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Fixed a memory leak in cPrefabPiecePool.

The pool pieces weren't freed upon pool destruction.
This commit is contained in:
madmaxoft 2014-05-28 16:33:10 +02:00
parent e06f786f11
commit d29b242674
2 changed files with 34 additions and 1 deletions

View File

@ -26,6 +26,34 @@ cPrefabPiecePool::cPrefabPiecePool(
cPrefabPiecePool::~cPrefabPiecePool()
{
Clear();
}
void cPrefabPiecePool::Clear(void)
{
m_PiecesByConnector.clear();
for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
{
delete *itr;
}
m_AllPieces.clear();
for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
{
delete *itr;
}
m_StartingPieces.clear();
}
void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
{
ASSERT(a_PieceDefs != NULL);

View File

@ -34,6 +34,12 @@ public:
const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
);
/** Destroys the pool, freeing all pieces. */
~cPrefabPiecePool();
/** Removes and frees all pieces from this pool. */
void Clear(void);
/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
the m_PiecesByConnector map.
May be called multiple times with different PieceDefs, will add all such pieces. */
@ -44,7 +50,6 @@ public:
May be called multiple times with different PieceDefs, will add all such pieces. */
void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
protected:
/** The type used to map a connector type to the list of pieces with that connector */