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Style: Normalized to no spaces before closing parenthesis.

This commit is contained in:
madmaxoft 2014-07-21 15:19:48 +02:00
parent 6be79575fd
commit 93d29555e5
94 changed files with 541 additions and 535 deletions

View File

@ -4,5 +4,5 @@ struct lua_State;
class DeprecatedBindings
{
public:
static void Bind( lua_State* tolua_S );
static void Bind( lua_State* tolua_S);
};

View File

@ -9,7 +9,7 @@ inline unsigned int GetTime()
return (unsigned int)time(0);
}
inline std::string GetChar( std::string & a_Str, unsigned int a_Idx )
inline std::string GetChar( std::string & a_Str, unsigned int a_Idx)
{
return std::string(1, a_Str[ a_Idx ]);
}

View File

@ -319,9 +319,9 @@ static int tolua_DoWith(lua_State* tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
, TableRef( a_TableRef)
{}
private:
@ -358,7 +358,7 @@ static int tolua_DoWith(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@ -448,7 +448,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@ -478,7 +478,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
LOG("x %i y %i z %i", ItemX, ItemY, ItemZ );
LOG("x %i y %i z %i", ItemX, ItemY, ItemZ);
if (!lua_isfunction( tolua_S, 5))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
@ -506,9 +506,9 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
, TableRef( a_TableRef)
{}
private:
@ -544,7 +544,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@ -601,9 +601,9 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
, TableRef( a_TableRef)
{}
private:
@ -640,7 +640,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@ -694,16 +694,16 @@ static int tolua_ForEach(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
, TableRef( a_TableRef)
{}
private:
virtual bool Item(Ty2 * a_Item) override
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() );
tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic());
if (TableRef != LUA_REFNIL)
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
@ -733,7 +733,7 @@ static int tolua_ForEach(lua_State * tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@ -1390,8 +1390,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
{}
private:
@ -1467,8 +1467,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
: LuaState( a_LuaState)
, FuncRef( a_FuncRef)
{}
private:
@ -1963,7 +1963,7 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
self->GetName().c_str(), self->GetDirectory().c_str()
);
return tolua_cPluginLua_AddWebTab( tolua_S );
return tolua_cPluginLua_AddWebTab( tolua_S);
}
@ -2011,7 +2011,7 @@ static int tolua_md5(lua_State* tolua_S)
static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap)
{
lua_newtable(tolua_S);
int top = lua_gettop(tolua_S);
@ -2062,9 +2062,9 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
for (std::map<std::string, HTTPFormData>::iterator it = FormData.begin(); it != FormData.end(); ++it)
{
lua_pushstring(tolua_S, it->first.c_str() );
tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
// lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
lua_pushstring(tolua_S, it->first.c_str());
tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData");
// lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size()); // Might contain binary data
lua_settable(tolua_S, top);
}
@ -2113,8 +2113,8 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
{
const AString & FancyName = iter->first;
const AString & WebName = iter->second;
tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
tolua_pushstring( tolua_S, FancyName.c_str() );
tolua_pushstring( tolua_S, WebName.c_str()); // Because the WebName is supposed to be unique, use it as key
tolua_pushstring( tolua_S, FancyName.c_str());
//
lua_rawset(tolua_S, -3);
++iter;

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@ -4,5 +4,5 @@ struct lua_State;
class ManualBindings
{
public:
static void Bind( lua_State* tolua_S );
static void Bind( lua_State* tolua_S);
};

View File

@ -33,7 +33,7 @@ class cPlugin
public:
// tolua_end
cPlugin( const AString & a_PluginDirectory );
cPlugin( const AString & a_PluginDirectory);
virtual ~cPlugin();
virtual void OnDisable(void) {}
@ -141,7 +141,7 @@ public:
E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
};
PluginLanguage GetLanguage() { return m_Language; }
void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; }
private:
PluginLanguage m_Language;

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@ -1655,7 +1655,7 @@ int cPluginLua::CallFunctionFromForeignState(
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request)
{
cCSLock Lock(m_CriticalSection);
std::string RetVal = "";

View File

@ -144,7 +144,7 @@ public:
virtual const AString GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
virtual AString HandleWebRequest(const HTTPRequest * a_Request) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */

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@ -72,7 +72,7 @@ void cPluginManager::FindPlugins(void)
{
PluginMap::iterator thiz = itr;
++thiz;
m_Plugins.erase( itr );
m_Plugins.erase( itr);
itr = thiz;
continue;
}
@ -1432,11 +1432,11 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player,
cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const
cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const
{
for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
{
if (itr->second == NULL ) continue;
if (itr->second == NULL) continue;
if (itr->second->GetName().compare(a_Plugin) == 0)
{
return itr->second;

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@ -163,7 +163,7 @@ public:
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
// tolua_begin

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@ -45,12 +45,12 @@ cWebPlugin::~cWebPlugin()
std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void)
{
std::list< std::pair< AString, AString > > NameList;
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
std::pair< AString, AString > StringPair;
StringPair.first = (*itr)->Title;
StringPair.second = (*itr)->SafeTitle;
NameList.push_back( StringPair );
NameList.push_back( StringPair);
}
return NameList;
}
@ -69,7 +69,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
sWebPluginTab * Tab = NULL;
if (Split.size() > 2) // If we got the tab name, show that page
{
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one!
{
@ -80,7 +80,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
}
else // Otherwise show the first tab
{
if (GetTabs().size() > 0 )
if (GetTabs().size() > 0)
Tab = *GetTabs().begin();
}
@ -100,14 +100,14 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
AString cWebPlugin::SafeString(const AString & a_String)
{
AString RetVal;
for (unsigned int i = 0; i < a_String.size(); ++i )
for (unsigned int i = 0; i < a_String.size(); ++i)
{
char c = a_String[i];
if (c == ' ' )
if (c == ' ')
{
c = '_';
}
RetVal.push_back( c );
RetVal.push_back( c);
}
return RetVal;
}

View File

@ -19,9 +19,9 @@ public:
// tolua_begin
virtual const AString GetWebTitle(void) const = 0;
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0;
virtual AString HandleWebRequest(const HTTPRequest * a_Request) = 0;
static AString SafeString( const AString & a_String );
static AString SafeString( const AString & a_String);
// tolua_end
struct sWebPluginTab
@ -37,7 +37,7 @@ public:
typedef std::list< std::pair<AString, AString> > TabNameList;
TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS <<
std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request );
std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request);
private:
TabList m_Tabs;

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@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void)
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:

View File

@ -33,7 +33,7 @@ public:
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SaveToJson(Json::Value& a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;

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@ -79,7 +79,7 @@ public:
virtual void SaveToJson (Json::Value & a_Value) = 0;
/// Called when a player uses this entity; should open the UI window
virtual void UsedBy( cPlayer * a_Player ) = 0;
virtual void UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()

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@ -38,8 +38,8 @@ public:
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;

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@ -39,8 +39,8 @@ public:
/** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
virtual void Destroy(void) override;

View File

@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
void cFurnaceEntity::SaveToJson( Json::Value& a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;

View File

@ -37,8 +37,8 @@ public:
/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin

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@ -37,8 +37,8 @@ public:
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
bool LoadFromJson( const Json::Value& a_Value);
virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin

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@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
Vector3i Direction = MetaDataToDirection( OldMeta & 0x7);
if (OldMeta & 0x8)
{
// Was pillow

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@ -175,7 +175,7 @@ public:
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
switch (a_BlockType)
{
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
@ -254,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( );
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);

View File

@ -99,7 +99,7 @@ public:
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace)
{
if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType) )
if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType))
{
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
}
@ -168,7 +168,7 @@ public:
// No need to check for upright orientation, it was done when the torch was placed
return true;
}
else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) )
else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion))
{
return false;
}

View File

@ -59,7 +59,7 @@ public:
static char MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch(a_MetaData)
switch (a_MetaData)
{
case 0x1: return BLOCK_FACE_NORTH;
case 0x4: return BLOCK_FACE_SOUTH;

View File

@ -6,7 +6,7 @@ class cBroadcastInterface
public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;
};

View File

@ -61,9 +61,9 @@ public:
m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta );
FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta);
}
void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)

View File

@ -31,14 +31,14 @@ public:
static const char * Yellow;
static const char * White;
// Styles ( source: http://wiki.vg/Chat )
// Styles
// source: http://wiki.vg/Chat
static const char * Random;
static const char * Bold;
static const char * Strikethrough;
static const char * Underlined;
static const char * Italic;
static const char * Plain;
};
// tolua_end

View File

@ -44,12 +44,12 @@
////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
: x( a_BlockX )
, y( a_BlockY )
, z( a_BlockZ )
, BlockType( a_BlockType )
, BlockMeta( a_BlockMeta )
sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position
: x( a_BlockX)
, y( a_BlockY)
, z( a_BlockZ)
, BlockType( a_BlockType)
, BlockMeta( a_BlockMeta)
{
cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
}
@ -116,7 +116,7 @@ cChunk::~cChunk()
{
cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ);
// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId());
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
@ -781,7 +781,7 @@ void cChunk::CheckBlocks()
void cChunk::TickBlocks(void)
{
// Tick dem blocks
// _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
// _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457
int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
@ -1394,7 +1394,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
int index = MakeIndex( x, y, z);
if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (HEIGHTTYPE)y;
@ -1730,9 +1730,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
continue; // Only pickups and projectiles can be picked up
}
float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY );
float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
float DiffX = (float)((*itr)->GetPosX() - PosX);
float DiffY = (float)((*itr)->GetPosY() - PosY);
float DiffZ = (float)((*itr)->GetPosZ() - PosZ);
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (SqrDist < 1.5f * 1.5f) // 1.5 block
{
@ -1794,7 +1794,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity)
{
MarkDirty();
m_BlockEntities.remove(a_BlockEntity);
@ -1814,9 +1814,9 @@ bool cChunk::AddClient(cClientHandle* a_Client)
return false;
}
}
m_LoadedByClient.push_back( a_Client );
m_LoadedByClient.push_back( a_Client);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@ -1835,7 +1835,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
void cChunk::RemoveClient( cClientHandle* a_Client )
void cChunk::RemoveClient( cClientHandle* a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@ -1848,7 +1848,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
if (!a_Client->IsDestroyed())
{
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@ -1868,7 +1868,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
bool cChunk::HasClient( cClientHandle* a_Client )
bool cChunk::HasClient( cClientHandle* a_Client)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@ -2653,7 +2653,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con
void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
(*itr)->SendAttachEntity(a_Entity, a_Vehicle);
} // for itr - LoadedByClient[]
@ -2665,7 +2665,7 @@ void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2681,7 +2681,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2703,7 +2703,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
{
return;
}
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2719,7 +2719,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2735,7 +2735,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie
void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2751,7 +2751,7 @@ void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_
void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2767,7 +2767,7 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl
void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2783,7 +2783,7 @@ void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int
void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2799,7 +2799,7 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum,
void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2815,7 +2815,7 @@ void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2831,7 +2831,7 @@ void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle *
void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2847,7 +2847,7 @@ void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2863,7 +2863,7 @@ void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2879,7 +2879,7 @@ void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, c
void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2895,7 +2895,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons
void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2911,7 +2911,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2927,7 +2927,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2943,7 +2943,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2959,7 +2959,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2975,7 +2975,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -2991,7 +2991,7 @@ void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY
void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -3007,7 +3007,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex
void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@ -3021,9 +3021,9 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
(*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
} // for itr - LoadedByClient[]

View File

@ -82,9 +82,9 @@ public:
/*
To save a chunk, the WSSchema must:
1. Mark the chunk as being saved (MarkSaving() )
1. Mark the chunk as being saved (MarkSaving())
2. Get the chunk's data using GetAllData()
3. Mark the chunk as saved (MarkSaved() )
3. Mark the chunk as saved (MarkSaved())
If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
*/
void MarkSaving(void); // Marks the chunk as being saved.
@ -144,7 +144,7 @@ public:
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); }
/** Queues a block change till the specified world tick */
void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
@ -195,7 +195,7 @@ public:
/** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
int GetHeight( int a_X, int a_Z );
int GetHeight( int a_X, int a_Z);
void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
@ -301,7 +301,7 @@ public:
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
@ -311,7 +311,7 @@ public:
}
void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ);
Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ );
Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ);
inline void MarkDirty(void)
{

View File

@ -92,7 +92,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
@ -118,7 +118,7 @@ public:
}
inline static int MakeIndex(int x, int y, int z )
inline static int MakeIndex(int x, int y, int z)
{
if (
(x < Width) && (x > -1) &&
@ -145,7 +145,7 @@ public:
}
inline static Vector3i IndexToCoordinate( unsigned int index )
inline static Vector3i IndexToCoordinate( unsigned int index)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
return Vector3i( // 1.2
@ -357,7 +357,7 @@ struct sSetBlock
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
x(a_X), y(a_Y), z(a_Z),
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),

View File

@ -64,7 +64,7 @@ cChunkMap::~cChunkMap()
void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
void cChunkMap::RemoveLayer( cChunkLayer* a_Layer)
{
cCSLock Lock(m_CSLayers);
m_Layers.remove(a_Layer);
@ -147,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@ -170,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@ -197,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@ -720,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
@ -1154,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
@ -1181,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@ -1210,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
}
@ -1228,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
}
@ -1246,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
@ -1288,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
}
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
@ -1324,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
@ -1343,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
@ -1364,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@ -1385,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@ -1498,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
@ -1522,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ);
{
cCSLock Lock(m_CSLayers);
cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((DestChunk == NULL) || !DestChunk->IsValid())
{
return false;
}
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
}
@ -2715,10 +2715,10 @@ cChunkMap::cChunkLayer::cChunkLayer(
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
)
: m_LayerX( a_LayerX )
, m_LayerZ( a_LayerZ )
, m_Parent( a_Parent )
, m_NumChunksLoaded( 0 )
: m_LayerX( a_LayerX)
, m_LayerZ( a_LayerZ)
, m_Parent( a_Parent)
, m_NumChunksLoaded( 0)
, m_Pool(a_Pool)
{
memset(m_Chunks, 0, sizeof(m_Chunks));
@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check

View File

@ -60,7 +60,7 @@ public:
static const int LAYER_SIZE = 32;
cChunkMap(cWorld* a_World );
cChunkMap(cWorld* a_World);
~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
@ -89,7 +89,7 @@ public:
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Sends the block entity, if it is at the coords specified, to a_Client */
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
@ -289,7 +289,7 @@ public:
/** Sets the sign text. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
/** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */
/** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
@ -368,7 +368,7 @@ private:
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/** Returns the specified chunk, or NULL if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);

View File

@ -6,7 +6,7 @@
/*
The whole thing is a thread that runs in a loop, waiting for either:
"finished chunks" (ChunkReady()), or
"chunks to send" (QueueSendChunkTo() )
"chunks to send" (QueueSendChunkTo())
to come to a queue.
And once they do, it requests the chunk data and sends it all away, either
broadcasting (ChunkReady), or

View File

@ -1170,7 +1170,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// Only compare ItemType, not meta (torches have different metas)
// The -1 check is there because sometimes the client sends -1 instead of the held item
// ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
// Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
);
@ -2562,7 +2562,7 @@ void cClientHandle::SendUpdateSign(
void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
@ -2624,7 +2624,7 @@ const AString & cClientHandle::GetUsername(void) const
void cClientHandle::SetUsername( const AString & a_Username )
void cClientHandle::SetUsername( const AString & a_Username)
{
m_Username = a_Username;
}

View File

@ -181,7 +181,7 @@ public:
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
@ -190,7 +190,7 @@ public:
// tolua_begin
const AString & GetUsername(void) const;
void SetUsername( const AString & a_Username );
void SetUsername( const AString & a_Username);
inline short GetPing(void) const { return m_Ping; }
@ -274,7 +274,7 @@ private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
/** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */
/** Number of chunks the player can see in each direction */
int m_ViewDistance;
/** Server generates this many chunks AHEAD of player sight. */

View File

@ -582,7 +582,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin
// Get the real bounds of the crafting grid:
int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
int GridRight = 0, GridBottom = 0;
for (int y = 0; y < a_GridHeight; y++ ) for (int x = 0; x < a_GridWidth; x++)
for (int y = 0; y < a_GridHeight; y++) for (int x = 0; x < a_GridWidth; x++)
{
if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
{

View File

@ -15,7 +15,7 @@ public:
Vector3i p1, p2;
cCuboid(void) {}
cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {}
@ -58,7 +58,7 @@ public:
);
}
bool IsInside( const Vector3d & v ) const
bool IsInside( const Vector3d & v) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&

View File

@ -479,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
{
// a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
// a_Y = -sinf ( a_Pitch / 180 * PI );
// a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
// a_Y = -sinf ( a_Pitch / 180 * PI);
// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
a_Z = sin(a_Pitch / 180 * PI);
@ -519,7 +519,7 @@ inline float GetSignf(float a_Val)
inline float GetSpecialSignf( float a_Val )
inline float GetSpecialSignf( float a_Val)
{
return (a_Val <= 0.f) ? -1.f : 1.f;
}
@ -640,11 +640,11 @@ namespace ItemCategory
inline bool IsTool(short a_ItemID)
{
return IsPickaxe( a_ItemID )
|| IsAxe ( a_ItemID )
|| IsSword ( a_ItemID )
|| IsHoe ( a_ItemID )
|| IsShovel ( a_ItemID );
return IsPickaxe( a_ItemID)
|| IsAxe ( a_ItemID)
|| IsSword ( a_ItemID)
|| IsHoe ( a_ItemID)
|| IsShovel ( a_ItemID);
}

View File

@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil
class cEnchantments
{
public:
/** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
/** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs
*/
enum

View File

@ -11,8 +11,8 @@
inline UInt64 HostToNetwork8(const void * a_Value)
{
unsigned long long __HostToNetwork8;
memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
__HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32));
memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8));
__HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8)) << 32) + htonl(__HostToNetwork8 >> 32));
return __HostToNetwork8;
}
@ -20,11 +20,11 @@ inline UInt64 HostToNetwork8(const void * a_Value)
inline UInt32 HostToNetwork4(const void* a_Value )
inline UInt32 HostToNetwork4(const void* a_Value)
{
unsigned int __HostToNetwork4;
memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
__HostToNetwork4 = ntohl( __HostToNetwork4 );
memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4));
__HostToNetwork4 = ntohl( __HostToNetwork4);
return __HostToNetwork4;
}

View File

@ -648,7 +648,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ);
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
@ -758,7 +758,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_WaterSpeed *= 0.9f; // Reduce speed each tick
switch(WaterDir)
switch (WaterDir)
{
case X_PLUS:
m_WaterSpeed.x = 0.2f;

View File

@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
SetSpeedX( a_Distance.x );
SetSpeedY( a_Distance.y );
SetSpeedZ( a_Distance.z );
SetSpeedX( a_Distance.x);
SetSpeedY( a_Distance.y);
SetSpeedZ( a_Distance.z);
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);

View File

@ -140,7 +140,7 @@ cPlayer::~cPlayer(void)
SaveToDisk();
m_World->RemovePlayer( this );
m_World->RemovePlayer( this);
m_ClientHandle = NULL;
@ -173,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
}
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntityHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots());
a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings());
a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate());
a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet());
}
@ -298,7 +298,7 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
}
// level 16 to 30
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
}
@ -316,11 +316,11 @@ short cPlayer::XpForLevel(short a_Level)
// level 30+
if (a_Level >= 31)
{
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
@ -1007,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const
Vector3d cPlayer::GetEyePosition(void) const
{
return Vector3d( GetPosX(), m_Stance, GetPosZ() );
return Vector3d( GetPosX(), m_Stance, GetPosZ());
}
@ -1169,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
{
m_GameMode = a_GameMode;
}
@ -1305,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
void cPlayer::MoveTo( const Vector3d & a_NewPos )
void cPlayer::MoveTo( const Vector3d & a_NewPos)
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
{
@ -1328,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
Vector3d DeltaPos = a_NewPos - GetPosition();
UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetPosition( a_NewPos);
SetStance(a_NewPos.y + 1.62);
}
@ -1354,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible)
void cPlayer::AddToGroup( const AString & a_GroupName )
void cPlayer::AddToGroup( const AString & a_GroupName)
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_Groups.push_back( Group );
LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() );
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName);
m_Groups.push_back( Group);
LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
@ -1367,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
void cPlayer::RemoveFromGroup( const AString & a_GroupName )
void cPlayer::RemoveFromGroup( const AString & a_GroupName)
{
bool bRemoved = false;
for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr)
{
if ((*itr)->GetName().compare(a_GroupName ) == 0 )
if ((*itr)->GetName().compare(a_GroupName) == 0)
{
m_Groups.erase( itr );
m_Groups.erase( itr);
bRemoved = true;
break;
}
}
if (bRemoved )
if (bRemoved)
{
LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
else
{
LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() );
LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str());
}
}
@ -1404,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission)
return true;
}
AStringVector Split = StringSplit( a_Permission, "." );
AStringVector Split = StringSplit( a_Permission, ".");
PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
while (Possibilities.begin() != Possibilities.end() )
while (Possibilities.begin() != Possibilities.end())
{
PermissionMap::iterator itr = Possibilities.begin();
if (itr->second )
if (itr->second)
{
AStringVector OtherSplit = StringSplit( itr->first, "." );
if (OtherSplit.size() <= Split.size() )
AStringVector OtherSplit = StringSplit( itr->first, ".");
if (OtherSplit.size() <= Split.size())
{
unsigned int i;
for (i = 0; i < OtherSplit.size(); ++i )
for (i = 0; i < OtherSplit.size(); ++i)
{
if (OtherSplit[i].compare( Split[i] ) != 0 )
if (OtherSplit[i].compare( Split[i]) != 0)
{
if (OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard!
break;
}
}
if (i == Split.size() ) return true;
if (i == Split.size()) return true;
}
}
Possibilities.erase( itr );
Possibilities.erase( itr);
}
// Nothing that matched :(
@ -1438,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission)
bool cPlayer::IsInGroup( const AString & a_Group )
bool cPlayer::IsInGroup( const AString & a_Group)
{
for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr)
{
if (a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
if (a_Group.compare( (*itr)->GetName().c_str()) == 0)
return true;
}
return false;
@ -1457,15 +1457,15 @@ void cPlayer::ResolvePermissions()
m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr)
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
@ -1484,14 +1484,14 @@ void cPlayer::ResolveGroups()
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr)
{
ToIterate.push_back( *GroupItr );
ToIterate.push_back( *GroupItr);
}
while (ToIterate.begin() != ToIterate.end() )
while (ToIterate.begin() != ToIterate.end())
{
cGroup* CurrentGroup = *ToIterate.begin();
if (AllGroups.find( CurrentGroup ) != AllGroups.end() )
if (AllGroups.find( CurrentGroup) != AllGroups.end())
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
GetName().c_str(), CurrentGroup->GetName().c_str()
@ -1500,19 +1500,19 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr)
{
if (AllGroups.find( *itr ) != AllGroups.end() )
if (AllGroups.find( *itr) != AllGroups.end())
{
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str());
continue;
}
ToIterate.push_back( *itr );
ToIterate.push_back( *itr);
}
}
ToIterate.erase( ToIterate.begin() );
ToIterate.erase( ToIterate.begin());
}
}
@ -1522,12 +1522,12 @@ void cPlayer::ResolveGroups()
AString cPlayer::GetColor(void) const
{
if (m_Color != '-' )
if (m_Color != '-')
{
return cChatColor::Delimiter + m_Color;
}
if (m_Groups.size() < 1 )
if (m_Groups.size() < 1)
{
return cChatColor::White;
}
@ -1914,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
StringList Permissions;
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr)
{
if (itr->second)
{
Permissions.push_back( itr->first );
Permissions.push_back( itr->first);
}
}

View File

@ -117,8 +117,8 @@ public:
/** Returns true if the player is currently charging the bow */
bool IsChargingBow(void) const { return m_IsChargingBow; }
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
void SetTouchGround( bool a_bTouchGround);
inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
@ -239,15 +239,15 @@ public:
typedef std::list< std::string > StringList;
/** Adds a player to existing group or creates a new group when it doesn't exist */
void AddToGroup( const AString & a_GroupName ); // tolua_export
void AddToGroup( const AString & a_GroupName); // tolua_export
/** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
void RemoveFromGroup( const AString & a_GroupName); // tolua_export
bool HasPermission( const AString & a_Permission ); // tolua_export
bool HasPermission( const AString & a_Permission); // tolua_export
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const AString & a_Group ); // tolua_export
bool IsInGroup( const AString & a_Group); // tolua_export
// tolua_begin
@ -328,7 +328,7 @@ public:
void Respawn(void); // tolua_export
void SetVisible( bool a_bVisible ); // tolua_export
void SetVisible( bool a_bVisible); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.

View File

@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState
cFurnaceRecipe::cFurnaceRecipe()
: m_pState( new sFurnaceRecipeState )
: m_pState( new sFurnaceRecipeState)
{
ReloadRecipes();
}

View File

@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri
////////////////////////////////////////////////////////////////////////////////
// cStructGenMarbleCaves:
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise)
{
static const float PI_2 = 1.57079633f;
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4;
oct1 = oct1 * oct1 * oct1;
if (oct1 < 0.f) oct1 = PI_2;
@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x);
int Top = a_ChunkDesc.GetHeight(x, z);
for (int y = 1; y < Top; ++y )
for (int y = 1; y < Top; ++y)
{
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE)
{

View File

@ -229,7 +229,7 @@ void cChunkGenerator::Execute(void)
}
cChunkCoords coords = m_Queue.front(); // Get next coord from queue
m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();

View File

@ -239,14 +239,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
}
const float xx = (float)BlockX;
float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f);
float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f);
switch (a_ChunkDesc.GetBlockType(x, Top, z))
{
case E_BLOCK_GRASS:
{
float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10);
float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20);
if (val1 + val2 > 0.2f)
{
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER);

View File

@ -253,7 +253,7 @@ float cHeiGenClassic::GetNoise(float x, float y)
float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2;
float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
flatness *= flatness * flatness;

View File

@ -272,12 +272,12 @@ void inline LOGERROR(const char* a_Format, ...)
/// Evaluates to the number of elements in an array (compile-time!)
#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)")
#define KiB * 1024
#define MiB * 1024 * 1024
/// Faster than (int)floorf((float)x / (float)div)
#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
// Own version of assert() that writes failed assertions to the log for review
#ifdef TEST_GLOBALS
@ -314,14 +314,14 @@ void inline LOGERROR(const char* a_Format, ...)
#else
#ifdef _DEBUG
#define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
#define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0))
#else
#define ASSERT(x) ((void)(x))
#endif
#endif
// Pretty much the same as ASSERT() but stays in Release builds
#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0))
// Same as assert but in all Self test builds
#ifdef SELF_TEST

View File

@ -7,7 +7,7 @@
void cGroup::AddCommand( const AString & a_Command )
void cGroup::AddCommand( const AString & a_Command)
{
m_Commands[ a_Command ] = true;
}
@ -16,7 +16,7 @@ void cGroup::AddCommand( const AString & a_Command )
void cGroup::AddPermission( const AString & a_Permission )
void cGroup::AddPermission( const AString & a_Permission)
{
m_Permissions[ a_Permission ] = true;
}
@ -25,10 +25,10 @@ void cGroup::AddPermission( const AString & a_Permission )
void cGroup::InheritFrom( cGroup* a_Group )
void cGroup::InheritFrom( cGroup* a_Group)
{
m_Inherits.remove( a_Group );
m_Inherits.push_back( a_Group );
m_Inherits.remove( a_Group);
m_Inherits.push_back( a_Group);
}

View File

@ -14,12 +14,12 @@ public:
~cGroup() {}
// tolua_begin
void SetName( const AString & a_Name ) { m_Name = a_Name; }
void SetName( const AString & a_Name) { m_Name = a_Name; }
const AString & GetName() const { return m_Name; }
void SetColor( const AString & a_Color ) { m_Color = a_Color; }
void AddCommand( const AString & a_Command );
void AddPermission( const AString & a_Permission );
void InheritFrom( cGroup* a_Group );
void SetColor( const AString & a_Color) { m_Color = a_Color; }
void AddCommand( const AString & a_Command);
void AddPermission( const AString & a_Permission);
void InheritFrom( cGroup* a_Group);
// tolua_end
typedef std::map< AString, bool > PermissionMap;

View File

@ -27,7 +27,7 @@ struct cGroupManager::sGroupManagerState
cGroupManager::~cGroupManager()
{
for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr)
{
delete itr->second;
itr->second = NULL;
@ -43,7 +43,7 @@ cGroupManager::~cGroupManager()
cGroupManager::cGroupManager()
: m_pState( new sGroupManagerState )
: m_pState( new sGroupManagerState)
{
LOGD("-- Loading Groups --");
@ -198,20 +198,20 @@ bool cGroupManager::LoadGroups()
bool cGroupManager::ExistsGroup( const AString & a_Name )
bool cGroupManager::ExistsGroup( const AString & a_Name)
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );
return ( itr != m_pState->Groups.end() );
GroupMap::iterator itr = m_pState->Groups.find( a_Name);
return ( itr != m_pState->Groups.end());
}
cGroup* cGroupManager::GetGroup( const AString & a_Name )
cGroup* cGroupManager::GetGroup( const AString & a_Name)
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );
if (itr != m_pState->Groups.end() )
GroupMap::iterator itr = m_pState->Groups.find( a_Name);
if (itr != m_pState->Groups.end())
{
return itr->second;
}

View File

@ -100,7 +100,7 @@ void cHTTPConnection::AwaitNextRequest(void)
{
case wcsRecvHeaders:
{
// Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() )
// Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth())
break;
}

View File

@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
#if 0
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */)
{
// Fill already present stacks
if (a_Mode < 2 )
if (a_Mode < 2)
{
int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
for (int i = 0; i < a_Size; i++)
{
if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage )
if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage)
{
int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
if (NumFree >= a_Item.m_ItemCount )
if (NumFree >= a_Item.m_ItemCount)
{
// printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
// printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree);
m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
a_Item.m_ItemCount = 0;
a_bChangedSlots[i + a_Offset] = true;
@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
else
{
// printf("2. Adding %i items\n", NumFree );
// printf("2. Adding %i items\n", NumFree);
m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
a_Item.m_ItemCount -= (char)NumFree;
a_bChangedSlots[i + a_Offset] = true;
@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
}
if (a_Mode > 0 )
if (a_Mode > 0)
{
// If we got more left, find first empty slot
for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
{
if (m_Slots[i + a_Offset].m_ItemType == -1 )
if (m_Slots[i + a_Offset].m_ItemType == -1)
{
m_Slots[i + a_Offset] = a_Item;
a_Item.m_ItemCount = 0;

View File

@ -169,7 +169,7 @@ public:
bool LoadFromJson(Json::Value & a_Value);
protected:
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0);
cItemGrid m_ArmorSlots;
cItemGrid m_InventorySlots;

View File

@ -162,11 +162,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const
void cItem::FromJson(const Json::Value & a_Value)
{
m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt();
if (m_ItemType > 0)
{
m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
m_ItemCount = (char)a_Value.get("Count", -1).asInt();
m_ItemDamage = (short)a_Value.get("Health", -1).asInt();
m_Enchantments.Clear();
m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
m_CustomName = a_Value.get("Name", "").asString();

View File

@ -26,7 +26,7 @@ public:
virtual FoodInfo GetFoodInfo(void) override
{
switch(m_ItemType)
switch (m_ItemType)
{
// Please keep alpha-sorted.
case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2);

View File

@ -94,7 +94,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
switch(a_ItemType)
switch (a_ItemType)
{
default: return new cItemHandler(a_ItemType);

View File

@ -17,7 +17,7 @@ public:
char PickaxeLevel()
{
switch(m_ItemType)
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 1;
case E_ITEM_GOLD_PICKAXE: return 1;
@ -31,7 +31,7 @@ public:
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
switch(a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_OBSIDIAN:
{

View File

@ -17,7 +17,7 @@
cLog* cLog::s_Log = NULL;
cLog::cLog(const AString & a_FileName )
cLog::cLog(const AString & a_FileName)
: m_File(NULL)
{
s_Log = this;
@ -25,7 +25,7 @@ cLog::cLog(const AString & a_FileName )
// create logs directory
cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() );
OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str());
}
@ -59,7 +59,7 @@ cLog * cLog::GetInstance()
void cLog::CloseLog()
{
if (m_File )
if (m_File)
fclose (m_File);
m_File = 0;
}
@ -68,13 +68,13 @@ void cLog::CloseLog()
void cLog::OpenLog( const char* a_FileName )
void cLog::OpenLog( const char* a_FileName)
{
if (m_File) fclose (m_File);
#ifdef _MSC_VER
fopen_s( &m_File, a_FileName, "a+" );
fopen_s( &m_File, a_FileName, "a+");
#else
m_File = fopen(a_FileName, "a+" );
m_File = fopen(a_FileName, "a+");
#endif
}
@ -85,11 +85,11 @@ void cLog::OpenLog( const char* a_FileName )
void cLog::ClearLog()
{
#ifdef _MSC_VER
if (fopen_s( &m_File, "log.txt", "w" ) == 0)
if (fopen_s( &m_File, "log.txt", "w") == 0)
fclose (m_File);
#else
m_File = fopen("log.txt", "w" );
if (m_File )
m_File = fopen("log.txt", "w");
if (m_File)
fclose (m_File);
#endif
m_File = NULL;
@ -105,15 +105,15 @@ void cLog::Log(const char * a_Format, va_list argList)
AppendVPrintf(Message, a_Format, argList);
time_t rawtime;
time ( &rawtime );
time ( &rawtime);
struct tm* timeinfo;
#ifdef _MSC_VER
struct tm timeinforeal;
timeinfo = &timeinforeal;
localtime_s(timeinfo, &rawtime );
localtime_s(timeinfo, &rawtime);
#else
timeinfo = localtime( &rawtime );
timeinfo = localtime( &rawtime);
#endif
AString Line;
@ -131,8 +131,8 @@ void cLog::Log(const char * a_Format, va_list argList)
// Print to console:
#if defined(ANDROID_NDK)
// __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList);
__android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() );
// CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
__android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str());
// CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line);
#else
printf("%s", Line.c_str());
#endif

View File

@ -234,7 +234,7 @@ void LOG(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
cMCLogger::GetInstance()->Log( a_Format, argList );
cMCLogger::GetInstance()->Log( a_Format, argList);
va_end(argList);
}
@ -242,7 +242,7 @@ void LOGINFO(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
cMCLogger::GetInstance()->Info( a_Format, argList );
cMCLogger::GetInstance()->Info( a_Format, argList);
va_end(argList);
}
@ -250,7 +250,7 @@ void LOGWARN(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
cMCLogger::GetInstance()->Warn( a_Format, argList );
cMCLogger::GetInstance()->Warn( a_Format, argList);
va_end(argList);
}
@ -258,7 +258,7 @@ void LOGERROR(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
cMCLogger::GetInstance()->Error( a_Format, argList );
cMCLogger::GetInstance()->Error( a_Format, argList);
va_end(argList);
}

View File

@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
switch(a_MobType)
switch (a_MobType)
{
case cMonster::mtSquid:
{

View File

@ -30,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ()))))
{
TakeDamage(*this);
}

View File

@ -35,7 +35,7 @@ struct cMonsterConfig::sMonsterConfigState
cMonsterConfig::cMonsterConfig(void)
: m_pState( new sMonsterConfigState )
: m_pState( new sMonsterConfigState)
{
Initialize();
}

View File

@ -528,10 +528,10 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
};
const NOISE_DATATYPE FracX = (a_X) - BaseX;
const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX);
const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX);
const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX);
const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX);
const NOISE_DATATYPE points2[4][4] =
{
@ -541,45 +541,45 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
{ IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), },
};
const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX );
const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX);
const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX);
const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX);
const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX);
const NOISE_DATATYPE points3[4][4] =
{
{ IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
{ IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
};
const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX );
const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX);
const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX);
const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX);
const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX);
const NOISE_DATATYPE points4[4][4] =
{
{ IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), },
{ IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), },
{ IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), },
{ IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), },
{ IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), },
{ IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), },
{ IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), },
{ IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), },
};
const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX );
const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX);
const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX);
const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX);
const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX);
const NOISE_DATATYPE FracY = (a_Y) - BaseY;
const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY);
const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY);
const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY);
const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY);
const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ);
}

View File

@ -3,7 +3,7 @@
#include "Errors.h"
AString GetOSErrorString( int a_ErrNo )
AString GetOSErrorString( int a_ErrNo)
{
char buffer[ 1024 ];
AString Out;
@ -22,10 +22,10 @@ AString GetOSErrorString( int a_ErrNo )
// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
#if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
#if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r()
char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
if (res != NULL )
char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer));
if (res != NULL)
{
Printf(Out, "%d: %s", a_ErrNo, res);
return Out;
@ -33,8 +33,8 @@ AString GetOSErrorString( int a_ErrNo )
#else // XSI version of strerror_r():
int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
if (res == 0 )
int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer));
if (res == 0)
{
Printf(Out, "%d: %s", a_ErrNo, buffer);
return Out;

View File

@ -32,7 +32,7 @@ cEvent::cEvent(void)
AString EventName;
Printf(EventName, "cEvent%p", this);
m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0);
if (m_Event == SEM_FAILED)
{
AString error = GetOSErrorString(errno);
@ -90,7 +90,7 @@ void cEvent::Wait(void)
}
#else
int res = sem_wait(m_Event);
if (res != 0 )
if (res != 0)
{
AString error = GetOSErrorString(errno);
LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str());

View File

@ -5,9 +5,9 @@
cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ )
cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */)
#ifndef _WIN32
: m_bNamed( false )
: m_bNamed( false)
#endif
{
#ifndef _WIN32
@ -20,15 +20,15 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /*
m_bNamed = true;
AString Name;
Printf(Name, "cSemaphore%p", this );
Printf(Name, "cSemaphore%p", this);
m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount);
if (m_Handle == SEM_FAILED )
if (m_Handle == SEM_FAILED)
{
LOG("ERROR: Could not create Semaphore. (%i)", errno );
LOG("ERROR: Could not create Semaphore. (%i)", errno);
}
else
{
if (sem_unlink(Name.c_str()) != 0 )
if (sem_unlink(Name.c_str()) != 0)
{
LOG("ERROR: Could not unlink cSemaphore. (%i)", errno);
}
@ -51,18 +51,18 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /*
cSemaphore::~cSemaphore()
{
#ifdef _WIN32
CloseHandle( m_Handle );
CloseHandle( m_Handle);
#else
if (m_bNamed )
if (m_bNamed)
{
if (sem_close( (sem_t*)m_Handle ) != 0 )
if (sem_close( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not close cSemaphore. (%i)", errno);
}
}
else
{
sem_destroy( (sem_t*)m_Handle );
sem_destroy( (sem_t*)m_Handle);
delete (sem_t*)m_Handle;
}
m_Handle = 0;
@ -77,7 +77,7 @@ cSemaphore::~cSemaphore()
void cSemaphore::Wait()
{
#ifndef _WIN32
if (sem_wait( (sem_t*)m_Handle ) != 0)
if (sem_wait( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not wait for cSemaphore. (%i)", errno);
}
@ -93,12 +93,12 @@ void cSemaphore::Wait()
void cSemaphore::Signal()
{
#ifndef _WIN32
if (sem_post( (sem_t*)m_Handle ) != 0 )
if (sem_post( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
}
#else
ReleaseSemaphore( m_Handle, 1, NULL );
ReleaseSemaphore( m_Handle, 1, NULL);
#endif
}

View File

@ -3,7 +3,7 @@
class cSemaphore
{
public:
cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 );
cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0);
~cSemaphore();
void Wait();

View File

@ -9,7 +9,7 @@
void cSleep::MilliSleep( unsigned int a_MilliSeconds )
void cSleep::MilliSleep( unsigned int a_MilliSeconds)
{
#ifdef _WIN32
Sleep(a_MilliSeconds); // Don't tick too much

View File

@ -3,5 +3,5 @@
class cSleep
{
public:
static void MilliSleep( unsigned int a_MilliSeconds );
static void MilliSleep( unsigned int a_MilliSeconds);
};

View File

@ -47,13 +47,13 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName)
cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ )
: m_ThreadFunction( a_ThreadFunction )
, m_Param( a_Param )
, m_Event( new cEvent() )
, m_StopEvent( 0 )
cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */)
: m_ThreadFunction( a_ThreadFunction)
, m_Param( a_Param)
, m_Event( new cEvent())
, m_StopEvent( 0)
{
if (a_ThreadName )
if (a_ThreadName)
{
m_ThreadName.assign(a_ThreadName);
}
@ -68,7 +68,7 @@ cThread::~cThread()
delete m_Event;
m_Event = NULL;
if (m_StopEvent )
if (m_StopEvent)
{
m_StopEvent->Wait();
delete m_StopEvent;
@ -80,14 +80,14 @@ cThread::~cThread()
void cThread::Start( bool a_bWaitOnDelete /* = true */ )
void cThread::Start( bool a_bWaitOnDelete /* = true */)
{
if (a_bWaitOnDelete )
if (a_bWaitOnDelete)
m_StopEvent = new cEvent();
#ifndef _WIN32
pthread_t SndThread;
if (pthread_create( &SndThread, NULL, MyThread, this) )
if (pthread_create( &SndThread, NULL, MyThread, this))
LOGERROR("ERROR: Could not create thread!");
#else
DWORD ThreadID = 0;
@ -96,8 +96,8 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ )
, (LPTHREAD_START_ROUTINE) MyThread // function name
, this // parameters
, 0 // flags
, &ThreadID ); // thread id
CloseHandle( hThread );
, &ThreadID); // thread id
CloseHandle( hThread);
#ifdef _MSC_VER
if (!m_ThreadName.empty())
@ -116,9 +116,9 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ )
#ifdef _WIN32
unsigned long cThread::MyThread(void* a_Param )
unsigned long cThread::MyThread(void* a_Param)
#else
void *cThread::MyThread( void *a_Param )
void *cThread::MyThread( void *a_Param)
#endif
{
cThread* self = (cThread*)a_Param;
@ -130,8 +130,8 @@ void *cThread::MyThread( void *a_Param )
// Set event to let other thread know this thread has been created and it's safe to delete the cThread object
self->m_Event->Set();
ThreadFunction( ThreadParam );
ThreadFunction( ThreadParam);
if (StopEvent ) StopEvent->Set();
if (StopEvent) StopEvent->Set();
return 0;
}

View File

@ -4,18 +4,18 @@ class cThread
{
public:
typedef void (ThreadFunc)(void*);
cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 );
cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0);
~cThread();
void Start( bool a_bWaitOnDelete = true );
void Start( bool a_bWaitOnDelete = true);
void WaitForThread();
private:
ThreadFunc* m_ThreadFunction;
#ifdef _WIN32
static unsigned long MyThread(void* a_Param );
static unsigned long MyThread(void* a_Param);
#else
static void *MyThread( void *lpParam );
static void *MyThread( void *lpParam);
#endif
void* m_Param;

View File

@ -120,7 +120,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;

View File

@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign(
void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_USE_BED);
@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol125::SendWeather(eWeather a_Weather)
{
cCSLock Lock(m_CSPacket);
switch( a_Weather )
switch (a_Weather)
{
case eWeather_Sunny:
{
@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void)
LOGD("HANDSHAKE %s", Username.c_str());
if (!m_Client->HandleHandshake( m_Username ))
if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}
@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
{
WriteByte(0x51);
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
WriteByte(0x52);
WriteInt(1); // Shaking direction, doesn't seem to affect anything
WriteByte(0x73);

View File

@ -92,7 +92,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {};
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
@ -124,7 +124,7 @@ protected:
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ())
virtual int ParsePacket(unsigned char a_PacketType);
// Specific packet parsers:

View File

@ -474,7 +474,7 @@ int cProtocol132::ParseHandshake(void)
HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
m_Username = Username;
if (!m_Client->HandleHandshake( m_Username ))
if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}

View File

@ -124,7 +124,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;

View File

@ -756,7 +756,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block
void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);

View File

@ -127,7 +127,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;

View File

@ -191,8 +191,8 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
#endif
long long finishmseconds = Time.GetNowTime();
@ -269,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
{
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
m_pDefaultWorld = new cWorld( DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum);
if (NumWorlds <= 0)
{
return;
@ -283,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
bool FoundAdditionalWorlds = false;
for (unsigned int i = 0; i < NumWorlds; i++)
{
AString ValueName = IniFile.GetValueName(KeyNum, i );
AString ValueName = IniFile.GetValueName(KeyNum, i);
if (ValueName.compare("World") != 0)
{
continue;
}
AString WorldName = IniFile.GetValue(KeyNum, i );
AString WorldName = IniFile.GetValue(KeyNum, i);
if (WorldName.empty())
{
continue;
}
FoundAdditionalWorlds = true;
cWorld* NewWorld = new cWorld( WorldName.c_str() );
cWorld* NewWorld = new cWorld( WorldName.c_str());
m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
@ -359,7 +359,7 @@ void cRoot::StopWorlds(void)
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = NULL;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
@ -379,10 +379,10 @@ cWorld* cRoot::GetDefaultWorld()
cWorld* cRoot::GetWorld( const AString & a_WorldName )
cWorld* cRoot::GetWorld( const AString & a_WorldName)
{
WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
if (itr != m_WorldsByName.end() )
WorldMap::iterator itr = m_WorldsByName.find( a_WorldName);
if (itr != m_WorldsByName.end())
return itr->second;
return 0;
}
@ -509,7 +509,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
res += itr->second->GetNumChunks();
}

View File

@ -398,7 +398,7 @@ void cServer::TickClients(float a_Dt)
{
if ((*itr)->IsDestroyed())
{
// Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
// Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
@ -631,7 +631,7 @@ void cServer::Shutdown(void)
cRoot::Get()->SaveAllChunks();
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
delete *itr;

View File

@ -28,7 +28,7 @@ public:
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; }
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
{
UNUSED(a_BlockX);

View File

@ -29,7 +29,7 @@ cSimulatorManager::~cSimulatorManager()
void cSimulatorManager::Simulate(float a_Dt)
{
m_Ticks++;
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
if ((m_Ticks % itr->second) == 0)
{
@ -45,7 +45,7 @@ void cSimulatorManager::Simulate(float a_Dt)
void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
{
// m_Ticks has already been increased in Simulate()
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
if ((m_Ticks % itr->second) == 0)
{
@ -60,7 +60,7 @@ void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cC
void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
}

View File

@ -37,7 +37,7 @@ cTracer::~cTracer()
float cTracer::SigNum( float a_Num )
float cTracer::SigNum( float a_Num)
{
if (a_Num < 0.f) return -1.f;
if (a_Num > 0.f) return 1.f;
@ -59,7 +59,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
step.z = (int) SigNum(dir.z);
// normalize the direction vector
if (dir.SqrLength() > 0.f ) dir.Normalize();
if (dir.SqrLength() > 0.f) dir.Normalize();
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
@ -229,7 +229,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
{
BlockHitPosition = pos;
int Normal = GetHitNormal(a_Start, End, pos );
int Normal = GetHitNormal(a_Start, End, pos);
if (Normal > 0)
{
HitNormal = m_NormalTable[Normal-1];
@ -271,13 +271,13 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float
// Return: 0 = disjoint (no intersection)
// 1 = intersection in the unique point *I0
// 2 = the segment lies in the plane
int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal)
{
Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0;
Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0;
float D = a_PlaneNormal.Dot( u ); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot( w ) ); // -dot(a_Plane.n, w);
float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w);
const float EPSILON = 0.0001f;
if (fabs(D) < EPSILON)
@ -299,7 +299,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
return 0; // no intersection
}
// Vector3f I ( a_Ray->GetOrigin() + sI * u );// S.P0 + sI * u; // compute segment intersect point
// Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point
RealHit = a_Origin + u * sI;
return 1;
}
@ -311,7 +311,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
{
Vector3i SmallBlockPos = a_BlockPos;
char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
{
@ -324,86 +324,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
Vector3f Look = (end - start);
Look.Normalize();
float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1
if (dot < 0)
{
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0));
return 1;
}
}
}
dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1
if (dot < 0)
{
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1));
return 2;
}
}
}
dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1
if (dot < 0)
{
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0));
return 3;
}
}
}
dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1
if (dot < 0)
{
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1));
return 4;
}
}
}
dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1
if (dot < 0)
{
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1);
if (Lines == 1)
{
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0));
return 5;
}
}
}
dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1
if (dot < 0)
{
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1);
if (Lines == 1)
{
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0));
return 6;
}
}

View File

@ -48,20 +48,20 @@ public:
private:
/// Preps Tracer object for call of Trace function. Only used internally.
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction);
/// Calculates where on the block a collision occured, if it does occur
/// Returns 0 if no intersection occured
/// Returns 1 if an intersection occured at a single point
/// Returns 2 if the line segment lies in the plane being checked
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal);
/// Determines which face on the block a collision occured, if it does occur
/// Returns 0 if the block is air, water or no collision occured
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
float SigNum( float a_Num );
float SigNum( float a_Num);
cWorld* m_World;
Vector3f m_NormalTable[6];

View File

@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed()
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
(*m_OpenedBy.begin() )->CloseWindow();
(*m_OpenedBy.begin())->CloseWindow();
}
(*m_OpenedBy.begin() )->CloseWindow();
(*m_OpenedBy.begin())->CloseWindow();
}

View File

@ -77,7 +77,7 @@ public:
int GetWindowType(void) const { return m_WindowType; } // tolua_export
cWindowOwner * GetOwner(void) { return m_Owner; }
void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; }
/// Returns the total number of slots
int GetNumSlots(void) const;
@ -134,7 +134,7 @@ public:
// tolua_begin
const AString & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
virtual void SetProperty(int a_Property, int a_Value);

View File

@ -374,7 +374,7 @@ AString cWebAdmin::GetDefaultPage(void)
{
AString Content;
Content += "<h4>Server Name:</h4>";
Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID()) + "</p>";
Content += "<h4>Plugins:</h4><ul>";
cPluginManager * PM = cPluginManager::Get();
@ -392,7 +392,7 @@ AString cWebAdmin::GetDefaultPage(void)
cPlayerAccum PlayerAccum;
cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
if (World != NULL )
if (World != NULL)
{
World->ForEachPlayer(PlayerAccum);
Content.append(PlayerAccum.m_Contents);
@ -404,7 +404,7 @@ AString cWebAdmin::GetDefaultPage(void)
AString cWebAdmin::GetBaseURL( const AString& a_URL )
AString cWebAdmin::GetBaseURL( const AString& a_URL)
{
return GetBaseURL(StringSplit(a_URL, "/"));
}

View File

@ -617,7 +617,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();

View File

@ -436,10 +436,10 @@ public:
// tolua_begin
// Vector3i variants:
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); }
BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); }
NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); }
void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); }
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); }
BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); }
NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); }
void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); }
// tolua_end
/** Writes the block area into the specified coords.

View File

@ -196,7 +196,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ);
cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
if (f == NULL)
{
@ -271,12 +271,12 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
if (!AllChests.empty())
{
for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr)
{
std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST));
if (!ChestEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING CHEST FROM JSON!" );
LOGWARNING("ERROR READING CHEST FROM JSON!");
}
else
{
@ -292,7 +292,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World));
if (!DispenserEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING DISPENSER FROM JSON!" );
LOGWARNING("ERROR READING DISPENSER FROM JSON!");
}
else
{
@ -307,7 +307,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World));
if (!FlowerPotEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" );
LOGWARNING("ERROR READING FLOWERPOT FROM JSON!");
}
else
{
@ -323,7 +323,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World));
if (!FurnaceEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING FURNACE FROM JSON!" );
LOGWARNING("ERROR READING FURNACE FROM JSON!");
}
else
{
@ -353,7 +353,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World));
if (!NoteEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" );
LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!");
}
else
{
@ -368,7 +368,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World));
if (!JukeboxEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING JUKEBOX FROM JSON!" );
LOGWARNING("ERROR READING JUKEBOX FROM JSON!");
}
else
{
@ -383,7 +383,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World));
if (!CommandBlockEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" );
LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!");
}
else
{
@ -398,7 +398,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World));
if (!MobHeadEntity->LoadFromJson(*itr))
{
LOGWARNING("ERROR READING MOB HEAD FROM JSON!" );
LOGWARNING("ERROR READING MOB HEAD FROM JSON!");
}
else
{
@ -427,8 +427,8 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
m_LayerX(a_LayerX),
m_LayerZ(a_LayerZ),
m_NumDirty(0),
m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
m_PakVersion( PAK_VERSION )
m_ChunkVersion( CHUNK_VERSION), // Init with latest version
m_PakVersion( PAK_VERSION)
{
cFile f;
if (!f.Open(m_FileName, cFile::fmRead))
@ -445,18 +445,24 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
}
READ(m_ChunkVersion);
switch( m_ChunkVersion )
switch (m_ChunkVersion)
{
case 1:
m_ChunkSize.Set(16, 128, 16);
break;
case 2:
case 3:
m_ChunkSize.Set(16, 256, 16);
break;
default:
LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
return;
case 1:
{
m_ChunkSize.Set(16, 128, 16);
break;
}
case 2:
case 3:
{
m_ChunkSize.Set(16, 256, 16);
break;
}
default:
{
LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
return;
}
};
short NumChunks = 0;
@ -486,12 +492,12 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
return;
}
if (m_ChunkVersion == 1 ) // Convert chunks to version 2
if (m_ChunkVersion == 1) // Convert chunks to version 2
{
UpdateChunk1To2();
}
#if AXIS_ORDER == AXIS_ORDER_XZY
if (m_ChunkVersion == 2 ) // Convert chunks to version 3
if (m_ChunkVersion == 2) // Convert chunks to version 3
{
UpdateChunk2To3();
}
@ -574,9 +580,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
{
sChunkHeader * Header = *itr;
if (ChunksConverted % 32 == 0 )
if (ChunksConverted % 32 == 0)
{
LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
}
ChunksConverted++;
@ -627,9 +633,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
char ConvertedData[cChunkDef::BlockDataSize];
int Index = 0;
unsigned int InChunkOffset = 0;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z )
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z)
{
for (int y = 0; y < 128; ++y )
for (int y = 0; y < 128; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
}
@ -638,9 +644,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 128;
}
InChunkOffset += (16 * 128 * 16);
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Metadata
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata
{
for (int y = 0; y < 64; ++y )
for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@ -648,9 +654,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 64;
}
InChunkOffset += (16 * 128 * 16) / 2;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Block light
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light
{
for (int y = 0; y < 64; ++y )
for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@ -658,9 +664,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 64;
}
InChunkOffset += (16*128*16)/2;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Sky light
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light
{
for (int y = 0; y < 64; ++y )
for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@ -674,7 +680,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
// Add JSON data afterwards
if (UncompressedData.size() > InChunkOffset)
{
Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
}
// Re-compress data
@ -702,7 +708,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
m_ChunkVersion = 2;
SynchronizeFile();
LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str());
}
@ -718,9 +724,9 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
{
sChunkHeader * Header = *itr;
if (ChunksConverted % 32 == 0 )
if (ChunksConverted % 32 == 0)
{
LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
}
ChunksConverted++;
@ -771,10 +777,10 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Cannot use cChunk::MakeIndex because it might change again?????????
// For compatibility, use what we know is current
#define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
#define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16))
unsigned int InChunkOffset = 0;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X
{
ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
++InChunkOffset;
@ -782,25 +788,25 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
unsigned int index2 = 0;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y )
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
index2 = 0;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y )
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
index2 = 0;
for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y )
for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
@ -810,7 +816,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Add JSON data afterwards
if (UncompressedData.size() > InChunkOffset)
{
Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
}
// Re-compress data
@ -838,7 +844,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
m_ChunkVersion = 3;
SynchronizeFile();
LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str());
}
@ -887,7 +893,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
{
Json::Value root; // will contain the root value after parsing.
Json::Reader reader;
if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false))
{
LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
@ -970,7 +976,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
// Compress the data:
AString CompressedData;
int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
if (errorcode != Z_OK )
if (errorcode != Z_OK)
{
LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
return false;

View File

@ -61,7 +61,7 @@ cWorldStorage::~cWorldStorage()
bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor)
{
m_World = a_World;
m_StorageSchemaName = a_StorageSchemaName;

View File

@ -174,7 +174,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
////////////////////////////////////////////////////////////////////////////////
// main:
int main( int argc, char **argv )
int main( int argc, char **argv)
{
UNUSED(argc);
UNUSED(argv);
@ -218,7 +218,7 @@ int main( int argc, char **argv )
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
// _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
// Only useful when the leak is in the same sequence all the time
@ -281,11 +281,11 @@ int main( int argc, char **argv )
Root.Start();
}
#if !defined(ANDROID_NDK)
catch( std::exception& e )
catch( std::exception& e)
{
LOGERROR("Standard exception: %s", e.what() );
LOGERROR("Standard exception: %s", e.what());
}
catch( ... )
catch( ...)
{
LOGERROR("Unknown exception!");
}