(and on a per kart basis as well, so each kart can skid differently).
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frame for the AI (to reduce shaking, but for now this
is not used, since the steering parameters are not fixed)
2) Bugfix in AI: in some cases out-of-road was detected incorrectly
(caused by using kart width instead of length)
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medium AI is enabled again).
2) The AI handles nitro differently depending on difficulty.
3) Removed wheelie code from kart object, kart properties etc.
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2) Reduced smoke effect somewhat (and made it dependent on actually turning
the wheel)
3) Removed skid marks when restarting a race.
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2) Some projectile functions have been renamed (explode
to hit etc), since not all projectiles might explode.
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2) Added support for 'nitro' mode: no wheelies, instead
collected energy can be used for a speed boost.
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have been replaced with the radius of the turn (since the
turn angle depends on the wheelbase of the kart). This way
the turning behaviour can be defined independent of the
kart physics.
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the corners of the chassis (and not where the graphical
wheels are). Improved physics settings for hexley.
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at the wrong spot for (esp. smaller) models, causing the karts to
get stuck when touching a wall.
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for irrlicht, simplifies the handling of the karts.
2) Current suspension is now used to display the wheels of karts.
This currently only works for tuxkart, all other models still
need to be modified (and these models will not display any
steering atm).
3) Refactored kart model handling: all plib specific kart model
handling is now encapsulated in karts/kart_model.?pp
4) Moved some files into new subdirs.
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and checks if all values are actually defined are done in one
file now (and not in two different classes as before). Added
doxygen comments as well.
2) More physics improvements.
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with the ground (and as a result start rotating on the spot).
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2) Improved history file format to collect control information (like
steering etc) to allow replaying based on the physics (and not only
replaying recorded kart positions).
3) Added some constants (time till finish, time for music credits) to
the stk_config.dat file.
4) Made name of the menu background picture configureable in
stk_config.dat file.
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and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
all sfx objects.
3) Moved all audio related files into audio subdirectory.
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3 challenges at the same time.
2) Moved reading of grand prix challenges into unlock manager
(previous location would not read the status of the challenges
correctly from the user config file).
3) Fixed position requirement of 'follow the leader' challenges
(winner has position 2, not 1).
4) GP which have missing tracks are now ignored (solves crash
when STK is installed on top of an old installation)
5) Made the images in the race result screen non-active.
6) Made the description of challenges non-active.
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GP name can be used).
2) Added support for challenges to be specified in .challenge files,
converted all existing challenges to be specified in this kind of
data file.
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accelerating have been removed; sound when hitting parts of the track
have been re-enabled.
2) Special handling of smaller karts (wilber/hexley) has been removed.
3) Added option to specify the exact wheel positions for the physics.
4) Added option to move the center of gravity along all three axis
(not only height).
5) Added --kartsize-debug command line option to print the sizes of
each kart (which is useful when specifying the wheel positions).
6) Removed unused entry from stk_config.data.
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the current speed. I.e. on lower speed narrower turns are possible.
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2) Cleaned up unused kart physics parameters, added new suspension_travel_cm parameter.
3) Renamed TrackManager::getTrackCount() to getNumberOfTracks() (to follow the same pattern as
getNumberOfKarts()).
4) Minor code cleanup, warnings removal, ...
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2. Updated CREDITS and Changelog with details of the improved track.
3. Updated CREDITS and Changelog with Swedish translation and Crescent
Crossing track details.
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in the path anymore (e.g. certain suse versions), which means the
desktop files didn't work. Now the configured path is automatically
inserted into the desktop file.
Additional the categories was shortened.
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description is given (this simplified work for translators).
2) Changed the .track files to use designer instead of description
(if applicable).
3) Updated .pot file
4) Minor clenaup in lisp parser.
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strings marked as _("translate me")
2) Added _() for all names and descriptions for the tracks and GPs
3) Improved update_pot.sh to create the entries for all track and
GP files.
4) Updated supertuxkart.pot to include all GPs and tracks.
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information is now only managed by the race_manager, no
more in-between objects to transfer information along.
2) The scores for grand prix are now defined in the stk_config.dat
file (10, 8, 6, 5, 4, .., 1, 0, 0) points
3) Bugfix: unlock information wasn't saved anymore. Added specific
saving after unlocking, plus re-inserted the 'generic' save
at the end of STK again.
4) bugfix/work around: Visual Studio complains about incompatible
iterators in sdldrv - apparently caused by using erase, and
then keep on using the iterator.
5) Fixed bug when running a race in a GP again (scores/times
were added each time).
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jungle track are locked now)
2) Fixed gettext handling for windows, added initial
(and by now somewhat outdated) German translation.
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sound packages, and using "*.music" information
files for additional information music.
2) Removed old/unused plib sound support.
3) Moved all .ogg files to either data/music, or
to the tracks where they belong.
4) Moved fonts to data/fonts; wav to data/sfx,
po to data/po, herring to data/herrings,
models to data/models.
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2) Removed 'magic' constant 0.0044 from steering
computation; replaced by DEGREE_TO_RAD, which means
that steering values in stk_config.data and .kart files
have to be divided by about 3.9
3) Added early cancellation of parachute when a slow down
of 30% is reached (defined in stk_config.data). This allows
karts to brake and get rid of the parachute earlier.
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of only a higher acceleration).
2) Code cleanup (removed unused functions and config parameters).
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and loading related (very plib specific) functions in the new
loader object.
2) Move *.tkkf files into separate subdirs, and renamed them
to *.kart files.
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now in their own subdirectory (including models, textures).
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maximum distance wasn't big enough to fully disable this. See r1531 on 0.4rc1.
(When work on the trunk resumes, the appropriate code should be completely
removed).
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for the pre-bullet physics) - see r1529 on 0.4rc1 branch.
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two lines, which was needed for sandtrack and lighthouse.
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depending on track). Details in wiki.
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causing it to not have the first lap counted.
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caused very frequent incorrect rescues on certain tracks.
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- fix skybox for Island Track
- fix transparent windows in subsea track
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in race sound option menu.
Removed spaces from ogg file names in those *.track files that required
it.
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patch and added a main theme music.
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repository, and switched the track data to use the ogg files.
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You can now shoot them, and they will be pushed aside by a close-by
explosions.
2) Bugfix: Physical objects are now reset to the correct starting location.
3) Physical objects have now angular friction defined, preventing them from
rotating endlessly.
4) Karts have now some 'restitution', which adds a bit of bouncing to collisions.
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height as the actual track (if the drivelines are lower,
karts when rescued will appear to be under the track,
triggering a rescue, ...).
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can be pushed around by karts (currently only used in
tux tollway).
2) Removed support for magnet.
3) Some code cleanup for missiles etc.
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2) Fixed bug in collision detection (a kart-kart crash could cause
a sigsegv).
3) Fixed bug in track loader, which caused somer track objects (e.g.
zipper in bsod castle) not to get the correct pitch/roll, causing
them to 'stick out')
4) Fixed wheelie handling for AI (though wheelies are still disabled
by default, change wheelie-max-speed-ratio to 0.5 to test).
5) Some cleanup of non-bullet code.
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Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
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grand prix. It can be set to 'lowest points first'
or 'highest points first' in stk_config (patch by
Paul Elms).
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with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.
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because of 'images/sky2.rgb' not found.
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2) The 'unlimited rocket' cheat is now bound to F7
(before it was a clear key, which isn't available on
all keyboards - at least not on mine).
Bullet only:
3) Gear parameters are now configureable and can
be specified in stk_config.data and separately
for each kart.
4) An explosion will somewhat push other karts that
are close by away (some feedback on this feature
is welcome - the impulse can be set in the
stk_config file).
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random one of those specified is played.
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