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Fogot to save Biogen

This commit is contained in:
Tycho 2014-02-03 13:07:38 -08:00
parent d9fb83300c
commit 4b19247305
1 changed files with 4 additions and 4 deletions

View File

@ -233,7 +233,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
}
}
EMCSBiome Biome = StringToBiome(Split2[0]);
if (Biome != EMCSBiome::biInvalidBiome)
if (Biome != biInvalidBiome)
{
for (int i = 0; i < Count; i++)
{
@ -500,7 +500,7 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
SeedX[xc][zc] = CellBlockX + OffsetX;
SeedZ[xc][zc] = CellBlockZ + OffsetZ;
SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (EMCSBiome::biInvalidBiome);
SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (biInvalidBiome);
} // for z
} // for x
@ -573,7 +573,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome)
{
// Biome already set, skip this column
continue;
@ -693,7 +693,7 @@ void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, con
int idxZ = 17 * z;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome)
{
// Already set before
continue;