STRWarrior
e74984675c
Using suggestions
2014-07-28 16:53:01 +02:00
STRWarrior
579f850506
Forgot Mesa Plateau biome.
2014-07-28 14:28:16 +02:00
STRWarrior
bf1aa79932
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
...
Now accepts a vector of biomes and a vector of allowed blocks.
2014-07-28 14:23:29 +02:00
STRWarrior
5b69b2ce4f
DistortedHeightmap: Now generates gravel in deep ocean.
2014-07-28 12:30:16 +02:00
STRWarrior
d61f1d0f4a
NetherClumpGenerator: Fixed generating stuff on halfslabs and fences
2014-07-27 20:48:39 +02:00
madmaxoft
003f0e69a9
Updated NetherForts' weights.
2014-07-27 20:04:55 +02:00
madmaxoft
30893e7ee2
RoughRavines: Made floor and ceiling settings-adjustable.
...
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
2014-07-27 19:57:47 +02:00
madmaxoft
960ab982b9
RoughRavines: Added per-height radius modifier. Ledges!
2014-07-27 16:05:45 +02:00
STRWarrior
3addd4890c
Removed forgotten comment
2014-07-27 14:04:34 +02:00
STRWarrior
bfad1be567
Made nether ceiling smooth.
2014-07-27 14:03:23 +02:00
madmaxoft
472f70a676
RoughRavines: More settings - size, width, roughness
2014-07-27 13:54:27 +02:00
STRWarrior
fe7018bd00
Added a ceiling to disguise the bedrock above it.
2014-07-27 13:12:45 +02:00
STRWarrior
50fc1a5469
NetherClumpFoliage: Fixed assert
2014-07-27 11:59:54 +02:00
madmaxoft
ce54936f01
Updated NetherFort prefabs to latest Gallery content.
2014-07-27 00:08:25 +02:00
madmaxoft
77f4297c6e
RoughRavines: Initial generator implementation.
...
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
2014-07-27 00:03:26 +02:00
STRWarrior
a39e19e94a
Tweaks to NetherClumpFoliage
...
Simplefied the way NetherClupFoliage creates the X and Z coordinate.
2014-07-25 21:01:40 +02:00
STRWarrior
0f298c8b84
Speed up the NetherClumpFoliage finisher.
...
Using IntNoiseXX instead of CubicNoiseXX.
2014-07-25 14:23:36 +02:00
archshift
4191be7ddb
Removed redundant semicolons and re-added warning
2014-07-24 11:21:37 -07:00
STRWarrior
7e38c123fc
TallGrass: Less grass on mountains.
2014-07-23 11:23:35 +02:00
STRWarrior
9080f14dc2
Fixed possible crash in the NetherClumpFoliage finisher.
2014-07-23 11:02:42 +02:00
archshift
f78bf254e3
Merge pull request #1234 from mc-server/GeneratorTweaks
...
ExtremeHillsPlus and ExtremeHills spawn with grass only
2014-07-22 14:20:06 -07:00
STRWarrior
5b148c30f7
Extreme Hills M variant only spawn with grass and stone
...
Removed gravel.
2014-07-22 14:44:26 +02:00
Tiger Wang
3385ed56b8
Merge remote-tracking branch 'origin/master' into portals
...
Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
2014-07-22 10:24:28 +01:00
madmaxoft
31b22e14b7
Updated prefabs to current Gallery content.
2014-07-22 10:04:53 +02:00
STRWarrior
bea574bf54
ExtremeHillsPlus and ExtremeHills spawn with grass only
...
Turns out only the M variants have stone and gravel in them.
2014-07-21 18:53:56 +02:00
madmaxoft
7672418ca8
Merged branch 'origin/Foliage'.
2014-07-21 18:18:54 +02:00
madmaxoft
93d29555e5
Style: Normalized to no spaces before closing parenthesis.
2014-07-21 17:40:43 +02:00
STRWarrior
39623251c4
Fixed a missing enter.
2014-07-21 16:34:35 +02:00
STRWarrior
ce956bcdf2
Removed y for-loop.
...
Only the top block now gets long grass.
2014-07-21 16:01:16 +02:00
STRWarrior
0c816dd697
Fixed indentation
2014-07-21 10:58:13 +02:00
STRWarrior
a4470da876
Changed CubicNoiseXX to IntNoiseXX
...
Added some comments
2014-07-20 22:43:31 +02:00
STRWarrior
76b79b51ad
Renamed cFinishGenFoliage to cFinishGenTallGrass
...
Better grass density
Added double tall grass.
2014-07-20 19:22:41 +02:00
STRWarrior
51ad6cd1b2
Fixed warnings
2014-07-20 16:31:28 +02:00
STRWarrior
7bf9da7441
First attempt for a new foliage finisher
2014-07-20 16:23:45 +02:00
madmaxoft
00c524519e
Fixed style: spaces after commas.
2014-07-19 14:53:41 +02:00
Mattes D
4293db5eae
Merge pull request #1214 from mc-server/anti-glob
...
CMake - Explicitly lists all source files
2014-07-19 14:29:22 +02:00
archshift
f86eefa2ae
Trees.cpp: removed unused "debug" fields
2014-07-19 02:54:44 -07:00
archshift
725d1fd1e2
Subdirs: Only add_library if not using MSVC
2014-07-18 17:41:43 -07:00
archshift
de48688fdb
Generating/Prefabs/CMakeLists.txt: Replaced glob with list of files
2014-07-18 17:41:43 -07:00
archshift
06bef093bf
Generating/CMakeLists.txt: Replaced glob with list of files
2014-07-18 17:41:43 -07:00
Tiger Wang
37140ae578
Merge branch 'master' into portals
...
Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2df5e26d3b
Fixed spaces before commas.
2014-07-18 09:57:34 +02:00
archshift
32b25ec7f7
Generator: removed rnd definitions that are never read
2014-07-17 18:34:47 -07:00
madmaxoft
b2716c720e
Fixed code style in Trees.cpp.
...
The src folder now has zero BasicStyle violations.
2014-07-17 23:25:21 +02:00
madmaxoft
c03161f75d
Fixed tabs used for alignment.
2014-07-17 23:16:55 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
...
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
7195c7dfe2
Added missing member initialization to cGridStructGen.
...
Fixes CID 68228.
2014-07-15 08:28:31 +02:00
Mattes D
69eaa55b55
Merge pull request #1172 from mc-server/coverity_fixes
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Coverity fixes
2014-07-13 17:10:57 +02:00
worktycho
132b367316
CopyPaste Error
...
Fixes CID 70460.
2014-07-13 15:32:44 +01:00
worktycho
64697f0cab
Another COpyPaste Error
...
Fixes CID 70461
2014-07-13 15:29:43 +01:00
worktycho
bfc485bfe2
Fix CopyPaste error that ment a_MaxRelX wasdn't checked
...
Fixes CID 70464
2014-07-13 15:05:54 +01:00
madmaxoft
a6d30a7254
Removed lilypad from plains village prefabs.
2014-07-10 12:27:08 +02:00
madmaxoft
f2419afac5
Updated generator prefabs to current Gallery contents.
2014-07-08 23:11:06 +02:00
worktycho
25a0264cc4
Check GridSize for 0
...
Fixes CID 68226 and CID 66437
2014-06-26 19:04:56 +01:00
Tiger Wang
bd5df3d3b9
Merge branch 'master' of https://github.com/mc-server/MCServer into portals
2014-06-24 21:15:48 +01:00
madmaxoft
82dcc0b4db
Prefabs don't draw into chunk if they don't intersect.
2014-06-23 00:15:55 +02:00
Tiger Wang
7615ed90c0
Merge branch 'master' into portals
...
Conflicts:
src/Chunk.cpp
src/Entities/Entity.h
src/Entities/Player.h
2014-06-21 22:14:23 +01:00
madmaxoft
0a95d04ab3
Added a TestRails generator.
...
This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
madmaxoft
9a57c590cd
Fixed a caching bug in GridStructGen.
...
The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
2014-06-21 20:17:17 +02:00
madmaxoft
0e8c4ca5ab
Updated prefabs to the latest Gallery content.
2014-06-21 15:02:40 +02:00
madmaxoft
b4ba86d758
Updated all prefabs to current Gallery content.
2014-06-20 22:45:08 +02:00
madmaxoft
9db9445e9f
Optimized Voronoi calculation.
...
Fixes #818 .
2014-06-20 17:10:18 +02:00
archshift
e8143de01b
Nullify deleted pointers.
2014-06-19 01:49:56 -07:00
Tycho
ee50790398
Merge branch 'master' of github.com:mc-server/MCServer
2014-06-16 15:12:50 +01:00
Tiger Wang
7188a1f670
Merge remote-tracking branch 'origin/master' into portals
...
Conflicts:
src/World.h
2014-06-14 09:57:07 +01:00
STRWarrior
7cf544079f
Roads in villages are made out of wooden planks if they generate on water.
2014-06-11 19:12:29 +02:00
madmaxoft
7e4abcfe2d
Revert "Initial Mesa Bryce implementation."
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This reverts commit 1ff1a93866
.
2014-06-11 14:15:18 +02:00
madmaxoft
1ff1a93866
Initial Mesa Bryce implementation.
2014-06-10 22:59:45 +02:00
Tiger Wang
bfa8aaf41b
Merge branch 'master' into portals
...
Conflicts:
src/ClientHandle.cpp
src/Entities/Player.cpp
src/Entities/Player.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol17x.cpp
2014-06-10 20:51:22 +01:00
madmaxoft
9ff0ef87d4
Added an experimental height generator, Mountains.
2014-06-09 23:40:51 +02:00
madmaxoft
0544b96f80
docs/Generator: Added the easy Finishers.
2014-06-07 13:59:51 +02:00
madmaxoft
ec40c7c83a
Added RainbowRoads finisher generator.
2014-06-07 13:59:50 +02:00
Tiger Wang
156c9851b8
Suggestions
2014-06-05 17:58:29 +01:00
Tiger Wang
7d3d9e92e8
Fixed a NetherFinisher bug
2014-06-04 20:01:05 +01:00
Tiger Wang
86e5273cd1
Merge remote-tracking branch 'origin/master' into portals
2014-06-04 13:14:38 +01:00
Mattes D
60786cb06d
Merge pull request #1052 from mc-server/UnderwaterBaseGen
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Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
23b0823108
Update UnderwaterBase prefabs.
...
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
madmaxoft
046c149797
Updated UnderwaterBase prefabs.
2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae
Updated AlchemistVillage prefabs.
2014-06-01 09:27:54 +02:00
Tiger Wang
8bff3e5af2
Implemented end and nether portals
2014-05-31 22:28:51 +01:00
madmaxoft
7672ca7eef
Added an initial version of the underwater base generator.
2014-05-31 22:06:14 +02:00
madmaxoft
600c93bdc1
Updated PlainsVillage prefabs.
2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd
Fixed a memory leak in VillagGen.
2014-05-31 10:33:12 +02:00
madmaxoft
8bf7aed67c
Updated PlainsVillage and AlchemistVillage.
2014-05-30 22:40:19 +02:00
madmaxoft
e5187aa645
Fixed a memory leak in cPOCPieceGenerator
2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541
Merge remote-tracking branch 'origin/master' into VillageGen
2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674
Fixed a memory leak in cPrefabPiecePool.
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The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4
Merge branch 'master' into VillageGen
2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422
Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed
Fixed testing weights in PlainsVillages.
2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237
cPieceGenerator chooses starting pieces based on weights.
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Fixes #1033 .
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7
Biome generators: biome lists can contain spaces.
2014-05-27 21:18:15 +02:00
madmaxoft
24137e282b
Fixed prefab test initialization.
2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52
Added support for Miners' Village.
...
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027 .
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c
Added Japanese village prefabs.
2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c
Fixed Mineshaft system size.
2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888
Auto-enlargement for cGridStructGen cache.
2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881
Updated plains village prefabs.
...
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f
Villages have min and max density setting.
...
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.
Fixes #1020 .
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a
Updated plains village prefabs.
...
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97
Changed desert village roads to gravel.
2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828
Added second kind of desert village (FlatRoof).
2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f
Merged branch 'master' into VillageGen.
2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1
Updated SandVillage prefabs to latest Gallery content.
...
This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc
Village roads are drawn properly.
2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61
Village houses are height-adjusted onto the terrain.
2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba
Updated PlainsVillage prefabs to the latest Gallery contents.
2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499
Fixed a NULL ptr failure in GridStructGen.
...
When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9
Changed village generator defaults to more reasonable values.
2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164
Changed village road generation to use multiple prefabs.
2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29
VillageGen rewritten using BFSPieceGenerator.
...
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834
cPrefab can be constructed in code.
2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae
VillageGen: Added well placement and the general algorithm description.
2014-05-12 22:43:59 +02:00
archshift
3a5e04d118
More switch warnings.
2014-05-11 16:54:42 -07:00
archshift
3f9e00a3f3
Fixed a few more switch warnings.
2014-05-11 16:28:48 -07:00
madmaxoft
c0727c4265
Initial VillageGen implementation.
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WIP, doesn't generate anything yet.
Ref.: 740.
2014-05-11 22:35:41 +02:00
Mattes D
a936736acd
Removed unused constants from MineShafts and Ravines.
2014-05-09 20:13:20 +02:00
Mattes D
0fc60edaeb
Removed an unused NetherFortGen variable.
2014-05-09 19:53:57 +02:00
Mattes D
b997fbaf45
Removed an unused macro.
2014-05-09 19:35:35 +02:00
Mattes D
ea593dcaad
Ravines rewritten using cGridStructGen.
...
Ref.: #987 .
2014-05-09 18:30:39 +02:00
Mattes D
95ead1128f
cWormNestCaves rewritten using cGridStructGen.
...
Ref.: #987 .
2014-05-09 11:16:13 +02:00
Mattes D
14543aa3fc
Mineshafts generator rewritten to use GridStructGen.
2014-05-09 10:59:33 +02:00
Mattes D
ee680990ba
Fixed cGridStructGen.
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Now cNetherFortGen works with the new architecture.
2014-05-08 21:10:55 +02:00
Mattes D
ccf44f18d1
Merge branch 'master' into GridStructGen
2014-05-08 20:17:31 +02:00
Mattes D
c4ea25e136
Fixed MSVC 64-bit build warnings.
2014-05-08 20:16:35 +02:00
madmaxoft
564261cfd9
cNetherFortGen uses cGridStructGen.
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WIP, this doesn't work properly yet.
2014-05-07 22:34:06 +02:00
madmaxoft
da5db2ddf9
Initial cPrefabPiecePool refactoring.
...
Ref.: #986 .
2014-05-07 11:01:30 +02:00
madmaxoft
8f262d8a9d
Initial cGridStructGen refactoring.
...
Ref.: #987 .
2014-05-06 16:41:55 +02:00
madmaxoft
9542b0b875
Changed cPieceGenerator to support pairings.
...
Fixes #982 .
2014-05-05 23:05:30 +02:00
madmaxoft
e4af9a21af
Prefabs can specify that they don't want flooring.
...
Previously the flag was ignored.
2014-05-05 22:28:54 +02:00
Tycho
25d933883a
Removed unneeded assert
...
Fixed CID 43610
2014-04-27 13:07:21 -07:00
archshift
e47dab84f3
Cmake generated projects for IDEs include headers in project files.
2014-04-25 09:56:15 -07:00
madmaxoft
6d7da6b15d
Updated NetherFort prefabs to latest Gallery content.
2014-04-23 23:03:09 +02:00
madmaxoft
2533842ca4
Updated NetherFort prefabs from the Gallery server.
2014-04-22 22:26:01 +02:00
Mattes D
6492aa000b
Merge pull request #909 from jfhumann/fixes
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
madmaxoft
e3ec857264
Added prefab hitboxes.
...
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
jfhumann
fde1555352
Small style changes
2014-04-18 22:20:24 +02:00
jfhumann
67344a3782
Merge remote-tracking branch 'origin/master' into fixes
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Conflicts:
src/Authenticator.cpp
src/ClientHandle.cpp
src/Entities/Minecart.cpp
src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221
Added performance test of the nether fort generator.
2014-04-18 14:35:33 +02:00
madmaxoft
6779010242
Added area flooring.
...
Fixes #743 .
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe
Added Prefab initializers to SELFTEST code.
2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8
Prefabs can have per-piece per-placement weights.
...
Fixes #753 .
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90
Added support for per-piece per-placement weights in cPieceGenerator.
...
Ref.: #753 .
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68
NetherFortPrefabs: Fixed a connector in MidStaircase.
2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c
Updated the NetherFort prefabs to current Gallery contents.
...
Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0
Added all current NetherFort prefabs.
2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8
Added asserts for critical data in cPrefab.
2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158
Re-fixed nether fort piece count check.
2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80
NetherForts have a minimum number of pieces.
...
The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc
Merge branch 'master' into NetherFortGen
2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
...
As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
...
Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa
Implemented the msSpongePrint merge strategy.
...
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336
NetherFort: Added BalconyTee2 prefab.
2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9
Fixed a memory leak in NetherFortGen.
2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4
Sponged the netherfort balcony prefab.
...
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
...
Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
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Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4
BlockArea: Switched internal coords to Vector3i.
2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7
Implemented faster upscaling using templates.
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Fixes #819 .
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c
Fixed xofts issues
2014-03-14 06:11:49 -07:00
Tycho
862e219443
Added additional macros to support the MSVC size_t format and changed all formats to use the macros
2014-03-12 10:34:50 -07:00
Tycho
d904e89712
Merge branch 'Werror' into warnings
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Conflicts:
src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc
Fixed printf format compatabilty
2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9
Merge branch 'master' into Werror
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Conflicts:
src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614
Fixed missing comment terminator.
2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a
Fixed a load of format string errors
2014-03-11 14:16:08 -07:00
Tycho
728870ed9d
Fixed Warnings in PieceGenerator
2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612
Removed debugging output.
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Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561
POCPieces: Added height.
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Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5
A working POCPiece generator.
2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78
cPieceGenerator: New connectors are added to the free pool.
2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e
PieceGenerator can connect two connectors of the same type.
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Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5
Added the first skeleton code for PieceGenerator.
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This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745
Warnings
2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d
Merge pull request #738 from xdot/master
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Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162
ChunkDesc warns about StructureGen's deprecation.
2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b
Unified StructureGens and FinisherGens.
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Now they are all Finishers. Fixes #398 .
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6
g_BlockXXX => cBlockInfo::XXX
2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f
Merge pull request #669 from xdot/master
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Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176
Thread safe cMap manager
2014-02-20 16:38:37 +02:00
Howaner
16f3809ded
Add BlockNewLeaves.h and rename Darkoac to Darkoak
2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160
Add new Trees (without Generator)
2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b
Fixed compile and some warnings in MSVS
2014-02-09 00:57:22 +00:00
Tycho
4b19247305
Fogot to save Biogen
2014-02-03 13:07:38 -08:00
Tycho
d9fb83300c
Fixed Compile errors
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c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03 13:01:12 -08:00
Tycho
80807eec2c
Increased Type safety of Biomes
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Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-02-03 12:26:17 -08:00
Tycho
fec17409d2
Merge branch 'master' into GeneratingBenchmark2
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Conflicts:
src/World.h
2014-01-31 15:31:05 -08:00
madmaxoft
66427d754b
Added cChunkDest::UpdateHeightmap()
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This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
2014-01-31 16:01:15 +01:00
Tycho
bed2ee22e8
Merge branch 'master' into GeneratingBenchmark2
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Conflicts:
src/Blocks/BlockRail.h
src/World.h
2014-01-26 06:28:51 -08:00
Mattes D
f78a62a5e3
Merge pull request #575 from worktycho/GeneratingBenchmark
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More Interfaces to decouple Generator from the rest of the code
2014-01-25 13:55:33 -08:00
Tycho
03b08456b6
dded dependecy on Blocks to Generator
2014-01-25 10:23:18 -08:00
Tiger Wang
314fc3cdac
Mob bugfixes
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* Mobs no longer require constant line-of-sight to a player to remain
aggravated
* Fixed an ASSERT
* Fixed mobs jumping
* Fixed Idle state not properly using AI
+ Added FILE_IO_PREFIX to favicon loading
+ Implemented #563
2014-01-25 14:42:26 +00:00