Updated AlchemistVillage prefabs.
This commit is contained in:
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6de45037c7
commit
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@ -23,8 +23,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 11, 9, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 11, 10, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -270,8 +270,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 7, 9, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 7, 10, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -455,8 +455,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 4, 12, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 4, 13, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -606,26 +606,28 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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14, 12, 10, // MaxX, MaxY, MaxZ
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-1, 0, -1, // MinX, MinY, MinZ
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14, 12, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"A:128: 7\n" /* sandstonestairs */
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"B: 44: 1\n" /* step */
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"C:128: 2\n" /* sandstonestairs */
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"D:128: 0\n" /* sandstonestairs */
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"E: 87: 0\n" /* netherstone */
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"F:128: 3\n" /* sandstonestairs */
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"G: 51: 0\n" /* fire */
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"H: 44: 9\n" /* step */
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"A:128: 4\n" /* sandstonestairs */
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"B:128: 5\n" /* sandstonestairs */
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"C:128: 7\n" /* sandstonestairs */
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"D: 44: 1\n" /* step */
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"E:128: 2\n" /* sandstonestairs */
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"F:128: 0\n" /* sandstonestairs */
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"G: 87: 0\n" /* netherstone */
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"H:128: 3\n" /* sandstonestairs */
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"I: 51: 0\n" /* fire */
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"J: 44: 9\n" /* step */
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"a: 12: 0\n" /* sand */
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"b: 5: 0\n" /* wood */
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"c: 24: 2\n" /* sandstone */
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"d: 24: 0\n" /* sandstone */
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"e: 85: 0\n" /* fence */
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"f: 5: 1\n" /* wood */
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"g: 64: 2\n" /* wooddoorblock */
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"g: 64: 6\n" /* wooddoorblock */
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"h: 64: 0\n" /* wooddoorblock */
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"i: 61: 2\n" /* furnace */
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"j:118: 0\n" /* cauldronblock */
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@ -633,18 +635,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"l: 65: 2\n" /* ladder */
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"m: 19: 0\n" /* sponge */
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"n:101: 0\n" /* ironbars */
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"o:140: 0\n" /* flowerpotblock */
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"p: 64: 8\n" /* wooddoorblock */
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"q: 50: 3\n" /* torch */
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"r: 69:12\n" /* lever */
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"s: 50: 4\n" /* torch */
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"t:128: 6\n" /* sandstonestairs */
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"u: 44:10\n" /* step */
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"v:128: 1\n" /* sandstonestairs */
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"w: 47: 0\n" /* bookshelf */
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"x: 96:12\n" /* trapdoor */
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"y:128: 4\n" /* sandstonestairs */
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"z:128: 5\n" /* sandstonestairs */,
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"o: 50: 1\n" /* torch */
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"p:140: 0\n" /* flowerpotblock */
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"q: 64:12\n" /* wooddoorblock */
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"r: 50: 3\n" /* torch */
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"s: 64: 8\n" /* wooddoorblock */
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"t: 69:12\n" /* lever */
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"u: 50: 4\n" /* torch */
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"v:128: 6\n" /* sandstonestairs */
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"w: 44:10\n" /* step */
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"x:128: 1\n" /* sandstonestairs */
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"y: 47: 0\n" /* bookshelf */
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"z: 96:10\n" /* trapdoor */,
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// Block data:
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// Level 0
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@ -681,12 +683,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "....cddnnnddc.."
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/* 1 */ "....d......od.c"
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/* 2 */ "....p.......d.q"
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/* 3 */ "....d.......p.."
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/* 4 */ "....d.r...l.d.s"
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/* 1 */ "....do.....pd.c"
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/* 2 */ "....q.......d.r"
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/* 3 */ "....d.......s.."
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/* 4 */ "....d.t...l.d.u"
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/* 5 */ "....dddd.dddd.c"
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/* 6 */ "....n.......n.."
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/* 6 */ "....n..r.r..n.."
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/* 7 */ "mmmmn.......n.."
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/* 8 */ "mmmmn.......n.."
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/* 9 */ "mmmmd.......d.."
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@ -695,32 +697,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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// Level 3
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "....cddtttddc.."
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/* 1 */ "....duuuuuuuddv"
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/* 2 */ "....duuuuuuud.."
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/* 3 */ "....duuuuuuud.."
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/* 4 */ "....dwwwuuxud.."
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/* 5 */ "....ddddddddddv"
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/* 6 */ "....yuuuuuuuz.."
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/* 7 */ "mmmmyuuuuuuuz.."
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/* 8 */ "mmmmyuuuuuuuz.."
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/* 9 */ "mmmmduuuuuuud.."
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/* 10 */ "mmmmcddAAAddc.."
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/* 0 */ "....cddvvvddc.."
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/* 1 */ "....dwwwwwwwddx"
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/* 2 */ "....dwwwwwwwd.."
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/* 3 */ "....dwwwwwwwd.."
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/* 4 */ "....dyyywwzwd.."
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/* 5 */ "....ddddddddddx"
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/* 6 */ "....AwwwwwwwB.."
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/* 7 */ "mmmmAwwwwwwwB.."
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/* 8 */ "mmmmAwwwwwwwB.."
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/* 9 */ "mmmmdwwwwwwwd.."
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/* 10 */ "mmmmcddCCCddc.."
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// Level 4
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "....dBBBdBBBd.."
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/* 1 */ "....BcdddddcB.."
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/* 2 */ "....Bd.....dB.."
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/* 3 */ "....Bd.....dB.."
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/* 4 */ "....Bd.....dB.."
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/* 0 */ "....dDDDdDDDd.."
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/* 1 */ "....DcdddddcD.."
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/* 2 */ "....Dd.....dD.."
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/* 3 */ "....Dd.....dD.."
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/* 4 */ "....Dd.....dD.."
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/* 5 */ "....dcdd.ddcd.."
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/* 6 */ "....B.......B.."
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/* 7 */ "mmmmB.......B.."
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/* 8 */ "mmmmB.......B.."
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/* 9 */ "mmmmB.......B.."
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/* 10 */ "mmmmdBBBdBBBd.."
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/* 6 */ "....D.......D.."
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/* 7 */ "mmmmD.......D.."
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/* 8 */ "mmmmD.......D.."
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/* 9 */ "mmmmD.......D.."
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/* 10 */ "mmmmdDDDdDDDd.."
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// Level 5
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/* z\x* 11111 */
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@ -741,10 +743,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "..............."
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/* 1 */ ".....cddtddc..."
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/* 2 */ ".....yuuuuuz..."
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/* 3 */ ".....yuuuuuz..."
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/* 4 */ ".....yuuuuuz..."
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/* 1 */ ".....cddvddc..."
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/* 2 */ ".....AwwwwwB..."
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/* 3 */ ".....AwwwwwB..."
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/* 4 */ ".....AwwwwwB..."
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/* 5 */ ".....cdddddc..."
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/* 6 */ "..............."
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/* 7 */ "..............."
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@ -756,11 +758,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* z\x* 11111 */
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/* * 012345678901234 */
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/* 0 */ "..............."
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/* 1 */ ".....dBBdBBd..."
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/* 2 */ ".....B.ddd.B..."
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/* 1 */ ".....dDDdDDd..."
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/* 2 */ ".....D.ddd.D..."
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/* 3 */ ".....d.ddd.d..."
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/* 4 */ ".....B.ddd.B..."
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/* 5 */ ".....dBBdBBd..."
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/* 4 */ ".....D.ddd.D..."
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/* 5 */ ".....dDDdDDd..."
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/* 6 */ "..............."
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/* 7 */ "..............."
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/* 8 */ "..............."
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@ -772,9 +774,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* * 012345678901234 */
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ ".......cCc....."
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/* 3 */ ".......DEv....."
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/* 4 */ ".......cFc....."
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/* 2 */ ".......cEc....."
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/* 3 */ ".......FGx....."
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/* 4 */ ".......cHc....."
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/* 5 */ "..............."
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/* 6 */ "..............."
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/* 7 */ "..............."
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@ -788,7 +790,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ ".......c.c....."
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/* 3 */ "........G......"
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/* 3 */ "........I......"
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/* 4 */ ".......c.c....."
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/* 5 */ "..............."
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/* 6 */ "..............."
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@ -802,9 +804,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* * 012345678901234 */
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ ".......ctc....."
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/* 3 */ ".......y.z....."
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/* 4 */ ".......cAc....."
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/* 2 */ ".......cvc....."
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/* 3 */ ".......A.B....."
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/* 4 */ ".......cCc....."
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/* 5 */ "..............."
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/* 6 */ "..............."
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/* 7 */ "..............."
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@ -818,7 +820,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ ".......ddd....."
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/* 3 */ ".......dHd....."
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/* 3 */ ".......dJd....."
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/* 4 */ ".......ddd....."
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/* 5 */ "..............."
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/* 6 */ "..............."
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@ -832,9 +834,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* * 012345678901234 */
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/* 0 */ "..............."
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/* 1 */ "..............."
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/* 2 */ ".......B.B....."
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/* 2 */ ".......D.D....."
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/* 3 */ "..............."
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/* 4 */ ".......B.B....."
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/* 4 */ ".......D.D....."
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/* 5 */ "..............."
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/* 6 */ "..............."
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/* 7 */ "..............."
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@ -877,8 +879,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 10, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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7, 10, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1050,8 +1052,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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4, 4, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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5, 4, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1160,8 +1162,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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6, 4, 10, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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7, 4, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1291,8 +1293,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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8, 4, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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9, 4, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1400,8 +1402,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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4, 4, 10, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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5, 4, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1428,7 +1430,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"u:128: 5\n" /* sandstonestairs */
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"v:128: 7\n" /* sandstonestairs */
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"w: 44: 1\n" /* step */
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"x: 96: 7\n" /* trapdoor */,
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"x: 96: 1\n" /* trapdoor */,
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// Block data:
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// Level 0
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@ -1536,8 +1538,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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8, 4, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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9, 4, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1657,8 +1659,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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8, 4, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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9, 4, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1783,8 +1785,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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8, 4, 10, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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9, 4, 11, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -1914,8 +1916,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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4, 7, 6, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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5, 7, 7, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -2054,8 +2056,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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14, 7, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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15, 7, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -2219,8 +2221,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 8, 8, // MaxX, MaxY, MaxZ
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-1, 0, 0, // MinX, MinY, MinZ
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11, 8, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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@ -2413,8 +2415,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
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|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
11, 9, 10, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
12, 9, 11, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -2441,7 +2443,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"u:128: 5\n" /* sandstonestairs */
|
||||
"v:128: 7\n" /* sandstonestairs */
|
||||
"w: 44: 1\n" /* step */
|
||||
"x: 96: 6\n" /* trapdoor */
|
||||
"x: 96: 4\n" /* trapdoor */
|
||||
"y:126: 0\n" /* woodenslab */
|
||||
"z:128: 4\n" /* sandstonestairs */,
|
||||
|
||||
@ -2631,8 +2633,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
8, 4, 10, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
9, 4, 11, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
@ -2762,8 +2764,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
12, 8, 8, // MaxX, MaxY, MaxZ
|
||||
-1, 0, 0, // MinX, MinY, MinZ
|
||||
13, 8, 9, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
|
Loading…
x
Reference in New Issue
Block a user