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First attempt for a new foliage finisher

This commit is contained in:
STRWarrior 2014-07-20 16:23:45 +02:00
parent e2a1118f88
commit 7bf9da7441
3 changed files with 74 additions and 0 deletions

View File

@ -338,6 +338,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
}
else if (NoCaseCompare(*itr, "Foliage") == 0)
{
m_FinishGens.push_back(new cFinishGenFoliage(Seed));
}
else if (NoCaseCompare(*itr, "Ice") == 0)
{
m_FinishGens.push_back(new cFinishGenIce);

View File

@ -159,6 +159,38 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenFoliage:
void cFinishGenFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int x = 1; x < cChunkDef::Width; x++)
{
int xx = x + a_ChunkDesc.GetChunkX();
for (int z = 1; z < cChunkDef::Width; z++)
{
int zz = z + a_ChunkDesc.GetChunkZ();
//if (true)
if (m_Noise.CubicNoise2D((float) xx + m_Noise.CubicNoise1D(xx), zz + m_Noise.CubicNoise1D(zz)) < GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)))
{
for (int y = a_ChunkDesc.GetHeight(x, z) + 1; y >= 1; y--)
{
if (
(a_ChunkDesc.GetBlockType(x, y, z) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x, y - 1, z) == E_BLOCK_GRASS)
)
{
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, m_Noise.CubicNoise2D(xx * 100, zz * 100) > -0.2 ? 1 : 2);
}
}
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:

View File

@ -69,6 +69,44 @@ protected:
class cFinishGenFoliage :
public cFinishGen
{
public:
cFinishGenFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
protected:
cNoise m_Noise;
int m_Seed;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
float GetBiomeDensity(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biSavanna:
case biSavannaM:
case biSavannaPlateau:
case biSavannaPlateauM:
case biPlains:
{
return 0.0;
}
default:
{
return -0.4;
}
}
return -0.3;
}
};
class cFinishGenSprinkleFoliage :
public cFinishGen
{