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Prefabs support connectors, rotations and merge strategy.

This commit is contained in:
madmaxoft 2014-03-26 22:01:01 +01:00
parent 1b00b62a4b
commit 8c2c4f2463
2 changed files with 72 additions and 3 deletions

View File

@ -17,13 +17,14 @@ uses a prefabricate in a cBlockArea for drawing itself.
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet)
m_MergeStrategy(cBlockArea::msImprint)
m_AllowedRotations(a_Def.m_AllowedRotations),
m_MergeStrategy(a_Def.m_MergeStrategy)
{
m_BlockArea.Create(m_Size);
CharMap cm;
ParseCharMap(cm, a_Def.m_CharMap);
ParseBlockImage(cm, a_Def.m_Image);
ParseConnectors(a_Def.m_Connectors);
}
@ -42,6 +43,22 @@ void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement)
bool cPrefab::HasConnectorType(int a_ConnectorType) const
{
for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr)
{
if (itr->m_Type == a_ConnectorType)
{
return true;
}
} // for itr - m_Connectors[]
return false;
}
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
// Initialize the charmap to all-invalid values:
@ -102,6 +119,50 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
{
if (itr->empty())
{
continue;
}
// Split into components: "Type: X, Y, Z: Face":
AStringVector Defs = StringSplitAndTrim(*itr, ":");
if (Defs.size() != 3)
{
LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
continue;
}
AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
if (Coords.size() != 3)
{
LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
continue;
}
// Check that the BlockFace is within range:
int BlockFace = atoi(Defs[2].c_str());
if ((BlockFace < 0) || (BlockFace >= 6))
{
LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
continue;
}
// Add the connector:
m_Connectors.push_back(cPiece::cConnector(
atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
atoi(Defs[0].c_str()), // Connector type
(eBlockFace)BlockFace
));
} // for itr - Lines[]
}
cPiece::cConnectors cPrefab::GetConnectors(void) const
{
return m_Connectors;

View File

@ -33,13 +33,18 @@ public:
int m_SizeZ;
const char * m_CharMap;
const char * m_Image;
// TODO: Connectors
const char * m_Connectors;
int m_AllowedRotations;
cBlockArea::eMergeStrategy m_MergeStrategy;
};
cPrefab(const sDef & a_Def);
/** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */
void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement);
/** Returns true if the prefab has any connector of the specified type. */
bool HasConnectorType(int a_ConnectorType) const;
protected:
/** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
@ -76,6 +81,9 @@ protected:
/** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */
void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage);
/** Parses the connectors definition text into m_Connectors member. */
void ParseConnectors(const char * a_ConnectorsDef);
};