cPrefab can draw itself into a cChunkDesc.
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@ -9,6 +9,7 @@ uses a prefabricate in a cBlockArea for drawing itself.
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#include "Globals.h"
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#include "Prefab.h"
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#include "../WorldStorage/SchematicFileSerializer.h"
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#include "ChunkDesc.h"
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@ -16,7 +17,7 @@ uses a prefabricate in a cBlockArea for drawing itself.
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cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
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m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
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m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
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m_AllowedRotations(a_Def.m_AllowedRotations),
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m_MergeStrategy(a_Def.m_MergeStrategy)
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{
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@ -31,11 +32,13 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement)
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void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
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{
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Vector3i Placement = a_Placement->GetCoords();
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Placement.Move(a_Dest.GetOrigin() * (-1));
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a_Dest.Merge(m_BlockArea, Placement, m_MergeStrategy);
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int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
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int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
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Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
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a_Dest.WriteBlockArea(m_BlockArea, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
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}
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@ -40,8 +40,8 @@ public:
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cPrefab(const sDef & a_Def);
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/** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */
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void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement);
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/** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */
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void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const;
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/** Returns true if the prefab has any connector of the specified type. */
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bool HasConnectorType(int a_ConnectorType) const;
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