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Fixed cGridStructGen.

Now cNetherFortGen works with the new architecture.
This commit is contained in:
Mattes D 2014-05-08 21:10:55 +02:00
parent ccf44f18d1
commit ee680990ba

View File

@ -39,29 +39,17 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
int MinGridZ = MinBlockZ / m_GridSizeZ;
int MaxGridX = (MaxBlockX + m_GridSizeX - 1) / m_GridSizeX;
int MaxGridZ = (MaxBlockZ + m_GridSizeZ - 1) / m_GridSizeZ;
if (MinBlockX < 0)
{
--MinGridX;
}
if (MinBlockZ < 0)
{
--MinGridZ;
}
if (MaxBlockX < 0)
{
--MaxGridX;
}
if (MaxBlockZ < 0)
{
--MaxGridZ;
}
int MinX = MinGridX * m_GridSizeX;
int MaxX = MaxGridX * m_GridSizeX;
int MinZ = MinGridZ * m_GridSizeZ;
int MaxZ = MaxGridZ * m_GridSizeZ;
// Walk the cache, move each structure that we want into a_Structures:
for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
{
if (
((*itr)->m_OriginX >= MinBlockX) && ((*itr)->m_OriginX < MaxBlockX) &&
((*itr)->m_OriginZ >= MinBlockZ) && ((*itr)->m_OriginZ < MaxBlockZ)
((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) &&
((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ)
)
{
// want