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Commit Graph

586 Commits

Author SHA1 Message Date
Mattes D
262e6d06aa TwoLevel BioGen: fixed swapped inside and outside biomes. 2014-10-19 16:07:29 +02:00
Tiger Wang
aa19a3afb0 Migrated random generators to std::random 2014-10-19 14:10:18 +01:00
Mattes D
3ee47df118 Mountain height gen: Added ditches. 2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
STRWarrior
132a92226b Merge branch 'master' into DungeonLoot
Conflicts:
	src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
Mattes D
799ae87d3f BioGen: Fixed a compiler warning. 2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce Reversed wrong fix for #1517. 2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250 Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0 Added loot to dungeons. 2014-10-15 21:15:12 +02:00
Mattes D
f91aa6f1d3 DistortedHeightmap: Fixed crash on number rounding.
Fixes #1521.
2014-10-09 12:33:42 +02:00
STRWarrior
e95ee55974 Added comments to the GetAcaciaTreeImage function 2014-10-08 21:32:09 +02:00
STRWarrior
36fa1c5c73 Using array with possible directions. 2014-10-08 21:25:59 +02:00
STRWarrior
68a54c90c9 Added AcaciaTrees for the savanna biomes 2014-10-08 20:31:16 +02:00
win32re
f8c1da4a71 Fixes #1503 - No gravel is being generated 2014-10-04 14:02:40 +02:00
STRWarrior
7c18681e09 Fixed compilation 2014-09-28 22:10:03 +02:00
STRWarrior
76e0c592ef Added Granite, Diorite and Andesite to the NaturalPatches generator. 2014-09-28 19:27:08 +02:00
madmaxoft
113b54aefd BioGen: TwoLevel is now fully settable in INI. 2014-09-27 22:01:47 +02:00
worktycho
411c69b420 Merge pull request #1419 from mc-server/redstoneTests
Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
madmaxoft
e5293706de TwoLevel BioGen: reads params from INI file. 2014-09-25 20:47:29 +02:00
Tycho
9c459cbe50 Merge branch 'master' into redstoneTests
Conflicts:
	src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Chris Darnell
195b646aa4 Made it compile with clang 2014-09-22 03:22:36 -04:00
madmaxoft
6f5aa487ed Voronoi biomegen: Added JitterSize and OddRowOffset. 2014-09-17 23:24:22 +02:00
Tycho
6e7c0e33b5 Added first test to show the object can be created 2014-09-17 18:40:10 +01:00
Mattes D
103fa8812d WorldStorage no longer queues chunks into generator. 2014-09-05 23:26:00 +02:00
Mattes D
137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
Mattes D
e15b8600a6 BiomeMultiCache is not used for simple generators. 2014-09-05 22:08:00 +02:00
Mattes D
60e235362c Fixed style. 2014-09-05 22:07:13 +02:00
Mattes D
b590eed42f Merge pull request #1371 from DayBr3ak/master
issue381, multicache for cBioGen
2014-09-04 14:09:54 +02:00
madmaxoft
bae928fd27 ChunkGenerator: Log world seed when creating a new one. 2014-09-03 23:02:00 +02:00
DayBr3ak
d2bacc34f6 change to linear calculation 2014-09-03 18:48:47 +02:00
DayBr3ak
5a608dc279 adapting format 2014-09-03 02:53:21 +02:00
LO1ZB
554f585017 re-add the missing "s" too cChunkCoordsWithBoolList 2014-09-03 00:28:08 +02:00
LO1ZB
a600e3bdfe hopefully the last commit for removing y-coord from chunks. :) 2014-09-03 00:14:51 +02:00
DayBr3ak
b8636ee53a forgot this one 2014-09-02 18:18:43 +02:00
DayBr3ak
82911f3662 opting for size_t 2014-09-02 18:13:24 +02:00
DayBr3ak
29811c4f21 fixing memory leak 2014-09-02 18:05:53 +02:00
DayBr3ak
ac4ec5117d changing implem, using vectors 2014-09-02 10:54:26 +02:00
DayBr3ak
d9afe6dd65 adding config file entry #381 2014-09-02 01:19:52 +02:00
DayBr3ak
77409d47eb adding the multicache behavior 2014-09-02 01:13:19 +02:00
DayBr3ak
7695471ff9 added multicache class definition 2014-09-01 21:37:36 +02:00
LO1ZB
4c9abab2d1 fix possibility of a twice generated chunk 2014-09-01 15:01:56 +02:00
LO1ZB
75e1316386 fix chunk regenerating 2014-08-29 20:19:45 +02:00
LO1ZB
3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
Mattes D
e54c78923e DungeonRooms: Fixed an off-by-one error. 2014-08-27 20:55:28 +03:00
Mattes D
e54a7dc6c4 More basic style fixes. 2014-08-27 15:21:20 +03:00
Mattes D
62e1c45ca5 DungeonRooms: Added a height probability distribution function. 2014-08-27 13:25:27 +03:00
Mattes D
c6beb9760b DungeonRooms: Added the spawner in the center of the room. 2014-08-27 08:12:26 +03:00
Mattes D
0c3c136c72 DungeonRooms: Chests are never placed next to each other. 2014-08-26 17:46:14 +03:00
Mattes D
a40f358064 DungeonRooms: Random pattern for floors. 2014-08-26 17:25:38 +03:00
Mattes D
2d569ce6dd DungeonRooms: Replaced explicit switch with CanBeTerraformed(). 2014-08-26 17:13:46 +03:00
Mattes D
ac4d3a30ed Added initial dungeon rooms finisher. 2014-08-26 15:16:33 +03:00
Mattes D
64fec204c4 Added initializers for class members.
As reported by Coverity, these weren't initialized.
2014-08-21 22:39:53 +02:00
STRWarrior
9522bd842e SwamplandM: Fixed sometimes having no mountains. 2014-08-18 12:53:36 +02:00
STRWarrior
d95768d01a Bunch of tweaks:
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
2014-08-10 22:36:02 +02:00
STRWarrior
e529401dbb Added NaturalPatches generator
It generates gravel and dirt.
2014-08-10 11:57:05 +02:00
STRWarrior
0ac3c67a21 Added NetherOreNests.
It generates Nether Quarts.
2014-08-10 11:48:05 +02:00
STRWarrior
ecfae28606 Changed cStructGenOreNests to take a list of ores + the block to replace. 2014-08-10 11:40:33 +02:00
STRWarrior
5eb5411f1e Removed an old and outdated comment. 2014-08-10 11:06:04 +02:00
madmaxoft
7bfb0b05d0 CheckBasicStyle: multi-level indent change. 2014-08-04 13:20:29 +02:00
STRWarrior
dd9a19e395 VillageGen: Fixed a typo in comment 2014-08-03 15:31:59 +02:00
STRWarrior
a44fbf2338 Added proper trees and height for SwamplandM biome 2014-08-02 21:44:16 +02:00
STRWarrior
7821326370 Suggestions 2014-07-30 22:43:59 +02:00
STRWarrior
6e0a8d393b Moved GetRoofedForestTreeImage content to GetDarkoakTreeImage 2014-07-30 21:56:33 +02:00
STRWarrior
f232ef5cd6 Fixed doxy comment 2014-07-30 21:50:02 +02:00
STRWarrior
fd2d338a25 Fixed comment at the end of a for-loop 2014-07-30 21:42:48 +02:00
STRWarrior
17b679f355 Fixed compiling using Clang 2014-07-30 17:09:00 +02:00
STRWarrior
5249f574bd Added RoofedForest trees.
Could still be improved allot.
2014-07-30 15:55:50 +02:00
STRWarrior
75b7c37755 PreSimulator: Added configurations.
You can now choose if it should pregenerate something or not
2014-07-30 13:06:48 +02:00
Mattes D
b41c8b5de7 Merge pull request #1262 from mc-server/CanBeTerraformed
Added cBlockInfo::CanBeTerraformed and made finishers use it
2014-07-30 07:09:33 +02:00
madmaxoft
7022ae7988 Fixed FinishGen.h types. 2014-07-30 07:08:29 +02:00
Howaner
438e4088d6 Changed size_t to 'unsigned long' 2014-07-30 01:22:51 +02:00
Howaner
9a4d80fc3b Fixed compile error with clang. 2014-07-30 00:45:03 +02:00
STRWarrior
adae2b70b1 Added cBlockInfo::CanBeTerraformed and made finishers use it
I might have forgotten some of them though
2014-07-29 22:31:31 +02:00
Tiger Wang
4f5d73b770 Slight cleanup after portals 2014-07-29 20:50:30 +01:00
Mattes D
30e64ed4d8 Merge pull request #1061 from mc-server/portals
Portals and others
2014-07-29 17:48:56 +02:00
Mattes D
d715eb7f5e Merge pull request #1254 from mc-server/SingleTopBlockFinisher
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
2014-07-29 17:47:40 +02:00
Mattes D
8287f2d933 Merge pull request #1252 from mc-server/RoughRavinesGen
Rough ravines gen
2014-07-29 17:46:57 +02:00
STRWarrior
4ccf14f3b3 Some finishing touches
Removed whitespace
fixed dead bush comment
2014-07-29 17:01:15 +02:00
Tiger Wang
8811837aea Merge branch 'master' into portals
Conflicts:
	src/World.h
2014-07-29 15:27:19 +01:00
STRWarrior
c8c01b055d Fixed comment above cFinishGenSingleTopBlock 2014-07-29 15:24:11 +02:00
STRWarrior
57bb03148a SingleTopBlock: All blocktypes and biometypes get initialized properly 2014-07-29 13:13:23 +02:00
STRWarrior
e74984675c Using suggestions 2014-07-28 16:53:01 +02:00
STRWarrior
579f850506 Forgot Mesa Plateau biome. 2014-07-28 14:28:16 +02:00
STRWarrior
bf1aa79932 Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
Now accepts a vector of biomes and a vector of allowed blocks.
2014-07-28 14:23:29 +02:00
STRWarrior
5b69b2ce4f DistortedHeightmap: Now generates gravel in deep ocean. 2014-07-28 12:30:16 +02:00
STRWarrior
d61f1d0f4a NetherClumpGenerator: Fixed generating stuff on halfslabs and fences 2014-07-27 20:48:39 +02:00
madmaxoft
003f0e69a9 Updated NetherForts' weights. 2014-07-27 20:04:55 +02:00
madmaxoft
30893e7ee2 RoughRavines: Made floor and ceiling settings-adjustable.
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
2014-07-27 19:57:47 +02:00
madmaxoft
960ab982b9 RoughRavines: Added per-height radius modifier. Ledges! 2014-07-27 16:05:45 +02:00
STRWarrior
3addd4890c Removed forgotten comment 2014-07-27 14:04:34 +02:00
STRWarrior
bfad1be567 Made nether ceiling smooth. 2014-07-27 14:03:23 +02:00
madmaxoft
472f70a676 RoughRavines: More settings - size, width, roughness 2014-07-27 13:54:27 +02:00
STRWarrior
fe7018bd00 Added a ceiling to disguise the bedrock above it. 2014-07-27 13:12:45 +02:00
STRWarrior
50fc1a5469 NetherClumpFoliage: Fixed assert 2014-07-27 11:59:54 +02:00
madmaxoft
ce54936f01 Updated NetherFort prefabs to latest Gallery content. 2014-07-27 00:08:25 +02:00
madmaxoft
77f4297c6e RoughRavines: Initial generator implementation.
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
2014-07-27 00:03:26 +02:00
STRWarrior
a39e19e94a Tweaks to NetherClumpFoliage
Simplefied the way NetherClupFoliage creates the X and Z coordinate.
2014-07-25 21:01:40 +02:00
STRWarrior
0f298c8b84 Speed up the NetherClumpFoliage finisher.
Using IntNoiseXX instead of CubicNoiseXX.
2014-07-25 14:23:36 +02:00
archshift
4191be7ddb Removed redundant semicolons and re-added warning 2014-07-24 11:21:37 -07:00
STRWarrior
7e38c123fc TallGrass: Less grass on mountains. 2014-07-23 11:23:35 +02:00
STRWarrior
9080f14dc2 Fixed possible crash in the NetherClumpFoliage finisher. 2014-07-23 11:02:42 +02:00
archshift
f78bf254e3 Merge pull request #1234 from mc-server/GeneratorTweaks
ExtremeHillsPlus and ExtremeHills spawn with grass only
2014-07-22 14:20:06 -07:00
STRWarrior
5b148c30f7 Extreme Hills M variant only spawn with grass and stone
Removed gravel.
2014-07-22 14:44:26 +02:00
Tiger Wang
3385ed56b8 Merge remote-tracking branch 'origin/master' into portals
Conflicts:
	src/Chunk.cpp
	src/Entities/Player.cpp
	src/Root.cpp
	src/World.cpp
2014-07-22 10:24:28 +01:00
madmaxoft
31b22e14b7 Updated prefabs to current Gallery content. 2014-07-22 10:04:53 +02:00
STRWarrior
bea574bf54 ExtremeHillsPlus and ExtremeHills spawn with grass only
Turns out only the M variants have stone and gravel in them.
2014-07-21 18:53:56 +02:00
madmaxoft
7672418ca8 Merged branch 'origin/Foliage'. 2014-07-21 18:18:54 +02:00
madmaxoft
93d29555e5 Style: Normalized to no spaces before closing parenthesis. 2014-07-21 17:40:43 +02:00
STRWarrior
39623251c4 Fixed a missing enter. 2014-07-21 16:34:35 +02:00
STRWarrior
ce956bcdf2 Removed y for-loop.
Only the top block now gets long grass.
2014-07-21 16:01:16 +02:00
STRWarrior
0c816dd697 Fixed indentation 2014-07-21 10:58:13 +02:00
STRWarrior
a4470da876 Changed CubicNoiseXX to IntNoiseXX
Added some comments
2014-07-20 22:43:31 +02:00
STRWarrior
76b79b51ad Renamed cFinishGenFoliage to cFinishGenTallGrass
Better grass density
Added double tall grass.
2014-07-20 19:22:41 +02:00
STRWarrior
51ad6cd1b2 Fixed warnings 2014-07-20 16:31:28 +02:00
STRWarrior
7bf9da7441 First attempt for a new foliage finisher 2014-07-20 16:23:45 +02:00
madmaxoft
00c524519e Fixed style: spaces after commas. 2014-07-19 14:53:41 +02:00
Mattes D
4293db5eae Merge pull request #1214 from mc-server/anti-glob
CMake - Explicitly lists all source files
2014-07-19 14:29:22 +02:00
archshift
f86eefa2ae Trees.cpp: removed unused "debug" fields 2014-07-19 02:54:44 -07:00
archshift
725d1fd1e2 Subdirs: Only add_library if not using MSVC 2014-07-18 17:41:43 -07:00
archshift
de48688fdb Generating/Prefabs/CMakeLists.txt: Replaced glob with list of files 2014-07-18 17:41:43 -07:00
archshift
06bef093bf Generating/CMakeLists.txt: Replaced glob with list of files 2014-07-18 17:41:43 -07:00
Tiger Wang
37140ae578 Merge branch 'master' into portals
Conflicts:
	src/Blocks/WorldInterface.h
	src/ClientHandle.cpp
	src/ClientHandle.h
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Generating/FinishGen.cpp
	src/Protocol/Protocol.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol125.h
	src/Protocol/Protocol16x.cpp
	src/Protocol/Protocol16x.h
	src/Protocol/Protocol17x.cpp
	src/Protocol/Protocol17x.h
	src/Protocol/ProtocolRecognizer.cpp
	src/Protocol/ProtocolRecognizer.h
	src/Root.h
	src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2df5e26d3b Fixed spaces before commas. 2014-07-18 09:57:34 +02:00
archshift
32b25ec7f7 Generator: removed rnd definitions that are never read 2014-07-17 18:34:47 -07:00
madmaxoft
b2716c720e Fixed code style in Trees.cpp.
The src folder now has zero BasicStyle violations.
2014-07-17 23:25:21 +02:00
madmaxoft
c03161f75d Fixed tabs used for alignment. 2014-07-17 23:16:55 +02:00
madmaxoft
5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef Normalized comments.
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
7195c7dfe2 Added missing member initialization to cGridStructGen.
Fixes CID 68228.
2014-07-15 08:28:31 +02:00
Mattes D
69eaa55b55 Merge pull request #1172 from mc-server/coverity_fixes
Coverity fixes
2014-07-13 17:10:57 +02:00
worktycho
132b367316 CopyPaste Error
Fixes CID 70460.
2014-07-13 15:32:44 +01:00
worktycho
64697f0cab Another COpyPaste Error
Fixes CID 70461
2014-07-13 15:29:43 +01:00
worktycho
bfc485bfe2 Fix CopyPaste error that ment a_MaxRelX wasdn't checked
Fixes CID 70464
2014-07-13 15:05:54 +01:00
madmaxoft
a6d30a7254 Removed lilypad from plains village prefabs. 2014-07-10 12:27:08 +02:00
madmaxoft
f2419afac5 Updated generator prefabs to current Gallery contents. 2014-07-08 23:11:06 +02:00
worktycho
25a0264cc4 Check GridSize for 0
Fixes CID 68226 and CID 66437
2014-06-26 19:04:56 +01:00
Tiger Wang
bd5df3d3b9 Merge branch 'master' of https://github.com/mc-server/MCServer into portals 2014-06-24 21:15:48 +01:00
madmaxoft
82dcc0b4db Prefabs don't draw into chunk if they don't intersect. 2014-06-23 00:15:55 +02:00
Tiger Wang
7615ed90c0 Merge branch 'master' into portals
Conflicts:
	src/Chunk.cpp
	src/Entities/Entity.h
	src/Entities/Player.h
2014-06-21 22:14:23 +01:00
madmaxoft
0a95d04ab3 Added a TestRails generator.
This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
madmaxoft
9a57c590cd Fixed a caching bug in GridStructGen.
The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
2014-06-21 20:17:17 +02:00
madmaxoft
0e8c4ca5ab Updated prefabs to the latest Gallery content. 2014-06-21 15:02:40 +02:00
madmaxoft
b4ba86d758 Updated all prefabs to current Gallery content. 2014-06-20 22:45:08 +02:00
madmaxoft
9db9445e9f Optimized Voronoi calculation.
Fixes #818.
2014-06-20 17:10:18 +02:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Tycho
ee50790398 Merge branch 'master' of github.com:mc-server/MCServer 2014-06-16 15:12:50 +01:00
Tiger Wang
7188a1f670 Merge remote-tracking branch 'origin/master' into portals
Conflicts:
	src/World.h
2014-06-14 09:57:07 +01:00
STRWarrior
7cf544079f Roads in villages are made out of wooden planks if they generate on water. 2014-06-11 19:12:29 +02:00
madmaxoft
7e4abcfe2d Revert "Initial Mesa Bryce implementation."
This reverts commit 1ff1a93866.
2014-06-11 14:15:18 +02:00
madmaxoft
1ff1a93866 Initial Mesa Bryce implementation. 2014-06-10 22:59:45 +02:00
Tiger Wang
bfa8aaf41b Merge branch 'master' into portals
Conflicts:
	src/ClientHandle.cpp
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol17x.cpp
2014-06-10 20:51:22 +01:00
madmaxoft
9ff0ef87d4 Added an experimental height generator, Mountains. 2014-06-09 23:40:51 +02:00
madmaxoft
0544b96f80 docs/Generator: Added the easy Finishers. 2014-06-07 13:59:51 +02:00
madmaxoft
ec40c7c83a Added RainbowRoads finisher generator. 2014-06-07 13:59:50 +02:00
Tiger Wang
156c9851b8 Suggestions 2014-06-05 17:58:29 +01:00
Tiger Wang
7d3d9e92e8 Fixed a NetherFinisher bug 2014-06-04 20:01:05 +01:00
Tiger Wang
86e5273cd1 Merge remote-tracking branch 'origin/master' into portals 2014-06-04 13:14:38 +01:00
Mattes D
60786cb06d Merge pull request #1052 from mc-server/UnderwaterBaseGen
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
23b0823108 Update UnderwaterBase prefabs.
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
madmaxoft
046c149797 Updated UnderwaterBase prefabs. 2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
Tiger Wang
8bff3e5af2 Implemented end and nether portals 2014-05-31 22:28:51 +01:00
madmaxoft
7672ca7eef Added an initial version of the underwater base generator. 2014-05-31 22:06:14 +02:00
madmaxoft
600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd Fixed a memory leak in VillagGen. 2014-05-31 10:33:12 +02:00
madmaxoft
8bf7aed67c Updated PlainsVillage and AlchemistVillage. 2014-05-30 22:40:19 +02:00
madmaxoft
e5187aa645 Fixed a memory leak in cPOCPieceGenerator 2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541 Merge remote-tracking branch 'origin/master' into VillageGen 2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674 Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4 Merge branch 'master' into VillageGen 2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422 Added AlchemistVillage prefabs (Thanks, KingsCraftAu). 2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed Fixed testing weights in PlainsVillages. 2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237 cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7 Biome generators: biome lists can contain spaces. 2014-05-27 21:18:15 +02:00
madmaxoft
24137e282b Fixed prefab test initialization. 2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52 Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c Added Japanese village prefabs. 2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c Fixed Mineshaft system size. 2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888 Auto-enlargement for cGridStructGen cache. 2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881 Updated plains village prefabs.
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.

Fixes #1020.
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a Updated plains village prefabs.
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97 Changed desert village roads to gravel. 2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828 Added second kind of desert village (FlatRoof). 2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f Merged branch 'master' into VillageGen. 2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1 Updated SandVillage prefabs to latest Gallery content.
This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc Village roads are drawn properly. 2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61 Village houses are height-adjusted onto the terrain. 2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba Updated PlainsVillage prefabs to the latest Gallery contents. 2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499 Fixed a NULL ptr failure in GridStructGen.
When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9 Changed village generator defaults to more reasonable values. 2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164 Changed village road generation to use multiple prefabs. 2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29 VillageGen rewritten using BFSPieceGenerator.
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834 cPrefab can be constructed in code. 2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae VillageGen: Added well placement and the general algorithm description. 2014-05-12 22:43:59 +02:00
archshift
3a5e04d118 More switch warnings. 2014-05-11 16:54:42 -07:00
archshift
3f9e00a3f3 Fixed a few more switch warnings. 2014-05-11 16:28:48 -07:00
madmaxoft
c0727c4265 Initial VillageGen implementation.
WIP, doesn't generate anything yet.
Ref.: 740.
2014-05-11 22:35:41 +02:00
Mattes D
a936736acd Removed unused constants from MineShafts and Ravines. 2014-05-09 20:13:20 +02:00
Mattes D
0fc60edaeb Removed an unused NetherFortGen variable. 2014-05-09 19:53:57 +02:00
Mattes D
b997fbaf45 Removed an unused macro. 2014-05-09 19:35:35 +02:00
Mattes D
ea593dcaad Ravines rewritten using cGridStructGen.
Ref.: #987.
2014-05-09 18:30:39 +02:00
Mattes D
95ead1128f cWormNestCaves rewritten using cGridStructGen.
Ref.: #987.
2014-05-09 11:16:13 +02:00
Mattes D
14543aa3fc Mineshafts generator rewritten to use GridStructGen. 2014-05-09 10:59:33 +02:00
Mattes D
ee680990ba Fixed cGridStructGen.
Now cNetherFortGen works with the new architecture.
2014-05-08 21:10:55 +02:00
Mattes D
ccf44f18d1 Merge branch 'master' into GridStructGen 2014-05-08 20:17:31 +02:00
Mattes D
c4ea25e136 Fixed MSVC 64-bit build warnings. 2014-05-08 20:16:35 +02:00
madmaxoft
564261cfd9 cNetherFortGen uses cGridStructGen.
WIP, this doesn't work properly yet.
2014-05-07 22:34:06 +02:00
madmaxoft
da5db2ddf9 Initial cPrefabPiecePool refactoring.
Ref.: #986.
2014-05-07 11:01:30 +02:00
madmaxoft
8f262d8a9d Initial cGridStructGen refactoring.
Ref.: #987.
2014-05-06 16:41:55 +02:00
madmaxoft
9542b0b875 Changed cPieceGenerator to support pairings.
Fixes #982.
2014-05-05 23:05:30 +02:00
madmaxoft
e4af9a21af Prefabs can specify that they don't want flooring.
Previously the flag was ignored.
2014-05-05 22:28:54 +02:00
Tycho
25d933883a Removed unneeded assert
Fixed CID 43610
2014-04-27 13:07:21 -07:00
archshift
e47dab84f3 Cmake generated projects for IDEs include headers in project files. 2014-04-25 09:56:15 -07:00
madmaxoft
6d7da6b15d Updated NetherFort prefabs to latest Gallery content. 2014-04-23 23:03:09 +02:00
madmaxoft
2533842ca4 Updated NetherFort prefabs from the Gallery server. 2014-04-22 22:26:01 +02:00
Mattes D
6492aa000b Merge pull request #909 from jfhumann/fixes
Bug fixes and optimizations.

We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
madmaxoft
e3ec857264 Added prefab hitboxes.
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
jfhumann
fde1555352 Small style changes 2014-04-18 22:20:24 +02:00
jfhumann
67344a3782 Merge remote-tracking branch 'origin/master' into fixes
Conflicts:
	src/Authenticator.cpp
	src/ClientHandle.cpp
	src/Entities/Minecart.cpp
	src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221 Added performance test of the nether fort generator. 2014-04-18 14:35:33 +02:00
madmaxoft
6779010242 Added area flooring.
Fixes #743.
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe Added Prefab initializers to SELFTEST code. 2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8 Prefabs can have per-piece per-placement weights.
Fixes #753.
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90 Added support for per-piece per-placement weights in cPieceGenerator.
Ref.: #753.
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68 NetherFortPrefabs: Fixed a connector in MidStaircase. 2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c Updated the NetherFort prefabs to current Gallery contents.
Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0 Added all current NetherFort prefabs. 2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8 Added asserts for critical data in cPrefab. 2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158 Re-fixed nether fort piece count check. 2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80 NetherForts have a minimum number of pieces.
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc Merge branch 'master' into NetherFortGen 2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1 cPrefab now uses a struct for block type definition in CharMap.
As suggested by worktycho in 7b585290fc, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1 NetherFortGen: Added several more prefabs.
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa Implemented the msSpongePrint merge strategy.
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336 NetherFort: Added BalconyTee2 prefab. 2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9 Fixed a memory leak in NetherFortGen. 2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4 Sponged the netherfort balcony prefab.
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24 Initial NetherFortGen import.
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92 Merge branch 'howaner/GlobalFixes'. 2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18 Fixed Prefab's rotations. 2014-03-28 16:36:33 +01:00
Howaner
a2c4def518 Add missing ChunkDesc import. 2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc cPrefab can draw itself into a cChunkDesc. 2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463 Prefabs support connectors, rotations and merge strategy. 2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82 Added a basic cPrefab class.
Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4 BlockArea: Switched internal coords to Vector3i. 2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7 Implemented faster upscaling using templates.
Fixes #819.
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c Fixed xofts issues 2014-03-14 06:11:49 -07:00
Tycho
862e219443 Added additional macros to support the MSVC size_t format and changed all formats to use the macros 2014-03-12 10:34:50 -07:00
Tycho
d904e89712 Merge branch 'Werror' into warnings
Conflicts:
	src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc Fixed printf format compatabilty 2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9 Merge branch 'master' into Werror
Conflicts:
	src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614 Fixed missing comment terminator. 2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a Fixed a load of format string errors 2014-03-11 14:16:08 -07:00
Tycho
728870ed9d Fixed Warnings in PieceGenerator 2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612 Removed debugging output.
Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561 POCPieces: Added height.
Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5 A working POCPiece generator. 2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78 cPieceGenerator: New connectors are added to the free pool. 2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e PieceGenerator can connect two connectors of the same type.
Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5 Added the first skeleton code for PieceGenerator.
This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745 Warnings 2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d Merge pull request #738 from xdot/master
Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162 ChunkDesc warns about StructureGen's deprecation. 2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b Unified StructureGens and FinisherGens.
Now they are all Finishers. Fixes #398.
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6 g_BlockXXX => cBlockInfo::XXX 2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f Merge pull request #669 from xdot/master
Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176 Thread safe cMap manager 2014-02-20 16:38:37 +02:00
Howaner
16f3809ded Add BlockNewLeaves.h and rename Darkoac to Darkoak 2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160 Add new Trees (without Generator) 2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b Fixed compile and some warnings in MSVS 2014-02-09 00:57:22 +00:00
Tycho
4b19247305 Fogot to save Biogen 2014-02-03 13:07:38 -08:00
Tycho
d9fb83300c Fixed Compile errors
c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03 13:01:12 -08:00
Tycho
80807eec2c Increased Type safety of Biomes
Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-02-03 12:26:17 -08:00
Tycho
fec17409d2 Merge branch 'master' into GeneratingBenchmark2
Conflicts:
	src/World.h
2014-01-31 15:31:05 -08:00
madmaxoft
66427d754b Added cChunkDest::UpdateHeightmap()
This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
2014-01-31 16:01:15 +01:00
Tycho
bed2ee22e8 Merge branch 'master' into GeneratingBenchmark2
Conflicts:
	src/Blocks/BlockRail.h
	src/World.h
2014-01-26 06:28:51 -08:00
Mattes D
f78a62a5e3 Merge pull request #575 from worktycho/GeneratingBenchmark
More Interfaces to decouple Generator from the rest of the code
2014-01-25 13:55:33 -08:00
Tycho
03b08456b6 dded dependecy on Blocks to Generator 2014-01-25 10:23:18 -08:00
Tiger Wang
314fc3cdac Mob bugfixes
* Mobs no longer require constant line-of-sight to a player to remain
aggravated
* Fixed an ASSERT
* Fixed mobs jumping
* Fixed Idle state not properly using AI
+ Added FILE_IO_PREFIX to favicon loading
+ Implemented #563
2014-01-25 14:42:26 +00:00
Tiger Wang
1112f5adc6 Fixed a generator bug 2014-01-24 23:56:19 +00:00
Tycho
16375f6aad Merge branch 'master' into GeneratingBenchmark
this merge is necessary,
2014-01-20 09:21:47 -08:00
Tycho
bd4278aca1 Added Inifile and OSSupport Linking 2014-01-19 12:51:23 -08:00
madmaxoft
e68521deac Alpha-sorted the finishers. 2014-01-18 17:03:43 +01:00
madmaxoft
896f1a26ec Merged branch 'NetherFinish'. 2014-01-18 17:03:31 +01:00
STRWarrior
188cb1f6bc Fixed errors. 2014-01-18 14:17:26 +01:00
STRWarrior
ca27f87272 Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo's 2014-01-18 14:16:07 +01:00
STRWarrior
dd7c02bba9 Some tweaks.
Everything generates more often.
Fire can only spawn on ForeverBurning blocks.
2014-01-18 13:45:41 +01:00
STRWarrior
087d650aed Fixed bug where only brown mushrooms would spawn. 2014-01-18 00:37:21 +01:00
STRWarrior
9f17c9799b It now actualy works. 2014-01-18 00:27:13 +01:00
STRWarrior
7c787de261 First attempt at creating a clumb version NetherFinisher. 2014-01-17 22:58:01 +01:00
madmaxoft
cea997426b Decoupled cChunkGenerator from cWorld and cRoot.
Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10 22:22:54 +01:00
madmaxoft
712e6e0bb2 Fixed generator adding values to ini file. 2014-01-10 16:34:09 +01:00
STRWarrior
82a06725bd Added cFinishGenNetherSprinkleFoliage. 2014-01-10 16:31:45 +01:00
Mattes D
6943a4df74 Merge pull request #520 from mc-server/SoulSand
NetherGen: Now generates SoulSand.
2014-01-10 07:14:19 -08:00
STRWarrior
36c100a53e Fixed recurring pattern. 2014-01-10 16:12:45 +01:00
STRWarrior
6c75cbc8d7 Fixed chunk borders. 2014-01-09 13:30:04 +01:00
madmaxoft
bd17662412 Composition generator creating moved to a separate function.
Also it forces the defaults into the INI file.
2014-01-09 10:35:51 +01:00
madmaxoft
1ef20e858f Height generator creating moved info HeiGen.cpp.
The generator also explicitly sets the default back into the INI file.
2014-01-09 10:21:26 +01:00