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Basic style fixes.

This commit is contained in:
madmaxoft 2014-07-17 22:50:58 +02:00
parent 7a9f9ab744
commit 5e198c6730
130 changed files with 290 additions and 286 deletions

View File

@ -33,9 +33,7 @@
/****************************
* Better error reporting for Lua
**/
// Better error reporting for Lua
static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
{
// Retrieve current function name
@ -81,10 +79,7 @@ static int lua_do_error(lua_State* L, const char * a_pFormat, ...)
/****************************
* Lua bound functions with special return types
**/
// Lua bound functions with special return types
static int tolua_StringSplit(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@ -557,10 +552,12 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
template< class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) >
static int tolua_ForEachInChunk(lua_State* tolua_S)
template<
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &)
>
static int tolua_ForEachInChunk(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
if ((NumArgs != 3) && (NumArgs != 4))
@ -651,9 +648,11 @@ static int tolua_ForEachInChunk(lua_State* tolua_S)
template< class Ty1,
class Ty2,
bool (Ty1::*Func1)(cItemCallback<Ty2> &) >
template<
class Ty1,
class Ty2,
bool (Ty1::*Func1)(cItemCallback<Ty2> &)
>
static int tolua_ForEach(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */

View File

@ -42,10 +42,7 @@ public:
// Called each tick
virtual void Tick(float a_Dt) = 0;
/**
* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
/** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/
virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
@ -152,7 +149,7 @@ private:
int m_Version;
AString m_Directory;
}; // tolua_export
}; // tolua_export

View File

@ -78,7 +78,7 @@ bool cPluginLua::Initialize(void)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
{
{
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
@ -1015,7 +1015,7 @@ bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_Block
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
@ -1294,8 +1294,8 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
bool cPluginLua::OnUpdatedSign(
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
cPlayer * a_Player
)
@ -1319,8 +1319,8 @@ bool cPluginLua::OnUpdatedSign(
bool cPluginLua::OnUpdatingSign(
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
cPlayer * a_Player
)
@ -1517,7 +1517,7 @@ bool cPluginLua::CanAddOldStyleHook(int a_HookType)
return true;
}
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
GetName().c_str(), a_HookType, FnName
);
m_LuaState.LogStackTrace();

View File

@ -145,7 +145,7 @@ public:
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindCommand(const AString & a_Command, int a_FnRef);

View File

@ -1486,7 +1486,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName)
if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does?
{
m_DisablePluginList.push_back(itr->second);
itr->second = NULL; // Get rid of this thing right away
itr->second = NULL; // Get rid of this thing right away
return true;
}
return false;

View File

@ -51,10 +51,12 @@ class cBlockEntityWithItems;
class cPluginManager // tolua_export
{ // tolua_export
public: // tolua_export
// tolua_begin
class cPluginManager
{
public:
// tolua_end
// Called each tick
virtual void Tick(float a_Dt);
@ -157,15 +159,17 @@ public: // tolua_export
/** Returns the instance of the Plugin Manager (there is only ever one) */
static cPluginManager * Get(void); // tolua_export
static cPluginManager * Get(void); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void FindPlugins(); // tolua_export
void ReloadPlugins(); // tolua_export
// tolua_begin
void FindPlugins();
void ReloadPlugins();
// tolua_end
/** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
void AddHook(cPlugin * a_Plugin, int a_HookType);
@ -335,7 +339,7 @@ private:
bool AddPlugin(cPlugin * a_Plugin);
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
} ; // tolua_export

View File

@ -64,27 +64,27 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
std::pair< AString, AString > Names;
AStringVector Split = StringSplit(a_Request->Path, "/");
if( Split.size() > 1 )
if (Split.size() > 1)
{
sWebPluginTab* Tab = 0;
if( Split.size() > 2 ) // If we got the tab name, show that page
sWebPluginTab * Tab = NULL;
if (Split.size() > 2) // If we got the tab name, show that page
{
for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
{
if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one!
{
Tab = *itr;
break;
}
}
}
else // Otherwise show the first tab
else // Otherwise show the first tab
{
if( GetTabs().size() > 0 )
Tab = *GetTabs().begin();
}
if( Tab )
if (Tab != NULL)
{
Names.first = Tab->Title;
Names.second = Tab->SafeTitle;
@ -97,13 +97,13 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
AString cWebPlugin::SafeString( const AString & a_String )
AString cWebPlugin::SafeString(const AString & a_String)
{
AString RetVal;
for( unsigned int i = 0; i < a_String.size(); ++i )
{
char c = a_String[i];
if( c == ' ' )
if( c == ' ' )
{
c = '_';
}
@ -111,3 +111,7 @@ AString cWebPlugin::SafeString( const AString & a_String )
}
return RetVal;
}

View File

@ -32,7 +32,7 @@ int cBeaconEntity::GetPyramidLevel(void)
}
Area.Read(
m_World,
m_World,
GetPosX() - 4, GetPosX() + 4,
MinY, MaxY,
GetPosZ() - 4, GetPosZ() + 4,

View File

@ -177,7 +177,7 @@ void cChestEntity::OpenNewWindow(void)
return;
}
// There is no chest neighbor, open a single-chest window:
// There is no chest neighbor, open a single-chest window:
OpenWindow(new cChestWindow(this));
}

View File

@ -26,7 +26,7 @@ namespace Json
// tolua_begin
class cCommandBlockEntity :
class cCommandBlockEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -99,7 +99,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
}
}

View File

@ -16,10 +16,10 @@ class cEnderChestEntity :
{
typedef cBlockEntity super;
public:
public:
// tolua_end
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }

View File

@ -27,7 +27,7 @@ namespace Json
// tolua_begin
class cFlowerPotEntity :
class cFlowerPotEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -19,7 +19,7 @@ namespace Json
// tolua_begin
class cJukeboxEntity :
class cJukeboxEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -25,7 +25,7 @@ namespace Json
// tolua_begin
class cMobHeadEntity :
class cMobHeadEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -28,7 +28,7 @@ enum ENUM_NOTE_INSTRUMENTS
// tolua_begin
class cNoteEntity :
class cNoteEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -25,7 +25,7 @@ namespace Json
// tolua_begin
class cSignEntity :
class cSignEntity :
public cBlockEntity
{
typedef cBlockEntity super;

View File

@ -34,7 +34,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -116,7 +116,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (Meta & 0x8)
{
// Is pillow
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
@ -142,7 +142,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
}
}
}
}
else
{

View File

@ -86,8 +86,8 @@ public:
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override

View File

@ -46,7 +46,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -32,7 +32,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -22,7 +22,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@ -68,7 +68,7 @@ public:
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta

View File

@ -71,7 +71,7 @@ public:
}
}
}
}
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override

View File

@ -152,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
// needs extra datamembers.
if (a_Meta & 0x08) return a_Meta;
@ -179,7 +179,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
// needs extra datamembers.

View File

@ -28,7 +28,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -17,7 +17,7 @@ public:
: cBlockHandler(a_BlockType)
{
}
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override

View File

@ -13,7 +13,7 @@ class cBlockFurnaceHandler :
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
public:
cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
{
}
@ -27,7 +27,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -176,7 +176,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
// Block handlers, alphabetically sorted:
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
@ -327,7 +327,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)

View File

@ -30,14 +30,14 @@ public:
/// Note that the coords are chunk-relative!
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
/** Called before a block is placed into a world.
/** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
*/
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
@ -47,8 +47,8 @@ public:
/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
);
@ -90,7 +90,7 @@ public:
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta);
/** Checks if the block can be placed at this point.
Default: CanBeAt(...)
Default: CanBeAt(...)
NOTE: This call doesn't actually place the block
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
@ -98,27 +98,27 @@ public:
/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable(void);
/** Indicates whether the client will click through this block.
/** Indicates whether the client will click through this block.
For example digging a fire will hit the block below the fire so fire is clicked through
*/
virtual bool IsClickedThrough(void);
/** Checks if the player can build "inside" this block.
/** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
*/
virtual bool DoesIgnoreBuildCollision(void);
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
{
virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
{
UNUSED(a_Meta);
return DoesIgnoreBuildCollision();
return DoesIgnoreBuildCollision();
}
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
virtual bool DoesDropOnUnsuitable(void);
/** Called when one of the neighbors gets set; equivalent to MC block update.
/** Called when one of the neighbors gets set; equivalent to MC block update.
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block.
*/

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -29,7 +29,7 @@ public:
// TODO: Ice destroyed with air below it should turn into air instead of water
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
}
} ;

View File

@ -100,10 +100,10 @@ public:
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
cBlockArea Area;
if (!Area.Read(
a_Chunk.GetWorld(),
BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
a_Chunk.GetWorld(),
BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
cBlockArea::baTypes)
)
{

View File

@ -43,7 +43,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -193,8 +193,8 @@ public:
}
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override

View File

@ -62,7 +62,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)

View File

@ -17,7 +17,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
@ -75,7 +75,7 @@ public:
return BLOCK_FACE_NONE;
}
}
}
}
static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -76,14 +76,14 @@ public:
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
// Spawn the golem:
a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem);
}
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -31,7 +31,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@ -223,7 +223,7 @@ public:
case E_META_RAIL_ZM_ZP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
)
{
@ -235,7 +235,7 @@ public:
case E_META_RAIL_XM_XP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
)
{
@ -247,7 +247,7 @@ public:
case E_META_RAIL_ASCEND_XP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@ -259,7 +259,7 @@ public:
case E_META_RAIL_ASCEND_XM:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
)
{
@ -271,7 +271,7 @@ public:
case E_META_RAIL_ASCEND_ZM:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
@ -283,7 +283,7 @@ public:
case E_META_RAIL_ASCEND_ZP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
@ -295,7 +295,7 @@ public:
case E_META_RAIL_CURVED_ZP_XP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
@ -307,7 +307,7 @@ public:
case E_META_RAIL_CURVED_ZP_XM:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@ -319,7 +319,7 @@ public:
case E_META_RAIL_CURVED_ZM_XM:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
@ -331,7 +331,7 @@ public:
case E_META_RAIL_CURVED_ZM_XP:
{
if (
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -59,7 +59,7 @@ public:
}
}
return 0x2;
}
}
virtual void OnPlacedByPlayer(

View File

@ -33,7 +33,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -19,7 +19,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -18,7 +18,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -1,7 +1,7 @@
#pragma once
class cBroadcastInterface
class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}

View File

@ -21,7 +21,7 @@ public:
return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ);
}
BLOCKTYPE GetBlock(const Vector3i & a_Pos)
{
{
return GetBlock(a_Pos.x, a_Pos.y, a_Pos.z);
}
NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)

View File

@ -4,7 +4,7 @@
// mixin for use to clear meta values when the block is converted to a pickup
// Usage: inherit from this class, passing the parent class as the parameter Base
// For example to use in class Foo which should inherit Bar use
// For example to use in class Foo which should inherit Bar use
// class Foo : public cClearMetaOnDrop<Bar>;
template<class Base>

View File

@ -47,8 +47,8 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
switch (a_Meta & BitMask)
{
case South: return West | OtherMeta;
case West: return North | OtherMeta;
case South: return West | OtherMeta;
case West: return North | OtherMeta;
case North: return East | OtherMeta;
case East: return South | OtherMeta;
}
@ -69,7 +69,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
switch (a_Meta & BitMask)
{
case South: return East | OtherMeta;
case South: return East | OtherMeta;
case East: return North | OtherMeta;
case North: return West | OtherMeta;
case West: return South | OtherMeta;

View File

@ -24,7 +24,7 @@ public:
virtual cBroadcastInterface & GetBroadcastManager() = 0;
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;

View File

@ -72,7 +72,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
{
if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
{
SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
@ -97,7 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
{
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{

View File

@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
{
if (GetSpeedY() < 2)
{
{
AddSpeedY(0.2);
}
}

View File

@ -74,7 +74,7 @@ cEntity::~cEntity()
/*
// DEBUG:
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
@ -1090,7 +1090,7 @@ void cEntity::HandleAir(void)
{
if (m_AirTickTimer < 1)
{
// Damage player
// Damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
@ -1382,8 +1382,8 @@ void cEntity::SetMass(double a_Mass)
}
else
{
// Make sure that mass is not zero. 1g is the default because we
// have to choose a number. It's perfectly legal to have a mass
// Make sure that mass is not zero. 1g is the default because we
// have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
@ -1469,7 +1469,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
m_Pos.x += a_AddPosX;
m_Pos.x += a_AddPosX;
}
@ -1477,7 +1477,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
m_Pos.y += a_AddPosY;
m_Pos.y += a_AddPosY;
}
@ -1485,7 +1485,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
m_Pos.z += a_AddPosZ;
m_Pos.z += a_AddPosZ;
}
@ -1495,7 +1495,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
{
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ;
m_Pos.z += a_AddPosZ;
}
@ -1505,7 +1505,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
m_Speed.z += a_AddSpeedZ;
m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@ -1515,7 +1515,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
m_Speed.x += a_AddSpeedX;
m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@ -1525,7 +1525,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
m_Speed.y += a_AddSpeedY;
m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@ -1535,7 +1535,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
m_Speed.z += a_AddSpeedZ;
m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@ -1590,7 +1590,7 @@ Vector3d cEntity::GetLookVector(void) const
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
m_Pos.Set(a_PosX, a_PosY, a_PosZ);
m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@ -1599,7 +1599,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
m_Pos.x = a_PosX;
m_Pos.x = a_PosX;
}
@ -1608,7 +1608,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
m_Pos.y = a_PosY;
m_Pos.y = a_PosY;
}

View File

@ -428,7 +428,7 @@ public:
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);

View File

@ -99,7 +99,7 @@ public:
protected:
cItem m_Content;
int m_Height;
int m_Height;
} ;

View File

@ -340,7 +340,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
return (float)(m_CurrentXp - currentLevel_XpBase) /
return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@ -392,7 +392,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@ -1278,7 +1278,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
}
}
@ -1311,7 +1311,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@ -1889,7 +1889,7 @@ bool cPlayer::SaveToDisk()
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
);
);
return false;
}

View File

@ -198,7 +198,7 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction.
/** Forces the player to move in the given direction.
@deprecated Use SetSpeed instead. */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
@ -430,7 +430,7 @@ protected:
AString m_LoadedWorldName;
/** Xp Level stuff */
enum
enum
{
XP_TO_LEVEL15 = 255,
XP_PER_LEVEL_TO15 = 17,

View File

@ -52,7 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
@ -89,7 +89,7 @@ public:
protected:
/** A structure that stores the Entity ID and Playername of the projectile's creator
/** A structure that stores the Entity ID and Playername of the projectile's creator
Used to migitate invalid pointers caused by the creator being destroyed
*/
struct CreatorData

View File

@ -186,7 +186,7 @@ public:
// Accessors used by cChunkGenerator::Generator descendants:
inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
// CANNOT, different compression!
// CANNOT, different compression!
// inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }

View File

@ -68,7 +68,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
static BLOCKTYPE Blocks[] =
{
E_BLOCK_STONE,
E_BLOCK_COBBLESTONE,
E_BLOCK_COBBLESTONE,
E_BLOCK_LOG,
E_BLOCK_PLANKS,
E_BLOCK_SANDSTONE,
@ -563,7 +563,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
//*
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
256;
//*/

View File

@ -234,7 +234,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
@ -252,7 +252,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
@ -260,7 +260,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
if (CacheSize < 4)
{
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;

View File

@ -214,7 +214,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
// Generate small foliage (1-block):
// TODO: Update heightmap with 1-block-tall foliage
for (int z = 0; z < cChunkDef::Width; z++)
for (int z = 0; z < cChunkDef::Width; z++)
{
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
const float zz = (float)BlockZ;
@ -678,7 +678,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0))
{
LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
(a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava",
DefaultHeightDistribution.c_str()
);

View File

@ -267,7 +267,7 @@ float cHeiGenClassic::GetNoise(float x, float y)
void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
for (int z = 0; z < cChunkDef::Width; z++)
for (int z = 0; z < cChunkDef::Width; z++)
{
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
for (int x = 0; x < cChunkDef::Width; x++)

View File

@ -1,7 +1,7 @@
// PieceGenerator.cpp
// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class
// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class
// representing base classes for generating structures composed of individual "pieces"
#include "Globals.h"

View File

@ -1,7 +1,7 @@
// PieceGenerator.h
// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class
// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class
// representing base classes for generating structures composed of individual "pieces"
/*
@ -251,7 +251,7 @@ protected:
const cPiece::cConnector & a_ExistingConnector, // The existing connector
const Vector3i & a_ToPos, // The position on which the new connector should be placed
const cPiece & a_Piece, // The new piece
const cPiece::cConnector & a_NewConnector, // The connector of the new piece
const cPiece::cConnector & a_NewConnector, // The connector of the new piece
int a_NumCCWRotations, // Number of rotations for the new piece to align the connector
const cPlacedPieces & a_OutPieces // All the already-placed pieces to check
);

View File

@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void)
m_BlockArea[2].CopyFrom(m_BlockArea[0]);
m_BlockArea[2].MirrorXY();
m_BlockArea[2].MirrorYZ();
}
}
// 3 CCW rotations = 1 CW rotation:
if ((m_AllowedRotations & 0x04) != 0)

View File

@ -183,7 +183,7 @@ protected:
bool m_MoveToGround;
// cPiece overrides:
// cPiece overrides:
virtual cConnectors GetConnectors(void) const override;
virtual Vector3i GetSize(void) const override;
virtual cCuboid GetHitBox(void) const override;

View File

@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree(
sSetBlockVector TreeLogs, TreeOther;
GetTreeImageByBiome(
a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z,
m_Noise, a_Seq,
m_Noise, a_Seq,
a_ChunkDesc.GetBiome(x, z),
TreeLogs, TreeOther
);
@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree(
}
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther);
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
}
@ -500,7 +500,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
continue;
}
int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16;
for (int x = -BubbleR; x <= BubbleR; x++)
for (int x = -BubbleR; x <= BubbleR; x++)
{
if (x * x + DistYZ < RSquared)
{
@ -511,10 +511,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
} // for y
} // for i - bubbles
// Turn air in the bottom half into liquid:
// Turn air in the bottom half into liquid:
for (int y = 0; y < 4; y++)
{
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
{
if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR)
{
@ -573,8 +573,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
// Interpolate the lowest floor:
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
{
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]

View File

@ -83,7 +83,7 @@ static const sCoords BigO4[] = // Part of Big Jungle tree
typedef struct
typedef struct
{
const sCoords * Coords;
size_t Count;
@ -203,7 +203,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
{
GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
else
else
{
GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
@ -598,11 +598,11 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise
}
int h = a_BlockY + TrunkHeight + 2;
// Top layer - just a single leaves block:
// Top layer - just a single leaves block:
a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
h--;
// One more layer is above the trunk, push the central leaves:
// One more layer is above the trunk, push the central leaves:
a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
// Layers expanding in size, then collapsing again:

View File

@ -139,7 +139,7 @@ AString cHTTPRequest::GetBareURL(void) const
size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size)
{
{
m_IncomingHeaderData.append(a_Data, a_Size);
size_t IdxEnd = m_IncomingHeaderData.size();

View File

@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
@ -33,8 +33,8 @@ public:
a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
cChunkInterface ChunkInterface(a_World->GetChunkMap());
bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
ChunkInterface, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
ChunkInterface, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);

View File

@ -210,7 +210,7 @@ public:
if (FishType <= 1) // Clownfish has a 2% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
}
}
else if (FishType <= 12) // Pufferfish has a 13% chance of spawning
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -458,7 +458,7 @@ char cItemHandler::GetMaxStackSize(void)
bool cItemHandler::IsTool()
{
// TODO: Rewrite this to list all tools specifically
return
return
(m_ItemType >= 256 && m_ItemType <= 259)
|| (m_ItemType == 261)
|| (m_ItemType >= 267 && m_ItemType <= 279)
@ -525,7 +525,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
bool cItemHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
@ -542,7 +542,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
cChunkInterface ChunkInterface(a_World->GetChunkMap());
return BlockH->GetPlacementBlockTypeMeta(
ChunkInterface, a_Player,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
a_CursorX, a_CursorY, a_CursorZ,
a_BlockType, a_BlockMeta
);

View File

@ -28,7 +28,7 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
@ -97,7 +97,7 @@ public:
*/
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);

View File

@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -26,7 +26,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -25,7 +25,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -22,7 +22,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -24,7 +24,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -20,7 +20,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -30,7 +30,7 @@ public:
case E_ITEM_CARROT:
case E_ITEM_POTATO: return true;
default: return false;
}
}
}
virtual FoodInfo GetFoodInfo(void) override
@ -45,7 +45,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -27,7 +27,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -23,7 +23,7 @@ public:
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override

View File

@ -42,7 +42,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
MoveToPosition(m_Target->GetPosition());
}
}
}
}

View File

@ -353,13 +353,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
break;
}
}
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
break;
}
}
case ESCAPING:
{
InStateEscaping(a_Dt);
@ -588,7 +588,7 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
{
{
if (m_Target != NULL)
{
if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)

View File

@ -233,7 +233,7 @@ protected:
AString m_SoundHurt;
AString m_SoundDeath;
float m_AttackRate;
float m_AttackRate;
int m_AttackDamage;
int m_AttackRange;
float m_AttackInterval;
@ -250,13 +250,13 @@ protected:
bool m_BurnsInDaylight;
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
/** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);

View File

@ -55,7 +55,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
switch (m_Type)
{
case vtFarmer:
case vtFarmer:
{
HandleFarmerPlaceCrops();
}

View File

@ -108,7 +108,7 @@ bool cCriticalSection::IsLockedByCurrentThread(void)
////////////////////////////////////////////////////////////////////////////////
// cCSLock
cCSLock::cCSLock(cCriticalSection * a_CS)
cCSLock::cCSLock(cCriticalSection * a_CS)
: m_CS(a_CS)
, m_IsLocked(false)
{
@ -119,7 +119,7 @@ cCSLock::cCSLock(cCriticalSection * a_CS)
cCSLock::cCSLock(cCriticalSection & a_CS)
cCSLock::cCSLock(cCriticalSection & a_CS)
: m_CS(&a_CS)
, m_IsLocked(false)
{

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