NetherClumpGenerator: Fixed generating stuff on halfslabs and fences
This commit is contained in:
parent
003f0e69a9
commit
d61f1d0f4a
|
@ -141,7 +141,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
|
|||
}
|
||||
|
||||
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
|
||||
if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue