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Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock

Now accepts a vector of biomes and a vector of allowed blocks.
This commit is contained in:
STRWarrior 2014-07-28 14:23:29 +02:00
parent 5b69b2ce4f
commit bf1aa79932
3 changed files with 82 additions and 20 deletions

View File

@ -323,7 +323,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
{
m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
// A list with all the allowed biomes.
cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
AllowedBiomes.push_back(biDesert);
AllowedBiomes.push_back(biDesertHills);
AllowedBiomes.push_back(biDesertM);
AllowedBiomes.push_back(biMesa);
AllowedBiomes.push_back(biMesaBryce);
AllowedBiomes.push_back(biMesaPlateauF);
AllowedBiomes.push_back(biMesaPlateauFM);
AllowedBiomes.push_back(biMesaPlateauM);
// A list with all the allowed blocks that can be below the lilypad.
cFinishGenSingleTopBlock::BlockList AllowedBlocks;
AllowedBlocks.push_back(E_BLOCK_SAND);
AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);
m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks));
}
else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
{
@ -370,7 +387,17 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
// A list with all the allowed biomes.
cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
AllowedBiomes.push_back(biSwampland);
AllowedBiomes.push_back(biSwamplandM);
// A list with all the allowed blocks that can be below the lilypad.
cFinishGenSingleTopBlock::BlockList AllowedBlocks;
AllowedBlocks.push_back(E_BLOCK_WATER);
AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER);
m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
}
else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
{

View File

@ -456,12 +456,12 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
// cFinishGenLilypads:
int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
int cFinishGenSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap)
{
int res = 0;
for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
if (a_BiomeMap[i] == m_Biome)
if (IsAllowedBiome(a_BiomeMap[i]))
{
res++;
}
@ -473,7 +473,7 @@ int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap &
void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Add Lilypads on top of water surface in Swampland
@ -486,11 +486,13 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width;
// Place the block at {x, z} if possible:
if (a_ChunkDesc.GetBiome(x, z) != m_Biome)
EMCSBiome Biome = a_ChunkDesc.GetBiome(x, z);
if (!IsAllowedBiome(Biome))
{
// Incorrect biome
continue;
}
int Height = a_ChunkDesc.GetHeight(x, z);
if (Height >= cChunkDef::Height)
{
@ -502,13 +504,16 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
// Not an empty block
continue;
}
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z);
if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2))
if (!IsAllowedBlockBelow(BlockBelow))
{
a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
a_ChunkDesc.SetHeight(x, z, Height + 1);
continue;
}
} // for i
a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType);
a_ChunkDesc.SetHeight(x, z, Height + 1);
}
}

View File

@ -143,32 +143,62 @@ Used for:
- Lilypads finisher
- DeadBushes finisher
*/
class cFinishGenSingleBiomeSingleTopBlock :
class cFinishGenSingleTopBlock :
public cFinishGen
{
public:
cFinishGenSingleBiomeSingleTopBlock(
int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount,
BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2
typedef std::vector<BLOCKTYPE> BlockList;
typedef std::vector<EMCSBiome> BiomeList;
cFinishGenSingleTopBlock(
int a_Seed, BLOCKTYPE a_BlockType, BiomeList a_Biomes, int a_Amount,
BlockList a_AllowedBelow
) :
m_Noise(a_Seed),
m_BlockType(a_BlockType),
m_Biome(a_Biome),
m_Biomes(a_Biomes),
m_Amount(a_Amount),
m_AllowedBelow1(a_AllowedBelow1),
m_AllowedBelow2(a_AllowedBelow2)
m_AllowedBelow(a_AllowedBelow)
{
}
protected:
cNoise m_Noise;
BLOCKTYPE m_BlockType;
EMCSBiome m_Biome;
int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns.
BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType
BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType
BlockList m_AllowedBelow;
BiomeList m_Biomes;
int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap);
// Returns true if the given biome is a biome that is allowed.
bool IsAllowedBiome(EMCSBiome a_Biome)
{
for (BiomeList::iterator itr = m_Biomes.begin(); itr != m_Biomes.end(); ++itr)
{
if (a_Biome == *itr)
{
return true;
}
}
return false;
}
// Returns true if the given blocktype may be below m_BlockType
bool IsAllowedBlockBelow(BLOCKTYPE a_BlockBelow)
{
for (BlockList::iterator itr = m_AllowedBelow.begin(); itr != m_AllowedBelow.end(); ++itr)
{
if (*itr == a_BlockBelow)
{
return true;
}
}
return false;
}
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;