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Thread safe cMap manager

This commit is contained in:
andrew 2014-02-20 16:38:37 +02:00
parent 83d3a2eedf
commit f201f4f176
7 changed files with 275 additions and 17 deletions

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@ -51,15 +51,6 @@ const int NEST_SIZE_GRAVEL = 32;
template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
{
return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenTrees:

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@ -235,11 +235,11 @@ public:
/** Clamp a_X to the specified range. */
/** Clamp X to the specified range. */
template <typename T>
T Clamp(T a_X, T a_Min, T a_Max)
T Clamp(T a_Value, T a_Min, T a_Max)
{
return std::min(std::max(a_X, a_Min), a_Max);
return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
}

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@ -28,7 +28,14 @@ class cMap;
/** Encapsulates a map decorator. */
/** Encapsulates a map decorator.
*
* A map decorator represents an object drawn on the map that can move freely.
* (e.g. player trackers and item frame pointers)
*
* Excluding manually placed decorators,
* decorators are automatically managed (allocated and freed) by their parent cMap instance.
*/
class cMapDecorator
{
public:
@ -98,7 +105,11 @@ public:
typedef std::vector<ColorID> cColorList;
/** Encapsulates the state of a map client. */
/** Encapsulates the state of a map client.
*
* In order to enhance performace, maps are streamed column-by-column to each client.
* This structure stores the state of the stream.
*/
struct cMapClient
{
cClientHandle * m_Handle;

178
src/MapManager.cpp Normal file
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@ -0,0 +1,178 @@
// MapManager.cpp
#include "Globals.h"
#include "MapManager.h"
#include "World.h"
#include "WorldStorage/MapSerializer.h"
cMapManager::cMapManager(cWorld * a_World)
: m_World(a_World)
{
ASSERT(m_World != NULL);
}
bool cMapManager::DoWithMap(unsigned int a_ID, cMapCallback & a_Callback)
{
cCSLock Lock(m_CS);
cMap * Map = GetMapData(a_ID);
if (Map == NULL)
{
return false;
}
else
{
a_Callback.Item(Map);
return true;
}
}
bool cMapManager::ForEachMap(cMapCallback & a_Callback)
{
cCSLock Lock(m_CS);
for (cMapList::iterator itr = m_MapData.begin(); itr != m_MapData.end(); ++itr)
{
cMap * Map = &(*itr);
if (a_Callback.Item(Map))
{
return false;
}
} // for itr - m_MapData[]
return true;
}
cMap * cMapManager::GetMapData(unsigned int a_ID)
{
if (a_ID < m_MapData.size())
{
return &m_MapData[a_ID];
}
else
{
return NULL;
}
}
cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
{
cCSLock Lock(m_CS);
if (m_MapData.size() >= 65536)
{
LOGWARN("Could not craft map - Too many maps in use");
return NULL;
}
cMap Map(m_MapData.size(), a_CenterX, a_CenterY, m_World, a_Scale);
m_MapData.push_back(Map);
return &m_MapData[Map.GetID()];
}
unsigned int cMapManager::GetNumMaps(void) const
{
return m_MapData.size();
}
void cMapManager::LoadMapData(void)
{
cCSLock Lock(m_CS);
cIDCountSerializer IDSerializer(m_World->GetName());
if (!IDSerializer.Load())
{
return;
}
unsigned int MapCount = IDSerializer.GetMapCount();
m_MapData.clear();
for (unsigned int i = 0; i < MapCount; ++i)
{
cMap Map(i, m_World);
cMapSerializer Serializer(m_World->GetName(), &Map);
if (!Serializer.Load())
{
LOGWARN("Could not load map #%i", Map.GetID());
}
m_MapData.push_back(Map);
}
}
void cMapManager::SaveMapData(void)
{
cCSLock Lock(m_CS);
if (m_MapData.empty())
{
return;
}
cIDCountSerializer IDSerializer(m_World->GetName());
IDSerializer.SetMapCount(m_MapData.size());
if (!IDSerializer.Save())
{
LOGERROR("Could not save idcounts.dat");
return;
}
for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
{
cMap & Map = *it;
cMapSerializer Serializer(m_World->GetName(), &Map);
if (!Serializer.Save())
{
LOGWARN("Could not save map #%i", Map.GetID());
}
}
}

76
src/MapManager.h Normal file
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@ -0,0 +1,76 @@
// MapManager.h
#pragma once
#include "Map.h"
typedef cItemCallback<cMap> cMapCallback;
/** Manages the in-game maps of a single world - Thread safe. */
class cMapManager
{
public:
cMapManager(cWorld * a_World);
/** Returns the map with the specified ID, NULL if out of range.
*
* WARNING: The returned map object is not thread safe.
*/
cMap * GetMapData(unsigned int a_ID);
/** Creates a new map. Returns NULL on error */
cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
/** Calls the callback for the map with the specified ID.
*
* Returns true if the map was found and the callback called, false if map not found.
* Callback return ignored.
*/
bool DoWithMap(unsigned int a_ID, cMapCallback & a_Callback);
/** Calls the callback for each map.
*
* Returns true if all maps processed, false if the callback aborted by returning true.
*/
bool ForEachMap(cMapCallback & a_Callback);
unsigned int GetNumMaps(void) const;
/** Loads the map data from the disk */
void LoadMapData(void);
/** Saves the map data to the disk */
void SaveMapData(void);
private:
typedef std::vector<cMap> cMapList;
cCriticalSection m_CS;
cMapList m_MapData;
cWorld * m_World;
};

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@ -12,8 +12,8 @@
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
// Serializers
#include "WorldStorage/ScoreboardSerializer.h"
#include "WorldStorage/MapSerializer.h"
// Entities (except mobs):
#include "Entities/ExpOrb.h"
@ -233,6 +233,7 @@ void cWorld::cTickThread::Execute(void)
// cWorld:
cWorld::cWorld(const AString & a_WorldName) :
cMapManager(this),
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),

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@ -24,7 +24,7 @@
#include "Entities/ProjectileEntity.h"
#include "ForEachChunkProvider.h"
#include "Scoreboard.h"
#include "Map.h"
#include "MapManager.h"
#include "Blocks/WorldInterface.h"
#include "Blocks/BroadcastInterface.h"
@ -71,7 +71,8 @@ typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
class cWorld :
public cForEachChunkProvider,
public cWorldInterface,
public cBroadcastInterface
public cBroadcastInterface,
public cMapManager
{
public: