioGen.cpp! */
static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault);
static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault);
} ;
@ -83,7 +92,7 @@ public:
a_CacheOffByDefault gets set to whether the cache should be disabled by default
Implemented in HeiGen.cpp!
*/
static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
} ;
@ -109,7 +118,7 @@ public:
a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes
a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values
*/
static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed);
static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed);
} ;
@ -131,7 +140,7 @@ public:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
} ;
typedef std::list<cFinishGen *> cFinishGenList;
typedef std::list<cFinishGenPtr> cFinishGenList;
@ -144,7 +153,6 @@ class cComposableGenerator :
public:
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cComposableGenerator();
virtual void Initialize(cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
@ -152,15 +160,10 @@ public:
protected:
// The generation composition:
cBiomeGen * m_BiomeGen;
cTerrainHeightGen * m_HeightGen;
cTerrainCompositionGen * m_CompositionGen;
cFinishGenList m_FinishGens;
// Generators underlying the caches:
cBiomeGen * m_UnderlyingBiomeGen;
cTerrainHeightGen * m_UnderlyingHeightGen;
cTerrainCompositionGen * m_UnderlyingCompositionGen;
cBiomeGenPtr m_BiomeGen;
cTerrainHeightGenPtr m_HeightGen;
cTerrainCompositionGenPtr m_CompositionGen;
cFinishGenList m_FinishGens;
/** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */

View File

@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) :
m_NoiseDistortX(a_Seed + 1000),
m_NoiseDistortZ(a_Seed + 2000),
m_OceanFloorSelect(a_Seed + 3000),
m_MesaFloor(a_Seed + 4000),
m_BiomeGen(a_BiomeGen),
m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)),
m_HeightGen(m_UnderlyingHeiGen, 64),
m_IsInitialized(false)
{
@ -577,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
{
for (int x = -1; x <= 1; x++)
{
m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
} // for x
} // for z

View File

@ -35,7 +35,7 @@ public:
NIBBLETYPE BlockMeta;
} ;
cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen);
protected:
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
@ -64,9 +64,14 @@ protected:
int m_CurChunkZ;
NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
cBiomeGen & m_BiomeGen;
cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
/** The bime generator to query for biomes. */
cBiomeGenPtr m_BiomeGen;
/** The generator that provides the base heightmap (before distortion). */
cTerrainHeightGenPtr m_UnderlyingHeiGen;
/** Cache for m_UnderlyingHeiGen. */
cHeiGenCache m_HeightGen;
/// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
cChunkDef::HeightMap m_CurChunkHeights;

View File

@ -258,7 +258,7 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cDungeonRoomsFinisher:
cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024),
m_HeightGen(a_HeightGen),
m_MaxHalfSize((a_MaxSize + 1) / 2),
@ -294,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ}
Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5);

View File

@ -26,12 +26,12 @@ public:
a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain.
a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across.
a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */
cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
protected:
/** The height gen that is used for limiting the rooms' Y coords */
cTerrainHeightGen & m_HeightGen;
cTerrainHeightGenPtr m_HeightGen;
/** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */
int m_MaxHalfSize;

View File

@ -19,7 +19,7 @@
////////////////////////////////////////////////////////////////////////////////
// cTerrainHeightGen:
cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
// Read the settings:
res->InitializeHeightGen(a_IniFile);
return res;
return cTerrainHeightGenPtr(res);
}
@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cHeiGenCache:
cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
// Not in the cache:
m_NumMisses++;
m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile)
{
m_HeiGenToCache.InitializeHeightGen(a_IniFile);
m_HeiGenToCache->InitializeHeightGen(a_IniFile);
}
@ -479,7 +479,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
{
for (int x = -1; x <= 1; x++)
{
m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
} // for x
} // for z

View File

@ -45,7 +45,7 @@ class cHeiGenCache :
public cTerrainHeightGen
{
public:
cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize);
~cHeiGenCache();
// cTerrainHeightGen overrides:
@ -57,7 +57,7 @@ public:
protected:
cTerrainHeightGen & m_HeiGenToCache;
cTerrainHeightGenPtr m_HeiGenToCache;
struct sCacheData
{
@ -131,7 +131,7 @@ class cHeiGenBiomal :
public cTerrainHeightGen
{
public:
cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) :
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen)
{
@ -141,8 +141,8 @@ protected:
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
cNoise m_Noise;
cBiomeGen & m_BiomeGen;
cNoise m_Noise;
cBiomeGenPtr m_BiomeGen;
// Per-biome terrain generator parameters:
struct sGenParam

View File

@ -411,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
// Find the minimum height in this chunk:
cChunkDef::HeightMap HeightMap;
m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
HEIGHTTYPE MinHeight = HeightMap[0];
for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++)
{

View File

@ -24,7 +24,7 @@ class cStructGenTrees :
public cFinishGen
{
public:
cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
@ -36,9 +36,9 @@ protected:
int m_Seed;
cNoise m_Noise;
cBiomeGen * m_BiomeGen;
cTerrainHeightGen * m_HeightGen;
cTerrainCompositionGen * m_CompositionGen;
cBiomeGenPtr m_BiomeGen;
cTerrainHeightGenPtr m_HeightGen;
cTerrainCompositionGenPtr m_CompositionGen;
/** Generates and applies an image of a single tree.
Parts of the tree inside the chunk are applied to a_BlockX.
@ -124,7 +124,7 @@ class cStructGenLakes :
public cFinishGen
{
public:
cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) :
m_Noise(a_Seed),
m_Seed(a_Seed),
m_Fluid(a_Fluid),
@ -134,11 +134,11 @@ public:
}
protected:
cNoise m_Noise;
int m_Seed;
BLOCKTYPE m_Fluid;
cTerrainHeightGen & m_HeiGen;
int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
cNoise m_Noise;
int m_Seed;
BLOCKTYPE m_Fluid;
cTerrainHeightGenPtr m_HeiGen;
int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;

View File

@ -93,7 +93,7 @@ protected:
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
cChunkDef::BiomeMap Biomes;
m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
// Check if all the biomes are ocean:
// If just one is not, no base is created, because it's likely that an unfriendly biome is too close

View File

@ -22,7 +22,7 @@ class cUnderwaterBaseGen :
typedef cGridStructGen super;
public:
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen);
protected:
class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
@ -38,7 +38,7 @@ protected:
int m_MaxSize;
/** The underlying biome generator that defines whether the base is created or not */
cBiomeGen & m_BiomeGen;
cBiomeGenPtr m_BiomeGen;
// cGridStructGen overrides:

View File

@ -116,7 +116,7 @@ public:
int a_MaxSize,
int a_Density,
cPiecePool & a_Prefabs,
cTerrainHeightGen & a_HeightGen,
cTerrainHeightGenPtr a_HeightGen,
BLOCKTYPE a_RoadBlock,
BLOCKTYPE a_WaterRoadBlock
) :
@ -175,7 +175,7 @@ protected:
cPiecePool & m_Prefabs;
/** The underlying height generator, used for placing the structures on top of the terrain. */
cTerrainHeightGen & m_HeightGen;
cTerrainHeightGenPtr m_HeightGen;
/** The village pieces, placed by the generator. */
cPlacedPieces m_Pieces;
@ -194,7 +194,7 @@ protected:
// Each intersecting prefab is placed on ground, then drawn
// Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks
cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads
m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
@ -224,7 +224,7 @@ protected:
int BlockY;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
}
@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] =
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
@ -381,7 +381,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
cChunkDef::BiomeMap Biomes;
m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
// Check if all the biomes are village-friendly:
// If just one is not, no village is created, because it's likely that an unfriendly biome is too close

View File

@ -21,7 +21,7 @@ class cVillageGen :
{
typedef cGridStructGen super;
public:
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen);
protected:
class cVillage; // fwd: VillageGen.cpp
@ -42,10 +42,10 @@ protected:
int m_MaxDensity;
/** The underlying biome generator that defines whether the village is created or not */
cBiomeGen & m_BiomeGen;
cBiomeGenPtr m_BiomeGen;
/** The underlying height generator, used to position the prefabs crossing chunk borders */
cTerrainHeightGen & m_HeightGen;
cTerrainHeightGenPtr m_HeightGen;
// cGridStructGen overrides: