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Merge branch 'master' into redstoneTests

Conflicts:
	src/Mobs/Monster.h
This commit is contained in:
Tycho 2014-09-25 15:22:08 +01:00
commit 9c459cbe50
83 changed files with 6854 additions and 952 deletions

View File

@ -1634,6 +1634,11 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the monster has a custom name." },
GetCustomName = { Params = "", Return = "string", Notes = "Gets the custom name of the monster. If no custom name is set, the function returns an empty string." },
SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." },
IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." },
SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." },
FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" },
GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" },
GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" },
@ -1759,6 +1764,7 @@ a_Player:OpenWindow(Window);
ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." },
GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." },
GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code." },
GetPlayerListName = { Return = "string", Notes = "Returns the name that is used in the playerlist." },
GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" },
GetEffectiveGameMode = { Params = "", Return = "{{Globals#GameMode|GameMode}}", Notes = "(OBSOLETE) Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions. Note that this function is the same as GetGameMode(), use that function instead." },
GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." },
@ -1809,6 +1815,9 @@ a_Player:OpenWindow(Window);
SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." },
SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." },
SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." },
HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the player has a custom name." },
GetCustomName = { Params = "", Return = "string", Notes = "Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string." },
SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion." },
SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." },
SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." },
SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." },

View File

@ -6,8 +6,9 @@ return
DefaultFnName = "OnSpawningEntity", -- also used as pagename
Desc = [[
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
entity before it is spawned, or disable the spawning altogether. If the entity spawning is a
monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p>
entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the
entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}}
hook is called before this hook.</p>
<p>
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
entity is spawned.

View File

@ -38,6 +38,7 @@ function Initialize(Plugin)
-- _X: Disabled so that the normal operation doesn't interfere with anything
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PM:BindCommand("/nick", "debuggers", HandleNickCmd, "- Gives you a custom name");
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@ -770,6 +771,21 @@ end
function HandleNickCmd(Split, Player)
if (Split[2] == nil) then
Player:SendMessage("Usage: /nick [CustomName]");
return true;
end
Player:SetCustomName(Split[2]);
Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!")
return true
end
function HandleListEntitiesCmd(Split, Player)
local NumEntities = 0;
@ -1502,7 +1518,7 @@ function OnPlayerJoined(a_Player)
-- Test composite chat chaining:
a_Player:SendMessage(cCompositeChat()
:AddTextPart("Hello, ")
:AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2")
:AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2")
:AddSuggestCommandPart(", and welcome.", "/help", "u")
:AddRunCommandPart(" SetDay", "/time set 0")
)

View File

@ -1,5 +1,6 @@
[Items]
air=0
stone=1
rock=1
granite=1:1
polishedgranite=1:2
@ -7,7 +8,6 @@ diorite=1:3
polisheddiorite=1:4
andesite=1:5
polishedandesite=1:6
stone=1
grass=2
dirt=3
coarseddirt=3:1
@ -410,7 +410,7 @@ lightgraystainedclay=159:8
lightgreystainedclay=159:8
ltgraystainedclay=159:8
ltgreystainedclay=159:8
silvertsainedclay=159:8
silverstainedclay=159:8
cyanstainedclay=159:9
purplestainedclay=159:10
violetstainedclay=159:10
@ -471,6 +471,7 @@ darkoakwoodstairs=164
bigoakwoodstiars=164
roofedoakwoodstairs=164
slimeblock=165
barrier=166
irontrapdoor=167
prismarine=168
prismarinebricks=168:1
@ -525,7 +526,8 @@ redsandstone=179
chiseledredsandstone=179:1
smoothredsandstone=179:2
redsandstonestairs=180
redsandstoneslab=182
newstoneslab=182
redsandstoneslab=182:0
sprucefencegate=183
coniferfencegate=183
pinefencegate=183
@ -698,7 +700,11 @@ lightdust=348
glowdust=348
fish=349
rawfish=349
rawsalmon=349:1
clownfish=349:2
pufferfish=349:3
cookedfish=350
cookedsalmon=350:1
dye=351
inksac=351:0
blackdye=351:0

603
MCServer/lang/items_de.ini Normal file
View File

@ -0,0 +1,603 @@
[Items]
luft=0
stein=1
granit=1:1
poliertergranit=1:2
diorit=1:3
polierterdiorit=1:4
andesit=1:5
polierterandesit=1:6
grasblock=2
erde=3
grobeerde=3:1
podsol=3:2
bruchstein=4
holzbretter=5
eichenholzbretter=5:0
fichtenholzbretter=5:1
birkenholzbretter=5:2
tropenholzbretter=5:3
akazienholzbretter=5:4
schwarzeichenholzbretter=5:5
setzling=6
eichensetzling=6:0
fichtensetzling=6:1
birkensetzling=6:2
tropensetzling=6:3
akaziensetzling=6:4
schwarzeichensetzling=6:5
grundgestein=7
wasser=8
fliessendeswasser=8
stehendeswasser=9
stilleswasser=9
swasser=9
lava=10
fliessendelava=10
stehendelava=11
stillelava=11
slava=11
sand=12
rotersand=12:1
kies=13
golderz=14
eisenerz=15
kohleerz=16
stamm=17
eichenholz=17:0
fichtenholz=17:1
birkenholz=17:2
tropenholz=17:3
laub=18
eichenlaub=18:0
fichtenlaub=18:1
birkenlaub=18:2
tropenlaub=18:3
schwamm=19
nasserschwamm=19:1
glas=20
lapislazulierz=21
lapislazuliblock=22
werfer=23
sandstein=24
normalersandstein=24:0
gemeisseltersandstein=24:1
glattersandstein=24:2
notenblock=25
bettblock=26
antriebsschiene=27
sensorschiene=28
klebrigerkolben=29
spinnenweben=30
gras=31
gras=31:1
farn=31:2
toterbusch=32
kolben=33
kolbenkopf=34
wolle=35
weissewolle=35:0
orangenewolle=35:1
magentawolle=35:2
hellblauewolle=35:3
gelbewolle=35:4
hellgruene=35:5
rosawolle=35:6
grauwool=35:7
greywool=35:7
grauewolle=35:7
hellgrauewolle=35:8
tuerkisewolle=35:9
violettewolle=35:10
blauewolle=35:11
braunewolle=35:12
gruenewolle=35:13
rotewolle=35:14
schwarzewolle=35:15
loewenzahn=37
blume=38
mohn=38:0
blaueorchidee=38:1
sternlauch=38:2
porzellansternchen=38:3
rotetulpe=38:4
orangenetulpe=38:5
weissetulpe=38:6
rosatulpe=38:7
margerite=38:8
braunerpilz=39
roterpilz=40
goldblock=41
eisenblock=42
doppelstufe=43
doppelsteinstufe=43:0
doppelsandsteinstufe=43:1
doppelholzstufe=43:2
doppelbruchsteinstufe=43:3
doppelziegelstufe=43:4
doppelsteinziegelstufe=43:5
doppelnetherziegelstufe=43:6
doppelquarzstufe=43:7
stufe=44
steinstufe=44:0
sandsteinstufe=44:1
holzstufe=44:2
bruchsteinstufe=44:3
ziegelstufe=44:4
steinziegelstufe=44:5
netherziegelstufe=44:6
quarzstufe=44:7
ziegelsteine=45
tnt=46
buecherregal=47
bemoosterbruchstein=48
obsidian=49
fackel=50
feuer=51
monsterspawner=52
eichenholztreppe=53
kiste=54
rotstonekabel=55
diamanterz=56
diamantblock=57
werkbank=58
ernte=59
farmland=60
ofen=61
brennenderofen=62
schildblock=63
holztuerblock=64
leiter=65
schiene=66
bruchsteintreppe=67
wandschild=68
schalter=69
steindruckplatte=70
eisentuerblock=71
holzdruckplatte=72
rotstoneerz=73
leuchtendesrotstoneerz=74
erloschenerotstonefackel=75
rotstonefackel=76
setinknopf=77
schnee=78
eis=79
schneeblock=80
kaktus=81
ton=82
zuckerrohrblock=83
plattenspieler=84
eichenholzzaun=85
kuerbis=86
netherstein=87
selensand=88
leuchtstein=89
portal=90
kürbislaterne=91
kuchenlock=92
weissesglas=95
orangenesglas=95:1
magentaglas=95:2
hellblauesglas=95:3
gelbesglas=95:4
hellgruenesglas=95:5
rosagerfaerbtglas=95:6
grauesglas=95:7
hellgrauesglas=95:8
tuerkisesglas=95:9
violettesglas=95:10
blauesglas=95:11
braunesglas=95:12
gruenesglas=95:13
rotesglas=95:14
schwarzesglas=95:15
falltuer=96
silberfischblock=97
steinziegel=98
bemoostesteinziegel=98:1
rissigesteinziegel=98:2
gemeisseltesteinziegel=98:3
braunerpilzblock=99
roterpilzblock=100
eisengitter=101
glasscheibe=102
melone=103
kuerbispflanze=104
melonenpflanze=105
ranken=106
eichenholzzauntor=107
ziegeltreppe=108
steinziegeltreppe=109
myzel=110
seerosenblatt=111
netherziegel=112
netherziegelzaun=113
netherziegeltreppe=114
netherwarzenblock=115
zaubertisch=116
braustandblock=117
kesselblock=118
endportal=119
endportalrahmen=120
endstein=121
drachenei=122
redstonelampe=123
erlosscheneredstonelampe=124
doppelholzstufe=125
doppeleichenholzstufe=125:0
doppelfichtenholzstufe=125:1
doppelbirkenholzstufe=125:2
doppeltropenholzstufe=125:3
doppelakazienholzstufe=125:4
doppelschwarzeichenstufe=125:5
holzstufe=126
eichenholzstufe=126:0
fichtenholzstufe=126:1
birkenholzstufe=126:2
tropenholzstufe=126:3
akazienholzstufe=126:4
schwarzeichenholzstufe=126:5
kakaobohnen=127
sandsteintreppe=128
smaragderz=129
endertruhe=130
haken=131
stolperdraht=132
smaragdblock=133
fichtenholztreppe=134
birkenholztreppe=135
tropenholztreppe=136
kommandoblock=137
leuchtfeuer=138
bruchsteinmauer=139
bemoostebruchsteinmauer=139:1
blumentopfblock=140
karottenpflanze=141
kartoffelpflanze=142
knopf=143
skelettschaedel=144
witherskelettschaedel=144:1
zombieschaedel=144:2
schaedel=144:3
creeperschaedel=144:4
amboss=145
redstonetruhe=146
waegeplatteniedrigegewichte=147 # WTF, that names are so stupid...
waegeplattehohegewichte=148
inaktiverkomparator=149
aktiverkomparator=150
tageslichtsensor=151
redstoneblock=152
netherquarzerz=153
trichter=154
quarzblock=155
gemeisselterquarzblock=155:1
quarzsaeule=155:2
quarztreppe=156
aktivierungsschiene=157
spender=158
weissgerfaerbterton=159
orangegerfaerbterton=159:1
magentagerfaerbterton=159:2
hellblaugerfaerbterton=159:3
gelbgerfaerbterton=159:4
hellgruengerfaerbterton=159:5
rosagerfaerbterton=159:6
graugerfaerbterton=159:7
hellgraugefaerbterton=159:8
tuerkisgerfaerbterton=159:9
purplegerfaerbterton=159:10
violettegerfaerbterton=159:10
blaugerfaerbterton=159:11
braungerfaerbterton=159:12
gruengerfaerbterton=159:13
rotgerfaerbterton=159:14
schwarzgerfaerbterton=159:15
weisseglasscheibe=160
orangeneglasscheibe=160:1
magentaglasscheibe=160:2
hellblaueglasscheibe=160:3
gelbeglasscheibe=160:4
hellgrueneglasscheibe=160:5
rosaglasscheibe=160:6
graueglasscheibe=160:7
hellgraueglasscheibe=160:8
tuerkiseglasscheibe=160:9
violetteglasscheibe=160:10
blaueglasscheibe=160:11
brauneglasscheibe=160:12
grueneglasscheibe=160:13
roteglasscheibe=160:14
schwarzeglasscheibe=160:15
neueslaub=161
akazienlaub=161:0
schwarzeichenlaub=161:1
neuestaemme=162
akazienholz=162:0
schwarzeichenholz=162:1
akazientreppe=163
schwarzeichentreppe=164
schleimblock=165
bartriere=166
eisenfalltür=167
prismarin=168
prismarinziegel=168:1
dunklerprismarin=168:2
seelaterne=169
strohballen=170
teppich=171
weisserteppich=171:0
orangenerteppich=171:1
magentateppich=171:2
hellblauerteppich=171:3
gelberteppich=171:4
hellgruenerteppich=171:5
rosateppich=171:6
grauerteppich=171:7
hellgrauerteppich=171:8
tuerkiserteppich=171:9
violetterteppich=171:10
blauerteppich=171:11
braunerteppich=171:12
gruenerteppich=171:13
roterteppich=171:14
schwarzerteppich=171:15
gebrannterton=172
kohleblock=173
packeis=174
doppelpflanze=175
sonnenblume=175:0
Flieder=175:1
hohesgras=175:2
grosserfarn=175:3
rosenstrauch=175:4
pfingstrose=175:5
rotersandstein=179
gemeisselterrotersandstein=179:1
glatterrotersandstein=179:2
rotesandsteintreppe=180
neuesteinstufe=182
rotesandsteinstufe=182:0
fichtenzauntor=183
birkenzauntor=184
tropenzauntor=185
schwarzeichenzauntor=186
akazienzauntor=187
fichtenzaun=188
birkenzaun=189
tropenzaun=190
schwarzeichenzaun=191
akazienzaun=192
eisenschaufel=256
eisenspitzhacke=257
eisenaxt=258
feuerzeug=259
apfel=260
bogen=261
pfeil=262
kohle=263
holzkohle=263:1
diamant=264
eisenbarren=265
goldbarren=266
eisenschwert=267
holzschwert=268
holzschaufel=269
holzspitzhacke=270
holzaxt=271
steinschwert=272
steinschaufel=273
steinspitzhacke=274
steinaxt=275
diamantschwert=276
diamantschaufel=277
diamantspitzhacke=278
diamantaxt=279
stock=280
schuessel=281
pilzsuppe=282
goldschwert=283
goldschaufel=284
goldspitzhacke=285
goldaxt=286
faden=287
feder=288
schwarzpulver=289
holzhacke=290
steinhacke=291
eisenhacke=292
diamanthacke=293
goldhacke=294
samen=295
weizen=296
brot=297
lederkappe=298
lederjacke=299
lederhose=300
lederstiefel=301
kettenhaube=302
kettenhemd=303
kettenhose=304
kettenstiefel=305
eisenhelm=306
eisenbrustplatte=307
eisenbeinschutz=308
eisenstiefel=309
diamanthelm=310
diamantbrustplatte=311
diamantbeinschutz=312
diamantstiefel=313
goldhelm=314
goldharnisch=315
goldbeinschutz=316
goldstiefel=317
goldboots=317
feuerstein=318
rohesschweinefleisch=319
gebratenesschweinefleisch=320
gemaelde=321
goldenerapfel=322
goldenerapfel=322:1
schild=323
eichenholztuer=324
eimer=325
wassereimer=326
lavaeimer=327
lore=328
sattel=329
eisentuer=330
redstone=331
schneeballl=332
boot=333
leder=334
milcht=335
ziegel=336
ton=337
zuckercane=338
papier=339
buch=340
schleimball=341
gueterlore=342
angetriebenelore=343
ei=344
kompass=345
angel=346
uhr=347
glowstonestaub=348
fisch=349
roherfisch=349
roherlachs=349:1
clownfisch=349:2
kugelfisch=349:3
gebratenerfisch=350
gebratenerlachs=350:1
farbe=351
tintenbeutel=351:0
rosenrot=351:1
kaktusgruen=351:2
kakaobohnen=351:3
lapislazuli=351:4
violetterfarbstoff=351:5
tuerkiserfarbstoff=351:6
hellgrauerfarbstoff=351:7
grauerfarbstoff=351:8
rosafarbstoff=351:9
hellgruenerfarbstoff=351:10
gelberfarbstoff=351:11
hellblauerfarbstoff=351:12
magentafarbstoff=351:13
orangenerfarbstoff=351:14
knochenmehl=351:15
knochen=352
zucker=353
kuchen=354
bett=355
redstoneverstaerker=356
keks=357
karte=358
schere=359
melone=360
kürbiskerne=361
melonenkerne=362
rohesrindfleisch=363
steak=364
roheshühnchen=365
gebrateneshühnchen=366
verrottetesfleisch=367
enderperle=368
lohenrute=369
ghasttraene=370
goldnugget=371
netherwarze=372
trank=373
glasflasche=374
spinnenauge=375
fermentiertesspinnenauge=376
lohenstaub=377
magmacreme=378
braustand=379
kessel=380
enderauge=381
glitzerndemelone=382
spawnei=383
erfahrungsfläschchen=384
feuerkugel=385
buchundfeder=386
beschriebenesbuch=387
smaragd=388
rahmen=389
blumentopf=390
karotte=391
kartoffel=392
ofenkartoffel=393
giftigekartoffel=394
leerekarte=395
goldenekarotte=396
skelettschaedel=397
witherschaedel=397:1
zombieschaedel=397:2
kopf=397:3
creeperschaedel=397:4
karottenrute=398
netherstern=399
kuerbiskuchen=400
feuerwerksrakete=401
feuerwerksstern=402
verzauberungsbuch=403
redstonekomparator=404
netherziegelitem=405
netherquarz=406
tntlore=407
trichterlore=408
prismarinscherbe=409
prismarinkristalle=410
roheskaninchen=411
gebrateneskaninchen=412
kaninchenragout=413
hasenpfote=414
kaninchenfell=415
ruestungsstaender=416
eisernepferderuestung=417
goldenepferderuestung=418
diamantenepferderuestung=419
leine=420
namensschild=421
kommandoblocklore=422
roheshammelfleisch=423
gebrateneshammelfleisch=424
banner=425
schwarzesbanner=415:0
rotesbanner=415:1
gruenesbanner=415:2
braunbanner=415:3
blauesbanner=415:4
violettesbanner=415:5
tuerkisesbanner=415:6
hellgrauesbanner=415:7
grauesbanner=415:8
rosabanner=415:9
hellgruenesbanner=415:10
gelbesbanner=415:11
hellblauesbanner=415:12
magentabanner=415:13
orangenesbanner=415:14
weissesbanner=415:15
fichtenholztuer=427
birkenholztuer=428
tropentuer=429
akazientuer=430
schwarzeichentuer=431
goldeneschallplatte=2256
grueneschallplatte=2257
blocksschallplatte=2258
chirpschallplatte=2259
farschallplatte=2260
mallschallplatte=2261
mellohischallplatte=2262
stalschallplatte=2263
stradschallplatte=2264
wardschallplatte=2265
11schallplatte=2266

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@ -5,7 +5,7 @@ MCServer is a Minecraft server that is written in C++ and designed to be efficie
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10.
We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.8.
Installation
------------

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@ -1,6 +1,6 @@
#include "Globals.h"
#include "BiomeView.h"
#include "Chunk.h"
#include "QtChunk.h"
#include <QPainter>
#include <QResizeEvent>

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@ -1,6 +1,7 @@
#pragma once
#include <QWidget>
#include <memory>
#include "ChunkCache.h"
#include "ChunkSource.h"

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@ -3,6 +3,7 @@
#include <QObject>
#include <QCache>
#include <QMutex>
#include <memory>

View File

@ -1,6 +1,8 @@
#pragma once
#include <QObject>
#include <QRunnable>
#include <memory>

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@ -1,7 +1,9 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
#include "Generating/BioGen.h"
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
#include "inifile/iniFile.h"
@ -120,8 +122,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
{
// Make sure the two arrays are of the same size, compile-time.
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
// Convert the biomes into color:
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
@ -140,8 +142,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
BioGenSource::BioGenSource(QString a_WorldIniPath) :
m_WorldIniPath(a_WorldIniPath),
BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
m_IniFile(a_IniFile),
m_Mtx(QMutex::Recursive)
{
reload();
@ -169,16 +171,251 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
cIniFile ini;
ini.ReadFile(m_WorldIniPath.toStdString());
int seed = ini.GetValueSetI("Seed", "Seed", 0);
int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0);
bool unused = false;
QMutexLocker lock(&m_Mtx);
m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
lock.unlock();
ini.WriteFile(m_WorldIniPath.toStdString());
m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
}
////////////////////////////////////////////////////////////////////////////////
// AnvilSource::AnvilFile
class AnvilSource::AnvilFile
{
public:
/** Coordinates of the region file. */
int m_RegionX, m_RegionZ;
/** True iff the file contains proper data. */
bool m_IsValid;
/** Creates a new instance with the specified region coords. Reads the file header. */
AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) :
m_RegionX(a_RegionX),
m_RegionZ(a_RegionZ),
m_IsValid(false)
{
readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ));
}
/** Returns the compressed data of the specified chunk.
Returns an empty string when chunk not present. */
AString getChunkData(int a_ChunkX, int a_ChunkZ)
{
if (!m_IsValid)
{
return "";
}
// Translate to local coords:
int RelChunkX = a_ChunkX - m_RegionX * 32;
int RelChunkZ = a_ChunkZ - m_RegionZ * 32;
ASSERT((RelChunkX >= 0) && (RelChunkX < 32));
ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32));
// Get the chunk data location:
UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8;
UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff;
if ((chunkOffset < 2) || (numChunkSectors == 0))
{
return "";
}
// Get the real data size:
const char * chunkData = m_FileData.data() + chunkOffset * 4096;
UInt32 chunkSize = GetBEInt(chunkData);
if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors))
{
// Bad data, bail out
return "";
}
// Check the compression method:
if (chunkData[4] != 2)
{
// Chunk is in an unknown compression
return "";
}
chunkSize--;
// Read the chunk data:
return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize);
}
protected:
AString m_FileData;
UInt32 m_Header[2048];
/** Reads the whole specified file contents and parses the header. */
void readFile(const AString & a_FileName)
{
// Read the entire file:
m_FileData = cFile::ReadWholeFile(a_FileName);
if (m_FileData.size() < sizeof(m_Header))
{
return;
}
// Parse the header - change endianness:
const char * hdr = m_FileData.data();
for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
{
m_Header[i] = GetBEInt(hdr + 4 * i);
}
m_IsValid = true;
}
};
////////////////////////////////////////////////////////////////////////////////
// AnvilSource:
AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
m_WorldRegionFolder(a_WorldRegionFolder)
{
}
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
// Load the compressed data:
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
if (compressedChunkData.empty())
{
return;
}
// Uncompress the chunk data:
AString uncompressed;
int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed);
if (res != Z_OK)
{
return;
}
// Parse the NBT data:
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
if (!nbt.IsValid())
{
return;
}
// Get the biomes out of the NBT:
int Level = nbt.FindChildByName(0, "Level");
if (Level < 0)
{
return;
}
cChunkDef::BiomeMap biomeMap;
int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes");
if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap)))
{
// Convert the biomes from BigEndian to platform native numbers:
const char * beBiomes = nbt.GetData(mcsBiomes);
for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
{
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
}
// Render the biomes:
Chunk::Image img;
biomesToImage(biomeMap, img);
a_DestChunk->setImage(img);
return;
}
// MCS biomes not found, load Vanilla biomes instead:
int biomes = nbt.FindChildByName(Level, "Biomes");
if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap)))
{
return;
}
// Convert the biomes from Vanilla to EMCSBiome:
const char * vanillaBiomes = nbt.GetData(biomes);
for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
{
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
}
// Render the biomes:
Chunk::Image img;
biomesToImage(biomeMap, img);
a_DestChunk->setImage(img);
}
void AnvilSource::reload()
{
// Remove all files from the cache:
QMutexLocker lock(&m_Mtx);
m_Files.clear();
}
void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
{
a_RegionX = a_ChunkX >> 5;
a_RegionZ = a_ChunkZ >> 5;
}
AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ)
{
return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ);
}
AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
{
int RegionX, RegionZ;
chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ);
// Search the cache for the file:
QMutexLocker lock(&m_Mtx);
for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
{
if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
{
// Found the file in the cache, move it to front and return it:
AnvilFilePtr file(*itr);
m_Files.erase(itr);
m_Files.push_front(file);
return file;
}
}
// File not in cache, create it:
AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString()));
m_Files.push_front(file);
return file;
}

View File

@ -1,6 +1,8 @@
#pragma once
#include "Globals.h"
#include <QString>
#include "Chunk.h"
#include <QMutex>
#include "QtChunk.h"
@ -10,6 +12,7 @@
class cBiomeGen;
typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
class cIniFile;
typedef std::shared_ptr<cIniFile> cIniFilePtr;
@ -39,15 +42,15 @@ class BioGenSource :
{
public:
/** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
BioGenSource(QString a_WorldIniPath);
BioGenSource(cIniFilePtr a_IniFile);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload(void) override;
protected:
/** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */
QString m_WorldIniPath;
/** The world.ini contents from which the generator is created and re-created on reload(). */
cIniFilePtr m_IniFile;
/** The generator used for generating biomes. */
std::unique_ptr<cBiomeGen> m_BiomeGen;
@ -63,11 +66,40 @@ class AnvilSource :
public ChunkSource
{
public:
// TODO
/** Constructs a new AnvilSource based on the world path. */
AnvilSource(QString a_WorldRegionFolder);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload() override {}
virtual void reload() override;
protected:
class AnvilFile;
typedef std::shared_ptr<AnvilFile> AnvilFilePtr;
/** Folder where the individual Anvil Region files are located. */
QString m_WorldRegionFolder;
/** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again.
Protected against multithreaded access by m_Mtx. */
std::list<AnvilFilePtr> m_Files;
/** Guards m_Files agains multithreaded access. */
QMutex m_Mtx;
/** Converts chunk coords to region coords. */
void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
/** Returns the compressed data of the specified chunk.
Returns an empty string if the chunk is not available. */
AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ);
/** Returns the file object that contains the specified chunk.
The file is taken from the cache if available there, otherwise it is created anew. */
AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ);
};

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@ -0,0 +1,159 @@
#include "Globals.h"
#include "GeneratorSetup.h"
#include <QLabel>
#include <QLineEdit>
#include "src/Generating/BioGen.h"
#include "inifile/iniFile.h"
static const QString s_GeneratorNames[] =
{
QString("Checkerboard"),
QString("Constant"),
QString("DistortedVoronoi"),
QString("MultiStepMap"),
QString("TwoLevel"),
QString("Voronoi"),
};
GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent) :
super(a_Parent),
m_IniFile(new cIniFile())
{
// The seed and generator name is in a separate form layout at the top, always present:
m_eSeed = new QLineEdit();
m_eSeed->setValidator(new QIntValidator());
m_eSeed->setText("0");
m_eSeed->setProperty("INI.ItemName", QVariant("Seed"));
m_cbGenerator = new QComboBox();
m_cbGenerator->setMinimumWidth(120);
for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++)
{
m_cbGenerator->addItem(s_GeneratorNames[i]);
}
QFormLayout * baseLayout = new QFormLayout();
baseLayout->addRow(new QLabel(tr("Seed")), m_eSeed);
baseLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator);
// The rest of the controls are in a dynamically created form layout:
m_FormLayout = new QFormLayout();
// The main layout joins these two vertically:
m_MainLayout = new QVBoxLayout();
m_MainLayout->addLayout(baseLayout);
m_MainLayout->addLayout(m_FormLayout);
m_MainLayout->addStretch();
setLayout(m_MainLayout);
// Load the INI file, if specified, otherwise set defaults:
if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName))
{
m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen")));
m_eSeed->setText(QString::number(m_IniFile->GetValueI("Generator", "Seed")));
}
else
{
m_IniFile->SetValue("Generator", "Generator", "Composable");
m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
}
updateFromIni();
// Connect the change events only after the data has been loaded:
connect(m_cbGenerator, SIGNAL(currentIndexChanged(QString)), this, SLOT(generatorChanged(QString)));
connect(m_eSeed, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString)));
}
void GeneratorSetup::generatorChanged(const QString & a_NewName)
{
// Clear the current contents of the form layout by assigning it to a stack temporary:
{
m_MainLayout->takeAt(1);
QWidget().setLayout(m_FormLayout);
}
// Re-create the layout:
m_FormLayout = new QFormLayout();
m_MainLayout->insertLayout(1, m_FormLayout);
// Recreate the INI file:
m_IniFile->Clear();
m_IniFile->SetValue("Generator", "Generator", "Composable");
m_IniFile->SetValue("Generator", "BiomeGen", a_NewName.toStdString());
// Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
bool dummy;
delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
// Read all values from the INI file and put them into the form layout:
updateFromIni();
// Notify of the changes:
emit generatorUpdated();
}
void GeneratorSetup::editChanged(const QString & a_NewValue)
{
QString itemName = sender()->property("INI.ItemName").toString();
m_IniFile->SetValue("Generator", itemName.toStdString(), a_NewValue.toStdString());
emit generatorUpdated();
}
void GeneratorSetup::updateFromIni()
{
int keyID = m_IniFile->FindKey("Generator");
if (keyID <= -1)
{
return;
}
int numItems = m_IniFile->GetNumValues(keyID);
AString generatorName = m_IniFile->GetValue("Generator", "BiomeGen");
size_t generatorNameLen = generatorName.length();
for (int i = 0; i < numItems; i++)
{
AString itemName = m_IniFile->GetValueName(keyID, i);
if ((itemName == "Generator") || (itemName == "BiomeGen"))
{
// These special cases are not to be added
continue;
}
AString itemValue = m_IniFile->GetValue(keyID, i);
QLineEdit * edit = new QLineEdit();
edit->setText(QString::fromStdString(itemValue));
edit->setProperty("INI.ItemName", QVariant(QString::fromStdString(itemName)));
// Remove the generator name prefix from the item name, for clarity purposes:
if (NoCaseCompare(itemName.substr(0, generatorNameLen), generatorName) == 0)
{
itemName.erase(0, generatorNameLen);
}
connect(edit, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString)));
m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit);
} // for i - INI values[]
}

View File

@ -0,0 +1,64 @@
#pragma once
#include <memory>
#include <QDialog>
#include <QComboBox>
#include <QVBoxLayout>
#include <QFormLayout>
class cIniFile;
typedef std::shared_ptr<cIniFile> cIniFilePtr;
class GeneratorSetup :
public QWidget
{
typedef QWidget super;
Q_OBJECT
public:
/** Creates the widget and loads the contents of the INI file, if not empty. */
explicit GeneratorSetup(const std::string & a_IniFileName, QWidget * parent = nullptr);
/** Returns the cIniFile instance that is being edited by this widget. */
cIniFilePtr getIniFile() { return m_IniFile; }
signals:
/** Emitted when the generator parameters have changed. */
void generatorUpdated();
public slots:
/** Called when the user selects a different generator from the top combobox.
Re-creates m_IniFile and updates the form layout. */
void generatorChanged(const QString & a_NewName);
protected slots:
/** Called when any of the edit widgets are changed. */
void editChanged(const QString & a_NewValue);
protected:
QComboBox * m_cbGenerator;
QLineEdit * m_eSeed;
QVBoxLayout * m_MainLayout;
QFormLayout * m_FormLayout;
cIniFilePtr m_IniFile;
int m_Seed;
/** Updates the form layout with the values from m_IniFile. */
void updateFromIni();
};

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@ -238,14 +238,14 @@ template class SizeChecker<UInt16, 2>;
#ifndef TEST_GLOBALS
// Common headers (part 1, without macros):
#include "StringUtils.h"
#include "OSSupport/Sleep.h"
#include "OSSupport/CriticalSection.h"
#include "OSSupport/Semaphore.h"
#include "OSSupport/Event.h"
#include "OSSupport/Thread.h"
#include "OSSupport/File.h"
#include "Logger.h"
#include "src/StringUtils.h"
#include "src/OSSupport/Sleep.h"
#include "src/OSSupport/CriticalSection.h"
#include "src/OSSupport/Semaphore.h"
#include "src/OSSupport/Event.h"
#include "src/OSSupport/Thread.h"
#include "src/OSSupport/File.h"
#include "src/Logger.h"
#else
// Logging functions
void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
@ -375,10 +375,10 @@ T Clamp(T a_Value, T a_Min, T a_Max)
// Common headers (part 2, with macros):
#include "ChunkDef.h"
#include "BiomeDef.h"
#include "BlockID.h"
#include "BlockInfo.h"
#include "src/ChunkDef.h"
#include "src/BiomeDef.h"
#include "src/BlockID.h"
#include "src/BlockInfo.h"

View File

@ -5,19 +5,34 @@
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
#include <QSettings>
#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "Generating/BioGen.h"
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
#include "GeneratorSetup.h"
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent)
QMainWindow(parent),
m_GeneratorSetup(nullptr),
m_LineSeparator(nullptr)
{
m_BiomeView = new BiomeView(this);
setCentralWidget(m_BiomeView);
initMinecraftPath();
m_BiomeView = new BiomeView();
m_MainLayout = new QHBoxLayout();
m_MainLayout->addWidget(m_BiomeView, 1);
m_MainLayout->setMenuBar(menuBar());
m_MainLayout->setMargin(0);
QWidget * central = new QWidget();
central->setLayout(m_MainLayout);
setCentralWidget(central);
createActions();
createMenus();
@ -36,10 +51,14 @@ MainWindow::~MainWindow()
void MainWindow::generate()
void MainWindow::newGenerator()
{
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
// (Re-)open the generator setup dialog with empty settings:
openGeneratorSetup("");
// Set the chunk source:
cIniFilePtr iniFile = m_GeneratorSetup->getIniFile();
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(iniFile)));
m_BiomeView->redraw();
}
@ -47,9 +66,79 @@ void MainWindow::generate()
void MainWindow::open()
void MainWindow::openGenerator()
{
// TODO
// Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
if (worldIni.isEmpty())
{
return;
}
// (Re-)open the generator setup dialog:
openGeneratorSetup(worldIni.toStdString());
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(m_GeneratorSetup->getIniFile())));
m_BiomeView->redraw();
}
void MainWindow::openWorld()
{
// Let the user specify the world:
QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
if (regionFolder.isEmpty())
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
m_BiomeView->redraw();
}
void MainWindow::openVanillaWorld()
{
// The world is stored in the sender action's data, retrieve it:
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
void MainWindow::initMinecraftPath()
{
#ifdef Q_OS_MAC
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
#elif defined Q_OS_WIN32
QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
#else
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
#endif
}
@ -58,19 +147,26 @@ void MainWindow::open()
void MainWindow::createActions()
{
m_actGen = new QAction(tr("&Generate..."), this);
m_actGen->setShortcut(tr("Ctrl+N"));
m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
createWorldActions();
m_actOpen = new QAction(tr("&Open world..."), this);
m_actOpen->setShortcut(tr("Ctrl+O"));
m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
m_actNewGen = new QAction(tr("&New generator"), this);
m_actNewGen->setShortcut(tr("Ctrl+N"));
m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
m_actOpenGen = new QAction(tr("&Open generator..."), this);
m_actOpenGen->setShortcut(tr("Ctrl+G"));
m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
m_actOpenWorld = new QAction(tr("&Open world..."), this);
m_actOpenWorld->setShortcut(tr("Ctrl+O"));
m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
@ -83,15 +179,130 @@ void MainWindow::createActions()
void MainWindow::createMenus()
void MainWindow::createWorldActions()
{
QMenu * mFile = menuBar()->addMenu(tr("&World"));
mFile->addAction(m_actGen);
mFile->addAction(m_actOpen);
mFile->addSeparator();
mFile->addAction(m_actReload);
mFile->addSeparator();
mFile->addAction(m_actExit);
QDir mc(m_MinecraftPath);
if (!mc.cd("saves"))
{
return;
}
QDirIterator it(mc);
int key = 1;
while (it.hasNext())
{
it.next();
if (!it.fileInfo().isDir())
{
continue;
}
QString name = getWorldName(it.filePath().toStdString());
if (name.isEmpty())
{
continue;
}
QAction * w = new QAction(this);
w->setText(name);
w->setData(it.filePath() + "/region");
if (key < 10)
{
w->setShortcut("Ctrl+" + QString::number(key));
key++;
}
connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
m_WorldActions.append(w);
}
}
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
file->addAction(m_actNewGen);
file->addAction(m_actOpenGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
if (m_WorldActions.empty())
{
worlds->setEnabled(false);
}
file->addAction(m_actOpenWorld);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();
file->addAction(m_actExit);
}
QString MainWindow::getWorldName(const AString & a_Path)
{
AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
if (levelData.empty())
{
// No such file / no data
return QString();
}
AString uncompressed;
if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
{
return QString();
}
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
if (!nbt.IsValid())
{
return QString();
}
AString name = nbt.GetName(1);
int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
{
return QString();
}
return QString::fromStdString(nbt.GetString(levelNameTag));
}
void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
{
// Close any previous editor:
closeGeneratorSetup();
// Open up a new editor:
m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
m_LineSeparator = new QWidget();
m_LineSeparator->setFixedWidth(2);
m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
m_MainLayout->addWidget(m_LineSeparator);
m_MainLayout->addWidget(m_GeneratorSetup);
// Connect the signals from the setup pane:
connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload()));
}
void MainWindow::closeGeneratorSetup()
{
delete m_MainLayout->takeAt(2);
delete m_MainLayout->takeAt(1);
delete m_GeneratorSetup;
delete m_LineSeparator;
m_GeneratorSetup = nullptr;
m_LineSeparator = nullptr;
}

View File

@ -1,43 +1,92 @@
#pragma once
#include <memory>
#include <QList>
#include <QMainWindow>
#include <QHBoxLayout>
#include "BiomeView.h"
// fwd:
class GeneratorSetup;
class MainWindow :
public QMainWindow
{
Q_OBJECT
BiomeView * m_BiomeView;
public:
MainWindow(QWidget *parent = 0);
MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
/** Creates a generator definition from scratch, lets user modify generator params in realtime. */
void newGenerator();
/** Opens a generator definition and generates the biomes based on that. */
void generate();
void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
void open();
void openWorld();
/** Opens a vanilla world that is specified by the calling action. */
void openVanillaWorld();
protected:
// Actions:
QAction * m_actGen;
QAction * m_actOpen;
QAction * m_actNewGen;
QAction * m_actOpenGen;
QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
/** List of actions that open the specific vanilla world. */
QList<QAction *> m_WorldActions;
/** Path to the vanilla folder. */
QString m_MinecraftPath;
/** The pane for setting up the generator, available when visualising a generator. */
GeneratorSetup * m_GeneratorSetup;
/** The main biome display widget. */
BiomeView * m_BiomeView;
/** The layout for the window. */
QHBoxLayout * m_MainLayout;
/** The separator line between biome view and generator setup. */
QWidget * m_LineSeparator;
/** Initializes the m_MinecraftPath based on the proper MC path */
void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
/** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
void createWorldActions();
/** Creates the menu bar and connects its events. */
void createMenus();
/** Returns the name of the vanilla world in the specified path.
Reads the level.dat file for the name. Returns an empty string on failure. */
QString getWorldName(const AString & a_Path);
/** Opens the generator setup pane, if not already open, and loads the specified INI file to it. */
void openGeneratorSetup(const AString & a_IniFileName);
/** Closes and destroys the generator setup pane, if there is one. */
void closeGeneratorSetup();
};

View File

@ -12,7 +12,7 @@ TARGET = QtBiomeVisualiser
TEMPLATE = app
SOURCES += main.cpp\
SOURCES +=\
MainWindow.cpp \
BiomeView.cpp \
../../src/Generating/BioGen.cpp \
@ -27,9 +27,28 @@ SOURCES += main.cpp\
../../src/OSSupport/IsThread.cpp \
../../src/BiomeDef.cpp \
ChunkCache.cpp \
Chunk.cpp \
ChunkSource.cpp \
ChunkLoader.cpp
ChunkLoader.cpp \
../../src/StringCompression.cpp \
../../src/WorldStorage/FastNBT.cpp \
../../lib/zlib/adler32.c \
../../lib/zlib/compress.c \
../../lib/zlib/crc32.c \
../../lib/zlib/deflate.c \
../../lib/zlib/gzclose.c \
../../lib/zlib/gzlib.c \
../../lib/zlib/gzread.c \
../../lib/zlib/gzwrite.c \
../../lib/zlib/infback.c \
../../lib/zlib/inffast.c \
../../lib/zlib/inflate.c \
../../lib/zlib/inftrees.c \
../../lib/zlib/trees.c \
../../lib/zlib/uncompr.c \
../../lib/zlib/zutil.c \
GeneratorSetup.cpp \
QtBiomeVisualiser.cpp \
QtChunk.cpp
HEADERS += MainWindow.h \
Globals.h \
@ -46,14 +65,36 @@ HEADERS += MainWindow.h \
../../src/OSSupport/IsThread.h \
../../src/BiomeDef.h \
ChunkCache.h \
Chunk.h \
ChunkSource.h \
ChunkLoader.h
ChunkLoader.h \
../../src/StringCompression.h \
../../src/WorldStorage/FastNBT.h \
../../lib/zlib/crc32.h \
../../lib/zlib/deflate.h \
../../lib/zlib/gzguts.h \
../../lib/zlib/inffast.h \
../../lib/zlib/inffixed.h \
../../lib/zlib/inflate.h \
../../lib/zlib/inftrees.h \
../../lib/zlib/trees.h \
../../lib/zlib/zconf.h \
../../lib/zlib/zlib.h \
../../lib/zlib/zutil.h \
GeneratorSetup.h \
QtChunk.h
INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../src \
$$_PRO_FILE_PWD_/../../lib
$$_PRO_FILE_PWD_/../../lib \
$$_PRO_FILE_PWD_/../../lib/jsoncpp/include \
$$_PRO_FILE_PWD_/../../lib/polarssl/include \
$$_PRO_FILE_PWD_/../../lib/sqlite \
$$_PRO_FILE_PWD_/../../lib/SQLiteCpp/include \
$$_PRO_FILE_PWD_/../../
CONFIG += C++11
OTHER_FILES +=

View File

@ -1,6 +1,5 @@
#include "Globals.h"
#include "Globals.h"
#include "Chunk.h"
#include "QtChunk.h"

View File

@ -427,7 +427,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
if (a_CanDrop)
{
if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
{
{
switch (m_BlockType)
{
case E_BLOCK_CAKE:

View File

@ -267,7 +267,7 @@ size_t cByteBuffer::GetReadableSpace(void) const
}
// Single readable space partition:
ASSERT(m_WritePos >= m_ReadPos);
return m_WritePos - m_ReadPos ;
return m_WritePos - m_ReadPos;
}
@ -489,6 +489,27 @@ bool cByteBuffer::ReadLEInt(int & a_Value)
bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
{
Int64 Value;
if (!ReadBEInt64(Value))
{
return false;
}
UInt32 BlockXRaw = (Value >> 38) & 0x3ffffff;
UInt32 BlockYRaw = (Value >> 26) & 0xfff;
UInt32 BlockZRaw = (Value & 0x3ffffff);
a_BlockX = ((BlockXRaw & 0x2000000) == 0) ? BlockXRaw : (~(BlockXRaw & 0x1ffffff)) + 1;
a_BlockY = ((BlockYRaw & 0x800) == 0) ? BlockYRaw : (~(BlockXRaw & 0x7ff)) + 1;
a_BlockZ = ((BlockZRaw & 0x2000000) == 0) ? BlockZRaw : (~(BlockZRaw & 0x1ffffff)) + 1;
return true;
}
bool cByteBuffer::WriteChar(char a_Value)
{
CHECK_THREAD;
@ -661,6 +682,15 @@ bool cByteBuffer::WriteLEInt(int a_Value)
bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF));
}
bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
{
CHECK_THREAD;

View File

@ -64,6 +64,7 @@ public:
bool ReadVarInt (UInt32 & a_Value);
bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
bool ReadLEInt (int & a_Value);
bool ReadPosition (int & a_BlockX, int & a_BlockY, int & a_BlockZ);
/** Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) */
template <typename T> bool ReadVarInt(T & a_Value)
@ -90,6 +91,7 @@ public:
bool WriteVarInt (UInt32 a_Value);
bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
bool WriteLEInt (int a_Value);
bool WritePosition (int a_BlockX, int a_BlockY, int a_BlockZ);
/** Reads a_Count bytes into a_Buffer; returns true if successful */
bool ReadBuf(void * a_Buffer, size_t a_Count);

View File

@ -3043,7 +3043,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@ -3051,7 +3051,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
{
continue;
}
(*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
(*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
} // for itr - LoadedByClient[]
}

View File

@ -328,7 +328,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);

View File

@ -617,7 +617,7 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
@ -629,7 +629,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
}

View File

@ -87,7 +87,7 @@ public:
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);

View File

@ -124,13 +124,14 @@ cClientHandle::~cClientHandle()
if (m_Player != NULL)
{
cWorld * World = m_Player->GetWorld();
if (!m_Username.empty() && (World != NULL))
{
// Send the Offline PlayerList packet:
World->BroadcastPlayerListItem(*m_Player, false, this);
}
if (World != NULL)
{
if (!m_Username.empty())
{
// Send the Offline PlayerList packet:
World->BroadcastPlayerListRemovePlayer(*m_Player, this);
}
World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
m_Player->Destroy();
}
@ -370,7 +371,12 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Send experience
m_Player->SendExperience();
// Send player list items
SendPlayerListAddPlayer(*m_Player);
World->BroadcastPlayerListAddPlayer(*m_Player);
World->SendPlayerList(m_Player);
m_Player->Initialize(*World);
m_State = csAuthenticated;
@ -1206,50 +1212,61 @@ void cClientHandle::FinishDigAnimation()
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
{
// TODO: Rewrite this function
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
);
cWorld * World = m_Player->GetWorld();
bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5;
if (
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
(
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
)
IsValidBlock(a_HeldItem.m_ItemType) &&
!AreRealCoords
)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (a_BlockY < cChunkDef::Height - 1)
if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1))
{
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
}
if (a_BlockY > 0)
{
World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (a_BlockY < cChunkDef::Height - 1)
{
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
}
if (a_BlockY > 0)
{
World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
}
}
m_Player->GetInventory().SendEquippedSlot();
return;
}
if (!AreRealCoords)
{
a_BlockFace = BLOCK_FACE_NONE;
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
cChunkInterface ChunkInterface(World->GetChunkMap());
BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if (a_BlockFace != BLOCK_FACE_NONE)
if (AreRealCoords)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
m_Player->GetInventory().SendEquippedSlot();
cChunkInterface ChunkInterface(World->GetChunkMap());
BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if (a_BlockFace != BLOCK_FACE_NONE)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
m_Player->GetInventory().SendEquippedSlot();
}
}
return;
}
@ -1282,22 +1299,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
return;
}
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
if (AreRealCoords)
{
if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
{
// A plugin doesn't agree with using the block, abort
if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
// A plugin doesn't agree with using the block, abort
return;
}
cChunkInterface ChunkInterface(World->GetChunkMap());
BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return;
}
cChunkInterface ChunkInterface(World->GetChunkMap());
BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return;
}
short EquippedDamage = Equipped.m_ItemDamage;
@ -2326,18 +2346,18 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
m_Protocol->SendMapDecorators(a_ID, a_Decorators);
m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@ -2353,9 +2373,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@ -2397,9 +2417,45 @@ void cClientHandle::SendPlayerAbilities()
void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
m_Protocol->SendPlayerListAddPlayer(a_Player);
}
void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}

View File

@ -134,73 +134,77 @@ public:
// The following functions send the various packets:
// (Please keep these alpha-sorted)
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity);
void SendEntityMetadata (const cEntity & a_Entity);
void SendEntityProperties (const cEntity & a_Entity);
void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
void SendEntityVelocity (const cEntity & a_Entity);
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length);
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators);
void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPaintingSpawn (const cPainting & a_Painting);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
void SendPlayerAbilities (void);
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
void SendStatistics (const cStatManager & a_Manager);
void SendTabCompletionResults(const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity);
void SendEntityMetadata (const cEntity & a_Entity);
void SendEntityProperties (const cEntity & a_Entity);
void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
void SendEntityVelocity (const cEntity & a_Entity);
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPaintingSpawn (const cPainting & a_Painting);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
void SendPlayerAbilities (void);
void SendPlayerListAddPlayer (const cPlayer & a_Player);
void SendPlayerListRemovePlayer (const cPlayer & a_Player);
void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
void SendPlayerListUpdatePing (const cPlayer & a_Player);
void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
void SendStatistics (const cStatManager & a_Manager);
void SendTabCompletionResults (const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
// tolua_begin
const AString & GetUsername(void) const;

View File

@ -5,6 +5,7 @@
#include "Globals.h"
#include "CompositeChat.h"
#include "ClientHandle.h"
@ -399,6 +400,183 @@ void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle)
AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const
{
Json::Value msg;
msg["text"] = cClientHandle::FormatMessageType(a_ShouldUseChatPrefixes, GetMessageType(), GetAdditionalMessageTypeData()); // The client crashes without this field being present
const cCompositeChat::cParts & Parts = GetParts();
for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
{
Json::Value Part;
switch ((*itr)->m_PartType)
{
case cCompositeChat::ptText:
{
Part["text"] = (*itr)->m_Text;
AddChatPartStyle(Part, (*itr)->m_Style);
break;
}
case cCompositeChat::ptClientTranslated:
{
const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
Part["translate"] = p.m_Text;
Json::Value With;
for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
{
With.append(*itrW);
}
if (!p.m_Parameters.empty())
{
Part["with"] = With;
}
AddChatPartStyle(Part, p.m_Style);
break;
}
case cCompositeChat::ptUrl:
{
const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
Part["text"] = p.m_Text;
Json::Value Url;
Url["action"] = "open_url";
Url["value"] = p.m_Url;
Part["clickEvent"] = Url;
AddChatPartStyle(Part, p.m_Style);
break;
}
case cCompositeChat::ptSuggestCommand:
case cCompositeChat::ptRunCommand:
{
const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
Part["text"] = p.m_Text;
Json::Value Cmd;
Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
Cmd["value"] = p.m_Command;
Part["clickEvent"] = Cmd;
AddChatPartStyle(Part, p.m_Style);
break;
}
case cCompositeChat::ptShowAchievement:
{
const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
Part["translate"] = "chat.type.achievement";
Json::Value Ach;
Ach["action"] = "show_achievement";
Ach["value"] = p.m_Text;
Json::Value AchColourAndName;
AchColourAndName["color"] = "green";
AchColourAndName["translate"] = p.m_Text;
AchColourAndName["hoverEvent"] = Ach;
Json::Value Extra;
Extra.append(AchColourAndName);
Json::Value Name;
Name["text"] = p.m_PlayerName;
Json::Value With;
With.append(Name);
With.append(Extra);
Part["with"] = With;
AddChatPartStyle(Part, p.m_Style);
break;
}
}
msg["extra"].append(Part);
} // for itr - Parts[]
return msg.toStyledString();
}
void cCompositeChat::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const
{
size_t len = a_PartStyle.length();
for (size_t i = 0; i < len; i++)
{
switch (a_PartStyle[i])
{
case 'b':
{
// bold
a_Value["bold"] = Json::Value(true);
break;
}
case 'i':
{
// italic
a_Value["italic"] = Json::Value(true);
break;
}
case 'u':
{
// Underlined
a_Value["underlined"] = Json::Value(true);
break;
}
case 's':
{
// strikethrough
a_Value["strikethrough"] = Json::Value(true);
break;
}
case 'o':
{
// obfuscated
a_Value["obfuscated"] = Json::Value(true);
break;
}
case '@':
{
// Color, specified by the next char:
i++;
if (i >= len)
{
// String too short, didn't contain a color
break;
}
switch (a_PartStyle[i])
{
case '0': a_Value["color"] = Json::Value("black"); break;
case '1': a_Value["color"] = Json::Value("dark_blue"); break;
case '2': a_Value["color"] = Json::Value("dark_green"); break;
case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
case '4': a_Value["color"] = Json::Value("dark_red"); break;
case '5': a_Value["color"] = Json::Value("dark_purple"); break;
case '6': a_Value["color"] = Json::Value("gold"); break;
case '7': a_Value["color"] = Json::Value("gray"); break;
case '8': a_Value["color"] = Json::Value("dark_gray"); break;
case '9': a_Value["color"] = Json::Value("blue"); break;
case 'a': a_Value["color"] = Json::Value("green"); break;
case 'b': a_Value["color"] = Json::Value("aqua"); break;
case 'c': a_Value["color"] = Json::Value("red"); break;
case 'd': a_Value["color"] = Json::Value("light_purple"); break;
case 'e': a_Value["color"] = Json::Value("yellow"); break;
case 'f': a_Value["color"] = Json::Value("white"); break;
} // switch (color)
} // case '@'
} // switch (Style[i])
} // for i - a_PartStyle[]
}
////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cBasePart:

View File

@ -4,6 +4,7 @@
// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
#include "Defines.h"
#include "json/json.h"
@ -189,6 +190,8 @@ public:
Used for older protocols that don't support composite chat
and for console-logging. */
AString ExtractText(void) const;
AString CreateJsonString(bool a_ShouldUseChatPrefixes = true) const;
// tolua_end
@ -197,6 +200,9 @@ public:
/** Converts the MessageType to a LogLevel value.
Used by the logging bindings when logging a cCompositeChat object. */
static cLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType);
/** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const;
protected:
/** All the parts that */

View File

@ -115,12 +115,14 @@ enum eGameMode
eGameMode_Survival = 0,
eGameMode_Creative = 1,
eGameMode_Adventure = 2,
eGameMode_Spectator = 3,
// Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure,
gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned

View File

@ -62,6 +62,8 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
void cBoat::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())

View File

@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
{
return false;
}
@ -260,7 +260,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::SetYawFromSpeed(void)
{
const double EPS = 0.0000001;
if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetYaw(0);
@ -277,7 +277,7 @@ void cEntity::SetPitchFromSpeed(void)
{
const double EPS = 0.0000001;
double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetPitch(0);
@ -342,6 +342,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
break;
}
default: break;
}
}
}
@ -1015,7 +1016,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
@ -1960,7 +1961,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
return;
}
if ((a_Forward != 0) || (a_Sideways != 0))
if ((a_Forward != 0.f) || (a_Sideways != 0.f))
{
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
}

View File

@ -447,7 +447,7 @@ public:
// tolua_end
/// Called when the specified player right-clicks this entity
virtual void OnRightClicked(cPlayer &) {}
virtual void OnRightClicked(cPlayer & a_Player) {}
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)

View File

@ -96,6 +96,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
base = 1800;
break;
}
default: break;
}
// If potion is level II, half the duration. If not, stays the same

View File

@ -18,10 +18,27 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y,
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Break(a_HitPos);
}
void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Break(a_HitPos);
}
void cExpBottleEntity::Break(const Vector3d &a_HitPos)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}

View File

@ -29,5 +29,10 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
/** Breaks the bottle, fires its particle effects and sounds
@param a_HitPos The position where the bottle will break */
void Break(const Vector3d &a_HitPos);
}; // tolua_export

View File

@ -22,11 +22,13 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
if (!m_Item.IsEmpty())
{
// Item not empty, rotate, clipping values to zero to three inclusive
m_Rotation++;
if (m_Rotation >= 4)
if (m_Rotation >= 8)
{
m_Rotation = 0;
}

View File

@ -13,6 +13,7 @@
#include "Player.h"
#include "../BoundingBox.h"
#define NO_SPEED 0.0
#define MAX_SPEED 8
#define MAX_SPEED_NEGATIVE -MAX_SPEED
@ -220,7 +221,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary
{
if (GetSpeedZ() > 0)
{
@ -239,13 +240,13 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
SetSpeedY(0);
SetSpeedZ(0);
SetSpeedY(NO_SPEED);
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (GetSpeedX() != 0)
if (GetSpeedX() != NO_SPEED)
{
if (GetSpeedX() > 0)
{
@ -305,9 +306,9 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
if (GetSpeedX() >= 0)
if (GetSpeedX() >= NO_SPEED)
{
if (GetSpeedX() <= MAX_SPEED)
{
@ -424,9 +425,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (GetSpeedZ() != 0)
if (GetSpeedZ() != NO_SPEED)
{
if (GetSpeedZ() > 0)
if (GetSpeedZ() > NO_SPEED)
{
AddSpeedZ(AccelDecelSpeed);
}
@ -441,15 +442,15 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
SetSpeedY(0);
SetSpeedZ(0);
SetSpeedY(NO_SPEED);
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (GetSpeedX() != 0)
if (GetSpeedX() != NO_SPEED)
{
if (GetSpeedX() > 0)
if (GetSpeedX() > NO_SPEED)
{
AddSpeedX(AccelDecelSpeed);
}
@ -463,9 +464,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
if (GetSpeedX() >= 0)
if (GetSpeedX() >= NO_SPEED)
{
if (GetSpeedX() <= MAX_SPEED)
{
@ -483,9 +484,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
if (GetSpeedX() > 0)
if (GetSpeedX() > NO_SPEED)
{
AddSpeedX(AccelDecelSpeed);
SetSpeedY(GetSpeedX());
@ -503,9 +504,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
SetSpeedX(0);
SetSpeedX(NO_SPEED);
if (GetSpeedZ() >= 0)
if (GetSpeedZ() >= NO_SPEED)
{
if (GetSpeedZ() <= MAX_SPEED)
{
@ -523,9 +524,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
SetSpeedX(0);
SetSpeedX(NO_SPEED);
if (GetSpeedZ() > 0)
if (GetSpeedZ() > NO_SPEED)
{
AddSpeedZ(AccelDecelSpeed);
SetSpeedY(GetSpeedZ());
@ -576,7 +577,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XP:
case E_META_RAIL_XM_XP:
{
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
break;
}
@ -584,7 +585,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZP:
case E_META_RAIL_ZM_ZP:
{
SetSpeedX(0);
SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
break;
}
@ -593,12 +594,12 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
{
if (GetPosZ() > floor(GetPosZ()) + 0.5)
{
if (GetSpeedZ() > 0)
if (GetSpeedZ() > NO_SPEED)
{
SetSpeedX(-GetSpeedZ() * 0.7);
}
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() > floor(GetPosX()) + 0.5)
@ -608,82 +609,82 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
SetSpeedZ(-GetSpeedX() * 0.7);
}
SetSpeedX(0);
SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
SetSpeedY(0);
SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZM_XP:
{
if (GetPosZ() > floor(GetPosZ()) + 0.5)
{
if (GetSpeedZ() > 0)
if (GetSpeedZ() > NO_SPEED)
{
SetSpeedX(GetSpeedZ() * 0.7);
}
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() < floor(GetPosX()) + 0.5)
{
if (GetSpeedX() < 0)
if (GetSpeedX() < NO_SPEED)
{
SetSpeedZ(GetSpeedX() * 0.7);
}
SetSpeedX(0);
SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
SetSpeedY(0);
SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZP_XM:
{
if (GetPosZ() < floor(GetPosZ()) + 0.5)
{
if (GetSpeedZ() < 0)
if (GetSpeedZ() < NO_SPEED)
{
SetSpeedX(GetSpeedZ() * 0.7);
}
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() > floor(GetPosX()) + 0.5)
{
if (GetSpeedX() > 0)
if (GetSpeedX() > NO_SPEED)
{
SetSpeedZ(GetSpeedX() * 0.7);
}
SetSpeedX(0);
SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
SetSpeedY(0);
SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZP_XP:
{
if (GetPosZ() < floor(GetPosZ()) + 0.5)
{
if (GetSpeedZ() < 0)
if (GetSpeedZ() < NO_SPEED)
{
SetSpeedX(-GetSpeedZ() * 0.7);
}
SetSpeedZ(0);
SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() < floor(GetPosX()) + 0.5)
{
if (GetSpeedX() < 0)
if (GetSpeedX() < NO_SPEED)
{
SetSpeedZ(-GetSpeedX() * 0.7);
}
SetSpeedX(0);
SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
SetSpeedY(0);
@ -876,7 +877,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
if (abs(Distance.z) < 0.001)
if (std::abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
@ -925,7 +926,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
if (abs(Distance.z) < 0.001)
if (std::abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
@ -1072,6 +1073,8 @@ cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const c
void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
@ -1124,8 +1127,7 @@ void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
{
// Show the chest UI window to the player
// TODO
// TODO: Show the chest UI window to the player
}

View File

@ -9,9 +9,9 @@
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
super(a_EntityType, 0, 0, 0, a_Width, a_Height),
m_EntityEffects(tEffectMap())
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
super(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_EntityEffects(tEffectMap())
{
}
@ -111,3 +111,6 @@ void cPawn::ClearEntityEffects()
RemoveEntityEffect(EffectType);
}
}

View File

@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Team(NULL),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
@ -266,7 +267,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime();
}
@ -451,6 +452,11 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (IsGameModeSpectator()) // You can fly through the ground in Spectator
{
return;
}
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@ -585,7 +591,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::AddFoodExhaustion(double a_Exhaustion)
{
if (!IsGameModeCreative())
if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
}
@ -804,6 +810,28 @@ void cPlayer::SetCanFly(bool a_CanFly)
void cPlayer::SetCustomName(const AString & a_CustomName)
{
if (m_CustomName == a_CustomName)
{
return;
}
AString OldCustomName = m_CustomName;
m_CustomName = a_CustomName;
if (m_CustomName.length() > 16)
{
m_CustomName = m_CustomName.substr(0, 16);
}
m_World->BroadcastPlayerListUpdateDisplayName(*this, m_CustomName);
m_World->BroadcastSpawnEntity(*this, m_ClientHandle);
}
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)
@ -823,9 +851,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
if (IsGameModeCreative() || IsGameModeSpectator())
{
// No damage / health in creative mode if not void or plugin damage
// No damage / health in creative or spectator mode if not void or plugin damage
return false;
}
}
@ -1043,6 +1071,14 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
}
void cPlayer::SetTeam(cTeam * a_Team)
{
@ -1158,11 +1194,13 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
if (!IsGameModeCreative())
if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
SetFlying(false);
SetCanFly(false);
}
m_World->BroadcastPlayerListUpdateGameMode(*this);
}
@ -1340,6 +1378,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
void cPlayer::SetVisible(bool a_bVisible)
{
// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
@ -1434,6 +1473,28 @@ AString cPlayer::GetColor(void) const
AString cPlayer::GetPlayerListName(void) const
{
const AString & Color = GetColor();
if (HasCustomName())
{
return m_CustomName;
}
else if ((GetName().length() <= 14) && !Color.empty())
{
return Printf("%s%s", Color.c_str(), GetName().c_str());
}
else
{
return GetName();
}
}
void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
@ -1500,6 +1561,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::TossItems(const cItems & a_Items)
{
if (IsGameModeSpectator()) // Players can't toss items in spectator
{
return;
}
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
@ -1786,7 +1852,7 @@ bool cPlayer::SaveToDisk()
void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
{
return;
}

View File

@ -171,6 +171,9 @@ public:
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const;
/** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
bool IsGameModeSpectator(void) const;
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */
@ -251,6 +254,9 @@ public:
The returned value either is empty, or includes the cChatColor::Delimiter. */
AString GetColor(void) const;
/** Returns the name that is used in the playerlist. */
AString GetPlayerListName(void) const;
/** tosses the item in the selected hotbar slot */
void TossEquippedItem(char a_Amount = 1);
@ -398,6 +404,16 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
/** Returns true if the player has a custom name. */
bool HasCustomName(void) const { return !m_CustomName.empty(); }
/** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */
const AString & GetCustomName(void) const { return m_CustomName; }
/** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string.
The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */
void SetCustomName(const AString & a_CustomName);
/** Gets the last position that the player slept in
This is initialised to the world spawn point if the player has not slept in a bed as of yet
*/
@ -562,6 +578,8 @@ protected:
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
AString m_CustomName;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;

View File

@ -12,72 +12,6 @@
////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
BiomeGenName = "MultiStepMap";
}
cBiomeGen * res = NULL;
a_CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
res = new cBioGenConstant;
a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
res = new cBioGenCheckerboard;
a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
res = new cBioGenVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
{
res = new cBioGenDistortedVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
{
res = new cBioGenTwoLevel(a_Seed);
}
else
{
if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
}
res = new cBioGenMultiStepMap(a_Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cBioGenMultiStepMap...");
clock_t BeginTick = clock();
for (int x = 0; x < 5000; x++)
{
cChunkDef::BiomeMap Biomes;
res->GenBiomes(x * 5, x * 5, Biomes);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
res->InitializeBiomeGen(a_IniFile);
return res;
}
////////////////////////////////////////////////////////////////////////////////
// cBioGenConstant:
@ -402,8 +336,13 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap &
void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
{
super::InitializeBiomeGen(a_IniFile);
m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64));
InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128);
int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize);
int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0);
m_Voronoi.SetCellSize(CellSize);
m_Voronoi.SetJitterSize(JitterSize);
m_Voronoi.SetOddRowOffset(OddRowOffset);
InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
}
@ -846,9 +785,10 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
{
for (int x = 0; x < cChunkDef::Width; x++)
{
int MinDist1, MinDist2;
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7;
int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11;
int SeedX, SeedZ, MinDist2;
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7;
int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11;
int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ);
cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1));
}
}
@ -987,3 +927,69 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
BiomeGenName = "MultiStepMap";
}
cBiomeGen * res = NULL;
a_CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
res = new cBioGenConstant;
a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
res = new cBioGenCheckerboard;
a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
res = new cBioGenVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
{
res = new cBioGenDistortedVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
{
res = new cBioGenTwoLevel(a_Seed);
}
else
{
if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
}
res = new cBioGenMultiStepMap(a_Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cBioGenMultiStepMap...");
clock_t BeginTick = clock();
for (int x = 0; x < 5000; x++)
{
cChunkDef::BiomeMap Biomes;
res->GenBiomes(x * 5, x * 5, Biomes);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
res->InitializeBiomeGen(a_IniFile);
return res;
}

View File

@ -755,7 +755,7 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc)
float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold)
if ((std::abs(n1 + n3) * std::abs(n2 + n4)) > m_Threshold)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
}

View File

@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
for (size_t i = 0; i < ARRAYCOUNT(Height); i++)
{
Height[i] = abs(Height[i]) * m_HeightAmplification + 1;
Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1;
}
// Modify the noise by height data:
@ -395,7 +395,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
for (int x = 0; x < 17; x += UPSCALE_X)
{
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
Height[x + 17 * z] = val * val * val;
}
}

View File

@ -47,4 +47,3 @@ public:

View File

@ -146,7 +146,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
dirY,
dirZ,
} Direction = dirNONE;
if (abs(m_DiffX) > EPS)
if (std::abs(m_DiffX) > EPS)
{
double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
Coeff = (DestX - m_StartX) / m_DiffX;
@ -155,7 +155,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
Direction = dirX;
}
}
if (abs(m_DiffY) > EPS)
if (std::abs(m_DiffY) > EPS)
{
double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
double CoeffY = (DestY - m_StartY) / m_DiffY;
@ -165,7 +165,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
Direction = dirY;
}
}
if (abs(m_DiffZ) > EPS)
if (std::abs(m_DiffZ) > EPS)
{
double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
@ -227,9 +227,11 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
}
// Update the current chunk
if (a_Chunk != NULL)
a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
if (a_Chunk == NULL)
{
a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
m_Callbacks->OnNoChunk();
return false;
}
if (a_Chunk->IsValid())
@ -245,13 +247,10 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
return false;
}
}
else
else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
{
if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
{
// The callback terminated the trace
return false;
}
// The callback terminated the trace
return false;
}
}
}

View File

@ -432,7 +432,7 @@ void cMap::StreamNext(cMapClient & a_Client)
// This is dangerous as the player object may have been destroyed before the decorator is erased from the list
UpdateDecorators();
Handle->SendMapDecorators(m_ID, m_Decorators);
Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
a_Client.m_NextDecoratorUpdate = 0;
}
@ -444,7 +444,7 @@ void cMap::StreamNext(cMapClient & a_Client)
const Byte * Colors = &m_Data[Y * m_Height];
Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height);
Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
}
}
@ -595,10 +595,10 @@ void cMap::SendTo(cClientHandle & a_Client)
{
const Byte* Colors = &m_Data[i * m_Height];
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
}
a_Client.SendMapDecorators(m_ID, m_Decorators);
a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
}

View File

@ -75,6 +75,8 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_IdleInterval(0)
, m_DestroyTimer(0)
, m_MobType(a_MobType)
, m_CustomName("")
, m_CustomNameAlwaysVisible(false)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
, m_AttackRate(3)
@ -555,6 +557,25 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
void cMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty())
{
SetCustomName(EquippedItem.m_CustomName);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
}
// Checks to see if EventSeePlayer should be fired
// monster sez: Do I see the player
void cMonster::CheckEventSeePlayer(void)
@ -683,6 +704,39 @@ void cMonster::InStateEscaping(float a_Dt)
void cMonster::SetCustomName(const AString & a_CustomName)
{
m_CustomName = a_CustomName;
// The maximal length is 64
if (a_CustomName.length() > 64)
{
m_CustomName = a_CustomName.substr(0, 64);
}
if (m_World != NULL)
{
m_World->BroadcastEntityMetadata(*this);
}
}
void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible)
{
m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible;
if (m_World != NULL)
{
m_World->BroadcastEntityMetadata(*this);
}
}
void cMonster::GetMonsterConfig(const AString & a_Name)
{
cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);

View File

@ -16,13 +16,15 @@ class cClientHandle;
class cWorld;
// tolua_begin
class cMonster :
public cPawn
{
typedef cPawn super;
public:
enum eFamily
{
mfHostile = 0, // Spider, Zombies ...
@ -56,6 +58,8 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
@ -111,7 +115,24 @@ public:
virtual bool IsSitting (void) const { return false; }
// tolua_begin
/** Returns true if the monster has a custom name. */
bool HasCustomName(void) const { return !m_CustomName.empty(); }
/** Gets the custom name of the monster. If no custom name is set, the function returns an empty string. */
const AString & GetCustomName(void) const { return m_CustomName; }
/** Sets the custom name of the monster. You see the name over the monster.
If you want to disable the custom name, simply set an empty string. */
void SetCustomName(const AString & a_CustomName);
/** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */
bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; }
/** Sets the custom name visiblity of this monster.
If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
/// Translates MobType enum to a string, empty string if unknown
static AString MobTypeToString(eMonsterType a_MobType);
@ -195,6 +216,8 @@ protected:
float m_DestroyTimer;
eMonsterType m_MobType;
AString m_CustomName;
bool m_CustomNameAlwaysVisible;
AString m_SoundHurt;
AString m_SoundDeath;

View File

@ -54,6 +54,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
{

View File

@ -14,6 +14,7 @@ SET (SRCS
Protocol15x.cpp
Protocol16x.cpp
Protocol17x.cpp
Protocol18x.cpp
ProtocolRecognizer.cpp)
SET (HDRS
@ -27,6 +28,7 @@ SET (HDRS
Protocol15x.h
Protocol16x.h
Protocol17x.h
Protocol18x.h
ProtocolRecognizer.h)
if(NOT MSVC)

View File

@ -8,6 +8,8 @@
#include "Globals.h"
#include "ChunkDataSerializer.h"
#include "zlib/zlib.h"
#include "ByteBuffer.h"
#include "Protocol18x.h"
@ -30,7 +32,7 @@ cChunkDataSerializer::cChunkDataSerializer(
const AString & cChunkDataSerializer::Serialize(int a_Version)
const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ)
{
Serializations::const_iterator itr = m_Serializations.find(a_Version);
if (itr != m_Serializations.end())
@ -43,6 +45,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
{
case RELEASE_1_2_5: Serialize29(data); break;
case RELEASE_1_3_2: Serialize39(data); break;
case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
// TODO: Other protocol versions may serialize the data differently; implement here
default:
@ -52,7 +55,10 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
break;
}
}
m_Serializations[a_Version] = data;
if (!data.empty())
{
m_Serializations[a_Version] = data;
}
return m_Serializations[a_Version];
}
@ -174,3 +180,72 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
// Create the packet:
cByteBuffer Packet(512 KiB);
Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet)
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
// Write the chunk size:
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
UInt32 ChunkSize = (
(cChunkDef::NumBlocks * 2) + // Block meta + type
sizeof(m_BlockLight) + // Block light
sizeof(m_BlockSkyLight) + // Block sky light
BiomeDataSize // Biome data
);
Packet.WriteVarInt(ChunkSize);
// Write the block types to the packet:
for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++)
{
BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF;
NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
Packet.WriteByte((unsigned char)(BlockType << 4) | BlockMeta);
Packet.WriteByte((unsigned char)(BlockType >> 4));
}
// Write the rest:
Packet.WriteBuf(m_BlockLight, sizeof(m_BlockLight));
Packet.WriteBuf(m_BlockSkyLight, sizeof(m_BlockSkyLight));
Packet.WriteBuf(m_BiomeData, BiomeDataSize);
AString PacketData;
Packet.ReadAll(PacketData);
Packet.CommitRead();
cByteBuffer Buffer(20);
if (PacketData.size() >= 256)
{
if (!cProtocol180::CompressPacket(PacketData, a_Data))
{
ASSERT(!"Packet compression failed.");
a_Data.clear();
return;
}
}
else
{
AString PostData;
Buffer.WriteVarInt((UInt32)Packet.GetUsedSpace() + 1);
Buffer.WriteVarInt(0);
Buffer.ReadAll(PostData);
Buffer.CommitRead();
a_Data.clear();
a_Data.reserve(PostData.size() + PacketData.size());
a_Data.append(PostData.data(), PostData.size());
a_Data.append(PacketData.data(), PacketData.size());
}
}

View File

@ -23,13 +23,15 @@ protected:
Serializations m_Serializations;
void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2
void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10
void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
public:
enum
{
RELEASE_1_2_5 = 29,
RELEASE_1_3_2 = 39,
RELEASE_1_8_0 = 47,
} ;
cChunkDataSerializer(
@ -40,7 +42,7 @@ public:
const unsigned char * a_BiomeData
);
const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[]
const AString & Serialize(int a_Version, int a_ChunkX, int a_ChunkZ); // Returns one of the internal m_Serializations[]
} ;

View File

@ -50,82 +50,87 @@ public:
m_Client(a_Client)
{
}
virtual ~cProtocol() {}
/// Called when client sends some data
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;

View File

@ -262,7 +262,7 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
SendPreChunk(a_ChunkX, a_ChunkZ, true);
// Send the chunk data:
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_MAP_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
@ -608,7 +608,7 @@ void cProtocol125::SendLoginSuccess(void)
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@ -630,7 +630,7 @@ void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@ -700,7 +700,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
// Not supported by this protocol version
}
@ -719,21 +719,13 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
AString PlayerName(a_Player.GetColor());
PlayerName.append(a_Player.GetName());
if (PlayerName.length() > 14)
{
PlayerName.erase(14);
}
PlayerName += cChatColor::White;
WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
WriteString(PlayerName);
WriteBool (a_IsOnline);
WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteString(a_Player.GetPlayerListName());
WriteBool (true);
WriteShort (a_Player.GetClientHandle()->GetPing());
Flush();
}
@ -741,6 +733,65 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteString(a_Player.GetPlayerListName());
WriteBool (false);
WriteShort (0);
Flush();
}
void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
// Not implemented in this protocol version
UNUSED(a_Player);
}
void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
// It is a simple add player packet in this protocol.
SendPlayerListAddPlayer(a_Player);
}
void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
if (a_OldListName == a_Player.GetPlayerListName())
{
return;
}
cCSLock Lock(m_CSPacket);
// Remove the old name from the tablist:
{
WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteString(a_OldListName);
WriteBool (false);
WriteShort (0);
Flush();
}
SendPlayerListAddPlayer(a_Player);
}
void cProtocol125::SendPlayerMaxSpeed(void)
{
// Not supported by this protocol version
@ -792,7 +843,14 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
if (a_Player.HasCustomName())
{
WriteString(a_Player.GetCustomName());
}
else
{
WriteString(a_Player.GetName());
}
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));

View File

@ -28,76 +28,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;

View File

@ -176,7 +176,7 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
// Pre-chunk not used in 1.3.2. Finally.
// Send the chunk data:
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
@ -260,7 +260,14 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
if (a_Player.HasCustomName())
{
WriteString(a_Player.GetCustomName());
}
else
{
WriteString(a_Player.GetName());
}
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));

View File

@ -132,12 +132,6 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
if (!a_DoDaylightCycle)
{
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);

View File

@ -80,7 +80,7 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window)
void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_PARTICLE_EFFECT);
@ -92,7 +92,7 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr
WriteFloat(a_OffsetY);
WriteFloat(a_OffsetZ);
WriteFloat(a_ParticleData);
WriteInt(a_ParticleAmmount);
WriteInt(a_ParticleAmount);
Flush();
}

View File

@ -29,7 +29,7 @@ public:
cProtocol150(cClientHandle * a_Client);
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;

View File

@ -1,10 +1,12 @@
// Protocol17x.cpp
/*
Implements the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
- cProtocol176
- release 1.7.6 protocol (#5)
*/
#include "Globals.h"
@ -104,7 +106,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
// hostname\00ip-address\00uuid\00profile-properties-as-json
AStringVector Params;
if (SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
{
LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
@ -250,101 +252,13 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
ASSERT(m_State == 3); // In game mode?
// Compose the complete Json string to send:
Json::Value msg;
cWorld * World = m_Client->GetPlayer()->GetWorld();
msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present
const cCompositeChat::cParts & Parts = a_Message.GetParts();
for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
{
Json::Value Part;
switch ((*itr)->m_PartType)
{
case cCompositeChat::ptText:
{
Part["text"] = (*itr)->m_Text;
AddChatPartStyle(Part, (*itr)->m_Style);
break;
}
case cCompositeChat::ptClientTranslated:
{
const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
Part["translate"] = p.m_Text;
Json::Value With;
for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
{
With.append(*itrW);
}
if (!p.m_Parameters.empty())
{
Part["with"] = With;
}
AddChatPartStyle(Part, p.m_Style);
break;
}
case cCompositeChat::ptUrl:
{
const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
Part["text"] = p.m_Text;
Json::Value Url;
Url["action"] = "open_url";
Url["value"] = p.m_Url;
Part["clickEvent"] = Url;
AddChatPartStyle(Part, p.m_Style);
break;
}
case cCompositeChat::ptSuggestCommand:
case cCompositeChat::ptRunCommand:
{
const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
Part["text"] = p.m_Text;
Json::Value Cmd;
Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
Cmd["value"] = p.m_Command;
Part["clickEvent"] = Cmd;
AddChatPartStyle(Part, p.m_Style);
break;
}
bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
case cCompositeChat::ptShowAchievement:
{
const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
Part["translate"] = "chat.type.achievement";
Json::Value Ach;
Ach["action"] = "show_achievement";
Ach["value"] = p.m_Text;
Json::Value AchColourAndName;
AchColourAndName["color"] = "green";
AchColourAndName["translate"] = p.m_Text;
AchColourAndName["hoverEvent"] = Ach;
Json::Value Extra;
Extra.append(AchColourAndName);
Json::Value Name;
Name["text"] = p.m_PlayerName;
Json::Value With;
With.append(Name);
With.append(Extra);
Part["with"] = With;
AddChatPartStyle(Part, p.m_Style);
break;
}
}
msg["extra"].append(Part);
} // for itr - Parts[]
// Send the message to the client:
cPacketizer Pkt(*this, 0x02);
Pkt.WriteString(msg.toStyledString());
Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
}
@ -357,7 +271,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
@ -726,7 +640,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@ -748,7 +662,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@ -786,7 +700,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
@ -857,7 +770,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
@ -870,21 +783,78 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
Pkt.WriteFloat(a_OffsetY);
Pkt.WriteFloat(a_OffsetZ);
Pkt.WriteFloat(a_ParticleData);
Pkt.WriteInt(a_ParticleAmmount);
Pkt.WriteInt(a_ParticleAmount);
}
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
Pkt.WriteString(a_Player.GetPlayerListName());
Pkt.WriteBool(true);
Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
}
void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38);
Pkt.WriteString(a_Player.GetPlayerListName());
Pkt.WriteBool(false);
Pkt.WriteShort(0);
}
void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
// Not implemented in this protocol version
UNUSED(a_Player);
}
void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
// It is a simple add player packet in this protocol.
SendPlayerListAddPlayer(a_Player);
}
void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
ASSERT(m_State == 3); // In game mode?
if (a_OldListName == a_Player.GetPlayerListName())
{
return;
}
// Remove the old name from the tablist:
{
cPacketizer Pkt(*this, 0x38);
Pkt.WriteString(a_OldListName);
Pkt.WriteBool(false);
Pkt.WriteShort(0);
}
SendPlayerListAddPlayer(a_Player);
}
@ -958,9 +928,16 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID());
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
Pkt.WriteString(a_Player.GetName());
if (a_Player.HasCustomName())
{
Pkt.WriteString(a_Player.GetCustomName());
}
else
{
Pkt.WriteString(a_Player.GetName());
}
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
Pkt.WriteFPInt(a_Player.GetPosZ());
@ -1514,14 +1491,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
);
m_CommLogFile.Flush();
}
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Handle all complete packets:
for (;;)
{
@ -1541,7 +1518,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
cByteBuffer bb(PacketLen + 1);
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
m_ReceivedData.CommitRead();
// Write one NUL extra, so that we can detect over-reads
bb.Write("\0", 1);
@ -1567,7 +1544,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
);
}
if (!HandlePacket(bb, PacketType))
{
// Unknown packet, already been reported, but without the length. Log the length here:
@ -1592,7 +1569,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
return;
}
if (bb.GetReadableSpace() != 1)
{
// Read more or less than packet length, report as error
@ -1613,7 +1590,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
m_Client->PacketError(PacketType);
}
} // for (ever)
// Log any leftover bytes into the logfile:
if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
{
@ -1724,7 +1701,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
Pkt.WriteInt64(Timestamp);
}
@ -1936,7 +1913,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
m_Client->SetLocale(Locale);
// TODO: handle in m_Client
// TODO: Do anything with the other values.
}
@ -2290,7 +2267,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size)
bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType);
@ -2435,85 +2411,6 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle)
{
size_t len = a_PartStyle.length();
for (size_t i = 0; i < len; i++)
{
switch (a_PartStyle[i])
{
case 'b':
{
// bold
a_Value["bold"] = Json::Value(true);
break;
}
case 'i':
{
// italic
a_Value["italic"] = Json::Value(true);
break;
}
case 'u':
{
// Underlined
a_Value["underlined"] = Json::Value(true);
break;
}
case 's':
{
// strikethrough
a_Value["strikethrough"] = Json::Value(true);
break;
}
case 'o':
{
// obfuscated
a_Value["obfuscated"] = Json::Value(true);
break;
}
case '@':
{
// Color, specified by the next char:
i++;
if (i >= len)
{
// String too short, didn't contain a color
break;
}
switch (a_PartStyle[i])
{
case '0': a_Value["color"] = Json::Value("black"); break;
case '1': a_Value["color"] = Json::Value("dark_blue"); break;
case '2': a_Value["color"] = Json::Value("dark_green"); break;
case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
case '4': a_Value["color"] = Json::Value("dark_red"); break;
case '5': a_Value["color"] = Json::Value("dark_purple"); break;
case '6': a_Value["color"] = Json::Value("gold"); break;
case '7': a_Value["color"] = Json::Value("gray"); break;
case '8': a_Value["color"] = Json::Value("dark_gray"); break;
case '9': a_Value["color"] = Json::Value("blue"); break;
case 'a': a_Value["color"] = Json::Value("green"); break;
case 'b': a_Value["color"] = Json::Value("aqua"); break;
case 'c': a_Value["color"] = Json::Value("red"); break;
case 'd': a_Value["color"] = Json::Value("light_purple"); break;
case 'e': a_Value["color"] = Json::Value("yellow"); break;
case 'f': a_Value["color"] = Json::Value("white"); break;
} // switch (color)
} // case '@'
} // switch (Style[i])
} // for i - a_PartStyle[]
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol172::cPacketizer:
@ -2523,6 +2420,7 @@ cProtocol172::cPacketizer::~cPacketizer()
// Send the packet length
UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace();
m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen);
m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend);
m_Protocol.SendData(DataToSend.data(), DataToSend.size());
@ -2617,6 +2515,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
}
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
WriteShort((short)Compressed.size());
@ -2626,6 +2525,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
@ -2837,7 +2737,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteByte(0xA2);
WriteItem(Frame.GetItem());
WriteByte(0x3);
WriteByte(Frame.GetRotation());
WriteByte(Frame.GetRotation() / 2);
break;
}
default: break;
@ -3035,6 +2935,15 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
break;
}
} // switch (a_Mob.GetType())
// Custom name:
if (a_Mob.HasCustomName())
{
WriteByte(0x8a);
WriteString(a_Mob.GetCustomName());
WriteByte(0x0b);
WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0);
}
}
@ -3079,7 +2988,14 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
Pkt.WriteString(a_Player.GetName());
if (a_Player.HasCustomName())
{
Pkt.WriteString(a_Player.GetCustomName());
}
else
{
Pkt.WriteString(a_Player.GetName());
}
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
Pkt.WriteVarInt(Properties.size());

View File

@ -5,7 +5,8 @@
Declares the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
- cProtocol176
- release 1.7.6 protocol (#5)
*/
@ -60,76 +61,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
@ -251,19 +256,19 @@ protected:
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer);
void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
@ -300,15 +305,13 @@ protected:
void SendCompass(const cWorld & a_World);
/** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
/** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle);
} ;

3244
src/Protocol/Protocol18x.cpp Normal file

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335
src/Protocol/Protocol18x.h Normal file
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@ -0,0 +1,335 @@
// Protocol18x.h
/*
Declares the 1.8.x protocol classes:
- cProtocol180
- release 1.8.0 protocol (#47)
(others may be added later in the future for the 1.8 release series)
*/
#pragma once
#include "Protocol.h"
#include "../ByteBuffer.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#pragma warning(disable:4244)
#pragma warning(disable:4231)
#pragma warning(disable:4189)
#pragma warning(disable:4702)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include "PolarSSL++/AesCfb128Decryptor.h"
#include "PolarSSL++/AesCfb128Encryptor.h"
// fwd:
namespace Json
{
class Value;
}
class cProtocol180 :
public cProtocol
{
typedef cProtocol super;
public:
cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
/** Compress the packet. a_Packet must be without packet length.
a_Compressed will be set to the compressed packet includes packet length and data length.
If compression fails, the function returns false. */
static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
/** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
static int GetParticleID(const AString & a_ParticleName);
/** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */
static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
protected:
/** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */
class cPacketizer
{
public:
cPacketizer(cProtocol180 & a_Protocol, UInt32 a_PacketType) :
m_Protocol(a_Protocol),
m_Out(a_Protocol.m_OutPacketBuffer),
m_Lock(a_Protocol.m_CSPacket)
{
m_Out.WriteVarInt(a_PacketType);
}
~cPacketizer();
void WriteBool(bool a_Value)
{
m_Out.WriteBool(a_Value);
}
void WriteByte(Byte a_Value)
{
m_Out.WriteByte(a_Value);
}
void WriteChar(char a_Value)
{
m_Out.WriteChar(a_Value);
}
void WriteShort(short a_Value)
{
m_Out.WriteBEShort(a_Value);
}
void WriteInt(int a_Value)
{
m_Out.WriteBEInt(a_Value);
}
void WriteInt64(Int64 a_Value)
{
m_Out.WriteBEInt64(a_Value);
}
void WriteFloat(float a_Value)
{
m_Out.WriteBEFloat(a_Value);
}
void WriteDouble(double a_Value)
{
m_Out.WriteBEDouble(a_Value);
}
void WriteVarInt(UInt32 a_Value)
{
m_Out.WriteVarInt(a_Value);
}
void WriteString(const AString & a_Value)
{
m_Out.WriteVarUTF8String(a_Value);
}
void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
}
void WriteUUID(const AString & a_UUID);
void WriteBuf(const char * a_Data, size_t a_Size)
{
m_Out.Write(a_Data, a_Size);
}
void WriteItem(const cItem & a_Item);
void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte
void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer
void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
void WriteBlockEntity(const cBlockEntity & a_BlockEntity);
protected:
cProtocol180 & m_Protocol;
cByteBuffer & m_Out;
cCSLock m_Lock;
} ;
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
/** Buffer for the received data */
cByteBuffer m_ReceivedData;
/** Buffer for composing the outgoing packets, through cPacketizer */
cByteBuffer m_OutPacketBuffer;
/** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
cByteBuffer m_OutPacketLenBuffer;
bool m_IsEncrypted;
cAesCfb128Decryptor m_Decryptor;
cAesCfb128Encryptor m_Encryptor;
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
cFile m_CommLogFile;
/** The dimension that was last sent to a player in a Respawn or Login packet.
Used to avoid Respawning into the same dimension, which confuses the client. */
eDimension m_LastSentDimension;
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
void WritePacket(cByteBuffer & a_Packet);
/** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, size_t a_Size) override;
void SendCompass(const cWorld & a_World);
/** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_RemainingBytes = 0);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
} ;

View File

@ -13,6 +13,7 @@
#include "Protocol15x.h"
#include "Protocol16x.h"
#include "Protocol17x.h"
#include "Protocol18x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
@ -51,7 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
{
case PROTO_VERSION_1_2_5: return "1.2.5";
case PROTO_VERSION_1_3_2: return "1.3.2";
case PROTO_VERSION_1_4_2: return "1.4.2";
// case PROTO_VERSION_1_4_2: return "1.4.2";
case PROTO_VERSION_1_4_4: return "1.4.4";
case PROTO_VERSION_1_4_6: return "1.4.6";
case PROTO_VERSION_1_5_0: return "1.5";
@ -62,6 +63,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
case PROTO_VERSION_1_7_6: return "1.7.6";
case PROTO_VERSION_1_8_0: return "1.8";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@ -409,20 +411,20 @@ void cProtocolRecognizer::SendLoginSuccess(void)
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendMapDecorators(a_ID, a_Decorators);
m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@ -439,10 +441,10 @@ void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@ -487,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
m_Protocol->SendPlayerListAddPlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
@ -1016,6 +1058,27 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_8_0:
{
AString ServerAddress;
short ServerPort;
UInt32 NextState;
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
{
break;
}
if (!m_Buffer.ReadBEShort(ServerPort))
{
break;
}
if (!m_Buffer.ReadVarInt(NextState))
{
break;
}
m_Buffer.CommitRead();
m_Protocol = new cProtocol180(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
}
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
m_Client->GetIPString().c_str(), ProtocolVersion

View File

@ -18,7 +18,7 @@
// Adjust these if a new protocol is added or an old one is removed:
#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10"
#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8"
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
@ -51,6 +51,7 @@ public:
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
PROTO_VERSION_1_7_6 = 5,
PROTO_VERSION_1_8_0 = 47,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@ -63,76 +64,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;

View File

@ -113,8 +113,8 @@ void cRoot::Start(void)
LOG("--- Started Log ---\n");
#ifdef BUILD_ID
LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID );
LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME );
LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID);
LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
#endif
cDeadlockDetect dd;

View File

@ -259,6 +259,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_ServerID = sid.str();
m_ServerID.resize(16, '0');
}
// Check if both BungeeCord and online mode are on, if so, warn the admin:
m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false);
if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
{
LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
}
m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);

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@ -131,6 +131,11 @@ public: // tolua_export
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
/** Returns true if BungeeCord logins (that specify the player's UUID) are allowed.
Read from settings, admins should set this to true only when they chain to BungeeCord,
it makes the server vulnerable to identity theft through direct connections. */
bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; }
private:
friend class cRoot; // so cRoot can create and destroy cServer
@ -230,6 +235,9 @@ private:
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool m_ShouldLoadNamedPlayerData;
/** True if BungeeCord handshake packets (with player UUID) should be accepted. */
bool m_ShouldAllowBungeeCord;
cServer(void);

View File

@ -250,7 +250,7 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float
// float linx, liny;
float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
if (abs(d)<0.001) {return 0;}
if (std::abs(d)<0.001) {return 0;}
float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
if (AB>=0.0 && AB<=1.0)
{
@ -283,7 +283,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
if (fabs(D) < EPSILON)
{
// segment is parallel to plane
if (N == 0)
if (N == 0.0)
{
// segment lies in plane
return 2;

View File

@ -57,6 +57,34 @@ cWindow::~cWindow()
const AString cWindow::GetWindowTypeName(void) const
{
switch (m_WindowType)
{
case wtChest: return "minecraft:chest";
case wtWorkbench: return "minecraft:crafting_table";
case wtFurnace: return "minecraft:furnace";
case wtDropSpenser: return "minecraft:dispenser";
case wtEnchantment: return "minecraft:enchanting_table";
case wtBrewery: return "minecraft:brewing_stand";
case wtNPCTrade: return "minecraft:villager";
case wtBeacon: return "minecraft:beacon";
case wtAnvil: return "minecraft:anvil";
case wtHopper: return "minecraft:hopper";
case wtDropper: return "minecraft:dropper";
case wtAnimalChest: return "EntityHorse";
default:
{
ASSERT(!"Unknown inventory type!");
return "";
}
}
}
int cWindow::GetNumSlots(void) const
{
int res = 0;

View File

@ -63,7 +63,7 @@ public:
wtBeacon = 7,
wtAnvil = 8,
wtHopper = 9,
// Unknown: 10
wtDropper = 10,
wtAnimalChest = 11,
};
@ -76,6 +76,7 @@ public:
char GetWindowID(void) const { return m_WindowID; } // tolua_export
int GetWindowType(void) const { return m_WindowType; } // tolua_export
const AString GetWindowTypeName(void) const; // tolua_export
cWindowOwner * GetOwner(void) { return m_Owner; }
void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; }

View File

@ -59,8 +59,8 @@ void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset)
int cVoronoiMap::GetValueAt(int a_X, int a_Y)
{
int MinDist1, MinDist2;
return GetValueAt(a_X, a_Y, MinDist1, MinDist2);
int SeedX, SeedY, MinDist2;
return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
}
@ -69,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y)
int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist)
{
int MinDist2;
return GetValueAt(a_X, a_Y, a_MinDist, MinDist2);
int SeedX, SeedY, MinDist2;
int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY);
return res;
}
int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2)
int cVoronoiMap::GetValueAt(
int a_X, int a_Y, // Coords to query
int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell
int & a_MinDist2 // Distance to the second closest cell
)
{
// Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords.
// This is because the algorithm was first implemented directly in the biome generators which use MC coords.
int CellX = a_X / m_CellSize;
int CellZ = a_Y / m_CellSize;
int CellY = a_Y / m_CellSize;
UpdateCell(CellX, CellZ);
UpdateCell(CellX, CellY);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
int NearestSeedX = 0, NearestSeedY = 0;
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
int res = 0; // Will be overriden
for (int x = 0; x < 5; x++)
{
for (int z = 0; z < 5; z++)
for (int y = 0; y < 5; y++)
{
int SeedX = m_SeedX[x][z];
int SeedZ = m_SeedZ[x][z];
int SeedX = m_SeedX[x][y];
int SeedY = m_SeedZ[x][y];
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
if (Dist < MinDist)
{
NearestSeedX = SeedX;
NearestSeedY = SeedY;
MinDist2 = MinDist;
MinDist = Dist;
res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2);
}
else if (Dist < MinDist2)
{
@ -112,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
} // for z
} // for x
a_MinDist1 = MinDist;
a_NearestSeedX = NearestSeedX;
a_NearestSeedY = NearestSeedY;
a_MinDist2 = MinDist2;
return res;
}
@ -121,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
void cVoronoiMap::FindNearestSeeds(
int a_X, int a_Y,
int & a_NearestSeedX, int & a_NearestSeedY,
int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
)
{
int CellX = a_X / m_CellSize;
int CellY = a_Y / m_CellSize;
UpdateCell(CellX, CellY);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
int NearestSeedX = 0, NearestSeedY = 0;
int SecondNearestSeedX = 0, SecondNearestSeedY = 0;
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
for (int x = 0; x < 5; x++)
{
for (int y = 0; y < 5; y++)
{
int SeedX = m_SeedX[x][y];
int SeedY = m_SeedZ[x][y];
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
if (Dist < MinDist)
{
SecondNearestSeedX = NearestSeedX;
SecondNearestSeedY = NearestSeedY;
MinDist2 = MinDist;
NearestSeedX = SeedX;
NearestSeedY = SeedY;
MinDist = Dist;
}
else if (Dist < MinDist2)
{
SecondNearestSeedX = SeedX;
SecondNearestSeedY = SeedY;
MinDist2 = Dist;
}
} // for z
} // for x
a_NearestSeedX = NearestSeedX;
a_NearestSeedY = NearestSeedY;
a_SecondNearestSeedX = SecondNearestSeedX;
a_SecondNearestSeedY = SecondNearestSeedY;
}
void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
{
// If the specified cell is currently cached, bail out:

View File

@ -40,7 +40,18 @@ public:
/** Returns the value in the cell into which the specified point lies,
and the distances to the 2 nearest Voronoi seeds. Uses a cache. */
int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
int GetValueAt(
int a_X, int a_Y, // Coords to query
int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed
int & a_MinDist2 // Distance to the second closest cell's seed
);
/** Finds the nearest and second nearest seeds, returns their coords. */
void FindNearestSeeds(
int a_X, int a_Y,
int & a_NearestSeedX, int & a_NearestSeedY,
int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
);
protected:
/// The noise used for generating Voronoi seeds

View File

@ -2144,16 +2144,16 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
}
void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
{
continue;
}
ch->SendPlayerListItem(a_Player, a_IsOnline);
ch->SendPlayerListAddPlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListRemovePlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateGameMode(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdatePing(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
}
@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed())
{
a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
}
}
}
@ -3216,13 +3288,17 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
AString PlayerName ((*itr)->GetName());
if ((*itr)->HasCustomName())
{
PlayerName = (*itr)->GetCustomName();
}
AString::size_type Found = PlayerName.find(LastWord); // Try to find last word in playername
if (Found == AString::npos)
{
continue; // No match
}
UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight
}
Lock.Unlock();

View File

@ -189,6 +189,9 @@ public:
/** Returns true if the world is in Adventure mode */
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
/** Returns true if the world is in Spectator mode */
bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
@ -224,33 +227,37 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
virtual cBroadcastInterface & GetBroadcastManager(void) override
{

View File

@ -310,7 +310,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
{
continue;
}
Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin);
if (Tag < 0)
{
return -1;

View File

@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void)
memset(m_BlockLight, 0, sizeof(m_BlockLight));
memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
}
// Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
if (!m_HasHadEntity)
{
m_Writer.BeginList("Entities", TAG_Compound);
m_Writer.EndList();
}
if (!m_HasHadBlockEntity)
{
m_Writer.BeginList("TileEntities", TAG_Compound);
m_Writer.EndList();
}
}
@ -504,6 +516,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
m_Writer.AddString("CustomName", a_Monster->GetCustomName());
m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible());
switch (a_Monster->GetMobType())
{
case mtBat:
@ -580,7 +594,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
break;
}
case mtZombie:
@ -763,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap)
{
for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
{
for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
{
int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
m_VanillaHeightMap[(RelZ << 4) | RelX] = Height;
}
}
}
void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
{
memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));

View File

@ -59,6 +59,7 @@ class cNBTChunkSerializer :
public:
cChunkDef::BiomeMap m_Biomes;
unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width];
bool m_BiomesAreValid;
@ -125,6 +126,7 @@ protected:
// cChunkDataSeparateCollector overrides:
virtual void LightIsValid(bool a_IsLightValid) override;
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;

View File

@ -51,6 +51,7 @@
#include "../Entities/ItemFrame.h"
#include "../Protocol/MojangAPI.h"
#include "Server.h"
@ -96,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
Writer.BeginCompound("");
Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
Writer.BeginCompound("Data");
Writer.AddByte("allowCommands", 1);
Writer.AddByte("Difficulty", 2);
Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0);
Writer.AddByte("initialized", 1);
Writer.AddByte("MapFeatures", 1);
Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
Writer.AddInt("GameType", (int)a_World->GetGameMode());
Writer.AddInt("generatorVersion", 1);
Writer.AddInt("SpawnX", (int)a_World->GetSpawnX());
Writer.AddInt("SpawnY", (int)a_World->GetSpawnY());
Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ());
Writer.AddInt("version", 19133);
Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay());
Writer.AddLong("Time", a_World->GetWorldAge());
Writer.AddLong("SizeOnDisk", 0);
Writer.AddString("generatorName", "default");
Writer.AddString("generatorOptions", "");
Writer.AddString("LevelName", a_World->GetName());
Writer.EndCompound();
Writer.Finish();
@ -440,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.BeginCompound("Level");
a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
cNBTChunkSerializer Serializer(a_Writer);
if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
{
@ -454,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
}
// Save heightmap (Vanilla require this):
a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap));
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
@ -485,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
{
a_Writer.AddByte("MCSIsLightValid", 1);
}
// Save the world age to the chunk data. Required by vanilla and mcedit.
a_Writer.AddLong("LastUpdate", m_World->GetWorldAge());
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);
@ -2464,13 +2488,13 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
if (SittingIdx > 0)
if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
{
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting);
}
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
if (AngryIdx > 0)
if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
{
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry);
@ -2478,8 +2502,22 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0)
{
int CollarColor = a_NBT.GetInt(CollarColorIdx);
Monster->SetCollarColor(CollarColor);
switch (a_NBT.GetType(CollarColorIdx))
{
case TAG_Byte:
{
// Vanilla uses this
unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx);
Monster->SetCollarColor(CollarColor);
break;
}
case TAG_Int:
{
// Old MCS code used this, keep reading it for compatibility reasons:
Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
break;
}
}
}
a_Entities.push_back(Monster.release());
}
@ -2652,6 +2690,19 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
}
int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName");
if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String))
{
a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag));
}
int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible");
if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte))
{
bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1);
a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible);
}
return true;
}