Initial Mesa Bryce implementation.
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@ -282,7 +282,7 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
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m_OceanFloorSelect(a_Seed + 3000),
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m_MesaFloor(a_Seed + 4000),
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m_BiomeGen(a_BiomeGen),
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m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
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m_UnderlyingHeiGen(a_Seed),
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m_HeightGen(m_UnderlyingHeiGen, 64),
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m_IsInitialized(false)
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{
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@ -308,6 +308,8 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
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return;
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}
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((cTerrainHeightGen &)m_UnderlyingHeiGen).InitializeHeightGen(a_IniFile);
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// Read the params from the INI file:
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m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
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m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
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@ -64,9 +64,9 @@ protected:
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int m_CurChunkZ;
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NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
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cBiomeGen & m_BiomeGen;
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cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
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cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
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cBiomeGen & m_BiomeGen;
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cHeiGenMesaBryce m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
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cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
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/// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
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cChunkDef::HeightMap m_CurChunkHeights;
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@ -47,6 +47,10 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
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{
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res = new cEndGen(a_Seed);
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}
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else if (NoCaseCompare(HeightGenName, "MesaBryce") == 0)
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{
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res = new cHeiGenMesaBryce(a_Seed);
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}
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else if (NoCaseCompare(HeightGenName, "Mountains") == 0)
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{
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res = new cHeiGenMountains(a_Seed);
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@ -366,6 +370,91 @@ void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeiGenMesaBryce:
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cHeiGenMesaBryce::cHeiGenMesaBryce(int a_Seed) :
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m_Seed(a_Seed),
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m_PerlinHFHA(a_Seed),
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m_PerlinLFLA(a_Seed + 10)
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{
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}
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void cHeiGenMesaBryce::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
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{
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NOISE_DATATYPE StartX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width);
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NOISE_DATATYPE EndX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
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NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width);
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NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
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NOISE_DATATYPE Workspace[16 * 16];
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NOISE_DATATYPE Noise1[16 * 16];
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NOISE_DATATYPE Noise2[16 * 16];
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NOISE_DATATYPE Noise3[16 * 16];
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m_PerlinHFHA.Generate2D(Noise1, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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m_PerlinLFLA.Generate2D(Noise2, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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m_PerlinTops.Generate2D(Noise3, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int IdxZ = z * cChunkDef::Width;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int idx = IdxZ + x;
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// int hei = 70 + (int)(std::min(Noise1[idx], Noise2[idx]) * 15);
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int hei;
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if (Noise1[idx] > 1.5f)
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{
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hei = 83 + (int)floor(Noise3[idx]);
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}
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else
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{
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hei = 63 + (int)floor(Noise2[idx]);
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}
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/*
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NOISE_DATATYPE v1 = sqrt(sqrt(std::max(Noise1[idx], (NOISE_DATATYPE)0))) - 50;
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int hei = 60 + (int)floor(std::max(v1, 5 + Noise2[idx]));
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*/
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if (hei < 10)
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{
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hei = 10;
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}
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if (hei > 250)
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{
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hei = 250;
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}
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cChunkDef::SetHeight(a_HeightMap, x , z, hei);
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} // for x
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} // for z
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}
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void cHeiGenMesaBryce::InitializeHeightGen(cIniFile & a_IniFile)
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{
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// TODO: Read the params from an INI file
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// m_PerlinHFHA.AddOctave(0.32f, 0.1);
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/*
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m_PerlinHFHA.AddOctave(0.13f, 17800000);
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m_PerlinHFHA.AddOctave(0.12f, 19000000);
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*/
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m_PerlinHFHA.AddOctave(0.13f, 2);
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m_PerlinHFHA.AddOctave(0.12f, 2);
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m_PerlinLFLA.AddOctave(0.04f, 1);
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m_PerlinLFLA.AddOctave(0.02f, 2);
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m_PerlinTops.AddOctave(0.1f, 8);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeiGenBiomal:
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@ -127,6 +127,27 @@ protected:
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class cHeiGenMesaBryce :
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public cTerrainHeightGen
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{
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public:
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cHeiGenMesaBryce(int a_Seed);
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protected:
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int m_Seed;
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cPerlinNoise m_PerlinHFHA; // HighFrequencyHighAmplitude, for the hills
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cPerlinNoise m_PerlinLFLA; // LowFrequencyLowAmplitude, for the floor
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cPerlinNoise m_PerlinTops;
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// cTerrainHeightGen overrides:
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virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
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virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
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} ;
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class cHeiGenBiomal :
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public cTerrainHeightGen
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{
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