From 7c4cb9a3852e33d8bcc5f8283485e833c6eab93e Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 1 Sep 2014 20:12:56 +0200 Subject: [PATCH 01/89] Added CustomName to cMonster. --- src/Entities/Pawn.cpp | 9 ++++++--- src/Mobs/Monster.cpp | 29 +++++++++++++++++++++++++++++ src/Mobs/Monster.h | 20 +++++++++++++++++++- src/Protocol/Protocol17x.cpp | 10 ++++++++++ 4 files changed, 64 insertions(+), 4 deletions(-) diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fe6c24a7a..fc8ca3d47 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -9,9 +9,9 @@ -cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height): - super(a_EntityType, 0, 0, 0, a_Width, a_Height), - m_EntityEffects(tEffectMap()) +cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : + super(a_EntityType, 0, 0, 0, a_Width, a_Height) + , m_EntityEffects(tEffectMap()) { } @@ -111,3 +111,6 @@ void cPawn::ClearEntityEffects() RemoveEntityEffect(EffectType); } } + + + diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f7ee0b0c0..6a477ca1c 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -75,6 +75,8 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_IdleInterval(0) , m_DestroyTimer(0) , m_MobType(a_MobType) + , m_CustomName("") + , m_CustomNameAlwaysVisible(false) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) , m_AttackRate(3) @@ -679,6 +681,33 @@ void cMonster::InStateEscaping(float a_Dt) +void cMonster::SetCustomName(const AString & a_CustomName) +{ + m_CustomName = a_CustomName; + + // The maximal length is 64 + if (a_CustomName.length() > 64) + { + m_CustomName = a_CustomName.substr(0, 64); + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible) +{ + m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible; + m_World->BroadcastEntityMetadata(*this); +} + + + + + void cMonster::GetMonsterConfig(const AString & a_Name) { cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index cdbd26c09..ce4e36a46 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -144,7 +144,23 @@ public: virtual bool IsSitting (void) const { return false; } // tolua_begin - + + /** Returns true if the monster has a custom name. */ + bool HasCustomName(void) const { return !m_CustomName.empty(); } + + /** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */ + const AString & GetCustomName(void) const { return m_CustomName; } + + /** Sets the custom name of the monster. You see the name over the monster. */ + void SetCustomName(const AString & a_CustomName); + + /** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */ + bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; } + + /** Sets the custom name visiblity of this monster. + If false, you only see the name when you sight the mob. If true, you always see the custom name. */ + void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); + /// Translates MobType enum to a string, empty string if unknown static AString MobTypeToString(eType a_MobType); @@ -228,6 +244,8 @@ protected: float m_DestroyTimer; eType m_MobType; + AString m_CustomName; + bool m_CustomNameAlwaysVisible; AString m_SoundHurt; AString m_SoundDeath; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 1091b877f..ed9812377 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1,3 +1,4 @@ + // Protocol17x.cpp /* @@ -3021,6 +3022,15 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) break; } } // switch (a_Mob.GetType()) + + // Custom name: + if (a_Mob.HasCustomName()) + { + WriteByte(0x8a); + WriteString(a_Mob.GetCustomName()); + WriteByte(0x0b); + WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0); + } } From dfed6f94ca78f2e104ed316d83400b0ca74cb79a Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 1 Sep 2014 21:05:45 +0200 Subject: [PATCH 02/89] Added name tag --- src/Entities/Boat.cpp | 2 ++ src/Entities/Entity.h | 2 +- src/Entities/ItemFrame.cpp | 2 ++ src/Entities/Minecart.cpp | 5 +++-- src/Mobs/Monster.cpp | 19 +++++++++++++++++++ src/Mobs/Monster.h | 2 ++ src/Mobs/Sheep.cpp | 2 ++ 7 files changed, 31 insertions(+), 3 deletions(-) diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 8ff8866a1..328a70846 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -62,6 +62,8 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) void cBoat::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (m_Attachee != NULL) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b9c280b6b..774cdb062 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -447,7 +447,7 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer &) {} + virtual void OnRightClicked(cPlayer & a_Player) {} /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 0bc10ec60..3ccb95998 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -22,6 +22,8 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_ void cItemFrame::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 1501eea84..5fabbb542 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -1072,6 +1072,8 @@ cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const c void cRideableMinecart::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (m_Attachee != NULL) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) @@ -1124,8 +1126,7 @@ void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item) void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) { - // Show the chest UI window to the player - // TODO + // TODO: Show the chest UI window to the player } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 6a477ca1c..a89fa32a3 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -553,6 +553,25 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI) +void cMonster::OnRightClicked(cPlayer & a_Player) +{ + super::OnRightClicked(a_Player); + + const cItem & EquippedItem = a_Player.GetEquippedItem(); + if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty()) + { + SetCustomName(EquippedItem.m_CustomName); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } +} + + + + + // Checks to see if EventSeePlayer should be fired // monster sez: Do I see the player void cMonster::CheckEventSeePlayer(void) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index ce4e36a46..f14a4f100 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -92,6 +92,8 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export virtual bool ReachedDestination(void); diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index 9fb47201d..ee3236bba 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -47,6 +47,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSheep::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { From 1bb4d7941267ee55cdf7f35fa6a0055521115960 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 2 Sep 2014 19:12:35 +0200 Subject: [PATCH 03/89] Added SetCustomName() to players. --- src/ClientHandle.cpp | 12 +++----- src/ClientHandle.h | 2 +- src/Entities/Player.cpp | 47 ++++++++++++++++++++++++++++- src/Entities/Player.h | 15 +++++++++ src/Mobs/Monster.h | 3 +- src/Protocol/Protocol.h | 2 +- src/Protocol/Protocol125.cpp | 23 +++++++------- src/Protocol/Protocol125.h | 2 +- src/Protocol/Protocol132.cpp | 9 +++++- src/Protocol/Protocol17x.cpp | 26 ++++++++++++---- src/Protocol/Protocol17x.h | 2 +- src/Protocol/ProtocolRecognizer.cpp | 4 +-- src/Protocol/ProtocolRecognizer.h | 2 +- src/World.cpp | 14 ++++++--- src/World.h | 2 +- 15 files changed, 124 insertions(+), 41 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f9c6a664c..e97c126a1 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -124,13 +124,11 @@ cClientHandle::~cClientHandle() if (m_Player != NULL) { cWorld * World = m_Player->GetWorld(); - if (!m_Username.empty() && (World != NULL)) - { - // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(*m_Player, false, this); - } if (World != NULL) { + // Send the Offline PlayerList packet: + World->BroadcastPlayerListItem(m_Player->GetTabListName(), false, 0, this); + World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } @@ -2371,9 +2369,9 @@ void cClientHandle::SendPlayerAbilities() -void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cClientHandle::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping) { - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); + m_Protocol->SendPlayerListItem(a_PlayerName, a_IsOnline, a_Ping); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 7ae70a07f..529ee4555 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -156,7 +156,7 @@ public: void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); void SendPlayerAbilities (void); - void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); + void SendPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); void SendPlayerPosition (void); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 756410989..a2934d036 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_Team(NULL), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), - m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "") + m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""), + m_CustomName("") { m_InventoryWindow = new cInventoryWindow(*this); m_CurrentWindow = m_InventoryWindow; @@ -813,6 +814,28 @@ void cPlayer::SetCanFly(bool a_CanFly) +void cPlayer::SetCustomName(const AString & a_CustomName) +{ + if (m_CustomName == a_CustomName) + { + return; + } + m_World->BroadcastPlayerListItem(GetTabListName(), false, 0); // Remove old tab-list entry + + m_CustomName = a_CustomName; + if (m_CustomName.length() > 16) + { + m_CustomName = m_CustomName.substr(0, 16); + } + + m_World->BroadcastSpawnEntity(*this, m_ClientHandle); + m_World->BroadcastPlayerListItem(GetTabListName(), true, GetClientHandle()->GetPing()); +} + + + + + void cPlayer::SetFlying(bool a_IsFlying) { if (a_IsFlying == m_IsFlying) @@ -1443,6 +1466,28 @@ AString cPlayer::GetColor(void) const +AString cPlayer::GetTabListName(void) const +{ + const AString & Color = GetColor(); + + if (HasCustomName()) + { + return m_CustomName; + } + else if ((GetName().length() <= 14) && !Color.empty()) + { + return Printf("%s%s", Color.c_str(), GetName().c_str()); + } + else + { + return GetName(); + } +} + + + + + void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 9821cc6d9..da64bd64f 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -251,6 +251,9 @@ public: The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; + /** Returns the name that is used in the tablist. */ + AString GetTabListName(void) const; + /** tosses the item in the selected hotbar slot */ void TossEquippedItem(char a_Amount = 1); @@ -398,6 +401,16 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Is a custom name for this player set? */ + bool HasCustomName(void) const { return !m_CustomName.empty(); } + + /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */ + const AString & GetCustomName(void) const { return m_CustomName; } + + /** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. + The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */ + void SetCustomName(const AString & a_CustomName); + /** Gets the last position that the player slept in This is initialised to the world spawn point if the player has not slept in a bed as of yet */ @@ -562,6 +575,8 @@ protected: If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; + AString m_CustomName; + /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index f14a4f100..a777978f6 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -153,7 +153,8 @@ public: /** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */ const AString & GetCustomName(void) const { return m_CustomName; } - /** Sets the custom name of the monster. You see the name over the monster. */ + /** Sets the custom name of the monster. You see the name over the monster. + If you want to disable the custom name, simply set an empty string. */ void SetCustomName(const AString & a_CustomName); /** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */ diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 8e1842ec1..9b64faf79 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -93,7 +93,7 @@ public: virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerPosition (void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index a66c64309..0b5e3de91 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -719,21 +719,13 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol125::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping) { cCSLock Lock(m_CSPacket); - AString PlayerName(a_Player.GetColor()); - PlayerName.append(a_Player.GetName()); - if (PlayerName.length() > 14) - { - PlayerName.erase(14); - } - PlayerName += cChatColor::White; - WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); - WriteString(PlayerName); + WriteString(a_PlayerName); WriteBool (a_IsOnline); - WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + WriteShort (a_Ping); Flush(); } @@ -792,7 +784,14 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_SPAWN); WriteInt (a_Player.GetUniqueID()); - WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + WriteString(a_Player.GetCustomName()); + } + else + { + WriteString(a_Player.GetName()); + } WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 1063777a2..9ab0adfcd 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -65,7 +65,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 5c58ab0ba..af3bc68ee 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -260,7 +260,14 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_SPAWN); WriteInt (a_Player.GetUniqueID()); - WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + WriteString(a_Player.GetCustomName()); + } + else + { + WriteString(a_Player.GetName()); + } WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index ed9812377..2ac1d0d0f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -865,14 +865,14 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol172::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteString(a_Player.GetName()); + Pkt.WriteString(a_PlayerName); Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + Pkt.WriteShort(a_Ping); } @@ -946,9 +946,16 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); - Pkt.WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + Pkt.WriteString(a_Player.GetCustomName()); + } + else + { + Pkt.WriteString(a_Player.GetName()); + } Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); @@ -3075,7 +3082,14 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); - Pkt.WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + Pkt.WriteString(a_Player.GetCustomName()); + } + else + { + Pkt.WriteString(a_Player.GetName()); + } const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); Pkt.WriteVarInt(Properties.size()); diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index ccfa19eb6..eb64f6ad5 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -97,7 +97,7 @@ public: virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index c831da251..d9cfc140a 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -487,10 +487,10 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A -void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocolRecognizer::SendPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping) { ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); + m_Protocol->SendPlayerListItem(a_PlayerName, a_IsOnline, a_Ping); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index a05aeda70..95fcae1d3 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -100,7 +100,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/World.cpp b/src/World.cpp index 99e09c658..469606012 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2147,7 +2147,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) +void cWorld::BroadcastPlayerListItem(const AString & a_PlayerName, bool a_IsOnline, short a_Ping, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -2157,7 +2157,7 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, { continue; } - ch->SendPlayerListItem(a_Player, a_IsOnline); + ch->SendPlayerListItem(a_PlayerName, a_IsOnline, a_Ping); } } @@ -2669,7 +2669,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer) cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch != NULL) && !ch->IsDestroyed()) { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); + a_DestPlayer->GetClientHandle()->SendPlayerListItem((*itr)->GetTabListName(), true, (*itr)->GetClientHandle()->GetPing()); } } } @@ -3209,13 +3209,17 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) { AString PlayerName ((*itr)->GetName()); + if ((*itr)->HasCustomName()) + { + PlayerName = (*itr)->GetCustomName(); + } + AString::size_type Found = PlayerName.find(LastWord); // Try to find last word in playername - if (Found == AString::npos) { continue; // No match } - + UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight } Lock.Unlock(); diff --git a/src/World.h b/src/World.h index 578c9682b..5f4466603 100644 --- a/src/World.h +++ b/src/World.h @@ -237,7 +237,7 @@ public: void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListItem (const AString & a_PlayerName, bool a_IsOnline, short a_Ping = 0, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); From c8953d165c037684b1373e090dea56daddc6e636 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 2 Sep 2014 19:13:36 +0200 Subject: [PATCH 04/89] Added a custom name test to the debuggers plugin. --- MCServer/Plugins/Debuggers/Debuggers.lua | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 179935c08..65ce0993a 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -38,6 +38,7 @@ function Initialize(Plugin) -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + PM:BindCommand("/cm", "debuggers", HandleCustomNameCmd, "- Gives you a custom name"); PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); @@ -768,6 +769,22 @@ end +function HandleCustomNameCmd(Split, Player) + if (Split[2] == nil) then + Player:SendMessage("Usage: /cm [CustomName]"); + return true; + end + + local NewName = Split[2] + Player:SetCustomName(NewName); + Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!") + return true +end + + + + + function HandleListEntitiesCmd(Split, Player) local NumEntities = 0; From 079634d18cf63abad05db0fda9a4510aa75c0522 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 2 Sep 2014 19:20:59 +0200 Subject: [PATCH 05/89] Added the new functions to APIDump. --- MCServer/Plugins/APIDump/APIDesc.lua | 9 +++++++++ src/Entities/Player.h | 2 +- src/Mobs/Monster.h | 4 ++-- 3 files changed, 12 insertions(+), 3 deletions(-) diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index e7f9e9b18..f109638e9 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1629,6 +1629,11 @@ a_Player:OpenWindow(Window); ]], Functions = { + HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the monster has a custom name." }, + GetCustomName = { Params = "", Return = "string", Notes = "Gets the custom name of the monster. If no custom name is set, the function returns an empty string." }, + SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." }, + IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." }, + SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." }, FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" }, GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" }, GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" }, @@ -1752,6 +1757,7 @@ a_Player:OpenWindow(Window); ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." }, GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." }, GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code." }, + GetTabListName = { Return = "string", Notes = "Returns the name that is used in the tablist." }, GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" }, GetEffectiveGameMode = { Params = "", Return = "{{Globals#GameMode|GameMode}}", Notes = "(OBSOLETE) Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions. Note that this function is the same as GetGameMode(), use that function instead." }, GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." }, @@ -1802,6 +1808,9 @@ a_Player:OpenWindow(Window); SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." }, SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." }, SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." }, + HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the player has a custom name." }, + GetCustomName = { Params = "", Return = "string", Notes = "Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string." }, + SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion." }, SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." }, SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." }, SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." }, diff --git a/src/Entities/Player.h b/src/Entities/Player.h index da64bd64f..49380c776 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -401,7 +401,7 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); - /** Is a custom name for this player set? */ + /** Returns true if the player has a custom name. */ bool HasCustomName(void) const { return !m_CustomName.empty(); } /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */ diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index a777978f6..1d66d50e5 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -150,7 +150,7 @@ public: /** Returns true if the monster has a custom name. */ bool HasCustomName(void) const { return !m_CustomName.empty(); } - /** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */ + /** Gets the custom name of the monster. If no custom name is set, the function returns an empty string. */ const AString & GetCustomName(void) const { return m_CustomName; } /** Sets the custom name of the monster. You see the name over the monster. @@ -161,7 +161,7 @@ public: bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; } /** Sets the custom name visiblity of this monster. - If false, you only see the name when you sight the mob. If true, you always see the custom name. */ + If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); /// Translates MobType enum to a string, empty string if unknown From 5c53608dd0e59d67a9aad5b03a58e1ff48d619b3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 2 Sep 2014 19:34:58 +0200 Subject: [PATCH 06/89] Added CustomName saving. --- src/Mobs/Monster.cpp | 10 ++++++++-- src/WorldStorage/NBTChunkSerializer.cpp | 2 ++ src/WorldStorage/WSSAnvil.cpp | 13 +++++++++++++ 3 files changed, 23 insertions(+), 2 deletions(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a89fa32a3..b0b836dff 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -710,7 +710,10 @@ void cMonster::SetCustomName(const AString & a_CustomName) m_CustomName = a_CustomName.substr(0, 64); } - m_World->BroadcastEntityMetadata(*this); + if (m_World != NULL) + { + m_World->BroadcastEntityMetadata(*this); + } } @@ -720,7 +723,10 @@ void cMonster::SetCustomName(const AString & a_CustomName) void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible) { m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible; - m_World->BroadcastEntityMetadata(*this); + if (m_World != NULL) + { + m_World->BroadcastEntityMetadata(*this); + } } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 68e541eba..1962d42ff 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -504,6 +504,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); + m_Writer.AddString("CustomName", a_Monster->GetCustomName()); + m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible()); switch (a_Monster->GetMobType()) { case cMonster::mtBat: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e79cc291d..5c155aeef 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2640,6 +2640,19 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetCanPickUpLoot(CanPickUpLoot); } + int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName"); + if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String)) + { + a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag)); + } + + int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible"); + if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte)) + { + bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1); + a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible); + } + return true; } From 157f1c6688db8abe72c93a292f43d5a04040e0a4 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 4 Sep 2014 00:29:36 +0200 Subject: [PATCH 07/89] Started implementing of the 1.8 protocol. --- src/Protocol/CMakeLists.txt | 2 + src/Protocol/Protocol17x.cpp | 6 +- src/Protocol/Protocol17x.h | 14 +- src/Protocol/Protocol18x.cpp | 385 ++++++++++++++++++++++++++++ src/Protocol/Protocol18x.h | 76 ++++++ src/Protocol/ProtocolRecognizer.cpp | 25 +- src/Protocol/ProtocolRecognizer.h | 1 + 7 files changed, 502 insertions(+), 7 deletions(-) create mode 100644 src/Protocol/Protocol18x.cpp create mode 100644 src/Protocol/Protocol18x.h diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 1ba66ff1f..5426c58fa 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -14,6 +14,7 @@ SET (SRCS Protocol15x.cpp Protocol16x.cpp Protocol17x.cpp + Protocol18x.cpp ProtocolRecognizer.cpp) SET (HDRS @@ -27,6 +28,7 @@ SET (HDRS Protocol15x.h Protocol16x.h Protocol17x.h + Protocol18x.h ProtocolRecognizer.h) if(NOT MSVC) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 1091b877f..00b115c8f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1,10 +1,12 @@ + // Protocol17x.cpp /* Implements the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) + - cProtocol176 + - release 1.7.6 protocol (#5) */ #include "Globals.h" @@ -1710,7 +1712,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); - + cPacketizer Pkt(*this, 0x01); // Ping packet Pkt.WriteInt64(Timestamp); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index ccfa19eb6..ec948e8a1 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -5,7 +5,8 @@ Declares the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) + - cProtocol176 + - release 1.7.6 protocol (#5) */ @@ -198,6 +199,11 @@ protected: { m_Out.WriteVarUTF8String(a_Value); } + + void WritePosition(const Vector3i a_Position) + { + WriteInt64(((Int64)a_Position.x & 0x3FFFFFF) << 38 | ((Int64)a_Position.y & 0xFFF) << 26 | ((Int64)a_Position.z & 0x3FFFFFF)); + } void WriteBuf(const char * a_Data, size_t a_Size) { @@ -258,12 +264,12 @@ protected: bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer); + void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); - void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp new file mode 100644 index 000000000..0a455c70e --- /dev/null +++ b/src/Protocol/Protocol18x.cpp @@ -0,0 +1,385 @@ + +// Protocol18x.cpp + +/* +Implements the 1.8.x protocol classes: + - cProtocol180 + - release 1.8.0 protocol (#47) +(others may be added later in the future for the 1.8 release series) +*/ + +#include "Globals.h" +#include "Bindings/PluginManager.h" +#include "json/json.h" +#include "Protocol18x.h" + +#include "../ClientHandle.h" +#include "../CompositeChat.h" +#include "../Root.h" +#include "../Server.h" +#include "../World.h" + +#include "../Entities/Player.h" + +class cProtocol176; + + + + + +const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cProtocol180: + +cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client, a_ServerAddress, a_ServerPort, a_State) +{ +} + + + + + +void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x23); // Block Change packet + Pkt.WritePosition(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + + UInt32 Block = ((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15); + Pkt.WriteVarInt(Block); +} + + + + + +void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteVarInt((UInt32)a_Changes.size()); + for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) + { + short Coords = itr->y | (itr->z << 8) | (itr->x << 12); + Pkt.WriteShort(Coords); + + UInt32 Block = ((UInt32)itr->BlockType << 4) | ((UInt32)itr->BlockMeta & 15); + Pkt.WriteVarInt(Block); + } // for itr - a_Changes[] +} + + + + + +void cProtocol180::SendChat(const AString & a_Message) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x02); // Chat Message packet + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); + Pkt.WriteChar(0); +} + + + + + +void cProtocol180::SendChat(const cCompositeChat & a_Message) +{ + ASSERT(m_State == 3); // In game mode? + + // Compose the complete Json string to send: + Json::Value msg; + cWorld * World = m_Client->GetPlayer()->GetWorld(); + msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present + const cCompositeChat::cParts & Parts = a_Message.GetParts(); + for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) + { + Json::Value Part; + switch ((*itr)->m_PartType) + { + case cCompositeChat::ptText: + { + Part["text"] = (*itr)->m_Text; + AddChatPartStyle(Part, (*itr)->m_Style); + break; + } + + case cCompositeChat::ptClientTranslated: + { + const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; + Part["translate"] = p.m_Text; + Json::Value With; + for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) + { + With.append(*itrW); + } + if (!p.m_Parameters.empty()) + { + Part["with"] = With; + } + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptUrl: + { + const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Url; + Url["action"] = "open_url"; + Url["value"] = p.m_Url; + Part["clickEvent"] = Url; + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptSuggestCommand: + case cCompositeChat::ptRunCommand: + { + const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Cmd; + Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; + Cmd["value"] = p.m_Command; + Part["clickEvent"] = Cmd; + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptShowAchievement: + { + const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; + Part["translate"] = "chat.type.achievement"; + + Json::Value Ach; + Ach["action"] = "show_achievement"; + Ach["value"] = p.m_Text; + + Json::Value AchColourAndName; + AchColourAndName["color"] = "green"; + AchColourAndName["translate"] = p.m_Text; + AchColourAndName["hoverEvent"] = Ach; + + Json::Value Extra; + Extra.append(AchColourAndName); + + Json::Value Name; + Name["text"] = p.m_PlayerName; + + Json::Value With; + With.append(Name); + With.append(Extra); + + Part["with"] = With; + AddChatPartStyle(Part, p.m_Style); + break; + } + } + msg["extra"].append(Part); + } // for itr - Parts[] + + // Send the message to the client: + cPacketizer Pkt(*this, 0x02); + Pkt.WriteString(msg.toStyledString()); + Pkt.WriteChar(0); +} + + + + + +void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); +} + + + + + +void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + // Send the Join Game packet: + { + cServer * Server = cRoot::Get()->GetServer(); + cPacketizer Pkt(*this, 0x01); // Join Game packet + Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteChar((char)a_World.GetDimension()); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60)); + Pkt.WriteString("default"); // Level type - wtf? + Pkt.WriteBool(false); // Reduced Debug Info - wtf? + } + m_LastSentDimension = a_World.GetDimension(); + + // Send the spawn position: + { + cPacketizer Pkt(*this, 0x05); // Spawn Position packet + Vector3i Position(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); + Pkt.WritePosition(Position); + } + + // Send player abilities: + SendPlayerAbilities(); +} + + + + + +void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +{ + cServer * Server = cRoot::Get()->GetServer(); + AString ServerDescription = Server->GetDescription(); + int NumPlayers = Server->GetNumPlayers(); + int MaxPlayers = Server->GetMaxPlayers(); + AString Favicon = Server->GetFaviconData(); + cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); + + // Version: + Json::Value Version; + Version["name"] = "1.8"; + Version["protocol"] = 47; + + // Players: + Json::Value Players; + Players["online"] = NumPlayers; + Players["max"] = MaxPlayers; + // TODO: Add "sample" + + // Description: + Json::Value Description; + Description["text"] = ServerDescription.c_str(); + + // Create the response: + Json::Value ResponseValue; + ResponseValue["version"] = Version; + ResponseValue["players"] = Players; + ResponseValue["description"] = Description; + if (!Favicon.empty()) + { + ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); + } + + Json::StyledWriter Writer; + AString Response = Writer.write(ResponseValue); + + cPacketizer Pkt(*this, 0x00); // Response packet + Pkt.WriteString(Response); +} + + + + + +void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) +{ + AString Username; + if (!a_ByteBuffer.ReadVarUTF8String(Username)) + { + m_Client->Kick("Bad username"); + return; + } + + if (!m_Client->HandleHandshake(Username)) + { + // The client is not welcome here, they have been sent a Kick packet already + return; + } + + cServer * Server = cRoot::Get()->GetServer(); + // If auth is required, then send the encryption request: + if (Server->ShouldAuthenticate()) + { + cPacketizer Pkt(*this, 0x01); + Pkt.WriteString(Server->GetServerID()); + const AString & PubKeyDer = Server->GetPublicKeyDER(); + Pkt.WriteVarInt((short)PubKeyDer.size()); + Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); + Pkt.WriteVarInt(4); + Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + m_Client->SetUsername(Username); + return; + } + + m_Client->HandleLogin(4, Username); +} + + + + + +void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) +{ + UInt32 EncKeyLength, EncNonceLength; + a_ByteBuffer.ReadVarInt(EncKeyLength); + AString EncKey; + if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength)) + { + return; + } + a_ByteBuffer.ReadVarInt(EncNonceLength); + AString EncNonce; + if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength)) + { + return; + } + if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN)) + { + LOGD("Too long encryption"); + m_Client->Kick("Hacked client"); + return; + } + + // Decrypt EncNonce using privkey + cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); + Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; + int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); + if (res != 4) + { + LOGD("Bad nonce length: got %d, exp %d", res, 4); + m_Client->Kick("Hacked client"); + return; + } + if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) + { + LOGD("Bad nonce value"); + m_Client->Kick("Hacked client"); + return; + } + + // Decrypt the symmetric encryption key using privkey: + Byte DecryptedKey[MAX_ENC_LEN]; + res = rsaDecryptor.Decrypt((const Byte *)EncKey.data(), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); + if (res != 16) + { + LOGD("Bad key length"); + m_Client->Kick("Hacked client"); + return; + } + + StartEncryption(DecryptedKey); + m_Client->HandleLogin(4, m_Client->GetUsername()); +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h new file mode 100644 index 000000000..11a376b17 --- /dev/null +++ b/src/Protocol/Protocol18x.h @@ -0,0 +1,76 @@ + +// Protocol18x.h + +/* +Declares the 1.8.x protocol classes: + - cProtocol180 + - release 1.8 protocol (#47) +(others may be added later in the future for the 1.8 release series) +*/ + + + + + +#pragma once + +#include "Protocol.h" +#include "Protocol17x.h" +#include "../ByteBuffer.h" + +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif + +#ifdef _MSC_VER + #pragma warning(pop) +#endif + + + + + +// fwd: +namespace Json +{ + class Value; +} + + + + + +class cProtocol180 : + public cProtocol176 +{ + typedef cProtocol176 super; + +public: + + cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat(const AString & a_Message) override; + virtual void SendChat(const cCompositeChat & a_Message) override; + virtual void SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) override {} + virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; + +protected: + + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + + // Packet handlers while in the Login state (m_State == 2): + virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) override; +} ; + + + + diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 8b395230a..642e96880 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -13,6 +13,7 @@ #include "Protocol15x.h" #include "Protocol16x.h" #include "Protocol17x.h" +#include "Protocol18x.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" @@ -51,7 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) { case PROTO_VERSION_1_2_5: return "1.2.5"; case PROTO_VERSION_1_3_2: return "1.3.2"; - case PROTO_VERSION_1_4_2: return "1.4.2"; + // case PROTO_VERSION_1_4_2: return "1.4.2"; case PROTO_VERSION_1_4_4: return "1.4.4"; case PROTO_VERSION_1_4_6: return "1.4.6"; case PROTO_VERSION_1_5_0: return "1.5"; @@ -62,6 +63,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) case PROTO_VERSION_1_6_4: return "1.6.4"; case PROTO_VERSION_1_7_2: return "1.7.2"; case PROTO_VERSION_1_7_6: return "1.7.6"; + case PROTO_VERSION_1_8_0: return "1.8"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); @@ -1016,6 +1018,27 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState); return true; } + case PROTO_VERSION_1_8_0: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + if (!m_Buffer.ReadVarUTF8String(ServerAddress)) + { + break; + } + if (!m_Buffer.ReadBEShort(ServerPort)) + { + break; + } + if (!m_Buffer.ReadVarInt(NextState)) + { + break; + } + m_Buffer.CommitRead(); + m_Protocol = new cProtocol180(m_Client, ServerAddress, (UInt16)ServerPort, NextState); + return true; + } } LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", m_Client->GetIPString().c_str(), ProtocolVersion diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index a05aeda70..2e8976a9f 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -51,6 +51,7 @@ public: // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols PROTO_VERSION_1_7_2 = 4, PROTO_VERSION_1_7_6 = 5, + PROTO_VERSION_1_8_0 = 47, } ; cProtocolRecognizer(cClientHandle * a_Client); From 07fba5c98ec94f98b742e8aa76dcec5572bfcecb Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 4 Sep 2014 03:22:35 +0200 Subject: [PATCH 08/89] Added more 1.8 protocol things. --- src/Protocol/ChunkDataSerializer.cpp | 64 ++++ src/Protocol/ChunkDataSerializer.h | 4 +- src/Protocol/Protocol17x.cpp | 1 + src/Protocol/Protocol17x.h | 18 +- src/Protocol/Protocol18x.cpp | 523 ++++++++++++++++++++++++++- src/Protocol/Protocol18x.h | 36 ++ 6 files changed, 632 insertions(+), 14 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index ebe61631b..9eadc4f0b 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -43,6 +43,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version) { case RELEASE_1_2_5: Serialize29(data); break; case RELEASE_1_3_2: Serialize39(data); break; + case RELEASE_1_8_0: Serialize80(data); break; // TODO: Other protocol versions may serialize the data differently; implement here default: @@ -174,3 +175,66 @@ void cChunkDataSerializer::Serialize39(AString & a_Data) + +void cChunkDataSerializer::Serialize80(AString & a_Data) +{ + // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) + + // Blocktypes converter (1.8 included the meta into the blocktype): + unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; + for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + { + for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) + { + for (int RelY = 0; RelY < cChunkDef::Height; RelY++) + { + int Index = cChunkDef::MakeIndexNoCheck(RelX, RelY, RelZ); + BLOCKTYPE BlockType = m_BlockTypes[Index]; + NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; + + Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta & 15); + } + } + } + + const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + const int BlockLightOffset = sizeof(Blocks); + const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); + const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); + const int DataSize = BiomeOffset + BiomeDataSize; + + // Temporary buffer for the composed data: + char AllData [DataSize]; + memcpy(AllData, Blocks, sizeof(Blocks)); + memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); + memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); + memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); + + // Put all those data into a_Data: + a_Data.push_back('\x01'); // "Ground-up continuous", or rather, "biome data present" flag + + // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively + // Also, no endian flipping is needed because of the const values + unsigned short BitMap = 0xffff; + a_Data.append((const char *)&BitMap, sizeof(short)); + + // Write chunk size: + UInt32 ChunkSize = htonl((UInt32)DataSize); + + unsigned char b[5]; // // A 32-bit integer can be encoded by at most 5 bytes + size_t idx = 0; + UInt32 Value = ChunkSize; + do + { + b[idx] = (Value & 0x7f) | ((Value > 0x7f) ? 0x80 : 0x00); + Value = Value >> 7; + idx++; + } while (Value > 0); + a_Data.append((const char *)b, idx); + + a_Data.append(AllData, ChunkSize); // Chunk data +} + + + + diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index a42856356..4c33aede1 100644 --- a/src/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h @@ -23,13 +23,15 @@ protected: Serializations m_Serializations; void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5 - void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2 + void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10 + void Serialize80(AString & a_Data); // Release 1.8 public: enum { RELEASE_1_2_5 = 29, RELEASE_1_3_2 = 39, + RELEASE_1_8_0 = 47, } ; cChunkDataSerializer( diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 00b115c8f..88b4693c9 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2614,6 +2614,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) + void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index ec948e8a1..be94c0d61 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -146,6 +146,7 @@ protected: m_Lock(a_Protocol.m_CSPacket) { m_Out.WriteVarInt(a_PacketType); + LOG("Send packet %i", a_PacketType); } ~cPacketizer(); @@ -211,6 +212,7 @@ protected: } void WriteItem(const cItem & a_Item); + void WriteItem180(const cItem & a_Item); void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f @@ -277,21 +279,21 @@ protected: void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); - void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); - void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); - void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); - void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); - void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 0a455c70e..4dbb2207c 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -11,6 +11,7 @@ Implements the 1.8.x protocol classes: #include "Globals.h" #include "Bindings/PluginManager.h" #include "json/json.h" +#include "ChunkDataSerializer.h" #include "Protocol18x.h" #include "../ClientHandle.h" @@ -20,14 +21,25 @@ Implements the 1.8.x protocol classes: #include "../World.h" #include "../Entities/Player.h" +#include "Entities/Painting.h" -class cProtocol176; + + + + +#define HANDLE_READ(ByteBuf, Proc, Type, Var) \ + Type Var; \ + if (!ByteBuf.Proc(Var))\ + {\ + return;\ + } const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... +class cProtocol176; @@ -45,6 +57,347 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x2A); + Pkt.WriteString(a_ParticleName); + Pkt.WriteFloat(a_SrcX); + Pkt.WriteFloat(a_SrcY); + Pkt.WriteFloat(a_SrcZ); + Pkt.WriteFloat(a_OffsetX); + Pkt.WriteFloat(a_OffsetY); + Pkt.WriteFloat(a_OffsetZ); + Pkt.WriteFloat(a_ParticleData); + Pkt.WriteInt(a_ParticleAmmount);*/ +} + + + + + +void cProtocol180::SendPlayerMoveLook(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteDouble(Player->GetPosX()); + + // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. + Pkt.WriteDouble(Player->GetStance() + 0.001); + + Pkt.WriteDouble(Player->GetPosZ()); + Pkt.WriteFloat((float)Player->GetYaw()); + Pkt.WriteFloat((float)Player->GetPitch()); + Pkt.WriteByte(0); +} + + + + + +void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0a); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WritePosition(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); +} + + + + + +void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0d); // Collect Item packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Player.GetUniqueID()); +} + + + + + +void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); +} + + + + + +void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + Pkt.WriteVarInt(1); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); +} + + + + + +void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities +} + + + + + +void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities +} + + + + + +void cProtocol180::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x16); // Entity Look packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities +} + + + + + +void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x18); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities +} + + + + + +void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); +} + + + + + +void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityMetadata(a_Entity); + Pkt.WriteByte(0x7f); // The termination byte +} + + + + + +void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_EffectID); + Pkt.WriteByte(a_Amplifier); + Pkt.WriteVarInt((UInt32)a_Duration); + Pkt.WriteBool(false); // Hide particles +} + + + + + +void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1e); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_EffectID); +} + + + + + +void cProtocol180::SendEntityProperties(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x20); // Entity Properties packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityProperties(a_Entity); +} + + + + + +void cProtocol180::SendKeepAlive(int a_PingID) +{ + // Drop the packet if the protocol is not in the Game state yet (caused a client crash): + if (m_State != 3) + { + LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); + return; + } + + cPacketizer Pkt(*this, 0x00); // Keep Alive packet + Pkt.WriteVarInt(a_PingID); +} + + + + + +void cProtocol180::SendHealth(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x06); // Update Health packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat((float)Player->GetHealth()); + Pkt.WriteVarInt((UInt32)Player->GetFoodLevel()); + Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); +} + + + + + +void cProtocol180::SendExperience(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1f); // Experience Packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat(Player->GetXpPercentage()); + Pkt.WriteVarInt((UInt32)Player->GetXpLevel()); + Pkt.WriteVarInt((UInt32)Player->GetCurrentXp()); +} + + + + + +void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); + Pkt.WriteChar(a_Painting.GetDirection()); +} + + + + + +void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x3f); + Pkt.WriteString(a_Channel); + Pkt.WriteBuf(a_Message.data(), a_Message.size());*/ +} + + + + + +void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBool(true); + Pkt.WriteShort(0); // Primary bitmap + Pkt.WriteVarInt(0); // Data size +} + + + + + +void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_State == 3); // In game mode? + + /*// Serialize first, before creating the Packetizer (the packetizer locks a CS) + // This contains the flags and bitmasks, too + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0); + + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/ +} + + + + + void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? @@ -64,7 +417,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + /*cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); Pkt.WriteVarInt((UInt32)a_Changes.size()); @@ -75,7 +428,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV UInt32 Block = ((UInt32)itr->BlockType << 4) | ((UInt32)itr->BlockMeta & 15); Pkt.WriteVarInt(Block); - } // for itr - a_Changes[] + } // for itr - a_Changes[]*/ } @@ -204,10 +557,10 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + /*cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); + Pkt.WriteItem(a_Item);*/ } @@ -245,6 +598,50 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID); + switch (ActionID) + { + case 0: + { + // Respawn + m_Client->HandleRespawn(); + break; + } + case 1: + { + // Request stats + const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager(); + SendStatistics(Manager); + + break; + } + case 2: + { + // Open Inventory achievement + m_Client->GetPlayer()->AwardAchievement(achOpenInv); + break; + } + } +} + + + + + +void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); + AString Data; + a_ByteBuffer.ReadAll(Data); + m_Client->HandlePluginMessage(Channel, Data); +} + + + + + void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); @@ -383,3 +780,119 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe + +void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); + HANDLE_READ(a_ByteBuffer, ReadChar, char, Flags); + + if ((Flags & 0x2) != 0) + { + m_Client->HandleUnmount(); + } + else if ((Flags & 0x1) != 0) + { + m_Client->HandleSteerVehicle(Forward, Sideways); + } +} + + + + + +void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); + HANDLE_READ(a_ByteBuffer, ReadChar, char, Action); + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost); + + switch (Action) + { + case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch + case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch + case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed + case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting + case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting + } +} + + + + + +void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID); + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type); + + switch (Type) + { + case 0: + { + m_Client->HandleUseEntity((int)EntityID, false); + break; + } + case 1: + { + m_Client->HandleUseEntity((int)EntityID, true); + break; + } + case 2: + { + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ); + + // TODO: Do anything + break; + } + default: + { + ASSERT(!"Unhandled use entity type!"); + return; + } + } +} + + + + + +void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); + m_Client->HandleKeepAlive((int)KeepAliveID); +} + + + + + +void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + 1.62, IsOnGround); +} + + + + + +void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround); +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 11a376b17..6604cbc3e 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -54,6 +54,32 @@ public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override {} + virtual void SendWholeInventory (const cWindow & a_Window) override {} + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityLook(const cEntity & a_Entity) override; + virtual void SendTeleportEntity(const cEntity & a_Entity) override; + virtual void SendEntityHeadLook(const cEntity & a_Entity) override; + virtual void SendEntityMetadata(const cEntity & a_Entity) override; + virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override; + virtual void SendEntityProperties(const cEntity & a_Entity) override; + virtual void SendKeepAlive(int a_PingID) override; + virtual void SendHealth(void) override; + virtual void SendExperience(void) override; + virtual void SendPaintingSpawn(const cPainting & a_Painting) override; + virtual void SendPluginMessage(const AString & a_Channel, const AString & a_Message) override; + virtual void SendUnloadChunk(int a_ChunkX, int a_ChunkZ) override; + virtual void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendChat(const AString & a_Message) override; @@ -69,6 +95,16 @@ protected: // Packet handlers while in the Login state (m_State == 2): virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) override; + + // Packet handlers while in the Game state (m_State == 3): + virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; } ; From da28c70def4be849925709b2c4d4857b6db1abb8 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 4 Sep 2014 19:03:21 +0200 Subject: [PATCH 09/89] Fixed client errors. --- src/Protocol/ChunkDataSerializer.cpp | 32 +++------- src/Protocol/Protocol17x.cpp | 2 +- src/Protocol/Protocol17x.h | 3 +- src/Protocol/Protocol18x.cpp | 90 ++++++++++++++++++++-------- src/Protocol/Protocol18x.h | 4 ++ 5 files changed, 79 insertions(+), 52 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 9eadc4f0b..29e32ce32 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -182,19 +182,11 @@ void cChunkDataSerializer::Serialize80(AString & a_Data) // Blocktypes converter (1.8 included the meta into the blocktype): unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; - for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) { - for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) - { - for (int RelY = 0; RelY < cChunkDef::Height; RelY++) - { - int Index = cChunkDef::MakeIndexNoCheck(RelX, RelY, RelZ); - BLOCKTYPE BlockType = m_BlockTypes[Index]; - NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - - Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta & 15); - } - } + BLOCKTYPE BlockType = m_BlockTypes[Index]; + NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; + Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta); } const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; @@ -216,23 +208,13 @@ void cChunkDataSerializer::Serialize80(AString & a_Data) // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively // Also, no endian flipping is needed because of the const values unsigned short BitMap = 0xffff; - a_Data.append((const char *)&BitMap, sizeof(short)); + a_Data.append((const char *)&BitMap, sizeof(unsigned short)); // Write chunk size: UInt32 ChunkSize = htonl((UInt32)DataSize); + a_Data.append((const char *)&ChunkSize, 4); - unsigned char b[5]; // // A 32-bit integer can be encoded by at most 5 bytes - size_t idx = 0; - UInt32 Value = ChunkSize; - do - { - b[idx] = (Value & 0x7f) | ((Value > 0x7f) ? 0x80 : 0x00); - Value = Value >> 7; - idx++; - } while (Value > 0); - a_Data.append((const char *)b, idx); - - a_Data.append(AllData, ChunkSize); // Chunk data + a_Data.append(AllData, DataSize); // Chunk data } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 88b4693c9..b4f30b639 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1924,7 +1924,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); m_Client->SetLocale(Locale); - // TODO: handle in m_Client + // TODO: Do anything with the other values. } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index be94c0d61..d715e1cec 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -146,7 +146,6 @@ protected: m_Lock(a_Protocol.m_CSPacket) { m_Out.WriteVarInt(a_PacketType); - LOG("Send packet %i", a_PacketType); } ~cPacketizer(); @@ -278,7 +277,7 @@ protected: void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4dbb2207c..a3e72d4dd 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -57,6 +57,29 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendLoginSuccess(void) +{ + ASSERT(m_State == 2); // State: login? + + // Disable compression: + { + cPacketizer Pkt(*this, 0x03); // Set compression packet + Pkt.WriteVarInt(-1); + } + + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); + Pkt.WriteString(m_Client->GetUsername()); + } + + m_State = 3; // State = Game +} + + + + + void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) { ASSERT(m_State == 3); // In game mode? @@ -81,7 +104,7 @@ void cProtocol180::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteDouble(Player->GetPosX()); @@ -91,7 +114,7 @@ void cProtocol180::SendPlayerMoveLook(void) Pkt.WriteDouble(Player->GetPosZ()); Pkt.WriteFloat((float)Player->GetYaw()); Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); + Pkt.WriteByte(0);*/ } @@ -128,12 +151,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/ } @@ -144,9 +167,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ } @@ -157,12 +180,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -173,14 +196,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -191,11 +214,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x16); // Entity Look packet + /*cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ } @@ -206,14 +229,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x18); + /*cPacketizer Pkt(*this, 0x18); Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGrond() on entities + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ } @@ -224,9 +247,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ } @@ -237,10 +260,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteByte(0x7f); // The termination byte*/ } @@ -340,11 +363,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); - Pkt.WriteChar(a_Painting.GetDirection()); + Pkt.WriteChar(a_Painting.GetDirection());*/ } @@ -384,14 +407,14 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize { ASSERT(m_State == 3); // In game mode? - /*// Serialize first, before creating the Packetizer (the packetizer locks a CS) + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBuf(ChunkData.data(), ChunkData.size());*/ + Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -451,7 +474,7 @@ void cProtocol180::SendChat(const AString & a_Message) void cProtocol180::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - + // Compose the complete Json string to send: Json::Value msg; cWorld * World = m_Client->GetPlayer()->GetWorld(); @@ -634,7 +657,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - a_ByteBuffer.ReadAll(Data); + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } m_Client->HandlePluginMessage(Channel, Data); } @@ -896,3 +922,19 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) + +void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); + + m_Client->SetLocale(Locale); + // TODO: Handle other values +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 6604cbc3e..5c6111958 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -54,6 +54,9 @@ public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + virtual void SendLoginSuccess (void) override; + virtual void SendPlayerAbilities (void) override {} + virtual void SendWindowClose (const cWindow & a_Window) override {} virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override {} @@ -105,6 +108,7 @@ protected: virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) override; } ; From 09ff17b71ea5659dc628d9d6e3f1fd308d10037a Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 00:36:30 +0200 Subject: [PATCH 10/89] Implemented packet compression. ChunkData packet needs this. --- src/Protocol/ChunkDataSerializer.cpp | 77 ++++++++++++++++++++++------ src/Protocol/ChunkDataSerializer.h | 4 +- src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol132.cpp | 2 +- src/Protocol/Protocol17x.cpp | 26 +++++++++- src/Protocol/Protocol18x.cpp | 34 ++++++++---- src/Protocol/Protocol18x.h | 1 + 7 files changed, 114 insertions(+), 32 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 29e32ce32..a2e0c9ef9 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -8,6 +8,7 @@ #include "Globals.h" #include "ChunkDataSerializer.h" #include "zlib/zlib.h" +#include "ByteBuffer.h" @@ -30,7 +31,7 @@ cChunkDataSerializer::cChunkDataSerializer( -const AString & cChunkDataSerializer::Serialize(int a_Version) +const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ) { Serializations::const_iterator itr = m_Serializations.find(a_Version); if (itr != m_Serializations.end()) @@ -43,7 +44,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version) { case RELEASE_1_2_5: Serialize29(data); break; case RELEASE_1_3_2: Serialize39(data); break; - case RELEASE_1_8_0: Serialize80(data); break; + case RELEASE_1_8_0: Serialize80(data, a_ChunkX, a_ChunkZ); break; // TODO: Other protocol versions may serialize the data differently; implement here default: @@ -176,45 +177,87 @@ void cChunkDataSerializer::Serialize39(AString & a_Data) -void cChunkDataSerializer::Serialize80(AString & a_Data) +void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_ChunkZ) { // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) // Blocktypes converter (1.8 included the meta into the blocktype): - unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; + /*unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) { BLOCKTYPE BlockType = m_BlockTypes[Index]; NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta); - } + }*/ const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; - const int BlockLightOffset = sizeof(Blocks); + const int MetadataOffset = sizeof(m_BlockTypes); + const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); const int DataSize = BiomeOffset + BiomeDataSize; // Temporary buffer for the composed data: char AllData [DataSize]; - memcpy(AllData, Blocks, sizeof(Blocks)); + memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); + memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); - // Put all those data into a_Data: - a_Data.push_back('\x01'); // "Ground-up continuous", or rather, "biome data present" flag + cByteBuffer Packet(512 KiB); + Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet) + Packet.WriteBEInt(a_ChunkX); + Packet.WriteBEInt(a_ChunkZ); + Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag + Packet.WriteBEShort(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff + Packet.WriteVarInt(DataSize); // Chunk size + Packet.WriteBuf(AllData, DataSize); // Chunk data - // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively - // Also, no endian flipping is needed because of the const values - unsigned short BitMap = 0xffff; - a_Data.append((const char *)&BitMap, sizeof(unsigned short)); + AString PacketData; + Packet.ReadAll(PacketData); + Packet.CommitRead(); - // Write chunk size: - UInt32 ChunkSize = htonl((UInt32)DataSize); - a_Data.append((const char *)&ChunkSize, 4); + cByteBuffer NumberBuffer(20); + if (PacketData.size() >= 256) + { + AString PostData; + NumberBuffer.WriteVarInt(PacketData.size()); + NumberBuffer.ReadAll(PostData); + NumberBuffer.CommitRead(); - a_Data.append(AllData, DataSize); // Chunk data + // Compress the data: + const uLongf CompressedMaxSize = 200000; + char CompressedData[CompressedMaxSize]; + + uLongf CompressedSize = compressBound(PacketData.size()); + // Run-time check that our compile-time guess about CompressedMaxSize was enough: + ASSERT(CompressedSize <= CompressedMaxSize); + compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)PacketData.data(), PacketData.size(), Z_DEFAULT_COMPRESSION); + + NumberBuffer.WriteVarInt(CompressedSize + PostData.size()); + NumberBuffer.WriteVarInt(PacketData.size()); + NumberBuffer.ReadAll(PostData); + NumberBuffer.CommitRead(); + + a_Data.clear(); + a_Data.resize(PostData.size() + CompressedSize); + a_Data.append(PostData.data(), PostData.size()); + a_Data.append(CompressedData, CompressedSize); + } + else + { + AString PostData; + NumberBuffer.WriteVarInt(Packet.GetUsedSpace() + 1); + NumberBuffer.WriteVarInt(0); + NumberBuffer.ReadAll(PostData); + NumberBuffer.CommitRead(); + + a_Data.clear(); + a_Data.resize(PostData.size() + PacketData.size()); + a_Data.append(PostData.data(), PostData.size()); + a_Data.append(PacketData.data(), PacketData.size()); + } } diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index 4c33aede1..3caa89d41 100644 --- a/src/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h @@ -24,7 +24,7 @@ protected: void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5 void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10 - void Serialize80(AString & a_Data); // Release 1.8 + void Serialize80(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8 public: enum @@ -42,7 +42,7 @@ public: const unsigned char * a_BiomeData ); - const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[] + const AString & Serialize(int a_Version, int a_ChunkX, int a_ChunkZ); // Returns one of the internal m_Serializations[] } ; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index a66c64309..a74be28a5 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -262,7 +262,7 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize SendPreChunk(a_ChunkX, a_ChunkZ, true); // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5); + AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ); WriteByte(PACKET_MAP_CHUNK); WriteInt (a_ChunkX); WriteInt (a_ChunkZ); diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 5c58ab0ba..5fd2655b8 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -176,7 +176,7 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize // Pre-chunk not used in 1.3.2. Finally. // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); WriteByte(PACKET_CHUNK_DATA); WriteInt (a_ChunkX); WriteInt (a_ChunkZ); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index b4f30b639..0bee40028 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -346,7 +346,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); @@ -1533,6 +1533,17 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); + // 1.8 - Compressed packets + if (m_State == 3) + { + UInt32 CompressedSize; + if (!bb.ReadVarInt(CompressedSize)) + { + // Not enough data + break; + } + } + UInt32 PacketType; if (!bb.ReadVarInt(PacketType)) { @@ -2511,10 +2522,23 @@ cProtocol172::cPacketizer::~cPacketizer() // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + if (m_Protocol.m_State == 3) + { + PacketLen += 1; + } + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); m_Protocol.SendData(DataToSend.data(), DataToSend.size()); m_Protocol.m_OutPacketLenBuffer.CommitRead(); + + if (m_Protocol.m_State == 3) + { + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); + m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Protocol.m_OutPacketLenBuffer.CommitRead(); + } // Send the packet data: m_Out.ReadAll(DataToSend); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index a3e72d4dd..bcb5c2036 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -13,6 +13,7 @@ Implements the 1.8.x protocol classes: #include "json/json.h" #include "ChunkDataSerializer.h" #include "Protocol18x.h" +#include "zlib/zlib.h" #include "../ClientHandle.h" #include "../CompositeChat.h" @@ -21,7 +22,7 @@ Implements the 1.8.x protocol classes: #include "../World.h" #include "../Entities/Player.h" -#include "Entities/Painting.h" +#include "../Entities/Painting.h" @@ -57,23 +58,38 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x28); // Effect packet + Pkt.WriteInt(a_EffectID); + Pkt.WritePosition(Vector3i(a_SrcX, a_SrcY, a_SrcZ)); + Pkt.WriteInt(a_Data); + Pkt.WriteBool(false); +} + + + + + void cProtocol180::SendLoginSuccess(void) { ASSERT(m_State == 2); // State: login? - // Disable compression: + // Enable compression: { cPacketizer Pkt(*this, 0x03); // Set compression packet - Pkt.WriteVarInt(-1); + Pkt.WriteVarInt(256); } + m_State = 3; // State = Game + { cPacketizer Pkt(*this, 0x02); // Login success packet Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); Pkt.WriteString(m_Client->GetUsername()); } - - m_State = 3; // State = Game } @@ -409,12 +425,10 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0); + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ); - cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); + cCSLock Lock(m_CSPacket); + SendData(ChunkData.data(), ChunkData.size()); } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 5c6111958..d64742939 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -54,6 +54,7 @@ public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendLoginSuccess (void) override; virtual void SendPlayerAbilities (void) override {} virtual void SendWindowClose (const cWindow & a_Window) override {} From 10a30a03e38116fe084138662bd59147331dd883 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 11:35:21 +0200 Subject: [PATCH 11/89] Added GetProtocolVersion() to cProtocol. --- src/Protocol/Protocol.h | 7 ++++++- src/Protocol/Protocol125.cpp | 3 ++- src/Protocol/Protocol132.cpp | 2 ++ src/Protocol/Protocol14x.cpp | 9 +++------ src/Protocol/Protocol17x.cpp | 28 +++++++++++++--------------- src/Protocol/Protocol17x.h | 1 - src/Protocol/Protocol18x.cpp | 3 ++- src/Protocol/ProtocolRecognizer.cpp | 4 ++-- 8 files changed, 30 insertions(+), 27 deletions(-) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 8e1842ec1..5811e5bff 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -46,7 +46,8 @@ typedef unsigned char Byte; class cProtocol { public: - cProtocol(cClientHandle * a_Client) : + cProtocol(cClientHandle * a_Client, int a_ProtocolVersion) : + m_ProtocolVersion(a_ProtocolVersion), m_Client(a_Client) { } @@ -130,7 +131,11 @@ public: /// Returns the ServerID used for authentication through session.minecraft.net virtual AString GetAuthServerID(void) = 0; + /** Returns the protocol version of this protocol. */ + int GetProtocolVersion(void) const { return m_ProtocolVersion; } + protected: + int m_ProtocolVersion; cClientHandle * m_Client; cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index a74be28a5..77939d933 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -16,6 +16,7 @@ Documentation: #include "../ClientHandle.h" #include "../World.h" #include "ChunkDataSerializer.h" +#include "ProtocolRecognizer.h" #include "../Entities/Entity.h" #include "../Entities/ExpOrb.h" #include "../Mobs/Monster.h" @@ -132,7 +133,7 @@ typedef unsigned char Byte; cProtocol125::cProtocol125(cClientHandle * a_Client) : - super(a_Client), + super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_2_5), m_ReceivedData(32 KiB), m_LastSentDimension(dimNotSet) { diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 5fd2655b8..6fbc3a264 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "ChunkDataSerializer.h" +#include "ProtocolRecognizer.h" #include "Protocol132.h" #include "../Root.h" #include "../Server.h" @@ -78,6 +79,7 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) : super(a_Client), m_IsEncrypted(false) { + m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_3_2; } diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index 3b6b6a42a..2d737acb4 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -23,6 +23,7 @@ Implements the 1.4.x protocol classes representing these protocols: #include "../UI/Window.h" #include "../Entities/Pickup.h" #include "../Entities/FallingBlock.h" +#include "ProtocolRecognizer.h" #ifdef _MSC_VER #pragma warning(push) @@ -72,6 +73,7 @@ enum cProtocol142::cProtocol142(cClientHandle * a_Client) : super(a_Client) { + m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_4_2; } @@ -132,12 +134,6 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { - if (!a_DoDaylightCycle) - { - // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. - a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); - } - cCSLock Lock(m_CSPacket); WriteByte (PACKET_UPDATE_TIME); WriteInt64(a_WorldAge); @@ -156,6 +152,7 @@ void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do cProtocol146::cProtocol146(cClientHandle * a_Client) : super(a_Client) { + m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_4_6; } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 0bee40028..e34a61818 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -12,6 +12,7 @@ Implements the 1.7.x protocol classes: #include "Globals.h" #include "json/json.h" #include "Protocol17x.h" +#include "ProtocolRecognizer.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" @@ -92,7 +93,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; // cProtocol172: cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client), + super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_7_2), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), m_State(a_State), @@ -1534,7 +1535,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) bb.Write("\0", 1); // 1.8 - Compressed packets - if (m_State == 3) + if ((m_State == 3) && (GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0)) { UInt32 CompressedSize; if (!bb.ReadVarInt(CompressedSize)) @@ -2522,23 +2523,19 @@ cProtocol172::cPacketizer::~cPacketizer() // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); - if (m_Protocol.m_State == 3) - { - PacketLen += 1; - } - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + if ((m_Protocol.m_State == 3) && (m_Protocol.GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0)) + { + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); + } + else + { + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + } m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); m_Protocol.SendData(DataToSend.data(), DataToSend.size()); m_Protocol.m_OutPacketLenBuffer.CommitRead(); - - if (m_Protocol.m_State == 3) - { - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); - m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Protocol.m_OutPacketLenBuffer.CommitRead(); - } // Send the packet data: m_Out.ReadAll(DataToSend); @@ -3080,6 +3077,7 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { + m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_7_6; } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index d715e1cec..289545bc7 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -211,7 +211,6 @@ protected: } void WriteItem(const cItem & a_Item); - void WriteItem180(const cItem & a_Item); void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index bcb5c2036..302fcc836 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -12,8 +12,8 @@ Implements the 1.8.x protocol classes: #include "Bindings/PluginManager.h" #include "json/json.h" #include "ChunkDataSerializer.h" +#include "ProtocolRecognizer.h" #include "Protocol18x.h" -#include "zlib/zlib.h" #include "../ClientHandle.h" #include "../CompositeChat.h" @@ -52,6 +52,7 @@ class cProtocol176; cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { + m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_8_0; } diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 642e96880..c535390cc 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -26,7 +26,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : - super(a_Client), + super(a_Client, 0), m_Protocol(NULL), m_Buffer(512) { @@ -915,7 +915,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) m_Protocol = new cProtocol132(m_Client); return true; } - case PROTO_VERSION_1_4_2: + //case PROTO_VERSION_1_4_2: case PROTO_VERSION_1_4_4: { m_Protocol = new cProtocol142(m_Client); From 38124bcce3c5e8ed8e4dba904dc4f15f89a82c14 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 12:24:06 +0200 Subject: [PATCH 12/89] Updated chunk sending to 1.8 --- src/Protocol/ChunkDataSerializer.cpp | 17 +++++++++-------- src/Protocol/Protocol17x.cpp | 12 ++++++------ src/Protocol/Protocol18x.cpp | 17 +++++++---------- src/Protocol/Protocol18x.h | 2 -- 4 files changed, 22 insertions(+), 26 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index a2e0c9ef9..d4574954e 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -182,25 +182,26 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) // Blocktypes converter (1.8 included the meta into the blocktype): - /*unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)]; + unsigned char Blocks[cChunkDef::NumBlocks * 2]; + size_t LastOffset = 0; for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) { - BLOCKTYPE BlockType = m_BlockTypes[Index]; + BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF; NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta); - }*/ + Blocks[LastOffset] = (BlockType << 4) | ((unsigned char)BlockMeta); + Blocks[LastOffset + 1] = (unsigned char)BlockType >> 4; + LastOffset += 2; + } const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; - const int MetadataOffset = sizeof(m_BlockTypes); - const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); + const int BlockLightOffset = sizeof(Blocks); const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); const int DataSize = BiomeOffset + BiomeDataSize; // Temporary buffer for the composed data: char AllData [DataSize]; - memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); - memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); + memcpy(AllData, Blocks, sizeof(Blocks)); memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index e34a61818..34bfbc82b 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1503,14 +1503,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) ); m_CommLogFile.Flush(); } - + if (!m_ReceivedData.Write(a_Data, a_Size)) { // Too much data in the incoming queue, report to caller: m_Client->PacketBufferFull(); return; } - + // Handle all complete packets: for (;;) { @@ -1530,10 +1530,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) cByteBuffer bb(PacketLen + 1); VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); m_ReceivedData.CommitRead(); - - // Write one NUL extra, so that we can detect over-reads - bb.Write("\0", 1); - + // 1.8 - Compressed packets if ((m_State == 3) && (GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0)) { @@ -1544,6 +1541,9 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) break; } } + + // Write one NUL extra, so that we can detect over-reads + bb.Write("\0", 1); UInt32 PacketType; if (!bb.ReadVarInt(PacketType)) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 302fcc836..386e3dfb2 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -121,7 +121,7 @@ void cProtocol180::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteDouble(Player->GetPosX()); @@ -131,7 +131,7 @@ void cProtocol180::SendPlayerMoveLook(void) Pkt.WriteDouble(Player->GetPosZ()); Pkt.WriteFloat((float)Player->GetYaw()); Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0);*/ + Pkt.WriteByte(0); } @@ -168,12 +168,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/ + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); } @@ -395,9 +395,9 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x3f); + cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); - Pkt.WriteBuf(a_Message.data(), a_Message.size());*/ + Pkt.WriteBuf(a_Message.data(), a_Message.size()); } @@ -672,10 +672,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) - { - return; - } + a_ByteBuffer.ReadAll(Data); m_Client->HandlePluginMessage(Channel, Data); } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index d64742939..d9fd5d573 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -56,8 +56,6 @@ public: virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendLoginSuccess (void) override; - virtual void SendPlayerAbilities (void) override {} - virtual void SendWindowClose (const cWindow & a_Window) override {} virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override {} From 8f8693a71eb896ccc7c14c4033ae8d07dae27ac3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 17:02:54 +0200 Subject: [PATCH 13/89] Fixed more 1.8 packets. --- src/ByteBuffer.cpp | 44 ++++++++ src/ByteBuffer.h | 5 + src/ClientHandle.cpp | 33 +++--- src/Protocol/Protocol17x.cpp | 59 +++++++---- src/Protocol/Protocol17x.h | 14 +-- src/Protocol/Protocol18x.cpp | 196 +++++++++++++++++++++++++++++++++-- src/Protocol/Protocol18x.h | 9 +- 7 files changed, 313 insertions(+), 47 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 96556bf61..94684afb8 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -489,6 +489,24 @@ bool cByteBuffer::ReadLEInt(int & a_Value) +bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) +{ + Int64 Value; + if (!ReadBEInt64(Value)) + { + return false; + } + + a_BlockX = Value >> 38; + a_BlockY = Value << 26 >> 52; + a_BlockZ = Value << 38 >> 38; + return true; +} + + + + + bool cByteBuffer::WriteChar(char a_Value) { CHECK_THREAD; @@ -661,6 +679,15 @@ bool cByteBuffer::WriteLEInt(int a_Value) +bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF)); +} + + + + + bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) { CHECK_THREAD; @@ -792,6 +819,23 @@ bool cByteBuffer::SkipRead(size_t a_Count) +bool cByteBuffer::ReverseRead(size_t a_Count) +{ + CHECK_THREAD; + CheckValid(); + if (m_ReadPos < a_Count) + { + return false; + } + + m_ReadPos -= a_Count; + return true; +} + + + + + void cByteBuffer::ReadAll(AString & a_Data) { CHECK_THREAD; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index adaa00330..e200d2a7b 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -64,6 +64,7 @@ public: bool ReadVarInt (UInt32 & a_Value); bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 bool ReadLEInt (int & a_Value); + bool ReadPosition (int & a_BlockX, int & a_BlockY, int & a_BlockZ); /** Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) */ template bool ReadVarInt(T & a_Value) @@ -90,6 +91,7 @@ public: bool WriteVarInt (UInt32 a_Value); bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 bool WriteLEInt (int a_Value); + bool WritePosition (int a_BlockX, int a_BlockY, int a_BlockZ); /** Reads a_Count bytes into a_Buffer; returns true if successful */ bool ReadBuf(void * a_Buffer, size_t a_Count); @@ -105,6 +107,9 @@ public: /** Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer */ bool SkipRead(size_t a_Count); + + /** Reverse reading by a_Count bytes; returns false if not enough readed bytes in the ringbuffer */ + bool ReverseRead(size_t a_Count); /** Reads all available data into a_Data */ void ReadAll(AString & a_Data); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 4a768771e..4c36dec4d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1198,6 +1198,12 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cWorld * World = m_Player->GetWorld(); + // 1.8 protocol fix + if ((int)a_BlockFace == 255) + { + a_BlockFace = BLOCK_FACE_NONE; + } + if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block ( @@ -1268,22 +1274,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - - if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) + if ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5) { - if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + + if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) { - // A plugin doesn't agree with using the block, abort + if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // A plugin doesn't agree with using the block, abort + return; + } + cChunkInterface ChunkInterface(World->GetChunkMap()); + BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); return; } - cChunkInterface ChunkInterface(World->GetChunkMap()); - BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); - PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - return; } short EquippedDamage = Equipped.m_ItemDamage; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 34bfbc82b..9a7111a43 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1567,7 +1567,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() ); } - + if (!HandlePacket(bb, PacketType)) { // Unknown packet, already been reported, but without the length. Log the length here: @@ -1592,7 +1592,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) return; } - + if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error @@ -1613,7 +1613,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) m_Client->PacketError(PacketType); } } // for (ever) - + // Log any leftover bytes into the logfile: if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) { @@ -2332,25 +2332,32 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) -void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata, bool a_IsCompressed) { - // Uncompress the GZIPped data: - AString Uncompressed; - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) + AString Metadata; + if (a_IsCompressed) { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); - return; + // Uncompress the GZIPped data: + if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Metadata) != Z_OK) + { + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); + return; + } + } + else + { + Metadata = a_Metadata; } // Parse into NBT: - cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); + cParsedNBT NBT(Metadata.data(), Metadata.size()); if (!NBT.IsValid()) { AString HexDump; - CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str()); + CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 16); + LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Metadata.size(), HexDump.c_str()); return; } @@ -2580,7 +2587,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - WriteShort(-1); + WriteChar(0); return; } @@ -2626,10 +2633,24 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); } Writer.Finish(); - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); + + AString Result = Writer.GetResult(); + if (m_Protocol.GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0) + { + if (Result.size() == 0) + { + WriteChar(0); + return; + } + WriteBuf(Result.data(), Result.size()); + } + else + { + AString Compressed; + CompressStringGZIP(Result.data(), Result.size(), Compressed); + WriteShort((short)Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); + } } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 289545bc7..1e716a761 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -200,9 +200,9 @@ protected: m_Out.WriteVarUTF8String(a_Value); } - void WritePosition(const Vector3i a_Position) + void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) { - WriteInt64(((Int64)a_Position.x & 0x3FFFFFF) << 38 | ((Int64)a_Position.y & 0xFFF) << 26 | ((Int64)a_Position.z & 0x3FFFFFF)); + m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ); } void WriteBuf(const char * a_Data, size_t a_Size) @@ -273,12 +273,12 @@ protected: // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); - void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); @@ -306,10 +306,10 @@ protected: void SendCompass(const cWorld & a_World); /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ - bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); /** Parses item metadata as read by ReadItem(), into the item enchantments. */ - void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata, bool a_IsCompressed = true); void StartEncryption(const Byte * a_Key); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 386e3dfb2..ffa8d5ecb 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -39,6 +39,21 @@ Implements the 1.8.x protocol classes: +#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \ + Type Var; \ + { \ + if (!ByteBuf.Proc(Var)) \ + { \ + ByteBuf.CheckValid(); \ + return false; \ + } \ + ByteBuf.CheckValid(); \ + } + + + + + const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... class cProtocol176; @@ -59,13 +74,83 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd +void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) +{ + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + + // Send UUID: + AString UUID = cMojangAPI::MakeUUIDShort(a_Player.GetClientHandle()->GetUUID()); + + Int64 MostSignificantBits = 0; + Int64 LeastSignificantBits = 0; + + for (size_t i = 0; i < UUID.length(); i++) + { + MostSignificantBits += (UUID[i] & 0xff) >> 7; + LeastSignificantBits += UUID[i] & 1; + } + Pkt.WriteInt64(4053239666997989821); + Pkt.WriteInt64(-5603022497796657139); + LOG("Bits: %i, %i", (int)MostSignificantBits, (int)LeastSignificantBits); + + // Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); + + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF); + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteByte(0x7f); // Metadata: end +} + + + + + +void cProtocol180::SendPlayerMaxSpeed(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x20); // Entity Properties + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteVarInt(Player->GetUniqueID()); + Pkt.WriteInt(1); // Count + Pkt.WriteString("generic.movementSpeed"); + // The default game speed is 0.1, multiply that value by the relative speed: + Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + if (Player->IsSprinting()) + { + Pkt.WriteVarInt(1); // Modifier count + Pkt.WriteInt64(0x662a6b8dda3e4c1c); + Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteByte(2); + } + else + { + Pkt.WriteVarInt(0); // Modifier count + } +} + + + + + void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); - Pkt.WritePosition(Vector3i(a_SrcX, a_SrcY, a_SrcZ)); + Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ); Pkt.WriteInt(a_Data); Pkt.WriteBool(false); } @@ -144,7 +229,7 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc cPacketizer Pkt(*this, 0x0a); Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WritePosition(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); } @@ -441,7 +526,7 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WritePosition(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); UInt32 Block = ((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15); Pkt.WriteVarInt(Block); @@ -624,8 +709,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Vector3i Position(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); - Pkt.WritePosition(Position); + Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); } // Send player abilities: @@ -636,6 +720,61 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) +{ + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); + if (ItemType == -1) + { + // The item is empty, no more data follows + a_Item.Empty(); + return true; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, FirstChar); + if (FirstChar == 0) + { + // No metadata + return true; + } + a_ByteBuffer.ReverseRead(1); + + // Read the metadata + AString Metadata; + a_ByteBuffer.ReadAll(Metadata); + + ParseItemMetadata(a_Item, Metadata, false); + return true; +} + + + + + +void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + cItem Item; + if (!ReadItem(a_ByteBuffer, Item)) + { + return; + } + m_Client->HandleCreativeInventory(SlotNum, Item); +} + + + + + void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID); @@ -672,7 +811,10 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - a_ByteBuffer.ReadAll(Data); + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } m_Client->HandlePluginMessage(Channel, Data); } @@ -940,7 +1082,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); m_Client->SetLocale(Locale); @@ -950,3 +1092,43 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) + +void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) +{ + int BlockX, BlockY, BlockZ; + if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + { + return; + } + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + cItem Item; + ReadItem(a_ByteBuffer, Item); + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); +} + + + + + +void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status); + + int BlockX, BlockY, BlockZ; + if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + { + return; + } + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast(Face), Status); +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index d9fd5d573..dc3739369 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -54,12 +54,12 @@ public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPlayerMaxSpeed (void) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendLoginSuccess (void) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override {} - virtual void SendWholeInventory (const cWindow & a_Window) override {} virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; virtual void SendPlayerMoveLook (void) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; @@ -92,6 +92,8 @@ public: protected: + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) override; + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; // Packet handlers while in the Login state (m_State == 2): @@ -99,6 +101,7 @@ protected: virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) override; // Packet handlers while in the Game state (m_State == 3): + virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) override; @@ -108,6 +111,8 @@ protected: virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) override; + virtual void HandlePacketBlockDig(cByteBuffer & a_ByteBuffer); } ; From fa2b69b3f36cdfa755f9c466abe49ece70303062 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 17:08:28 +0200 Subject: [PATCH 14/89] 1.8: Fixed tab complete. --- src/Protocol/Protocol17x.h | 2 +- src/Protocol/Protocol18x.cpp | 17 +++++++++++++++++ src/Protocol/Protocol18x.h | 3 ++- 3 files changed, 20 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 1e716a761..f056f262a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -289,7 +289,7 @@ protected: virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); - void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index ffa8d5ecb..eebac7a05 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1132,3 +1132,20 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) + +void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); + + if (HasPosition) + { + HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position); + } + + m_Client->HandleTabCompletion(Text); +} + + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index dc3739369..a3478e674 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -112,7 +112,8 @@ protected: virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketBlockDig(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)override; + virtual void HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) override; } ; From e740739d0417c1c2e9693fba118b7a10e857a170 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 19:24:33 +0200 Subject: [PATCH 15/89] Recoded cProtocol180 class. --- src/Protocol/Protocol17x.cpp | 72 +- src/Protocol/Protocol17x.h | 43 +- src/Protocol/Protocol18x.cpp | 3125 +++++++++++++++++++++++++++------- src/Protocol/Protocol18x.h | 307 +++- 4 files changed, 2824 insertions(+), 723 deletions(-) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 9a7111a43..0b94cb144 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1531,17 +1531,6 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); m_ReceivedData.CommitRead(); - // 1.8 - Compressed packets - if ((m_State == 3) && (GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0)) - { - UInt32 CompressedSize; - if (!bb.ReadVarInt(CompressedSize)) - { - // Not enough data - break; - } - } - // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); @@ -2290,7 +2279,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) - bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); @@ -2332,32 +2320,25 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) -void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata, bool a_IsCompressed) +void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { - AString Metadata; - if (a_IsCompressed) + // Uncompress the GZIPped data: + AString Uncompressed; + if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) { - // Uncompress the GZIPped data: - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Metadata) != Z_OK) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); - return; - } - } - else - { - Metadata = a_Metadata; + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); + return; } // Parse into NBT: - cParsedNBT NBT(Metadata.data(), Metadata.size()); + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); if (!NBT.IsValid()) { AString HexDump; - CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 16); - LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Metadata.size(), HexDump.c_str()); + CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); + LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str()); return; } @@ -2531,15 +2512,7 @@ cProtocol172::cPacketizer::~cPacketizer() // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); - if ((m_Protocol.m_State == 3) && (m_Protocol.GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0)) - { - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); - } - else - { - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); - } + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); m_Protocol.SendData(DataToSend.data(), DataToSend.size()); m_Protocol.m_OutPacketLenBuffer.CommitRead(); @@ -2634,23 +2607,10 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) } Writer.Finish(); - AString Result = Writer.GetResult(); - if (m_Protocol.GetProtocolVersion() == cProtocolRecognizer::PROTO_VERSION_1_8_0) - { - if (Result.size() == 0) - { - WriteChar(0); - return; - } - WriteBuf(Result.data(), Result.size()); - } - else - { - AString Compressed; - CompressStringGZIP(Result.data(), Result.size(), Compressed); - WriteShort((short)Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); - } + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort((short)Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index f056f262a..7955505f9 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -199,11 +199,6 @@ protected: { m_Out.WriteVarUTF8String(a_Value); } - - void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) - { - m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - } void WriteBuf(const char * a_Data, size_t a_Size) { @@ -257,41 +252,41 @@ protected: /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ void AddReceivedData(const char * a_Data, size_t a_Size); - + /** Reads and handles the packet. The packet length and type have already been read. Returns true if the packet was understood, false if it was an unknown packet */ bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); - + // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); - + // Packet handlers while in the Login state (m_State == 2): - virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); - virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); + void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); - virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); + void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); + void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); + void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); + void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); + void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); + void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); @@ -309,7 +304,7 @@ protected: virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); /** Parses item metadata as read by ReadItem(), into the item enchantments. */ - void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata, bool a_IsCompressed = true); + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); void StartEncryption(const Byte * a_Key); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index eebac7a05..1793583a2 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -9,20 +9,41 @@ Implements the 1.8.x protocol classes: */ #include "Globals.h" -#include "Bindings/PluginManager.h" #include "json/json.h" -#include "ChunkDataSerializer.h" -#include "ProtocolRecognizer.h" #include "Protocol18x.h" +#include "ProtocolRecognizer.h" +#include "ChunkDataSerializer.h" +#include "PolarSSL++/Sha1Checksum.h" #include "../ClientHandle.h" -#include "../CompositeChat.h" #include "../Root.h" #include "../Server.h" #include "../World.h" +#include "../StringCompression.h" +#include "../CompositeChat.h" +#include "../Statistics.h" -#include "../Entities/Player.h" +#include "../WorldStorage/FastNBT.h" +#include "../WorldStorage/EnchantmentSerializer.h" + +#include "../Entities/ExpOrb.h" +#include "../Entities/Minecart.h" +#include "../Entities/FallingBlock.h" #include "../Entities/Painting.h" +#include "../Entities/Pickup.h" +#include "../Entities/Player.h" +#include "../Entities/ItemFrame.h" +#include "../Entities/ArrowEntity.h" +#include "../Entities/FireworkEntity.h" + +#include "../Mobs/IncludeAllMonsters.h" +#include "../UI/Window.h" + +#include "../BlockEntities/BeaconEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" +#include "../BlockEntities/MobHeadEntity.h" +#include "../BlockEntities/FlowerPotEntity.h" +#include "Bindings/PluginManager.h" @@ -55,7 +76,13 @@ Implements the 1.8.x protocol classes: const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... -class cProtocol176; + + + + + +// fwd: main.cpp: +extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; @@ -65,78 +92,47 @@ class cProtocol176; // cProtocol180: cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, a_ServerAddress, a_ServerPort, a_State) + super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_8_0), + m_ServerAddress(a_ServerAddress), + m_ServerPort(a_ServerPort), + m_State(a_State), + m_ReceivedData(32 KiB), + m_OutPacketBuffer(64 KiB), + m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt + m_IsEncrypted(false), + m_LastSentDimension(dimNotSet) { - m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_8_0; -} - - - - - -void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) -{ - // Called to spawn another player for the client - cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); - - // Send UUID: - AString UUID = cMojangAPI::MakeUUIDShort(a_Player.GetClientHandle()->GetUUID()); - - Int64 MostSignificantBits = 0; - Int64 LeastSignificantBits = 0; - - for (size_t i = 0; i < UUID.length(); i++) + // Create the comm log file, if so requested: + if (g_ShouldLogCommIn || g_ShouldLogCommOut) { - MostSignificantBits += (UUID[i] & 0xff) >> 7; - LeastSignificantBits += UUID[i] & 1; + static int sCounter = 0; + cFile::CreateFolder("CommLogs"); + AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str()); + m_CommLogFile.Open(FileName, cFile::fmWrite); } - Pkt.WriteInt64(4053239666997989821); - Pkt.WriteInt64(-5603022497796657139); - LOG("Bits: %i, %i", (int)MostSignificantBits, (int)LeastSignificantBits); - - // Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); - - Pkt.WriteFPInt(a_Player.GetPosX()); - Pkt.WriteFPInt(a_Player.GetPosY()); - Pkt.WriteFPInt(a_Player.GetPosZ()); - Pkt.WriteByteAngle(a_Player.GetYaw()); - Pkt.WriteByteAngle(a_Player.GetPitch()); - short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF); - Pkt.WriteString(a_Player.GetName()); - Pkt.WriteByte(0x7f); // Metadata: end } -void cProtocol180::SendPlayerMaxSpeed(void) +void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) { - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x20); // Entity Properties - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt(Player->GetUniqueID()); - Pkt.WriteInt(1); // Count - Pkt.WriteString("generic.movementSpeed"); - // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) + if (m_IsEncrypted) { - Pkt.WriteVarInt(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteByte(2); + Byte Decrypted[512]; + while (a_Size > 0) + { + size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes); + AddReceivedData((const char *)Decrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } } else { - Pkt.WriteVarInt(0); // Modifier count + AddReceivedData(a_Data, a_Size); } } @@ -144,14 +140,13 @@ void cProtocol180::SendPlayerMaxSpeed(void) -void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ); - Pkt.WriteInt(a_Data); + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -159,362 +154,29 @@ void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src -void cProtocol180::SendLoginSuccess(void) -{ - ASSERT(m_State == 2); // State: login? - - // Enable compression: - { - cPacketizer Pkt(*this, 0x03); // Set compression packet - Pkt.WriteVarInt(256); - } - - m_State = 3; // State = Game - - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); - Pkt.WriteString(m_Client->GetUsername()); - } -} - - - - - -void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x2A); - Pkt.WriteString(a_ParticleName); - Pkt.WriteFloat(a_SrcX); - Pkt.WriteFloat(a_SrcY); - Pkt.WriteFloat(a_SrcZ); - Pkt.WriteFloat(a_OffsetX); - Pkt.WriteFloat(a_OffsetY); - Pkt.WriteFloat(a_OffsetZ); - Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmmount);*/ -} - - - - - -void cProtocol180::SendPlayerMoveLook(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteDouble(Player->GetPosX()); - - // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(Player->GetStance() + 0.001); - - Pkt.WriteDouble(Player->GetPosZ()); - Pkt.WriteFloat((float)Player->GetYaw()); - Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); -} - - - - - -void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x0a); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteByte(a_Byte1); + Pkt.WriteByte(a_Byte2); + Pkt.WriteVarInt(a_BlockType); } -void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +void cProtocol180::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteVarInt(a_Player.GetUniqueID()); -} - - - - - -void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); -} - - - - - -void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ -} - - - - - -void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ -} - - - - - -void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ -} - - - - - -void cProtocol180::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ -} - - - - - -void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x18); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ -} - - - - - -void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ -} - - - - - -void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte*/ -} - - - - - -void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1D); // Entity Effect packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); - Pkt.WriteByte(a_Amplifier); - Pkt.WriteVarInt((UInt32)a_Duration); - Pkt.WriteBool(false); // Hide particles -} - - - - - -void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1e); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); -} - - - - - -void cProtocol180::SendEntityProperties(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityProperties(a_Entity); -} - - - - - -void cProtocol180::SendKeepAlive(int a_PingID) -{ - // Drop the packet if the protocol is not in the Game state yet (caused a client crash): - if (m_State != 3) - { - LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); - return; - } - - cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteVarInt(a_PingID); -} - - - - - -void cProtocol180::SendHealth(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x06); // Update Health packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat((float)Player->GetHealth()); - Pkt.WriteVarInt((UInt32)Player->GetFoodLevel()); - Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); -} - - - - - -void cProtocol180::SendExperience(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1f); // Experience Packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt((UInt32)Player->GetXpLevel()); - Pkt.WriteVarInt((UInt32)Player->GetCurrentXp()); -} - - - - - -void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) -{ - ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet - Pkt.WriteVarInt(a_Painting.GetUniqueID()); - Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); - Pkt.WriteChar(a_Painting.GetDirection());*/ -} - - - - - -void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3f); - Pkt.WriteString(a_Channel); - Pkt.WriteBuf(a_Message.data(), a_Message.size()); -} - - - - - -void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteVarInt(0); // Data size -} - - - - - -void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_State == 3); // In game mode? - - // Serialize first, before creating the Packetizer (the packetizer locks a CS) - // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ); - - cCSLock Lock(m_CSPacket); - SendData(ChunkData.data(), ChunkData.size()); + cPacketizer Pkt(*this, 0x25); // Block Break Animation packet + Pkt.WriteVarInt(a_EntityID); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteChar(a_Stage); } @@ -524,12 +186,10 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - - UInt32 Block = ((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15); - Pkt.WriteVarInt(Block); + Pkt.WriteVarInt(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); } @@ -574,7 +234,7 @@ void cProtocol180::SendChat(const AString & a_Message) void cProtocol180::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - + // Compose the complete Json string to send: Json::Value msg; cWorld * World = m_Client->GetPlayer()->GetWorld(); @@ -676,6 +336,103 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message) +void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_State == 3); // In game mode? + + // Serialize first, before creating the Packetizer (the packetizer locks a CS) + // This contains the flags and bitmasks, too + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ); + + cCSLock Lock(m_CSPacket); + SendData(ChunkData.data(), ChunkData.size()); +} + + + + + +void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0d); // Collect Item packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Player.GetUniqueID()); +} + + + + + +void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + Pkt.WriteVarInt(1); + Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ +} + + + + + +void cProtocol180::SendDisconnect(const AString & a_Reason) +{ + switch (m_State) + { + case 2: + { + // During login: + cPacketizer Pkt(*this, 0); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); + break; + } + case 3: + { + // In-game: + cPacketizer Pkt(*this, 0x40); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); + break; + } + } +} + + + + + +void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteInt(a_BlockY); + Pkt.WriteInt(a_BlockZ); +} + + + + + +void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_EffectID); + Pkt.WriteByte(a_Amplifier); + Pkt.WriteVarInt((UInt32)a_Duration); + Pkt.WriteBool(false); // Hide particles +} + + + + + void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -690,6 +447,208 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum +void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ +} + + + + + +void cProtocol180::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x16); // Entity Look packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ +} + + + + + +void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityMetadata(a_Entity); + Pkt.WriteByte(0x7f); // The termination byte*/ +} + + + + + +void cProtocol180::SendEntityProperties(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x20); // Entity Properties packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteEntityProperties(a_Entity); +} + + + + + +void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ +} + + + + + +void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ +} + + + + + +void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1a); // Entity Status packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteChar(a_Status); +} + + + + + +void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); +} + + + + + +void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x27); // Explosion packet + Pkt.WriteFloat((float)a_BlockX); + Pkt.WriteFloat((float)a_BlockY); + Pkt.WriteFloat((float)a_BlockZ); + Pkt.WriteFloat((float)a_Radius); + Pkt.WriteInt((int)a_BlocksAffected.size()); + for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) + { + Pkt.WriteChar((char)itr->x); + Pkt.WriteChar((char)itr->y); + Pkt.WriteChar((char)itr->z); + } // for itr - a_BlockAffected[] + Pkt.WriteFloat((float)a_PlayerMotion.x); + Pkt.WriteFloat((float)a_PlayerMotion.y); + Pkt.WriteFloat((float)a_PlayerMotion.z); +} + + + + + +void cProtocol180::SendGameMode(eGameMode a_GameMode) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte(3); // Reason: Change game mode + Pkt.WriteFloat((float)a_GameMode); +} + + + + + +void cProtocol180::SendHealth(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x06); // Update Health packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat((float)Player->GetHealth()); + Pkt.WriteVarInt((UInt32)Player->GetFoodLevel()); + Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); +} + + + + + +void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x2f); // Set Slot packet + Pkt.WriteChar(a_WindowID); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); +} + + + + + +void cProtocol180::SendKeepAlive(int a_PingID) +{ + // Drop the packet if the protocol is not in the Game state yet (caused a client crash): + if (m_State != 3) + { + LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); + return; + } + + cPacketizer Pkt(*this, 0x00); // Keep Alive packet + Pkt.WriteVarInt(a_PingID); +} + + + + + void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: @@ -719,103 +678,1053 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) - -bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) +void cProtocol180::SendLoginSuccess(void) { - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); - if (ItemType == -1) + ASSERT(m_State == 2); // State: login? + + // Enable compression: { - // The item is empty, no more data follows - a_Item.Empty(); - return true; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount); - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); + cPacketizer Pkt(*this, 0x03); // Set compression packet + Pkt.WriteVarInt(256); } - HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, FirstChar); - if (FirstChar == 0) - { - // No metadata - return true; - } - a_ByteBuffer.ReverseRead(1); + m_State = 3; // State = Game - // Read the metadata - AString Metadata; - a_ByteBuffer.ReadAll(Metadata); - - ParseItemMetadata(a_Item, Metadata, false); - return true; + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); + Pkt.WriteString(m_Client->GetUsername()); + } } -void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) +void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) { - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); - cItem Item; - if (!ReadItem(a_ByteBuffer, Item)) + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); + Pkt.WriteChar(a_Painting.GetDirection());*/ +} + + + + + +void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x34); + Pkt.WriteVarInt(a_ID); + Pkt.WriteShort (3 + a_Length); + + Pkt.WriteByte(0); + Pkt.WriteByte(a_X); + Pkt.WriteByte(a_Y); + + for (unsigned int i = 0; i < a_Length; ++i) { + Pkt.WriteByte(a_Colors[i]); + } +} + + + + + +void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x34); + Pkt.WriteVarInt(a_ID); + Pkt.WriteShort ((short)(1 + (3 * a_Decorators.size()))); + + Pkt.WriteByte(1); + + for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) + { + Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf)); + Pkt.WriteByte(it->GetPixelX()); + Pkt.WriteByte(it->GetPixelZ()); + } +} + + + + + +void cProtocol180::SendMapInfo(int a_ID, unsigned int a_Scale) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x34); + Pkt.WriteVarInt(a_ID); + Pkt.WriteShort (2); + + Pkt.WriteByte(2); + Pkt.WriteByte(a_Scale); +} + + + + + + +void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) +{ + ASSERT(m_State == 3); // In game mode? + + /*{ + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteVarInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteFPInt(a_Pickup.GetPosX()); + Pkt.WriteFPInt(a_Pickup.GetPosY()); + Pkt.WriteFPInt(a_Pickup.GetPosZ()); + Pkt.WriteByteAngle(a_Pickup.GetYaw()); + Pkt.WriteByteAngle(a_Pickup.GetPitch()); + Pkt.WriteInt(0); // No object data + } + + { + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteVarInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 + Pkt.WriteItem(a_Pickup.GetItem()); + Pkt.WriteByte(0x7f); // End of metadata + }*/ +} + + + + + +void cProtocol180::SendPlayerAbilities(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x39); // Player Abilities packet + Byte Flags = 0; + cPlayer * Player = m_Client->GetPlayer(); + if (Player->IsGameModeCreative()) + { + Flags |= 0x01; + Flags |= 0x08; // Godmode, used for creative + } + if (Player->IsFlying()) + { + Flags |= 0x02; + } + if (Player->CanFly()) + { + Flags |= 0x04; + } + Pkt.WriteByte(Flags); + Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed())); +} + + + + + +void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0b); // Animation packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteChar(a_Animation); +} + + + + + +void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x2A); + Pkt.WriteString(a_ParticleName); + Pkt.WriteFloat(a_SrcX); + Pkt.WriteFloat(a_SrcY); + Pkt.WriteFloat(a_SrcZ); + Pkt.WriteFloat(a_OffsetX); + Pkt.WriteFloat(a_OffsetY); + Pkt.WriteFloat(a_OffsetZ); + Pkt.WriteFloat(a_ParticleData); + Pkt.WriteInt(a_ParticleAmmount);*/ +} + + + + + +void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteBool(a_IsOnline); + Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);*/ +} + + + + + +void cProtocol180::SendPlayerMaxSpeed(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x20); // Entity Properties + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteVarInt(Player->GetUniqueID()); + Pkt.WriteInt(1); // Count + Pkt.WriteString("generic.movementSpeed"); + // The default game speed is 0.1, multiply that value by the relative speed: + Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + if (Player->IsSprinting()) + { + Pkt.WriteVarInt(1); // Modifier count + Pkt.WriteInt64(0x662a6b8dda3e4c1c); + Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteByte(2); + } + else + { + Pkt.WriteVarInt(0); // Modifier count + } +} + + + + + +void cProtocol180::SendPlayerMoveLook(void) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteDouble(Player->GetPosX()); + + // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. + Pkt.WriteDouble(Player->GetStance() + 0.001); + + Pkt.WriteDouble(Player->GetPosZ()); + Pkt.WriteFloat((float)Player->GetYaw()); + Pkt.WriteFloat((float)Player->GetPitch()); + Pkt.WriteByte(0); +} + + + + + +void cProtocol180::SendPlayerPosition(void) +{ + // There is no dedicated packet for this, send the whole thing: + SendPlayerMoveLook(); +} + + + + + +void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) +{ + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + + // Fake UUID + Pkt.WriteInt64(4053239666997989821); + Pkt.WriteInt64(-5603022497796657139); + + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF); + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteByte(0x7f); // Metadata: end +} + + + + + +void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3f); + Pkt.WriteString(a_Channel); + Pkt.WriteBuf(a_Message.data(), a_Message.size()); +} + + + + + +void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1e); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_EffectID); +} + + + + + +void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) +{ + if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) + { + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } - m_Client->HandleCreativeInventory(SlotNum, Item); + + cPacketizer Pkt(*this, 0x07); // Respawn packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteInt((int)a_Dimension); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteString("default"); + m_LastSentDimension = a_Dimension; } -void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) +void cProtocol180::SendExperience(void) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID); - switch (ActionID) + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1f); // Experience Packet + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat(Player->GetXpPercentage()); + Pkt.WriteVarInt((UInt32)Player->GetXpLevel()); + Pkt.WriteVarInt((UInt32)Player->GetCurrentXp()); +} + + + + + +void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x11); + Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); + Pkt.WriteFPInt(a_ExpOrb.GetPosX()); + Pkt.WriteFPInt(a_ExpOrb.GetPosY()); + Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); + Pkt.WriteShort(a_ExpOrb.GetReward()); +} + + + + + +void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3b); + Pkt.WriteString(a_Name); + Pkt.WriteString(a_DisplayName); + Pkt.WriteByte(a_Mode); +} + + + + + +void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3c); + Pkt.WriteString(a_Player); + Pkt.WriteByte(a_Mode); + + if (a_Mode != 1) { - case 0: + Pkt.WriteString(a_Objective); + Pkt.WriteInt((int) a_Score); + } +} + + + + + +void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3d); + Pkt.WriteByte((int) a_Display); + Pkt.WriteString(a_Objective); +} + + + + + +void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x29); // Sound Effect packet + Pkt.WriteString(a_SoundName); + Pkt.WriteInt((int)(a_X * 8.0)); + Pkt.WriteInt((int)(a_Y * 8.0)); + Pkt.WriteInt((int)(a_Z * 8.0)); + Pkt.WriteFloat(a_Volume); + Pkt.WriteByte((Byte)(a_Pitch * 63)); +} + + + + + +void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x28); // Effect packet + Pkt.WriteInt(a_EffectID); + Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ); + Pkt.WriteInt(a_Data); + Pkt.WriteBool(false); +} + + + + + +void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); + Pkt.WriteByte(70); // Falling block + Pkt.WriteFPInt(a_FallingBlock.GetPosX()); + Pkt.WriteFPInt(a_FallingBlock.GetPosY()); + Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); + Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); + Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); + Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10 + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); +} + + + + + +void cProtocol180::SendSpawnMob(const cMonster & a_Mob) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet + Pkt.WriteVarInt(a_Mob.GetUniqueID()); + Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteFPInt(a_Mob.GetPosX()); + Pkt.WriteFPInt(a_Mob.GetPosY()); + Pkt.WriteFPInt(a_Mob.GetPosZ()); + Pkt.WriteByteAngle(a_Mob.GetPitch()); + Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); + Pkt.WriteByteAngle(a_Mob.GetYaw()); + Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteEntityMetadata(a_Mob); + Pkt.WriteByte(0x7f); // Metadata terminator +} + + + + + +void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_ObjectType); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteInt(a_ObjectData); + if (a_ObjectData != 0) + { + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + }*/ +} + + + + + +void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); + Pkt.WriteByte(a_VehicleType); + Pkt.WriteFPInt(a_Vehicle.GetPosX()); + Pkt.WriteFPInt(a_Vehicle.GetPosY()); + Pkt.WriteFPInt(a_Vehicle.GetPosZ()); + Pkt.WriteByteAngle(a_Vehicle.GetPitch()); + Pkt.WriteByteAngle(a_Vehicle.GetYaw()); + Pkt.WriteInt(a_VehicleSubType); + if (a_VehicleSubType != 0) + { + Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + } +} + + + + + +void cProtocol180::SendStatistics(const cStatManager & a_Manager) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x37); + Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + + for (size_t i = 0; i < (size_t)statCount; ++i) + { + StatValue Value = a_Manager.GetValue((eStatistic) i); + const AString & StatName = cStatInfo::GetName((eStatistic) i); + + Pkt.WriteString(StatName); + Pkt.WriteVarInt(Value); + } +} + + + + + +void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet + Pkt.WriteVarInt((int)a_Results.size()); + + for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) + { + Pkt.WriteString(*itr); + } +} + + + + + +void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + /*cPacketizer Pkt(*this, 0x18); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ +} + + + + + +void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet + Pkt.WriteVarInt(0); // EntityID = 0, always + Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteFPInt(a_BlockX); + Pkt.WriteFPInt(a_BlockY); + Pkt.WriteFPInt(a_BlockZ); +} + + + + + +void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) +{ + ASSERT(m_State == 3); // In game mode? + if (!a_DoDaylightCycle) + { + // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. + a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); + } + + cPacketizer Pkt(*this, 0x03); + Pkt.WriteInt64(a_WorldAge); + Pkt.WriteInt64(a_TimeOfDay); +} + + + + + +void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBool(true); + Pkt.WriteShort(0); // Primary bitmap + Pkt.WriteVarInt(0); // Data size +} + + + + +void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x35); // Update tile entity packet + Pkt.WriteInt(a_BlockEntity.GetPosX()); + Pkt.WriteShort(a_BlockEntity.GetPosY()); + Pkt.WriteInt(a_BlockEntity.GetPosZ()); + + Byte Action = 0; + switch (a_BlockEntity.GetBlockType()) + { + case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing + case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text + case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity + case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity + case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot + default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; + } + Pkt.WriteByte(Action); + + Pkt.WriteBlockEntity(a_BlockEntity); +} + + + + + +void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x33); + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort((short)a_BlockY); + Pkt.WriteInt(a_BlockZ); + // Need to send only up to 15 chars, otherwise the client crashes (#598) + Pkt.WriteString(a_Line1.substr(0, 15)); + Pkt.WriteString(a_Line2.substr(0, 15)); + Pkt.WriteString(a_Line3.substr(0, 15)); + Pkt.WriteString(a_Line4.substr(0, 15)); +} + + + + + +void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x0a); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocol180::SendWeather(eWeather a_Weather) +{ + ASSERT(m_State == 3); // In game mode? + + { + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteFloat(0); // Unused for weather + } + + // TODO: Fade effect, somehow +} + + + + + +void cProtocol180::SendWholeInventory(const cWindow & a_Window) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x30); // Window Items packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Window.GetNumSlots()); + cItems Slots; + a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); + for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) + { + Pkt.WriteItem(*itr); + } // for itr - Slots[] +} + + + + + +void cProtocol180::SendWindowClose(const cWindow & a_Window) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x2e); + Pkt.WriteChar(a_Window.GetWindowID()); +} + + + + + +void cProtocol180::SendWindowOpen(const cWindow & a_Window) +{ + ASSERT(m_State == 3); // In game mode? + + if (a_Window.GetWindowType() < 0) + { + // Do not send this packet for player inventory windows + return; + } + + cPacketizer Pkt(*this, 0x2d); + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteChar(a_Window.GetWindowType()); + Pkt.WriteString(a_Window.GetWindowTitle()); + Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + Pkt.WriteBool(true); + if (a_Window.GetWindowType() == cWindow::wtAnimalChest) + { + Pkt.WriteInt(0); // TODO: The animal's EntityID + } +} + + + + + +void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x31); // Window Property packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Property); + Pkt.WriteShort(a_Value); +} + + + + + +void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) +{ + // Write the incoming data into the comm log file: + if (g_ShouldLogCommIn) + { + if (m_ReceivedData.GetReadableSpace() > 0) { - // Respawn - m_Client->HandleRespawn(); + AString AllData; + size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); + m_ReceivedData.ReadAll(AllData); + m_ReceivedData.ResetRead(); + m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); + ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); + AString Hex; + CreateHexDump(Hex, AllData.data(), AllData.size(), 16); + m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n", + AllData.size(), AllData.size(), Hex.c_str() + ); + } + AString Hex; + CreateHexDump(Hex, a_Data, a_Size, 16); + m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n", + (unsigned)a_Size, (unsigned)a_Size, Hex.c_str() + ); + m_CommLogFile.Flush(); + } + + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, report to caller: + m_Client->PacketBufferFull(); + return; + } + + // Handle all complete packets: + for (;;) + { + UInt32 PacketLen; + if (!m_ReceivedData.ReadVarInt(PacketLen)) + { + // Not enough data + m_ReceivedData.ResetRead(); break; } + if (!m_ReceivedData.CanReadBytes(PacketLen)) + { + // The full packet hasn't been received yet + m_ReceivedData.ResetRead(); + break; + } + cByteBuffer bb(PacketLen + 1); + VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); + m_ReceivedData.CommitRead(); + + // Compressed packets + if (m_State == 3) + { + UInt32 CompressedSize; + if (!bb.ReadVarInt(CompressedSize)) + { + // Not enough data + break; + } + } + + // Write one NUL extra, so that we can detect over-reads + bb.Write("\0", 1); + + UInt32 PacketType; + if (!bb.ReadVarInt(PacketType)) + { + // Not enough data + break; + } + + // Log the packet info into the comm log file: + if (g_ShouldLogCommIn) + { + AString PacketData; + bb.ReadAll(PacketData); + bb.ResetRead(); + bb.ReadVarInt(PacketType); + ASSERT(PacketData.size() > 0); + PacketData.resize(PacketData.size() - 1); + AString PacketDataHex; + CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16); + m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n", + PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() + ); + } + + if (!HandlePacket(bb, PacketType)) + { + // Unknown packet, already been reported, but without the length. Log the length here: + LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); + + #ifdef _DEBUG + // Dump the packet contents into the log: + bb.ResetRead(); + AString Packet; + bb.ReadAll(Packet); + Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection + AString Out; + CreateHexDump(Out, Packet.data(), (int)Packet.size(), 24); + LOGD("Packet contents:\n%s", Out.c_str()); + #endif // _DEBUG + + // Put a message in the comm log: + if (g_ShouldLogCommIn) + { + m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); + } + + return; + } + + if (bb.GetReadableSpace() != 1) + { + // Read more or less than packet length, report as error + LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", + PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen + ); + + // Put a message in the comm log: + if (g_ShouldLogCommIn) + { + m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n", + 1, bb.GetReadableSpace() + ); + m_CommLogFile.Flush(); + } + + ASSERT(!"Read wrong number of bytes!"); + m_Client->PacketError(PacketType); + } + } // for (ever) + + // Log any leftover bytes into the logfile: + if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) + { + AString AllData; + size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); + m_ReceivedData.ReadAll(AllData); + m_ReceivedData.ResetRead(); + m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); + ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); + AString Hex; + CreateHexDump(Hex, AllData.data(), AllData.size(), 16); + m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s", + m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str() + ); + m_CommLogFile.Flush(); + } +} + + + + +bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) +{ + switch (m_State) + { case 1: { - // Request stats - const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager(); - SendStatistics(Manager); - + // Status + switch (a_PacketType) + { + case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true; + case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true; + } break; } + case 2: { - // Open Inventory achievement - m_Client->GetPlayer()->AwardAchievement(achOpenInv); + // Login + switch (a_PacketType) + { + case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true; + case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true; + } break; } - } + + case 3: + { + // Game + switch (a_PacketType) + { + case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true; + case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true; + case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true; + case 0x03: HandlePacketPlayer (a_ByteBuffer); return true; + case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true; + case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true; + case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true; + case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true; + case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true; + case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true; + case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true; + case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true; + case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true; + case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true; + case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true; + case 0x0f: // Confirm transaction - not used in MCS + case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; + case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true; + case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true; + case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true; + case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true; + case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true; + case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true; + case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true; + } + break; + } + default: + { + // Received a packet in an unknown state, report: + LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); + + // Cannot kick the client - we don't know this state and thus the packet number for the kick packet + + // Switch to a state when all further packets are silently ignored: + m_State = 255; + return false; + } + case 255: + { + // This is the state used for "not processing packets anymore" when we receive a bad packet from a client. + // Do not output anything (the caller will do that for us), just return failure + return false; + } + } // switch (m_State) + + // Unknown packet type, report to the ClientHandle: + m_Client->PacketUnknown(a_PacketType); + return false; } -void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); - AString Data; - if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) - { - return; - } - m_Client->HandlePluginMessage(Channel, Data); + HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); + + cPacketizer Pkt(*this, 0x01); // Ping packet + Pkt.WriteInt64(Timestamp); } @@ -867,43 +1776,6 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) -{ - AString Username; - if (!a_ByteBuffer.ReadVarUTF8String(Username)) - { - m_Client->Kick("Bad username"); - return; - } - - if (!m_Client->HandleHandshake(Username)) - { - // The client is not welcome here, they have been sent a Kick packet already - return; - } - - cServer * Server = cRoot::Get()->GetServer(); - // If auth is required, then send the encryption request: - if (Server->ShouldAuthenticate()) - { - cPacketizer Pkt(*this, 0x01); - Pkt.WriteString(Server->GetServerID()); - const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteVarInt((short)PubKeyDer.size()); - Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteVarInt(4); - Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) - m_Client->SetUsername(Username); - return; - } - - m_Client->HandleLogin(4, Username); -} - - - - - void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) { UInt32 EncKeyLength, EncNonceLength; @@ -961,20 +1833,161 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe -void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); - HANDLE_READ(a_ByteBuffer, ReadChar, char, Flags); + AString Username; + if (!a_ByteBuffer.ReadVarUTF8String(Username)) + { + m_Client->Kick("Bad username"); + return; + } + + if (!m_Client->HandleHandshake(Username)) + { + // The client is not welcome here, they have been sent a Kick packet already + return; + } + + cServer * Server = cRoot::Get()->GetServer(); + // If auth is required, then send the encryption request: + if (Server->ShouldAuthenticate()) + { + cPacketizer Pkt(*this, 0x01); + Pkt.WriteString(Server->GetServerID()); + const AString & PubKeyDer = Server->GetPublicKeyDER(); + Pkt.WriteVarInt((short)PubKeyDer.size()); + Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); + Pkt.WriteVarInt(4); + Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + m_Client->SetUsername(Username); + return; + } + + m_Client->HandleLogin(4, Username); +} - if ((Flags & 0x2) != 0) + + + + +void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation); + m_Client->HandleAnimation(Animation); +} + + + + + +void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status); + + int BlockX, BlockY, BlockZ; + if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) { - m_Client->HandleUnmount(); + return; } - else if ((Flags & 0x1) != 0) + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast(Face), Status); +} + + + + + +void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) +{ + int BlockX, BlockY, BlockZ; + if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) { - m_Client->HandleSteerVehicle(Forward, Sideways); + return; } + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + cItem Item; + ReadItem(a_ByteBuffer, Item); + + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); +} + + + + + +void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); + m_Client->HandleChat(Message); +} + + + + + +void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); + HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); + + m_Client->SetLocale(Locale); + // TODO: Handle other values +} + + + + + +void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID); + switch (ActionID) + { + case 0: + { + // Respawn + m_Client->HandleRespawn(); + break; + } + case 1: + { + // Request stats + const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager(); + SendStatistics(Manager); + + break; + } + case 2: + { + // Open Inventory achievement + m_Client->GetPlayer()->AwardAchievement(achOpenInv); + break; + } + } +} + + + + + +void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + cItem Item; + if (!ReadItem(a_ByteBuffer, Item)) + { + return; + } + m_Client->HandleCreativeInventory(SlotNum, Item); } @@ -1001,6 +2014,167 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); + m_Client->HandleKeepAlive((int)KeepAliveID); +} + + + + + +void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + // TODO: m_Client->HandlePlayerOnGround(IsOnGround); +} + + + + + +void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); + + bool IsFlying = false, CanFly = false; + if ((Flags & 2) != 0) + { + IsFlying = true; + } + if ((Flags & 4) != 0) + { + CanFly = true; + } + + m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); +} + + + + + +void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); +} + + + + + +void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + 1.62, IsOnGround); +} + + + + + +void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); + HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround); +} + + + + + +void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); + AString Data; + if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) + { + return; + } + m_Client->HandlePluginMessage(Channel, Data); +} + + + + + +void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + m_Client->HandleSlotSelected(SlotNum); +} + + + + + +void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); + HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); + HANDLE_READ(a_ByteBuffer, ReadChar, char, Flags); + + if ((Flags & 0x2) != 0) + { + m_Client->HandleUnmount(); + } + else if ((Flags & 0x1) != 0) + { + m_Client->HandleSteerVehicle(Forward, Sideways); + } +} + + + + + +void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); + + if (HasPosition) + { + HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position); + } + + m_Client->HandleTabCompletion(Text); +} + + + + + +void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1); + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2); + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3); + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4); + m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); +} + + + + + void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID); @@ -1039,113 +2213,886 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); - m_Client->HandleKeepAlive((int)KeepAliveID); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); + + m_Client->HandleEnchantItem(WindowID, Enchantment); } -void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + 1.62, IsOnGround); -} - - - - - -void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround); -} - - - - - -void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); - HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); - - m_Client->SetLocale(Locale); - // TODO: Handle other values -} - - - - - -void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) -{ - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) - { - return; - } - - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Button); + HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); cItem Item; ReadItem(a_ByteBuffer, Item); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); + // Convert Button, Mode, SlotNum and HeldItem into eClickAction: + eClickAction Action; + switch ((Mode << 8) | Button) + { + case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; + case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; + case 0x0100: Action = caShiftLeftClick; break; + case 0x0101: Action = caShiftRightClick; break; + case 0x0200: Action = caNumber1; break; + case 0x0201: Action = caNumber2; break; + case 0x0202: Action = caNumber3; break; + case 0x0203: Action = caNumber4; break; + case 0x0204: Action = caNumber5; break; + case 0x0205: Action = caNumber6; break; + case 0x0206: Action = caNumber7; break; + case 0x0207: Action = caNumber8; break; + case 0x0208: Action = caNumber9; break; + case 0x0300: Action = caMiddleClick; break; + case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; + case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; + case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; + case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; + case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; + case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; + case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; + case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; + case 0x0600: Action = caDblClick; break; + default: + { + LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button); + Action = caUnknown; + break; + } + } + + m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); } -void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status); + HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); + m_Client->HandleWindowClose(WindowID); +} - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + + + + +void cProtocol180::WritePacket(cByteBuffer & a_Packet) +{ + cCSLock Lock(m_CSPacket); + AString Pkt; + a_Packet.ReadAll(Pkt); + WriteVarInt((UInt32)Pkt.size()); + SendData(Pkt.data(), Pkt.size()); + Flush(); +} + + + + + +void cProtocol180::SendData(const char * a_Data, size_t a_Size) +{ + if (m_IsEncrypted) { + Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) + while (a_Size > 0) + { + size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes); + m_Client->SendData((const char *)Encrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + m_Client->SendData(a_Data, a_Size); + } +} + + + + + +bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) +{ + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); + if (ItemType == -1) + { + // The item is empty, no more data follows + a_Item.Empty(); + return true; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, FirstChar); + if (FirstChar == 0) + { + // No metadata + return true; + } + a_ByteBuffer.ReverseRead(1); + + // Read the metadata + AString Metadata; + a_ByteBuffer.ReadAll(Metadata); + + ParseItemMetadata(a_Item, Metadata); + return true; +} + + + + + +void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +{ + // Parse into NBT: + cParsedNBT NBT(a_Metadata.data(), a_Metadata.size()); + if (!NBT.IsValid()) + { + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str()); + return; + } + + // Load enchantments and custom display names from the NBT data: + for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) + { + AString TagName = NBT.GetName(tag); + switch (NBT.GetType(tag)) + { + case TAG_List: + { + if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags + { + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); + } + break; + } + case TAG_Compound: + { + if (TagName == "display") // Custom name and lore tag + { + for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag)) + { + if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag + { + a_Item.m_CustomName = NBT.GetString(displaytag); + } + else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag + { + AString Lore; + + for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings + { + AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) + } + + a_Item.m_Lore = Lore; + } + } + } + else if ((TagName == "Fireworks") || (TagName == "Explosion")) + { + cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, (ENUM_ITEM_ID)a_Item.m_ItemType); + } + break; + } + case TAG_Int: + { + if (TagName == "RepairCost") + { + a_Item.m_RepairCost = NBT.GetInt(tag); + } + } + default: LOGD("Unimplemented NBT data when parsing!"); break; + } + } +} + + + + + +void cProtocol180::StartEncryption(const Byte * a_Key) +{ + m_Encryptor.Init(a_Key, a_Key); + m_Decryptor.Init(a_Key, a_Key); + m_IsEncrypted = true; + + // Prepare the m_AuthServerID: + cSha1Checksum Checksum; + cServer * Server = cRoot::Get()->GetServer(); + const AString & ServerID = Server->GetServerID(); + Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); + Checksum.Update(a_Key, 16); + Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); + Byte Digest[20]; + Checksum.Finalize(Digest); + cSha1Checksum::DigestToJava(Digest, m_AuthServerID); +} + + + + + +void cProtocol180::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) +{ + size_t len = a_PartStyle.length(); + for (size_t i = 0; i < len; i++) + { + switch (a_PartStyle[i]) + { + case 'b': + { + // bold + a_Value["bold"] = Json::Value(true); + break; + } + + case 'i': + { + // italic + a_Value["italic"] = Json::Value(true); + break; + } + + case 'u': + { + // Underlined + a_Value["underlined"] = Json::Value(true); + break; + } + + case 's': + { + // strikethrough + a_Value["strikethrough"] = Json::Value(true); + break; + } + + case 'o': + { + // obfuscated + a_Value["obfuscated"] = Json::Value(true); + break; + } + + case '@': + { + // Color, specified by the next char: + i++; + if (i >= len) + { + // String too short, didn't contain a color + break; + } + switch (a_PartStyle[i]) + { + case '0': a_Value["color"] = Json::Value("black"); break; + case '1': a_Value["color"] = Json::Value("dark_blue"); break; + case '2': a_Value["color"] = Json::Value("dark_green"); break; + case '3': a_Value["color"] = Json::Value("dark_aqua"); break; + case '4': a_Value["color"] = Json::Value("dark_red"); break; + case '5': a_Value["color"] = Json::Value("dark_purple"); break; + case '6': a_Value["color"] = Json::Value("gold"); break; + case '7': a_Value["color"] = Json::Value("gray"); break; + case '8': a_Value["color"] = Json::Value("dark_gray"); break; + case '9': a_Value["color"] = Json::Value("blue"); break; + case 'a': a_Value["color"] = Json::Value("green"); break; + case 'b': a_Value["color"] = Json::Value("aqua"); break; + case 'c': a_Value["color"] = Json::Value("red"); break; + case 'd': a_Value["color"] = Json::Value("light_purple"); break; + case 'e': a_Value["color"] = Json::Value("yellow"); break; + case 'f': a_Value["color"] = Json::Value("white"); break; + } // switch (color) + } // case '@' + } // switch (Style[i]) + } // for i - a_PartStyle[] +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cProtocol180::cPacketizer: + +cProtocol180::cPacketizer::~cPacketizer() +{ + AString DataToSend; + + // Send the packet length + UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + + if (m_Protocol.m_State == 3) + { + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); + } + else + { + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + } + m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Protocol.m_OutPacketLenBuffer.CommitRead(); + + // Send the packet data: + m_Out.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Out.CommitRead(); + + // Log the comm into logfile: + if (g_ShouldLogCommOut) + { + AString Hex; + ASSERT(DataToSend.size() > 0); + CreateHexDump(Hex, DataToSend.data() + 1, DataToSend.size() - 1, 16); + m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n", + DataToSend[0], DataToSend[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str() + ); + } +} + + + + + +void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item) +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + if (a_Item.IsEmpty()) + { + WriteShort(-1); + return; + } + + WriteShort(ItemType); + WriteByte (a_Item.m_ItemCount); + WriteShort(a_Item.m_ItemDamage); + + if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) + { + WriteChar(0); return; } - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast(Face), Status); + // Send the enchantments and custom names: + cFastNBTWriter Writer; + if (a_Item.m_RepairCost != 0) + { + Writer.AddInt("RepairCost", a_Item.m_RepairCost); + } + if (!a_Item.m_Enchantments.IsEmpty()) + { + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); + } + if (!a_Item.IsBothNameAndLoreEmpty()) + { + Writer.BeginCompound("display"); + if (!a_Item.IsCustomNameEmpty()) + { + Writer.AddString("Name", a_Item.m_CustomName.c_str()); + } + if (!a_Item.IsLoreEmpty()) + { + Writer.BeginList("Lore", TAG_String); + + AStringVector Decls = StringSplit(a_Item.m_Lore, "`"); + for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr) + { + if (itr->empty()) + { + // The decl is empty (two `s), ignore + continue; + } + Writer.AddString("", itr->c_str()); + } + + Writer.EndList(); + } + Writer.EndCompound(); + } + if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) + { + cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); + } + Writer.Finish(); + + AString Result = Writer.GetResult(); + if (Result.size() == 0) + { + WriteChar(0); + return; + } + WriteBuf(Result.data(), Result.size()); } -void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) +void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) { - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); + cFastNBTWriter Writer; - if (HasPosition) + switch (a_BlockEntity.GetBlockType()) { - HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position); + case E_BLOCK_BEACON: + { + cBeaconEntity & BeaconEntity = (cBeaconEntity &)a_BlockEntity; + + Writer.AddInt("x", BeaconEntity.GetPosX()); + Writer.AddInt("y", BeaconEntity.GetPosY()); + Writer.AddInt("z", BeaconEntity.GetPosZ()); + Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); + Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); + Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); + Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + break; + } + case E_BLOCK_COMMAND_BLOCK: + { + cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; + + Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this + Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); + Writer.AddInt("x", CommandBlockEntity.GetPosX()); + Writer.AddInt("y", CommandBlockEntity.GetPosY()); + Writer.AddInt("z", CommandBlockEntity.GetPosZ()); + Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + // You can set custom names for windows in Vanilla + // For a command block, this would be the 'name' prepended to anything it outputs into global chat + // MCS doesn't have this, so just leave it @ '@'. (geddit?) + Writer.AddString("CustomName", "@"); + Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + + if (!CommandBlockEntity.GetLastOutput().empty()) + { + AString Output; + Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()); + + Writer.AddString("LastOutput", Output.c_str()); + } + break; + } + case E_BLOCK_HEAD: + { + cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity; + + Writer.AddInt("x", MobHeadEntity.GetPosX()); + Writer.AddInt("y", MobHeadEntity.GetPosY()); + Writer.AddInt("z", MobHeadEntity.GetPosZ()); + Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); + Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); + Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); + Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + break; + } + case E_BLOCK_FLOWER_POT: + { + cFlowerPotEntity & FlowerPotEntity = (cFlowerPotEntity &)a_BlockEntity; + + Writer.AddInt("x", FlowerPotEntity.GetPosX()); + Writer.AddInt("y", FlowerPotEntity.GetPosY()); + Writer.AddInt("z", FlowerPotEntity.GetPosZ()); + Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType); + Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage); + Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + break; + } + default: break; } - m_Client->HandleTabCompletion(Text); + Writer.Finish(); + + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort((short)Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); } + +void cProtocol180::cPacketizer::WriteByteAngle(double a_Angle) +{ + WriteByte((char)(255 * a_Angle / 360)); +} + + + + + +void cProtocol180::cPacketizer::WriteFPInt(double a_Value) +{ + int Value = (int)(a_Value * 32); + WriteInt(Value); +} + + + + + +void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) +{ + // Common metadata: + Byte Flags = 0; + if (a_Entity.IsOnFire()) + { + Flags |= 0x01; + } + if (a_Entity.IsCrouched()) + { + Flags |= 0x02; + } + if (a_Entity.IsSprinting()) + { + Flags |= 0x08; + } + if (a_Entity.IsRclking()) + { + Flags |= 0x10; + } + if (a_Entity.IsInvisible()) + { + Flags |= 0x20; + } + WriteByte(0); // Byte(0) + index 0 + WriteByte(Flags); + + switch (a_Entity.GetEntityType()) + { + case cEntity::etPlayer: break; // TODO? + case cEntity::etPickup: + { + WriteByte((5 << 5) | 10); // Slot(5) + index 10 + WriteItem(((const cPickup &)a_Entity).GetItem()); + break; + } + case cEntity::etMinecart: + { + WriteByte(0x51); + + // The following expression makes Minecarts shake more with less health or higher damage taken + // It gets half the maximum health, and takes it away from the current health minus the half health: + /* + Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 + */ + WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) + { + cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity); + const cItem & MinecartContent = RideableMinecart.GetContent(); + if (!MinecartContent.IsEmpty()) + { + WriteByte(0x54); + int Content = MinecartContent.m_ItemType; + Content |= MinecartContent.m_ItemDamage << 8; + WriteInt(Content); + WriteByte(0x55); + WriteInt(RideableMinecart.GetBlockHeight()); + WriteByte(0x56); + WriteByte(1); + } + } + else if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + } + break; + } + case cEntity::etProjectile: + { + cProjectileEntity & Projectile = (cProjectileEntity &)a_Entity; + switch (Projectile.GetProjectileKind()) + { + case cProjectileEntity::pkArrow: + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + break; + } + case cProjectileEntity::pkFirework: + { + WriteByte(0xA8); + WriteItem(((const cFireworkEntity &)a_Entity).GetItem()); + break; + } + default: break; + } + break; + } + case cEntity::etMonster: + { + WriteMobMetadata((const cMonster &)a_Entity); + break; + } + case cEntity::etItemFrame: + { + cItemFrame & Frame = (cItemFrame &)a_Entity; + WriteByte(0xA2); + WriteItem(Frame.GetItem()); + WriteByte(0x3); + WriteByte(Frame.GetRotation()); + break; + } + default: break; + } +} + + + + + +void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) +{ + switch (a_Mob.GetMobType()) + { + case cMonster::mtCreeper: + { + WriteByte(0x10); + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); + WriteByte(0x11); + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); + break; + } + + case cMonster::mtBat: + { + WriteByte(0x10); + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); + break; + } + + case cMonster::mtPig: + { + WriteByte(0x10); + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); + break; + } + + case cMonster::mtVillager: + { + WriteByte(0x50); + WriteInt(((const cVillager &)a_Mob).GetVilType()); + break; + } + + case cMonster::mtZombie: + { + WriteByte(0x0c); + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); + WriteByte(0x0d); + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); + WriteByte(0x0e); + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); + break; + } + + case cMonster::mtGhast: + { + WriteByte(0x10); + WriteByte(((const cGhast &)a_Mob).IsCharging()); + break; + } + + case cMonster::mtWolf: + { + const cWolf & Wolf = (const cWolf &)a_Mob; + Byte WolfStatus = 0; + if (Wolf.IsSitting()) + { + WolfStatus |= 0x1; + } + if (Wolf.IsAngry()) + { + WolfStatus |= 0x2; + } + if (Wolf.IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Mob.GetHealth())); + WriteByte(0x13); + WriteByte(Wolf.IsBegging() ? 1 : 0); + WriteByte(0x14); + WriteByte(Wolf.GetCollarColor()); + break; + } + + case cMonster::mtSheep: + { + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); + if (((const cSheep &)a_Mob).IsSheared()) + { + SheepMetadata |= 0x10; + } + WriteByte(SheepMetadata); + break; + } + + case cMonster::mtEnderman: + { + WriteByte(0x10); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); + WriteByte(0x11); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); + WriteByte(0x12); + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); + break; + } + + case cMonster::mtSkeleton: + { + WriteByte(0x0d); + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); + break; + } + + case cMonster::mtWitch: + { + WriteByte(0x15); + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); + break; + } + + case cMonster::mtWither: + { + WriteByte(0x54); // Int at index 20 + WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); + WriteByte(0x66); // Float at index 6 + WriteFloat((float)(a_Mob.GetHealth())); + break; + } + + case cMonster::mtSlime: + { + WriteByte(0x10); + WriteByte(((const cSlime &)a_Mob).GetSize()); + break; + } + + case cMonster::mtMagmaCube: + { + WriteByte(0x10); + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); + break; + } + + case cMonster::mtHorse: + { + const cHorse & Horse = (const cHorse &)a_Mob; + int Flags = 0; + if (Horse.IsTame()) + { + Flags |= 0x02; + } + if (Horse.IsSaddled()) + { + Flags |= 0x04; + } + if (Horse.IsChested()) + { + Flags |= 0x08; + } + if (Horse.IsBaby()) + { + Flags |= 0x10; + } + if (Horse.IsEating()) + { + Flags |= 0x20; + } + if (Horse.IsRearing()) + { + Flags |= 0x40; + } + if (Horse.IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); // Int at index 16 + WriteInt(Flags); + WriteByte(0x13); // Byte at index 19 + WriteByte(Horse.GetHorseType()); + WriteByte(0x54); // Int at index 20 + int Appearance = 0; + Appearance = Horse.GetHorseColor(); + Appearance |= Horse.GetHorseStyle() << 8; + WriteInt(Appearance); + WriteByte(0x56); // Int at index 22 + WriteInt(Horse.GetHorseArmour()); + break; + } + } // switch (a_Mob.GetType()) +} + + + + + +void cProtocol180::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) +{ + if (!a_Entity.IsMob()) + { + // No properties for anything else than mobs + WriteInt(0); + return; + } + + // const cMonster & Mob = (const cMonster &)a_Entity; + + // TODO: Send properties and modifiers based on the mob type + + WriteInt(0); // NumProperties +} + + + diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index a3478e674..f9d5a24dd 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -4,7 +4,7 @@ /* Declares the 1.8.x protocol classes: - cProtocol180 - - release 1.8 protocol (#47) + - release 1.8.0 protocol (#47) (others may be added later in the future for the 1.8 release series) */ @@ -15,7 +15,6 @@ Declares the 1.8.x protocol classes: #pragma once #include "Protocol.h" -#include "Protocol17x.h" #include "../ByteBuffer.h" #ifdef _MSC_VER @@ -31,6 +30,9 @@ Declares the 1.8.x protocol classes: #pragma warning(pop) #endif +#include "PolarSSL++/AesCfb128Decryptor.h" +#include "PolarSSL++/AesCfb128Encryptor.h" + @@ -46,76 +48,273 @@ namespace Json class cProtocol180 : - public cProtocol176 + public cProtocol { - typedef cProtocol176 super; + typedef cProtocol super; public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + /** Called when client sends some data: */ + virtual void DataReceived(const char * a_Data, size_t a_Size) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendLoginSuccess (void) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override {} - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override {} - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + /** Sending stuff to clients (alphabetically sorted): */ + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityLook(const cEntity & a_Entity) override; - virtual void SendTeleportEntity(const cEntity & a_Entity) override; - virtual void SendEntityHeadLook(const cEntity & a_Entity) override; - virtual void SendEntityMetadata(const cEntity & a_Entity) override; - virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override; - virtual void SendEntityProperties(const cEntity & a_Entity) override; - virtual void SendKeepAlive(int a_PingID) override; - virtual void SendHealth(void) override; - virtual void SendExperience(void) override; - virtual void SendPaintingSpawn(const cPainting & a_Painting) override; - virtual void SendPluginMessage(const AString & a_Channel, const AString & a_Message) override; - virtual void SendUnloadChunk(int a_ChunkX, int a_ChunkZ) override; - virtual void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat(const AString & a_Message) override; - virtual void SendChat(const cCompositeChat & a_Message) override; - virtual void SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) override {} - virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + + virtual AString GetAuthServerID(void) override { return m_AuthServerID; } protected: - virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) override; + /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */ + class cPacketizer + { + public: + cPacketizer(cProtocol180 & a_Protocol, UInt32 a_PacketType) : + m_Protocol(a_Protocol), + m_Out(a_Protocol.m_OutPacketBuffer), + m_Lock(a_Protocol.m_CSPacket) + { + m_Out.WriteVarInt(a_PacketType); + } + + ~cPacketizer(); - virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + void WriteBool(bool a_Value) + { + m_Out.WriteBool(a_Value); + } + + void WriteByte(Byte a_Value) + { + m_Out.WriteByte(a_Value); + } + + void WriteChar(char a_Value) + { + m_Out.WriteChar(a_Value); + } + + void WriteShort(short a_Value) + { + m_Out.WriteBEShort(a_Value); + } + + void WriteInt(int a_Value) + { + m_Out.WriteBEInt(a_Value); + } + + void WriteInt64(Int64 a_Value) + { + m_Out.WriteBEInt64(a_Value); + } + + void WriteFloat(float a_Value) + { + m_Out.WriteBEFloat(a_Value); + } + + void WriteDouble(double a_Value) + { + m_Out.WriteBEDouble(a_Value); + } + + void WriteVarInt(UInt32 a_Value) + { + m_Out.WriteVarInt(a_Value); + } + + void WriteString(const AString & a_Value) + { + m_Out.WriteVarUTF8String(a_Value); + } + + void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) + { + m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + } + + void WriteBuf(const char * a_Data, size_t a_Size) + { + m_Out.Write(a_Data, a_Size); + } + + void WriteItem(const cItem & a_Item); + void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte + void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer + void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f + void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob + void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field + void WriteBlockEntity(const cBlockEntity & a_BlockEntity); + + protected: + cProtocol180 & m_Protocol; + cByteBuffer & m_Out; + cCSLock m_Lock; + } ; + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + AString m_AuthServerID; + + /** State of the protocol. 1 = status, 2 = login, 3 = game */ + UInt32 m_State; + + /** Buffer for the received data */ + cByteBuffer m_ReceivedData; + + /** Buffer for composing the outgoing packets, through cPacketizer */ + cByteBuffer m_OutPacketBuffer; + + /** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */ + cByteBuffer m_OutPacketLenBuffer; + + bool m_IsEncrypted; + + cAesCfb128Decryptor m_Decryptor; + cAesCfb128Encryptor m_Encryptor; + + /** The logfile where the comm is logged, when g_ShouldLogComm is true */ + cFile m_CommLogFile; + + /** The dimension that was last sent to a player in a Respawn or Login packet. + Used to avoid Respawning into the same dimension, which confuses the client. */ + eDimension m_LastSentDimension; + + + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ + void AddReceivedData(const char * a_Data, size_t a_Size); + + /** Reads and handles the packet. The packet length and type have already been read. + Returns true if the packet was understood, false if it was an unknown packet + */ + bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); + + // Packet handlers while in the Status state (m_State == 1): + void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); + void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): - virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) override; - + void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); + // Packet handlers while in the Game state (m_State == 3): - virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) override; - virtual void HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)override; - virtual void HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) override; + void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); + void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); + void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); + void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); + void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); + void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); + void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); + void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); + void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); + void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); + void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); + void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); + void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); + void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); + void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); + + + /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ + void WritePacket(cByteBuffer & a_Packet); + + /** Sends the data to the client, encrypting them if needed. */ + virtual void SendData(const char * a_Data, size_t a_Size) override; + + void SendCompass(const cWorld & a_World); + + /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); + + /** Parses item metadata as read by ReadItem(), into the item enchantments. */ + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); + + void StartEncryption(const Byte * a_Key); + + /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */ + void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle); } ; - From 76fa3a7ccd69aee7293a19dc06c327020d3cf908 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 8 Sep 2014 20:12:43 +0200 Subject: [PATCH 16/89] More fixes. --- src/ClientHandle.cpp | 12 +----------- src/Protocol/Protocol17x.cpp | 2 +- src/Protocol/Protocol18x.cpp | 5 +++++ 3 files changed, 7 insertions(+), 12 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 4c36dec4d..a614d5597 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1198,19 +1198,9 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cWorld * World = m_Player->GetWorld(); - // 1.8 protocol fix - if ((int)a_BlockFace == 255) - { - a_BlockFace = BLOCK_FACE_NONE; - } - if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block - ( - (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) - ) + ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() >= 5) ) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 0b94cb144..af1dd06a5 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2560,7 +2560,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - WriteChar(0); + WriteShort(-1); return; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 1793583a2..46773a438 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1908,6 +1908,11 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) } HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); + if (Face == 255) + { + Face = 0; + } + cItem Item; ReadItem(a_ByteBuffer, Item); From 4b1f4e8d7ecaed0cc9c4dffbf58c5665183297c7 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 01:52:51 +0200 Subject: [PATCH 17/89] 1.8: Added new uuid field. --- src/ClientHandle.cpp | 42 +++++++++++++++++++++--------------- src/Protocol/Protocol18x.cpp | 17 +++++++++++++++ src/Protocol/Protocol18x.h | 2 ++ 3 files changed, 44 insertions(+), 17 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a614d5597..e91644fbc 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1192,6 +1192,8 @@ void cClientHandle::FinishDigAnimation() void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem) { + // TODO: Rewrite this function + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() ); @@ -1204,14 +1206,17 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e ) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - if (a_BlockY < cChunkDef::Height - 1) + if ((a_BlockX >= 0) && (a_BlockY >= 0) && (a_BlockZ >= 0)) { - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - } - if (a_BlockY > 0) - { - World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + if (a_BlockY < cChunkDef::Height - 1) + { + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + } + if (a_BlockY > 0) + { + World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + } } m_Player->GetInventory().SendEquippedSlot(); return; @@ -1221,17 +1226,20 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { // A plugin doesn't agree with the action, replace the block on the client and quit: - cChunkInterface ChunkInterface(World->GetChunkMap()); - BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if (a_BlockFace != BLOCK_FACE_NONE) + if ((a_BlockX >= 0) && (a_BlockY >= 0) && (a_BlockZ >= 0)) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - m_Player->GetInventory().SendEquippedSlot(); + cChunkInterface ChunkInterface(World->GetChunkMap()); + BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace != BLOCK_FACE_NONE) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + m_Player->GetInventory().SendEquippedSlot(); + } } return; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 46773a438..60501a5b5 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2586,6 +2586,23 @@ cProtocol180::cPacketizer::~cPacketizer() +void cProtocol180::cPacketizer::WriteUUID(const AString & a_UUID) +{ + AString UUID_1 = a_UUID.substr(0, a_UUID.length() / 2); + AString UUID_2 = a_UUID.substr(a_UUID.length() / 2); + + UInt64 Value_1, Value_2; + sscanf(UUID_1.c_str(), "%llx", &Value_1); + sscanf(UUID_2.c_str(), "%llx", &Value_2); + + WriteInt64((Int64)Value_1); + WriteInt64((Int64)Value_2); +} + + + + + void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item) { short ItemType = a_Item.m_ItemType; diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index f9d5a24dd..207af0b44 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -204,6 +204,8 @@ protected: m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ); } + void WriteUUID(const AString & a_UUID); + void WriteBuf(const char * a_Data, size_t a_Size) { m_Out.Write(a_Data, a_Size); From d1d4f2146e12222071041db7088073dc4a90eb61 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 01:54:40 +0200 Subject: [PATCH 18/89] PlayerSpawn packet: Send the correct uuid. --- src/Protocol/Protocol18x.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 60501a5b5..e336dcbec 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -947,11 +947,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); - - // Fake UUID - Pkt.WriteInt64(4053239666997989821); - Pkt.WriteInt64(-5603022497796657139); - + Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID())); Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); From f94df06b6601f9dcecd383f5d093d225f41d1c65 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 03:02:25 +0200 Subject: [PATCH 19/89] Added the player list to the 1.8 protocol. --- lib/SQLiteCpp | 2 +- src/ClientHandle.cpp | 10 ++-- src/ClientHandle.h | 2 +- src/Entities/Entity.cpp | 2 +- src/Entities/Player.cpp | 4 +- src/Protocol/Protocol.h | 2 +- src/Protocol/Protocol125.cpp | 12 +++-- src/Protocol/Protocol125.h | 2 +- src/Protocol/Protocol17x.cpp | 13 +++-- src/Protocol/Protocol17x.h | 2 +- src/Protocol/Protocol18x.cpp | 74 ++++++++++++++++++++++++++--- src/Protocol/Protocol18x.h | 2 +- src/Protocol/ProtocolRecognizer.cpp | 4 +- src/Protocol/ProtocolRecognizer.h | 2 +- src/World.cpp | 6 +-- src/World.h | 2 +- 16 files changed, 109 insertions(+), 32 deletions(-) diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp index 203c2fb68..27b9d1118 160000 --- a/lib/SQLiteCpp +++ b/lib/SQLiteCpp @@ -1 +1 @@ -Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea +Subproject commit 27b9d111818af3b05bcf4153bb6e380fe1dd6816 diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f24309159..f97ce26c9 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -127,7 +127,7 @@ cClientHandle::~cClientHandle() if (!m_Username.empty() && (World != NULL)) { // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(*m_Player, false, this); + World->BroadcastPlayerListItem(*m_Player, 4, this); } if (World != NULL) { @@ -366,6 +366,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, m_Player->Initialize(*World); m_State = csAuthenticated; + // Send player list items + SendPlayerListItem(*m_Player, 0); + World->SendPlayerList(m_Player); + // Query player team m_Player->UpdateTeam(); @@ -2378,9 +2382,9 @@ void cClientHandle::SendPlayerAbilities() -void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); + m_Protocol->SendPlayerListItem(a_Player, a_Action); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 74e89deee..eaa4e90fd 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -156,7 +156,7 @@ public: void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); void SendPlayerAbilities (void); - void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); + void SendPlayerListItem (const cPlayer & a_Player, char a_Action); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); void SendPlayerPosition (void); diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 9bcdcffeb..fba688847 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const bool cEntity::Initialize(cWorld & a_World) { - if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this)) + if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer()) { return false; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b0da6965a..a720d8c35 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) cTimer t1; if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) { - m_World->SendPlayerList(this); + m_World->BroadcastPlayerListItem(*this, 2); m_LastPlayerListTime = t1.GetNowTime(); } @@ -1172,6 +1172,8 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) SetFlying(false); SetCanFly(false); } + + m_World->BroadcastPlayerListItem(*this, 1); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 5811e5bff..902c72675 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -94,7 +94,7 @@ public: virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerPosition (void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 77939d933..8c4534ff7 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -720,9 +720,15 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { cCSLock Lock(m_CSPacket); + if (a_Action == 1) + { + // Ignore gamemode update + return; + } + AString PlayerName(a_Player.GetColor()); PlayerName.append(a_Player.GetName()); if (PlayerName.length() > 14) @@ -733,8 +739,8 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); WriteString(PlayerName); - WriteBool (a_IsOnline); - WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + WriteBool (a_Action != 4); + WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); Flush(); } diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 1063777a2..029845b8b 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -65,7 +65,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 162d4da30..b4f96bd88 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -867,14 +867,19 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { ASSERT(m_State == 3); // In game mode? - + if (a_Action == 1) + { + // Ignore gamemode update + return; + } + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); + Pkt.WriteBool(a_Action != 4); + Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 24fe1cb20..6bb5873d3 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -101,7 +101,7 @@ public: virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index e336dcbec..5f1f97a4a 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -659,7 +659,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60)); + Pkt.WriteByte(Server->GetMaxPlayers()); Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } @@ -868,14 +868,74 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);*/ + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(a_Action); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + + switch (a_Action) + { + case 0: + { + // Add Player + Pkt.WriteString(a_Player.GetName()); + + const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); + Pkt.WriteVarInt(Properties.size()); + for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) + { + Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); + Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); + AString Signature = ((Json::Value)*itr).get("signature", "").asString(); + if (Signature.empty()) + { + Pkt.WriteBool(false); + } + else + { + Pkt.WriteBool(true); + Pkt.WriteString(Signature); + } + } + + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBool(false); + break; + } + case 1: + { + // Update GameMode + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + break; + } + case 2: + { + // Update Ping + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + break; + } + case 3: + { + // Update DisplayName + Pkt.WriteBool(false); + break; + } + case 4: + { + // Remove player + break; + } + default: + { + ASSERT(!"Unhandled player list item action!"); + return; + } + } } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 207af0b44..8e8570b68 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -97,7 +97,7 @@ public: virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index c535390cc..56e5b43f3 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -489,10 +489,10 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A -void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); + m_Protocol->SendPlayerListItem(a_Player, a_Action); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 2e8976a9f..4d2bceb68 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -101,7 +101,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; diff --git a/src/World.cpp b/src/World.cpp index e669f6fa0..0e0846943 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2147,7 +2147,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) +void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -2157,7 +2157,7 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, { continue; } - ch->SendPlayerListItem(a_Player, a_IsOnline); + ch->SendPlayerListItem(a_Player, a_Action); } } @@ -2680,7 +2680,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer) cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch != NULL) && !ch->IsDestroyed()) { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); + a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), 0); } } } diff --git a/src/World.h b/src/World.h index 6316c6811..fae784c20 100644 --- a/src/World.h +++ b/src/World.h @@ -237,7 +237,7 @@ public: void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); From a880813f270a3b2e53477e87ea363c45b2a71dae Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 11:37:46 +0200 Subject: [PATCH 20/89] Downgrade SQLiteCpp again --- lib/SQLiteCpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp index 27b9d1118..203c2fb68 160000 --- a/lib/SQLiteCpp +++ b/lib/SQLiteCpp @@ -1 +1 @@ -Subproject commit 27b9d111818af3b05bcf4153bb6e380fe1dd6816 +Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea From 71c3369e084d0b9e3b91f9517069e58aaecc15e3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 9 Sep 2014 18:27:31 +0200 Subject: [PATCH 21/89] 1.8: Added MultiBlockChange packet. --- src/ClientHandle.cpp | 7 ++- src/Protocol/ChunkDataSerializer.cpp | 45 ++++++--------- src/Protocol/Protocol18x.cpp | 83 ++++++++++++++++++++-------- src/Protocol/Protocol18x.h | 5 ++ 4 files changed, 86 insertions(+), 54 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f97ce26c9..fa2c2124b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -362,13 +362,14 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, // Send experience m_Player->SendExperience(); - - m_Player->Initialize(*World); - m_State = csAuthenticated; // Send player list items SendPlayerListItem(*m_Player, 0); + World->BroadcastPlayerListItem(*m_Player, 0); World->SendPlayerList(m_Player); + + m_Player->Initialize(*World); + m_State = csAuthenticated; // Query player team m_Player->UpdateTeam(); diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index d4574954e..268cf4a9f 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -9,6 +9,7 @@ #include "ChunkDataSerializer.h" #include "zlib/zlib.h" #include "ByteBuffer.h" +#include "Protocol18x.h" @@ -54,7 +55,10 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int break; } } - m_Serializations[a_Version] = data; + if (!data.empty()) + { + m_Serializations[a_Version] = data; + } return m_Serializations[a_Version]; } @@ -219,40 +223,23 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu Packet.ReadAll(PacketData); Packet.CommitRead(); - cByteBuffer NumberBuffer(20); + cByteBuffer Buffer(20); if (PacketData.size() >= 256) { - AString PostData; - NumberBuffer.WriteVarInt(PacketData.size()); - NumberBuffer.ReadAll(PostData); - NumberBuffer.CommitRead(); - - // Compress the data: - const uLongf CompressedMaxSize = 200000; - char CompressedData[CompressedMaxSize]; - - uLongf CompressedSize = compressBound(PacketData.size()); - // Run-time check that our compile-time guess about CompressedMaxSize was enough: - ASSERT(CompressedSize <= CompressedMaxSize); - compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)PacketData.data(), PacketData.size(), Z_DEFAULT_COMPRESSION); - - NumberBuffer.WriteVarInt(CompressedSize + PostData.size()); - NumberBuffer.WriteVarInt(PacketData.size()); - NumberBuffer.ReadAll(PostData); - NumberBuffer.CommitRead(); - - a_Data.clear(); - a_Data.resize(PostData.size() + CompressedSize); - a_Data.append(PostData.data(), PostData.size()); - a_Data.append(CompressedData, CompressedSize); + if (!cProtocol180::CompressPacket(PacketData, a_Data)) + { + ASSERT(!"Packet compression failed."); + a_Data.clear(); + return; + } } else { AString PostData; - NumberBuffer.WriteVarInt(Packet.GetUsedSpace() + 1); - NumberBuffer.WriteVarInt(0); - NumberBuffer.ReadAll(PostData); - NumberBuffer.CommitRead(); + Buffer.WriteVarInt(Packet.GetUsedSpace() + 1); + Buffer.WriteVarInt(0); + Buffer.ReadAll(PostData); + Buffer.CommitRead(); a_Data.clear(); a_Data.resize(PostData.size() + PacketData.size()); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 5f1f97a4a..c7c6402d9 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -200,18 +200,16 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); Pkt.WriteVarInt((UInt32)a_Changes.size()); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { - short Coords = itr->y | (itr->z << 8) | (itr->x << 12); + short Coords = (short) (itr->y | (itr->z << 8) | (itr->x << 12)); Pkt.WriteShort(Coords); - - UInt32 Block = ((UInt32)itr->BlockType << 4) | ((UInt32)itr->BlockMeta & 15); - Pkt.WriteVarInt(Block); - } // for itr - a_Changes[]*/ + Pkt.WriteVarInt((itr->BlockType & 0xFFF) << 4 | (itr->BlockMeta & 0xF)); + } // for itr - a_Changes[] } @@ -369,9 +367,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID());*/ + Pkt.WriteVarInt(a_Entity.GetUniqueID()); } @@ -437,10 +435,10 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item);*/ + Pkt.WriteItem(a_Item); } @@ -451,9 +449,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/ + Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -464,11 +462,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x16); // Entity Look packet + cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ + Pkt.WriteBool(true); // TODO: IsOnGround() on entities } @@ -479,10 +477,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte*/ + Pkt.WriteByte(0x7f); // The termination byte } @@ -506,12 +504,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ + Pkt.WriteBool(true); // TODO: IsOnGround() on entities } @@ -522,14 +520,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); Pkt.WriteByte(a_RelY); Pkt.WriteByte(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/ + Pkt.WriteBool(true); // TODO: IsOnGround() on entities } @@ -1320,14 +1318,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0x18); + cPacketizer Pkt(*this, 0x18); Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/ + Pkt.WriteBool(true); // TODO: IsOnGrond() on entities } @@ -1531,6 +1529,47 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, +bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData) +{ + // Compress the data: + const uLongf CompressedMaxSize = 200000; + char CompressedData[CompressedMaxSize]; + + uLongf CompressedSize = compressBound(a_Packet.size()); + if (CompressedSize >= CompressedMaxSize) + { + ASSERT(!"Too high packet size."); + return false; + } + + int Status = compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)a_Packet.data(), a_Packet.size(), Z_DEFAULT_COMPRESSION); + if (Status != Z_OK) + { + return false; + } + + AString LengthData; + cByteBuffer Buffer(20); + Buffer.WriteVarInt((UInt32)a_Packet.size()); + Buffer.ReadAll(LengthData); + Buffer.CommitRead(); + + Buffer.WriteVarInt(CompressedSize + LengthData.size()); + Buffer.WriteVarInt(a_Packet.size()); + Buffer.ReadAll(LengthData); + Buffer.CommitRead(); + + a_CompressedData.clear(); + a_CompressedData.resize(LengthData.size() + CompressedSize); + a_CompressedData.append(LengthData.data(), LengthData.size()); + a_CompressedData.append(CompressedData, CompressedSize); + return true; +} + + + + + void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 8e8570b68..33e298e48 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -133,6 +133,11 @@ public: virtual AString GetAuthServerID(void) override { return m_AuthServerID; } + /** Compress the packet. a_Packet must be without packet length. + a_Compressed will be set to the compressed packet includes packet length and data length. + If compression fails, the function returns false. */ + static bool CompressPacket(const AString & a_Packet, AString & a_Compressed); + protected: /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */ From 3bd3ac2200392542b111d2bcd2951bd342edf721 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 17:03:09 +0200 Subject: [PATCH 22/89] 1.8: Added ParticleEffect packet. --- src/Chunk.cpp | 4 +- src/Chunk.h | 2 +- src/ChunkMap.cpp | 4 +- src/ChunkMap.h | 2 +- src/ClientHandle.cpp | 4 +- src/ClientHandle.h | 2 +- src/Protocol/Protocol.h | 2 +- src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol125.h | 2 +- src/Protocol/Protocol15x.cpp | 4 +- src/Protocol/Protocol15x.h | 2 +- src/Protocol/Protocol17x.cpp | 4 +- src/Protocol/Protocol17x.h | 2 +- src/Protocol/Protocol18x.cpp | 100 ++++++++++++++++++++++++---- src/Protocol/Protocol18x.h | 5 +- src/Protocol/ProtocolRecognizer.cpp | 4 +- src/Protocol/ProtocolRecognizer.h | 2 +- src/World.cpp | 4 +- src/World.h | 2 +- 19 files changed, 115 insertions(+), 38 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 99e48df95..79602e64e 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -3043,7 +3043,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation -void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -3051,7 +3051,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src { continue; } - (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } // for itr - LoadedByClient[] } diff --git a/src/Chunk.h b/src/Chunk.h index f282694c2..e88e72bdc 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -326,7 +326,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 9c105c5af..e03c9b86c 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -617,7 +617,7 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat -void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; @@ -629,7 +629,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude); + Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude); } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 7354536d4..dcfd1e336 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -87,7 +87,7 @@ public: void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fa2c2124b..3b32b06b9 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2339,9 +2339,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale) -void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index eaa4e90fd..7c5597b8b 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -154,7 +154,7 @@ public: void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export - void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); + void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); void SendPlayerAbilities (void); void SendPlayerListItem (const cPlayer & a_Player, char a_Action); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 902c72675..2b41b809c 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -93,7 +93,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; - virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0; + virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 8c4534ff7..1d6049097 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -701,7 +701,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { // Not supported by this protocol version } diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 029845b8b..262e1818d 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -60,7 +60,7 @@ public: virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index 2b1f01b08..089296fdf 100644 --- a/src/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp @@ -80,7 +80,7 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window) -void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_PARTICLE_EFFECT); @@ -92,7 +92,7 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr WriteFloat(a_OffsetY); WriteFloat(a_OffsetZ); WriteFloat(a_ParticleData); - WriteInt(a_ParticleAmmount); + WriteInt(a_ParticleAmount); Flush(); } diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h index 0d171a67c..968d5ebcf 100644 --- a/src/Protocol/Protocol15x.h +++ b/src/Protocol/Protocol15x.h @@ -29,7 +29,7 @@ public: cProtocol150(cClientHandle * a_Client); virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index b4f96bd88..d83e86ece 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -847,7 +847,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? @@ -860,7 +860,7 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr Pkt.WriteFloat(a_OffsetY); Pkt.WriteFloat(a_OffsetZ); Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmmount); + Pkt.WriteInt(a_ParticleAmount); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 6bb5873d3..60088a1b8 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -98,7 +98,7 @@ public: virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index c7c6402d9..2ea83351e 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -779,7 +779,7 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? - /*{ + { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt(a_Pickup.GetUniqueID()); Pkt.WriteByte(2); // Type = Pickup @@ -797,7 +797,7 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 Pkt.WriteItem(a_Pickup.GetItem()); Pkt.WriteByte(0x7f); // End of metadata - }*/ + } } @@ -846,12 +846,14 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x2A); - Pkt.WriteString(a_ParticleName); + int ParticleID = GetParticleID(a_ParticleName); + + cPacketizer Pkt(*this, 0x2A); + Pkt.WriteInt(ParticleID); + Pkt.WriteBool(false); Pkt.WriteFloat(a_SrcX); Pkt.WriteFloat(a_SrcY); Pkt.WriteFloat(a_SrcZ); @@ -859,7 +861,7 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr Pkt.WriteFloat(a_OffsetY); Pkt.WriteFloat(a_OffsetZ); Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmmount);*/ + Pkt.WriteInt(a_ParticleAmount); } @@ -1230,7 +1232,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, { ASSERT(m_State == 3); // In game mode? - /*cPacketizer Pkt(*this, 0xe); // Spawn Object packet + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_ObjectType); Pkt.WriteFPInt(a_Entity.GetPosX()); @@ -1244,7 +1246,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - }*/ + } } @@ -1570,6 +1572,71 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress +int cProtocol180::GetParticleID(const AString & a_ParticleName) +{ + static bool IsInitialized = false; + static std::map ParticleMap; + if (!IsInitialized) + { + // Initialize the ParticleMap: + ParticleMap["explode"] = 0; + ParticleMap["largeexplode"] = 1; + ParticleMap["hugeexplosion"] = 2; + ParticleMap["fireworksspark"] = 3; + ParticleMap["bubble"] = 4; + ParticleMap["splash"] = 5; + ParticleMap["wake"] = 6; + ParticleMap["suspended"] = 7; + ParticleMap["depthsuspend"] = 8; + ParticleMap["crit"] = 9; + ParticleMap["magiccrit"] = 10; + ParticleMap["smoke"] = 11; + ParticleMap["largesmoke"] = 12; + ParticleMap["spell"] = 13; + ParticleMap["instantspell"] = 14; + ParticleMap["mobspell"] = 15; + ParticleMap["mobspellambient"] = 16; + ParticleMap["witchmagic"] = 17; + ParticleMap["dripwater"] = 18; + ParticleMap["driplava"] = 19; + ParticleMap["angryvillager"] = 20; + ParticleMap["happyVillager"] = 21; + ParticleMap["townaura"] = 22; + ParticleMap["note"] = 23; + ParticleMap["portal"] = 24; + ParticleMap["enchantmenttable"] = 25; + ParticleMap["flame"] = 26; + ParticleMap["lava"] = 27; + ParticleMap["footstep"] = 28; + ParticleMap["cloud"] = 29; + ParticleMap["reddust"] = 30; + ParticleMap["snowballpoof"] = 31; + ParticleMap["snowshovel"] = 32; + ParticleMap["slime"] = 33; + ParticleMap["heart"] = 34; + ParticleMap["barrier"] = 35; + ParticleMap["iconcrack"] = 36; + ParticleMap["blockcrack"] = 37; + ParticleMap["blockdust"] = 38; + ParticleMap["droplet"] = 39; + ParticleMap["take"] = 40; + ParticleMap["mobappearance"] = 41; + } + + AString ParticleName = StrToLower(a_ParticleName); + if (ParticleMap.find(ParticleName) == ParticleMap.end()) + { + LOGWARNING("Unknown particle: %s", a_ParticleName.c_str()); + return 0; + } + + return ParticleMap[ParticleName]; +} + + + + + void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: @@ -2685,13 +2752,20 @@ void cProtocol180::cPacketizer::WriteUUID(const AString & a_UUID) { AString UUID_1 = a_UUID.substr(0, a_UUID.length() / 2); AString UUID_2 = a_UUID.substr(a_UUID.length() / 2); - - UInt64 Value_1, Value_2; + + Int64 Value_1, Value_2; sscanf(UUID_1.c_str(), "%llx", &Value_1); sscanf(UUID_2.c_str(), "%llx", &Value_2); - WriteInt64((Int64)Value_1); - WriteInt64((Int64)Value_2); + AString SValue_1, SValue_2; + Printf(SValue_1, "%lld", Value_1); + Printf(SValue_2, "%lld", Value_2); + + StringToInteger(SValue_1.c_str(), Value_1); + StringToInteger(SValue_2.c_str(), Value_2); + + WriteInt64(Value_1); + WriteInt64(Value_2); } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 33e298e48..2b3063556 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -96,7 +96,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; @@ -138,6 +138,9 @@ public: If compression fails, the function returns false. */ static bool CompressPacket(const AString & a_Packet, AString & a_Compressed); + /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */ + static int GetParticleID(const AString & a_ParticleName); + protected: /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */ diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 56e5b43f3..cf63583db 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -441,10 +441,10 @@ void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale) -void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_Protocol != NULL); - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 4d2bceb68..f73b0b92a 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -96,7 +96,7 @@ public: virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; diff --git a/src/World.cpp b/src/World.cpp index 0e0846943..351dded24 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2138,9 +2138,9 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation -void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude); + m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude); } diff --git a/src/World.h b/src/World.h index fae784c20..2c363c0af 100644 --- a/src/World.h +++ b/src/World.h @@ -236,7 +236,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); From c45bf7cf55cac42fd168df6d008cb814dd94eae1 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 20:06:28 +0200 Subject: [PATCH 23/89] 1.8: Fixed hangings. --- src/Entities/ItemFrame.cpp | 2 +- src/Protocol/Protocol17x.cpp | 2 +- src/Protocol/Protocol18x.cpp | 114 ++++++++++++++++++++++++++--------- src/Protocol/Protocol18x.h | 3 + 4 files changed, 89 insertions(+), 32 deletions(-) diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 0bc10ec60..7f923ef61 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -26,7 +26,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) { // Item not empty, rotate, clipping values to zero to three inclusive m_Rotation++; - if (m_Rotation >= 4) + if (m_Rotation >= 8) { m_Rotation = 0; } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index d83e86ece..2b0c8baf8 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2834,7 +2834,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteByte(0xA2); WriteItem(Frame.GetItem()); WriteByte(0x3); - WriteByte(Frame.GetRotation()); + WriteByte(Frame.GetRotation() / 2); break; } default: break; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 2ea83351e..28fffd851 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -406,9 +406,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); + Pkt.WritePosition(a_BlockX, a_BlockX, a_BlockZ); } @@ -702,12 +700,23 @@ void cProtocol180::SendLoginSuccess(void) void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? - - /*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + double PosX = a_Painting.GetPosX(); + double PosY = a_Painting.GetPosY(); + double PosZ = a_Painting.GetPosZ(); + + switch (a_Painting.GetDirection()) + { + case 0: PosZ += 1; break; + case 1: PosX -= 1; break; + case 2: PosZ -= 1; break; + case 3: PosX += 1; break; + } + + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition(Vector3i(a_Painting.GetPosX(), a_Painting.GetPosY(), a_Painting.GetPosZ())); - Pkt.WriteChar(a_Painting.GetDirection());*/ + Pkt.WritePosition(PosX, PosY, PosZ); + Pkt.WriteChar(a_Painting.GetDirection()); } @@ -1194,7 +1203,7 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10 + Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); @@ -1231,15 +1240,22 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob) void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_State == 3); // In game mode? - + double PosX = a_Entity.GetPosX(); + double PosZ = a_Entity.GetPosZ(); + double Yaw = a_Entity.GetYaw(); + if (a_ObjectType == 71) + { + FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw); + } + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_ObjectType); - Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(PosX); Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteFPInt(PosZ); Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(Yaw); Pkt.WriteInt(a_ObjectData); if (a_ObjectData != 0) { @@ -1416,14 +1432,11 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x33); - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort((short)a_BlockY); - Pkt.WriteInt(a_BlockZ); - // Need to send only up to 15 chars, otherwise the client crashes (#598) - Pkt.WriteString(a_Line1.substr(0, 15)); - Pkt.WriteString(a_Line2.substr(0, 15)); - Pkt.WriteString(a_Line3.substr(0, 15)); - Pkt.WriteString(a_Line4.substr(0, 15)); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line1.c_str())); + Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line2.c_str())); + Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line3.c_str())); + Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line4.c_str())); } @@ -1637,6 +1650,41 @@ int cProtocol180::GetParticleID(const AString & a_ParticleName) +void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) +{ + switch (a_ObjectData) + { + case 0: + { + a_PosZ += 1; + a_Yaw = 0; + break; + } + case 1: + { + a_PosX -= 1; + a_Yaw = 90; + break; + } + case 2: + { + a_PosZ -= 1; + a_Yaw = 180; + break; + } + case 3: + { + a_PosX += 1; + a_Yaw = 270; + break; + } + } +} + + + + + void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: @@ -2328,14 +2376,20 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1); - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2); - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3); - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); + int BlockX, BlockY, BlockZ; + if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + { + return; + } + + AString Lines[4]; + for (int i = 0; i < 4; i++) + { + HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line); + Lines[i] = Line.substr(1, Line.length() - 2); // Remove "" + } + + m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]); } @@ -3062,9 +3116,9 @@ void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) case cEntity::etItemFrame: { cItemFrame & Frame = (cItemFrame &)a_Entity; - WriteByte(0xA2); + WriteByte(0xA8); WriteItem(Frame.GetItem()); - WriteByte(0x3); + WriteByte(0x09); WriteByte(Frame.GetRotation()); break; } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 2b3063556..97ab3e93c 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -141,6 +141,9 @@ public: /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */ static int GetParticleID(const AString & a_ParticleName); + /** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */ + static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw); + protected: /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */ From d815aeaefd965d58b2ed993021137de43a95958a Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 22:21:53 +0200 Subject: [PATCH 24/89] 1.8: Fixed sign placing. --- src/Protocol/Protocol18x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 28fffd851..978ae7807 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -406,7 +406,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WritePosition(a_BlockX, a_BlockX, a_BlockZ); + Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); } From 6d5a5eb665d8f13dd3e4e7c279967556b0f9fa91 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 22:27:35 +0200 Subject: [PATCH 25/89] Removed GetProtocolVersion() from the protocols. --- src/Protocol/Protocol.h | 8 ++------ src/Protocol/Protocol125.cpp | 3 +-- src/Protocol/Protocol132.cpp | 2 -- src/Protocol/Protocol14x.cpp | 3 --- src/Protocol/Protocol17x.cpp | 4 +--- src/Protocol/Protocol18x.cpp | 3 +-- src/Protocol/ProtocolRecognizer.cpp | 2 +- 7 files changed, 6 insertions(+), 19 deletions(-) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 2b41b809c..8c9fadd1a 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -46,11 +46,11 @@ typedef unsigned char Byte; class cProtocol { public: - cProtocol(cClientHandle * a_Client, int a_ProtocolVersion) : - m_ProtocolVersion(a_ProtocolVersion), + cProtocol(cClientHandle * a_Client) : m_Client(a_Client) { } + virtual ~cProtocol() {} /// Called when client sends some data @@ -131,11 +131,7 @@ public: /// Returns the ServerID used for authentication through session.minecraft.net virtual AString GetAuthServerID(void) = 0; - /** Returns the protocol version of this protocol. */ - int GetProtocolVersion(void) const { return m_ProtocolVersion; } - protected: - int m_ProtocolVersion; cClientHandle * m_Client; cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 1d6049097..0c481024e 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -16,7 +16,6 @@ Documentation: #include "../ClientHandle.h" #include "../World.h" #include "ChunkDataSerializer.h" -#include "ProtocolRecognizer.h" #include "../Entities/Entity.h" #include "../Entities/ExpOrb.h" #include "../Mobs/Monster.h" @@ -133,7 +132,7 @@ typedef unsigned char Byte; cProtocol125::cProtocol125(cClientHandle * a_Client) : - super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_2_5), + super(a_Client), m_ReceivedData(32 KiB), m_LastSentDimension(dimNotSet) { diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 6fbc3a264..5fd2655b8 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -5,7 +5,6 @@ #include "Globals.h" #include "ChunkDataSerializer.h" -#include "ProtocolRecognizer.h" #include "Protocol132.h" #include "../Root.h" #include "../Server.h" @@ -79,7 +78,6 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) : super(a_Client), m_IsEncrypted(false) { - m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_3_2; } diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index 2d737acb4..d33314a2f 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -23,7 +23,6 @@ Implements the 1.4.x protocol classes representing these protocols: #include "../UI/Window.h" #include "../Entities/Pickup.h" #include "../Entities/FallingBlock.h" -#include "ProtocolRecognizer.h" #ifdef _MSC_VER #pragma warning(push) @@ -73,7 +72,6 @@ enum cProtocol142::cProtocol142(cClientHandle * a_Client) : super(a_Client) { - m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_4_2; } @@ -152,7 +150,6 @@ void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do cProtocol146::cProtocol146(cClientHandle * a_Client) : super(a_Client) { - m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_4_6; } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 2b0c8baf8..b3c78a8ba 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -12,7 +12,6 @@ Implements the 1.7.x protocol classes: #include "Globals.h" #include "json/json.h" #include "Protocol17x.h" -#include "ProtocolRecognizer.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" @@ -93,7 +92,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; // cProtocol172: cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_7_2), + super(a_Client), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), m_State(a_State), @@ -3064,7 +3063,6 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client, a_ServerAddress, a_ServerPort, a_State) { - m_ProtocolVersion = cProtocolRecognizer::PROTO_VERSION_1_7_6; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 978ae7807..142cae6a5 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -11,7 +11,6 @@ Implements the 1.8.x protocol classes: #include "Globals.h" #include "json/json.h" #include "Protocol18x.h" -#include "ProtocolRecognizer.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" @@ -92,7 +91,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; // cProtocol180: cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, cProtocolRecognizer::PROTO_VERSION_1_8_0), + super(a_Client), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), m_State(a_State), diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index cf63583db..28b2b9c4b 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -26,7 +26,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : - super(a_Client, 0), + super(a_Client), m_Protocol(NULL), m_Buffer(512) { From c7044fa1dd77a04c57780443a5dc88165c2d2ca1 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 11 Sep 2014 23:17:27 +0200 Subject: [PATCH 26/89] 1.8: Fixed inventory open packet. --- src/Protocol/Protocol18x.cpp | 5 ++--- src/UI/Window.cpp | 28 ++++++++++++++++++++++++++++ src/UI/Window.h | 3 ++- 3 files changed, 32 insertions(+), 4 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 142cae6a5..04af848dc 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1515,10 +1515,9 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) cPacketizer Pkt(*this, 0x2d); Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteChar(a_Window.GetWindowType()); - Pkt.WriteString(a_Window.GetWindowTitle()); + Pkt.WriteString(a_Window.GetWindowTypeName()); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); - Pkt.WriteBool(true); if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { Pkt.WriteInt(0); // TODO: The animal's EntityID diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 66900269f..1b7b07f77 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -57,6 +57,34 @@ cWindow::~cWindow() +const AString cWindow::GetWindowTypeName(void) const +{ + switch (m_WindowType) + { + case wtChest: return "minecraft:chest"; + case wtWorkbench: return "minecraft:crafting_table"; + case wtFurnace: return "minecraft:furnace"; + case wtDropSpenser: return "minecraft:dispenser"; + case wtEnchantment: return "minecraft:enchanting_table"; + case wtBrewery: return "minecraft:brewing_stand"; + case wtNPCTrade: return "minecraft:villager"; + case wtBeacon: return "minecraft:beacon"; + case wtAnvil: return "minecraft:anvil"; + case wtHopper: return "minecraft:hopper"; + case wtDropper: return "minecraft:dropper"; + case wtAnimalChest: return "EntityHorse"; + default: + { + ASSERT(!"Unknown inventory type!"); + return ""; + } + } +} + + + + + int cWindow::GetNumSlots(void) const { int res = 0; diff --git a/src/UI/Window.h b/src/UI/Window.h index 3d860407f..bc5becf11 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -63,7 +63,7 @@ public: wtBeacon = 7, wtAnvil = 8, wtHopper = 9, - // Unknown: 10 + wtDropper = 10, wtAnimalChest = 11, }; @@ -76,6 +76,7 @@ public: char GetWindowID(void) const { return m_WindowID; } // tolua_export int GetWindowType(void) const { return m_WindowType; } // tolua_export + const AString GetWindowTypeName(void) const; // tolua_export cWindowOwner * GetOwner(void) { return m_Owner; } void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; } From a02d96d1f574ed08a50129413fca71154354b300 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 00:36:46 +0200 Subject: [PATCH 27/89] 1.8: Fixed enderman spawning. --- src/Protocol/Protocol18x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 04af848dc..abc9f7e60 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -3223,7 +3223,7 @@ void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtEnderman: { - WriteByte(0x10); + WriteByte(0x30); WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); WriteByte(0x11); WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); From e10237fb4dc7e9c9c3d0a67cfd2672fbb1d9083d Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 00:41:07 +0200 Subject: [PATCH 28/89] 1.8: Enderman, byte -> short --- src/Protocol/Protocol18x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index abc9f7e60..154da212c 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -3224,7 +3224,7 @@ void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtEnderman: { WriteByte(0x30); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); + WriteShort((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); WriteByte(0x11); WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); WriteByte(0x12); From 85ec697d32c3e5a4b2e711c25c6f836a0a948419 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 01:15:21 +0200 Subject: [PATCH 29/89] 1.8: Fixed workbench, enchanting and anvil window. --- src/Protocol/Protocol18x.cpp | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 154da212c..ba39bb3e6 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1506,18 +1506,34 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window) void cProtocol180::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + if (a_Window.GetWindowType() < 0) { // Do not send this packet for player inventory windows return; } - + cPacketizer Pkt(*this, 0x2d); Pkt.WriteChar(a_Window.GetWindowID()); Pkt.WriteString(a_Window.GetWindowTypeName()); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); - Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + + switch (a_Window.GetWindowType()) + { + case cWindow::wtWorkbench: + case cWindow::wtEnchantment: + case cWindow::wtAnvil: + { + Pkt.WriteChar(0); + break; + } + default: + { + Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + break; + } + } + if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { Pkt.WriteInt(0); // TODO: The animal's EntityID From 4e2d75bde56a8c0913006b5978ff418ea042ef0b Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 01:37:19 +0200 Subject: [PATCH 30/89] 1.8: Fixed eating. --- src/ClientHandle.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3b32b06b9..2bffc3cb1 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1207,6 +1207,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block + IsValidBlock(a_HeldItem.m_ItemType) && ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() >= 5) ) { From 8151c79a875a327e364def4960527514ee584136 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 01:44:20 +0200 Subject: [PATCH 31/89] 1.8: Fixed block entities. --- src/Protocol/Protocol18x.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index ba39bb3e6..4d74995db 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1403,9 +1403,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet - Pkt.WriteInt(a_BlockEntity.GetPosX()); - Pkt.WriteShort(a_BlockEntity.GetPosY()); - Pkt.WriteInt(a_BlockEntity.GetPosZ()); + Pkt.WritePosition(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -2995,11 +2993,7 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt } Writer.Finish(); - - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); + WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); } From eb19eff5ac46515360b3af0647135c5460342ed7 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 02:00:28 +0200 Subject: [PATCH 32/89] 1.8: Added difficulty sending --- src/Protocol/Protocol18x.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4d74995db..59852227c 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -665,6 +665,12 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) cPacketizer Pkt(*this, 0x05); // Spawn Position packet Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); } + + // Send the server difficulty: + { + cPacketizer Pkt(*this, 0x41); + Pkt.WriteChar(1); + } // Send player abilities: SendPlayerAbilities(); From 34bcd3dd589cca6d525633ad4445ec7700578995 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 02:42:04 +0200 Subject: [PATCH 33/89] 1.8: Fixed ReadItem() --- src/ByteBuffer.cpp | 2 +- src/Protocol/Protocol18x.cpp | 58 ++++++++++++++++++++++++------------ 2 files changed, 40 insertions(+), 20 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 94684afb8..851c63858 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -267,7 +267,7 @@ size_t cByteBuffer::GetReadableSpace(void) const } // Single readable space partition: ASSERT(m_WritePos >= m_ReadPos); - return m_WritePos - m_ReadPos ; + return m_WritePos - m_ReadPos; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 59852227c..9553dec1a 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1822,7 +1822,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error - LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", + LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen ); @@ -2594,8 +2594,11 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) // Read the metadata AString Metadata; - a_ByteBuffer.ReadAll(Metadata); - + if (a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - 1)) + { + return false; + } + ParseItemMetadata(a_Item, Metadata); return true; } @@ -2781,37 +2784,54 @@ void cProtocol180::AddChatPartStyle(Json::Value & a_Value, const AString & a_Par cProtocol180::cPacketizer::~cPacketizer() { - AString DataToSend; - - // Send the packet length UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + AString PacketData, CompressedPacket; + m_Out.ReadAll(PacketData); + m_Out.CommitRead(); - if (m_Protocol.m_State == 3) + if ((m_Protocol.m_State == 3) && (PacketLen >= 256)) + { + if (!cProtocol180::CompressPacket(PacketData, CompressedPacket)) + { + return; + } + } + else if (m_Protocol.m_State == 3) { m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); + + AString LengthData; + m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData); + m_Protocol.SendData(LengthData.data(), LengthData.size()); } else { m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + + AString LengthData; + m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData); + m_Protocol.SendData(LengthData.data(), LengthData.size()); } - m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Protocol.m_OutPacketLenBuffer.CommitRead(); - - // Send the packet data: - m_Out.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Out.CommitRead(); - + + if (CompressedPacket.empty()) + { + m_Protocol.m_OutPacketLenBuffer.CommitRead(); + m_Protocol.SendData(PacketData.data(), PacketData.size()); + } + else + { + m_Protocol.SendData(CompressedPacket.data(), CompressedPacket.size()); + } + // Log the comm into logfile: if (g_ShouldLogCommOut) { AString Hex; - ASSERT(DataToSend.size() > 0); - CreateHexDump(Hex, DataToSend.data() + 1, DataToSend.size() - 1, 16); + ASSERT(PacketData.size() > 0); + CreateHexDump(Hex, PacketData.data() + 1, PacketData.size() - 1, 16); m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n", - DataToSend[0], DataToSend[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str() + PacketData[0], PacketData[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str() ); } } From 0d34fc9f31f6b4eabcc52236b7c2c0f6b9139041 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 13:01:23 +0200 Subject: [PATCH 34/89] Fixed wrong buffer length in the 1.8 protocol. --- src/Protocol/Protocol18x.cpp | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 9553dec1a..735700dda 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1753,7 +1753,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) m_ReceivedData.ResetRead(); break; } - cByteBuffer bb(PacketLen + 1); + cByteBuffer bb(PacketLen); VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); m_ReceivedData.CommitRead(); @@ -1819,7 +1819,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) return; } - if (bb.GetReadableSpace() != 1) + if (bb.GetReadableSpace() != 0) { // Read more or less than packet length, report as error LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", @@ -2334,10 +2334,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); AString Data; - if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)) - { - return; - } + a_ByteBuffer.ReadAll(Data); m_Client->HandlePluginMessage(Channel, Data); } @@ -2594,10 +2591,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) // Read the metadata AString Metadata; - if (a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - 1)) - { - return false; - } + a_ByteBuffer.ReadAll(Metadata); ParseItemMetadata(a_Item, Metadata); return true; From f2c5d8a7615ca46f1894ae5ad651a92cee421a18 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 12 Sep 2014 13:19:33 +0200 Subject: [PATCH 35/89] Fixed many right click issues. --- src/ClientHandle.cpp | 14 ++++++++++---- src/Items/ItemHoe.h | 10 +++++++--- 2 files changed, 17 insertions(+), 7 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 2bffc3cb1..642a5246a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1204,15 +1204,16 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e ); cWorld * World = m_Player->GetWorld(); + bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5; if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block IsValidBlock(a_HeldItem.m_ItemType) && - ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() >= 5) + !AreRealCoords ) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - if ((a_BlockX >= 0) && (a_BlockY >= 0) && (a_BlockZ >= 0)) + if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1)) { World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); if (a_BlockY < cChunkDef::Height - 1) @@ -1228,11 +1229,16 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } + if (!AreRealCoords) + { + a_BlockFace = BLOCK_FACE_NONE; + } + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { // A plugin doesn't agree with the action, replace the block on the client and quit: - if ((a_BlockX >= 0) && (a_BlockY >= 0) && (a_BlockZ >= 0)) + if (AreRealCoords) { cChunkInterface ChunkInterface(World->GetChunkMap()); BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -1278,7 +1284,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } - if ((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5) + if (AreRealCoords) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h index 8d0b71478..987357739 100644 --- a/src/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h @@ -18,11 +18,15 @@ public: { } - virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (a_Dir == BLOCK_FACE_NONE) + { + return false; + } - if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (IsBlockTypeOfDirt(Block)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); a_Player->UseEquippedItem(); From b462416e1fef58b3ddccc92f3dfe613fc27d5483 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Sep 2014 02:20:04 +0200 Subject: [PATCH 36/89] 1.8: Fixed maps. --- src/ClientHandle.cpp | 8 ++++---- src/ClientHandle.h | 4 ++-- src/Map.cpp | 8 ++++---- src/Protocol/Protocol.h | 4 ++-- src/Protocol/Protocol125.cpp | 4 ++-- src/Protocol/Protocol125.h | 4 ++-- src/Protocol/Protocol17x.cpp | 5 ++--- src/Protocol/Protocol17x.h | 4 ++-- src/Protocol/Protocol18x.cpp | 31 ++++++++++++++--------------- src/Protocol/Protocol18x.h | 4 ++-- src/Protocol/ProtocolRecognizer.cpp | 8 ++++---- src/Protocol/ProtocolRecognizer.h | 4 ++-- 12 files changed, 43 insertions(+), 45 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9b6151656..fa27664ef 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2337,18 +2337,18 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI -void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { - m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length); + m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale); } -void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { - m_Protocol->SendMapDecorators(a_ID, a_Decorators); + m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 7c5597b8b..27bfc756c 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -148,8 +148,8 @@ public: void SendGameMode (eGameMode a_GameMode); void SendHealth (void); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); - void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length); - void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators); + void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale); + void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); diff --git a/src/Map.cpp b/src/Map.cpp index 8f205a606..c106ccd83 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -432,7 +432,7 @@ void cMap::StreamNext(cMapClient & a_Client) // This is dangerous as the player object may have been destroyed before the decorator is erased from the list UpdateDecorators(); - Handle->SendMapDecorators(m_ID, m_Decorators); + Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale); a_Client.m_NextDecoratorUpdate = 0; } @@ -444,7 +444,7 @@ void cMap::StreamNext(cMapClient & a_Client) const Byte * Colors = &m_Data[Y * m_Height]; - Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height); + Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale); } } @@ -595,10 +595,10 @@ void cMap::SendTo(cClientHandle & a_Client) { const Byte* Colors = &m_Data[i * m_Height]; - a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height); + a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale); } - a_Client.SendMapDecorators(m_ID, m_Decorators); + a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 8c9fadd1a..eceec4974 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -86,8 +86,8 @@ public: virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendLoginSuccess (void) = 0; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 0c481024e..c785553a5 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -608,7 +608,7 @@ void cProtocol125::SendLoginSuccess(void) -void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { cCSLock Lock(m_CSPacket); @@ -630,7 +630,7 @@ void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo -void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 262e1818d..4e140331a 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -57,8 +57,8 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index eaf226841..f36ec5b49 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -715,7 +715,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? @@ -737,7 +737,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo -void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? @@ -775,7 +775,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) - void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 60088a1b8..b37de1527 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -94,8 +94,8 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 735700dda..b3cdcc7bc 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -728,18 +728,21 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); - Pkt.WriteShort (3 + a_Length); + Pkt.WriteByte(m_Scale); - Pkt.WriteByte(0); + Pkt.WriteVarInt(0); + Pkt.WriteByte(1); + Pkt.WriteByte(a_Length); Pkt.WriteByte(a_X); Pkt.WriteByte(a_Y); - + + Pkt.WriteVarInt(a_Length); for (unsigned int i = 0; i < a_Length; ++i) { Pkt.WriteByte(a_Colors[i]); @@ -750,22 +753,23 @@ void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo -void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); - Pkt.WriteShort ((short)(1 + (3 * a_Decorators.size()))); + Pkt.WriteByte(m_Scale); + Pkt.WriteVarInt(a_Decorators.size()); - Pkt.WriteByte(1); - for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) { Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf)); Pkt.WriteByte(it->GetPixelX()); Pkt.WriteByte(it->GetPixelZ()); } + + Pkt.WriteByte(0); } @@ -774,21 +778,16 @@ void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor void cProtocol180::SendMapInfo(int a_ID, unsigned int a_Scale) { - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(a_ID); - Pkt.WriteShort (2); + UNUSED(a_ID); + UNUSED(a_Scale); - Pkt.WriteByte(2); - Pkt.WriteByte(a_Scale); + // This packet was removed in 1.8 } - void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 97ab3e93c..70696d32d 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -89,8 +89,8 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 28b2b9c4b..611ef6ce0 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -411,20 +411,20 @@ void cProtocolRecognizer::SendLoginSuccess(void) -void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) +void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { ASSERT(m_Protocol != NULL); - m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length); + m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale); } -void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) +void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { ASSERT(m_Protocol != NULL); - m_Protocol->SendMapDecorators(a_ID, a_Decorators); + m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index f73b0b92a..9a0169b97 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -93,8 +93,8 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; From f323955099eb19f5ff3969d09db05f58a842b95b Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Sep 2014 20:27:10 +0200 Subject: [PATCH 37/89] Moved chat json creating to the CompositeChat class. --- src/CompositeChat.cpp | 178 +++++++++++++++++++++++++++++++++++ src/CompositeChat.h | 6 ++ src/Protocol/Protocol17x.cpp | 173 +--------------------------------- src/Protocol/Protocol17x.h | 4 +- src/Protocol/Protocol18x.cpp | 173 +--------------------------------- src/Protocol/Protocol18x.h | 4 +- 6 files changed, 192 insertions(+), 346 deletions(-) diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp index 0d339021e..d1eb0b852 100644 --- a/src/CompositeChat.cpp +++ b/src/CompositeChat.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "CompositeChat.h" +#include "ClientHandle.h" @@ -399,6 +400,183 @@ void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle) +AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const +{ + Json::Value msg; + msg["text"] = cClientHandle::FormatMessageType(a_ShouldUseChatPrefixes, GetMessageType(), GetAdditionalMessageTypeData()); // The client crashes without this field being present + const cCompositeChat::cParts & Parts = GetParts(); + for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) + { + Json::Value Part; + switch ((*itr)->m_PartType) + { + case cCompositeChat::ptText: + { + Part["text"] = (*itr)->m_Text; + AddChatPartStyle(Part, (*itr)->m_Style); + break; + } + + case cCompositeChat::ptClientTranslated: + { + const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; + Part["translate"] = p.m_Text; + Json::Value With; + for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) + { + With.append(*itrW); + } + if (!p.m_Parameters.empty()) + { + Part["with"] = With; + } + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptUrl: + { + const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Url; + Url["action"] = "open_url"; + Url["value"] = p.m_Url; + Part["clickEvent"] = Url; + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptSuggestCommand: + case cCompositeChat::ptRunCommand: + { + const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Cmd; + Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; + Cmd["value"] = p.m_Command; + Part["clickEvent"] = Cmd; + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptShowAchievement: + { + const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; + Part["translate"] = "chat.type.achievement"; + + Json::Value Ach; + Ach["action"] = "show_achievement"; + Ach["value"] = p.m_Text; + + Json::Value AchColourAndName; + AchColourAndName["color"] = "green"; + AchColourAndName["translate"] = p.m_Text; + AchColourAndName["hoverEvent"] = Ach; + + Json::Value Extra; + Extra.append(AchColourAndName); + + Json::Value Name; + Name["text"] = p.m_PlayerName; + + Json::Value With; + With.append(Name); + With.append(Extra); + + Part["with"] = With; + AddChatPartStyle(Part, p.m_Style); + break; + } + } + msg["extra"].append(Part); + } // for itr - Parts[] + + return msg.toStyledString(); +} + + + + + +void cCompositeChat::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const +{ + size_t len = a_PartStyle.length(); + for (size_t i = 0; i < len; i++) + { + switch (a_PartStyle[i]) + { + case 'b': + { + // bold + a_Value["bold"] = Json::Value(true); + break; + } + + case 'i': + { + // italic + a_Value["italic"] = Json::Value(true); + break; + } + + case 'u': + { + // Underlined + a_Value["underlined"] = Json::Value(true); + break; + } + + case 's': + { + // strikethrough + a_Value["strikethrough"] = Json::Value(true); + break; + } + + case 'o': + { + // obfuscated + a_Value["obfuscated"] = Json::Value(true); + break; + } + + case '@': + { + // Color, specified by the next char: + i++; + if (i >= len) + { + // String too short, didn't contain a color + break; + } + switch (a_PartStyle[i]) + { + case '0': a_Value["color"] = Json::Value("black"); break; + case '1': a_Value["color"] = Json::Value("dark_blue"); break; + case '2': a_Value["color"] = Json::Value("dark_green"); break; + case '3': a_Value["color"] = Json::Value("dark_aqua"); break; + case '4': a_Value["color"] = Json::Value("dark_red"); break; + case '5': a_Value["color"] = Json::Value("dark_purple"); break; + case '6': a_Value["color"] = Json::Value("gold"); break; + case '7': a_Value["color"] = Json::Value("gray"); break; + case '8': a_Value["color"] = Json::Value("dark_gray"); break; + case '9': a_Value["color"] = Json::Value("blue"); break; + case 'a': a_Value["color"] = Json::Value("green"); break; + case 'b': a_Value["color"] = Json::Value("aqua"); break; + case 'c': a_Value["color"] = Json::Value("red"); break; + case 'd': a_Value["color"] = Json::Value("light_purple"); break; + case 'e': a_Value["color"] = Json::Value("yellow"); break; + case 'f': a_Value["color"] = Json::Value("white"); break; + } // switch (color) + } // case '@' + } // switch (Style[i]) + } // for i - a_PartStyle[] +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cBasePart: diff --git a/src/CompositeChat.h b/src/CompositeChat.h index 2dc21b98f..369eed196 100644 --- a/src/CompositeChat.h +++ b/src/CompositeChat.h @@ -4,6 +4,7 @@ // Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd) #include "Defines.h" +#include "json/json.h" @@ -189,6 +190,8 @@ public: Used for older protocols that don't support composite chat and for console-logging. */ AString ExtractText(void) const; + + AString CreateJsonString(bool a_ShouldUseChatPrefixes = true) const; // tolua_end @@ -197,6 +200,9 @@ public: /** Converts the MessageType to a LogLevel value. Used by the logging bindings when logging a cCompositeChat object. */ static cLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType); + + /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */ + void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const; protected: /** All the parts that */ diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f36ec5b49..f51f15ec2 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -239,101 +239,13 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - - // Compose the complete Json string to send: - Json::Value msg; + cWorld * World = m_Client->GetPlayer()->GetWorld(); - msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present - const cCompositeChat::cParts & Parts = a_Message.GetParts(); - for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) - { - Json::Value Part; - switch ((*itr)->m_PartType) - { - case cCompositeChat::ptText: - { - Part["text"] = (*itr)->m_Text; - AddChatPartStyle(Part, (*itr)->m_Style); - break; - } - - case cCompositeChat::ptClientTranslated: - { - const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; - Part["translate"] = p.m_Text; - Json::Value With; - for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) - { - With.append(*itrW); - } - if (!p.m_Parameters.empty()) - { - Part["with"] = With; - } - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptUrl: - { - const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Url; - Url["action"] = "open_url"; - Url["value"] = p.m_Url; - Part["clickEvent"] = Url; - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptSuggestCommand: - case cCompositeChat::ptRunCommand: - { - const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Cmd; - Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; - Cmd["value"] = p.m_Command; - Part["clickEvent"] = Cmd; - AddChatPartStyle(Part, p.m_Style); - break; - } + bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes(); - case cCompositeChat::ptShowAchievement: - { - const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; - Part["translate"] = "chat.type.achievement"; - - Json::Value Ach; - Ach["action"] = "show_achievement"; - Ach["value"] = p.m_Text; - - Json::Value AchColourAndName; - AchColourAndName["color"] = "green"; - AchColourAndName["translate"] = p.m_Text; - AchColourAndName["hoverEvent"] = Ach; - - Json::Value Extra; - Extra.append(AchColourAndName); - - Json::Value Name; - Name["text"] = p.m_PlayerName; - - Json::Value With; - With.append(Name); - With.append(Extra); - - Part["with"] = With; - AddChatPartStyle(Part, p.m_Style); - break; - } - } - msg["extra"].append(Part); - } // for itr - Parts[] - // Send the message to the client: cPacketizer Pkt(*this, 0x02); - Pkt.WriteString(msg.toStyledString()); + Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes)); } @@ -2427,85 +2339,6 @@ void cProtocol172::StartEncryption(const Byte * a_Key) -void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) -{ - size_t len = a_PartStyle.length(); - for (size_t i = 0; i < len; i++) - { - switch (a_PartStyle[i]) - { - case 'b': - { - // bold - a_Value["bold"] = Json::Value(true); - break; - } - - case 'i': - { - // italic - a_Value["italic"] = Json::Value(true); - break; - } - - case 'u': - { - // Underlined - a_Value["underlined"] = Json::Value(true); - break; - } - - case 's': - { - // strikethrough - a_Value["strikethrough"] = Json::Value(true); - break; - } - - case 'o': - { - // obfuscated - a_Value["obfuscated"] = Json::Value(true); - break; - } - - case '@': - { - // Color, specified by the next char: - i++; - if (i >= len) - { - // String too short, didn't contain a color - break; - } - switch (a_PartStyle[i]) - { - case '0': a_Value["color"] = Json::Value("black"); break; - case '1': a_Value["color"] = Json::Value("dark_blue"); break; - case '2': a_Value["color"] = Json::Value("dark_green"); break; - case '3': a_Value["color"] = Json::Value("dark_aqua"); break; - case '4': a_Value["color"] = Json::Value("dark_red"); break; - case '5': a_Value["color"] = Json::Value("dark_purple"); break; - case '6': a_Value["color"] = Json::Value("gold"); break; - case '7': a_Value["color"] = Json::Value("gray"); break; - case '8': a_Value["color"] = Json::Value("dark_gray"); break; - case '9': a_Value["color"] = Json::Value("blue"); break; - case 'a': a_Value["color"] = Json::Value("green"); break; - case 'b': a_Value["color"] = Json::Value("aqua"); break; - case 'c': a_Value["color"] = Json::Value("red"); break; - case 'd': a_Value["color"] = Json::Value("light_purple"); break; - case 'e': a_Value["color"] = Json::Value("yellow"); break; - case 'f': a_Value["color"] = Json::Value("white"); break; - } // switch (color) - } // case '@' - } // switch (Style[i]) - } // for i - a_PartStyle[] -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cProtocol172::cPacketizer: diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index b37de1527..6668d0a87 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -307,9 +307,7 @@ protected: void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); void StartEncryption(const Byte * a_Key); - - /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */ - void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle); + } ; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index b3cdcc7bc..5023acf2d 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -231,101 +231,13 @@ void cProtocol180::SendChat(const AString & a_Message) void cProtocol180::SendChat(const cCompositeChat & a_Message) { ASSERT(m_State == 3); // In game mode? - - // Compose the complete Json string to send: - Json::Value msg; + cWorld * World = m_Client->GetPlayer()->GetWorld(); - msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present - const cCompositeChat::cParts & Parts = a_Message.GetParts(); - for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) - { - Json::Value Part; - switch ((*itr)->m_PartType) - { - case cCompositeChat::ptText: - { - Part["text"] = (*itr)->m_Text; - AddChatPartStyle(Part, (*itr)->m_Style); - break; - } - - case cCompositeChat::ptClientTranslated: - { - const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; - Part["translate"] = p.m_Text; - Json::Value With; - for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) - { - With.append(*itrW); - } - if (!p.m_Parameters.empty()) - { - Part["with"] = With; - } - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptUrl: - { - const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Url; - Url["action"] = "open_url"; - Url["value"] = p.m_Url; - Part["clickEvent"] = Url; - AddChatPartStyle(Part, p.m_Style); - break; - } - - case cCompositeChat::ptSuggestCommand: - case cCompositeChat::ptRunCommand: - { - const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; - Part["text"] = p.m_Text; - Json::Value Cmd; - Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; - Cmd["value"] = p.m_Command; - Part["clickEvent"] = Cmd; - AddChatPartStyle(Part, p.m_Style); - break; - } + bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes(); - case cCompositeChat::ptShowAchievement: - { - const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; - Part["translate"] = "chat.type.achievement"; - - Json::Value Ach; - Ach["action"] = "show_achievement"; - Ach["value"] = p.m_Text; - - Json::Value AchColourAndName; - AchColourAndName["color"] = "green"; - AchColourAndName["translate"] = p.m_Text; - AchColourAndName["hoverEvent"] = Ach; - - Json::Value Extra; - Extra.append(AchColourAndName); - - Json::Value Name; - Name["text"] = p.m_PlayerName; - - Json::Value With; - With.append(Name); - With.append(Extra); - - Part["with"] = With; - AddChatPartStyle(Part, p.m_Style); - break; - } - } - msg["extra"].append(Part); - } // for itr - Parts[] - // Send the message to the client: cPacketizer Pkt(*this, 0x02); - Pkt.WriteString(msg.toStyledString()); + Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes)); Pkt.WriteChar(0); } @@ -2693,85 +2605,6 @@ void cProtocol180::StartEncryption(const Byte * a_Key) -void cProtocol180::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) -{ - size_t len = a_PartStyle.length(); - for (size_t i = 0; i < len; i++) - { - switch (a_PartStyle[i]) - { - case 'b': - { - // bold - a_Value["bold"] = Json::Value(true); - break; - } - - case 'i': - { - // italic - a_Value["italic"] = Json::Value(true); - break; - } - - case 'u': - { - // Underlined - a_Value["underlined"] = Json::Value(true); - break; - } - - case 's': - { - // strikethrough - a_Value["strikethrough"] = Json::Value(true); - break; - } - - case 'o': - { - // obfuscated - a_Value["obfuscated"] = Json::Value(true); - break; - } - - case '@': - { - // Color, specified by the next char: - i++; - if (i >= len) - { - // String too short, didn't contain a color - break; - } - switch (a_PartStyle[i]) - { - case '0': a_Value["color"] = Json::Value("black"); break; - case '1': a_Value["color"] = Json::Value("dark_blue"); break; - case '2': a_Value["color"] = Json::Value("dark_green"); break; - case '3': a_Value["color"] = Json::Value("dark_aqua"); break; - case '4': a_Value["color"] = Json::Value("dark_red"); break; - case '5': a_Value["color"] = Json::Value("dark_purple"); break; - case '6': a_Value["color"] = Json::Value("gold"); break; - case '7': a_Value["color"] = Json::Value("gray"); break; - case '8': a_Value["color"] = Json::Value("dark_gray"); break; - case '9': a_Value["color"] = Json::Value("blue"); break; - case 'a': a_Value["color"] = Json::Value("green"); break; - case 'b': a_Value["color"] = Json::Value("aqua"); break; - case 'c': a_Value["color"] = Json::Value("red"); break; - case 'd': a_Value["color"] = Json::Value("light_purple"); break; - case 'e': a_Value["color"] = Json::Value("yellow"); break; - case 'f': a_Value["color"] = Json::Value("white"); break; - } // switch (color) - } // case '@' - } // switch (Style[i]) - } // for i - a_PartStyle[] -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cProtocol180::cPacketizer: diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 70696d32d..7ba2b92cd 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -324,9 +324,7 @@ protected: void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); void StartEncryption(const Byte * a_Key); - - /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */ - void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle); + } ; From 94d562502dd7abf65fa471666c46568609db1e7e Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Sep 2014 21:48:16 +0200 Subject: [PATCH 38/89] 1.8: Updated scoreboard packets. --- src/Protocol/Protocol18x.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 5023acf2d..54dea049b 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1035,8 +1035,12 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); - Pkt.WriteString(a_DisplayName); Pkt.WriteByte(a_Mode); + if ((a_Mode == 0) || (a_Mode == 2)) + { + Pkt.WriteString(a_DisplayName); + Pkt.WriteString("integer"); + } } @@ -1050,11 +1054,11 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteByte(a_Mode); + Pkt.WriteString(a_Objective); if (a_Mode != 1) { - Pkt.WriteString(a_Objective); - Pkt.WriteInt((int) a_Score); + Pkt.WriteVarInt((UInt32) a_Score); } } From 382a42b3d6a5b1808ad9c8bfe1494ad44676c14b Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 14 Sep 2014 14:24:28 +0200 Subject: [PATCH 39/89] Fixed warnings. --- src/Protocol/ChunkDataSerializer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 268cf4a9f..61df24c31 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -192,8 +192,8 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu { BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF; NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - Blocks[LastOffset] = (BlockType << 4) | ((unsigned char)BlockMeta); - Blocks[LastOffset + 1] = (unsigned char)BlockType >> 4; + Blocks[LastOffset] = (unsigned char)(BlockType << 4) | BlockMeta; + Blocks[LastOffset + 1] = (unsigned char)(BlockType >> 4); LastOffset += 2; } @@ -215,7 +215,7 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu Packet.WriteBEInt(a_ChunkX); Packet.WriteBEInt(a_ChunkZ); Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag - Packet.WriteBEShort(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff + Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff Packet.WriteVarInt(DataSize); // Chunk size Packet.WriteBuf(AllData, DataSize); // Chunk data From 63142a7eb151ef8ae3842406366f65ec67d3d0d2 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 14 Sep 2014 20:08:18 +0200 Subject: [PATCH 40/89] Simplified WriteUUID() --- src/Protocol/Protocol18x.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 54dea049b..837c8ec99 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1573,6 +1573,7 @@ int cProtocol180::GetParticleID(const AString & a_ParticleName) if (ParticleMap.find(ParticleName) == ParticleMap.end()) { LOGWARNING("Unknown particle: %s", a_ParticleName.c_str()); + ASSERT(!"Unknown particle"); return 0; } @@ -2672,20 +2673,19 @@ cProtocol180::cPacketizer::~cPacketizer() void cProtocol180::cPacketizer::WriteUUID(const AString & a_UUID) { - AString UUID_1 = a_UUID.substr(0, a_UUID.length() / 2); - AString UUID_2 = a_UUID.substr(a_UUID.length() / 2); + if (a_UUID.length() != 32) + { + LOGWARNING("Attempt to send a bad uuid (length isn't 32): %s", a_UUID.c_str()); + ASSERT(!"Wrong uuid length!"); + return; + } + AString UUID_1 = a_UUID.substr(0, 16); + AString UUID_2 = a_UUID.substr(16); Int64 Value_1, Value_2; sscanf(UUID_1.c_str(), "%llx", &Value_1); sscanf(UUID_2.c_str(), "%llx", &Value_2); - AString SValue_1, SValue_2; - Printf(SValue_1, "%lld", Value_1); - Printf(SValue_2, "%lld", Value_2); - - StringToInteger(SValue_1.c_str(), Value_1); - StringToInteger(SValue_2.c_str(), Value_2); - WriteInt64(Value_1); WriteInt64(Value_2); } From 33c843c6567f0fdf47fd7a6f604fdfcb143c75d2 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 14 Sep 2014 21:40:12 +0200 Subject: [PATCH 41/89] Fixed SQLiteCpp downgrade --- lib/SQLiteCpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp index 27b9d1118..203c2fb68 160000 --- a/lib/SQLiteCpp +++ b/lib/SQLiteCpp @@ -1 +1 @@ -Subproject commit 27b9d111818af3b05bcf4153bb6e380fe1dd6816 +Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea From be7483f26be138e337344b61799396994d3858a3 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:01:04 +0200 Subject: [PATCH 42/89] Pre 1.8 release Added Gamemode Spectator --- src/Defines.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Defines.h b/src/Defines.h index 78c58034e..6355b75b4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -115,12 +115,14 @@ enum eGameMode eGameMode_Survival = 0, eGameMode_Creative = 1, eGameMode_Adventure = 2, + eGameMode_Spectator = 3, // Easier-to-use synonyms: gmNotSet = eGameMode_NotSet, gmSurvival = eGameMode_Survival, gmCreative = eGameMode_Creative, gmAdventure = eGameMode_Adventure, + gmSpectator = eGameMode_Spectator, // These two are used to check GameMode for validity when converting from integers. gmMax, // Gets automatically assigned From 8dedbe4db52ee434595d9bdb32b3850a6c1e175f Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:02:27 +0200 Subject: [PATCH 43/89] Preparing 1.8 changes Added Spectator Gamemode --- src/Entities/Player.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 9821cc6d9..d64dd6b99 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -171,6 +171,9 @@ public: /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */ bool IsGameModeAdventure(void) const; + /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */ + bool IsGameModeSpectator(void) const; + AString GetIP(void) const { return m_IP; } // tolua_export /** Returns the associated team, NULL if none */ From 120b23d65eefdd6e29b1605b10b852a1069e5444 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:04:17 +0200 Subject: [PATCH 44/89] Pre 1.8 release Added Spectator gamemode --- src/Entities/Player.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ea795e346..81250bd40 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1043,6 +1043,14 @@ bool cPlayer::IsGameModeAdventure(void) const +bool cPlayer::IsGameModeSpectator(void) const +{ + return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure +} + + + void cPlayer::SetTeam(cTeam * a_Team) { From f246faec1636ba9a7e5850dfbbb568d1b7dff0b9 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:05:55 +0200 Subject: [PATCH 45/89] Preparing 1.8 update Added Spectator gamemode --- src/World.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/World.h b/src/World.h index 0c57e6611..6f680694f 100644 --- a/src/World.h +++ b/src/World.h @@ -188,6 +188,9 @@ public: /** Returns true if the world is in Adventure mode */ bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + /** Returns true if the world is in Spectator mode */ + bool IsGameModeAdventure(void) const { return (m_GameMode == gmSpectator); } + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } From 89c9aec5da5adfcaee06df9979bc701579d19f6d Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 16 Sep 2014 20:17:35 +0200 Subject: [PATCH 46/89] Preparing 1.8 update Partially added Spectator gamemode --- src/Entities/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 81250bd40..0f15ba620 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1166,7 +1166,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) m_GameMode = a_GameMode; m_ClientHandle->SendGameMode(a_GameMode); - if (!IsGameModeCreative()) + if (!(IsGameModeCreative() || IsGameModeSpectator())) { SetFlying(false); SetCanFly(false); @@ -1348,6 +1348,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos) void cPlayer::SetVisible(bool a_bVisible) { + // Need to Check if this or other players are in gamemode spectator if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; From c63e14b6d11a97b56e17d628aebdd5e244999a15 Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 17 Sep 2014 17:15:47 +0200 Subject: [PATCH 47/89] Preparing 1.8 update --- src/Entities/Player.cpp | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0f15ba620..660ad3239 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { + if (IsGameModeSpectator()) // You can fly through the ground in survival + { + return; + } + m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::AddFoodExhaustion(double a_Exhaustion) { - if (!IsGameModeCreative()) + if (!(IsGameModeCreative() || IsGameModeSpectator())) { m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0); } @@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // No damage / health in creative mode if not void or plugin damage + // No damage / health in creative or spectator mode if not void or plugin damage return false; } } @@ -1348,7 +1353,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos) void cPlayer::SetVisible(bool a_bVisible) { - // Need to Check if this or other players are in gamemode spectator + // Need to Check if the player or other players are in gamemode spectator, but will break compatibility if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; @@ -1509,6 +1514,11 @@ void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossItems(const cItems & a_Items) { + if (IsGameModeSpectator()) // Players can't toss items in spectator + { + return; + } + m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; @@ -1795,7 +1805,7 @@ bool cPlayer::SaveToDisk() void cPlayer::UseEquippedItem(int a_Amount) { - if (IsGameModeCreative()) // No damage in creative + if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator { return; } From b70e09bc90ce28d9397de75ea80bdb669dfbf4ef Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 17 Sep 2014 17:32:37 +0200 Subject: [PATCH 48/89] Update World.h --- src/World.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/World.h b/src/World.h index 6f680694f..8b40037af 100644 --- a/src/World.h +++ b/src/World.h @@ -189,7 +189,7 @@ public: bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } /** Returns true if the world is in Spectator mode */ - bool IsGameModeAdventure(void) const { return (m_GameMode == gmSpectator); } + bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); } bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } From 3ee211bbbaa4673b2f38846fadb1d2bfba93b1a3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 17 Sep 2014 17:53:42 +0200 Subject: [PATCH 49/89] Use xofts ReadPosition() code. --- src/ByteBuffer.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 851c63858..262e0e3b5 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -497,9 +497,12 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) return false; } - a_BlockX = Value >> 38; - a_BlockY = Value << 26 >> 52; - a_BlockZ = Value << 38 >> 38; + UInt32 BlockXRaw = (Value >> 38) & 0x3ffffff; + UInt32 BlockYRaw = (Value >> 26) & 0xfff; + UInt32 BlockZRaw = (Value & 0x3ffffff); + a_BlockX = ((BlockXRaw & 0x2000000) == 0) ? BlockXRaw : (~(BlockXRaw & 0x1ffffff)) + 1; + a_BlockY = ((BlockYRaw & 0x800) == 0) ? BlockYRaw : (~(BlockXRaw & 0x7ff)) + 1; + a_BlockZ = ((BlockZRaw & 0x2000000) == 0) ? BlockZRaw : (~(BlockZRaw & 0x1ffffff)) + 1; return true; } From ccaec8f424f4cb59ced6518d7fb1171667728f1c Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 17 Sep 2014 20:28:30 +0200 Subject: [PATCH 50/89] Fixed wrong url in the debuggers plugin --- MCServer/Plugins/Debuggers/Debuggers.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 0e7e647d5..66e06cb72 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -1502,7 +1502,7 @@ function OnPlayerJoined(a_Player) -- Test composite chat chaining: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") + :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") :AddSuggestCommandPart(", and welcome.", "/help", "u") :AddRunCommandPart(" SetDay", "/time set 0") ) From 16e9deba8d61abad80ef8a1935db1207fd6c3a68 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 17 Sep 2014 20:55:46 +0200 Subject: [PATCH 51/89] Added an explicit setting for allowing BungeeCord handshake. --- src/Protocol/Protocol17x.cpp | 2 +- src/Server.cpp | 7 +++++++ src/Server.h | 8 ++++++++ 3 files changed, 16 insertions(+), 1 deletion(-) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 4f71b53b0..7d80e79fb 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -104,7 +104,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: // hostname\00ip-address\00uuid\00profile-properties-as-json AStringVector Params; - if (SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) + if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) { LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); m_ServerAddress = Params[0]; diff --git a/src/Server.cpp b/src/Server.cpp index 069e2a169..969ffd693 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -259,6 +259,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_ServerID = sid.str(); m_ServerID.resize(16, '0'); } + + // Check if both BungeeCord and online mode are on, if so, warn the admin: + m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false); + if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate) + { + LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini."); + } m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); diff --git a/src/Server.h b/src/Server.h index f20e6932f..6d659fa40 100644 --- a/src/Server.h +++ b/src/Server.h @@ -131,6 +131,11 @@ public: // tolua_export Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed. + Read from settings, admins should set this to true only when they chain to BungeeCord, + it makes the server vulnerable to identity theft through direct connections. */ + bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; } + private: friend class cRoot; // so cRoot can create and destroy cServer @@ -230,6 +235,9 @@ private: This allows a seamless transition from name-based to UUID-based player storage. Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool m_ShouldLoadNamedPlayerData; + + /** True if BungeeCord handshake packets (with player UUID) should be accepted. */ + bool m_ShouldAllowBungeeCord; cServer(void); From bf85c0b0abece030ba822223bd7b2dd6367e08eb Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 17 Sep 2014 21:17:06 +0200 Subject: [PATCH 52/89] Implementing Spectator Mode Adding some proprieties of the spectator game mode in player.cpp : - Players can't toss items - Players can't touch the ground --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 660ad3239..3920bdb56 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -451,7 +451,7 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { - if (IsGameModeSpectator()) // You can fly through the ground in survival + if (IsGameModeSpectator()) // You can fly through the ground in Spectator { return; } From c979d4654838b00844b6e881826855676bc0961c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 17 Sep 2014 22:37:37 +0200 Subject: [PATCH 53/89] Updated SQLiteCpp. Our changes have made it into upstream, updating to sync with upstream master. --- lib/SQLiteCpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp index 203c2fb68..55edadd56 160000 --- a/lib/SQLiteCpp +++ b/lib/SQLiteCpp @@ -1 +1 @@ -Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea +Subproject commit 55edadd56d0d6f506954ad00c3b9a5d425814a2f From 6f5aa487ed45f88f0fd0fc8bcd0d4af8d2d67888 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 17 Sep 2014 23:24:22 +0200 Subject: [PATCH 54/89] Voronoi biomegen: Added JitterSize and OddRowOffset. --- src/Generating/BioGen.cpp | 148 ++++++++++++++++++++------------------ src/VoronoiMap.cpp | 91 ++++++++++++++++++----- src/VoronoiMap.h | 13 +++- 3 files changed, 164 insertions(+), 88 deletions(-) diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 60ad4e3eb..217ca8f80 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -12,72 +12,6 @@ -//////////////////////////////////////////////////////////////////////////////// -// cBiomeGen: - -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) -{ - AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); - if (BiomeGenName.empty()) - { - LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); - BiomeGenName = "MultiStepMap"; - } - - cBiomeGen * res = NULL; - a_CacheOffByDefault = false; - if (NoCaseCompare(BiomeGenName, "constant") == 0) - { - res = new cBioGenConstant; - a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) - } - else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) - { - res = new cBioGenCheckerboard; - a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data - } - else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) - { - res = new cBioGenVoronoi(a_Seed); - } - else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) - { - res = new cBioGenDistortedVoronoi(a_Seed); - } - else if (NoCaseCompare(BiomeGenName, "twolevel") == 0) - { - res = new cBioGenTwoLevel(a_Seed); - } - else - { - if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) - { - LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); - } - res = new cBioGenMultiStepMap(a_Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cBioGenMultiStepMap..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 5000; x++) - { - cChunkDef::BiomeMap Biomes; - res->GenBiomes(x * 5, x * 5, Biomes); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - res->InitializeBiomeGen(a_IniFile); - - return res; -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cBioGenConstant: @@ -402,8 +336,13 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) { super::InitializeBiomeGen(a_IniFile); - m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64)); - InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "")); + int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128); + int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize); + int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0); + m_Voronoi.SetCellSize(CellSize); + m_Voronoi.SetJitterSize(JitterSize); + m_Voronoi.SetOddRowOffset(OddRowOffset); + InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "")); } @@ -846,9 +785,10 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int MinDist1, MinDist2; - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; - int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; + int SeedX, SeedZ, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; + int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; + int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } } @@ -987,3 +927,69 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) + +//////////////////////////////////////////////////////////////////////////////// +// cBiomeGen: + +cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +{ + AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); + if (BiomeGenName.empty()) + { + LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); + BiomeGenName = "MultiStepMap"; + } + + cBiomeGen * res = NULL; + a_CacheOffByDefault = false; + if (NoCaseCompare(BiomeGenName, "constant") == 0) + { + res = new cBioGenConstant; + a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) + } + else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) + { + res = new cBioGenCheckerboard; + a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data + } + else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) + { + res = new cBioGenVoronoi(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) + { + res = new cBioGenDistortedVoronoi(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "twolevel") == 0) + { + res = new cBioGenTwoLevel(a_Seed); + } + else + { + if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) + { + LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); + } + res = new cBioGenMultiStepMap(a_Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cBioGenMultiStepMap..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 5000; x++) + { + cChunkDef::BiomeMap Biomes; + res->GenBiomes(x * 5, x * 5, Biomes); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + res->InitializeBiomeGen(a_IniFile); + + return res; +} + + + + diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp index 68147ebfc..5ad634fe4 100644 --- a/src/VoronoiMap.cpp +++ b/src/VoronoiMap.cpp @@ -59,8 +59,8 @@ void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset) int cVoronoiMap::GetValueAt(int a_X, int a_Y) { - int MinDist1, MinDist2; - return GetValueAt(a_X, a_Y, MinDist1, MinDist2); + int SeedX, SeedY, MinDist2; + return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); } @@ -69,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y) int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist) { - int MinDist2; - return GetValueAt(a_X, a_Y, a_MinDist, MinDist2); + int SeedX, SeedY, MinDist2; + int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); + a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY); + return res; } -int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2) +int cVoronoiMap::GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell + int & a_MinDist2 // Distance to the second closest cell +) { - // Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords. - // This is because the algorithm was first implemented directly in the biome generators which use MC coords. - int CellX = a_X / m_CellSize; - int CellZ = a_Y / m_CellSize; + int CellY = a_Y / m_CellSize; - UpdateCell(CellX, CellZ); + UpdateCell(CellX, CellY); // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this int MinDist2 = MinDist; int res = 0; // Will be overriden for (int x = 0; x < 5; x++) { - for (int z = 0; z < 5; z++) + for (int y = 0; y < 5; y++) { - int SeedX = m_SeedX[x][z]; - int SeedZ = m_SeedZ[x][z]; + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; - int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); if (Dist < MinDist) { + NearestSeedX = SeedX; + NearestSeedY = SeedY; MinDist2 = MinDist; MinDist = Dist; - res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2); + res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2); } else if (Dist < MinDist2) { @@ -112,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 } // for z } // for x - a_MinDist1 = MinDist; + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; a_MinDist2 = MinDist2; return res; } @@ -121,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 +void cVoronoiMap::FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY +) +{ + int CellX = a_X / m_CellSize; + int CellY = a_Y / m_CellSize; + + UpdateCell(CellX, CellY); + + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; + int SecondNearestSeedX = 0, SecondNearestSeedY = 0; + int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this + int MinDist2 = MinDist; + for (int x = 0; x < 5; x++) + { + for (int y = 0; y < 5; y++) + { + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; + + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); + if (Dist < MinDist) + { + SecondNearestSeedX = NearestSeedX; + SecondNearestSeedY = NearestSeedY; + MinDist2 = MinDist; + NearestSeedX = SeedX; + NearestSeedY = SeedY; + MinDist = Dist; + } + else if (Dist < MinDist2) + { + SecondNearestSeedX = SeedX; + SecondNearestSeedY = SeedY; + MinDist2 = Dist; + } + } // for z + } // for x + + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; + a_SecondNearestSeedX = SecondNearestSeedX; + a_SecondNearestSeedY = SecondNearestSeedY; +} + + + + + void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) { // If the specified cell is currently cached, bail out: diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h index 49f6c1da1..dfb11e9ce 100644 --- a/src/VoronoiMap.h +++ b/src/VoronoiMap.h @@ -40,7 +40,18 @@ public: /** Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache. */ - int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); + int GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed + int & a_MinDist2 // Distance to the second closest cell's seed + ); + + /** Finds the nearest and second nearest seeds, returns their coords. */ + void FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY + ); protected: /// The noise used for generating Voronoi seeds From 95af3eb526dc8d3289d6b1ced6462283a6ebb6b3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 17 Sep 2014 23:32:14 +0200 Subject: [PATCH 55/89] Fixed minor style issues. --- src/Blocks/BlockHandler.cpp | 2 +- src/Entities/Player.cpp | 4 ++-- src/Root.cpp | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cee2f4b99..30b303cfd 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -427,7 +427,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac if (a_CanDrop) { if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)) - { + { switch (m_BlockType) { case E_BLOCK_CAKE: diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3920bdb56..38d42be14 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -451,7 +451,7 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { - if (IsGameModeSpectator()) // You can fly through the ground in Spectator + if (IsGameModeSpectator()) // You can fly through the ground in Spectator { return; } @@ -1514,7 +1514,7 @@ void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossItems(const cItems & a_Items) { - if (IsGameModeSpectator()) // Players can't toss items in spectator + if (IsGameModeSpectator()) // Players can't toss items in spectator { return; } diff --git a/src/Root.cpp b/src/Root.cpp index 86a497a76..966a9b4ba 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -113,8 +113,8 @@ void cRoot::Start(void) LOG("--- Started Log ---\n"); #ifdef BUILD_ID - LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID ); - LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME ); + LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID); + LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME); #endif cDeadlockDetect dd; From 98f4588ed3af39af0554687b84944f12c49e87db Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 18 Sep 2014 10:24:52 +0200 Subject: [PATCH 56/89] QtBiomeVisualiser: Fixed linux compilation. --- Tools/QtBiomeVisualiser/BiomeView.h | 1 + Tools/QtBiomeVisualiser/ChunkCache.h | 1 + Tools/QtBiomeVisualiser/ChunkLoader.h | 2 ++ Tools/QtBiomeVisualiser/ChunkSource.h | 1 + Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 1 + 5 files changed, 6 insertions(+) diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h index 86af8bcaf..f0521571d 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.h +++ b/Tools/QtBiomeVisualiser/BiomeView.h @@ -1,6 +1,7 @@ #pragma once #include +#include #include "ChunkCache.h" #include "ChunkSource.h" diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/ChunkCache.h index 0134bc7af..8d198f02f 100644 --- a/Tools/QtBiomeVisualiser/ChunkCache.h +++ b/Tools/QtBiomeVisualiser/ChunkCache.h @@ -3,6 +3,7 @@ #include #include #include +#include diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h index 3565434b9..4d026a45e 100644 --- a/Tools/QtBiomeVisualiser/ChunkLoader.h +++ b/Tools/QtBiomeVisualiser/ChunkLoader.h @@ -1,6 +1,8 @@ #pragma once + #include #include +#include diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index a485e473a..868e4a144 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -1,5 +1,6 @@ #pragma once #include +#include #include "Chunk.h" diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 0b42f076d..e6b65e628 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -55,5 +55,6 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../lib +CONFIG += C++11 From 09c67bddf75a2ed244b274462305136da08b20f3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 18 Sep 2014 10:26:28 +0200 Subject: [PATCH 57/89] QtBiomeVisualiser: More gcc fixes. --- Tools/QtBiomeVisualiser/ChunkSource.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 9e0ea5751..2235816bc 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -120,8 +120,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image { // Make sure the two arrays are of the same size, compile-time. // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1]; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1]; + static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; + static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; // Convert the biomes into color: for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) From be6d4a5912abcfe36a1f0fcee9d76e050a58c0ce Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 16:04:03 +0200 Subject: [PATCH 58/89] 1.8: Simplified item metadata reading. --- src/ByteBuffer.cpp | 17 ----------------- src/ByteBuffer.h | 3 --- src/Protocol/Protocol18x.cpp | 10 +++------- 3 files changed, 3 insertions(+), 27 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 262e0e3b5..17e8091c7 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -822,23 +822,6 @@ bool cByteBuffer::SkipRead(size_t a_Count) -bool cByteBuffer::ReverseRead(size_t a_Count) -{ - CHECK_THREAD; - CheckValid(); - if (m_ReadPos < a_Count) - { - return false; - } - - m_ReadPos -= a_Count; - return true; -} - - - - - void cByteBuffer::ReadAll(AString & a_Data) { CHECK_THREAD; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index e200d2a7b..c1c71d8c4 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -107,9 +107,6 @@ public: /** Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer */ bool SkipRead(size_t a_Count); - - /** Reverse reading by a_Count bytes; returns false if not enough readed bytes in the ringbuffer */ - bool ReverseRead(size_t a_Count); /** Reads all available data into a_Data */ void ReadAll(AString & a_Data); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 837c8ec99..a258d9585 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2497,17 +2497,13 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) a_Item.Empty(); } - HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, FirstChar); - if (FirstChar == 0) + AString Metadata; + a_ByteBuffer.ReadAll(Metadata); + if ((Metadata.size() == 0) || (Metadata[0] == 0)) { // No metadata return true; } - a_ByteBuffer.ReverseRead(1); - - // Read the metadata - AString Metadata; - a_ByteBuffer.ReadAll(Metadata); ParseItemMetadata(a_Item, Metadata); return true; From 400ce1f9e0956d373e4326fd9eaa4a9558b4e9b3 Mon Sep 17 00:00:00 2001 From: Masy98 Date: Thu, 18 Sep 2014 16:37:34 +0200 Subject: [PATCH 59/89] Added german language support --- MCServer/items.ini | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/MCServer/items.ini b/MCServer/items.ini index 380c13e02..df878cdf4 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -7,7 +7,6 @@ diorite=1:3 polisheddiorite=1:4 andesite=1:5 polishedandesite=1:6 -stone=1 grass=2 dirt=3 coarseddirt=3:1 @@ -410,7 +409,7 @@ lightgraystainedclay=159:8 lightgreystainedclay=159:8 ltgraystainedclay=159:8 ltgreystainedclay=159:8 -silvertsainedclay=159:8 +silvertstainedclay=159:8 cyanstainedclay=159:9 purplestainedclay=159:10 violetstainedclay=159:10 @@ -471,6 +470,7 @@ darkoakwoodstairs=164 bigoakwoodstiars=164 roofedoakwoodstairs=164 slimeblock=165 +barrier=166 irontrapdoor=167 prismarine=168 prismarinebricks=168:1 @@ -525,7 +525,8 @@ redsandstone=179 chiseledredsandstone=179:1 smoothredsandstone=179:2 redsandstonestairs=180 -redsandstoneslab=182 +newstoneslab=182 +redsandstoneslab=182:0 sprucefencegate=183 coniferfencegate=183 pinefencegate=183 @@ -698,7 +699,11 @@ lightdust=348 glowdust=348 fish=349 rawfish=349 +rawsalmon=349:1 +clownfish=349:2 +pufferfish=349:3 cookedfish=350 +cookedsalmon=350:1 dye=351 inksac=351:0 blackdye=351:0 From b3de0e104fbb7654871926266984905026bdc587 Mon Sep 17 00:00:00 2001 From: Masy98 Date: Thu, 18 Sep 2014 17:39:32 +0200 Subject: [PATCH 60/89] Added german language support, now really --- MCServer/lang/items_de.ini | 603 +++++++++++++++++++++++++++++++++++++ 1 file changed, 603 insertions(+) create mode 100644 MCServer/lang/items_de.ini diff --git a/MCServer/lang/items_de.ini b/MCServer/lang/items_de.ini new file mode 100644 index 000000000..3c2ab87d1 --- /dev/null +++ b/MCServer/lang/items_de.ini @@ -0,0 +1,603 @@ +[Items] +luft=0 +stein=1 +granit=1:1 +poliertergranit=1:2 +diorit=1:3 +polierterdiorit=1:4 +andesit=1:5 +polierterandesit=1:6 +grasblock=2 +erde=3 +grobeerde=3:1 +podsol=3:2 +bruchstein=4 +holzbretter=5 +eichenholzbretter=5:0 +fichtenholzbretter=5:1 +birkenholzbretter=5:2 +tropenholzbretter=5:3 +akazienholzbretter=5:4 +schwarzeichenholzbretter=5:5 +setzling=6 +eichensetzling=6:0 +fichtensetzling=6:1 +birkensetzling=6:2 +tropensetzling=6:3 +akaziensetzling=6:4 +schwarzeichensetzling=6:5 +grundgestein=7 +wasser=8 +fliessendeswasser=8 +stehendeswasser=9 +stilleswasser=9 +swasser=9 +lava=10 +fliessendelava=10 +stehendelava=11 +stillelava=11 +slava=11 +sand=12 +rotersand=12:1 +kies=13 +golderz=14 +eisenerz=15 +kohleerz=16 +stamm=17 +eichenholz=17:0 +fichtenholz=17:1 +birkenholz=17:2 +tropenholz=17:3 +laub=18 +eichenlaub=18:0 +fichtenlaub=18:1 +birkenlaub=18:2 +tropenlaub=18:3 +schwamm=19 +nasserschwamm=19:1 +glas=20 +lapislazulierz=21 +lapislazuliblock=22 +werfer=23 +sandstein=24 +normalersandstein=24:0 +gemeisseltersandstein=24:1 +glattersandstein=24:2 +notenblock=25 +bettblock=26 +antriebsschiene=27 +sensorschiene=28 +klebrigerkolben=29 +spinnenweben=30 +gras=31 +gras=31:1 +farn=31:2 +toterbusch=32 +kolben=33 +kolbenkopf=34 +wolle=35 +weissewolle=35:0 +orangenewolle=35:1 +magentawolle=35:2 +hellblauewolle=35:3 +gelbewolle=35:4 +hellgruene=35:5 +rosawolle=35:6 +grauwool=35:7 +greywool=35:7 +grauewolle=35:7 +hellgrauewolle=35:8 +tuerkisewolle=35:9 +violettewolle=35:10 +blauewolle=35:11 +braunewolle=35:12 +gruenewolle=35:13 +rotewolle=35:14 +schwarzewolle=35:15 +loewenzahn=37 +blume=38 +mohn=38:0 +blaueorchidee=38:1 +sternlauch=38:2 +porzellansternchen=38:3 +rotetulpe=38:4 +orangenetulpe=38:5 +weissetulpe=38:6 +rosatulpe=38:7 +margerite=38:8 +braunerpilz=39 +roterpilz=40 +goldblock=41 +eisenblock=42 +doppelstufe=43 +doppelsteinstufe=43:0 +doppelsandsteinstufe=43:1 +doppelholzstufe=43:2 +doppelbruchsteinstufe=43:3 +doppelziegelstufe=43:4 +doppelsteinziegelstufe=43:5 +doppelnetherziegelstufe=43:6 +doppelquarzstufe=43:7 +stufe=44 +steinstufe=44:0 +sandsteinstufe=44:1 +holzstufe=44:2 +bruchsteinstufe=44:3 +ziegelstufe=44:4 +steinziegelstufe=44:5 +netherziegelstufe=44:6 +quarzstufe=44:7 +ziegelsteine=45 +tnt=46 +buecherregal=47 +bemoosterbruchstein=48 +obsidian=49 +fackel=50 +feuer=51 +monsterspawner=52 +eichenholztreppe=53 +kiste=54 +rotstonekabel=55 +diamanterz=56 +diamantblock=57 +werkbank=58 +ernte=59 +farmland=60 +ofen=61 +brennenderofen=62 +schildblock=63 +holztuerblock=64 +leiter=65 +schiene=66 +bruchsteintreppe=67 +wandschild=68 +schalter=69 +steindruckplatte=70 +eisentuerblock=71 +holzdruckplatte=72 +rotstoneerz=73 +leuchtendesrotstoneerz=74 +erloschenerotstonefackel=75 +rotstonefackel=76 +setinknopf=77 +schnee=78 +eis=79 +schneeblock=80 +kaktus=81 +ton=82 +zuckerrohrblock=83 +plattenspieler=84 +eichenholzzaun=85 +kuerbis=86 +netherstein=87 +selensand=88 +leuchtstein=89 +portal=90 +kürbislaterne=91 +kuchenlock=92 +weissesglas=95 +orangenesglas=95:1 +magentaglas=95:2 +hellblauesglas=95:3 +gelbesglas=95:4 +hellgruenesglas=95:5 +rosagerfaerbtglas=95:6 +grauesglas=95:7 +hellgrauesglas=95:8 +tuerkisesglas=95:9 +violettesglas=95:10 +blauesglas=95:11 +braunesglas=95:12 +gruenesglas=95:13 +rotesglas=95:14 +schwarzesglas=95:15 +falltuer=96 +silberfischblock=97 +steinziegel=98 +bemoostesteinziegel=98:1 +rissigesteinziegel=98:2 +gemeisseltesteinziegel=98:3 +braunerpilzblock=99 +roterpilzblock=100 +eisengitter=101 +glasscheibe=102 +melone=103 +kuerbispflanze=104 +melonenpflanze=105 +ranken=106 +eichenholzzauntor=107 +ziegeltreppe=108 +steinziegeltreppe=109 +myzel=110 +seerosenblatt=111 +netherziegel=112 +netherziegelzaun=113 +netherziegeltreppe=114 +netherwarzenblock=115 +zaubertisch=116 +braustandblock=117 +kesselblock=118 +endportal=119 +endportalrahmen=120 +endstein=121 +drachenei=122 +redstonelampe=123 +erlosscheneredstonelampe=124 +doppelholzstufe=125 +doppeleichenholzstufe=125:0 +doppelfichtenholzstufe=125:1 +doppelbirkenholzstufe=125:2 +doppeltropenholzstufe=125:3 +doppelakazienholzstufe=125:4 +doppelschwarzeichenstufe=125:5 +holzstufe=126 +eichenholzstufe=126:0 +fichtenholzstufe=126:1 +birkenholzstufe=126:2 +tropenholzstufe=126:3 +akazienholzstufe=126:4 +schwarzeichenholzstufe=126:5 +kakaobohnen=127 +sandsteintreppe=128 +smaragderz=129 +endertruhe=130 +haken=131 +stolperdraht=132 +smaragdblock=133 +fichtenholztreppe=134 +birkenholztreppe=135 +tropenholztreppe=136 +kommandoblock=137 +leuchtfeuer=138 +bruchsteinmauer=139 +bemoostebruchsteinmauer=139:1 +blumentopfblock=140 +karottenpflanze=141 +kartoffelpflanze=142 +knopf=143 +skelettschaedel=144 +witherskelettschaedel=144:1 +zombieschaedel=144:2 +schaedel=144:3 +creeperschaedel=144:4 +amboss=145 +redstonetruhe=146 +waegeplatteniedrigegewichte=147 # WTF, that names are so stupid... +waegeplattehohegewichte=148 +inaktiverkomparator=149 +aktiverkomparator=150 +tageslichtsensor=151 +redstoneblock=152 +netherquarzerz=153 +trichter=154 +quarzblock=155 +gemeisselterquarzblock=155:1 +quarzsaeule=155:2 +quarztreppe=156 +aktivierungsschiene=157 +spender=158 +weissgerfaerbterton=159 +orangegerfaerbterton=159:1 +magentagerfaerbterton=159:2 +hellblaugerfaerbterton=159:3 +gelbgerfaerbterton=159:4 +hellgruengerfaerbterton=159:5 +rosagerfaerbterton=159:6 +graugerfaerbterton=159:7 +hellgraugefaerbterton=159:8 +tuerkisgerfaerbterton=159:9 +purplegerfaerbterton=159:10 +violettegerfaerbterton=159:10 +blaugerfaerbterton=159:11 +braungerfaerbterton=159:12 +gruengerfaerbterton=159:13 +rotgerfaerbterton=159:14 +schwarzgerfaerbterton=159:15 +weisseglasscheibe=160 +orangeneglasscheibe=160:1 +magentaglasscheibe=160:2 +hellblaueglasscheibe=160:3 +gelbeglasscheibe=160:4 +hellgrueneglasscheibe=160:5 +rosaglasscheibe=160:6 +graueglasscheibe=160:7 +hellgraueglasscheibe=160:8 +tuerkiseglasscheibe=160:9 +violetteglasscheibe=160:10 +blaueglasscheibe=160:11 +brauneglasscheibe=160:12 +grueneglasscheibe=160:13 +roteglasscheibe=160:14 +schwarzeglasscheibe=160:15 +neueslaub=161 +akazienlaub=161:0 +schwarzeichenlaub=161:1 +neuestaemme=162 +akazienholz=162:0 +schwarzeichenholz=162:1 +akazientreppe=163 +schwarzeichentreppe=164 +schleimblock=165 +bartriere=166 +eisenfalltür=167 +prismarin=168 +prismarinziegel=168:1 +dunklerprismarin=168:2 +seelaterne=169 +strohballen=170 +teppich=171 +weisserteppich=171:0 +orangenerteppich=171:1 +magentateppich=171:2 +hellblauerteppich=171:3 +gelberteppich=171:4 +hellgruenerteppich=171:5 +rosateppich=171:6 +grauerteppich=171:7 +hellgrauerteppich=171:8 +tuerkiserteppich=171:9 +violetterteppich=171:10 +blauerteppich=171:11 +braunerteppich=171:12 +gruenerteppich=171:13 +roterteppich=171:14 +schwarzerteppich=171:15 +gebrannterton=172 +kohleblock=173 +packeis=174 +doppelpflanze=175 +sonnenblume=175:0 +Flieder=175:1 +hohesgras=175:2 +grosserfarn=175:3 +rosenstrauch=175:4 +pfingstrose=175:5 +rotersandstein=179 +gemeisselterrotersandstein=179:1 +glatterrotersandstein=179:2 +rotesandsteintreppe=180 +neuesteinstufe=182 +rotesandsteinstufe=182:0 +fichtenzauntor=183 +birkenzauntor=184 +tropenzauntor=185 +schwarzeichenzauntor=186 +akazienzauntor=187 +fichtenzaun=188 +birkenzaun=189 +tropenzaun=190 +schwarzeichenzaun=191 +akazienzaun=192 +eisenschaufel=256 +eisenspitzhacke=257 +eisenaxt=258 +feuerzeug=259 +apfel=260 +bogen=261 +pfeil=262 +kohle=263 +holzkohle=263:1 +diamant=264 +eisenbarren=265 +goldbarren=266 +eisenschwert=267 +holzschwert=268 +holzschaufel=269 +holzspitzhacke=270 +holzaxt=271 +steinschwert=272 +steinschaufel=273 +steinspitzhacke=274 +steinaxt=275 +diamantschwert=276 +diamantschaufel=277 +diamantspitzhacke=278 +diamantaxt=279 +stock=280 +schuessel=281 +pilzsuppe=282 +goldschwert=283 +goldschaufel=284 +goldspitzhacke=285 +goldaxt=286 +faden=287 +feder=288 +schwarzpulver=289 +holzhacke=290 +steinhacke=291 +eisenhacke=292 +diamanthacke=293 +goldhacke=294 +samen=295 +weizen=296 +brot=297 +lederkappe=298 +lederjacke=299 +lederhose=300 +lederstiefel=301 +kettenhaube=302 +kettenhemd=303 +kettenhose=304 +kettenstiefel=305 +eisenhelm=306 +eisenbrustplatte=307 +eisenbeinschutz=308 +eisenstiefel=309 +diamanthelm=310 +diamantbrustplatte=311 +diamantbeinschutz=312 +diamantstiefel=313 +goldhelm=314 +goldharnisch=315 +goldbeinschutz=316 +goldstiefel=317 +goldboots=317 +feuerstein=318 +rohesschweinefleisch=319 +gebratenesschweinefleisch=320 +gemaelde=321 +goldenerapfel=322 +goldenerapfel=322:1 +schild=323 +eichenholztuer=324 +eimer=325 +wassereimer=326 +lavaeimer=327 +lore=328 +sattel=329 +eisentuer=330 +redstone=331 +schneeballl=332 +boot=333 +leder=334 +milcht=335 +ziegel=336 +ton=337 +zuckercane=338 +papier=339 +buch=340 +schleimball=341 +gueterlore=342 +angetriebenelore=343 +ei=344 +kompass=345 +angel=346 +uhr=347 +glowstonestaub=348 +fisch=349 +roherfisch=349 +roherlachs=349:1 +clownfisch=349:2 +kugelfisch=349:3 +gebratenerfisch=350 +gebratenerlachs=350:1 +farbe=351 +tintenbeutel=351:0 +rosenrot=351:1 +kaktusgruen=351:2 +kakaobohnen=351:3 +lapislazuli=351:4 +violetterfarbstoff=351:5 +tuerkiserfarbstoff=351:6 +hellgrauerfarbstoff=351:7 +grauerfarbstoff=351:8 +rosafarbstoff=351:9 +hellgruenerfarbstoff=351:10 +gelberfarbstoff=351:11 +hellblauerfarbstoff=351:12 +magentafarbstoff=351:13 +orangenerfarbstoff=351:14 +knochenmehl=351:15 +knochen=352 +zucker=353 +kuchen=354 +bett=355 +redstoneverstaerker=356 +keks=357 +karte=358 +schere=359 +melone=360 +kürbiskerne=361 +melonenkerne=362 +rohesrindfleisch=363 +steak=364 +roheshühnchen=365 +gebrateneshühnchen=366 +verrottetesfleisch=367 +enderperle=368 +lohenrute=369 +ghasttraene=370 +goldnugget=371 +netherwarze=372 +trank=373 +glasflasche=374 +spinnenauge=375 +fermentiertesspinnenauge=376 +lohenstaub=377 +magmacreme=378 +braustand=379 +kessel=380 +enderauge=381 +glitzerndemelone=382 +spawnei=383 +erfahrungsfläschchen=384 +feuerkugel=385 +buchundfeder=386 +beschriebenesbuch=387 +smaragd=388 +rahmen=389 +blumentopf=390 +karotte=391 +kartoffel=392 +ofenkartoffel=393 +giftigekartoffel=394 +leerekarte=395 +goldenekarotte=396 +skelettschaedel=397 +witherschaedel=397:1 +zombieschaedel=397:2 +kopf=397:3 +creeperschaedel=397:4 +karottenrute=398 +netherstern=399 +kuerbiskuchen=400 +feuerwerksrakete=401 +feuerwerksstern=402 +verzauberungsbuch=403 +redstonekomparator=404 +netherziegelitem=405 +netherquarz=406 +tntlore=407 +trichterlore=408 +prismarinscherbe=409 +prismarinkristalle=410 +roheskaninchen=411 +gebrateneskaninchen=412 +kaninchenragout=413 +hasenpfote=414 +kaninchenfell=415 +ruestungsstaender=416 +eisernepferderuestung=417 +goldenepferderuestung=418 +diamantenepferderuestung=419 +leine=420 +namensschild=421 +kommandoblocklore=422 +roheshammelfleisch=423 +gebrateneshammelfleisch=424 +banner=425 +schwarzesbanner=415:0 +rotesbanner=415:1 +gruenesbanner=415:2 +braunbanner=415:3 +blauesbanner=415:4 +violettesbanner=415:5 +tuerkisesbanner=415:6 +hellgrauesbanner=415:7 +grauesbanner=415:8 +rosabanner=415:9 +hellgruenesbanner=415:10 +gelbesbanner=415:11 +hellblauesbanner=415:12 +magentabanner=415:13 +orangenesbanner=415:14 +weissesbanner=415:15 +fichtenholztuer=427 +birkenholztuer=428 +tropentuer=429 +akazientuer=430 +schwarzeichentuer=431 +goldeneschallplatte=2256 +grueneschallplatte=2257 +blocksschallplatte=2258 +chirpschallplatte=2259 +farschallplatte=2260 +mallschallplatte=2261 +mellohischallplatte=2262 +stalschallplatte=2263 +stradschallplatte=2264 +wardschallplatte=2265 +11schallplatte=2266 + + + From 43ed690520d3c3b47ed7ff6f48f868e8011565e0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 18:50:17 +0200 Subject: [PATCH 61/89] Exported player list states to extra functions. --- src/ClientHandle.cpp | 48 +++++++-- src/ClientHandle.h | 138 +++++++++++++------------ src/Entities/Player.cpp | 4 +- src/Protocol/Protocol.h | 144 +++++++++++++------------- src/Protocol/Protocol125.cpp | 75 +++++++++++--- src/Protocol/Protocol125.h | 144 +++++++++++++------------- src/Protocol/Protocol17x.cpp | 68 +++++++++++-- src/Protocol/Protocol17x.h | 144 +++++++++++++------------- src/Protocol/Protocol18x.cpp | 151 +++++++++++++++++----------- src/Protocol/Protocol18x.h | 144 +++++++++++++------------- src/Protocol/ProtocolRecognizer.cpp | 44 +++++++- src/Protocol/ProtocolRecognizer.h | 144 +++++++++++++------------- src/World.cpp | 78 +++++++++++++- src/World.h | 58 ++++++----- 14 files changed, 845 insertions(+), 539 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index df6847767..487ef3867 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -127,7 +127,7 @@ cClientHandle::~cClientHandle() if (!m_Username.empty() && (World != NULL)) { // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(*m_Player, 4, this); + World->BroadcastPlayerListRemovePlayer(*m_Player, this); } if (World != NULL) { @@ -364,10 +364,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, m_Player->SendExperience(); // Send player list items - SendPlayerListItem(*m_Player, 0); - World->BroadcastPlayerListItem(*m_Player, 0); + SendPlayerListAddPlayer(*m_Player); + World->BroadcastPlayerListAddPlayer(*m_Player); World->SendPlayerList(m_Player); - + m_Player->Initialize(*World); m_State = csAuthenticated; @@ -2408,9 +2408,45 @@ void cClientHandle::SendPlayerAbilities() -void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player) { - m_Protocol->SendPlayerListItem(a_Player, a_Action); + m_Protocol->SendPlayerListAddPlayer(a_Player); +} + + + + + +void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListRemovePlayer(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListUpdateGameMode(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + m_Protocol->SendPlayerListUpdatePing(a_Player); +} + + + + + +void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 27bfc756c..05d05e052 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -122,73 +122,77 @@ public: // The following functions send the various packets: // (Please keep these alpha-sorted) - void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); - void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export - void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); - void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); - void SendChat (const cCompositeChat & a_Message); - void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); - void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); - void SendDestroyEntity (const cEntity & a_Entity); - void SendDisconnect (const AString & a_Reason); - void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); - void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration); - void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); - void SendEntityHeadLook (const cEntity & a_Entity); - void SendEntityLook (const cEntity & a_Entity); - void SendEntityMetadata (const cEntity & a_Entity); - void SendEntityProperties (const cEntity & a_Entity); - void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntityStatus (const cEntity & a_Entity, char a_Status); - void SendEntityVelocity (const cEntity & a_Entity); - void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); - void SendGameMode (eGameMode a_GameMode); - void SendHealth (void); - void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); - void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale); - void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); - void SendMapInfo (int a_ID, unsigned int a_Scale); - void SendPaintingSpawn (const cPainting & a_Painting); - void SendPickupSpawn (const cPickup & a_Pickup); - void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export - void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); - void SendPlayerAbilities (void); - void SendPlayerListItem (const cPlayer & a_Player, char a_Action); - void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) - void SendPlayerMoveLook (void); - void SendPlayerPosition (void); - void SendPlayerSpawn (const cPlayer & a_Player); - void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp - void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); - void SendExperience (void); - void SendExperienceOrb (const cExpOrb & a_ExpOrb); - void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); - void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export - void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); - void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); - void SendSpawnMob (const cMonster & a_Mob); - void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); - void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); - void SendStatistics (const cStatManager & a_Manager); - void SendTabCompletionResults(const AStringVector & a_Results); - void SendTeleportEntity (const cEntity & a_Entity); - void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); - void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export - void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); - void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); - void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); - void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cWindow & a_Window); - void SendWindowClose (const cWindow & a_Window); - void SendWindowOpen (const cWindow & a_Window); - void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); + void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); + void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); + void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); + void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export + void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); + void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); + void SendChat (const cCompositeChat & a_Message); + void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); + void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); + void SendDestroyEntity (const cEntity & a_Entity); + void SendDisconnect (const AString & a_Reason); + void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration); + void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); + void SendEntityHeadLook (const cEntity & a_Entity); + void SendEntityLook (const cEntity & a_Entity); + void SendEntityMetadata (const cEntity & a_Entity); + void SendEntityProperties (const cEntity & a_Entity); + void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityStatus (const cEntity & a_Entity, char a_Status); + void SendEntityVelocity (const cEntity & a_Entity); + void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); + void SendGameMode (eGameMode a_GameMode); + void SendHealth (void); + void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); + void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale); + void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); + void SendMapInfo (int a_ID, unsigned int a_Scale); + void SendPaintingSpawn (const cPainting & a_Painting); + void SendPickupSpawn (const cPickup & a_Pickup); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export + void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); + void SendPlayerAbilities (void); + void SendPlayerListAddPlayer (const cPlayer & a_Player); + void SendPlayerListRemovePlayer (const cPlayer & a_Player); + void SendPlayerListUpdateGameMode (const cPlayer & a_Player); + void SendPlayerListUpdatePing (const cPlayer & a_Player); + void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName); + void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) + void SendPlayerMoveLook (void); + void SendPlayerPosition (void); + void SendPlayerSpawn (const cPlayer & a_Player); + void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp + void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); + void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); + void SendExperience (void); + void SendExperienceOrb (const cExpOrb & a_ExpOrb); + void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export + void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); + void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); + void SendSpawnMob (const cMonster & a_Mob); + void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); + void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); + void SendStatistics (const cStatManager & a_Manager); + void SendTabCompletionResults (const AStringVector & a_Results); + void SendTeleportEntity (const cEntity & a_Entity); + void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export + void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); + void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); + void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); + void SendWeather (eWeather a_Weather); + void SendWholeInventory (const cWindow & a_Window); + void SendWindowClose (const cWindow & a_Window); + void SendWindowOpen (const cWindow & a_Window); + void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); // tolua_begin const AString & GetUsername(void) const; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 826e0786f..36d8307b0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) cTimer t1; if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) { - m_World->BroadcastPlayerListItem(*this, 2); + // m_World->BroadcastPlayerListUpdatePing(*this); m_LastPlayerListTime = t1.GetNowTime(); } @@ -1164,7 +1164,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) SetCanFly(false); } - m_World->BroadcastPlayerListItem(*this, 1); + m_World->BroadcastPlayerListUpdateGameMode(*this); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index eceec4974..f351ee4b9 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -57,76 +57,80 @@ public: virtual void DataReceived(const char * a_Data, size_t a_Size) = 0; // Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; - virtual void SendChat (const AString & a_Message) = 0; - virtual void SendChat (const cCompositeChat & a_Message) = 0; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0; - virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; - virtual void SendDisconnect (const AString & a_Reason) = 0; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; - virtual void SendEntityLook (const cEntity & a_Entity) = 0; - virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; - virtual void SendEntityProperties (const cEntity & a_Entity) = 0; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; - virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; - virtual void SendGameMode (eGameMode a_GameMode) = 0; - virtual void SendHealth (void) = 0; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendKeepAlive (int a_PingID) = 0; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; - virtual void SendLoginSuccess (void) = 0; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; - virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; - virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; - virtual void SendPlayerAbilities (void) = 0; - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; - virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; - virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0; - virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) - virtual void SendPlayerMoveLook (void) = 0; - virtual void SendPlayerPosition (void) = 0; - virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0; - virtual void SendExperience (void) = 0; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; - virtual void SendSpawnMob (const cMonster & a_Mob) = 0; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; - virtual void SendStatistics (const cStatManager & a_Manager) = 0; - virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0; - virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; - virtual void SendWeather (eWeather a_Weather) = 0; - virtual void SendWholeInventory (const cWindow & a_Window) = 0; - virtual void SendWindowClose (const cWindow & a_Window) = 0; - virtual void SendWindowOpen (const cWindow & a_Window) = 0; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0; + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; + virtual void SendChat (const AString & a_Message) = 0; + virtual void SendChat (const cCompositeChat & a_Message) = 0; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0; + virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; + virtual void SendDisconnect (const AString & a_Reason) = 0; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; + virtual void SendEntityLook (const cEntity & a_Entity) = 0; + virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; + virtual void SendEntityProperties (const cEntity & a_Entity) = 0; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; + virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; + virtual void SendGameMode (eGameMode a_GameMode) = 0; + virtual void SendHealth (void) = 0; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendKeepAlive (int a_PingID) = 0; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendLoginSuccess (void) = 0; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; + virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; + virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendPlayerAbilities (void) = 0; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; + virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0; + virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) + virtual void SendPlayerMoveLook (void) = 0; + virtual void SendPlayerPosition (void) = 0; + virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0; + virtual void SendExperience (void) = 0; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; + virtual void SendSpawnMob (const cMonster & a_Mob) = 0; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; + virtual void SendStatistics (const cStatManager & a_Manager) = 0; + virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0; + virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendWeather (eWeather a_Weather) = 0; + virtual void SendWholeInventory (const cWindow & a_Window) = 0; + virtual void SendWindowClose (const cWindow & a_Window) = 0; + virtual void SendWindowOpen (const cWindow & a_Window) = 0; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0; /// Returns the ServerID used for authentication through session.minecraft.net virtual AString GetAuthServerID(void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index c785553a5..4378ef466 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -719,28 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); - if (a_Action == 1) + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_Player.GetName()); + WriteBool (true); + WriteShort (a_Player.GetClientHandle()->GetPing()); + Flush(); +} + + + + + +void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_Player.GetName()); + WriteBool (false); + WriteShort (0); + Flush(); +} + + + + + +void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + // Not implemented in this protocol version + UNUSED(a_Player); +} + + + + + +void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + // It is a simple add player packet in this protocol. + SendPlayerListAddPlayer(a_Player); +} + + + + + +void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + if (a_OldListName == a_Player.GetName()) { - // Ignore gamemode update return; } - AString PlayerName(a_Player.GetColor()); - PlayerName.append(a_Player.GetName()); - if (PlayerName.length() > 14) - { - PlayerName.erase(14); - } - PlayerName += cChatColor::White; + cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); - WriteString(PlayerName); - WriteBool (a_Action != 4); - WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); - Flush(); + // Remove the old name from the tablist: + { + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_OldListName); + WriteBool (false); + WriteShort (0); + Flush(); + } + + SendPlayerListAddPlayer(a_Player); } diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 4e140331a..4241c1fd4 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -28,76 +28,80 @@ public: virtual void DataReceived(const char * a_Data, size_t a_Size) override; /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults (const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f51f15ec2..05935fbe1 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -777,19 +777,71 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - if (a_Action == 1) - { - // Ignore gamemode update - return; - } cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_Action != 4); - Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBool(true); + Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); +} + + + + + +void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteBool(false); + Pkt.WriteShort(0); +} + + + + + +void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + // Not implemented in this protocol version + UNUSED(a_Player); +} + + + + + +void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + // It is a simple add player packet in this protocol. + SendPlayerListAddPlayer(a_Player); +} + + + + + +void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + ASSERT(m_State == 3); // In game mode? + if (a_OldListName == a_Player.GetName()) + { + return; + } + + // Remove the old name from the tablist: + { + cPacketizer Pkt(*this, 0x38); + Pkt.WriteString(a_OldListName); + Pkt.WriteBool(false); + Pkt.WriteShort(0); + } + + SendPlayerListAddPlayer(a_Player); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 6668d0a87..7ec7d0fce 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -61,76 +61,80 @@ public: virtual void DataReceived(const char * a_Data, size_t a_Size) override; /** Sending stuff to clients (alphabetically sorted): */ - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults (const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index a258d9585..293080166 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -793,73 +793,106 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(a_Action); + Pkt.WriteVarInt(0); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteString(a_Player.GetName()); + + const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); + Pkt.WriteVarInt(Properties.size()); + for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) + { + Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); + Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); + AString Signature = ((Json::Value)*itr).get("signature", "").asString(); + if (Signature.empty()) + { + Pkt.WriteBool(false); + } + else + { + Pkt.WriteBool(true); + Pkt.WriteString(Signature); + } + } + + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBool(false); +} + + + + + +void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(4); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); +} + + + + + +void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(1); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); +} + + + + + +void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(2); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); +} + + + + + +void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + UNUSED(a_OldListName); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(3); Pkt.WriteVarInt(1); Pkt.WriteUUID(a_Player.GetUUID()); - switch (a_Action) + // TODO: Replace this with GetPlayerListName() (It's already done in other pull request) + if (a_Player.GetName().empty()) { - case 0: - { - // Add Player - Pkt.WriteString(a_Player.GetName()); - - const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); - for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) - { - Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); - Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); - AString Signature = ((Json::Value)*itr).get("signature", "").asString(); - if (Signature.empty()) - { - Pkt.WriteBool(false); - } - else - { - Pkt.WriteBool(true); - Pkt.WriteString(Signature); - } - } - - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); - Pkt.WriteBool(false); - break; - } - case 1: - { - // Update GameMode - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - break; - } - case 2: - { - // Update Ping - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); - break; - } - case 3: - { - // Update DisplayName - Pkt.WriteBool(false); - break; - } - case 4: - { - // Remove player - break; - } - default: - { - ASSERT(!"Unhandled player list item action!"); - return; - } + Pkt.WriteBool(false); + } + else + { + Pkt.WriteBool(true); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str())); } } diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 7ba2b92cd..fd3121d7f 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -60,76 +60,80 @@ public: virtual void DataReceived(const char * a_Data, size_t a_Size) override; /** Sending stuff to clients (alphabetically sorted): */ - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults (const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 611ef6ce0..36e791fc7 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A -void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerListItem(a_Player, a_Action); + m_Protocol->SendPlayerListAddPlayer(a_Player); +} + + + + + +void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListRemovePlayer(a_Player); +} + + + + + +void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListUpdateGameMode(a_Player); +} + + + + + +void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListUpdatePing(a_Player); +} + + + + + +void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 9a0169b97..3177f06ae 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -64,76 +64,80 @@ public: virtual void DataReceived(const char * a_Data, size_t a_Size) override; /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; + virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults (const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/src/World.cpp b/src/World.cpp index 2d2137b3f..71ce7e680 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2153,7 +2153,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src -void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude) +void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, co { continue; } - ch->SendPlayerListItem(a_Player, a_Action); + ch->SendPlayerListAddPlayer(a_Player); + } +} + + + + + +void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendPlayerListRemovePlayer(a_Player); + } +} + + + + + +void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendPlayerListUpdateGameMode(a_Player); + } +} + + + + + +void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendPlayerListUpdatePing(a_Player); + } +} + + + + + +void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName); } } @@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer) cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch != NULL) && !ch->IsDestroyed()) { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), 0); + a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr)); } } } diff --git a/src/World.h b/src/World.h index c7b377a21..391124a03 100644 --- a/src/World.h +++ b/src/World.h @@ -223,33 +223,37 @@ public: void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); - void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); - void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); - void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); + void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); + void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); virtual cBroadcastInterface & GetBroadcastManager(void) override { From 52c875531ec3622eedd7096e44f6bc67c5e5483b Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 18:51:36 +0200 Subject: [PATCH 62/89] Derp --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 36d8307b0..55065d550 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) cTimer t1; if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) { - // m_World->BroadcastPlayerListUpdatePing(*this); + m_World->BroadcastPlayerListUpdatePing(*this); m_LastPlayerListTime = t1.GetNowTime(); } From 0baca1f1d8e5e8f97e7aa81e319e343949879622 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 19 Sep 2014 14:36:02 +0200 Subject: [PATCH 63/89] Updated SPAWNING_ENTITY hook description. --- MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua index c4bff3916..e2bd1c940 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua @@ -6,8 +6,9 @@ return DefaultFnName = "OnSpawningEntity", -- also used as pagename Desc = [[ This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the - entity before it is spawned, or disable the spawning altogether. If the entity spawning is a - monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.

+ entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the + entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} + hook is called before this hook.

See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the entity is spawned. From 6aa331a4fa314daebfb76161b7e26685d7786e2e Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 19 Sep 2014 15:07:01 +0200 Subject: [PATCH 64/89] Code improvements. --- src/Protocol/ChunkDataSerializer.cpp | 62 ++++++++++++++-------------- src/Protocol/ChunkDataSerializer.h | 2 +- src/Protocol/Protocol18x.cpp | 8 ++-- src/Protocol/ProtocolRecognizer.cpp | 2 +- 4 files changed, 36 insertions(+), 38 deletions(-) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 61df24c31..a133cc0e3 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -45,7 +45,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int { case RELEASE_1_2_5: Serialize29(data); break; case RELEASE_1_3_2: Serialize39(data); break; - case RELEASE_1_8_0: Serialize80(data, a_ChunkX, a_ChunkZ); break; + case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break; // TODO: Other protocol versions may serialize the data differently; implement here default: @@ -181,43 +181,41 @@ void cChunkDataSerializer::Serialize39(AString & a_Data) -void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_ChunkZ) +void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ) { - // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) - - // Blocktypes converter (1.8 included the meta into the blocktype): - unsigned char Blocks[cChunkDef::NumBlocks * 2]; - size_t LastOffset = 0; - for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) - { - BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF; - NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; - Blocks[LastOffset] = (unsigned char)(BlockType << 4) | BlockMeta; - Blocks[LastOffset + 1] = (unsigned char)(BlockType >> 4); - LastOffset += 2; - } - - const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; - const int BlockLightOffset = sizeof(Blocks); - const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); - const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); - const int DataSize = BiomeOffset + BiomeDataSize; - - // Temporary buffer for the composed data: - char AllData [DataSize]; - memcpy(AllData, Blocks, sizeof(Blocks)); - memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); - memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); - memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); + // This function returns the fully compressed packet (including packet size), not the raw packet! + // Create the packet: cByteBuffer Packet(512 KiB); Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet) Packet.WriteBEInt(a_ChunkX); Packet.WriteBEInt(a_ChunkZ); Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff - Packet.WriteVarInt(DataSize); // Chunk size - Packet.WriteBuf(AllData, DataSize); // Chunk data + + // Write the chunk size: + const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + UInt32 ChunkSize = ( + (cChunkDef::NumBlocks * 2) + // Block meta + type + sizeof(m_BlockLight) + // Block light + sizeof(m_BlockSkyLight) + // Block sky light + BiomeDataSize // Biome data + ); + Packet.WriteVarInt(ChunkSize); + + // Write the block types to the packet: + for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++) + { + BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF; + NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f; + Packet.WriteByte((unsigned char)(BlockType << 4) | BlockMeta); + Packet.WriteByte((unsigned char)(BlockType >> 4)); + } + + // Write the rest: + Packet.WriteBuf(m_BlockLight, sizeof(m_BlockLight)); + Packet.WriteBuf(m_BlockSkyLight, sizeof(m_BlockSkyLight)); + Packet.WriteBuf(m_BiomeData, BiomeDataSize); AString PacketData; Packet.ReadAll(PacketData); @@ -236,13 +234,13 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu else { AString PostData; - Buffer.WriteVarInt(Packet.GetUsedSpace() + 1); + Buffer.WriteVarInt((UInt32)Packet.GetUsedSpace() + 1); Buffer.WriteVarInt(0); Buffer.ReadAll(PostData); Buffer.CommitRead(); a_Data.clear(); - a_Data.resize(PostData.size() + PacketData.size()); + a_Data.reserve(PostData.size() + PacketData.size()); a_Data.append(PostData.data(), PostData.size()); a_Data.append(PacketData.data(), PacketData.size()); } diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h index 3caa89d41..a082ef3d8 100644 --- a/src/Protocol/ChunkDataSerializer.h +++ b/src/Protocol/ChunkDataSerializer.h @@ -24,7 +24,7 @@ protected: void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5 void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10 - void Serialize80(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8 + void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8 public: enum diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 293080166..4b78bc4cd 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -75,6 +75,7 @@ Implements the 1.8.x protocol classes: const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... +const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets. @@ -1513,11 +1514,10 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData) { // Compress the data: - const uLongf CompressedMaxSize = 200000; - char CompressedData[CompressedMaxSize]; + char CompressedData[MAX_COMPRESSED_PACKET_LEN]; uLongf CompressedSize = compressBound(a_Packet.size()); - if (CompressedSize >= CompressedMaxSize) + if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN) { ASSERT(!"Too high packet size."); return false; @@ -1541,7 +1541,7 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress Buffer.CommitRead(); a_CompressedData.clear(); - a_CompressedData.resize(LengthData.size() + CompressedSize); + a_CompressedData.reserve(LengthData.size() + CompressedSize); a_CompressedData.append(LengthData.data(), LengthData.size()); a_CompressedData.append(CompressedData, CompressedSize); return true; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 4516975bf..a5b745c2f 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -955,7 +955,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) m_Protocol = new cProtocol132(m_Client); return true; } - //case PROTO_VERSION_1_4_2: + case PROTO_VERSION_1_4_2: case PROTO_VERSION_1_4_4: { m_Protocol = new cProtocol142(m_Client); From b2573aad50de4968bbc68824295eaed8cc566733 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 19 Sep 2014 22:30:32 +0200 Subject: [PATCH 65/89] Fixed typos in items.ini. --- MCServer/items.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/MCServer/items.ini b/MCServer/items.ini index df878cdf4..daf366654 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -1,5 +1,6 @@ [Items] air=0 +stone=1 rock=1 granite=1:1 polishedgranite=1:2 @@ -409,7 +410,7 @@ lightgraystainedclay=159:8 lightgreystainedclay=159:8 ltgraystainedclay=159:8 ltgreystainedclay=159:8 -silvertstainedclay=159:8 +silverstainedclay=159:8 cyanstainedclay=159:9 purplestainedclay=159:10 violetstainedclay=159:10 From 66ef05c765a7e66ec3d77cd1a1eaff4f03b28688 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 20 Sep 2014 18:41:21 +0200 Subject: [PATCH 66/89] QtBiomeVisualiser: Added support for loading Anvil worlds. --- Tools/QtBiomeVisualiser/ChunkSource.cpp | 241 ++++++++++++++++++ Tools/QtBiomeVisualiser/ChunkSource.h | 34 ++- Tools/QtBiomeVisualiser/MainWindow.cpp | 12 +- Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 38 ++- 4 files changed, 320 insertions(+), 5 deletions(-) diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 2235816bc..54da2afe5 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -3,6 +3,8 @@ #include #include "Generating/BioGen.h" #include "inifile/iniFile.h" +#include "StringCompression.h" +#include "WorldStorage/FastNBT.h" @@ -182,3 +184,242 @@ void BioGenSource::reload() + +//////////////////////////////////////////////////////////////////////////////// +// AnvilSource::AnvilFile + +class AnvilSource::AnvilFile +{ +public: + /** Coordinates of the region file. */ + int m_RegionX, m_RegionZ; + + /** True iff the file contains proper data. */ + bool m_IsValid; + + + + /** Creates a new instance with the specified region coords. Reads the file header. */ + AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) : + m_RegionX(a_RegionX), + m_RegionZ(a_RegionZ), + m_IsValid(false) + { + readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ)); + } + + + + /** Returns the compressed data of the specified chunk. + Returns an empty string when chunk not present. */ + AString getChunkData(int a_ChunkX, int a_ChunkZ) + { + if (!m_IsValid) + { + return ""; + } + + // Translate to local coords: + int RelChunkX = a_ChunkX - m_RegionX * 32; + int RelChunkZ = a_ChunkZ - m_RegionZ * 32; + ASSERT((RelChunkX >= 0) && (RelChunkX < 32)); + ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32)); + + // Get the chunk data location: + UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8; + UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff; + if ((chunkOffset < 2) || (numChunkSectors == 0)) + { + return ""; + } + + // Get the real data size: + const char * chunkData = m_FileData.data() + chunkOffset * 4096; + UInt32 chunkSize = GetBEInt(chunkData); + if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors)) + { + // Bad data, bail out + return ""; + } + + // Check the compression method: + if (chunkData[4] != 2) + { + // Chunk is in an unknown compression + return ""; + } + chunkSize--; + + // Read the chunk data: + return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize); + } + +protected: + AString m_FileData; + UInt32 m_Header[2048]; + + + /** Reads the whole specified file contents and parses the header. */ + void readFile(const AString & a_FileName) + { + // Read the entire file: + m_FileData = cFile::ReadWholeFile(a_FileName); + if (m_FileData.size() < sizeof(m_Header)) + { + return; + } + + // Parse the header - change endianness: + const char * hdr = m_FileData.data(); + for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++) + { + m_Header[i] = GetBEInt(hdr + 4 * i); + } + m_IsValid = true; + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// AnvilSource: + +AnvilSource::AnvilSource(QString a_WorldRegionFolder) : + m_WorldRegionFolder(a_WorldRegionFolder) +{ +} + + + + + +void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) +{ + // Load the compressed data: + AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ); + if (compressedChunkData.empty()) + { + return; + } + + // Uncompress the chunk data: + AString uncompressed; + int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed); + if (res != Z_OK) + { + return; + } + + // Parse the NBT data: + cParsedNBT nbt(uncompressed.data(), uncompressed.size()); + if (!nbt.IsValid()) + { + return; + } + + // Get the biomes out of the NBT: + int Level = nbt.FindChildByName(0, "Level"); + if (Level < 0) + { + return; + } + cChunkDef::BiomeMap biomeMap; + int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes"); + if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap))) + { + // Convert the biomes from BigEndian to platform native numbers: + const char * beBiomes = nbt.GetData(mcsBiomes); + for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++) + { + biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i); + } + // Render the biomes: + Chunk::Image img; + biomesToImage(biomeMap, img); + a_DestChunk->setImage(img); + return; + } + + // MCS biomes not found, load Vanilla biomes instead: + int biomes = nbt.FindChildByName(Level, "Biomes"); + if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap))) + { + return; + } + // Convert the biomes from Vanilla to EMCSBiome: + const char * vanillaBiomes = nbt.GetData(biomes); + for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++) + { + biomeMap[i] = EMCSBiome(vanillaBiomes[i]); + } + // Render the biomes: + Chunk::Image img; + biomesToImage(biomeMap, img); + a_DestChunk->setImage(img); +} + + + + + +void AnvilSource::reload() +{ + // Remove all files from the cache: + QMutexLocker lock(&m_Mtx); + m_Files.clear(); +} + + + + + +void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ) +{ + a_RegionX = a_ChunkX >> 5; + a_RegionZ = a_ChunkZ >> 5; +} + + + + + +AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ) +{ + return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ); +} + + + + + +AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ) +{ + int RegionX, RegionZ; + chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ); + + // Search the cache for the file: + QMutexLocker lock(&m_Mtx); + for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr) + { + if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ)) + { + // Found the file in the cache, move it to front and return it: + AnvilFilePtr file(*itr); + m_Files.erase(itr); + m_Files.push_front(file); + return file; + } + } + + // File not in cache, create it: + AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString())); + m_Files.push_front(file); + return file; +} + + + + + diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index 868e4a144..a5612da01 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -1,4 +1,5 @@ #pragma once +#include "Globals.h" #include #include #include "Chunk.h" @@ -64,11 +65,40 @@ class AnvilSource : public ChunkSource { public: - // TODO + /** Constructs a new AnvilSource based on the world path. */ + AnvilSource(QString a_WorldRegionFolder); // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; - virtual void reload() override {} + virtual void reload() override; + +protected: + class AnvilFile; + typedef std::shared_ptr AnvilFilePtr; + + + /** Folder where the individual Anvil Region files are located. */ + QString m_WorldRegionFolder; + + /** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again. + Protected against multithreaded access by m_Mtx. */ + std::list m_Files; + + /** Guards m_Files agains multithreaded access. */ + QMutex m_Mtx; + + + /** Converts chunk coords to region coords. */ + void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ); + + /** Returns the compressed data of the specified chunk. + Returns an empty string if the chunk is not available. */ + AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ); + + /** Returns the file object that contains the specified chunk. + The file is taken from the cache if available there, otherwise it is created anew. */ + AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ); + }; diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index 65d0ccf5e..b6db806f9 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -39,6 +39,10 @@ MainWindow::~MainWindow() void MainWindow::generate() { QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)")); + if (worldIni.isEmpty()) + { + return; + } m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(worldIni))); m_BiomeView->redraw(); } @@ -49,7 +53,13 @@ void MainWindow::generate() void MainWindow::open() { - // TODO + QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString()); + if (regionFolder.isEmpty()) + { + return; + } + m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(regionFolder))); + m_BiomeView->redraw(); } diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index e6b65e628..283e180f8 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -29,7 +29,24 @@ SOURCES += main.cpp\ ChunkCache.cpp \ Chunk.cpp \ ChunkSource.cpp \ - ChunkLoader.cpp + ChunkLoader.cpp \ + ../../src/StringCompression.cpp \ + ../../src/WorldStorage/FastNBT.cpp \ + ../../lib/zlib/adler32.c \ + ../../lib/zlib/compress.c \ + ../../lib/zlib/crc32.c \ + ../../lib/zlib/deflate.c \ + ../../lib/zlib/gzclose.c \ + ../../lib/zlib/gzlib.c \ + ../../lib/zlib/gzread.c \ + ../../lib/zlib/gzwrite.c \ + ../../lib/zlib/infback.c \ + ../../lib/zlib/inffast.c \ + ../../lib/zlib/inflate.c \ + ../../lib/zlib/inftrees.c \ + ../../lib/zlib/trees.c \ + ../../lib/zlib/uncompr.c \ + ../../lib/zlib/zutil.c HEADERS += MainWindow.h \ Globals.h \ @@ -48,7 +65,20 @@ HEADERS += MainWindow.h \ ChunkCache.h \ Chunk.h \ ChunkSource.h \ - ChunkLoader.h + ChunkLoader.h \ + ../../src/StringCompression.h \ + ../../src/WorldStorage/FastNBT.h \ + ../../lib/zlib/crc32.h \ + ../../lib/zlib/deflate.h \ + ../../lib/zlib/gzguts.h \ + ../../lib/zlib/inffast.h \ + ../../lib/zlib/inffixed.h \ + ../../lib/zlib/inflate.h \ + ../../lib/zlib/inftrees.h \ + ../../lib/zlib/trees.h \ + ../../lib/zlib/zconf.h \ + ../../lib/zlib/zlib.h \ + ../../lib/zlib/zutil.h INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../src \ @@ -57,4 +87,8 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \ CONFIG += C++11 +OTHER_FILES += \ + ../../lib/zlib/example.c.txt \ + ../../lib/zlib/minigzip.c.txt + From 3676a84916103ff1fcab472217817e64f5e341a5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 20 Sep 2014 23:01:42 +0200 Subject: [PATCH 67/89] Fixed cParsedNBT::FindTagByPath(). There was an off-by-one error in the name handling. --- src/WorldStorage/FastNBT.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index c6294b99c..ed8e8bb14 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -310,7 +310,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const { continue; } - Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1); + Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin); if (Tag < 0) { return -1; From 14123c6d1653b79b6c58e7766dc97e5d06bf1fc9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 20 Sep 2014 23:03:13 +0200 Subject: [PATCH 68/89] QtBiomeVisualiser: Added list of vanilla worlds. --- Tools/QtBiomeVisualiser/MainWindow.cpp | 134 +++++++++++++++++++++++-- Tools/QtBiomeVisualiser/MainWindow.h | 20 ++++ 2 files changed, 146 insertions(+), 8 deletions(-) diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index b6db806f9..c56cf8bc2 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -5,9 +5,13 @@ #include #include #include +#include +#include #include "inifile/iniFile.h" #include "ChunkSource.h" #include "Generating/BioGen.h" +#include "StringCompression.h" +#include "WorldStorage/FastNBT.h" @@ -16,6 +20,8 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) { + initMinecraftPath(); + m_BiomeView = new BiomeView(this); setCentralWidget(m_BiomeView); @@ -66,8 +72,41 @@ void MainWindow::open() +void MainWindow::openVanillaWorld() +{ + QAction * action = qobject_cast(sender()); + if (action == nullptr) + { + return; + } + m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(action->data().toString()))); + m_BiomeView->redraw(); +} + + + + + +void MainWindow::initMinecraftPath() +{ + #ifdef Q_OS_MAC + m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft"); + #elif defined Q_OS_WIN32 + QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1"); + m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath(); + #else + m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft"); + #endif +} + + + + + void MainWindow::createActions() { + createWorldActions(); + m_actGen = new QAction(tr("&Generate..."), this); m_actGen->setShortcut(tr("Ctrl+N")); m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); @@ -93,15 +132,94 @@ void MainWindow::createActions() -void MainWindow::createMenus() +void MainWindow::createWorldActions() { - QMenu * mFile = menuBar()->addMenu(tr("&World")); - mFile->addAction(m_actGen); - mFile->addAction(m_actOpen); - mFile->addSeparator(); - mFile->addAction(m_actReload); - mFile->addSeparator(); - mFile->addAction(m_actExit); + QDir mc(m_MinecraftPath); + if (!mc.cd("saves")) + { + return; + } + + QDirIterator it(mc); + int key = 1; + while (it.hasNext()) + { + it.next(); + if (!it.fileInfo().isDir()) + { + continue; + } + QString name = getWorldName(it.filePath().toStdString()); + if (name.isEmpty()) + { + continue; + } + QAction * w = new QAction(this); + w->setText(name); + w->setData(it.filePath() + "/region"); + if (key < 10) + { + w->setShortcut("Ctrl+" + QString::number(key)); + key++; + } + connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld())); + m_WorldActions.append(w); + } +} + + + + + +void MainWindow::createMenus() +{ + QMenu * file = menuBar()->addMenu(tr("&Map")); + file->addAction(m_actGen); + file->addSeparator(); + QMenu * worlds = file->addMenu(tr("Open existing")); + worlds->addActions(m_WorldActions); + if (m_WorldActions.empty()) + { + worlds->setEnabled(false); + } + file->addAction(m_actOpen); + file->addSeparator(); + file->addAction(m_actReload); + file->addSeparator(); + file->addAction(m_actExit); +} + + + + + +QString MainWindow::getWorldName(const AString & a_Path) +{ + AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat"); + if (levelData.empty()) + { + // No such file / no data + return QString(); + } + + AString uncompressed; + if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK) + { + return QString(); + } + cParsedNBT nbt(uncompressed.data(), uncompressed.size()); + if (!nbt.IsValid()) + { + return QString(); + } + AString name = nbt.GetName(1); + OutputDebugStringA(name.c_str()); + int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName"); + if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String)) + { + return QString(); + } + return QString::fromStdString(nbt.GetString(levelNameTag)); } diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h index b37bf4120..997d7a5d2 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.h +++ b/Tools/QtBiomeVisualiser/MainWindow.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include "BiomeView.h" @@ -25,6 +26,9 @@ private slots: /** Opens an existing world and displays the loaded biomes. */ void open(); + /** Opens a vanilla world that is specified by the calling action. */ + void openVanillaWorld(); + protected: // Actions: QAction * m_actGen; @@ -32,12 +36,28 @@ protected: QAction * m_actReload; QAction * m_actExit; + /** List of actions that open the specific vanilla world. */ + QList m_WorldActions; + + /** Path to the vanilla folder. */ + QString m_MinecraftPath; + + + /** Initializes the m_MinecraftPath based on the proper MC path */ + void initMinecraftPath(); /** Creates the actions that the UI supports. */ void createActions(); + /** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */ + void createWorldActions(); + /** Creates the menu bar and connects its events. */ void createMenus(); + + /** Returns the name of the vanilla world in the specified path. + Reads the level.dat file for the name. Returns an empty string on failure. */ + QString getWorldName(const AString & a_Path); }; From cb709250779ee6e29d29cacff84e3980983dbd77 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 21 Sep 2014 19:24:45 +0100 Subject: [PATCH 69/89] Fix crash in cLineBlockTracer * Fixes #1418 --- src/LineBlockTracer.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index f03e796d1..71b8334fa 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -227,9 +227,11 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) } // Update the current chunk - if (a_Chunk != NULL) + a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); + if (a_Chunk == NULL) { - a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); + m_Callbacks->OnNoChunk(); + return false; } if (a_Chunk->IsValid()) @@ -245,13 +247,10 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) return false; } } - else + else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) { - if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) - { - // The callback terminated the trace - return false; - } + // The callback terminated the trace + return false; } } } From dda66ea6efaa1ae3305dae97a9ab9bdb4254cf46 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 21 Sep 2014 22:58:09 +0200 Subject: [PATCH 70/89] QtBiomeVisualiser: Added the base for INI editting. --- Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp | 125 ++++++++++++++++++ Tools/QtBiomeVisualiser/GeneratorSetupDlg.h | 53 ++++++++ Tools/QtBiomeVisualiser/MainWindow.cpp | 77 +++++++++-- Tools/QtBiomeVisualiser/MainWindow.h | 25 +++- Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 6 +- 5 files changed, 266 insertions(+), 20 deletions(-) create mode 100644 Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp create mode 100644 Tools/QtBiomeVisualiser/GeneratorSetupDlg.h diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp new file mode 100644 index 000000000..e6037fa9b --- /dev/null +++ b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp @@ -0,0 +1,125 @@ +#include "Globals.h" +#include "GeneratorSetupDlg.h" +#include +#include +#include "Generating/BioGen.h" +#include "inifile/iniFile.h" + + + + + +static const QString s_GeneratorNames[] = +{ + QString("Checkerboard"), + QString("Constant"), + QString("DistortedVoronoi"), + QString("MultiStepMap"), + QString("TwoLevel"), + QString("Voronoi"), +}; + + + + + +GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_Parent) : + super(a_Parent), + m_IniFile(new cIniFile()) +{ + // The generator name is in a separate form layout at the top, always present: + m_cbGenerator = new QComboBox(); + m_cbGenerator->setMinimumWidth(300); + for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++) + { + m_cbGenerator->addItem(s_GeneratorNames[i]); + } + QFormLayout * nameLayout = new QFormLayout(); + nameLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator); + + // The rest of the controls are in a dynamically created form layout: + m_FormLayout = new QFormLayout(); + + // The main layout joins these two vertically: + m_MainLayout = new QVBoxLayout(); + m_MainLayout->addLayout(nameLayout); + m_MainLayout->addLayout(m_FormLayout); + setLayout(m_MainLayout); + + // Load the INI file, if specified, otherwise set defaults: + if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName)) + { + m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen"))); + } + else + { + m_IniFile->SetValue("Generator", "Generator", "Composable"); + m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString()); + bool dummy; + delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy); + } + updateFromIni(); + + // Connect the combo change even only after the data has been loaded: + connect(m_cbGenerator, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(generatorChanged(QString))); +} + + + + + +void GeneratorSetupDlg::generatorChanged(const QString & a_NewName) +{ + // Clear the current contents of the form layout by assigning it to a stack temporary: + { + m_MainLayout->takeAt(1); + QWidget().setLayout(m_FormLayout); + } + + // Re-create the layout: + m_FormLayout = new QFormLayout(); + m_MainLayout->addLayout(m_FormLayout); + + // Recreate the INI file: + m_IniFile->Clear(); + m_IniFile->SetValue("Generator", "Generator", "Composable"); + m_IniFile->SetValue("Generator", "BiomeGen", a_NewName.toStdString()); + + // Create a dummy biome gen from the INI file, this will create the defaults in the INI file: + bool dummy; + delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy); + + // Read all values from the INI file and put them into the form layout: + updateFromIni(); +} + + + + + +void GeneratorSetupDlg::updateFromIni() +{ + int keyID = m_IniFile->FindKey("Generator"); + if (keyID <= -1) + { + return; + } + int numItems = m_IniFile->GetNumValues(keyID); + for (int i = 0; i < numItems; i++) + { + AString itemName = m_IniFile->GetValueName(keyID, i); + AString itemValue = m_IniFile->GetValue(keyID, i); + if ((itemName == "Generator") || (itemName == "BiomeGen")) + { + // These special cases are not to be added + continue; + } + QLineEdit * edit = new QLineEdit(); + edit->setText(QString::fromStdString(itemValue)); + m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit); + } // for i - INI values[] +} + + + + diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h new file mode 100644 index 000000000..d7070e331 --- /dev/null +++ b/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h @@ -0,0 +1,53 @@ +#pragma once + +#include +#include +#include +#include +#include + + + + + +class cIniFile; + + + + + +class GeneratorSetupDlg : + public QDialog +{ + typedef QDialog super; + + Q_OBJECT + +public: + /** Creates the dialog and loads the contents of the INI file, if not empty. */ + explicit GeneratorSetupDlg(const std::string & a_IniFileName, QWidget * parent = nullptr); + +signals: + +public slots: + /** Called when the user selects a different generator from the top combobox. + Re-creates m_IniFile and updates the form layout. */ + void generatorChanged(const QString & a_NewName); + +protected: + QComboBox * m_cbGenerator; + QVBoxLayout * m_MainLayout; + QFormLayout * m_FormLayout; + + std::unique_ptr m_IniFile; + + int m_Seed; + + + /** Updates the form layout with the values from m_IniFile. */ + void updateFromIni(); +}; + + + + diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index c56cf8bc2..d2c1ae2c1 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -12,6 +12,7 @@ #include "Generating/BioGen.h" #include "StringCompression.h" #include "WorldStorage/FastNBT.h" +#include "GeneratorSetupDlg.h" @@ -42,13 +43,37 @@ MainWindow::~MainWindow() -void MainWindow::generate() +void MainWindow::newGenerator() { + // TODO + + // (Re-)open the generator setup dialog: + m_GeneratorSetupDlg.reset(new GeneratorSetupDlg("")); + m_GeneratorSetupDlg->show(); + m_GeneratorSetupDlg->raise(); + + // TODO +} + + + + + +void MainWindow::openGenerator() +{ + // Let the user specify the world.ini file: QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)")); if (worldIni.isEmpty()) { return; } + + // (Re-)open the generator setup dialog: + m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString())); + m_GeneratorSetupDlg->show(); + m_GeneratorSetupDlg->raise(); + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(worldIni))); m_BiomeView->redraw(); } @@ -57,13 +82,23 @@ void MainWindow::generate() -void MainWindow::open() +void MainWindow::openWorld() { + // Let the user specify the world: QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString()); if (regionFolder.isEmpty()) { return; } + + // Remove the generator setup dialog, if open: + if (m_GeneratorSetupDlg.get() != nullptr) + { + m_GeneratorSetupDlg->hide(); + m_GeneratorSetupDlg.reset(nullptr); + } + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(regionFolder))); m_BiomeView->redraw(); } @@ -74,11 +109,21 @@ void MainWindow::open() void MainWindow::openVanillaWorld() { + // The world is stored in the sender action's data, retrieve it: QAction * action = qobject_cast(sender()); if (action == nullptr) { return; } + + // Remove the generator setup dialog, if open: + if (m_GeneratorSetupDlg.get() != nullptr) + { + m_GeneratorSetupDlg->hide(); + m_GeneratorSetupDlg.reset(nullptr); + } + + // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(action->data().toString()))); m_BiomeView->redraw(); } @@ -107,19 +152,24 @@ void MainWindow::createActions() { createWorldActions(); - m_actGen = new QAction(tr("&Generate..."), this); - m_actGen->setShortcut(tr("Ctrl+N")); - m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); - connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate())); + m_actNewGen = new QAction(tr("&New generator"), this); + m_actNewGen->setShortcut(tr("Ctrl+N")); + m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); + connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator())); - m_actOpen = new QAction(tr("&Open world..."), this); - m_actOpen->setShortcut(tr("Ctrl+O")); - m_actOpen->setStatusTip(tr("Open an existing world and display its biomes")); - connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open())); + m_actOpenGen = new QAction(tr("&Open generator..."), this); + m_actOpenGen->setShortcut(tr("Ctrl+G")); + m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); + connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator())); + + m_actOpenWorld = new QAction(tr("&Open world..."), this); + m_actOpenWorld->setShortcut(tr("Ctrl+O")); + m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes")); + connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld())); m_actReload = new QAction(tr("&Reload"), this); m_actReload->setShortcut(tr("F5")); - m_actReload->setStatusTip(tr("Open an existing world and display its biomes")); + m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data")); connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload())); m_actExit = new QAction(tr("E&xit"), this); @@ -174,7 +224,8 @@ void MainWindow::createWorldActions() void MainWindow::createMenus() { QMenu * file = menuBar()->addMenu(tr("&Map")); - file->addAction(m_actGen); + file->addAction(m_actNewGen); + file->addAction(m_actOpenGen); file->addSeparator(); QMenu * worlds = file->addMenu(tr("Open existing")); worlds->addActions(m_WorldActions); @@ -182,7 +233,7 @@ void MainWindow::createMenus() { worlds->setEnabled(false); } - file->addAction(m_actOpen); + file->addAction(m_actOpenWorld); file->addSeparator(); file->addAction(m_actReload); file->addSeparator(); diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h index 997d7a5d2..840e01b0f 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.h +++ b/Tools/QtBiomeVisualiser/MainWindow.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include #include "BiomeView.h" @@ -8,6 +9,13 @@ +// fwd: +class GeneratorSetupDlg; + + + + + class MainWindow : public QMainWindow { @@ -16,23 +24,27 @@ class MainWindow : BiomeView * m_BiomeView; public: - MainWindow(QWidget *parent = 0); + MainWindow(QWidget * parent = nullptr); ~MainWindow(); private slots: + /** Creates a generator definition from scratch, lets user modify generator params in realtime. */ + void newGenerator(); + /** Opens a generator definition and generates the biomes based on that. */ - void generate(); + void openGenerator(); /** Opens an existing world and displays the loaded biomes. */ - void open(); + void openWorld(); /** Opens a vanilla world that is specified by the calling action. */ void openVanillaWorld(); protected: // Actions: - QAction * m_actGen; - QAction * m_actOpen; + QAction * m_actNewGen; + QAction * m_actOpenGen; + QAction * m_actOpenWorld; QAction * m_actReload; QAction * m_actExit; @@ -42,6 +54,9 @@ protected: /** Path to the vanilla folder. */ QString m_MinecraftPath; + /** The dialog for setting up the generator. */ + std::unique_ptr m_GeneratorSetupDlg; + /** Initializes the m_MinecraftPath based on the proper MC path */ void initMinecraftPath(); diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 283e180f8..7171562bb 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -46,7 +46,8 @@ SOURCES += main.cpp\ ../../lib/zlib/inftrees.c \ ../../lib/zlib/trees.c \ ../../lib/zlib/uncompr.c \ - ../../lib/zlib/zutil.c + ../../lib/zlib/zutil.c \ + GeneratorSetupDlg.cpp HEADERS += MainWindow.h \ Globals.h \ @@ -78,7 +79,8 @@ HEADERS += MainWindow.h \ ../../lib/zlib/trees.h \ ../../lib/zlib/zconf.h \ ../../lib/zlib/zlib.h \ - ../../lib/zlib/zutil.h + ../../lib/zlib/zutil.h \ + GeneratorSetupDlg.h INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../src \ From 195b646aa4189ec9858f4994754eadd2c05ef9df Mon Sep 17 00:00:00 2001 From: Chris Darnell Date: Mon, 22 Sep 2014 03:22:36 -0400 Subject: [PATCH 71/89] Made it compile with clang --- src/Entities/Entity.cpp | 4 ++-- src/Entities/Minecart.cpp | 4 ++-- src/Generating/Caves.cpp | 2 +- src/Generating/Noise3DGenerator.cpp | 4 ++-- src/LineBlockTracer.cpp | 6 +++--- src/Tracer.cpp | 2 +- 6 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 42b207c48..996f2fff3 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -260,7 +260,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R void cEntity::SetYawFromSpeed(void) { const double EPS = 0.0000001; - if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) + if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS)) { // atan2() may overflow or is undefined, pick any number SetYaw(0); @@ -277,7 +277,7 @@ void cEntity::SetPitchFromSpeed(void) { const double EPS = 0.0000001; double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component - if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS)) + if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS)) { // atan2() may overflow or is undefined, pick any number SetPitch(0); diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 1501eea84..bc9e21d8e 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -876,7 +876,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ()); // Prevent division by small numbers - if (abs(Distance.z) < 0.001) + if (std::abs(Distance.z) < 0.001) { Distance.z = 0.001; } @@ -925,7 +925,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ()); // Prevent division by small numbers - if (abs(Distance.z) < 0.001) + if (std::abs(Distance.z) < 0.001) { Distance.z = 0.001; } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 71154dff9..fc925a150 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -755,7 +755,7 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; - if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold) + if ((std::abs(n1 + n3) * std::abs(n2 + n4)) > m_Threshold) { a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); } diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index eb816f564..c3ca30384 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { - Height[i] = abs(Height[i]) * m_HeightAmplification + 1; + Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1; } // Modify the noise by height data: @@ -395,7 +395,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 17; x += UPSCALE_X) { NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; + NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; Height[x + 17 * z] = val * val * val; } } diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index 71b8334fa..1b42081c2 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -146,7 +146,7 @@ bool cLineBlockTracer::MoveToNextBlock(void) dirY, dirZ, } Direction = dirNONE; - if (abs(m_DiffX) > EPS) + if (std::abs(m_DiffX) > EPS) { double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX; Coeff = (DestX - m_StartX) / m_DiffX; @@ -155,7 +155,7 @@ bool cLineBlockTracer::MoveToNextBlock(void) Direction = dirX; } } - if (abs(m_DiffY) > EPS) + if (std::abs(m_DiffY) > EPS) { double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY; double CoeffY = (DestY - m_StartY) / m_DiffY; @@ -165,7 +165,7 @@ bool cLineBlockTracer::MoveToNextBlock(void) Direction = dirY; } } - if (abs(m_DiffZ) > EPS) + if (std::abs(m_DiffZ) > EPS) { double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ; double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 756147a7b..8ccd18071 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -250,7 +250,7 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float // float linx, liny; float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2); - if (abs(d)<0.001) {return 0;} + if (std::abs(d)<0.001) {return 0;} float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d; if (AB>=0.0 && AB<=1.0) { From bcb11078e323240b21d5ff1de8b694212eea2bbf Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 22 Sep 2014 17:15:08 +0200 Subject: [PATCH 72/89] Fixed item nbt reading. --- src/Protocol/Protocol18x.cpp | 168 ++++++++++++++++++++++++++++++++++- src/Protocol/Protocol18x.h | 3 + 2 files changed, 168 insertions(+), 3 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4b78bc4cd..07e21923c 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1652,6 +1652,169 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub +AString cProtocol180::ReadNBTDataFromBuffer(cByteBuffer & a_ByteBuffer, int a_ListTag) +{ + cByteBuffer BufferCache(64 KiB); + AString Data; + + while (a_ByteBuffer.GetReadableSpace() != 0) + { + unsigned char TypeID; + if (a_ListTag != 0) + { + TypeID = (unsigned char)a_ListTag; + } + else + { + if (!a_ByteBuffer.ReadByte(TypeID)) + { + // Can't read the next byte + break; + } + BufferCache.WriteByte(TypeID); + } + + if ((TypeID <= eTagType::TAG_Min) || (TypeID > eTagType::TAG_Max)) + { + // Bad type id (or TAG_End) + break; + } + eTagType TagType = static_cast(TypeID); + + // Read the following string length: + if (a_ListTag == 0) + { + short StrLength = 0; + if (!a_ByteBuffer.ReadBEShort(StrLength)) + { + // Can't read string length + return Data; + } + BufferCache.WriteBEShort(StrLength); + + // Read string and write to BufferCache: + AString TagTitle; + if (!a_ByteBuffer.ReadString(TagTitle, (size_t)StrLength)) + { + // Can't read string + return Data; + } + BufferCache.WriteBuf(TagTitle.data(), TagTitle.size()); + } + + size_t TagLength = 0; + switch (TagType) + { + case eTagType::TAG_Byte: TagLength = sizeof(Byte); break; + case eTagType::TAG_Short: TagLength = sizeof(short); break; + case eTagType::TAG_Int: TagLength = sizeof(int); break; + case eTagType::TAG_Long: TagLength = sizeof(long); break; + case eTagType::TAG_Float: TagLength = sizeof(float); break; + case eTagType::TAG_Double: TagLength = sizeof(double); break; + case eTagType::TAG_End: break; + case eTagType::TAG_Compound: + { + AString CompoundData = ReadNBTDataFromBuffer(a_ByteBuffer); + Data.append(CompoundData.data(), CompoundData.size()); + break; + } + case eTagType::TAG_List: + { + Byte ListType; + int ListLength; + if (!a_ByteBuffer.ReadByte(ListType) || !a_ByteBuffer.ReadBEInt(ListLength) || (ListLength < 0)) + { + // Bad list type or list length + return Data; + } + LOGWARNING("LIST, Type: %i", (int)ListType); + + BufferCache.WriteByte(ListType); + BufferCache.WriteBEInt(ListLength); + + if ((ListType <= eTagType::TAG_Min) || (ListType > eTagType::TAG_Max)) + { + // Bad tag type + return Data; + } + + for (int i = 0; i < ListLength; i++) + { + AString EntryData = ReadNBTDataFromBuffer(a_ByteBuffer, ListType); + BufferCache.WriteBuf(EntryData.data(), EntryData.size()); + } + break; + } + case eTagType::TAG_String: + { + // Read the following string length: + short StrLength; + if (!a_ByteBuffer.ReadBEShort(StrLength)) + { + // Can't read string length + return Data; + } + BufferCache.WriteBEShort(StrLength); + TagLength += (size_t)StrLength; + break; + } + case eTagType::TAG_ByteArray: + { + int ArrayLength; + if (!a_ByteBuffer.ReadBEInt(ArrayLength) || (ArrayLength < 0) || (ArrayLength >= 16777216)) + { + // Bad array length + return Data; + } + BufferCache.WriteBEInt(ArrayLength); + TagLength += (size_t) ArrayLength; + break; + } + case eTagType::TAG_IntArray: + { + int ArrayLength; + if (!a_ByteBuffer.ReadBEInt(ArrayLength) || (ArrayLength < 0) || (ArrayLength >= 16777216)) + { + // Bad array length + return Data; + } + BufferCache.WriteBEInt(ArrayLength); + TagLength += (size_t)ArrayLength * sizeof(int); + break; + } + } + + // Copy tag bytes to the cache: + AString TagBytes; + if (!a_ByteBuffer.ReadString(TagBytes, TagLength)) + { + break; + } + BufferCache.WriteBuf(TagBytes.data(), TagBytes.size()); + + // Write cache to Data and clean: + AString Bytes; + BufferCache.ReadAll(Bytes); + BufferCache.CommitRead(); + Data.append(Bytes.data(), Bytes.size()); + } + + // Read the rest from cache + if (BufferCache.GetUsedSpace() != 0) + { + AString Bytes; + BufferCache.ReadAll(Bytes); + BufferCache.CommitRead(); + Data.append(Bytes.data(), Bytes.size()); + } + + return Data; +} + + + + + void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: @@ -2530,9 +2693,8 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) a_Item.Empty(); } - AString Metadata; - a_ByteBuffer.ReadAll(Metadata); - if ((Metadata.size() == 0) || (Metadata[0] == 0)) + AString Metadata = ReadNBTDataFromBuffer(a_ByteBuffer); + if (Metadata.size() == 0 || (Metadata[0] == 0)) { // No metadata return true; diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index fd3121d7f..2275f6298 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -269,6 +269,9 @@ protected: /** The dimension that was last sent to a player in a Respawn or Login packet. Used to avoid Respawning into the same dimension, which confuses the client. */ eDimension m_LastSentDimension; + + /** Read a nbt data from the buffer. (It's needed because the 1.8 protocol doesn't send the nbt length) */ + AString ReadNBTDataFromBuffer(cByteBuffer & a_ByteBuffer, int a_ListTag = 0); /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ From 9cddffb6df595afef1584c92b6d5fc97c9eb162c Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 22 Sep 2014 21:18:13 +0200 Subject: [PATCH 73/89] Changed metadata reading again. --- src/Protocol/Protocol18x.cpp | 175 ++--------------------------------- src/Protocol/Protocol18x.h | 5 +- 2 files changed, 7 insertions(+), 173 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 07e21923c..fbeb845f8 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -1652,169 +1652,6 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub -AString cProtocol180::ReadNBTDataFromBuffer(cByteBuffer & a_ByteBuffer, int a_ListTag) -{ - cByteBuffer BufferCache(64 KiB); - AString Data; - - while (a_ByteBuffer.GetReadableSpace() != 0) - { - unsigned char TypeID; - if (a_ListTag != 0) - { - TypeID = (unsigned char)a_ListTag; - } - else - { - if (!a_ByteBuffer.ReadByte(TypeID)) - { - // Can't read the next byte - break; - } - BufferCache.WriteByte(TypeID); - } - - if ((TypeID <= eTagType::TAG_Min) || (TypeID > eTagType::TAG_Max)) - { - // Bad type id (or TAG_End) - break; - } - eTagType TagType = static_cast(TypeID); - - // Read the following string length: - if (a_ListTag == 0) - { - short StrLength = 0; - if (!a_ByteBuffer.ReadBEShort(StrLength)) - { - // Can't read string length - return Data; - } - BufferCache.WriteBEShort(StrLength); - - // Read string and write to BufferCache: - AString TagTitle; - if (!a_ByteBuffer.ReadString(TagTitle, (size_t)StrLength)) - { - // Can't read string - return Data; - } - BufferCache.WriteBuf(TagTitle.data(), TagTitle.size()); - } - - size_t TagLength = 0; - switch (TagType) - { - case eTagType::TAG_Byte: TagLength = sizeof(Byte); break; - case eTagType::TAG_Short: TagLength = sizeof(short); break; - case eTagType::TAG_Int: TagLength = sizeof(int); break; - case eTagType::TAG_Long: TagLength = sizeof(long); break; - case eTagType::TAG_Float: TagLength = sizeof(float); break; - case eTagType::TAG_Double: TagLength = sizeof(double); break; - case eTagType::TAG_End: break; - case eTagType::TAG_Compound: - { - AString CompoundData = ReadNBTDataFromBuffer(a_ByteBuffer); - Data.append(CompoundData.data(), CompoundData.size()); - break; - } - case eTagType::TAG_List: - { - Byte ListType; - int ListLength; - if (!a_ByteBuffer.ReadByte(ListType) || !a_ByteBuffer.ReadBEInt(ListLength) || (ListLength < 0)) - { - // Bad list type or list length - return Data; - } - LOGWARNING("LIST, Type: %i", (int)ListType); - - BufferCache.WriteByte(ListType); - BufferCache.WriteBEInt(ListLength); - - if ((ListType <= eTagType::TAG_Min) || (ListType > eTagType::TAG_Max)) - { - // Bad tag type - return Data; - } - - for (int i = 0; i < ListLength; i++) - { - AString EntryData = ReadNBTDataFromBuffer(a_ByteBuffer, ListType); - BufferCache.WriteBuf(EntryData.data(), EntryData.size()); - } - break; - } - case eTagType::TAG_String: - { - // Read the following string length: - short StrLength; - if (!a_ByteBuffer.ReadBEShort(StrLength)) - { - // Can't read string length - return Data; - } - BufferCache.WriteBEShort(StrLength); - TagLength += (size_t)StrLength; - break; - } - case eTagType::TAG_ByteArray: - { - int ArrayLength; - if (!a_ByteBuffer.ReadBEInt(ArrayLength) || (ArrayLength < 0) || (ArrayLength >= 16777216)) - { - // Bad array length - return Data; - } - BufferCache.WriteBEInt(ArrayLength); - TagLength += (size_t) ArrayLength; - break; - } - case eTagType::TAG_IntArray: - { - int ArrayLength; - if (!a_ByteBuffer.ReadBEInt(ArrayLength) || (ArrayLength < 0) || (ArrayLength >= 16777216)) - { - // Bad array length - return Data; - } - BufferCache.WriteBEInt(ArrayLength); - TagLength += (size_t)ArrayLength * sizeof(int); - break; - } - } - - // Copy tag bytes to the cache: - AString TagBytes; - if (!a_ByteBuffer.ReadString(TagBytes, TagLength)) - { - break; - } - BufferCache.WriteBuf(TagBytes.data(), TagBytes.size()); - - // Write cache to Data and clean: - AString Bytes; - BufferCache.ReadAll(Bytes); - BufferCache.CommitRead(); - Data.append(Bytes.data(), Bytes.size()); - } - - // Read the rest from cache - if (BufferCache.GetUsedSpace() != 0) - { - AString Bytes; - BufferCache.ReadAll(Bytes); - BufferCache.CommitRead(); - Data.append(Bytes.data(), Bytes.size()); - } - - return Data; -} - - - - - void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: @@ -2254,7 +2091,7 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) } cItem Item; - ReadItem(a_ByteBuffer, Item); + ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace() - 3); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); @@ -2328,7 +2165,7 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe { HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); cItem Item; - if (!ReadItem(a_ByteBuffer, Item)) + if (!ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace())) { return; } @@ -2581,7 +2418,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); cItem Item; - ReadItem(a_ByteBuffer, Item); + ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace()); // Convert Button, Mode, SlotNum and HeldItem into eClickAction: eClickAction Action; @@ -2673,7 +2510,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) -bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) +bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_MetadataSize) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); if (ItemType == -1) @@ -2693,8 +2530,8 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) a_Item.Empty(); } - AString Metadata = ReadNBTDataFromBuffer(a_ByteBuffer); - if (Metadata.size() == 0 || (Metadata[0] == 0)) + AString Metadata; + if (!a_ByteBuffer.ReadString(Metadata, a_MetadataSize) || (Metadata.size() == 0) || (Metadata[0] == 0)) { // No metadata return true; diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 2275f6298..59a5dd0b6 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -269,9 +269,6 @@ protected: /** The dimension that was last sent to a player in a Respawn or Login packet. Used to avoid Respawning into the same dimension, which confuses the client. */ eDimension m_LastSentDimension; - - /** Read a nbt data from the buffer. (It's needed because the 1.8 protocol doesn't send the nbt length) */ - AString ReadNBTDataFromBuffer(cByteBuffer & a_ByteBuffer, int a_ListTag = 0); /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ @@ -325,7 +322,7 @@ protected: void SendCompass(const cWorld & a_World); /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ - virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_MetadataSize = 1); /** Parses item metadata as read by ReadItem(), into the item enchantments. */ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); From 10c5d5056691f0a03798c7e9439138126da30b8a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 22 Sep 2014 18:26:35 +0200 Subject: [PATCH 74/89] QtBiomeVisualiser: Moved the generator setup into a side-pane. --- ...neratorSetupDlg.cpp => GeneratorSetup.cpp} | 22 ++++-- .../{GeneratorSetupDlg.h => GeneratorSetup.h} | 16 +++-- Tools/QtBiomeVisualiser/MainWindow.cpp | 69 +++++++++++++------ Tools/QtBiomeVisualiser/MainWindow.h | 24 +++++-- Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 4 +- 5 files changed, 96 insertions(+), 39 deletions(-) rename Tools/QtBiomeVisualiser/{GeneratorSetupDlg.cpp => GeneratorSetup.cpp} (81%) rename Tools/QtBiomeVisualiser/{GeneratorSetupDlg.h => GeneratorSetup.h} (59%) diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp similarity index 81% rename from Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp rename to Tools/QtBiomeVisualiser/GeneratorSetup.cpp index e6037fa9b..d512d2b90 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.cpp +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp @@ -1,5 +1,5 @@ #include "Globals.h" -#include "GeneratorSetupDlg.h" +#include "GeneratorSetup.h" #include #include #include "Generating/BioGen.h" @@ -23,13 +23,13 @@ static const QString s_GeneratorNames[] = -GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_Parent) : +GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent) : super(a_Parent), m_IniFile(new cIniFile()) { // The generator name is in a separate form layout at the top, always present: m_cbGenerator = new QComboBox(); - m_cbGenerator->setMinimumWidth(300); + m_cbGenerator->setMinimumWidth(120); for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++) { m_cbGenerator->addItem(s_GeneratorNames[i]); @@ -44,6 +44,7 @@ GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_ m_MainLayout = new QVBoxLayout(); m_MainLayout->addLayout(nameLayout); m_MainLayout->addLayout(m_FormLayout); + m_MainLayout->addStretch(); setLayout(m_MainLayout); // Load the INI file, if specified, otherwise set defaults: @@ -68,7 +69,7 @@ GeneratorSetupDlg::GeneratorSetupDlg(const AString & a_IniFileName, QWidget * a_ -void GeneratorSetupDlg::generatorChanged(const QString & a_NewName) +void GeneratorSetup::generatorChanged(const QString & a_NewName) { // Clear the current contents of the form layout by assigning it to a stack temporary: { @@ -78,7 +79,7 @@ void GeneratorSetupDlg::generatorChanged(const QString & a_NewName) // Re-create the layout: m_FormLayout = new QFormLayout(); - m_MainLayout->addLayout(m_FormLayout); + m_MainLayout->insertLayout(1, m_FormLayout); // Recreate the INI file: m_IniFile->Clear(); @@ -97,7 +98,7 @@ void GeneratorSetupDlg::generatorChanged(const QString & a_NewName) -void GeneratorSetupDlg::updateFromIni() +void GeneratorSetup::updateFromIni() { int keyID = m_IniFile->FindKey("Generator"); if (keyID <= -1) @@ -105,6 +106,8 @@ void GeneratorSetupDlg::updateFromIni() return; } int numItems = m_IniFile->GetNumValues(keyID); + AString generatorName = m_IniFile->GetValue("Generator", "BiomeGen"); + size_t generatorNameLen = generatorName.length(); for (int i = 0; i < numItems; i++) { AString itemName = m_IniFile->GetValueName(keyID, i); @@ -114,6 +117,13 @@ void GeneratorSetupDlg::updateFromIni() // These special cases are not to be added continue; } + + // Remove the generator name prefix from the item name, for clarity purposes: + if (NoCaseCompare(itemName.substr(0, generatorNameLen), generatorName) == 0) + { + itemName.erase(0, generatorNameLen); + } + QLineEdit * edit = new QLineEdit(); edit->setText(QString::fromStdString(itemValue)); m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit); diff --git a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h b/Tools/QtBiomeVisualiser/GeneratorSetup.h similarity index 59% rename from Tools/QtBiomeVisualiser/GeneratorSetupDlg.h rename to Tools/QtBiomeVisualiser/GeneratorSetup.h index d7070e331..0594e1998 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetupDlg.h +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.h @@ -11,21 +11,25 @@ class cIniFile; +typedef std::shared_ptr cIniFilePtr; -class GeneratorSetupDlg : - public QDialog +class GeneratorSetup : + public QWidget { - typedef QDialog super; + typedef QWidget super; Q_OBJECT public: - /** Creates the dialog and loads the contents of the INI file, if not empty. */ - explicit GeneratorSetupDlg(const std::string & a_IniFileName, QWidget * parent = nullptr); + /** Creates the widget and loads the contents of the INI file, if not empty. */ + explicit GeneratorSetup(const std::string & a_IniFileName, QWidget * parent = nullptr); + + /** Returns the cIniFile instance that is being edited by this widget. */ + cIniFilePtr getIniFile() { return m_IniFile; } signals: @@ -39,7 +43,7 @@ protected: QVBoxLayout * m_MainLayout; QFormLayout * m_FormLayout; - std::unique_ptr m_IniFile; + cIniFilePtr m_IniFile; int m_Seed; diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index d2c1ae2c1..f9915901d 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -12,19 +12,27 @@ #include "Generating/BioGen.h" #include "StringCompression.h" #include "WorldStorage/FastNBT.h" -#include "GeneratorSetupDlg.h" +#include "GeneratorSetup.h" MainWindow::MainWindow(QWidget * parent) : - QMainWindow(parent) + QMainWindow(parent), + m_GeneratorSetup(nullptr), + m_LineSeparator(nullptr) { initMinecraftPath(); - m_BiomeView = new BiomeView(this); - setCentralWidget(m_BiomeView); + m_BiomeView = new BiomeView(); + m_MainLayout = new QHBoxLayout(); + m_MainLayout->addWidget(m_BiomeView); + m_MainLayout->setMenuBar(menuBar()); + m_MainLayout->setMargin(0); + QWidget * central = new QWidget(); + central->setLayout(m_MainLayout); + setCentralWidget(central); createActions(); createMenus(); @@ -48,9 +56,7 @@ void MainWindow::newGenerator() // TODO // (Re-)open the generator setup dialog: - m_GeneratorSetupDlg.reset(new GeneratorSetupDlg("")); - m_GeneratorSetupDlg->show(); - m_GeneratorSetupDlg->raise(); + openGeneratorSetup(""); // TODO } @@ -69,9 +75,7 @@ void MainWindow::openGenerator() } // (Re-)open the generator setup dialog: - m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString())); - m_GeneratorSetupDlg->show(); - m_GeneratorSetupDlg->raise(); + openGeneratorSetup(worldIni.toStdString()); // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(worldIni))); @@ -92,11 +96,7 @@ void MainWindow::openWorld() } // Remove the generator setup dialog, if open: - if (m_GeneratorSetupDlg.get() != nullptr) - { - m_GeneratorSetupDlg->hide(); - m_GeneratorSetupDlg.reset(nullptr); - } + closeGeneratorSetup(); // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(regionFolder))); @@ -117,11 +117,7 @@ void MainWindow::openVanillaWorld() } // Remove the generator setup dialog, if open: - if (m_GeneratorSetupDlg.get() != nullptr) - { - m_GeneratorSetupDlg->hide(); - m_GeneratorSetupDlg.reset(nullptr); - } + closeGeneratorSetup(); // Set the chunk source: m_BiomeView->setChunkSource(std::shared_ptr(new AnvilSource(action->data().toString()))); @@ -276,3 +272,36 @@ QString MainWindow::getWorldName(const AString & a_Path) + +void MainWindow::openGeneratorSetup(const AString & a_IniFileName) +{ + // Close any previous editor: + closeGeneratorSetup(); + + // Open up a new editor: + m_GeneratorSetup = new GeneratorSetup(a_IniFileName); + m_LineSeparator = new QWidget(); + m_LineSeparator->setFixedWidth(2); + m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding); + m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;")); + m_MainLayout->addWidget(m_LineSeparator); + m_MainLayout->addWidget(m_GeneratorSetup); +} + + + + + +void MainWindow::closeGeneratorSetup() +{ + delete m_MainLayout->takeAt(2); + delete m_MainLayout->takeAt(1); + delete m_GeneratorSetup; + delete m_LineSeparator; + m_GeneratorSetup = nullptr; + m_LineSeparator = nullptr; +} + + + + diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h index 840e01b0f..6490a937f 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.h +++ b/Tools/QtBiomeVisualiser/MainWindow.h @@ -3,6 +3,7 @@ #include #include #include +#include #include "BiomeView.h" @@ -10,7 +11,7 @@ // fwd: -class GeneratorSetupDlg; +class GeneratorSetup; @@ -21,8 +22,6 @@ class MainWindow : { Q_OBJECT - BiomeView * m_BiomeView; - public: MainWindow(QWidget * parent = nullptr); ~MainWindow(); @@ -54,8 +53,17 @@ protected: /** Path to the vanilla folder. */ QString m_MinecraftPath; - /** The dialog for setting up the generator. */ - std::unique_ptr m_GeneratorSetupDlg; + /** The pane for setting up the generator, available when visualising a generator. */ + GeneratorSetup * m_GeneratorSetup; + + /** The main biome display widget. */ + BiomeView * m_BiomeView; + + /** The layout for the window. */ + QHBoxLayout * m_MainLayout; + + /** The separator line between biome view and generator setup. */ + QWidget * m_LineSeparator; /** Initializes the m_MinecraftPath based on the proper MC path */ @@ -73,6 +81,12 @@ protected: /** Returns the name of the vanilla world in the specified path. Reads the level.dat file for the name. Returns an empty string on failure. */ QString getWorldName(const AString & a_Path); + + /** Opens the generator setup pane, if not already open, and loads the specified INI file to it. */ + void openGeneratorSetup(const AString & a_IniFileName); + + /** Closes and destroys the generator setup pane, if there is one. */ + void closeGeneratorSetup(); }; diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 7171562bb..2ed1be719 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -47,7 +47,7 @@ SOURCES += main.cpp\ ../../lib/zlib/trees.c \ ../../lib/zlib/uncompr.c \ ../../lib/zlib/zutil.c \ - GeneratorSetupDlg.cpp + GeneratorSetup.cpp HEADERS += MainWindow.h \ Globals.h \ @@ -80,7 +80,7 @@ HEADERS += MainWindow.h \ ../../lib/zlib/zconf.h \ ../../lib/zlib/zlib.h \ ../../lib/zlib/zutil.h \ - GeneratorSetupDlg.h + GeneratorSetup.h INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../src \ From 583532e1b927e1b9af9782e35c7f2d089e997254 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 22 Sep 2014 18:33:18 +0200 Subject: [PATCH 75/89] QtBiomeVisualiser: generator source is read from generator setup ini. --- Tools/QtBiomeVisualiser/ChunkSource.cpp | 12 ++++-------- Tools/QtBiomeVisualiser/ChunkSource.h | 7 ++++--- Tools/QtBiomeVisualiser/MainWindow.cpp | 10 +++++----- 3 files changed, 13 insertions(+), 16 deletions(-) diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 54da2afe5..d8cecbaa4 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -142,8 +142,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image //////////////////////////////////////////////////////////////////////////////// // BioGenSource: -BioGenSource::BioGenSource(QString a_WorldIniPath) : - m_WorldIniPath(a_WorldIniPath), +BioGenSource::BioGenSource(cIniFilePtr a_IniFile) : + m_IniFile(a_IniFile), m_Mtx(QMutex::Recursive) { reload(); @@ -171,14 +171,10 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu void BioGenSource::reload() { - cIniFile ini; - ini.ReadFile(m_WorldIniPath.toStdString()); - int seed = ini.GetValueSetI("Seed", "Seed", 0); + int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); bool unused = false; QMutexLocker lock(&m_Mtx); - m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused)); - lock.unlock(); - ini.WriteFile(m_WorldIniPath.toStdString()); + m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused)); } diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index a5612da01..05e8ac5de 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -12,6 +12,7 @@ class cBiomeGen; typedef std::shared_ptr cBiomeGenPtr; class cIniFile; +typedef std::shared_ptr cIniFilePtr; @@ -41,15 +42,15 @@ class BioGenSource : { public: /** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */ - BioGenSource(QString a_WorldIniPath); + BioGenSource(cIniFilePtr a_IniFile); // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; virtual void reload(void) override; protected: - /** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */ - QString m_WorldIniPath; + /** The world.ini contents from which the generator is created and re-created on reload(). */ + cIniFilePtr m_IniFile; /** The generator used for generating biomes. */ std::unique_ptr m_BiomeGen; diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index f9915901d..c55d85082 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -53,12 +53,12 @@ MainWindow::~MainWindow() void MainWindow::newGenerator() { - // TODO - - // (Re-)open the generator setup dialog: + // (Re-)open the generator setup dialog with empty settings: openGeneratorSetup(""); - // TODO + // Set the chunk source: + m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(m_GeneratorSetup->getIniFile()))); + m_BiomeView->redraw(); } @@ -78,7 +78,7 @@ void MainWindow::openGenerator() openGeneratorSetup(worldIni.toStdString()); // Set the chunk source: - m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(worldIni))); + m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(m_GeneratorSetup->getIniFile()))); m_BiomeView->redraw(); } From 83588fb0aad5c8597df783792c946c27327f1a40 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 22 Sep 2014 21:51:59 +0200 Subject: [PATCH 76/89] QtBiomeVisualiser: Implemented live-update for the generator setup. --- Tools/QtBiomeVisualiser/ChunkSource.cpp | 2 +- Tools/QtBiomeVisualiser/GeneratorSetup.cpp | 44 ++++++++++++++----- Tools/QtBiomeVisualiser/GeneratorSetup.h | 7 +++ Tools/QtBiomeVisualiser/MainWindow.cpp | 9 ++-- Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 4 +- 5 files changed, 49 insertions(+), 17 deletions(-) diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index d8cecbaa4..f7174b624 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -171,7 +171,7 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu void BioGenSource::reload() { - int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); + int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0); bool unused = false; QMutexLocker lock(&m_Mtx); m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused)); diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp index d512d2b90..239965409 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp @@ -27,22 +27,27 @@ GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent super(a_Parent), m_IniFile(new cIniFile()) { - // The generator name is in a separate form layout at the top, always present: + // The seed and generator name is in a separate form layout at the top, always present: + m_eSeed = new QLineEdit(); + m_eSeed->setValidator(new QIntValidator()); + m_eSeed->setText("0"); + m_eSeed->setProperty("INI.ItemName", QVariant("Seed")); m_cbGenerator = new QComboBox(); m_cbGenerator->setMinimumWidth(120); for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++) { m_cbGenerator->addItem(s_GeneratorNames[i]); } - QFormLayout * nameLayout = new QFormLayout(); - nameLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator); + QFormLayout * baseLayout = new QFormLayout(); + baseLayout->addRow(new QLabel(tr("Seed")), m_eSeed); + baseLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator); // The rest of the controls are in a dynamically created form layout: m_FormLayout = new QFormLayout(); // The main layout joins these two vertically: m_MainLayout = new QVBoxLayout(); - m_MainLayout->addLayout(nameLayout); + m_MainLayout->addLayout(baseLayout); m_MainLayout->addLayout(m_FormLayout); m_MainLayout->addStretch(); setLayout(m_MainLayout); @@ -51,18 +56,20 @@ GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName)) { m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen"))); + m_eSeed->setText(QString::number(m_IniFile->GetValueI("Generator", "Seed"))); } else { m_IniFile->SetValue("Generator", "Generator", "Composable"); m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString()); bool dummy; - delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy); + delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy); } updateFromIni(); - // Connect the combo change even only after the data has been loaded: - connect(m_cbGenerator, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(generatorChanged(QString))); + // Connect the change events only after the data has been loaded: + connect(m_cbGenerator, SIGNAL(currentIndexChanged(QString)), this, SLOT(generatorChanged(QString))); + connect(m_eSeed, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString))); } @@ -92,6 +99,20 @@ void GeneratorSetup::generatorChanged(const QString & a_NewName) // Read all values from the INI file and put them into the form layout: updateFromIni(); + + // Notify of the changes: + emit generatorUpdated(); +} + + + + + +void GeneratorSetup::editChanged(const QString & a_NewValue) +{ + QString itemName = sender()->property("INI.ItemName").toString(); + m_IniFile->SetValue("Generator", itemName.toStdString(), a_NewValue.toStdString()); + emit generatorUpdated(); } @@ -111,12 +132,16 @@ void GeneratorSetup::updateFromIni() for (int i = 0; i < numItems; i++) { AString itemName = m_IniFile->GetValueName(keyID, i); - AString itemValue = m_IniFile->GetValue(keyID, i); if ((itemName == "Generator") || (itemName == "BiomeGen")) { // These special cases are not to be added continue; } + AString itemValue = m_IniFile->GetValue(keyID, i); + + QLineEdit * edit = new QLineEdit(); + edit->setText(QString::fromStdString(itemValue)); + edit->setProperty("INI.ItemName", QVariant(QString::fromStdString(itemName))); // Remove the generator name prefix from the item name, for clarity purposes: if (NoCaseCompare(itemName.substr(0, generatorNameLen), generatorName) == 0) @@ -124,8 +149,7 @@ void GeneratorSetup::updateFromIni() itemName.erase(0, generatorNameLen); } - QLineEdit * edit = new QLineEdit(); - edit->setText(QString::fromStdString(itemValue)); + connect(edit, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString))); m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit); } // for i - INI values[] } diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.h b/Tools/QtBiomeVisualiser/GeneratorSetup.h index 0594e1998..e72d3abbc 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetup.h +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.h @@ -32,14 +32,21 @@ public: cIniFilePtr getIniFile() { return m_IniFile; } signals: + /** Emitted when the generator parameters have changed. */ + void generatorUpdated(); public slots: /** Called when the user selects a different generator from the top combobox. Re-creates m_IniFile and updates the form layout. */ void generatorChanged(const QString & a_NewName); +protected slots: + /** Called when any of the edit widgets are changed. */ + void editChanged(const QString & a_NewValue); + protected: QComboBox * m_cbGenerator; + QLineEdit * m_eSeed; QVBoxLayout * m_MainLayout; QFormLayout * m_FormLayout; diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index c55d85082..a2cfa7794 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -27,7 +27,7 @@ MainWindow::MainWindow(QWidget * parent) : m_BiomeView = new BiomeView(); m_MainLayout = new QHBoxLayout(); - m_MainLayout->addWidget(m_BiomeView); + m_MainLayout->addWidget(m_BiomeView, 1); m_MainLayout->setMenuBar(menuBar()); m_MainLayout->setMargin(0); QWidget * central = new QWidget(); @@ -57,7 +57,8 @@ void MainWindow::newGenerator() openGeneratorSetup(""); // Set the chunk source: - m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(m_GeneratorSetup->getIniFile()))); + cIniFilePtr iniFile = m_GeneratorSetup->getIniFile(); + m_BiomeView->setChunkSource(std::shared_ptr(new BioGenSource(iniFile))); m_BiomeView->redraw(); } @@ -260,7 +261,6 @@ QString MainWindow::getWorldName(const AString & a_Path) return QString(); } AString name = nbt.GetName(1); - OutputDebugStringA(name.c_str()); int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName"); if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String)) { @@ -286,6 +286,9 @@ void MainWindow::openGeneratorSetup(const AString & a_IniFileName) m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;")); m_MainLayout->addWidget(m_LineSeparator); m_MainLayout->addWidget(m_GeneratorSetup); + + // Connect the signals from the setup pane: + connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload())); } diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 2ed1be719..4275f73eb 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -89,8 +89,6 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \ CONFIG += C++11 -OTHER_FILES += \ - ../../lib/zlib/example.c.txt \ - ../../lib/zlib/minigzip.c.txt +OTHER_FILES += From fc11818f4c9eaeb9eb1acab4fcc3c6776e6c2d00 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 22 Sep 2014 22:06:08 +0200 Subject: [PATCH 77/89] Hotfixed 1.8 item reading. --- src/Protocol/Protocol18x.cpp | 10 +++++----- src/Protocol/Protocol18x.h | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index fbeb845f8..a7ab3abb1 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2091,7 +2091,7 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) } cItem Item; - ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace() - 3); + ReadItem(a_ByteBuffer, Item, 3); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); @@ -2165,7 +2165,7 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe { HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); cItem Item; - if (!ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace())) + if (!ReadItem(a_ByteBuffer, Item)) { return; } @@ -2418,7 +2418,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); cItem Item; - ReadItem(a_ByteBuffer, Item, a_ByteBuffer.GetReadableSpace()); + ReadItem(a_ByteBuffer, Item); // Convert Button, Mode, SlotNum and HeldItem into eClickAction: eClickAction Action; @@ -2510,7 +2510,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) -bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_MetadataSize) +bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_RemainingBytes) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); if (ItemType == -1) @@ -2531,7 +2531,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a } AString Metadata; - if (!a_ByteBuffer.ReadString(Metadata, a_MetadataSize) || (Metadata.size() == 0) || (Metadata[0] == 0)) + if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_RemainingBytes) || (Metadata.size() == 0) || (Metadata[0] == 0)) { // No metadata return true; diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 59a5dd0b6..eb0253663 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -322,7 +322,7 @@ protected: void SendCompass(const cWorld & a_World); /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ - virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_MetadataSize = 1); + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_RemainingBytes = 0); /** Parses item metadata as read by ReadItem(), into the item enchantments. */ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); From 1aa64f32e1bea1620b721d9bd86e9fc315738ea3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 22 Sep 2014 22:07:58 +0200 Subject: [PATCH 78/89] Updated README.md --- README.md | 2 +- src/Protocol/ProtocolRecognizer.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 27166413e..b42467039 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ MCServer is a Minecraft server that is written in C++ and designed to be efficie MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis. -We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10. +We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.8. Installation ------------ diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 3177f06ae..55348a758 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,7 +18,7 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8" #define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" From 806871b86f2f04545f20caa6a8c30db2ccb7bc12 Mon Sep 17 00:00:00 2001 From: Chris Darnell Date: Mon, 22 Sep 2014 18:23:56 -0400 Subject: [PATCH 79/89] A few compiler warning fixes --- src/BlockEntities/RedstonePoweredEntity.h | 2 +- src/Entities/Entity.cpp | 5 +- src/Entities/EntityEffect.cpp | 1 + src/Entities/Minecart.cpp | 81 ++++++++++++----------- src/Tracer.cpp | 2 +- 5 files changed, 47 insertions(+), 44 deletions(-) diff --git a/src/BlockEntities/RedstonePoweredEntity.h b/src/BlockEntities/RedstonePoweredEntity.h index f11df4fc4..eac4e35d4 100644 --- a/src/BlockEntities/RedstonePoweredEntity.h +++ b/src/BlockEntities/RedstonePoweredEntity.h @@ -6,7 +6,7 @@ class cRedstonePoweredEntity { public: - virtual ~cRedstonePoweredEntity() {}; + virtual ~cRedstonePoweredEntity() {} /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate virtual void SetRedstonePower(bool a_IsPowered) = 0; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c8ebc4314..8ef24828e 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -342,6 +342,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel); break; } + default: break; } } } @@ -1015,7 +1016,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; - if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground + if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground { m_bOnGround = true; } @@ -1960,7 +1961,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) { return; } - if ((a_Forward != 0) || (a_Sideways != 0)) + if ((a_Forward != 0.f) || (a_Sideways != 0.f)) { m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways); } diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 1a923930f..98c5d23b4 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -96,6 +96,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) base = 1800; break; } + default: break; } // If potion is level II, half the duration. If not, stays the same diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index bc9e21d8e..5833cb4ae 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -13,6 +13,7 @@ #include "Player.h" #include "../BoundingBox.h" +#define NO_SPEED 0.0 #define MAX_SPEED 8 #define MAX_SPEED_NEGATIVE -MAX_SPEED @@ -220,7 +221,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedZ() != 0) // Don't do anything if cart is stationary + if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary { if (GetSpeedZ() > 0) { @@ -239,13 +240,13 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) { SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); - SetSpeedY(0); - SetSpeedZ(0); + SetSpeedY(NO_SPEED); + SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedX() != 0) + if (GetSpeedX() != NO_SPEED) { if (GetSpeedX() > 0) { @@ -305,9 +306,9 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) case E_META_RAIL_ASCEND_XM: // ASCEND EAST { SetYaw(180); - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); - if (GetSpeedX() >= 0) + if (GetSpeedX() >= NO_SPEED) { if (GetSpeedX() <= MAX_SPEED) { @@ -424,9 +425,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedZ() != 0) + if (GetSpeedZ() != NO_SPEED) { - if (GetSpeedZ() > 0) + if (GetSpeedZ() > NO_SPEED) { AddSpeedZ(AccelDecelSpeed); } @@ -441,15 +442,15 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) { SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); - SetSpeedY(0); - SetSpeedZ(0); + SetSpeedY(NO_SPEED); + SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedX() != 0) + if (GetSpeedX() != NO_SPEED) { - if (GetSpeedX() > 0) + if (GetSpeedX() > NO_SPEED) { AddSpeedX(AccelDecelSpeed); } @@ -463,9 +464,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_XM: // ASCEND EAST { SetYaw(180); - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); - if (GetSpeedX() >= 0) + if (GetSpeedX() >= NO_SPEED) { if (GetSpeedX() <= MAX_SPEED) { @@ -483,9 +484,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_XP: // ASCEND WEST { SetYaw(180); - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); - if (GetSpeedX() > 0) + if (GetSpeedX() > NO_SPEED) { AddSpeedX(AccelDecelSpeed); SetSpeedY(GetSpeedX()); @@ -503,9 +504,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH { SetYaw(270); - SetSpeedX(0); + SetSpeedX(NO_SPEED); - if (GetSpeedZ() >= 0) + if (GetSpeedZ() >= NO_SPEED) { if (GetSpeedZ() <= MAX_SPEED) { @@ -523,9 +524,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH { SetYaw(270); - SetSpeedX(0); + SetSpeedX(NO_SPEED); - if (GetSpeedZ() > 0) + if (GetSpeedZ() > NO_SPEED) { AddSpeedZ(AccelDecelSpeed); SetSpeedY(GetSpeedZ()); @@ -576,7 +577,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_XP: case E_META_RAIL_XM_XP: { - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); SetPosZ(floor(GetPosZ()) + 0.5); break; } @@ -584,7 +585,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta) case E_META_RAIL_ASCEND_ZP: case E_META_RAIL_ZM_ZP: { - SetSpeedX(0); + SetSpeedX(NO_SPEED); SetPosX(floor(GetPosX()) + 0.5); break; } @@ -593,12 +594,12 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta) { if (GetPosZ() > floor(GetPosZ()) + 0.5) { - if (GetSpeedZ() > 0) + if (GetSpeedZ() > NO_SPEED) { SetSpeedX(-GetSpeedZ() * 0.7); } - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); SetPosZ(floor(GetPosZ()) + 0.5); } else if (GetPosX() > floor(GetPosX()) + 0.5) @@ -608,82 +609,82 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta) SetSpeedZ(-GetSpeedX() * 0.7); } - SetSpeedX(0); + SetSpeedX(NO_SPEED); SetPosX(floor(GetPosX()) + 0.5); } - SetSpeedY(0); + SetSpeedY(NO_SPEED); break; } case E_META_RAIL_CURVED_ZM_XP: { if (GetPosZ() > floor(GetPosZ()) + 0.5) { - if (GetSpeedZ() > 0) + if (GetSpeedZ() > NO_SPEED) { SetSpeedX(GetSpeedZ() * 0.7); } - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); SetPosZ(floor(GetPosZ()) + 0.5); } else if (GetPosX() < floor(GetPosX()) + 0.5) { - if (GetSpeedX() < 0) + if (GetSpeedX() < NO_SPEED) { SetSpeedZ(GetSpeedX() * 0.7); } - SetSpeedX(0); + SetSpeedX(NO_SPEED); SetPosX(floor(GetPosX()) + 0.5); } - SetSpeedY(0); + SetSpeedY(NO_SPEED); break; } case E_META_RAIL_CURVED_ZP_XM: { if (GetPosZ() < floor(GetPosZ()) + 0.5) { - if (GetSpeedZ() < 0) + if (GetSpeedZ() < NO_SPEED) { SetSpeedX(GetSpeedZ() * 0.7); } - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); SetPosZ(floor(GetPosZ()) + 0.5); } else if (GetPosX() > floor(GetPosX()) + 0.5) { - if (GetSpeedX() > 0) + if (GetSpeedX() > NO_SPEED) { SetSpeedZ(GetSpeedX() * 0.7); } - SetSpeedX(0); + SetSpeedX(NO_SPEED); SetPosX(floor(GetPosX()) + 0.5); } - SetSpeedY(0); + SetSpeedY(NO_SPEED); break; } case E_META_RAIL_CURVED_ZP_XP: { if (GetPosZ() < floor(GetPosZ()) + 0.5) { - if (GetSpeedZ() < 0) + if (GetSpeedZ() < NO_SPEED) { SetSpeedX(-GetSpeedZ() * 0.7); } - SetSpeedZ(0); + SetSpeedZ(NO_SPEED); SetPosZ(floor(GetPosZ()) + 0.5); } else if (GetPosX() < floor(GetPosX()) + 0.5) { - if (GetSpeedX() < 0) + if (GetSpeedX() < NO_SPEED) { SetSpeedZ(-GetSpeedX() * 0.7); } - SetSpeedX(0); + SetSpeedX(NO_SPEED); SetPosX(floor(GetPosX()) + 0.5); } SetSpeedY(0); diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 8ccd18071..e125c6aa4 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -283,7 +283,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f if (fabs(D) < EPSILON) { // segment is parallel to plane - if (N == 0) + if (N == 0.0) { // segment lies in plane return 2; From 5f6bac20915fda0d0a92c805f6dfbf562bb4beee Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 23 Sep 2014 00:12:28 -0700 Subject: [PATCH 80/89] Made ExpBottleEntity break on entities. Fixes #1369 --- src/Entities/ExpBottleEntity.cpp | 19 ++++++++++++++++++- src/Entities/ExpBottleEntity.h | 5 +++++ 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp index 202dde942..ee142a5a2 100644 --- a/src/Entities/ExpBottleEntity.cpp +++ b/src/Entities/ExpBottleEntity.cpp @@ -18,10 +18,27 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Break(a_HitPos); +} + + + + + +void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + Break(a_HitPos); +} + + + + + +void cExpBottleEntity::Break(const Vector3d &a_HitPos) { // Spawn an experience orb with a reward between 3 and 11. m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); - Destroy(); } diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index d62a84469..d36110f97 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -29,5 +29,10 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + /** Breaks the bottle, fires its particle effects and sounds + @param a_HitPos The position where the bottle will break */ + void Break(const Vector3d &a_HitPos); }; // tolua_export From de163f013416dc6a55f04eba5b23a7f8a9002c74 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 23 Sep 2014 12:39:09 +0200 Subject: [PATCH 81/89] QtBiomeVisualiser: Fixed confusion about Globals.h. --- Tools/QtBiomeVisualiser/ChunkSource.cpp | 6 ++--- Tools/QtBiomeVisualiser/GeneratorSetup.cpp | 2 +- Tools/QtBiomeVisualiser/Globals.h | 24 +++++++++---------- Tools/QtBiomeVisualiser/MainWindow.cpp | 6 ++--- Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 4 ++-- 5 files changed, 21 insertions(+), 21 deletions(-) diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index f7174b624..28d184615 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -1,10 +1,10 @@ #include "Globals.h" #include "ChunkSource.h" #include -#include "Generating/BioGen.h" +#include "src/Generating/BioGen.h" #include "inifile/iniFile.h" -#include "StringCompression.h" -#include "WorldStorage/FastNBT.h" +#include "src/StringCompression.h" +#include "src/WorldStorage/FastNBT.h" diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp index 239965409..f5412404c 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp @@ -2,7 +2,7 @@ #include "GeneratorSetup.h" #include #include -#include "Generating/BioGen.h" +#include "src/Generating/BioGen.h" #include "inifile/iniFile.h" diff --git a/Tools/QtBiomeVisualiser/Globals.h b/Tools/QtBiomeVisualiser/Globals.h index d3c7f0675..8d2e913b7 100644 --- a/Tools/QtBiomeVisualiser/Globals.h +++ b/Tools/QtBiomeVisualiser/Globals.h @@ -238,14 +238,14 @@ template class SizeChecker; #ifndef TEST_GLOBALS // Common headers (part 1, without macros): - #include "StringUtils.h" - #include "OSSupport/Sleep.h" - #include "OSSupport/CriticalSection.h" - #include "OSSupport/Semaphore.h" - #include "OSSupport/Event.h" - #include "OSSupport/Thread.h" - #include "OSSupport/File.h" - #include "Logger.h" + #include "src/StringUtils.h" + #include "src/OSSupport/Sleep.h" + #include "src/OSSupport/CriticalSection.h" + #include "src/OSSupport/Semaphore.h" + #include "src/OSSupport/Event.h" + #include "src/OSSupport/Thread.h" + #include "src/OSSupport/File.h" + #include "src/Logger.h" #else // Logging functions void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); @@ -375,10 +375,10 @@ T Clamp(T a_Value, T a_Min, T a_Max) // Common headers (part 2, with macros): -#include "ChunkDef.h" -#include "BiomeDef.h" -#include "BlockID.h" -#include "BlockInfo.h" +#include "src/ChunkDef.h" +#include "src/BiomeDef.h" +#include "src/BlockID.h" +#include "src/BlockInfo.h" diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index a2cfa7794..eb45690c1 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -9,9 +9,9 @@ #include #include "inifile/iniFile.h" #include "ChunkSource.h" -#include "Generating/BioGen.h" -#include "StringCompression.h" -#include "WorldStorage/FastNBT.h" +#include "src/Generating/BioGen.h" +#include "src/StringCompression.h" +#include "src/WorldStorage/FastNBT.h" #include "GeneratorSetup.h" diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 4275f73eb..d6630bd34 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -83,8 +83,8 @@ HEADERS += MainWindow.h \ GeneratorSetup.h INCLUDEPATH += $$_PRO_FILE_PWD_ \ - $$_PRO_FILE_PWD_/../../src \ - $$_PRO_FILE_PWD_/../../lib + $$_PRO_FILE_PWD_/../../lib \ + $$_PRO_FILE_PWD_/../../ CONFIG += C++11 From b9a5122e29842321a1b4ac84239baa96ac4db8b4 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 23 Sep 2014 14:44:15 +0200 Subject: [PATCH 82/89] Fixed SQLiteCpp downgrade --- lib/SQLiteCpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp index 203c2fb68..55edadd56 160000 --- a/lib/SQLiteCpp +++ b/lib/SQLiteCpp @@ -1 +1 @@ -Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea +Subproject commit 55edadd56d0d6f506954ad00c3b9a5d425814a2f From 366af5067b987e7d4ad233e258b9e93d6f472afe Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 23 Sep 2014 19:16:17 +0200 Subject: [PATCH 83/89] MCServer world compatiblity with vanilla and mcedit. --- src/WorldStorage/NBTChunkSerializer.cpp | 16 ++++++++++ src/WorldStorage/NBTChunkSerializer.h | 2 ++ src/WorldStorage/WSSAnvil.cpp | 39 +++++++++++++++++++++---- 3 files changed, 52 insertions(+), 5 deletions(-) diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 1962d42ff..09225dd90 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -765,6 +765,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap) +{ + for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + { + for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) + { + int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ); + m_VanillaHeightMap[(RelZ << 4) | RelX] = Height; + } + } +} + + + + + void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 4c229a65c..5ffab8cc5 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -59,6 +59,7 @@ class cNBTChunkSerializer : public: cChunkDef::BiomeMap m_Biomes; unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width]; bool m_BiomesAreValid; @@ -125,6 +126,7 @@ protected: // cChunkDataSeparateCollector overrides: virtual void LightIsValid(bool a_IsLightValid) override; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override; virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; virtual void Entity(cEntity * a_Entity) override; virtual void BlockEntity(cBlockEntity * a_Entity) override; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 10cc39083..8dc4088b7 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -96,10 +96,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : if (!cFile::Exists(fnam)) { cFastNBTWriter Writer; - Writer.BeginCompound(""); - Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); + Writer.BeginCompound("Data"); + Writer.AddByte("allowCommands", 1); + Writer.AddByte("Difficulty", 2); + Writer.AddByte("hardcore", 0); + Writer.AddByte("initialized", 1); + Writer.AddByte("MapFeatures", 1); + Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); + Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); + Writer.AddInt("GameType", (int)a_World->GetGameMode()); + Writer.AddInt("generatorVersion", 1); + Writer.AddInt("SpawnX", (int)a_World->GetSpawnX()); + Writer.AddInt("SpawnY", (int)a_World->GetSpawnY()); + Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ()); + Writer.AddInt("version", 19133); + Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay()); + Writer.AddLong("Time", a_World->GetWorldAge()); + Writer.AddLong("SizeOnDisk", 0); + Writer.AddString("generatorName", "default"); + Writer.AddString("generatorOptions", ""); + Writer.AddString("LevelName", a_World->GetName()); Writer.EndCompound(); Writer.Finish(); @@ -440,6 +456,13 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.BeginCompound("Level"); a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); + + // Add "Entities" and "TileEntities". MCEdit can't load the chunk if one of these lists doesn't exists. + a_Writer.BeginList("Entities", TAG_Compound); + a_Writer.EndList(); + a_Writer.BeginList("TileEntities", TAG_Compound); + a_Writer.EndList(); + cNBTChunkSerializer Serializer(a_Writer); if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { @@ -454,7 +477,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); } - + + // Save heightmap (Vanilla require this): + a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap)); + // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; @@ -485,6 +511,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ { a_Writer.AddByte("MCSIsLightValid", 1); } + + // Save the world age to the chunk data. Required by vanilla and mcedit. + a_Writer.AddLong("LastUpdate", m_World->GetWorldAge()); // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. a_Writer.AddByte("TerrainPopulated", 1); From 0b40ce971c85eb7037250b03bab01a66536e7b05 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 23 Sep 2014 22:11:25 +0200 Subject: [PATCH 84/89] Fixed a crash in WSSAnvil. Reported as #1448. --- src/WorldStorage/WSSAnvil.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 10cc39083..e132a0c26 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2464,19 +2464,19 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx); int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); - if (SittingIdx > 0) + if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte)) { bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false); Monster->SetIsSitting(Sitting); } int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry"); - if (AngryIdx > 0) + if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte)) { bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false); Monster->SetIsAngry(Angry); } int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor"); - if (CollarColorIdx > 0) + if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int)) { int CollarColor = a_NBT.GetInt(CollarColorIdx); Monster->SetCollarColor(CollarColor); From d04ab9b70300e9c7fc5cddeac648fde3aa7d3450 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 23 Sep 2014 22:12:24 +0200 Subject: [PATCH 85/89] Fixed compiler warnings in 1.8 protocol. --- src/Protocol/Protocol18x.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index e2ea6701a..f62d350fe 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -576,7 +576,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); + Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); } // Send the server difficulty: @@ -633,7 +633,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition(PosX, PosY, PosZ); + Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ); Pkt.WriteChar(a_Painting.GetDirection()); } From 8d9dfc5d1a090f163f927484a43baaad49052f31 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 23 Sep 2014 22:22:38 +0200 Subject: [PATCH 86/89] Anvil: Wolf collar color is a byte in Vanilla. Kept the old Int reading for compatibility reasons. Ref.: #1448 --- src/WorldStorage/NBTChunkSerializer.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 20 +++++++++++++++++--- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 1962d42ff..3c9da6de7 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -582,7 +582,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0); m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0); - m_Writer.AddInt("CollarColor", Wolf.GetCollarColor()); + m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor()); break; } case cMonster::mtZombie: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e132a0c26..be526e74e 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2476,10 +2476,24 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N Monster->SetIsAngry(Angry); } int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor"); - if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int)) + if (CollarColorIdx > 0) { - int CollarColor = a_NBT.GetInt(CollarColorIdx); - Monster->SetCollarColor(CollarColor); + switch (a_NBT.GetType(CollarColorIdx)) + { + case TAG_Byte: + { + // Vanilla uses this + unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx); + Monster->SetCollarColor(CollarColor); + break; + } + case TAG_Int: + { + // Old MCS code used this, keep reading it for compatibility reasons: + Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx)); + break; + } + } } a_Entities.push_back(Monster.release()); } From 34b83656b3dc0da7deb69851f6b8239e492d2862 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 24 Sep 2014 11:21:59 +0200 Subject: [PATCH 87/89] QtBiomeVisualiser: Fixed MSVC path-crossing. MSVC would occasionally compile the wrong CPP file - the same name, but wrong path. --- Tools/QtBiomeVisualiser/BiomeView.cpp | 2 +- Tools/QtBiomeVisualiser/ChunkSource.cpp | 2 +- Tools/QtBiomeVisualiser/ChunkSource.h | 2 +- .../{main.cpp => QtBiomeVisualiser.cpp} | 0 Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro | 16 +++++++++++----- .../QtBiomeVisualiser/{Chunk.cpp => QtChunk.cpp} | 3 +-- Tools/QtBiomeVisualiser/{Chunk.h => QtChunk.h} | 0 7 files changed, 15 insertions(+), 10 deletions(-) rename Tools/QtBiomeVisualiser/{main.cpp => QtBiomeVisualiser.cpp} (100%) rename Tools/QtBiomeVisualiser/{Chunk.cpp => QtChunk.cpp} (87%) rename Tools/QtBiomeVisualiser/{Chunk.h => QtChunk.h} (100%) diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp index bbaccb369..ce5a870cd 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.cpp +++ b/Tools/QtBiomeVisualiser/BiomeView.cpp @@ -1,6 +1,6 @@ #include "Globals.h" #include "BiomeView.h" -#include "Chunk.h" +#include "QtChunk.h" #include #include diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 28d184615..bebf89a0a 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -2,9 +2,9 @@ #include "ChunkSource.h" #include #include "src/Generating/BioGen.h" -#include "inifile/iniFile.h" #include "src/StringCompression.h" #include "src/WorldStorage/FastNBT.h" +#include "inifile/iniFile.h" diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index 05e8ac5de..7bd1865ff 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -2,7 +2,7 @@ #include "Globals.h" #include #include -#include "Chunk.h" +#include "QtChunk.h" diff --git a/Tools/QtBiomeVisualiser/main.cpp b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.cpp similarity index 100% rename from Tools/QtBiomeVisualiser/main.cpp rename to Tools/QtBiomeVisualiser/QtBiomeVisualiser.cpp diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index d6630bd34..9e5d1303c 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -12,7 +12,7 @@ TARGET = QtBiomeVisualiser TEMPLATE = app -SOURCES += main.cpp\ +SOURCES +=\ MainWindow.cpp \ BiomeView.cpp \ ../../src/Generating/BioGen.cpp \ @@ -27,7 +27,6 @@ SOURCES += main.cpp\ ../../src/OSSupport/IsThread.cpp \ ../../src/BiomeDef.cpp \ ChunkCache.cpp \ - Chunk.cpp \ ChunkSource.cpp \ ChunkLoader.cpp \ ../../src/StringCompression.cpp \ @@ -47,7 +46,9 @@ SOURCES += main.cpp\ ../../lib/zlib/trees.c \ ../../lib/zlib/uncompr.c \ ../../lib/zlib/zutil.c \ - GeneratorSetup.cpp + GeneratorSetup.cpp \ + QtBiomeVisualiser.cpp \ + QtChunk.cpp HEADERS += MainWindow.h \ Globals.h \ @@ -64,7 +65,6 @@ HEADERS += MainWindow.h \ ../../src/OSSupport/IsThread.h \ ../../src/BiomeDef.h \ ChunkCache.h \ - Chunk.h \ ChunkSource.h \ ChunkLoader.h \ ../../src/StringCompression.h \ @@ -80,13 +80,19 @@ HEADERS += MainWindow.h \ ../../lib/zlib/zconf.h \ ../../lib/zlib/zlib.h \ ../../lib/zlib/zutil.h \ - GeneratorSetup.h + GeneratorSetup.h \ + QtChunk.h INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../lib \ + $$_PRO_FILE_PWD_/../../lib/jsoncpp/include \ + $$_PRO_FILE_PWD_/../../lib/polarssl/include \ + $$_PRO_FILE_PWD_/../../lib/sqlite \ + $$_PRO_FILE_PWD_/../../lib/SQLiteCpp/include \ $$_PRO_FILE_PWD_/../../ + CONFIG += C++11 OTHER_FILES += diff --git a/Tools/QtBiomeVisualiser/Chunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp similarity index 87% rename from Tools/QtBiomeVisualiser/Chunk.cpp rename to Tools/QtBiomeVisualiser/QtChunk.cpp index d3419af9c..80109b2f8 100644 --- a/Tools/QtBiomeVisualiser/Chunk.cpp +++ b/Tools/QtBiomeVisualiser/QtChunk.cpp @@ -1,6 +1,5 @@ #include "Globals.h" -#include "Globals.h" -#include "Chunk.h" +#include "QtChunk.h" diff --git a/Tools/QtBiomeVisualiser/Chunk.h b/Tools/QtBiomeVisualiser/QtChunk.h similarity index 100% rename from Tools/QtBiomeVisualiser/Chunk.h rename to Tools/QtBiomeVisualiser/QtChunk.h From 1d588b5195507f52c25d57a627c3304c024770ce Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 24 Sep 2014 15:17:20 +0200 Subject: [PATCH 88/89] Don't create two entity lists. --- src/WorldStorage/NBTChunkSerializer.cpp | 12 ++++++++++++ src/WorldStorage/WSSAnvil.cpp | 9 ++------- 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 0e364d8b0..a052bf5f3 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void) memset(m_BlockLight, 0, sizeof(m_BlockLight)); memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); } + + // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. + if (!m_HasHadEntity) + { + a_Writer.BeginList("Entities", TAG_Compound); + a_Writer.EndList(); + } + if (!m_HasHadBlockEntity) + { + a_Writer.BeginList("TileEntities", TAG_Compound); + a_Writer.EndList(); + } } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 3821ad976..bd814e2c7 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -51,6 +51,7 @@ #include "../Entities/ItemFrame.h" #include "../Protocol/MojangAPI.h" +#include "Server.h" @@ -99,7 +100,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : Writer.BeginCompound("Data"); Writer.AddByte("allowCommands", 1); Writer.AddByte("Difficulty", 2); - Writer.AddByte("hardcore", 0); + Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0); Writer.AddByte("initialized", 1); Writer.AddByte("MapFeatures", 1); Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); @@ -457,12 +458,6 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); - // Add "Entities" and "TileEntities". MCEdit can't load the chunk if one of these lists doesn't exists. - a_Writer.BeginList("Entities", TAG_Compound); - a_Writer.EndList(); - a_Writer.BeginList("TileEntities", TAG_Compound); - a_Writer.EndList(); - cNBTChunkSerializer Serializer(a_Writer); if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { From 32ecb121a3f7e0fa2cd35c78403949947e889c1d Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 24 Sep 2014 15:30:52 +0200 Subject: [PATCH 89/89] derp --- src/WorldStorage/NBTChunkSerializer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a052bf5f3..08ed893f5 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -85,13 +85,13 @@ void cNBTChunkSerializer::Finish(void) // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. if (!m_HasHadEntity) { - a_Writer.BeginList("Entities", TAG_Compound); - a_Writer.EndList(); + m_Writer.BeginList("Entities", TAG_Compound); + m_Writer.EndList(); } if (!m_HasHadBlockEntity) { - a_Writer.BeginList("TileEntities", TAG_Compound); - a_Writer.EndList(); + m_Writer.BeginList("TileEntities", TAG_Compound); + m_Writer.EndList(); } }