From d61f1d0f4a1565d4de7e8100d9bf766d6fd458d1 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 27 Jul 2014 20:48:39 +0200 Subject: [PATCH] NetherClumpGenerator: Fixed generating stuff on halfslabs and fences --- src/Generating/FinishGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 03137f616..9f0c8f3fa 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -141,7 +141,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a } BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z); - if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks + if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks { continue; }