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Updated PlainsVillage prefabs.

This commit is contained in:
madmaxoft 2014-05-31 10:33:29 +02:00
parent f4e9c88dcd
commit 600c93bdc1

View File

@ -1472,18 +1472,18 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera
{
// Size:
11, 12, 11, // SizeX = 11, SizeY = 12, SizeZ = 11
11, 12, 12, // SizeX = 11, SizeY = 12, SizeZ = 12
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 11, 10, // MaxX, MaxY, MaxZ
10, 11, 11, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 5: 0\n" /* wood */
"b: 66: 5\n" /* tracks */
"c: 85: 0\n" /* fence */
"d: 66: 0\n" /* tracks */
"b: 66: 0\n" /* tracks */
"c: 66: 5\n" /* tracks */
"d: 85: 0\n" /* fence */
"e: 66: 1\n" /* tracks */
"f: 50: 3\n" /* torch */
"g: 50: 2\n" /* torch */
@ -1496,21 +1496,6 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 01234567890 */
/* 0 */ "mmmmaaammmm"
/* 1 */ "mmmmaaammmm"
/* 2 */ "mmmmmmmmmmm"
/* 3 */ "mmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm.b.mmmm"
/* 1 */ "mmmmaaammmm"
/* 2 */ "mmmmaaammmm"
/* 3 */ "mmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmm"
@ -1520,12 +1505,13 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 2
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm...mmmm"
/* 1 */ "mmmm.b.mmmm"
/* 0 */ "mmmm.b.mmmm"
/* 1 */ "mmmm.c.mmmm"
/* 2 */ "mmmmaaammmm"
/* 3 */ "mmmmaaammmm"
/* 4 */ "mmmmmmmmmmm"
@ -1535,13 +1521,14 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 3
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm...mmmm"
/* 1 */ "mmmm...mmmm"
/* 2 */ "mmmmcbcmmmm"
/* 2 */ "mmmm.c.mmmm"
/* 3 */ "mmmmaaammmm"
/* 4 */ "mmmmaaammmm"
/* 5 */ "mmmmmmmmmmm"
@ -1550,66 +1537,87 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 4
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmm...mmmm"
/* 1 */ "mmmm...mmmm"
/* 2 */ "mmmmc.cmmmm"
/* 3 */ "mmmm.b.mmmm"
/* 4 */ "aaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaa"
/* 7 */ "mmmmaaammmm"
/* 2 */ "mmmm...mmmm"
/* 3 */ "mmmmdcdmmmm"
/* 4 */ "mmmmaaammmm"
/* 5 */ "mmmmaaammmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmm...mmmm"
/* 2 */ "mmmm...mmmm"
/* 3 */ "mmmmd.dmmmm"
/* 4 */ "mmmm.c.mmmm"
/* 5 */ "aaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaa"
/* 7 */ "aaaaaaaaaaa"
/* 8 */ "mmmmaaammmm"
/* 9 */ "mmmmmmmmmmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmm...mmmm"
/* 2 */ "mmmmc.cmmmm"
/* 3 */ "mmmm...mmmm"
/* 4 */ "..c..d..c.."
/* 5 */ "eeeeeeeeeee"
/* 6 */ "..c..b..c.."
/* 7 */ "mmmmaaammmm"
/* 1 */ "mmmmmmmmmmm"
/* 2 */ "mmmm...mmmm"
/* 3 */ "mmmmd.dmmmm"
/* 4 */ "mmmm...mmmm"
/* 5 */ "..d..b..d.."
/* 6 */ "eeeeeeeeeee"
/* 7 */ "..d..c..d.."
/* 8 */ "mmmmaaammmm"
/* 9 */ "mmmmmmmmmmm"
/* 9 */ "mmmmaaammmm"
/* 10 */ "mmmmmmmmmmm"
/* 11 */ "mmmmmmmmmmm"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmm"
/* 2 */ "mmmmc.cmmmm"
/* 3 */ "mmmm...mmmm"
/* 4 */ "..c.....c.."
/* 5 */ "..........."
/* 6 */ "..c.....c.."
/* 7 */ "mmmm.b.mmmm"
/* 8 */ "mmmmaaammmm"
/* 2 */ "mmmmmmmmmmm"
/* 3 */ "mmmmd.dmmmm"
/* 4 */ "mmmm...mmmm"
/* 5 */ "..d.....d.."
/* 6 */ "..........."
/* 7 */ "..d.....d.."
/* 8 */ "mmmm.c.mmmm"
/* 9 */ "mmmmaaammmm"
/* 10 */ "mmmmmmmmmmm"
/* 10 */ "mmmmaaammmm"
/* 11 */ "mmmmmmmmmmm"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmmmmmmmm"
/* 1 */ "mmmmmmmmmmm"
/* 2 */ "mmmmaaammmm"
/* 3 */ "mmmm.f.mmmm"
/* 4 */ "..a.....a.."
/* 5 */ ".gah...gah."
/* 6 */ "..a.....a.."
/* 7 */ "mmmm...mmmm"
/* 8 */ "mmmmcbcmmmm"
/* 9 */ "mmmmaaammmm"
/* 2 */ "mmmmmmmmmmm"
/* 3 */ "mmmmaaammmm"
/* 4 */ "mmmm.f.mmmm"
/* 5 */ "..a.....a.."
/* 6 */ ".gah...gah."
/* 7 */ "..a.....a.."
/* 8 */ "mmmm...mmmm"
/* 9 */ "mmmmdcdmmmm"
/* 10 */ "mmmmaaammmm"
/* 11 */ "mmmmaaammmm"
// Level 8
/* z\x* 1 */
@ -1620,11 +1628,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 3 */ "mmmmmmmmmmm"
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmm...mmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmm...mmmm"
/* 8 */ "mmmmc.cmmmm"
/* 9 */ "mmmm.b.mmmm"
/* 10 */ "mmmmaaammmm"
/* 8 */ "mmmm...mmmm"
/* 9 */ "mmmmd.dmmmm"
/* 10 */ "mmmm.c.mmmm"
/* 11 */ "mmmmaaammmm"
// Level 9
/* z\x* 1 */
@ -1636,10 +1645,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 4 */ "mmmmmmmmmmm"
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmm...mmmm"
/* 8 */ "mmmmc.cmmmm"
/* 9 */ "mmmm...mmmm"
/* 10 */ "mmmm.d.mmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmm...mmmm"
/* 9 */ "mmmmd.dmmmm"
/* 10 */ "mmmm...mmmm"
/* 11 */ "mmmm.b.mmmm"
// Level 10
/* z\x* 1 */
@ -1652,9 +1662,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmc.cmmmm"
/* 9 */ "mmmm...mmmm"
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmd.dmmmm"
/* 10 */ "mmmm...mmmm"
/* 11 */ "mmmm...mmmm"
// Level 11
/* z\x* 1 */
@ -1667,19 +1678,20 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mmmmmmmmmmm"
/* 6 */ "mmmmmmmmmmm"
/* 7 */ "mmmmmmmmmmm"
/* 8 */ "mmmmaaammmm"
/* 9 */ "mmmm.f.mmmm"
/* 10 */ "mmmm...mmmm",
/* 8 */ "mmmmmmmmmmm"
/* 9 */ "mmmmaaammmm"
/* 10 */ "mmmm.f.mmmm"
/* 11 */ "mmmm...mmmm",
// Connectors:
"3: 0, 5, 5: 4\n" /* Type 3, direction X- */
"-3: 0, 5, 5: 4\n" /* Type -3, direction X- */
"3: 10, 5, 5: 5\n" /* Type 3, direction X+ */
"-3: 10, 5, 5: 5\n" /* Type -3, direction X+ */
"3: 5, 9, 10: 3\n" /* Type 3, direction Z+ */
"-3: 5, 9, 10: 3\n" /* Type -3, direction Z+ */
"3: 5, 1, 0: 2\n" /* Type 3, direction Z- */
"-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */,
"3: 0, 5, 6: 4\n" /* Type 3, direction X- */
"-3: 0, 5, 6: 4\n" /* Type -3, direction X- */
"3: 10, 5, 6: 5\n" /* Type 3, direction X+ */
"-3: 10, 5, 6: 5\n" /* Type -3, direction X+ */
"3: 5, 9, 11: 3\n" /* Type 3, direction Z+ */
"-3: 5, 9, 11: 3\n" /* Type -3, direction Z+ */
"3: 5, 1, 1: 2\n" /* Type 3, direction Z- */
"-3: 5, 1, 1: 2\n" /* Type -3, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@ -3143,17 +3155,17 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* */
/* * 0123456789 */
/* 0 */ "mmmmmmmmmm"
/* 1 */ "maaaaammmm"
/* 2 */ "maaaaammmm"
/* 3 */ "maaaaabbbb"
/* 0 */ ".........."
/* 1 */ ".aaaaa...."
/* 2 */ ".aaaaa...."
/* 3 */ ".aaaaabbbb"
/* 4 */ "aaaaaabbbb"
/* 5 */ "aaaaaabbbb"
/* 6 */ "aaaaaabbbb"
/* 7 */ "maaaaabbbb"
/* 8 */ "maaaaabbbb"
/* 9 */ "maaaaammmm"
/* 10 */ "mmmmmmmmmm"
/* 7 */ ".aaaaabbbb"
/* 8 */ ".aaaaabbbb"
/* 9 */ ".aaaaa...."
/* 10 */ ".........."
// Level 1
/* z\x* */