Merged branch 'master' into c++11.
This commit is contained in:
commit
765bf006ad
@ -81,7 +81,6 @@ set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests."
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set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE)
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# Include all the libraries:
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add_subdirectory(lib/inifile/)
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add_subdirectory(lib/jsoncpp/)
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add_subdirectory(lib/zlib/)
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add_subdirectory(lib/lua/)
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|
@ -4,7 +4,7 @@
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#include "src/Generating/BioGen.h"
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#include "src/StringCompression.h"
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#include "src/WorldStorage/FastNBT.h"
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#include "inifile/iniFile.h"
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#include "src/IniFile.h"
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@ -3,7 +3,7 @@
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#include <QLabel>
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#include <QLineEdit>
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#include "src/Generating/BioGen.h"
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#include "inifile/iniFile.h"
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#include "src/IniFile.h"
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@ -8,7 +8,7 @@
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#include <QSettings>
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#include <QDirIterator>
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#include <QStatusBar>
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#include "inifile/iniFile.h"
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#include "src/IniFile.h"
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#include "ChunkSource.h"
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#include "src/Generating/BioGen.h"
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#include "src/StringCompression.h"
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@ -21,7 +21,7 @@ SOURCES +=\
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../../src/StringUtils.cpp \
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../../src/LoggerListeners.cpp \
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../../src/Logger.cpp \
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../../lib/inifile/iniFile.cpp \
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../../src/IniFile.cpp \
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../../src/OSSupport/File.cpp \
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../../src/OSSupport/CriticalSection.cpp \
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../../src/OSSupport/IsThread.cpp \
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@ -59,7 +59,7 @@ HEADERS += MainWindow.h \
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../../src/StringUtils.h \
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../../src/LoggerListeners.h \
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../../src/Logger.h \
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../../lib/inifile/iniFile.h \
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../../src/IniFile.h \
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../../src/OSSupport/File.h \
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../../src/OSSupport/CriticalSection.h \
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../../src/OSSupport/IsThread.h \
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@ -1,11 +0,0 @@
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cmake_minimum_required (VERSION 2.6)
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project (iniFile)
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include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
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file(GLOB SOURCE
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"*.h"
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"*.cpp"
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)
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add_library(iniFile ${SOURCE})
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@ -15,7 +15,7 @@ $cfile "../Vector3.h"
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$cfile "../ChunkDef.h"
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$cfile "../BiomeDef.h"
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$cfile "../../lib/inifile/iniFile.h"
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$cfile "../IniFile.h"
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$cfile "../OSSupport/File.h"
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@ -9,7 +9,7 @@
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#include "../Server.h"
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#include "../CommandOutput.h"
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#include "inifile/iniFile.h"
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#include "../IniFile.h"
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#include "../Entities/Player.h"
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#define FIND_HOOK(a_HookName) HookMap::iterator Plugins = m_Hooks.find(a_HookName);
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@ -4,7 +4,7 @@
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#include "Globals.h"
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#include "BlockID.h"
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#include "inifile/iniFile.h"
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#include "IniFile.h"
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#include "Item.h"
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#include "Mobs/Monster.h"
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@ -35,7 +35,7 @@ public:
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}
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BLOCKTYPE Type = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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return ((Type == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(Type));
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return ((Type == E_BLOCK_SIGN_POST) || (Type == E_BLOCK_WALLSIGN) || cBlockInfo::IsSolid(Type));
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}
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|
@ -34,6 +34,7 @@ SET (SRCS
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FastRandom.cpp
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FurnaceRecipe.cpp
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Globals.cpp
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IniFile.cpp
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Inventory.cpp
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Item.cpp
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ItemGrid.cpp
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@ -98,6 +99,7 @@ SET (HDRS
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ForEachChunkProvider.h
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FurnaceRecipe.h
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Globals.h
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IniFile.h
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Inventory.h
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Item.h
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ItemGrid.h
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@ -319,4 +321,4 @@ endif ()
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if (WIN32)
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target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
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endif()
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target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua SQLiteCpp)
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target_link_libraries(${EXECUTABLE} luaexpat jsoncpp polarssl zlib sqlite lua SQLiteCpp)
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|
@ -1741,7 +1741,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
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// Re-send the chunk to all clients:
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr));
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m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr));
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} // for itr - m_LoadedByClient[]
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}
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@ -91,17 +91,45 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
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{
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ASSERT(a_Client != nullptr);
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{
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sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
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cCSLock Lock(m_CS);
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if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end())
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if (
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std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
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std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
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std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
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)
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{
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// Already queued, bail out
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return;
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}
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m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client));
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switch (a_Priority)
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{
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case E_CHUNK_PRIORITY_LOW:
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{
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m_SendChunksLowPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_MEDIUM:
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{
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m_SendChunksMediumPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_HIGH:
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{
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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default:
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{
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ASSERT(!"Unknown chunk priority!");
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}
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}
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}
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m_evtQueue.Set();
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}
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@ -114,15 +142,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
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{
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{
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cCSLock Lock(m_CS);
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for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
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for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunks.erase(itr);
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itr = m_SendChunksLowPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunks[]
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} // for itr - m_SendChunksLowPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksMediumPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksMediumPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksHighPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksHighPriority[]
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m_RemoveCount++;
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}
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m_evtQueue.Set();
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@ -138,7 +184,7 @@ void cChunkSender::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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while (m_ChunksReady.empty() && m_SendChunks.empty())
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while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty())
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{
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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@ -153,8 +199,17 @@ void cChunkSender::Execute(void)
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return;
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}
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} // while (empty)
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if (!m_ChunksReady.empty())
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if (!m_SendChunksHighPriority.empty())
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksHighPriority.front());
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m_SendChunksHighPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else if (!m_ChunksReady.empty())
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{
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||||
// Take one from the queue:
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cChunkCoords Coords(m_ChunksReady.front());
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||||
@ -163,13 +218,22 @@ void cChunkSender::Execute(void)
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||||
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||||
SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
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||||
}
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||||
else if (!m_SendChunksMediumPriority.empty())
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||||
{
|
||||
// Take one from the queue:
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||||
sSendChunk Chunk(m_SendChunksMediumPriority.front());
|
||||
m_SendChunksMediumPriority.pop_front();
|
||||
Lock.Unlock();
|
||||
|
||||
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Take one from the queue:
|
||||
sSendChunk Chunk(m_SendChunks.front());
|
||||
m_SendChunks.pop_front();
|
||||
sSendChunk Chunk(m_SendChunksLowPriority.front());
|
||||
m_SendChunksLowPriority.pop_front();
|
||||
Lock.Unlock();
|
||||
|
||||
|
||||
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
|
||||
}
|
||||
Lock.Lock();
|
||||
@ -192,40 +256,37 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
ASSERT(m_World != nullptr);
|
||||
|
||||
// Ask the client if it still wants the chunk:
|
||||
if (a_Client != nullptr)
|
||||
if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk has no clients, no need to packetize it:
|
||||
if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
|
||||
if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
|
||||
if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Query and prepare chunk data:
|
||||
if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
|
||||
|
||||
|
||||
// Send:
|
||||
if (a_Client == nullptr)
|
||||
{
|
||||
@ -235,7 +296,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
{
|
||||
a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
|
||||
}
|
||||
|
||||
|
||||
// Send block-entity packets:
|
||||
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
{
|
||||
@ -249,7 +310,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
}
|
||||
} // for itr - m_Packets[]
|
||||
m_BlockEntities.clear();
|
||||
|
||||
|
||||
// TODO: Send entity spawn packets
|
||||
}
|
||||
|
||||
|
@ -75,6 +75,13 @@ class cChunkSender:
|
||||
public:
|
||||
cChunkSender(void);
|
||||
~cChunkSender();
|
||||
|
||||
enum eChunkPriority
|
||||
{
|
||||
E_CHUNK_PRIORITY_HIGH = 0,
|
||||
E_CHUNK_PRIORITY_MEDIUM = 1,
|
||||
E_CHUNK_PRIORITY_LOW = 2,
|
||||
};
|
||||
|
||||
bool Start(cWorld * a_World);
|
||||
|
||||
@ -84,7 +91,7 @@ public:
|
||||
void ChunkReady(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/// Queues a chunk to be sent to a specific client
|
||||
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
|
||||
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client);
|
||||
|
||||
/// Removes the a_Client from all waiting chunk send operations
|
||||
void RemoveClient(cClientHandle * a_Client);
|
||||
@ -136,7 +143,9 @@ protected:
|
||||
|
||||
cCriticalSection m_CS;
|
||||
cChunkCoordsList m_ChunksReady;
|
||||
sSendChunkList m_SendChunks;
|
||||
sSendChunkList m_SendChunksLowPriority;
|
||||
sSendChunkList m_SendChunksMediumPriority;
|
||||
sSendChunkList m_SendChunksHighPriority;
|
||||
cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
|
||||
cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
|
||||
int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
|
||||
|
@ -387,53 +387,145 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
|
||||
|
||||
|
||||
void cClientHandle::StreamChunks(void)
|
||||
bool cClientHandle::StreamNextChunk(void)
|
||||
{
|
||||
if ((m_State < csAuthenticated) || (m_State >= csDestroying))
|
||||
{
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
ASSERT(m_Player != nullptr);
|
||||
|
||||
int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
|
||||
int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
|
||||
if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
|
||||
int ChunkPosX = m_Player->GetChunkX();
|
||||
int ChunkPosZ = m_Player->GetChunkZ();
|
||||
if ((m_LastStreamedChunkX == ChunkPosX) && (m_LastStreamedChunkZ == ChunkPosZ))
|
||||
{
|
||||
// Already streamed for this position
|
||||
return;
|
||||
// All chunks are already loaded. Abort loading.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the look vector and normalize it.
|
||||
Vector3d Position = m_Player->GetEyePosition();
|
||||
Vector3d LookVector = m_Player->GetLookVector();
|
||||
LookVector.Normalize();
|
||||
|
||||
// Lock the list
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
|
||||
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
|
||||
for (int Range = 0; Range < m_ViewDistance; Range++)
|
||||
{
|
||||
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
|
||||
|
||||
// Get the chunk from the x/z coords.
|
||||
int RangeX, RangeZ = 0;
|
||||
cChunkDef::BlockToChunk(FloorC(Vector.x), FloorC(Vector.z), RangeX, RangeZ);
|
||||
|
||||
for (size_t X = 0; X < 7; X++)
|
||||
{
|
||||
for (size_t Z = 0; Z < 7; Z++)
|
||||
{
|
||||
int ChunkX = RangeX + ((X >= 4) ? (3 - X) : X);
|
||||
int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z);
|
||||
cChunkCoords Coords(ChunkX, ChunkZ);
|
||||
|
||||
// Checks if the chunk is in distance
|
||||
if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the chunk already loading/loaded -> skip
|
||||
if (
|
||||
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
|
||||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Unloaded chunk found -> Send it to the client.
|
||||
Lock.Unlock();
|
||||
StreamChunk(ChunkX, ChunkZ, ((Range <= 2) ? cChunkSender::E_CHUNK_PRIORITY_HIGH : cChunkSender::E_CHUNK_PRIORITY_MEDIUM));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Low priority: Add all chunks that are in range. (From the center out to the edge)
|
||||
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
|
||||
{
|
||||
// For each distance add chunks in a hollow square centered around current position:
|
||||
cChunkCoordsList CurcleChunks;
|
||||
for (int i = -d; i <= d; ++i)
|
||||
{
|
||||
CurcleChunks.push_back(cChunkCoords(ChunkPosX + d, ChunkPosZ + i));
|
||||
CurcleChunks.push_back(cChunkCoords(ChunkPosX - d, ChunkPosZ + i));
|
||||
}
|
||||
for (int i = -d + 1; i < d; ++i)
|
||||
{
|
||||
CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ + d));
|
||||
CurcleChunks.push_back(cChunkCoords(ChunkPosX + i, ChunkPosZ - d));
|
||||
}
|
||||
|
||||
// For each the CurcleChunks list and send the first unloaded chunk:
|
||||
for (cChunkCoordsList::iterator itr = CurcleChunks.begin(), end = CurcleChunks.end(); itr != end; ++itr)
|
||||
{
|
||||
cChunkCoords Coords = *itr;
|
||||
|
||||
// If the chunk already loading/loaded -> skip
|
||||
if (
|
||||
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
|
||||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Unloaded chunk found -> Send it to the client.
|
||||
Lock.Unlock();
|
||||
StreamChunk(Coords.m_ChunkX, Coords.m_ChunkZ, cChunkSender::E_CHUNK_PRIORITY_LOW);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// All chunks are loaded -> Sets the last loaded chunk coordinates to current coordinates
|
||||
m_LastStreamedChunkX = ChunkPosX;
|
||||
m_LastStreamedChunkZ = ChunkPosZ;
|
||||
|
||||
LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
ASSERT(World != nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
|
||||
cChunkCoordsList RemoveChunks;
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::UnloadOutOfRangeChunks(void)
|
||||
{
|
||||
int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
|
||||
int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
|
||||
|
||||
cChunkCoordsList ChunksToRemove;
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
|
||||
{
|
||||
int RelX = (*itr).m_ChunkX - ChunkPosX;
|
||||
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
|
||||
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
|
||||
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
|
||||
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
|
||||
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
|
||||
{
|
||||
RemoveChunks.push_back(*itr);
|
||||
ChunksToRemove.push_back(*itr);
|
||||
itr = m_LoadedChunks.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_LoadedChunks[]
|
||||
}
|
||||
|
||||
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
|
||||
{
|
||||
int RelX = (*itr).m_ChunkX - ChunkPosX;
|
||||
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
|
||||
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
|
||||
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
|
||||
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
|
||||
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
|
||||
{
|
||||
itr = m_ChunksToSend.erase(itr);
|
||||
}
|
||||
@ -441,52 +533,21 @@ void cClientHandle::StreamChunks(void)
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_ChunksToSend[]
|
||||
}
|
||||
}
|
||||
for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
|
||||
|
||||
for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
|
||||
{
|
||||
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
|
||||
m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
} // for itr - RemoveChunks[]
|
||||
|
||||
// Add all chunks that are in range and not yet in m_LoadedChunks:
|
||||
// Queue these smartly - from the center out to the edge
|
||||
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
|
||||
{
|
||||
// For each distance add chunks in a hollow square centered around current position:
|
||||
for (int i = -d; i <= d; ++i)
|
||||
{
|
||||
StreamChunk(ChunkPosX + d, ChunkPosZ + i);
|
||||
StreamChunk(ChunkPosX - d, ChunkPosZ + i);
|
||||
} // for i
|
||||
for (int i = -d + 1; i < d; ++i)
|
||||
{
|
||||
StreamChunk(ChunkPosX + i, ChunkPosZ + d);
|
||||
StreamChunk(ChunkPosX + i, ChunkPosZ - d);
|
||||
} // for i
|
||||
} // for d
|
||||
|
||||
// Touch chunks GENERATEDISTANCE ahead to let them generate:
|
||||
for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
|
||||
{
|
||||
// For each distance touch chunks in a hollow square centered around current position:
|
||||
for (int i = -d; i <= d; ++i)
|
||||
{
|
||||
World->TouchChunk(ChunkPosX + d, ChunkPosZ + i);
|
||||
World->TouchChunk(ChunkPosX - d, ChunkPosZ + i);
|
||||
} // for i
|
||||
for (int i = -d + 1; i < d; ++i)
|
||||
{
|
||||
World->TouchChunk(ChunkPosX + i, ChunkPosZ + d);
|
||||
World->TouchChunk(ChunkPosX + i, ChunkPosZ - d);
|
||||
} // for i
|
||||
} // for d
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
|
||||
|
||||
void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority)
|
||||
{
|
||||
if (m_State >= csDestroying)
|
||||
{
|
||||
@ -504,7 +565,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
|
||||
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
|
||||
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
|
||||
}
|
||||
World->SendChunkTo(a_ChunkX, a_ChunkZ, this);
|
||||
World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -527,7 +588,7 @@ void cClientHandle::RemoveFromAllChunks()
|
||||
m_LoadedChunks.clear();
|
||||
m_ChunksToSend.clear();
|
||||
m_SentChunks.clear();
|
||||
|
||||
|
||||
// Also reset the LastStreamedChunk coords to bogus coords,
|
||||
// so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
|
||||
m_LastStreamedChunkX = 0x7fffffff;
|
||||
@ -1852,10 +1913,11 @@ void cClientHandle::RemoveFromWorld(void)
|
||||
{
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
} // for itr - Chunks[]
|
||||
|
||||
|
||||
// Here, we set last streamed values to bogus ones so everything is resent
|
||||
m_LastStreamedChunkX = 0x7fffffff;
|
||||
m_LastStreamedChunkZ = 0x7fffffff;
|
||||
|
||||
m_HasSentPlayerChunk = false;
|
||||
}
|
||||
|
||||
@ -1901,7 +1963,7 @@ void cClientHandle::Tick(float a_Dt)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk the player's in was just sent, spawn the player:
|
||||
if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld))
|
||||
{
|
||||
@ -1921,6 +1983,26 @@ void cClientHandle::Tick(float a_Dt)
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_State >= csAuthenticated) && (m_State < csDestroying))
|
||||
{
|
||||
// Stream 4 chunks per tick
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// Stream the next chunk
|
||||
if (StreamNextChunk())
|
||||
{
|
||||
// Streaming finished. All chunks are loaded.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Unload all chunks that are out of the view distance (all 5 seconds)
|
||||
if ((m_Player->GetWorld()->GetWorldAge() % 100) == 0)
|
||||
{
|
||||
UnloadOutOfRangeChunks();
|
||||
}
|
||||
}
|
||||
|
||||
// Handle block break animation:
|
||||
if (m_BlockDigAnimStage > -1)
|
||||
{
|
||||
@ -1957,7 +2039,7 @@ void cClientHandle::ServerTick(float a_Dt)
|
||||
|
||||
if (m_State == csAuthenticated)
|
||||
{
|
||||
StreamChunks();
|
||||
StreamNextChunk();
|
||||
|
||||
// Remove the client handle from the server, it will be ticked from its cPlayer object from now on
|
||||
cRoot::Get()->GetServer()->ClientMovedToWorld(this);
|
||||
@ -2745,18 +2827,8 @@ void cClientHandle::SetUsername( const AString & a_Username)
|
||||
|
||||
void cClientHandle::SetViewDistance(int a_ViewDistance)
|
||||
{
|
||||
if (a_ViewDistance < MIN_VIEW_DISTANCE)
|
||||
{
|
||||
a_ViewDistance = MIN_VIEW_DISTANCE;
|
||||
}
|
||||
if (a_ViewDistance > MAX_VIEW_DISTANCE)
|
||||
{
|
||||
a_ViewDistance = MAX_VIEW_DISTANCE;
|
||||
}
|
||||
m_ViewDistance = a_ViewDistance;
|
||||
|
||||
// Need to re-stream chunks for the change to become apparent:
|
||||
StreamChunks();
|
||||
m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
|
||||
LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance);
|
||||
}
|
||||
|
||||
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "Enchantments.h"
|
||||
#include "UI/SlotArea.h"
|
||||
#include "json/json.h"
|
||||
#include "ChunkSender.h"
|
||||
|
||||
|
||||
|
||||
@ -113,7 +114,11 @@ public:
|
||||
/** Authenticates the specified user, called by cAuthenticator */
|
||||
void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
|
||||
|
||||
void StreamChunks(void);
|
||||
/** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */
|
||||
bool StreamNextChunk();
|
||||
|
||||
/** Remove all loaded chunks that are no longer in range */
|
||||
void UnloadOutOfRangeChunks(void);
|
||||
|
||||
// Removes the client from all chunks. Used when switching worlds or destroying the player
|
||||
void RemoveFromAllChunks(void);
|
||||
@ -359,7 +364,7 @@ private:
|
||||
cPlayer * m_Player;
|
||||
|
||||
bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
|
||||
|
||||
|
||||
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
|
||||
int m_LastStreamedChunkX;
|
||||
int m_LastStreamedChunkZ;
|
||||
@ -445,7 +450,7 @@ private:
|
||||
bool CheckBlockInteractionsRate(void);
|
||||
|
||||
/** Adds a single chunk to be streamed to the client; used by StreamChunks() */
|
||||
void StreamChunk(int a_ChunkX, int a_ChunkZ);
|
||||
void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority);
|
||||
|
||||
/** Handles the DIG_STARTED dig packet: */
|
||||
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "../WorldStorage/StatSerializer.h"
|
||||
#include "../CompositeChat.h"
|
||||
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "json/json.h"
|
||||
|
||||
// 6000 ticks or 5 minutes
|
||||
@ -232,7 +232,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
CanMove = false;
|
||||
TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
|
||||
}
|
||||
m_ClientHandle->StreamChunks();
|
||||
}
|
||||
|
||||
if (CanMove)
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "BioGen.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "../LinearUpscale.h"
|
||||
|
||||
|
||||
|
@ -65,5 +65,5 @@ SET (HDRS
|
||||
if(NOT MSVC)
|
||||
add_library(Generating ${SRCS} ${HDRS})
|
||||
|
||||
target_link_libraries(Generating OSSupport iniFile Blocks)
|
||||
target_link_libraries(Generating OSSupport Blocks)
|
||||
endif()
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "Globals.h"
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "ChunkDesc.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "Noise3DGenerator.h"
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "../BlockID.h"
|
||||
#include "../Item.h"
|
||||
#include "../LinearUpscale.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
|
||||
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../World.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "../Root.h"
|
||||
|
||||
// Individual composed algorithms:
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "DistortedHeightmap.h"
|
||||
#include "../OSSupport/File.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "../LinearUpscale.h"
|
||||
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "EndGen.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "../LinearUpscale.h"
|
||||
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
|
||||
#include "../Simulator/FireSimulator.h"
|
||||
#include "../World.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
|
||||
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "Globals.h"
|
||||
#include "HeiGen.h"
|
||||
#include "../LinearUpscale.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "DistortedHeightmap.h"
|
||||
#include "EndGen.h"
|
||||
#include "Noise3DGenerator.h"
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "Globals.h"
|
||||
#include "Noise3DGenerator.h"
|
||||
#include "../OSSupport/File.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "../LinearInterpolation.h"
|
||||
#include "../LinearUpscale.h"
|
||||
|
||||
|
@ -29,5 +29,5 @@ SET (HDRS
|
||||
if(NOT MSVC)
|
||||
add_library(Generating_Prefabs ${SRCS} ${HDRS})
|
||||
|
||||
target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks)
|
||||
target_link_libraries(Generating_Prefabs OSSupport Blocks)
|
||||
endif()
|
||||
|
@ -17,7 +17,6 @@
|
||||
#pragma warning(disable:4100) // Unreferenced formal parameter
|
||||
|
||||
// Useful warnings from warning level 4:
|
||||
#pragma warning(3 : 4127) // Conditional expression is constant
|
||||
#pragma warning(3 : 4189) // Local variable is initialized but not referenced
|
||||
#pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
|
||||
#pragma warning(3 : 4310) // Cast truncates constant value
|
||||
@ -26,7 +25,10 @@
|
||||
#pragma warning(3 : 4701) // Potentially unitialized local variable used
|
||||
#pragma warning(3 : 4702) // Unreachable code
|
||||
#pragma warning(3 : 4706) // Assignment within conditional expression
|
||||
|
||||
|
||||
// 2014-10-23 xoft: Disabled this because the new C++11 headers in MSVC produce tons of these warnings uselessly
|
||||
// #pragma warning(3 : 4127) // Conditional expression is constant
|
||||
|
||||
// Disabling this warning, because we know what we're doing when we're doing this:
|
||||
#pragma warning(disable: 4355) // 'this' used in initializer list
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
#include "../OSSupport/ListenThread.h"
|
||||
#include "../OSSupport/SocketThreads.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "PolarSSL++/RsaPrivateKey.h"
|
||||
#include "PolarSSL++/CryptoKey.h"
|
||||
#include "PolarSSL++/X509Cert.h"
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include <ctype.h>
|
||||
|
||||
// Local Includes
|
||||
#include "iniFile.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
#define iniEOL endl
|
||||
@ -32,10 +32,6 @@
|
||||
#define iniEOL '\r' << endl
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
#define sscanf_s(buffer, stringbuffer, ...) (sscanf(buffer, stringbuffer, __VA_ARGS__))
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
@ -465,20 +461,6 @@ bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName,
|
||||
|
||||
|
||||
|
||||
bool cIniFile::SetValueV(const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, a_Format);
|
||||
AString Data;
|
||||
AppendVPrintf(Data, a_Format, args);
|
||||
va_end(args);
|
||||
return SetValue(a_KeyName, a_ValueName, Data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cIniFile::GetValue(const int keyID, const int valueID, const AString & defValue) const
|
||||
{
|
||||
if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
|
@ -154,12 +154,6 @@ public:
|
||||
}
|
||||
bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true);
|
||||
|
||||
// tolua_end
|
||||
|
||||
bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
// Deletes specified value.
|
||||
// Returns true if value existed and deleted, false otherwise.
|
||||
bool DeleteValueByID(const int keyID, const int valueID);
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include "MonsterConfig.h"
|
||||
#include "Mobs/Monster.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
|
||||
|
||||
|
@ -35,6 +35,10 @@ if(NOT MSVC)
|
||||
add_library(OSSupport ${SRCS} ${HDRS})
|
||||
|
||||
if(UNIX)
|
||||
target_link_libraries(OSSupport pthread rt)
|
||||
if(NOT APPLE)
|
||||
target_link_libraries(OSSupport rt)
|
||||
endif()
|
||||
|
||||
target_link_libraries(OSSupport pthread)
|
||||
endif()
|
||||
endif()
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "../Server.h"
|
||||
#include "../ClientHandle.h"
|
||||
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "json/json.h"
|
||||
|
||||
#include "PolarSSL++/BlockingSslClientSocket.h"
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "MojangAPI.h"
|
||||
#include "SQLiteCpp/Database.h"
|
||||
#include "SQLiteCpp/Statement.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
#include "json/json.h"
|
||||
#include "PolarSSL++/BlockingSslClientSocket.h"
|
||||
#include "../RankManager.h"
|
||||
|
@ -1901,6 +1901,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
|
||||
|
||||
m_Client->SetLocale(Locale);
|
||||
m_Client->SetViewDistance(ViewDistance);
|
||||
// TODO: Do anything with the other values.
|
||||
}
|
||||
|
||||
|
@ -2160,6 +2160,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
|
||||
|
||||
m_Client->SetLocale(Locale);
|
||||
m_Client->SetViewDistance(ViewDistance);
|
||||
// TODO: Handle other values
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
// Implements the cRCONServer class representing the RCON server
|
||||
|
||||
#include "Globals.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
#include "RCONServer.h"
|
||||
#include "Server.h"
|
||||
#include "Root.h"
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "RankManager.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
#include "Protocol/MojangAPI.h"
|
||||
#include "ClientHandle.h"
|
||||
|
||||
|
@ -18,11 +18,10 @@
|
||||
#include "DeadlockDetect.h"
|
||||
#include "LoggerListeners.h"
|
||||
#include "BuildInfo.h"
|
||||
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "conio.h"
|
||||
#include <conio.h>
|
||||
#include <psapi.h>
|
||||
#elif defined(__linux__)
|
||||
#include <fstream>
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "Protocol/ProtocolRecognizer.h"
|
||||
#include "CommandOutput.h"
|
||||
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
#include <fstream>
|
||||
|
@ -2001,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
|
||||
// Check if western(left) neighbor is a powered on repeater who is facing us
|
||||
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
{
|
||||
NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
|
||||
if ((OtherRepeaterDir & 0x03) == 0x1)
|
||||
{
|
||||
return true;
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "../Defines.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
#include "../Chunk.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "../IniFile.h"
|
||||
|
||||
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
#include "OSSupport/Socket.h"
|
||||
#include "Bindings/LuaState.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
#include "HTTPServer/HTTPServer.h"
|
||||
#include "HTTPServer/HTTPFormParser.h"
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "Server.h"
|
||||
#include "Item.h"
|
||||
#include "Root.h"
|
||||
#include "inifile/iniFile.h"
|
||||
#include "IniFile.h"
|
||||
#include "ChunkMap.h"
|
||||
#include "Generating/ChunkDesc.h"
|
||||
#include "SetChunkData.h"
|
||||
@ -2851,19 +2851,19 @@ void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
|
||||
|
||||
|
||||
|
||||
void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
|
||||
void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client)
|
||||
{
|
||||
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
|
||||
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
|
||||
void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client)
|
||||
{
|
||||
a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ);
|
||||
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
|
||||
m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
|
||||
}
|
||||
|
||||
|
||||
@ -3492,7 +3492,6 @@ void cWorld::AddQueuedPlayers(void)
|
||||
cClientHandle * Client = (*itr)->GetClientHandle();
|
||||
if (Client != nullptr)
|
||||
{
|
||||
Client->StreamChunks();
|
||||
Client->SendPlayerMoveLook();
|
||||
Client->SendHealth();
|
||||
Client->SendWholeInventory(*(*itr)->GetWindow());
|
||||
|
@ -359,12 +359,12 @@ public:
|
||||
|
||||
/** Sends the chunk to the client specified, if the client doesn't have the chunk yet.
|
||||
If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
|
||||
void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
|
||||
void SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
|
||||
|
||||
/** Sends the chunk to the client specified, even if the client already has the chunk.
|
||||
If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
|
||||
void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
|
||||
|
||||
void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
|
||||
|
||||
/** Removes client from ChunkSender's queue of chunks to be sent */
|
||||
void RemoveClientFromChunkSender(cClientHandle * a_Client);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user