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NetherClumpGenerator: Fixed generating stuff on halfslabs and fences

This commit is contained in:
STRWarrior 2014-07-27 20:48:39 +02:00
parent 003f0e69a9
commit d61f1d0f4a
1 changed files with 1 additions and 1 deletions

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@ -141,7 +141,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
}
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks
{
continue;
}