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Updated prefabs to the latest Gallery content.

This commit is contained in:
madmaxoft 2014-06-21 15:02:40 +02:00
parent b4ba86d758
commit 0e8c4ca5ab
4 changed files with 2663 additions and 2068 deletions

File diff suppressed because it is too large Load Diff

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@ -129,6 +129,176 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Farm:
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{
// Size:
11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 6, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 3: 0\n" /* dirt */
"b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */
"d: 43: 0\n" /* doubleslab */
"e: 44: 0\n" /* step */
"f: 59: 7\n" /* crops */
"g: 83: 0\n" /* reedblock */
"h:113: 0\n" /* netherbrickfence */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "maaaaaaaaam"
/* 3 */ "maaaaaaaaam"
/* 4 */ "maaaaaaaaam"
/* 5 */ "maaaaaaaaam"
/* 6 */ "maaaaaaaaam"
/* 7 */ "maaaaaaaaam"
/* 8 */ "maaaaaaaaam"
/* 9 */ "maaaaaaaaam"
/* 10 */ "maaaaaaaaam"
/* 11 */ "maaaaaaaaam"
/* 12 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "mabbbbbbbam"
/* 3 */ "mabbbbbbbam"
/* 4 */ "mabbbbbbbam"
/* 5 */ "mabbbbbbbam"
/* 6 */ "mabcccccaam"
/* 7 */ "mabbbbbbbam"
/* 8 */ "mabbbbbbbam"
/* 9 */ "mabbbbbbbam"
/* 10 */ "mabbbbbbbam"
/* 11 */ "maaaaaaaaam"
/* 12 */ "mmmmmmmmmmm"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".deeeeeeed."
/* 2 */ ".efffffffe."
/* 3 */ ".efffffffe."
/* 4 */ ".efffffffe."
/* 5 */ ".efgggggfe."
/* 6 */ ".eg.....ge."
/* 7 */ ".efgggggfe."
/* 8 */ ".efffffffe."
/* 9 */ ".efffffffe."
/* 10 */ ".efffffffe."
/* 11 */ ".deeeeeeed."
/* 12 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "...ggggg..."
/* 6 */ "..g.....g.."
/* 7 */ "...ggggg..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "...ggggg..."
/* 6 */ "..g.....g.."
/* 7 */ "...ggggg..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".h.......h."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
/* 11 */ ".h.......h."
/* 12 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ ".h.......h."
/* 1 */ "hhh.....hhh"
/* 2 */ ".h.......h."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ ".h.......h."
/* 11 */ "hhh.....hhh"
/* 12 */ ".h.......h.",
// Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // Farm
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Forge:
// The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera
@ -2025,12 +2195,12 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// Level 1
/* z\x* 0123456 */
/* 0 */ "bbbbbbb"
/* 1 */ "bbbbbbb"
/* 2 */ "bbbbbbb"
/* 3 */ "bbbabbb"
/* 4 */ "bbbbbbb"
/* 5 */ "bbbbbbb"
/* 0 */ "bmmmmmm"
/* 1 */ "bmmmmmm"
/* 2 */ "bmmmmmm"
/* 3 */ "bmmmmmm"
/* 4 */ "bmmmmmm"
/* 5 */ "bmmmmmm"
/* 6 */ "bbbbbbb"
// Level 2
@ -3005,159 +3175,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
"a: 1: 0\n" /* stone */
"b: 4: 0\n" /* cobblestone */
"c: 8: 0\n" /* water */
"d: 3: 0\n" /* dirt */
"e: 2: 0\n" /* grass */
"f: 13: 0\n" /* gravel */
"g: 67: 1\n" /* stairs */
"h: 67: 2\n" /* stairs */
"i: 67: 0\n" /* stairs */
"j: 67: 3\n" /* stairs */
"k: 85: 0\n" /* fence */
"l: 44: 8\n" /* step */
"m: 19: 0\n" /* sponge */
"n: 44: 0\n" /* step */
"o: 43: 0\n" /* doubleslab */,
"d: 13: 0\n" /* gravel */
"e: 67: 1\n" /* stairs */
"f: 67: 2\n" /* stairs */
"g: 67: 0\n" /* stairs */
"h: 67: 3\n" /* stairs */
"i: 85: 0\n" /* fence */
"j: 44: 8\n" /* step */
"k: 44: 0\n" /* step */
"l: 43: 0\n" /* doubleslab */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaaaaa"
/* 3 */ "aaaaaaa"
/* 4 */ "aaaaaaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "maaaaam"
/* 2 */ "maaaaam"
/* 3 */ "maaaaam"
/* 4 */ "maaaaam"
/* 5 */ "maaaaam"
/* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcc.ba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcc.bm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 2
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 3
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 4
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 5
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 6
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmmmmmm"
/* 1 */ "mbbbbbm"
/* 2 */ "mbcccbm"
/* 3 */ "mbcccbm"
/* 4 */ "mbcccbm"
/* 5 */ "mbbbbbm"
/* 6 */ "mmmmmmm"
// Level 7
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
/* 0 */ "mmbbbmm"
/* 1 */ "mbbbbbm"
/* 2 */ "bbcccbb"
/* 3 */ "bbcccbb"
/* 4 */ "bbcccbb"
/* 5 */ "mbbbbbm"
/* 6 */ "mmbbbmm"
// Level 8
/* z\x* 0123456 */
/* 0 */ "eefffee"
/* 1 */ "ebbbbbe"
/* 2 */ "fbcccbf"
/* 3 */ "fbcccbf"
/* 4 */ "fbcccbf"
/* 5 */ "ebbbbbe"
/* 6 */ "eefffee"
/* 0 */ "mmdddmm"
/* 1 */ "mbbbbbm"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "mbbbbbm"
/* 6 */ "mmdddmm"
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bghib."
/* 2 */ ".j...j."
/* 3 */ ".i...g."
/* 4 */ ".h...h."
/* 5 */ ".bgjib."
/* 6 */ "......."
/* 0 */ "mm...mm"
/* 1 */ "mbefgbm"
/* 2 */ ".h...h."
/* 3 */ ".g...e."
/* 4 */ ".f...f."
/* 5 */ "mbehgbm"
/* 6 */ "mm...mm"
// Level 10
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".k...k."
/* 0 */ "mm...mm"
/* 1 */ "mi...im"
/* 2 */ "......."
/* 3 */ "......."
/* 4 */ "......."
/* 5 */ ".k...k."
/* 6 */ "......."
/* 5 */ "mi...im"
/* 6 */ "mm...mm"
// Level 11
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".k...k."
/* 0 */ "mm...mm"
/* 1 */ "mi...im"
/* 2 */ "......."
/* 3 */ "......."
/* 4 */ "......."
/* 5 */ ".k...k."
/* 6 */ "......."
/* 5 */ "mi...im"
/* 6 */ "mm...mm"
// Level 12
/* z\x* 0123456 */
/* 0 */ ".lnnnl."
/* 1 */ "loooool"
/* 2 */ "nooooon"
/* 3 */ "nooooon"
/* 4 */ "nooooon"
/* 5 */ "loooool"
/* 6 */ ".lnnnl."
/* 0 */ "mjkkkjm"
/* 1 */ "jlllllj"
/* 2 */ "klllllk"
/* 3 */ "klllllk"
/* 4 */ "klllllk"
/* 5 */ "jlllllj"
/* 6 */ "mjkkkjm"
// Level 13
/* z\x* 0123456 */
/* 0 */ "n.....n"
/* 0 */ "k.....k"
/* 1 */ "......."
/* 2 */ "..nnn.."
/* 3 */ "..non.."
/* 4 */ "..nnn.."
/* 2 */ "..kkk.."
/* 3 */ "..klk.."
/* 4 */ "..kkk.."
/* 5 */ "......."
/* 6 */ "n.....n",
/* 6 */ "k.....k",
// Connectors:
"2: 0, 9, 3: 4\n" /* Type 2, direction X- */

View File

@ -362,29 +362,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaaaaaaaaaa"
/* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaaaaaa"
/* 7 */ "aaaaaaaaaaaaaaa"
/* 8 */ "aaaaaaaaaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaabaaaaaaa"
/* 1 */ "aaaaaaabaaaaaaa"
/* 2 */ "aaaaaaabaaaaaaa"
/* 3 */ "aaaaaaabaaaaaaa"
/* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa"
/* 8 */ "aaaaaaabaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaamaaaaaaa"
/* 1 */ "aaaaaaamaaaaaaa"
/* 2 */ "aaaaaaamaaaaaaa"
/* 3 */ "aaaaaaamaaaaaaa"
/* 4 */ "aaaaaaamaaaaaaa"
/* 5 */ "aaaaaaamaaaaaaa"
/* 6 */ "aaaaaaamaaaaaaa"
/* 7 */ "aaaaaaamaaaaaaa"
/* 8 */ "aaaaaaamaaaaaaa"
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
@ -509,12 +509,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 6\n" /* wooddoorblock */
"g: 64: 2\n" /* wooddoorblock */
"h: 10: 0\n" /* lava */
"i: 54: 2\n" /* chest */
"j: 61: 2\n" /* furnace */
"k:102: 0\n" /* glasspane */
"l: 64:12\n" /* wooddoorblock */
"l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n:139: 0\n" /* cobblestonewall */
"o:101: 0\n" /* ironbars */
@ -2544,7 +2544,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
true,
// DefaultWeight:
100,
20,
// DepthWeight:
"",
@ -2746,8 +2746,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */
"g: 64: 3\n" /* wooddoorblock */
"h: 64: 8\n" /* wooddoorblock */
"i:102: 0\n" /* glasspane */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
@ -3000,9 +3000,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"d: 67: 1\n" /* stairs */
"e: 17: 0\n" /* tree */
"f: 5: 0\n" /* wood */
"g: 64: 7\n" /* wooddoorblock */
"g: 64: 3\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"i: 64: 8\n" /* wooddoorblock */
"j: 53: 2\n" /* woodstairs */
"k: 53: 7\n" /* woodstairs */
"l: 50: 3\n" /* torch */
@ -3141,31 +3141,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"k: 85: 0\n" /* fence */
"l: 53: 0\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
"n: 64: 6\n" /* wooddoorblock */
"n: 64: 2\n" /* wooddoorblock */
"o: 64: 4\n" /* wooddoorblock */
"p:102: 0\n" /* glasspane */
"q: 72: 0\n" /* woodplate */
"r: 64:12\n" /* wooddoorblock */
"s: 53: 5\n" /* woodstairs */
"t: 53: 4\n" /* woodstairs */
"u: 50: 1\n" /* torch */
"v: 50: 2\n" /* torch */,
"r: 64: 8\n" /* wooddoorblock */
"s: 64:12\n" /* wooddoorblock */
"t: 53: 5\n" /* woodstairs */
"u: 53: 4\n" /* woodstairs */
"v: 50: 1\n" /* torch */
"w: 50: 2\n" /* torch */,
// Block data:
// Level 0
/* z\x* */
/* * 0123456789 */
/* 0 */ ".........."
/* 1 */ ".aaaaa...."
/* 2 */ ".aaaaa...."
/* 3 */ ".aaaaabbbb"
/* 0 */ "mmmmmmmmmm"
/* 1 */ "maaaaammmm"
/* 2 */ "maaaaammmm"
/* 3 */ "maaaaabbbb"
/* 4 */ "aaaaaabbbb"
/* 5 */ "aaaaaabbbb"
/* 6 */ "aaaaaabbbb"
/* 7 */ ".aaaaabbbb"
/* 8 */ ".aaaaabbbb"
/* 9 */ ".aaaaa...."
/* 10 */ ".........."
/* 7 */ "maaaaabbbb"
/* 8 */ "maaaaabbbb"
/* 9 */ "maaaaammmm"
/* 10 */ "mmmmmmmmmm"
// Level 1
/* z\x* */
@ -3205,7 +3206,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 2 */ ".p.q.pmmmm"
/* 3 */ ".p...p...."
/* 4 */ ".c...c...."
/* 5 */ ".r...r...."
/* 5 */ ".r...s...."
/* 6 */ ".c...c...."
/* 7 */ ".p...p...."
/* 8 */ ".p...p...."
@ -3215,47 +3216,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 4
/* z\x* */
/* * 0123456789 */
/* 0 */ "ls...tjmmm"
/* 0 */ "lt...ujmmm"
/* 1 */ "licccijmmm"
/* 2 */ "lc...cjmmm"
/* 3 */ "lc...cj..."
/* 4 */ "lcu.vcj..."
/* 4 */ "lcv.wcj..."
/* 5 */ "lc...cj..."
/* 6 */ "lcu.vcj..."
/* 6 */ "lcv.wcj..."
/* 7 */ "lc...cj..."
/* 8 */ "lc...cj..."
/* 9 */ "licccijmmm"
/* 10 */ "ls...tjmmm"
/* 10 */ "lt...ujmmm"
// Level 5
/* z\x* */
/* * 0123456789 */
/* 0 */ "mls.tjmmmm"
/* 1 */ "mlcccjmmmm"
/* 2 */ "mlc.cjmmmm"
/* 3 */ "mlc.cjm..."
/* 4 */ "mlc.cjm..."
/* 5 */ "mlc.cjm..."
/* 6 */ "mlc.cjm..."
/* 7 */ "mlc.cjm..."
/* 8 */ "mlc.cjm..."
/* 9 */ "mlcccjmmmm"
/* 10 */ "mls.tjmmmm"
/* 0 */ ".lt.uj.mmm"
/* 1 */ ".lcccj.mmm"
/* 2 */ ".lc.cj.mmm"
/* 3 */ ".lc.cj...."
/* 4 */ ".lc.cj...."
/* 5 */ ".lc.cj...."
/* 6 */ ".lc.cj...."
/* 7 */ ".lc.cj...."
/* 8 */ ".lc.cj...."
/* 9 */ ".lcccj.mmm"
/* 10 */ ".lt.uj.mmm"
// Level 6
/* z\x* */
/* * 0123456789 */
/* 0 */ "mmlcjmmmmm"
/* 1 */ "mmlcjmmmmm"
/* 2 */ "mmlcjmmmmm"
/* 3 */ "mmlcjmm..."
/* 4 */ "mmlcjmm..."
/* 5 */ "mmlcjmm..."
/* 6 */ "mmlcjmm..."
/* 7 */ "mmlcjmm..."
/* 8 */ "mmlcjmm..."
/* 9 */ "mmlcjmmmmm"
/* 10 */ "mmlcjmmmmm",
/* 0 */ "..lcj..mmm"
/* 1 */ "..lcj..mmm"
/* 2 */ "..lcj..mmm"
/* 3 */ "..lcj....."
/* 4 */ "..lcj....."
/* 5 */ "..lcj....."
/* 6 */ "..lcj....."
/* 7 */ "..lcj....."
/* 8 */ "..lcj....."
/* 9 */ "..lcj..mmm"
/* 10 */ "..lcj..mmm",
// Connectors:
"-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
@ -3626,7 +3627,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaabbbbaaaa"
/* 0 */ "aaaabbbaaaa"
/* 1 */ "abbbbbbbbba"
/* 2 */ "abbbbbbbbba"
/* 3 */ "abbbbbbbbba"
@ -4509,10 +4510,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".aaaaaaaaa."
/* 5 */ ".aaaaaaaaa."
/* 6 */ ".....aaaaa."
/* 7 */ ".....aaaaa."
/* 8 */ ".....aaaaa."
/* 9 */ ".....aaaaa."
/* 10 */ "..........."
/* 7 */ "mmmm.aaaaa."
/* 8 */ "mmmm.aaaaa."
/* 9 */ "mmmm.aaaaa."
/* 10 */ "mmmm......."
// Level 2
/* z\x* 1 */
@ -4524,10 +4525,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f.......f."
/* 5 */ ".efffe...f."
/* 6 */ ".....f...f."
/* 7 */ ".....f...f."
/* 8 */ ".....f...f."
/* 9 */ ".....efffe."
/* 10 */ "..........."
/* 7 */ "mmmm.f...f."
/* 8 */ "mmmm.f...f."
/* 9 */ "mmmm.efffe."
/* 10 */ "mmmm......."
// Level 3
/* z\x* 1 */
@ -4539,10 +4540,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".h.......h."
/* 5 */ ".ehhhe...f."
/* 6 */ ".....h...h."
/* 7 */ ".....h...h."
/* 8 */ ".....h...h."
/* 9 */ ".....ehhhe."
/* 10 */ "..........."
/* 7 */ "mmmm.h...h."
/* 8 */ "mmmm.h...h."
/* 9 */ "mmmm.ehhhe."
/* 10 */ "mmmm......."
// Level 4
/* z\x* 1 */
@ -4554,10 +4555,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ ".f...o...fl"
/* 5 */ "pfffffq.rfl"
/* 6 */ "sssssf...fl"
/* 7 */ "....tf...fl"
/* 8 */ "....tf...fl"
/* 9 */ "....tfffffl"
/* 10 */ "....tu...vl"
/* 7 */ "mmmmtf...fl"
/* 8 */ "mmmmtf...fl"
/* 9 */ "mmmmtfffffl"
/* 10 */ "mmmmtu...vl"
// Level 5
/* z\x* 1 */
@ -4569,10 +4570,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "pffffff.fl."
/* 5 */ "ssssssf.fl."
/* 6 */ ".....tf.fl."
/* 7 */ ".....tf.fl."
/* 8 */ ".....tf.fl."
/* 9 */ ".....tfffl."
/* 10 */ ".....tu.vl."
/* 7 */ "mmmm.tf.fl."
/* 8 */ "mmmm.tf.fl."
/* 9 */ "mmmm.tfffl."
/* 10 */ "mmmm.tu.vl."
// Level 6
/* z\x* 1 */
@ -4584,10 +4585,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "sssssstfl.."
/* 5 */ "......tfl.."
/* 6 */ "......tfl.."
/* 7 */ "......tfl.."
/* 8 */ "......tfl.."
/* 9 */ "......tfl.."
/* 10 */ "......tfl..",
/* 7 */ "mmmm..tfl.."
/* 8 */ "mmmm..tfl.."
/* 9 */ "mmmm..tfl.."
/* 10 */ "mmmm..tfl..",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
@ -4837,9 +4838,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 1
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".aaaaa..."
/* 5 */ ".aaaaab.."
@ -4847,15 +4848,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".aaaaad.."
/* 8 */ ".aaaaa..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@ -4863,15 +4864,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..."
/* 8 */ ".efffe..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 3
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...f..."
@ -4879,15 +4880,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...f..."
/* 8 */ ".ejjje..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 4
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f..nf..."
@ -4895,15 +4896,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f..nf..k"
/* 8 */ ".efffe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 5
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".epppe..."
/* 5 */ ".q...q..."
@ -4911,15 +4912,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..."
@ -4927,15 +4928,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..o"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 7
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ ".ejjje..."
/* 5 */ ".j...j..."
@ -4943,15 +4944,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".j...j..o"
/* 8 */ ".ejjje..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 8
/* z\x* 012345678 */
/* 0 */ "........o"
/* 1 */ "........o"
/* 2 */ "........o"
/* 0 */ "mmmmmmm.o"
/* 1 */ "mmmmmmm.o"
/* 2 */ "mmmmmmm.o"
/* 3 */ "........."
/* 4 */ ".efffe..."
/* 5 */ ".f...f..k"
@ -4959,15 +4960,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ ".efffe..."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 9
/* z\x* 012345678 */
/* 0 */ "........k"
/* 1 */ "........k"
/* 2 */ "........o"
/* 0 */ "mmmmmmm.k"
/* 1 */ "mmmmmmm.k"
/* 2 */ "mmmmmmm.o"
/* 3 */ "........o"
/* 4 */ ".epppe..o"
/* 5 */ ".q...q..k"
@ -4975,15 +4976,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".q...q..k"
/* 8 */ ".epppe..k"
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 10
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........k"
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.k"
/* 3 */ "rrrrrrr.k"
/* 4 */ "sfffffs.o"
/* 5 */ ".f...f..o"
@ -4991,15 +4992,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ ".f...f..o"
/* 8 */ "tffffft.o"
/* 9 */ "uuuuuuu.k"
/* 10 */ "........k"
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.k"
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 11
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "rrrrrrr.k"
/* 5 */ "sfffffs.k"
@ -5007,15 +5008,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "tffffft.k"
/* 8 */ "uuuuuuu.o"
/* 9 */ "........o"
/* 10 */ "........o"
/* 11 */ "........k"
/* 12 */ "........k"
/* 10 */ "mmmmmmm.o"
/* 11 */ "mmmmmmm.k"
/* 12 */ "mmmmmmm.k"
// Level 12
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "rrrrrrr.o"
@ -5023,15 +5024,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "uuuuuuu.k"
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........o"
/* 11 */ "........o"
/* 12 */ "........o"
/* 10 */ "mmmmmmm.o"
/* 11 */ "mmmmmmm.o"
/* 12 */ "mmmmmmm.o"
// Level 13
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........."
/* 5 */ "........o"
@ -5039,15 +5040,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 14
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........o"
@ -5055,15 +5056,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 15
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@ -5071,15 +5072,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ "........."
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm.."
// Level 16
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 0 */ "mmmmmmm.."
/* 1 */ "mmmmmmm.."
/* 2 */ "mmmmmmm.."
/* 3 */ "........."
/* 4 */ "........o"
/* 5 */ "........k"
@ -5087,9 +5088,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 7 */ "........."
/* 8 */ "........."
/* 9 */ "........."
/* 10 */ "........."
/* 11 */ "........."
/* 12 */ ".........",
/* 10 */ "mmmmmmm.."
/* 11 */ "mmmmmmm.."
/* 12 */ "mmmmmmm..",
// Connectors:
"-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
@ -5472,13 +5473,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
"l: 66: 7\n" /* tracks */
"m: 19: 0\n" /* sponge */
"n: 50: 2\n" /* torch */
"o: 2: 0\n" /* grass */
"p: 53: 2\n" /* woodstairs */
"q: 77: 1\n" /* stonebutton */
"r: 27: 0\n" /* poweredrail */
"s: 53: 7\n" /* woodstairs */
"t: 53: 6\n" /* woodstairs */
"u: 53: 3\n" /* woodstairs */,
"o: 4: 0\n" /* cobblestone */
"p: 2: 0\n" /* grass */
"q: 13: 0\n" /* gravel */
"r: 53: 2\n" /* woodstairs */
"s: 77: 1\n" /* stonebutton */
"t: 27: 0\n" /* poweredrail */
"u: 53: 7\n" /* woodstairs */
"v: 53: 6\n" /* woodstairs */
"w: 53: 3\n" /* woodstairs */,
// Block data:
// Level 0
@ -5783,28 +5786,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 30
/* z\x* 0123456 */
/* 0 */ "mmmmmmm"
/* 0 */ "mmooomm"
/* 1 */ "mmmammm"
/* 2 */ "mm...mm"
/* 3 */ "ma..aam"
/* 4 */ "mmfgamm"
/* 2 */ "om...mo"
/* 3 */ "oa..aao"
/* 4 */ "omfgamo"
/* 5 */ "mmmammm"
/* 6 */ "mmmmmmm"
/* 6 */ "mmooomm"
// Level 31
/* z\x* 0123456 */
/* 0 */ "ooomooo"
/* 1 */ "oaaaaao"
/* 2 */ "oa.aaao"
/* 3 */ "oa..iao"
/* 4 */ "oa..jao"
/* 5 */ "oaaaaao"
/* 6 */ "ooooooo"
/* 0 */ "ppqqqpp"
/* 1 */ "paaaaap"
/* 2 */ "qa.aaaq"
/* 3 */ "qa..iaq"
/* 4 */ "qa..jaq"
/* 5 */ "paaaaap"
/* 6 */ "ppqqqpp"
// Level 32
/* z\x* 0123456 */
/* 0 */ "...p..."
/* 1 */ ".aqrba."
/* 0 */ "...r..."
/* 1 */ ".astba."
/* 2 */ "...fl.."
/* 3 */ "......."
/* 4 */ "......."
@ -5833,31 +5836,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
// Level 35
/* z\x* 0123456 */
/* 0 */ "ppppppp"
/* 1 */ "saaaaas"
/* 0 */ "rrrrrrr"
/* 1 */ "uaaaaau"
/* 2 */ ".a...a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
/* 5 */ "taaaaat"
/* 6 */ "uuuuuuu"
/* 5 */ "vaaaaav"
/* 6 */ "wwwwwww"
// Level 36
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "ppppppp"
/* 2 */ "saaaaas"
/* 1 */ "rrrrrrr"
/* 2 */ "uaaaaau"
/* 3 */ ".aaaaa."
/* 4 */ "taaaaat"
/* 5 */ "uuuuuuu"
/* 4 */ "vaaaaav"
/* 5 */ "wwwwwww"
/* 6 */ "......."
// Level 37
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "ppppppp"
/* 2 */ "rrrrrrr"
/* 3 */ "aaaaaaa"
/* 4 */ "uuuuuuu"
/* 4 */ "wwwwwww"
/* 5 */ "......."
/* 6 */ ".......",

View File

@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 5, 9, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
12, 5, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
12, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
13, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 5, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
9, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
9, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
10, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
9, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
10, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 5, 8, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
11, 5, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1054,18 +1054,18 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki
{
// Size:
15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14
15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 4, 13, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
15, 5, 14, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:128: 0\n" /* sandstonestairs */
"b:128: 2\n" /* sandstonestairs */
"c:128: 1\n" /* sandstonestairs */
"d: 24: 0\n" /* sandstone */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 43: 1\n" /* doubleslab */
"f: 64: 7\n" /* wooddoorblock */
"g:171: 0\n" /* carpet */
@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "...abc........."
/* 1 */ ".ddddddddddddd."
/* 2 */ ".ddddddddddddd."
/* 3 */ ".ddddddddddddd."
/* 4 */ ".ddddddddddddd."
/* 5 */ ".ddddddddddded."
/* 6 */ ".ddddddddddddd."
/* 7 */ ".ddddddddddddd."
/* 8 */ ".......deddddd."
/* 9 */ "mmmmmm.ddddddd."
/* 10 */ "mmmmmm.ddddddd."
/* 11 */ "mmmmmm.ddddddd."
/* 12 */ "mmmmmm.ddddddd."
/* 13 */ "..............."
/* 0 */ "mmmaaammmmmmmmm"
/* 1 */ "maaaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaam"
/* 8 */ "mmmmmmmaaaaaaam"
/* 9 */ "mmmmmmmaaaaaaam"
/* 10 */ "mmmmmmmaaaaaaam"
/* 11 */ "mmmmmmmaaaaaaam"
/* 12 */ "mmmmmmmaaaaaaam"
/* 13 */ "mmmmmmmmmmmmmmm"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".dddfddddddddd."
/* 2 */ ".dgghhhhhhhhgd."
/* 3 */ ".dghiiiiiiiihd."
/* 4 */ ".dghiggggggihd."
/* 5 */ ".dghiiiiiigihd."
/* 6 */ ".dgghhhhhigihd."
/* 7 */ ".dddddddhigihd."
/* 8 */ ".......dhigihd."
/* 9 */ "mmmmmm.dhiiihd."
/* 10 */ "mmmmmm.dghhhgd."
/* 11 */ "mmmmmm.dggggjd."
/* 12 */ "mmmmmm.ddddddd."
/* 0 */ "...bcd........."
/* 1 */ ".aaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaea."
/* 6 */ ".aaaaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaaaa."
/* 8 */ ".......aeaaaaa."
/* 9 */ "mmmmmm.aaaaaaa."
/* 10 */ "mmmmmm.aaaaaaa."
/* 11 */ "mmmmmm.aaaaaaa."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".aaafaaaaaaaaa."
/* 2 */ ".agghhhhhhhhga."
/* 3 */ ".aghiiiiiiiiha."
/* 4 */ ".aghiggggggiha."
/* 5 */ ".aghiiiiiigiha."
/* 6 */ ".agghhhhhigiha."
/* 7 */ ".aaaaaaahigiha."
/* 8 */ ".......ahigiha."
/* 9 */ "mmmmmm.ahiiiha."
/* 10 */ "mmmmmm.aghhhga."
/* 11 */ "mmmmmm.aggggja."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".kkklkkkk.kkkk."
/* 2 */ ".k...........k."
/* 3 */ ".k...........k."
@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
/* 12 */ "mmmmmm.kkk.kkk."
/* 13 */ "..............."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".ddddddddddddd."
/* 2 */ ".d......n....d."
/* 3 */ ".d...........d."
/* 4 */ ".do..........d."
/* 5 */ ".d...........d."
/* 6 */ ".d..........pd."
/* 7 */ ".ddddddd.....d."
/* 8 */ ".......d.....d."
/* 9 */ "mmmmmm.d.....d."
/* 10 */ "mmmmmm.d.....d."
/* 11 */ "mmmmmm.d..q..d."
/* 12 */ "mmmmmm.ddddddd."
/* 13 */ "..............."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".aaaaaaaaaaaaa."
/* 2 */ ".a......n....a."
/* 3 */ ".a...........a."
/* 4 */ ".ao..........a."
/* 5 */ ".a...........a."
/* 6 */ ".a..........pa."
/* 7 */ ".aaaaaaa.....a."
/* 8 */ ".......a.....a."
/* 9 */ "mmmmmm.a.....a."
/* 10 */ "mmmmmm.a.....a."
/* 11 */ "mmmmmm.a..q..a."
/* 12 */ "mmmmmm.aaaaaaa."
/* 13 */ "..............."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "rrrrrrrrrrrrrrs"
/* 1 */ "tddddddddddddds"
/* 2 */ "tddddddddddddds"
/* 3 */ "tddddddddddddds"
/* 4 */ "tddddddddddddds"
/* 5 */ "tddddddddddddds"
/* 6 */ "tddddddddddddds"
/* 7 */ "tddddddddddddds"
/* 8 */ "tuuuuutddddddds"
/* 9 */ "mmmmmmtddddddds"
/* 10 */ "mmmmmmtddddddds"
/* 11 */ "mmmmmmtddddddds"
/* 12 */ "mmmmmmtddddddds"
/* 1 */ "taaaaaaaaaaaaas"
/* 2 */ "taaaaaaaaaaaaas"
/* 3 */ "taaaaaaaaaaaaas"
/* 4 */ "taaaaaaaaaaaaas"
/* 5 */ "taaaaaaaaaaaaas"
/* 6 */ "taaaaaaaaaaaaas"
/* 7 */ "taaaaaaaaaaaaas"
/* 8 */ "tuuuuutaaaaaaas"
/* 9 */ "mmmmmmtaaaaaaas"
/* 10 */ "mmmmmmtaaaaaaas"
/* 11 */ "mmmmmmtaaaaaaas"
/* 12 */ "mmmmmmtaaaaaaas"
/* 13 */ "......tuuuuuuuu",
// Connectors:
"-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 6, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
7, 5, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
13, 3, 15, // MaxX, MaxY, MaxZ
-1, 0, 0, // MinX, MinY, MinZ
14, 3, 16, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */