Merge pull request #738 from xdot/master
Refactored global block property arrays
This commit is contained in:
commit
b17d04737d
@ -290,6 +290,38 @@ g_APIDesc =
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}, -- AdditionalInfo
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}, -- cBlockArea
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cBlockInfo =
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{
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Desc = [[
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This class is used to query and register block properties.
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]],
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Functions =
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{
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FullyOccupiesVoxel = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block fully occupies its voxel." },
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Get = { Params = "Type", Return = "{{cBlockInfo}}", Notes = "(STATIC) Returns the {{cBlockInfo}} structure for the specified type." },
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GetLightValue = { Params = "Type", Return = "number", Notes = "(STATIC) Returns how much light the specified block emits on its own." },
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GetSpreadLightFalloff = { Params = "Type", Return = "number", Notes = "(STATIC) Returns how much light the specified block consumes." },
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IsOneHitDig = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block will be destroyed after a single hit." },
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IsPistonBreakable = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether a piston can break the specified block." },
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IsSnowable = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block can hold snow atop." },
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IsSolid = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block is solid." },
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IsTransparent = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block is transparent." },
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RequiresSpecialTool = { Params = "Type", Return = "bool", Notes = "(STATIC) Returns whether the specified block requires a special tool to drop." },
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},
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Variables =
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{
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m_FullyOccupiesVoxel = { Type = "bool", Notes = "Does this block fully occupy its voxel - is it a 'full' block?" },
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m_IsSnowable = { Type = "bool", Notes = "Can this block hold snow atop?" },
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m_IsSolid = { Type = "bool", Notes = "Is this block solid (player cannot walk through)?" },
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m_LightValue = { Type = "number", Notes = "How much light do the blocks emit on their own?" },
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m_OneHitDig = { Type = "bool", Notes = "Is a block destroyed after a single hit?" },
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m_PistonBreakable = { Type = "bool", Notes = "Can a piston break this block?" },
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m_RequiresSpecialTool = { Type = "bool", Notes = "Does this block require a tool to drop?" },
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m_SpreadLightFalloff = { Type = "number", Notes = "How much light do the blocks consume?" },
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m_Transparent = { Type = "bool", Notes = "Is a block completely transparent? (light doesn't get decreased(?))" },
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},
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}, -- cBlockInfo
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cChatColor =
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{
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Desc = [[
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@ -26,6 +26,7 @@ $cfile "WebPlugin.h"
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$cfile "LuaWindow.h"
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$cfile "../BlockID.h"
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$cfile "../BlockInfo.h"
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$cfile "../StringUtils.h"
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$cfile "../Defines.h"
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$cfile "../ChatColor.h"
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438
src/Bindings/DeprecatedBindings.cpp
Normal file
438
src/Bindings/DeprecatedBindings.cpp
Normal file
@ -0,0 +1,438 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DeprecatedBindings.h"
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#include "tolua++/include/tolua++.h"
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#include "Plugin.h"
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#include "PluginLua.h"
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#include "PluginManager.h"
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#include "LuaWindow.h"
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#include "LuaChunkStay.h"
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#include "../BlockInfo.h"
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/* get function: g_BlockLightValue */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
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static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushnumber(tolua_S,(lua_Number)cBlockInfo::GetLightValue(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* set function: g_BlockLightValue */
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue
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static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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cBlockInfo::Get(tolua_index).m_LightValue = ((unsigned char) tolua_tonumber(tolua_S,3,0));
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return 0;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockSpreadLightFalloff */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
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static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushnumber(tolua_S,(lua_Number)cBlockInfo::GetSpreadLightFalloff(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* set function: g_BlockSpreadLightFalloff */
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff
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static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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cBlockInfo::Get(tolua_index).m_SpreadLightFalloff = ((unsigned char) tolua_tonumber(tolua_S,3,0));
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return 0;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockTransparent */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
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static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushboolean(tolua_S,(bool)cBlockInfo::IsTransparent(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* set function: g_BlockTransparent */
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent
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static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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cBlockInfo::Get(tolua_index).m_Transparent = ((bool) tolua_toboolean(tolua_S,3,0));
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return 0;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockOneHitDig */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
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static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushboolean(tolua_S,(bool)cBlockInfo::IsOneHitDig(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* set function: g_BlockOneHitDig */
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig
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static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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cBlockInfo::Get(tolua_index).m_OneHitDig = ((bool) tolua_toboolean(tolua_S,3,0));
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return 0;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockPistonBreakable */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable
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static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0 || tolua_index>=256)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushboolean(tolua_S,(bool)cBlockInfo::IsPistonBreakable(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* set function: g_BlockPistonBreakable */
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockPistonBreakable
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static int tolua_set_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
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{
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tolua_Error tolua_err;
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0 || tolua_index>=256)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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cBlockInfo::Get(tolua_index).m_PistonBreakable = ((bool) tolua_toboolean(tolua_S,3,0));
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return 0;
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockIsSnowable */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable
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static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
|
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{
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int tolua_index;
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#ifndef TOLUA_RELEASE
|
||||
{
|
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tolua_Error tolua_err;
|
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
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tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
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}
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#endif
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tolua_index = (int)tolua_tonumber(tolua_S,2,0);
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#ifndef TOLUA_RELEASE
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if (tolua_index<0 || tolua_index>=256)
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tolua_error(tolua_S,"array indexing out of range.",NULL);
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#endif
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tolua_pushboolean(tolua_S,(bool)cBlockInfo::IsSnowable(tolua_index));
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return 1;
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}
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#endif //#ifndef TOLUA_DISABLE
|
||||
|
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/* set function: g_BlockIsSnowable */
|
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#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSnowable
|
||||
static int tolua_set_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
|
||||
{
|
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int tolua_index;
|
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#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
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if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
cBlockInfo::Get(tolua_index).m_IsSnowable = ((bool) tolua_toboolean(tolua_S,3,0));
|
||||
return 0;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* get function: g_BlockRequiresSpecialTool */
|
||||
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool
|
||||
static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
tolua_pushboolean(tolua_S,(bool)cBlockInfo::RequiresSpecialTool(tolua_index));
|
||||
return 1;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* set function: g_BlockRequiresSpecialTool */
|
||||
#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockRequiresSpecialTool
|
||||
static int tolua_set_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
cBlockInfo::Get(tolua_index).m_RequiresSpecialTool = ((bool) tolua_toboolean(tolua_S,3,0));
|
||||
return 0;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* get function: g_BlockIsSolid */
|
||||
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
|
||||
static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
tolua_pushboolean(tolua_S,(bool)cBlockInfo::IsSolid(tolua_index));
|
||||
return 1;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* set function: g_BlockIsSolid */
|
||||
#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSolid
|
||||
static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
cBlockInfo::Get(tolua_index).m_IsSolid = ((bool) tolua_toboolean(tolua_S,3,0));
|
||||
return 0;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* get function: g_BlockFullyOccupiesVoxel */
|
||||
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockFullyOccupiesVoxel
|
||||
static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
tolua_pushboolean(tolua_S,(bool)cBlockInfo::FullyOccupiesVoxel(tolua_index));
|
||||
return 1;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* set function: g_BlockFullyOccupiesVoxel */
|
||||
#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockFullyOccupiesVoxel
|
||||
static int tolua_set_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
|
||||
{
|
||||
int tolua_index;
|
||||
#ifndef TOLUA_RELEASE
|
||||
{
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
|
||||
tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
|
||||
}
|
||||
#endif
|
||||
tolua_index = (int)tolua_tonumber(tolua_S,2,0);
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (tolua_index<0 || tolua_index>=256)
|
||||
tolua_error(tolua_S,"array indexing out of range.",NULL);
|
||||
#endif
|
||||
cBlockInfo::Get(tolua_index).m_FullyOccupiesVoxel = ((bool) tolua_toboolean(tolua_S,3,0));
|
||||
return 0;
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void DeprecatedBindings::Bind(lua_State * tolua_S)
|
||||
{
|
||||
tolua_beginmodule(tolua_S, NULL);
|
||||
|
||||
tolua_array(tolua_S, "g_BlockLightValue", tolua_get_AllToLua_g_BlockLightValue, tolua_set_AllToLua_g_BlockLightValue);
|
||||
tolua_array(tolua_S, "g_BlockSpreadLightFalloff", tolua_get_AllToLua_g_BlockSpreadLightFalloff, tolua_set_AllToLua_g_BlockSpreadLightFalloff);
|
||||
tolua_array(tolua_S, "g_BlockTransparent", tolua_get_AllToLua_g_BlockTransparent, tolua_set_AllToLua_g_BlockTransparent);
|
||||
tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, tolua_set_AllToLua_g_BlockOneHitDig);
|
||||
tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, tolua_set_AllToLua_g_BlockPistonBreakable);
|
||||
tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, tolua_set_AllToLua_g_BlockIsSnowable);
|
||||
tolua_array(tolua_S, "g_BlockRequiresSpecialTool", tolua_get_AllToLua_g_BlockRequiresSpecialTool, tolua_set_AllToLua_g_BlockRequiresSpecialTool);
|
||||
tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, tolua_set_AllToLua_g_BlockIsSolid);
|
||||
tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, tolua_set_AllToLua_g_BlockFullyOccupiesVoxel);
|
||||
|
||||
tolua_endmodule(tolua_S);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
8
src/Bindings/DeprecatedBindings.h
Normal file
8
src/Bindings/DeprecatedBindings.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
struct lua_State;
|
||||
class DeprecatedBindings
|
||||
{
|
||||
public:
|
||||
static void Bind( lua_State* tolua_S );
|
||||
};
|
@ -14,6 +14,7 @@ extern "C"
|
||||
#include "tolua++/include/tolua++.h"
|
||||
#include "Bindings.h"
|
||||
#include "ManualBindings.h"
|
||||
#include "DeprecatedBindings.h"
|
||||
|
||||
// fwd: SQLite/lsqlite3.c
|
||||
extern "C"
|
||||
@ -95,6 +96,7 @@ void cLuaState::Create(void)
|
||||
luaL_openlibs(m_LuaState);
|
||||
tolua_AllToLua_open(m_LuaState);
|
||||
ManualBindings::Bind(m_LuaState);
|
||||
DeprecatedBindings::Bind(m_LuaState);
|
||||
luaopen_lsqlite3(m_LuaState);
|
||||
luaopen_lxp(m_LuaState);
|
||||
m_IsOwned = true;
|
||||
|
399
src/BlockID.cpp
399
src/BlockID.cpp
@ -12,20 +12,6 @@
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE g_BlockLightValue[256];
|
||||
NIBBLETYPE g_BlockSpreadLightFalloff[256];
|
||||
bool g_BlockTransparent[256];
|
||||
bool g_BlockOneHitDig[256];
|
||||
bool g_BlockPistonBreakable[256];
|
||||
bool g_BlockIsSnowable[256];
|
||||
bool g_BlockRequiresSpecialTool[256];
|
||||
bool g_BlockIsSolid[256];
|
||||
bool g_BlockFullyOccupiesVoxel[256];
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockIDMap
|
||||
{
|
||||
// Making the map case-insensitive:
|
||||
@ -481,389 +467,4 @@ cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a
|
||||
|
||||
|
||||
|
||||
// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
|
||||
class cBlockPropertiesInitializer
|
||||
{
|
||||
public:
|
||||
cBlockPropertiesInitializer(void)
|
||||
{
|
||||
memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue));
|
||||
memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff
|
||||
memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
|
||||
memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
|
||||
memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
|
||||
memset(g_BlockFullyOccupiesVoxel, 0x00, sizeof(g_BlockFullyOccupiesVoxel));
|
||||
|
||||
// Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
|
||||
for (size_t i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
|
||||
{
|
||||
g_BlockIsSnowable[i] = true;
|
||||
}
|
||||
memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false
|
||||
|
||||
// Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
|
||||
for (size_t i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++)
|
||||
{
|
||||
g_BlockIsSolid[i] = true;
|
||||
}
|
||||
|
||||
// Emissive blocks
|
||||
g_BlockLightValue[E_BLOCK_FIRE] = 15;
|
||||
g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
|
||||
g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
|
||||
g_BlockLightValue[E_BLOCK_LAVA] = 15;
|
||||
g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
|
||||
g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
|
||||
g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
|
||||
g_BlockLightValue[E_BLOCK_TORCH] = 14;
|
||||
g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
|
||||
g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
|
||||
g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
|
||||
g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
|
||||
g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
|
||||
g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
|
||||
g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
|
||||
g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
|
||||
|
||||
// Spread blocks
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
|
||||
|
||||
// Light in water and lava dissapears faster:
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
|
||||
|
||||
// Transparent blocks
|
||||
g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
|
||||
g_BlockTransparent[E_BLOCK_AIR] = true;
|
||||
g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
|
||||
g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
|
||||
g_BlockTransparent[E_BLOCK_CARROTS] = true;
|
||||
g_BlockTransparent[E_BLOCK_CHEST] = true;
|
||||
g_BlockTransparent[E_BLOCK_COBWEB] = true;
|
||||
g_BlockTransparent[E_BLOCK_CROPS] = true;
|
||||
g_BlockTransparent[E_BLOCK_DANDELION] = true;
|
||||
g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
|
||||
g_BlockTransparent[E_BLOCK_ENDER_CHEST] = true;
|
||||
g_BlockTransparent[E_BLOCK_FENCE] = true;
|
||||
g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
|
||||
g_BlockTransparent[E_BLOCK_FIRE] = true;
|
||||
g_BlockTransparent[E_BLOCK_FLOWER] = true;
|
||||
g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
|
||||
g_BlockTransparent[E_BLOCK_GLASS] = true;
|
||||
g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
|
||||
g_BlockTransparent[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockTransparent[E_BLOCK_ICE] = true;
|
||||
g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
|
||||
g_BlockTransparent[E_BLOCK_LAVA] = true;
|
||||
g_BlockTransparent[E_BLOCK_LEAVES] = true;
|
||||
g_BlockTransparent[E_BLOCK_LEVER] = true;
|
||||
g_BlockTransparent[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
|
||||
g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
|
||||
g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
|
||||
g_BlockTransparent[E_BLOCK_POTATOES] = true;
|
||||
g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
|
||||
g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
|
||||
g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
|
||||
g_BlockTransparent[E_BLOCK_RAIL] = true;
|
||||
g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
|
||||
g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
|
||||
g_BlockTransparent[E_BLOCK_SNOW] = true;
|
||||
g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
|
||||
g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
|
||||
g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
|
||||
g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
|
||||
g_BlockTransparent[E_BLOCK_STONE_BUTTON] = true;
|
||||
g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
|
||||
g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
|
||||
g_BlockTransparent[E_BLOCK_TORCH] = true;
|
||||
g_BlockTransparent[E_BLOCK_VINES] = true;
|
||||
g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
|
||||
g_BlockTransparent[E_BLOCK_WATER] = true;
|
||||
g_BlockTransparent[E_BLOCK_WOODEN_BUTTON] = true;
|
||||
g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
|
||||
g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
|
||||
|
||||
// TODO: Any other transparent blocks?
|
||||
|
||||
// One hit break blocks:
|
||||
g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_CROPS] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_DANDELION] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_FIRE] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_REEDS] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_TNT] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
|
||||
g_BlockOneHitDig[E_BLOCK_TORCH] = true;
|
||||
|
||||
// Blocks that break when pushed by piston:
|
||||
g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_AIR] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_BED] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_DANDELION] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_MELON] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_VINES] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_WATER] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_WOODEN_BUTTON] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
|
||||
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
|
||||
|
||||
|
||||
// Blocks that cannot be snowed over:
|
||||
g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_AIR] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_CHEST] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_CROPS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_DANDELION] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_FLOWER] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_ICE] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_LAVA] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_REEDS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_SNOW] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_STAINED_GLASS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_STAINED_GLASS_PANE] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_TNT] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_TORCH] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_VINES] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
|
||||
g_BlockIsSnowable[E_BLOCK_WATER] = false;
|
||||
|
||||
|
||||
// Blocks that don't drop without a special tool:
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
|
||||
g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
|
||||
|
||||
// Nonsolid blocks:
|
||||
g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_AIR] = false;
|
||||
g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
|
||||
g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
|
||||
g_BlockIsSolid[E_BLOCK_CARROTS] = false;
|
||||
g_BlockIsSolid[E_BLOCK_COBWEB] = false;
|
||||
g_BlockIsSolid[E_BLOCK_CROPS] = false;
|
||||
g_BlockIsSolid[E_BLOCK_DANDELION] = false;
|
||||
g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_FIRE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_FLOWER] = false;
|
||||
g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_LAVA] = false;
|
||||
g_BlockIsSolid[E_BLOCK_LEVER] = false;
|
||||
g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
|
||||
g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
|
||||
g_BlockIsSolid[E_BLOCK_POTATOES] = false;
|
||||
g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_RAIL] = false;
|
||||
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
|
||||
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
|
||||
g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
|
||||
g_BlockIsSolid[E_BLOCK_REEDS] = false;
|
||||
g_BlockIsSolid[E_BLOCK_SAPLING] = false;
|
||||
g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
|
||||
g_BlockIsSolid[E_BLOCK_SNOW] = false;
|
||||
g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false;
|
||||
g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false;
|
||||
g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false;
|
||||
g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false;
|
||||
g_BlockIsSolid[E_BLOCK_TORCH] = false;
|
||||
g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_VINES] = false;
|
||||
g_BlockIsSolid[E_BLOCK_WALLSIGN] = false;
|
||||
g_BlockIsSolid[E_BLOCK_WATER] = false;
|
||||
g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
|
||||
g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
|
||||
g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
|
||||
|
||||
// Torch placeable blocks:
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_NEW_LOG] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_BEDROCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_BLOCK_OF_COAL] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_BLOCK_OF_REDSTONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_BOOKCASE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_BRICK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_CLAY] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_COAL_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_COBBLESTONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_COMMAND_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_CRAFTING_TABLE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DIAMOND_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DIAMOND_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DIRT] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DISPENSER] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DOUBLE_STONE_SLAB] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DOUBLE_WOODEN_SLAB] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_DROPPER] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_EMERALD_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_EMERALD_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_END_STONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_FURNACE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_GLOWSTONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_GOLD_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_GOLD_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_GRASS] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_GRAVEL] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_HARDENED_CLAY] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_HAY_BALE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_HUGE_BROWN_MUSHROOM] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_HUGE_RED_MUSHROOM] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_IRON_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_IRON_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_JACK_O_LANTERN] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_JUKEBOX] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_LAPIS_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_LAPIS_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_LOG] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_MELON] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_MOSSY_COBBLESTONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_MYCELIUM] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_NETHERRACK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_NETHER_BRICK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_NETHER_QUARTZ_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_NOTE_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_OBSIDIAN] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_PACKED_ICE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_PLANKS] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_PUMPKIN] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_QUARTZ_BLOCK] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_LAMP_OFF] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_LAMP_ON] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_ORE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_SANDSTONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_SAND] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_SILVERFISH_EGG] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_SPONGE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_STAINED_CLAY] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_WOOL] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_STONE] = true;
|
||||
g_BlockFullyOccupiesVoxel[E_BLOCK_STONE_BRICKS] = true;
|
||||
}
|
||||
} BlockPropertiesInitializer;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -909,17 +909,3 @@ extern cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const c
|
||||
|
||||
|
||||
|
||||
// Block properties:
|
||||
extern NIBBLETYPE g_BlockLightValue[256];
|
||||
extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
|
||||
extern bool g_BlockTransparent[256];
|
||||
extern bool g_BlockOneHitDig[256];
|
||||
extern bool g_BlockPistonBreakable[256];
|
||||
extern bool g_BlockIsSnowable[256];
|
||||
extern bool g_BlockRequiresSpecialTool[256];
|
||||
extern bool g_BlockIsSolid[256];
|
||||
extern bool g_BlockFullyOccupiesVoxel[256];
|
||||
|
||||
|
||||
|
||||
|
||||
|
423
src/BlockInfo.cpp
Normal file
423
src/BlockInfo.cpp
Normal file
@ -0,0 +1,423 @@
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
#include "BlockInfo.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockInfo cBlockInfo::ms_Info[256];
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockInfo::cBlockInfo()
|
||||
: m_LightValue(0x00)
|
||||
, m_SpreadLightFalloff(0x0f)
|
||||
, m_Transparent(false)
|
||||
, m_OneHitDig(false)
|
||||
, m_PistonBreakable(false)
|
||||
, m_IsSnowable(true)
|
||||
, m_RequiresSpecialTool(false)
|
||||
, m_IsSolid(true)
|
||||
, m_FullyOccupiesVoxel(false)
|
||||
{}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
|
||||
{
|
||||
ASSERT(a_Type < 256);
|
||||
|
||||
return ms_Info[a_Type];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockInfo::Initialize(void)
|
||||
{
|
||||
// Emissive blocks
|
||||
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
|
||||
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
|
||||
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
|
||||
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
|
||||
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
|
||||
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
|
||||
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
|
||||
|
||||
|
||||
// Spread blocks
|
||||
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
|
||||
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
|
||||
|
||||
// Light in water and lava dissapears faster:
|
||||
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
|
||||
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
|
||||
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
|
||||
|
||||
|
||||
// Transparent blocks
|
||||
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_VINES ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_WATER ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
|
||||
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
|
||||
|
||||
// TODO: Any other transparent blocks?
|
||||
|
||||
|
||||
// One hit break blocks:
|
||||
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
|
||||
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
|
||||
|
||||
|
||||
// Blocks that break when pushed by piston:
|
||||
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
|
||||
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
|
||||
|
||||
|
||||
// Blocks that cannot be snowed over:
|
||||
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
|
||||
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
|
||||
|
||||
|
||||
// Blocks that don't drop without a special tool:
|
||||
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
|
||||
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
|
||||
|
||||
|
||||
// Nonsolid blocks:
|
||||
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
|
||||
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
|
||||
|
||||
|
||||
// Torch placeable blocks:
|
||||
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
|
||||
ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
|
||||
class cBlockInfoInitializer
|
||||
{
|
||||
public:
|
||||
cBlockInfoInitializer(void)
|
||||
{
|
||||
cBlockInfo::Initialize();
|
||||
}
|
||||
} BlockInfoInitializer;
|
||||
|
||||
|
||||
|
||||
|
||||
|
76
src/BlockInfo.h
Normal file
76
src/BlockInfo.h
Normal file
@ -0,0 +1,76 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cBlockInfo
|
||||
{
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
cBlockInfo();
|
||||
|
||||
/** (Re-)Initializes the internal BlockInfo structures. */
|
||||
static void Initialize(void);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Returns the associated BlockInfo structure. */
|
||||
static cBlockInfo & Get(BLOCKTYPE a_Type);
|
||||
|
||||
|
||||
/** How much light do the blocks emit on their own? */
|
||||
NIBBLETYPE m_LightValue;
|
||||
|
||||
/** How much light do the blocks consume? */
|
||||
NIBBLETYPE m_SpreadLightFalloff;
|
||||
|
||||
/** Is a block completely transparent? (light doesn't get decreased(?)) */
|
||||
bool m_Transparent;
|
||||
|
||||
/** Is a block destroyed after a single hit? */
|
||||
bool m_OneHitDig;
|
||||
|
||||
/** Can a piston break this block? */
|
||||
bool m_PistonBreakable;
|
||||
|
||||
/** Can this block hold snow atop? */
|
||||
bool m_IsSnowable;
|
||||
|
||||
/** Does this block require a tool to drop? */
|
||||
bool m_RequiresSpecialTool;
|
||||
|
||||
/** Is this block solid (player cannot walk through)? */
|
||||
bool m_IsSolid;
|
||||
|
||||
/** Does this block fully occupy its voxel - is it a 'full' block? */
|
||||
bool m_FullyOccupiesVoxel;
|
||||
|
||||
|
||||
inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
|
||||
inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
|
||||
inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
|
||||
inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
|
||||
inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
|
||||
inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
|
||||
inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; }
|
||||
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
|
||||
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
// TODO xdot: Change to std::vector to support dynamic block IDs
|
||||
static cBlockInfo ms_Info[256];
|
||||
|
||||
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
@ -101,7 +101,7 @@ public:
|
||||
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
|
||||
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
|
||||
|
||||
return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
|
||||
return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn));
|
||||
}
|
||||
} ;
|
||||
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
NIBBLETYPE BlockMeta;
|
||||
if (
|
||||
a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
|
||||
(g_BlockIsSolid[BlockType])
|
||||
cBlockInfo::IsSolid(BlockType)
|
||||
)
|
||||
{
|
||||
return false;
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
if (a_RelY < cChunkDef::Height - 1)
|
||||
{
|
||||
BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
|
||||
if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
|
||||
if ((!cBlockInfo::IsTransparent(Above) && !cBlockInfo::IsOneHitDig(Above)) || IsBlockWater(Above))
|
||||
{
|
||||
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
|
||||
return;
|
||||
@ -77,7 +77,7 @@ public:
|
||||
BLOCKTYPE AboveDest;
|
||||
NIBBLETYPE AboveMeta;
|
||||
Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
|
||||
if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
|
||||
if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest))
|
||||
{
|
||||
Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ public:
|
||||
|
||||
AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
|
||||
|
||||
return g_BlockIsSolid[a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
|
||||
return cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ));
|
||||
}
|
||||
|
||||
|
||||
|
@ -102,7 +102,7 @@ public:
|
||||
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
|
||||
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
|
||||
|
||||
return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
|
||||
return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
@ -98,7 +98,7 @@ public:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)])
|
||||
if (!cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -130,7 +130,7 @@ public:
|
||||
// Too close to the edge, cannot simulate
|
||||
return true;
|
||||
}
|
||||
return g_BlockIsSolid[BlockType];
|
||||
return cBlockInfo::IsSolid(BlockType);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
return ((a_RelY > 0) && g_BlockFullyOccupiesVoxel[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
|
||||
return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
|
||||
}
|
||||
|
||||
|
||||
|
@ -72,7 +72,7 @@ public:
|
||||
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
|
||||
NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
|
||||
|
||||
if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
|
||||
if (cBlockInfo::IsSnowable(BlockBelow) || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
|
||||
{
|
||||
// If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
|
||||
return true;
|
||||
|
@ -99,7 +99,7 @@ public:
|
||||
|
||||
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace)
|
||||
{
|
||||
if ( !g_BlockFullyOccupiesVoxel[a_BlockType] )
|
||||
if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) )
|
||||
{
|
||||
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
|
||||
}
|
||||
@ -129,7 +129,7 @@ public:
|
||||
{
|
||||
return Face;
|
||||
}
|
||||
else if ((g_BlockFullyOccupiesVoxel[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM))
|
||||
else if (cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) && (i != BLOCK_FACE_BOTTOM))
|
||||
{
|
||||
// Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face
|
||||
return Face;
|
||||
@ -163,7 +163,7 @@ public:
|
||||
// No need to check for upright orientation, it was done when the torch was placed
|
||||
return true;
|
||||
}
|
||||
else if ( !g_BlockFullyOccupiesVoxel[BlockInQuestion] )
|
||||
else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ public:
|
||||
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
|
||||
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
|
||||
|
||||
return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
|
||||
return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -70,7 +70,7 @@ public:
|
||||
/// Returns true if the specified block type is good for vines to attach to
|
||||
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
|
||||
{
|
||||
return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType];
|
||||
return (a_BlockType == E_BLOCK_LEAVES) || cBlockInfo::IsSolid(a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -95,6 +95,7 @@ if (NOT MSVC)
|
||||
#add cpp files here
|
||||
add_library(Bindings
|
||||
Bindings/Bindings
|
||||
Bindings/DeprecatedBindings
|
||||
Bindings/LuaChunkStay
|
||||
Bindings/LuaState
|
||||
Bindings/LuaWindow
|
||||
|
@ -883,7 +883,7 @@ void cChunk::ApplyWeatherToTop()
|
||||
FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
|
||||
}
|
||||
}
|
||||
else if (g_BlockIsSnowable[TopBlock])
|
||||
else if (cBlockInfo::IsSnowable(TopBlock))
|
||||
{
|
||||
SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
|
||||
}
|
||||
@ -1540,10 +1540,10 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
SetNibble(m_BlockMeta, index, a_BlockMeta);
|
||||
|
||||
// ONLY recalculate lighting if it's necessary!
|
||||
if(
|
||||
(g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
|
||||
(g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
|
||||
(g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
|
||||
if (
|
||||
(cBlockInfo::GetLightValue (OldBlockType) != cBlockInfo::GetLightValue (a_BlockType)) ||
|
||||
(cBlockInfo::GetSpreadLightFalloff(OldBlockType) != cBlockInfo::GetSpreadLightFalloff(a_BlockType)) ||
|
||||
(cBlockInfo::IsTransparent (OldBlockType) != cBlockInfo::IsTransparent (a_BlockType))
|
||||
)
|
||||
{
|
||||
m_IsLightValid = false;
|
||||
|
@ -819,7 +819,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
|
||||
if (
|
||||
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
|
||||
g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
|
||||
cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
|
||||
)
|
||||
{
|
||||
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
|
||||
|
@ -17,33 +17,6 @@ typedef std::vector<int> cSlotNums;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// How much light do the blocks emit on their own?
|
||||
extern unsigned char g_BlockLightValue[];
|
||||
|
||||
/// How much light do the block consume?
|
||||
extern unsigned char g_BlockSpreadLightFalloff[];
|
||||
|
||||
/// Is a block completely transparent? (light doesn't get decreased(?))
|
||||
extern bool g_BlockTransparent[];
|
||||
|
||||
/// Is a block destroyed after a single hit?
|
||||
extern bool g_BlockOneHitDig[];
|
||||
|
||||
/// Can a piston break this block?
|
||||
extern bool g_BlockPistonBreakable[256];
|
||||
|
||||
/// Can this block hold snow atop?
|
||||
extern bool g_BlockIsSnowable[256];
|
||||
|
||||
/// Does this block require a tool to drop?
|
||||
extern bool g_BlockRequiresSpecialTool[256];
|
||||
|
||||
/// Is this block solid (player cannot walk through)?
|
||||
extern bool g_BlockIsSolid[256];
|
||||
|
||||
/// Does this block fully occupy it's voxel - is it a 'full' block?
|
||||
extern bool g_BlockFullyOccupiesVoxel[256];
|
||||
|
||||
/// Experience Orb setup
|
||||
enum
|
||||
{
|
||||
@ -654,7 +627,7 @@ namespace ItemCategory
|
||||
inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
|
||||
{
|
||||
if(!IsValidBlock(a_BlockType)) return false;
|
||||
return g_BlockRequiresSpecialTool[a_BlockType];
|
||||
return cBlockInfo::RequiresSpecialTool(a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -582,11 +582,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
|
||||
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
|
||||
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
|
||||
if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
|
||||
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
|
||||
{
|
||||
if (m_bOnGround) // check if it's still on the ground
|
||||
{
|
||||
if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water.
|
||||
if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
|
||||
{
|
||||
m_bOnGround = false;
|
||||
}
|
||||
@ -616,7 +616,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
// The pickup is too close to an unloaded chunk, bail out of any physics handling
|
||||
return;
|
||||
}
|
||||
if (!g_BlockIsSolid[GotBlock])
|
||||
if (!cBlockInfo::IsSolid(GotBlock))
|
||||
{
|
||||
NextPos.x += gCrossCoords[i].x;
|
||||
NextPos.z += gCrossCoords[i].z;
|
||||
|
@ -720,7 +720,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
|
||||
if (GetSpeedZ() > 0)
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
|
||||
{
|
||||
// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
|
||||
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
|
||||
@ -737,7 +737,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
|
||||
else if (GetSpeedZ() < 0)
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
|
||||
@ -757,7 +757,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
|
||||
if (GetSpeedX() > 0)
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
||||
@ -773,7 +773,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
|
||||
else if (GetSpeedX() < 0)
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
||||
@ -798,10 +798,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
|
||||
BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
||||
BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
||||
if (
|
||||
(!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) ||
|
||||
(!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) ||
|
||||
(!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) ||
|
||||
(!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP])
|
||||
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
|
||||
(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
|
||||
(!IsBlockRail(BlockZM) && cBlockInfo::IsSolid(BlockZM)) ||
|
||||
(!IsBlockRail(BlockZP) && cBlockInfo::IsSolid(BlockZP))
|
||||
)
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
|
@ -1904,7 +1904,7 @@ void cPlayer::Detach()
|
||||
{
|
||||
for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
|
||||
{
|
||||
if (!g_BlockIsSolid[m_World->GetBlock(x, y, z)] && g_BlockIsSolid[m_World->GetBlock(x, y - 1, z)])
|
||||
if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z)))
|
||||
{
|
||||
TeleportToCoords(x, y, z);
|
||||
return;
|
||||
|
@ -50,12 +50,12 @@ protected:
|
||||
LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
|
||||
a_BlockType, a_BlockMeta,
|
||||
a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
|
||||
g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid",
|
||||
cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid",
|
||||
ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
|
||||
);
|
||||
*/
|
||||
|
||||
if (g_BlockIsSolid[a_BlockType])
|
||||
if (cBlockInfo::IsSolid(a_BlockType))
|
||||
{
|
||||
// The projectile hit a solid block
|
||||
// Calculate the exact hit coords:
|
||||
|
@ -88,7 +88,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks
|
||||
if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -131,7 +131,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
|
||||
}
|
||||
|
||||
BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
|
||||
if (!g_BlockIsSolid[BlockBelow]) // Only place on solid blocks
|
||||
if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -329,7 +329,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
case biFrozenOcean:
|
||||
{
|
||||
int Height = a_ChunkDesc.GetHeight(x, z);
|
||||
if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)])
|
||||
if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)))
|
||||
{
|
||||
a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW);
|
||||
a_ChunkDesc.SetHeight(x, z, Height + 1);
|
||||
|
@ -250,6 +250,7 @@ T Clamp(T a_Value, T a_Min, T a_Max)
|
||||
#include "ChunkDef.h"
|
||||
#include "BiomeDef.h"
|
||||
#include "BlockID.h"
|
||||
#include "BlockInfo.h"
|
||||
#include "Entities/Effects.h"
|
||||
|
||||
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -391,7 +391,7 @@ void cLightingThread::PrepareBlockLight(void)
|
||||
int idx = BaseZ + x;
|
||||
for (int y = m_HeightMap[idx], Index = idx + y * BlocksPerYLayer; y >= 0; y--, Index -= BlocksPerYLayer)
|
||||
{
|
||||
if (g_BlockLightValue[m_BlockTypes[Index]] == 0)
|
||||
if (cBlockInfo::GetLightValue(m_BlockTypes[Index]) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -401,7 +401,7 @@ void cLightingThread::PrepareBlockLight(void)
|
||||
m_SeedIdx1[m_NumSeeds++] = Index;
|
||||
|
||||
// Light it up:
|
||||
m_BlockLight[Index] = g_BlockLightValue[m_BlockTypes[Index]];
|
||||
m_BlockLight[Index] = cBlockInfo::GetLightValue(m_BlockTypes[Index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,13 +169,13 @@ protected:
|
||||
ASSERT(a_DstIdx >= 0);
|
||||
ASSERT(a_DstIdx < (int)ARRAYCOUNT(m_BlockTypes));
|
||||
|
||||
if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
|
||||
if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + cBlockInfo::GetSpreadLightFalloff(m_BlockTypes[a_DstIdx]))
|
||||
{
|
||||
// We're not offering more light than the dest block already has
|
||||
return;
|
||||
}
|
||||
|
||||
a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]];
|
||||
a_Light[a_DstIdx] = a_Light[a_SrcIdx] - cBlockInfo::GetSpreadLightFalloff(m_BlockTypes[a_DstIdx]);
|
||||
if (!a_IsSeedOut[a_DstIdx])
|
||||
{
|
||||
a_IsSeedOut[a_DstIdx] = true;
|
||||
|
@ -145,7 +145,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
|
||||
case cMonster::mtBat:
|
||||
{
|
||||
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
|
||||
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && !cBlockInfo::IsTransparent(BlockAbove);
|
||||
}
|
||||
|
||||
case cMonster::mtChicken:
|
||||
@ -157,7 +157,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
return (
|
||||
(TargetBlock == E_BLOCK_AIR) &&
|
||||
(BlockAbove == E_BLOCK_AIR) &&
|
||||
(!g_BlockTransparent[BlockBelow]) &&
|
||||
(!cBlockInfo::IsTransparent(BlockBelow)) &&
|
||||
(BlockBelow == E_BLOCK_GRASS) &&
|
||||
(SkyLight >= 9)
|
||||
);
|
||||
@ -188,7 +188,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
(TargetBlock == E_BLOCK_AIR) &&
|
||||
(BlockAbove == E_BLOCK_AIR) &&
|
||||
(BlockTop == E_BLOCK_AIR) &&
|
||||
(!g_BlockTransparent[BlockBelow]) &&
|
||||
(!cBlockInfo::IsTransparent(BlockBelow)) &&
|
||||
(SkyLight <= 7) &&
|
||||
(BlockLight <= 7)
|
||||
);
|
||||
@ -215,7 +215,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
HaveFloor ||
|
||||
(
|
||||
a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) &&
|
||||
!g_BlockTransparent[TargetBlock]
|
||||
!cBlockInfo::IsTransparent(TargetBlock)
|
||||
)
|
||||
);
|
||||
}
|
||||
@ -230,7 +230,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
return (
|
||||
(TargetBlock == E_BLOCK_AIR) &&
|
||||
(BlockAbove == E_BLOCK_AIR) &&
|
||||
(!g_BlockTransparent[BlockBelow]) &&
|
||||
(!cBlockInfo::IsTransparent(BlockBelow)) &&
|
||||
(SkyLight <= 7) &&
|
||||
(BlockLight <= 7) &&
|
||||
(m_Random.NextInt(2, a_Biome) == 0)
|
||||
@ -242,7 +242,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
return (
|
||||
(TargetBlock == E_BLOCK_AIR) &&
|
||||
(BlockAbove == E_BLOCK_AIR) &&
|
||||
(!g_BlockTransparent[BlockBelow]) &&
|
||||
(!cBlockInfo::IsTransparent(BlockBelow)) &&
|
||||
(
|
||||
(a_RelY <= 40) || (a_Biome == biSwampland)
|
||||
)
|
||||
@ -255,7 +255,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
|
||||
return (
|
||||
(TargetBlock == E_BLOCK_AIR) &&
|
||||
(BlockAbove == E_BLOCK_AIR) &&
|
||||
(!g_BlockTransparent[BlockBelow]) &&
|
||||
(!cBlockInfo::IsTransparent(BlockBelow)) &&
|
||||
(m_Random.NextInt(20, a_Biome) == 0)
|
||||
);
|
||||
}
|
||||
|
@ -148,11 +148,11 @@ void cMonster::TickPathFinding()
|
||||
BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
|
||||
BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
|
||||
|
||||
if ((!g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
|
||||
if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
|
||||
{
|
||||
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
|
||||
}
|
||||
else if ((g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!g_BlockIsSolid[BlockAtYPP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
|
||||
else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
|
||||
{
|
||||
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
|
||||
}
|
||||
@ -416,9 +416,9 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
|
||||
else if (PosY > cChunkDef::Height)
|
||||
PosY = cChunkDef::Height;
|
||||
|
||||
if (!g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))])
|
||||
if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
|
||||
{
|
||||
while (!g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))] && (PosY > 0))
|
||||
while (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY > 0))
|
||||
{
|
||||
PosY--;
|
||||
}
|
||||
@ -427,7 +427,7 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
|
||||
}
|
||||
else
|
||||
{
|
||||
while (g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))] && (PosY < cChunkDef::Height))
|
||||
while (cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY < cChunkDef::Height))
|
||||
{
|
||||
PosY++;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()));
|
||||
BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()));
|
||||
if (Block == E_BLOCK_AIR && g_BlockIsSolid[BlockBelow])
|
||||
if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow))
|
||||
{
|
||||
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
UNUSED(a_BlockMeta);
|
||||
return g_BlockPistonBreakable[a_BlockType];
|
||||
return cBlockInfo::IsPistonBreakable(a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -252,7 +252,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
|
||||
{
|
||||
return m_BurnStepTimeFuel;
|
||||
}
|
||||
IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
|
||||
IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
|
||||
|
@ -566,14 +566,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
|
||||
{
|
||||
if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
|
||||
{
|
||||
if (g_BlockIsSolid[m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)]) // If there is something solid above us (wire cut off)...
|
||||
if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)...
|
||||
{
|
||||
continue; // We don't receive power from that wire
|
||||
}
|
||||
}
|
||||
else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
|
||||
{
|
||||
if (g_BlockIsSolid[m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z)])
|
||||
if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ private:
|
||||
|
||||
/* ====== Misc Functions ====== */
|
||||
/** Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation */
|
||||
inline static bool IsViableMiddleBlock(BLOCKTYPE Block) { return g_BlockFullyOccupiesVoxel[Block]; }
|
||||
inline static bool IsViableMiddleBlock(BLOCKTYPE Block) { return cBlockInfo::FullyOccupiesVoxel(Block); }
|
||||
|
||||
/** Returns if a block is a mechanism (something that accepts power and does something) */
|
||||
inline static bool IsMechanism(BLOCKTYPE Block)
|
||||
|
@ -226,7 +226,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
|
||||
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
|
||||
// Block is counted as a collision if we are not doing a line of sight and it is solid,
|
||||
// or if the block is not air and not water. That way mobs can still see underwater.
|
||||
if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
|
||||
if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
|
||||
{
|
||||
BlockHitPosition = pos;
|
||||
int Normal = GetHitNormal(a_Start, End, pos );
|
||||
|
Loading…
Reference in New Issue
Block a user