parent
4c7545a82a
commit
9db9445e9f
@ -747,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) :
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m_VoronoiSmall(a_Seed + 2000),
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m_DistortX(a_Seed + 3000),
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m_DistortZ(a_Seed + 4000),
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m_Noise(a_Seed + 5000)
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m_Noise1(a_Seed + 5001),
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m_Noise2(a_Seed + 5002),
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m_Noise3(a_Seed + 5003),
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m_Noise4(a_Seed + 5004),
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m_Noise5(a_Seed + 5005),
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m_Noise6(a_Seed + 5006)
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{
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}
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@ -769,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
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int BlockZ = BaseZ + z * 4;
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float BlockXF = (float)(16 * BlockX) / 128;
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float BlockZF = (float)(16 * BlockZ) / 128;
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double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000);
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NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000);
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NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000);
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double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000);
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NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000);
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NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000);
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double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16);
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NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8);
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NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF);
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double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16);
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NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8);
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NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF);
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DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX);
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DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ);
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@ -788,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7;
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int MinDist1, MinDist2;
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int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7;
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int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11;
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cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1));
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}
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@ -261,7 +261,12 @@ protected:
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/// The noise used to distort the inupt Z coord
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cPerlinNoise m_DistortZ;
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cNoise m_Noise;
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cNoise m_Noise1;
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cNoise m_Noise2;
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cNoise m_Noise3;
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cNoise m_Noise4;
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cNoise m_Noise5;
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cNoise m_Noise6;
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// cBiomeGen overrides:
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@ -11,7 +11,9 @@
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cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
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m_Noise(a_Seed),
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m_Noise1(a_Seed + 1),
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m_Noise2(a_Seed + 2),
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m_Noise3(a_Seed + 3),
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m_CellSize(a_CellSize)
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{
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}
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@ -57,26 +59,25 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
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int CellX = a_X / m_CellSize;
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int CellZ = a_Y / m_CellSize;
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UpdateCell(CellX, CellZ);
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// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
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int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
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int MinDist2 = MinDist;
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int res = 0; // Will be overriden
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for (int x = CellX - 2; x <= CellX + 2; x++)
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for (int x = 0; x < 5; x++)
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{
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int BaseX = x * m_CellSize;
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for (int z = CellZ - 2; z < CellZ + 2; z++)
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for (int z = 0; z < 5; z++)
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{
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int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
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int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
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int SeedX = BaseX + OffsetX;
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int SeedZ = z * m_CellSize + OffsetZ;
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int SeedX = m_SeedX[x][z];
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int SeedZ = m_SeedZ[x][z];
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int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
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if (Dist < MinDist)
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{
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MinDist2 = MinDist;
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MinDist = Dist;
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res = m_Noise.IntNoise3DInt(x, x - z + 1000, z);
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res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
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}
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else if (Dist < MinDist2)
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{
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@ -93,3 +94,33 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
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void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
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{
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// If the specified cell is currently cached, bail out:
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if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ))
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{
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return;
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}
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// Update the cell cache for the new cell position:
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int NoiseBaseX = a_CellX - 2;
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int NoiseBaseZ = a_CellZ - 2;
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for (int x = 0; x < 5; x++)
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{
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int BaseX = (NoiseBaseX + x) * m_CellSize;
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for (int z = 0; z < 5; z++)
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{
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int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
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int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
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m_SeedX[x][z] = BaseX + OffsetX;
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m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ;
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} // for z
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} // for x
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m_CurrentCellX = a_CellX;
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m_CurrentCellZ = a_CellZ;
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}
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@ -29,15 +29,34 @@ public:
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/// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed
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int GetValueAt(int a_X, int a_Y, int & a_MinDistance);
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/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds
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/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache
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int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
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protected:
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/// The noise used for generating Voronoi seeds
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cNoise m_Noise;
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cNoise m_Noise1;
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cNoise m_Noise2;
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cNoise m_Noise3;
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/// Size of the Voronoi cells (avg X/Y distance between the seeds)
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int m_CellSize;
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/** The X coordinate of the currently cached cell neighborhood */
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int m_CurrentCellX;
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/** The Z coordinate of the currently cached cell neighborhood */
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int m_CurrentCellZ;
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/** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */
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int m_SeedX[5][5];
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/** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */
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int m_SeedZ[5][5];
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/** Updates the cached cell seeds to match the specified cell. Noop if cell pos already matches.
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Updates m_SeedX and m_SeedZ. */
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void UpdateCell(int a_CellX, int a_CellZ);
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} ;
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