Thread safe cMap manager
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@ -51,15 +51,6 @@ const int NEST_SIZE_GRAVEL = 32;
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template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
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{
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return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenTrees:
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@ -235,11 +235,11 @@ public:
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/** Clamp a_X to the specified range. */
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/** Clamp X to the specified range. */
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template <typename T>
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T Clamp(T a_X, T a_Min, T a_Max)
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T Clamp(T a_Value, T a_Min, T a_Max)
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{
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return std::min(std::max(a_X, a_Min), a_Max);
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return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
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}
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15
src/Map.h
15
src/Map.h
@ -28,7 +28,14 @@ class cMap;
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/** Encapsulates a map decorator. */
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/** Encapsulates a map decorator.
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*
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* A map decorator represents an object drawn on the map that can move freely.
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* (e.g. player trackers and item frame pointers)
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*
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* Excluding manually placed decorators,
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* decorators are automatically managed (allocated and freed) by their parent cMap instance.
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*/
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class cMapDecorator
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{
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public:
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@ -98,7 +105,11 @@ public:
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typedef std::vector<ColorID> cColorList;
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/** Encapsulates the state of a map client. */
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/** Encapsulates the state of a map client.
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*
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* In order to enhance performace, maps are streamed column-by-column to each client.
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* This structure stores the state of the stream.
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*/
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struct cMapClient
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{
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cClientHandle * m_Handle;
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178
src/MapManager.cpp
Normal file
178
src/MapManager.cpp
Normal file
@ -0,0 +1,178 @@
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// MapManager.cpp
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#include "Globals.h"
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#include "MapManager.h"
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#include "World.h"
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#include "WorldStorage/MapSerializer.h"
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cMapManager::cMapManager(cWorld * a_World)
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: m_World(a_World)
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{
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ASSERT(m_World != NULL);
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}
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bool cMapManager::DoWithMap(unsigned int a_ID, cMapCallback & a_Callback)
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{
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cCSLock Lock(m_CS);
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cMap * Map = GetMapData(a_ID);
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if (Map == NULL)
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{
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return false;
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}
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else
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{
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a_Callback.Item(Map);
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return true;
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}
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}
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bool cMapManager::ForEachMap(cMapCallback & a_Callback)
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{
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cCSLock Lock(m_CS);
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for (cMapList::iterator itr = m_MapData.begin(); itr != m_MapData.end(); ++itr)
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{
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cMap * Map = &(*itr);
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if (a_Callback.Item(Map))
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{
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return false;
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}
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} // for itr - m_MapData[]
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return true;
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}
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cMap * cMapManager::GetMapData(unsigned int a_ID)
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{
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if (a_ID < m_MapData.size())
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{
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return &m_MapData[a_ID];
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}
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else
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{
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return NULL;
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}
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}
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cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
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{
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cCSLock Lock(m_CS);
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if (m_MapData.size() >= 65536)
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{
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LOGWARN("Could not craft map - Too many maps in use");
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return NULL;
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}
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cMap Map(m_MapData.size(), a_CenterX, a_CenterY, m_World, a_Scale);
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m_MapData.push_back(Map);
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return &m_MapData[Map.GetID()];
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}
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unsigned int cMapManager::GetNumMaps(void) const
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{
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return m_MapData.size();
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}
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void cMapManager::LoadMapData(void)
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{
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cCSLock Lock(m_CS);
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cIDCountSerializer IDSerializer(m_World->GetName());
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if (!IDSerializer.Load())
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{
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return;
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}
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unsigned int MapCount = IDSerializer.GetMapCount();
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m_MapData.clear();
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for (unsigned int i = 0; i < MapCount; ++i)
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{
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cMap Map(i, m_World);
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cMapSerializer Serializer(m_World->GetName(), &Map);
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if (!Serializer.Load())
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{
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LOGWARN("Could not load map #%i", Map.GetID());
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}
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m_MapData.push_back(Map);
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}
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}
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void cMapManager::SaveMapData(void)
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{
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cCSLock Lock(m_CS);
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if (m_MapData.empty())
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{
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return;
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}
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cIDCountSerializer IDSerializer(m_World->GetName());
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IDSerializer.SetMapCount(m_MapData.size());
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if (!IDSerializer.Save())
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{
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LOGERROR("Could not save idcounts.dat");
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return;
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}
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for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
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{
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cMap & Map = *it;
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cMapSerializer Serializer(m_World->GetName(), &Map);
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if (!Serializer.Save())
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{
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LOGWARN("Could not save map #%i", Map.GetID());
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}
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}
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}
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76
src/MapManager.h
Normal file
76
src/MapManager.h
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@ -0,0 +1,76 @@
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// MapManager.h
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#pragma once
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#include "Map.h"
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typedef cItemCallback<cMap> cMapCallback;
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/** Manages the in-game maps of a single world - Thread safe. */
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class cMapManager
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{
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public:
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cMapManager(cWorld * a_World);
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/** Returns the map with the specified ID, NULL if out of range.
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*
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* WARNING: The returned map object is not thread safe.
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*/
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cMap * GetMapData(unsigned int a_ID);
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/** Creates a new map. Returns NULL on error */
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cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
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/** Calls the callback for the map with the specified ID.
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*
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* Returns true if the map was found and the callback called, false if map not found.
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* Callback return ignored.
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*/
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bool DoWithMap(unsigned int a_ID, cMapCallback & a_Callback);
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/** Calls the callback for each map.
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*
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* Returns true if all maps processed, false if the callback aborted by returning true.
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*/
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bool ForEachMap(cMapCallback & a_Callback);
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unsigned int GetNumMaps(void) const;
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/** Loads the map data from the disk */
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void LoadMapData(void);
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/** Saves the map data to the disk */
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void SaveMapData(void);
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private:
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typedef std::vector<cMap> cMapList;
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cCriticalSection m_CS;
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cMapList m_MapData;
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cWorld * m_World;
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};
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@ -12,8 +12,8 @@
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#include "Generating/ChunkDesc.h"
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#include "OSSupport/Timer.h"
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// Serializers
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#include "WorldStorage/ScoreboardSerializer.h"
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#include "WorldStorage/MapSerializer.h"
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// Entities (except mobs):
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#include "Entities/ExpOrb.h"
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@ -233,6 +233,7 @@ void cWorld::cTickThread::Execute(void)
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// cWorld:
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cWorld::cWorld(const AString & a_WorldName) :
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cMapManager(this),
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m_WorldName(a_WorldName),
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m_IniFileName(m_WorldName + "/world.ini"),
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m_StorageSchema("Default"),
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#include "Entities/ProjectileEntity.h"
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#include "ForEachChunkProvider.h"
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#include "Scoreboard.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "Blocks/WorldInterface.h"
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#include "Blocks/BroadcastInterface.h"
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@ -71,7 +71,8 @@ typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
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class cWorld :
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public cForEachChunkProvider,
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public cWorldInterface,
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public cBroadcastInterface
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public cBroadcastInterface,
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public cMapManager
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{
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public:
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