1
0

Added cChunkDest::UpdateHeightmap()

This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
This commit is contained in:
madmaxoft 2014-01-30 17:41:57 +01:00
parent 79ef653cb7
commit 66427d754b
2 changed files with 48 additions and 17 deletions

View File

@ -562,6 +562,31 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
void cChunkDesc::UpdateHeightmap(void)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
int Height = 0;
for (int y = cChunkDef::Height - 1; y > 0; y--)
{
BLOCKTYPE BlockType = GetBlockType(x, y, z);
if (BlockType != E_BLOCK_AIR)
{
Height = y;
break;
}
} // for y
SetHeight(x, z, Height);
} // for z
} // for x
}
void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
{
const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();

View File

@ -30,7 +30,7 @@ class cChunkDesc
public:
// tolua_end
/// Uncompressed block metas, 1 meta per byte
/** Uncompressed block metas, 1 meta per byte */
typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks];
cChunkDesc(int a_ChunkX, int a_ChunkZ);
@ -56,6 +56,8 @@ public:
void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
EMCSBiome GetBiome(int a_RelX, int a_RelZ);
// These operate on the heightmap, so they could get out of sync with the data
// Use UpdateHeightmap() to re-sync
void SetHeight(int a_RelX, int a_RelZ, int a_Height);
int GetHeight(int a_RelX, int a_RelZ);
@ -71,16 +73,16 @@ public:
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
bool IsUsingDefaultFinish(void) const;
/// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk.
/** Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. */
void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite);
/// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas
/** Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas */
void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ);
/// Returns the maximum height value in the heightmap
/** Returns the maximum height value in the heightmap */
HEIGHTTYPE GetMaxHeight(void) const;
/// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
/** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
void FillRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@ -88,7 +90,7 @@ public:
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
);
/// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
/** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
FillRelCuboid(
@ -99,7 +101,7 @@ public:
);
}
/// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
/** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
void ReplaceRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@ -108,7 +110,7 @@ public:
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
);
/// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
/** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
void ReplaceRelCuboid(
const cCuboid & a_RelCuboid,
BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
@ -124,7 +126,7 @@ public:
);
}
/// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
/** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
void FloorRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@ -132,7 +134,7 @@ public:
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
);
/// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
/** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
void FloorRelCuboid(
const cCuboid & a_RelCuboid,
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
@ -146,7 +148,7 @@ public:
);
}
/// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
/** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
void RandomFillRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@ -155,7 +157,7 @@ public:
int a_RandomSeed, int a_ChanceOutOf10k
);
/// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
/** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
void RandomFillRelCuboid(
const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
int a_RandomSeed, int a_ChanceOutOf10k
@ -170,11 +172,15 @@ public:
);
}
/// Returns the block entity at the specified coords.
/// If there is no block entity at those coords, tries to create one, based on the block type
/// If the blocktype doesn't support a block entity, returns NULL.
/** Returns the block entity at the specified coords.
If there is no block entity at those coords, tries to create one, based on the block type
If the blocktype doesn't support a block entity, returns NULL. */
cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
/** Updates the heightmap to match the current contents.
Useful for plugins when writing custom block areas into the chunk */
void UpdateHeightmap(void);
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
@ -187,11 +193,11 @@ public:
inline cEntityList & GetEntities (void) { return m_Entities; }
inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
/// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte)
/** Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte) */
void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);
#ifdef _DEBUG
/// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column
/** Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column */
void VerifyHeightmap(void);
#endif // _DEBUG